What would I synchronize on here? - java

The code fragments first...
final public class ExampleClass {
final public class OperationQueue {
final private ConcurrentLinkedQueue<Operation> queue = new ConcurrentLinkedQueue<>();
public Operation newOp(Command command) {
Operation op = new Operation(command);
queue.add(op);
return op;
}
private boolean isEmpty() {
return queue.isEmpty();
}
private Operation remove() {
return queue.remove();
}
}
final public OperationQueue opQueue = new OperationQueue();
public void doSomething() {
synchronized (opQueue.queue) { // or synchronized(opQueue) ?
while (!opQueue.isEmpty()) {
process(opQueue.remove());
}
}
}
}
My Question...
What would I need to synchronize on? opQueue.queue? or opQueue? or does it not matter?
Actuallly opQueue.queue is only even accessible through the quirk that it is in an inner/nested class.

It's probably better to do poll() in your case
public void doSomething()
{
Operation op;
while( null != (op=queue.poll()) )
process( op );
}

Does not really matter much which object you take lock on, but yes it should be relevant.
The only thing you need to take care of is that for other operations on the shared resource which you are trying to protect should use the same lock.

Related

Synchronizing overlapping sets of methods

Imagine a Java class with three methods:
master()
foo()
bar()
I want to synchronize master() and foo() and also master() and bar(), without synchronizing foo() and bar(). It can be done will a separate lock for every pair of synchronized methods, but my actual code has many more than three methods so I was hoping there's a way to do it without so many lock objects.
You are essentially describing a ReadWriteLock. Every two methods are allowed to run simultaneously (a "read lock"), except for master(), which excludes all others (a "write lock"):
public class MyClass {
private final ReadWriteLock rwLock = new ReentrantReadWriteLock();
private final Lock r = rwLock.readLock();
private final Lock w = rwLock.writeLock();
public void master() {
w.lock();
// do stuff
w.unlock();
}
public void foo() {
r.lock();
// do stuff
r.unlock();
}
public void bar() {
r.lock();
// do stuff
r.unlock();
}
}
You can use synchronized on any Object. So, you can create a separate lock for the methods:
public class Lock {
private final Object master_foo = null;
private final Object master_bar = null;
public void master() {
synchronized(master_foo) {
synchronized(master_bar) {
...
}
}
}
public void foo() {
synchronized(master_foo) {
...
}
}
public void bar() {
synchronized(master_bar) {
...
}
}
}
I would go with Mureinik's answer, but just for the heck of it, here's another way you can set up read/write synchronization (untested):
public class Test {
private final Semaphore semaphore = new Semaphore(Integer.MAX_VALUE);
public void master() {
semaphore.acquireUninterruptibly(Integer.MAX_VALUE);
try {
//...
} finally {
semaphore.release(Integer.MAX_VALUE);
}
}
public void foo() {
semaphore.acquireUninterruptibly();
try {
//...
} finally {
semaphore.release();
}
}
public void bar() {
semaphore.acquireUninterruptibly();
try {
//...
} finally {
semaphore.release();
}
}
}

How to create a thread synhronization a method that can be executed by N threads?

