What to use to create search engine using onKeyReleased event - java

I am trying to create a search bar which will search the entered string or character from db. While first character is typed in textfield it should wait for next 200ms, if next character is entered within that time then it will restart the counter and again wait for next 200ms if not, then it will search from db.
Here is some code which i tried but not work for me
#FXML protected void keyReleased(KeyEvent evt)throws Exception {
if (evt.getCode() != KeyCode.BACK_SPACE) {
String ch = evt.getText();
String[] myArray = new String[5];
run();
searchFrmDb(ch, myArray);
}
}
public void run(){
for(int i=1;i<5;i++){
try{
Thread.sleep(200);
}catch(InterruptedException e){System.out.println(e);}
System.out.println(i);
}
}
public void searchFrmDb(String ch,String[] myArray){
//db search operation ...
}
I am new in java help me out to sort out my problem
What should i use thread or Timer or anything else

Consider using a PauseTransition for functionality like this.
public class ControllerClass {
private final PauseTransition pauseBeforeSearch = new PauseTransition(Duration.millis(200));
#FXML protected void keyReleased(KeyEvent evt)throws Exception {
if (evt.getCode() != KeyCode.BACK_SPACE) {
pauseBeforeSearch.setOnFinished(e -> {
searchFrmDb(evt.getText(), new String[5]);
});
pauseBeforeSearch.playFromStart();
}
}
}

I would have a look at java.util.Timer and java.util.TimerTask:
class SearchTimerTask extends TimerTask{
#Override
public void run(){
searchFrmDb();
}
#Override
public void cancel(){
super.cancel();
//handle cancellation logic if necessary
}
}
Keep a reference to a Timer and a TimerTask somewhere:
Timer timer = new Timer();
TimerTask task;
Then in your key event handler you simply cancel the current task if there is one and fire up a new one:
#FXML protected void keyReleased(KeyEvent evt)throws Exception {
if (evt.getCode() != KeyCode.BACK_SPACE) {
if(task != null){
task.cancel();
task = new SearchTimerTask();
}
timer.schedule(task, 200);
}
}

Related

JTextfield looping text issue

I have created a GUI using swings package containing a button and a text field, and have also added event handling on button such that when it gets clicked, the textfield should display a message continuously for 5 times as it is in loop.
public void actionPerformed(ActionEvent ae){
for(int i=0;i<5;i++){
tx.setText("Running"+i);// here tx is the JTextField object
}
if you wish to show it as an animation, you have to do it at background or another thread.
here is a sample
private Task task;
private void ButtonActionPerformed(java.awt.event.ActionEvent evt)
{
task = new Task();
setCursor(Cursor.getPredefinedCursor(Cursor.WAIT_CURSOR));
task.execute();
}
class Task extends SwingWorker<Void, Void>
{
#Override
public Void doInBackground() throws Exception
{
for(int i=0;i<5;i++)
{
Lab.setText("Running"+i);
Thread.sleep(200);
}
return null;
}
}
Use Runnable and put thread inside it..
Runnable run = new Runnable() {
#Override
public void run() {
for(int i=0 ; i<5;i++){
try {
Thread.sleep(1000); //time to wait
jTextField_Cost.setText("Running"+i+"");
}catch(InterruptedException e1){
e1.printStackTrace();
}
}
}
};
ExecutorService _ex = Executors.newCachedThreadPool();
_ex.execute(run);
You can also use
new Thread(run).start();
But ExecutorService is useful when we are using large number of thread in program.. have a look at this post

Infinite-while or for loop after ActionEvent not working in swing. why?

public void myMethod()
{
if (capture.isOpened()) {
while (true) { //This is The main issue.
capture.read(webcam_image);
if (!webcam_image.empty()) {
webcam_image = my_panel.detect(webcam_image);
temp = my_panel.matToBufferedImage(webcam_image);
my_panel.setimage(temp);
my_panel.repaint();
System.out.print("."); // It should prints "." but the above code doesn't works.
} else {
System.out.println(" --(!) No captured frame -- Break!");
break;
}
}
}
}
This is invoking code of the above method...
actually it's an ActionEvent which can be fire on menu is clicked.
if (e.getActionCommand().equals("goLive")) {
System.out.println("Live...");
myMethod();
}
I know actually it's problem of the infinite while loop but here I need to put this condition at any cost.
The exact solution for this type of problem is Timer class. We can overcome this issue using the following code.
Timer timer = new Timer();
timer.schedule(new TimerTask() {
#Override
public void run() {
myMethod();
}
}, 0);
Thanks google, oracle and java doc
Assuming that myMethod is called by an event listener (actionPerformed), the infinite loop is blocking the event dispatch thread.
You can avoid this by using SwingWorker or executing your loop on another thread:
public void myMethod()
{
if (capture.isOpened()) {
new Thread(new Runnable() { //Create a new thread and pass a Runnable with your while loop to it
#Override public void run() {
while (true) {
capture.read(webcam_image);
if (!webcam_image.empty()) {
webcam_image = my_panel.detect(webcam_image);
temp = my_panel.matToBufferedImage(webcam_image);
SwingUtilities.invokeLater(new Runnable() { //The following lines affect the GUI and must be executed on the event dispatch thread, so they should be wrapped inside a Runnable
#Override public void run() {
my_panel.setimage(temp);
my_panel.repaint();
}
}
try{
Thread.sleep(xxx); //consider waiting for a moment (e.g. 16ms)
} catch(InterruptedException e) { ... }
System.out.print(".");
} else {
System.out.println(" --(!) No captured frame -- Break!");
break;
}
}
}
}).start(); //Let the thread loop in the background
}
}

