Guice 3 - Automatically building object graph when using assisted inject - java

Im interested what is the proper manner to construct object with dependencies which themselves have #Assisted params. An example will better illustrate:
Ordinarilly with dependencies that do not have #Assisted params you can simply have a complex heirarchy of objects which all have their dependencies and these get injected no problem, I can just get an instance of an object and all its dependencies will be generated and injected without me having to do anything.
But if I wanted to change it so some of the dependencies in the object hierarchy have #Assisted params then I have to create those instances myself using a factory ie:
public SomeConcreteService(#Assisted String string) {
this.string = string;
}
MyFactory myFactory = injector.getInstance(MyFactory .class);
SomeService myService = factory.getMyService("some string");
This would cause problems for the clean instantiation of the objects because I would have to manually create those instances. and pass them into the required object, which essentially renders the DI for that object redundant I think???? ie I would then need to use the new keyword and pass in all dependencies manually...
new MyComplexObject(myService, myOtherService)
How do I make it so that I don't have to manually build the object graph if one or more of the dependencies uses #Assisted parameters?

The question you need to ask yourself is, "why am I making this #Assisted, and who is going to create these objects?"
If you use the key to get an instance you need, then what you have is fine:
public class YourInjectableClass {
#Inject private MyFactory factory;
public void doStuff(String key) {
// You have a key, and your factory, so you can create the instance yourself.
SomeService service = factory.getMyService(key);
// [...]
}
}
But if you use the key to get an instance create an instance to create an instance to get what you need, then that seems problematic. That might be a better problem for child injectors:
public class YourInjectableClass {
#Inject private Injector injector;
public void doStuff(String key) {
// You need an OuterObject. So rather than calling
// new OuterObject(new InnerObject(factory.getMyService(key))), do:
OuterObject outerObject =
injector.createChildInjector(new OuterObjectModule(key))
.getInstance(OuterObject.class);
// [...]
}
}
Because your value is needed throughout the dependency tree, you can treat it as an injected dependency. This can be a little more confusing, but saves you from letting your dependencies care about instantiation details all the way down the line.
Alternatively, you can create a manual OuterObjectFactory facade which does manually call new. This may be a better solution for legacy code, but can help to follow the Single Responsibility Principle by ensuring that one class is responsible for abstracting away instantiation details.
N.B. I'm assuming that SomeConcreteService takes other dependencies that the object graph can provide. If not, then there's no reason to use injection at all: Give SomeConcreteService a public constructor and call new SomeConcreteService("your value here") where needed. Though Guice takes some pains to abstract away the use of new, it is also unnecessary to create data objects or dependency-light objects like HashMap or Date.

Related

Guice / DI and mixing injection and parameters passed in at runtime

I have a situation where when I initialize some of my classes, some of the fields I need to be injected (e.g. references to factories etc) whereas some others are dynamic and created at runtime (e.g. usernames etc). How do I construct such objects using the GUICE framework?
Simply annotating the fields I need injected as #Inject doesn't work as they seem to not be set up when creating an object using the constructor. For instance:
class C {
#Inject
private FactoryClass toBeInjected;
private ConfigurationField passedIn;
public C(ConfigurationField passedIn) {
this.passedIn = passedIn;
}
}
If my understanding is correct (and I could be wrong), the fact that I'm creating a new instance of C via new and not through Guice means that no injection will take place. I do need to pass these parameters in the constructor, but also want some fields injected -- so how do I solve this problem?
A feature specifically matching "mixing injection and parameters passed" would be Assisted Injection.
class C {
// Guice will automatically create an implementation of this interface.
// This can be defined anywhere, but I like putting it in the class itself.
interface Factory {
C create(ConfigurationField passedIn);
}
#Inject
private FactoryClass toBeInjected;
private ConfigurationField passedIn;
private SomeOtherDepIfYoudLike otherDep;
#Inject public C(#Assisted ConfigurationField passedIn,
SomeOtherDepIfYoudLike otherDep) {
this.passedIn = passedIn;
this.otherDep = otherDep;
}
}
Now in your module:
#Override public void configure() {
install(new FactoryModuleBuilder().build(C.Factory.class));
}
Now when someone wants to create a C, they can avoid calling the constructor directly; instead, they inject a C.Factory into which they pass a ConfigurationField instance of their choice and receive a fully-constructed, fully-injected C instance. (Like with most well-designed DI objects, they can call the constructor directly.)
Note that this design is especially useful in a few ways:
You can use constructor injection, treat all your fields as final, and treat the object as immutable.
If you stick with constructor injection entirely, your object will never be in a partially-initialized state, and your API stays simple (call the constructor and your object is ready).
For testing, you can write any implementation of C.Factory and have it return any instance you want. This can include test doubles of C or its factory: Fakes, mocks, or spies that you create manually or by using Mockito, EasyMock, JMock, or any other mocking framework.
What you are looking for is "On Demand" Injections:
public static void main(String[] args)
{
Injector injector = Guice.createInjector(...);
CreditCardProcessor creditCardProcessor = new PayPalCreditCardProcessor();
injector.injectMembers(creditCardProcessor);
}
or for static things
#Override public void configure() {
requestStaticInjection(ProcessorFactory.class);
...
}
All explained very well https://github.com/google/guice/wiki/Injections#on-demand-injection.
Note:
Both of these things are code smells and should only really be used
for migrating old code over to Guice. New code should not use these
approaches.