I whould like to block a method execution from more thab 3 threads. The method can be executed recursively. I have following agly code. Can I achive this by using better way?
private static class MyHolder {
private static Semaphore limitThreadsSemaphore = new Semaphore(3);
private static Set<Thread> asquiredThreads = new HashSet<Thread>();
}
#Override
public void someMethod() {
if (!MyHolder.asquiredThreads.contains(Thread.currentThread())) {
synchronized (MyHolder.asquiredThreads) {
if (!MyHolder.asquiredThreads.contains(Thread.currentThread())) {
try {
MyHolder.limitThreadsSemaphore.acquire();
MyHolder.asquiredThreads.add(Thread.currentThread());
} finally {
MyHolder.limitThreadsSemaphore.release();
MyHolder.asquiredThreads.remove(Thread.currentThread());
}
}
}
}
return super.someMethod();
}
Thanks.
The simplest approach would be to refactor the recursive method to be private and then have the public method unconditionally acquire the semaphore, call the private method and then release the semaphore again. The recursive calls route straight to the private method so don't go through the semaphore guard code.
If that is not an option then the simplest approach I can think of would be to use a ThreadLocal flag
ThreadLocal<Object> alreadyIn = new ThreadLocal<>();
public void someMethod() {
boolean needSem = (alreadyIn.get() == null);
if(needSem) {
semaphore.acquire();
alreadyIn.set(new Object());
}
try {
// do stuff
} finally {
if(needSem) {
alreadyIn.remove();
semaphore.release();
}
}
}
I guess "someMethod" is the method you want to block execution,yeah?. Why don'y you do this? :
private static class MyHolder {
private static Semaphore limitThreadsSemaphore = new Semaphore(3);
public boolean semaphoreAdquired = false; //Make it private
public Semaphore getSemaphore()
{
return limitThreadsSemaphore;
}
}
#Override
public void someMethod() {
boolean ReleaseSemaphore = false;
if(!semaphoreAdquired)
{
MyHolder.getSemaphore().acquire();
semaphoreAdquired = true;
ReleaseSemaphore = true;
}
super.someMethod();
if(ReleaseSemaphore)
{
MyHolder.getSemaphore().release();
semaphoreAdquired = false;
}
}
Based on the documentation for Semaphor, this should be achievable using only acquire() and release() around the critical section. Also, you should be able to put the semaphor in the current class, no need for a separate class to contain the Semaphor.
private static Semaphore limitThreadsSemaphore = new Semaphore(3);
#Override
public void someMethod() {
limitThreadsSemaphore.acquire();
// do work.
limitThreadsSemaphore.release();
}
Update: If you need to call a method recursively within a thread, then the easiest way is to use a helper method to acquire the semaphor, and then invoke the recursive method from that helper method after acquiring the sempahor. You would call the helper instead of the original method in all the initial calls.
private static Semaphore limitThreadsSemaphore = new Semaphore(3);
public void someMethodHelper() {
limitThreadsSemaphore.acquire();
someMethod();
limitThreadsSemaphore.release();
}
#Override
public void someMethod() {
// do work, with recursive calls.
}

Correct wait to fetch queue of threads

Ok, so, I have a java class in which every method must run in a thread.
only one thread is executed per time and at a specific time.
I've implemented like this, with a inner class that extends Thread.
private class MyOperation extends Thread {
public static final String M1 = "method1";
public static final String M2 = "method2";
public static final String M3 = "method3";
protected long scheduledStartTime = 0;
private String type;
public MyOperation(String type, long milliSecondsToWait) {
this.type = type;
scheduledStartTime = System.currentTimeMillis() + mlliSecondsToWait;
}
#Override
public void run() {
switch(type){
case M1:
doMethod1();
break;
case M2:
doMethod3();
break;
case M3:
doMethod3();
break;
}
setCurrentOperation(null);
}
}
private void setCurrentOperation(MyOperation task) {
synchronized (currentOperation) {
this.currentOperation = task;
}
}
then I have the Thread queue and the current running thread
private MyOperation currentOperation;
private Queue <MyOperation> operationList;
And I'm fetching tasks like this:
private void fetchTasks() {
new Thread() {
#Override
public void run() {
while(true) {
if(currentOperation == null && !operationList.isEmpty()) {
currentOperation = getOperation();
while(currentOperation.scheduledStartTime > System.currentTimeMillis()) {
// do nothing, wait for proper time;
}
currentOperation.start();
}
}
}
}.start();
}
private MyOperation getOperation() {
synchronized (operationList) {
return operationList.remove();
}
}
and I'm adding thread to the queue like this, for example:
addOperation(new MyOperation(M1, 5));
private void addOperation(MyOperation task) {
synchronized (operationList) {
operationList.add(task);
}
}
My questions are:
Is there a better way to run each method in a diffent thread?
Is this way of fetching the threads queue correct?
Thank you very much
Just a little thing: if your operationsList is empty or the currentOperation is not null your thread starts going in circles really fast.
You could use Thread.wait() and .notify() to avoid this.
Also you are using currentOperation with and without synchronized. This could get you into trouble.
Have you condsidered using a ScheduledExecutorService (java.util.concurrent) to schedule your tasks?