How to use JButtons to Start and Pause SwingWorker thread

I'm trying to learn Threads in Swing.
I have a Frame with a JProgressBar (progress), five JButtons (Start, Suspend, Resume, Cancel, Close), and a JLabel (label1).
The frame opens. Only Start is enabled. Start calls my class Progressor:
Updated Again Once and For All
Progressor progressor; //declared as class variable, initialized new in constructor and again in overridden done method
Here's the ButtonListener class:
public class ButtonListener implements ActionListener{
public void actionPerformed(ActionEvent e)
{
if (e.getSource() == jbStart) {
progressor.execute();
label1.setText("Progressing ...");
jbCancel.setEnabled(true);
jbResume.setEnabled(true);
jbSuspend.setEnabled(true);
jbClose.setEnabled(true);
}
if(e.getSource() == jbCancel) {
progressor.cancel(true);
label1.setText("Progress Canceled");
}
if (e.getSource() == jbSuspend) {
label1.setText(progressor.suspendProgress());
}
if (e.getSource() == jbResume) {
label1.setText(progressor.resumeProgress());
}
if (e.getSource() == jbClose) {
dispose();
}
}
}//buttonlistener
Here's the SwingWorker class:
public class Progressor extends SwingWorker<Void, Integer> {
private volatile boolean suspend = false;
private Object lock = new Object();
#Override
protected Void doInBackground() {
for (int i = 0; i <= 10; i++) {
checkForSuspend();
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
}
publish(i);
}
return null;
}
#Override
protected void process(List<Integer> list) {
int value = list.get(list.size() - 1);
progress.setValue(value);
}
public void checkForSuspend() {
synchronized (lock) {
while (suspend) {
try {
lock.wait();
} catch (InterruptedException ie){
}
}
}
}//checkForSuspend
#Override
protected void done() {
label1.setText("All Done. Press close to exit");
progressor = new Progressor();
}
public synchronized String suspendProgress() {
suspend = true;
return "Progress suspended ...";
}
public synchronized String resumeProgress() {
synchronized (lock) {
suspend = false;
lock.notify();
return "Progress resumed ...";
}
}
}//Progressor class
Everything works except the cancel doesn't doesn't actually cancel the thread (the progress bar continues).
Should I suspend it before canceling?
This How to Pause and Resume a Thread in Java from another Thread question looks very similar to yours and has some nice examples in the answers.
As for your own code and why it does not work:
You create a new progressor on every click. You should be using and controlling one, instead of creating new ones every time.
When suspending your progressor finishes work instead of suspending. As the above question states - you should be looking at the flag at some points of your computation and acting on it. Example:
while (!cancel) {
if (!suspended) {
for (int i = 1; i <= 10; i++) {
Thread.sleep(1000);
publish(i);
}
}
}
The above code will suspend when it next reaches 10 (unless you resumed it before that), and finish when you press cancel (Cancel needs to be added as an extra flag in the obvious manner).
Your thread should run inside a while loop that looks for a boolean to change value from another object, then simply change the state with setPause(true/false) when you click the button:
while(true){
if(object_everyone_can_reference.getPause()){
Thread.sleep(1000);
}
}