Guice - how to implement a factory that returns different implementations

Lets say I have a service called Guice service and here is its constructor
public GuiceService(IPayment payment) {
this.payment = payment;
}
And my code used to create it using an Enum
IPayment payment = new PaymentFactory.create(PaymentType.Cash);
NaiveService naiveService = new NaiveService(payment);
And I had to have a factory implementation somewhere. Something like this
public IPayment create(PaymentType paymentType) {
IPayment cardPayment = null;
switch (paymentType) {
case Cash:
cardPayment = new CashPayment(100);
break;
case Card:
cardPayment = new CardPayment(10, 100);
break;
}
return cardPayment;
Now I want to use Guice and I guess I want to use FactoryModuleBuilder.
What is the way to do it if I have more that one implentation of IPayment.
(e.g. CardPayment, CashPayment)
This works for one
install(new FactoryModuleBuilder()
.implement(IPayment.class, CashPayment.class)
.build(IPaymentFactory.class));
How do I implement the constructor ?
will it still get IPayment? or will it get the factoryImpl created by Guice?
Thanks
Your existing implementation is the best you can get.
Let's write out a general IPaymentFactory for clarity:
public interface IPaymentFactory {
IPayment create(/* ... */);
}
So instances of IPaymentFactory define one method, that takes in some number of parameters and returns an instance of IPayment. You could write an implementation yourself, and evidently you have, but Guice's FactoryModuleBuilder provides interface implementations like this one automatically. You never need to define anything else about that class: Guice will wire up the constructor for you, and bind it to IPaymentFactory so you can inject IPaymentFactory instances, call create(...) with your parameters, and get IPayment instances.
It looks like what you're going for is a factory that takes an Enum:
public interface IPaymentFactory {
IPayment create(PaymentType paymentType);
}
...but given that CashPayment takes one arbitrary parameter, and CardPayment takes two arbitrary parameters, and given that the selection between them requires a mapping to an arbitrary PaymentType enum, you haven't given Guice nearly enough information to construct the right object.
Guice FactoryModuleBuilder is designed more for combining constructor parameters with dependencies:
// Constructor:
#Inject public BitcoinPayment(
#Assisted long value, // varies by instance as a constructor parameter
BitcoinService bitcoinService // passed-in dependency satisfied by Guice
) { /* ... */ }
// Factory interface:
public IBitcoinPaymentFactory {
BitcoinPayment create(long value); // users don't need to know about dependencies!
}
// Factory binding...
install(new FactoryModuleBuilder().build(IBitcoinPaymentFactory.class));
// ...which lets Guice write the equivalent of:
public GeneratedBitcoinPaymentFactory implements IBitcoinPaymentFactory {
#Inject Provider<BitcoinService> bitcoinServiceProvider;
#Override public BitcoinPayment create(long value) {
return new BitcoinPayment(value, bitcoinServiceProvider.get());
}
}
On one hand, the factory is dumber than you think: It just combines parameters with dependencies to get one whole list. On the other, it's handy: you specify the dependency list once, and Guice does the rest.
In summary: FactoryModuleBuilder won't solve your problem, but it COULD help you create factories for CashPayment and CardPayment, which you could then inject into your manual PaymentFactory implementation (which will still need to exist in some form or another).
P.S. In your example, which might be a "toy problem" for demonstration, you may not need to use Guice. Guice is a great solution for service objects that require dependencies, but data objects (like a payment) or other objects that don't seem to need dependencies (like GuiceService or NaiveService) can be constructed directly using constructors. Once they start needing Guice-injected dependencies, it should be pretty easy to make them Guice-aware.