Calling static method by reflection is thread safe in java?

Is this code thread safe ?
create runnable and invoke a method by reflection :
public class A {
public static void someMethod (List<VO> voList){
int endIndex=0;
for (int firstIndex = 0; firstIndex < voList.size(); ) {
endIndex = Math.min(firstIndex + threadSize, voList.size());
Runner runner = null;
try {
runner = new Runner(voList.subList(firstIndex, endIndex),
B.class.getMethod("createSomeString", D.class));
} catch (NoSuchMethodException ex) {
log.warn(ex.getMessage());
}
//start a thread
runner.start();
}
}
private static class Runner extends Thread {
private Method method;
private List<C> list;
public Runner(Method method,List<C> clist) {
this.method = method;
this.list=clist;
}
}
public void run() {
for (C vo: list) {
String xml = (String) method.invoke(null,vo);
}
}
}
I want to call a static method by reflection ,is this code block thread safe ?
public class B {
public static String createSomeString(D a) throws Exception {
return a.name;
}
}
and D.class is Plain old java object class like this :
public class D implements Serializable{
private String name;
}
If you're using static variables inside the method, or anything else that needs to be thread safe, the synchronized keyword is one option.
public class B {
public synchronized String createSomeString(A a) throws Exception {
return a.name;
}
}
Another option would be to use a queue with a pool size of one. Google has a good example project available for this available at: Running Code on a Thread Pool Thread
If it's a.name that may be accessed by multiple threads then you'll want to synchronize that instead.
public class B {
public static String createSomeString(A a) throws Exception {
String strName = "";
synchronize (a.name) {
strName = new String(a.name);
}
return strName;
}
}
You only doing read operation in your static method, so it's thread safe no matter how much concurrent your program is. if both read and write involved, then you have to synchronize your static method or code block.
Use volatile. Please click here to know about http://javarevisited.blogspot.in/2011/06/volatile-keyword-java-example-tutorial.html