Java swing - when cancel button clicked don't loop

I have a gui, that is having a Login prompt added.
while(notValidLogIn){
LoginPrompt.getDetails() //a static method that
}
Hwoever, the loginPrompt is a Jdialog, with a parent JFrame. How can I stop looping of cancel clicked, I could put System.exit(0) in cancel action performed. But don't want to stop everything, I want something like :
while(notValidLogIn && LoginPrompt.isNotCancelled()){
LoginPrompt.getDetails(); //a static method that creates an instance of login JDialog()
}
In a recent project I was working on, I've implemented an event based solution. The idea is JDialog notify to its parent JFrame how the login process went and this last one may or may not continue its execution. This way I have no loops and keep separate responsibilities: The schema would be something like this:
LoginEvent:
This is the event itself. Not that complicated:
class LoginEvent extends EventObject {
public static final int LOGIN_SUCCEEDED = 0;
public static final int LOGIN_FAILED = 1;
public static final int LOGIN_DIALOG_CLOSED = 2;
private int id;
public LoginEvent(Object source, int id) {
super(source);
this.id = id;
}
public int getId() {
return id;
}
}
LoginListener
An interface to handle these LoginEvents:
public interface LoginListener extends EventListener {
public void handleLoginEvent(LoginEvent evt);
}
Login Dialog
This class has to mantain a List with subscribed LoginListeners:
class LoginDialog {
List<LoginListener> listeners = new ArrayList<>();
JDialog dialog;
JButton accept;
JButton cancel;
public void show() {
//create and show GUI components
}
public void close() {
if(dialog != null) {
dialog.dispose();
}
}
...
public void addLoginListener(LoginListener loginEventListener) {
if(!listeners.contains(loginEventListener)) {
listeners.add(loginEventListener);
}
}
public void removeLoginListener(LoginListener loginEventListener) {
listeners.remove(loginEventListener);
}
public void dispatchLoginEvent(LoginEvent evt) {
for(LoginListener loginListener: listeners) {
loginListener.handleLoginEvent(evt);
}
}
}
Adding action listeners to accept and cancel buttons:
accept.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
// validate login data
if(loginValid) {
dispatchLoginEvent(new LoginEvent(dialog, LoginEvent.LOGIN_SUCCEEDED));
} else {
dispatchLoginEvent(new LoginEvent(dialog, LoginEvent.LOGIN_FAILED));
}
}
});
cancel.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
dispatchLoginEvent(new LoginEvent(dialog, LoginEvent.LOGIN_DIALOG_CLOSED));
}
});
Subscribing a LoginListener
In your JFrame:
final LoginDialog dialog = new LoginDialog();
dialog.addLoginListener(new LoginListener() {
#Override
public void handleLoginEvent(LoginEvent evt) {
if(evt.getId() == LoginEvent.LOGIN_SUCCEEDED {
dialog.close();
//continue execution
return;
}
if(evt.getId() == LoginEvent.LOGIN_FAILED) {
JOptionPane.showMessageDialog(null, "Login failed!");
return;
}
if(evt.getId() == LoginEvent.CLOSE_LOGIN_DIALOG) {
dialog.close();
// do something when this dialog is closed
}
}
};
dialog.show();
while(notValidLogIn && LoginPrompt.isNotCancelled()){
LoginPrompt.getDetails(); //a static method that creates an instance of login JDialog()
}
If this loop is inside another thread other than the EDT(event dispatch thread), then you can use SwingUtilities.invokeAndWait(new Runnable()) function: invokeAndWait() blocks the current thread until the EDT is done executing the task given by it. This option is particularly used while we want to await an execution of a thread for taking confirmation from user or other input using JDialogue/JFileChooser etc
while(notValidLogIn && LoginPrompt.isNotCancelled()){
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
LoginPrompt.getDetails() ;
}
});
}
Note: re-stating for emphasizing: you should ensure that this loop is executing inside another Thread: such as using an extended class of Runnable, or by means of anonymous class:
new Thread()
{
// other code of your context
public void run()
{
while(notValidLogIn && LoginPrompt.isNotCancelled()){
SwingUtilities.invokeAndWait(new Runnable() {
public void run() {
LoginPrompt.getDetails() ;
}
});
}
}
}.start();

How to run a thread repeatedly after some interval

I want to run a thread (Which does some time consuming task in background and does NOT update UI) it just downloads some files form the internet and it is independent from the UI.
I want to run this thread repeatedly after some time interval.
How can i do this, I have thread something like below:
boolean mResult =false;
void onCreate()
{
DownloadThread mDownloadThread = new DownloadThread();
mDownloadThread.start();
}
class DownloadThread extends Thread implements Runnable
{
public void run()
{
// My download code
mResult = result;
}
}
Do i need to use Handler for implementing this?
Option 1:
volatile boolean flag = true;
public void run()
{
while(flag)
{
// Do your task
try{
Thread.Sleep(interval);
} catch(Exception e){
}
}
}
Option 2:
Timer timer = new Timer();
timer.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
// Do your task
}
}, 0, interval);
Option 3:
volatile boolean flag = true;
public void someMethod(){
// Do your task
try{
Thread.Sleep(interval);
} catch(Exception e){
}
if(flag)
return;
else
someMethod();
}
Option 4:
final Handler handler = new Handler();
volatile boolean flag = true;
Class A implements Runnable{
public void run(){
// Do your Task
}
if(!flag)
handler.postDelayed(a, interval);
}
A a = new A();
handler.postDelayed(a);
There will be many more options. I never tried option 3 and 4. It just came to my mind and I wrote. If I were you I would use any of 1 or 2.
Prefered choice is
java.util.concurrent.ScheduledExecutorService
Newer and robust implementation, More here ScheduledExecutorService
I would use a Timer to achieve this. Try this:
void onCreate()
{
Timer t = new Timer();
t.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
// Download your stuff
}
}, 0, 1000);
}
It starts immediately and the run-Method gets called every second.

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