Guice assisted injection deeper down the dependency hierarchy

I want to conduct a chain of processing elements and wire them together via Guice. Let's assume the following path:
interface A implemented by class AImpl needs some input
interface B implemented by class BImpl needs A
interface C implemented by class CImpl needs B
interface D implemented by class DImpl needs C
The dependency of A can only be resolved at runtime and not at configuration time. The usual approach would be to use Assisted Injection in this case to create a factory, that takes the missing instances as parameters, just like this:
public interface AFactory {
public A createA(String input);
}
But what I actually want is something like this:
public interface DFactory {
public D createD(String inputForA);
}
I don't want to manually pass AImpl-specific dependencies through the whole hierarchy.
Is it possible to achieve this with Guice? If not, what's the best way to circumvent this problem elegantly while still retaining benefits of injection?
Cheating way: Stick input in a static variable or singleton ThreadLocal. Set it before your pipeline starts and clear it after it ends. Bind everything else through DI.
Fancy way: In A, refer to a #PipelineInput String inputString but don't bind it in your main injector. Otherwise, bind dependencies as you normally would, including referring to #PipelineInput in other pipeline-related classes. When you do need a D, get it from your implementation of a DFactory, which I'm calling PipelineRunner.
public class PipelineRunner {
#Inject Injector injector; // rarely a good idea, but necessary here
public D createD(final String inputForA) {
Module module = new AbstractModule() {
#Override public void configure() {
bindConstant(inputForA).annotatedWith(PipelineInput.class);
}
};
return injector.createChildInjector(new PipelineModule(), module)
.getInstance(D.class);
}
}
Naturally, binding attempts for A, B, C, and D will fail outside of PipelineRunner for lack of a #PipelineInput String--you'll get a CreationException when you create the injector with those unsatisfied dependencies, as you discovered--but those pipeline-based dependencies should be easy to separate into a Module that you install into the child injector.
If this feels too hacky, remember that PrivateModules are also "implemented using parent injectors", and that the whole point of dependency injection is to make a dependency like inputForA available to the whole object graph in a decoupled way.
I see three options. They depend on how often you change the input for A .
1) Bind input as a constant in your module. This works only, if you know that value before you create the Injector and never want to change the value. See bindConstant
2) Use a private submodule which binds either A or the value for input inside that module. Basically you can have two or three instance graphs with different value. See newPrivateBinder.
3) Use a Scope ala RequestScope, SessionScope, ... This way you can change the input often but you must enter/leave the scope at some point to be defined. See Custom Scopes for an example.

How to deal with special "constant" instances of object when using DI

My project is heavily using dependency injection, and I'm being very careful to avoid service locator antipattern. All objects are structured using constructor injection that allow easily identifiable list of dependencies. Now I'm building an object, and it has a special "constant" instance, which is basically static/singleton (consider example of something like Integer.MinValue). So my initial reflex was to create a static field with a static "getter" method, which would create the instance of the object if it wasn't previously created. The object itself has dependencies however, so I'm confused on what's the best practice for instantiating this "special instance". I'm looking for recommendations on how to best structure code in this scenario, ideally without having to call upon the container for resolution of dependencies. Some code:
public class PressureUnit extends DataUnit {
private static PressureUnit standardAtmosphere;
public static PressureUnit StandardAtmosphere() {
if(standardAtmosphere == null){
standardAtmosphere = new PressureUnit(1013.25); // this line is what is bothering me as I need to resolve other dependencies (have to use new as it's a static method and can't be injected like everywhere else)
}
return standardAtmosphere;
}
#AssistedInject
public PressureUnit(ITimeProvider timeProvider, IUnitProvider unitProvider, #Assisted double value) {
this(timeProvider, unitProvider, value, PressureUnits.hPa);
}
...
}
I really don't see any problem in your code since you are not newing up dependencies here and there, now with that being said i can give some suggestions:
If you specifically want the container to call an existing static factory method, you can use StaticFactoryExtension.
Why don't you use a factory.
Consider refactoring you design and removing the static method if possible.

CDI with unmanaged objects

Suppose that I have two classes, first a class without any properties, fields or annotations:
public class B {}
And a class which gets B injected, like this:
public class A {
#Inject
private B b;
public B getB() {
return b;
}
}
Now class A is pretty useless until we use it, so there are two options:
#Inject it
Construct it manually, using the trusty "new A()"
If A gets injected, CDI manages it and is kind enough to inject B which has the implicit scope of #Dependent. Cool, just what I want.
However, if I manually construct A (let's say in a factory or a builder), CDI completely ignores my object and won't inject an object of type B.
Example I'm talking about when it doesn't work, here object a will always remain null:
public class Builder {
#Inject
private A a;
public static Builder ofTypeSomething() {
// do some magic here
return new Builder();
}
private Builder() {
// and some more here
}
}
Why doesn't this work?
Class A is a valid managed bean and has a valid scope, just like class B. Even if I add #Producer to the static method, it won't change anything (which is fine, cause the idea of the static method is to call it, not to inject Builder anywhere).
Dependency injection, while useful, is not magical. The way DI works is that when you ask the container for an instance of an object the container first constructs it (via new()) and then sets the dependencies (how this happens depends on your framework).
If you construct the entity yourself then the container has no idea you've constructed the entity and can't set the dependencies of the entity.
If you want to use a factory then most frameworks have some way of configuring the entity so that the container knows to make a static factory method call and not call the constructor of the entity. However, you still have to obtain your entity from the container.
Edit: This site seems to demonstrate how to use a factory in CDI.

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