Implementing coroutines in Java

This question is related to my question on existing coroutine implementations in Java. If, as I suspect, it turns out that there is no full implementation of coroutines currently available in Java, what would be required to implement them?
As I said in that question, I know about the following:
You can implement "coroutines" as threads/thread pools behind the scenes.
You can do tricksy things with JVM bytecode behind the scenes to make coroutines possible.
The so-called "Da Vinci Machine" JVM implementation has primitives that make coroutines doable without
bytecode manipulation.
There are various JNI-based approaches to coroutines also possible.
I'll address each one's deficiencies in turn.
Thread-based coroutines
This "solution" is pathological. The whole point of coroutines is to avoid the overhead of threading, locking, kernel scheduling, etc. Coroutines are supposed to be light and fast and to execute only in user space. Implementing them in terms of full-tilt threads with tight restrictions gets rid of all the advantages.
JVM bytecode manipulation
This solution is more practical, albeit a bit difficult to pull off. This is roughly the same as jumping down into assembly language for coroutine libraries in C (which is how many of them work) with the advantage that you have only one architecture to worry about and get right.
It also ties you down to only running your code on fully-compliant JVM stacks (which means, for example, no Android) unless you can find a way to do the same thing on the non-compliant stack. If you do find a way to do this, however, you have now doubled your system complexity and testing needs.
The Da Vinci Machine
The Da Vinci Machine is cool for experimentation, but since it is not a standard JVM its features aren't going to be available everywhere. Indeed I suspect most production environments would specifically forbid the use of the Da Vinci Machine. Thus I could use this to make cool experiments but not for any code I expect to release to the real world.
This also has the added problem similar to the JVM bytecode manipulation solution above: won't work on alternative stacks (like Android's).
JNI implementation
This solution renders the point of doing this in Java at all moot. Each combination of CPU and operating system requires independent testing and each is a point of potentially frustrating subtle failure. Alternatively, of course, I could tie myself down to one platform entirely but this, too, makes the point of doing things in Java entirely moot.
So...
Is there any way to implement coroutines in Java without using one of these four techniques? Or will I be forced to use the one of those four that smells the least (JVM manipulation) instead?
Edited to add:
Just to ensure that confusion is contained, this is a related question to my other one, but not the same. That one is looking for an existing implementation in a bid to avoid reinventing the wheel unnecessarily. This one is a question relating to how one would go about implementing coroutines in Java should the other prove unanswerable. The intent is to keep different questions on different threads.
I would take a look at this: http://www.chiark.greenend.org.uk/~sgtatham/coroutines.html, its pretty interesting and should provide a good place to start. But of course we are using Java so we can do better (or maybe worse because there are no macros :))
From my understanding with coroutines you usually have a producer and a consumer coroutine (or at least this is the most common pattern). But semantically you don't want the producer to call the consumer or visa-versa because this introduces an asymmetry. But given the way stack based languages work we will need to have someone do the calling.
So here is a very simple type hierarchy:
public interface CoroutineProducer<T>
{
public T Produce();
public boolean isDone();
}
public interface CoroutineConsumer<T>
{
public void Consume(T t);
}
public class CoroutineManager
{
public static Execute<T>(CoroutineProducer<T> prod, CoroutineConsumer<T> con)
{
while(!prod.IsDone()) // really simple
{
T d = prod.Produce();
con.Consume(d);
}
}
}
Now of course the hard part is implementing the interfaces, in particular it is difficult to break a computation into individual steps. For this you would probably want a whole other set of persistent control structures. The basic idea is that we want to simulate non-local transfer of control (in the end its kinda like we're simulating a goto). We basically want to move away from using the stack and the pc (program-counter) by keeping the state of our current operations in the heap instead of on the stack. Therefore we are going to need a bunch of helper classes.
For example:
Let's say that in an ideal world you wanted to write a consumer that looked like this (psuedocode):
boolean is_done;
int other_state;
while(!is_done)
{
//read input
//parse input
//yield input to coroutine
//update is_done and other_state;
}
we need to abstract the local variable like is_doneand other_state and we need to abstract the while loop itself because our yield like operation is not going to be using the stack. So let's create a while loop abstraction and associated classes:
enum WhileState {BREAK, CONTINUE, YIELD}
abstract class WhileLoop<T>
{
private boolean is_done;
public boolean isDone() { return is_done;}
private T rval;
public T getReturnValue() {return rval;}
protected void setReturnValue(T val)
{
rval = val;
}
public T loop()
{
while(true)
{
WhileState state = execute();
if(state == WhileState.YIELD)
return getReturnValue();
else if(state == WhileState.BREAK)
{
is_done = true;
return null;
}
}
}
protected abstract WhileState execute();
}
The Basic trick here is to move local variables to be class variables and turn scope blocks into classes which gives us the ability to 're-enter' our 'loop' after yielding our return value.
Now to implement our producer
public class SampleProducer : CoroutineProducer<Object>
{
private WhileLoop<Object> loop;//our control structures become state!!
public SampleProducer()
{
loop = new WhileLoop()
{
private int other_state;//our local variables become state of the control structure
protected WhileState execute()
{
//this implements a single iteration of the loop
if(is_done) return WhileState.BREAK;
//read input
//parse input
Object calcluated_value = ...;
//update is_done, figure out if we want to continue
setReturnValue(calculated_value);
return WhileState.YIELD;
}
};
}
public Object Produce()
{
Object val = loop.loop();
return val;
}
public boolean isDone()
{
//we are done when the loop has exited
return loop.isDone();
}
}
Similar tricks could be done for other basic control flow structures. You would ideally build up a library of these helper classes and then use them to implement these simple interfaces which would ultimately give you the semantics of co-routines. I'm sure everything I've written here can be generalized and expanded upon greatly.
I'd suggest to look at Kotlin coroutines on JVM. It falls into a different category, though. There is no byte-code manipulation involved and it works on Android, too. However, you will have to write your coroutines in Kotlin. The upside is that Kotlin is designed for interoperability with Java in mind, so you can still continue to use all your Java libraries and freely combine Kotlin and Java code in the same project, even putting them side-by-side in the same directories and packages.
This Guide to kotlinx.coroutines provides many more examples, while the coroutines design document explains all the motivation, use-cases and implementation details.
Kotlin uses the following approach for co-routines
(from https://kotlinlang.org/docs/reference/coroutines.html):
Coroutines are completely implemented through a compilation technique (no support from the VM or OS side is required), and suspension works through code transformation. Basically, every suspending function (optimizations may apply, but we'll not go into this here) is transformed to a state machine where states correspond to suspending calls. Right before a suspension, the next state is stored in a field of a compiler-generated class along with relevant local variables, etc. Upon resumption of that coroutine, local variables are restored and the state machine proceeds from the state right after suspension.
A suspended coroutine can be stored and passed around as an object that keeps its suspended state and locals. The type of such objects is Continuation, and the overall code transformation described here corresponds to the classical Continuation-passing style. Consequently, suspending functions take an extra parameter of type Continuation under the hood.
Check out the design document at https://github.com/Kotlin/kotlin-coroutines/blob/master/kotlin-coroutines-informal.md
I just came across this question and just want to mention that i think it might be possible to implement coroutines or generators in a similar way C# does. That said i don't actually use Java but the CIL has quite similar limitations as the JVM has.
The yield statement in C# is a pure language feature and is not part of the CIL bytecode. The C# compiler just creates a hidden private class for each generator function. If you use the yield statement in a function it has to return an IEnumerator or an IEnumerable. The compiler "packs" your code into a statemachine-like class.
The C# compiler might use some "goto's" in the generated code to make the conversion into a statemachine easier. I don't know the capabilities of Java bytecode and if there's something like a plain unconditional jump, but at "assembly level" it's usually possible.
As already mentioned this feature has to be implemented in the compiler. Because i have only little knowledge about Java and it's compiler i can't tell if it's possible to alter / extend the compiler, maybe with a "preprocessor" or something.
Personally i love coroutines. As a Unity games developer i use them quite often. Because i play alot of Minecraft with ComputerCraft i was curious why coroutines in Lua (LuaJ) are implemented with threads.
There is also Quasar for Java and Project Loom at Oracle where extensions are made to the JVM for fibers and continuations. Here is a presentation of Loom on Youtoube. There are several more. Easy to find with a little searching.
Project Loom: https://jdk.java.net/loom/ introduce Continuations to Java.
An example:
static final ContinuationScope scope=new ContinuationScope("TST");
public static void main(String[] args) {
example1();
}
// *********************************************************************
// *** EXAMPLE 1: Co-routine with three active phases:
// *********************************************************************
public static void example1() {
Continuation coroutine=new Continuation(scope,new Runnable() {
public void run() {
System.out.println("Part 1 - Statements");
Continuation.yield(scope); // DETACH 1
System.out.println("Part 2 - Statements");
Continuation.yield(scope); // DETACH 2
System.out.println("Part 3 - Statements");
}});
coroutine.run(); // Vil utføre Part 1.
System.out.println("Returns here after first DETACH(Yield)");
coroutine.run(); // Vil utføre Part 2.
System.out.println("Returns here after second DETACH(Yield)");
coroutine.run(); // Vil utføre Part 3.
System.out.println("Returns here after 'FINAL END'");
System.out.println("Next line should be: IllegalStateException: Continuation terminated");
coroutine.run(); // IllegalStateException: Continuation terminated
}
I have a Coroutine class that I use in Java. It is based on threads and using threads has the advantage of allowing parallel operation, which on multicore machines can be an advantage. Therefore you might want to consider a thread based approach.
There's an another choice is here for Java6+
A pythonic coroutine implementation:
import java.lang.ref.WeakReference;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.*;
import java.util.concurrent.atomic.AtomicBoolean;
import java.util.concurrent.atomic.AtomicReference;
class CorRunRAII {
private final List<WeakReference<? extends CorRun>> resources = new ArrayList<>();
public CorRunRAII add(CorRun resource) {
if (resource == null) {
return this;
}
resources.add(new WeakReference<>(resource));
return this;
}
public CorRunRAII addAll(List<? extends CorRun> arrayList) {
if (arrayList == null) {
return this;
}
for (CorRun corRun : arrayList) {
add(corRun);
}
return this;
}
#Override
protected void finalize() throws Throwable {
super.finalize();
for (WeakReference<? extends CorRun> corRunWeakReference : resources) {
CorRun corRun = corRunWeakReference.get();
if (corRun != null) {
corRun.stop();
}
}
}
}
class CorRunYieldReturn<ReceiveType, YieldReturnType> {
public final AtomicReference<ReceiveType> receiveValue;
public final LinkedBlockingDeque<AtomicReference<YieldReturnType>> yieldReturnValue;
CorRunYieldReturn(AtomicReference<ReceiveType> receiveValue, LinkedBlockingDeque<AtomicReference<YieldReturnType>> yieldReturnValue) {
this.receiveValue = receiveValue;
this.yieldReturnValue = yieldReturnValue;
}
}
interface CorRun<ReceiveType, YieldReturnType> extends Runnable, Callable<YieldReturnType> {
boolean start();
void stop();
void stop(final Throwable throwable);
boolean isStarted();
boolean isEnded();
Throwable getError();
ReceiveType getReceiveValue();
void setResultForOuter(YieldReturnType resultForOuter);
YieldReturnType getResultForOuter();
YieldReturnType receive(ReceiveType value);
ReceiveType yield();
ReceiveType yield(YieldReturnType value);
<TargetReceiveType, TargetYieldReturnType> TargetYieldReturnType yieldFrom(final CorRun<TargetReceiveType, TargetYieldReturnType> another);
<TargetReceiveType, TargetYieldReturnType> TargetYieldReturnType yieldFrom(final CorRun<TargetReceiveType, TargetYieldReturnType> another, final TargetReceiveType value);
}
abstract class CorRunSync<ReceiveType, YieldReturnType> implements CorRun<ReceiveType, YieldReturnType> {
private ReceiveType receiveValue;
public final List<WeakReference<CorRun>> potentialChildrenCoroutineList = new ArrayList<>();
// Outside
private AtomicBoolean isStarted = new AtomicBoolean(false);
private AtomicBoolean isEnded = new AtomicBoolean(false);
private Throwable error;
private YieldReturnType resultForOuter;
#Override
public boolean start() {
boolean isStarted = this.isStarted.getAndSet(true);
if ((! isStarted)
&& (! isEnded())) {
receive(null);
}
return isStarted;
}
#Override
public void stop() {
stop(null);
}
#Override
public void stop(Throwable throwable) {
isEnded.set(true);
if (throwable != null) {
error = throwable;
}
for (WeakReference<CorRun> weakReference : potentialChildrenCoroutineList) {
CorRun child = weakReference.get();
if (child != null) {
child.stop();
}
}
}
#Override
public boolean isStarted() {
return isStarted.get();
}
#Override
public boolean isEnded() {
return isEnded.get();
}
#Override
public Throwable getError() {
return error;
}
#Override
public ReceiveType getReceiveValue() {
return receiveValue;
}
#Override
public void setResultForOuter(YieldReturnType resultForOuter) {
this.resultForOuter = resultForOuter;
}
#Override
public YieldReturnType getResultForOuter() {
return resultForOuter;
}
#Override
public synchronized YieldReturnType receive(ReceiveType value) {
receiveValue = value;
run();
return getResultForOuter();
}
#Override
public ReceiveType yield() {
return yield(null);
}
#Override
public ReceiveType yield(YieldReturnType value) {
resultForOuter = value;
return receiveValue;
}
#Override
public <TargetReceiveType, TargetYieldReturnType> TargetYieldReturnType yieldFrom(CorRun<TargetReceiveType, TargetYieldReturnType> another) {
return yieldFrom(another, null);
}
#Override
public <TargetReceiveType, TargetYieldReturnType> TargetYieldReturnType yieldFrom(CorRun<TargetReceiveType, TargetYieldReturnType> another, TargetReceiveType value) {
if (another == null || another.isEnded()) {
throw new RuntimeException("Call null or isEnded coroutine");
}
potentialChildrenCoroutineList.add(new WeakReference<CorRun>(another));
synchronized (another) {
boolean isStarted = another.start();
boolean isJustStarting = ! isStarted;
if (isJustStarting && another instanceof CorRunSync) {
return another.getResultForOuter();
}
return another.receive(value);
}
}
#Override
public void run() {
try {
this.call();
}
catch (Exception e) {
e.printStackTrace();
stop(e);
return;
}
}
}
abstract class CorRunThread<ReceiveType, YieldReturnType> implements CorRun<ReceiveType, YieldReturnType> {
private final ExecutorService childExecutorService = newExecutorService();
private ExecutorService executingOnExecutorService;
private static final CorRunYieldReturn DUMMY_COR_RUN_YIELD_RETURN = new CorRunYieldReturn(new AtomicReference<>(null), new LinkedBlockingDeque<AtomicReference>());
private final CorRun<ReceiveType, YieldReturnType> self;
public final List<WeakReference<CorRun>> potentialChildrenCoroutineList;
private CorRunYieldReturn<ReceiveType, YieldReturnType> lastCorRunYieldReturn;
private final LinkedBlockingDeque<CorRunYieldReturn<ReceiveType, YieldReturnType>> receiveQueue;
// Outside
private AtomicBoolean isStarted = new AtomicBoolean(false);
private AtomicBoolean isEnded = new AtomicBoolean(false);
private Future<YieldReturnType> future;
private Throwable error;
private final AtomicReference<YieldReturnType> resultForOuter = new AtomicReference<>();
CorRunThread() {
executingOnExecutorService = childExecutorService;
receiveQueue = new LinkedBlockingDeque<>();
potentialChildrenCoroutineList = new ArrayList<>();
self = this;
}
#Override
public void run() {
try {
self.call();
}
catch (Exception e) {
stop(e);
return;
}
stop();
}
#Override
public abstract YieldReturnType call();
#Override
public boolean start() {
return start(childExecutorService);
}
protected boolean start(ExecutorService executorService) {
boolean isStarted = this.isStarted.getAndSet(true);
if (!isStarted) {
executingOnExecutorService = executorService;
future = (Future<YieldReturnType>) executingOnExecutorService.submit((Runnable) self);
}
return isStarted;
}
#Override
public void stop() {
stop(null);
}
#Override
public void stop(final Throwable throwable) {
if (throwable != null) {
error = throwable;
}
isEnded.set(true);
returnYieldValue(null);
// Do this for making sure the coroutine has checked isEnd() after getting a dummy value
receiveQueue.offer(DUMMY_COR_RUN_YIELD_RETURN);
for (WeakReference<CorRun> weakReference : potentialChildrenCoroutineList) {
CorRun child = weakReference.get();
if (child != null) {
if (child instanceof CorRunThread) {
((CorRunThread)child).tryStop(childExecutorService);
}
}
}
childExecutorService.shutdownNow();
}
protected void tryStop(ExecutorService executorService) {
if (this.executingOnExecutorService == executorService) {
stop();
}
}
#Override
public boolean isEnded() {
return isEnded.get() || (
future != null && (future.isCancelled() || future.isDone())
);
}
#Override
public boolean isStarted() {
return isStarted.get();
}
public Future<YieldReturnType> getFuture() {
return future;
}
#Override
public Throwable getError() {
return error;
}
#Override
public void setResultForOuter(YieldReturnType resultForOuter) {
this.resultForOuter.set(resultForOuter);
}
#Override
public YieldReturnType getResultForOuter() {
return this.resultForOuter.get();
}
#Override
public YieldReturnType receive(ReceiveType value) {
LinkedBlockingDeque<AtomicReference<YieldReturnType>> yieldReturnValue = new LinkedBlockingDeque<>();
offerReceiveValue(value, yieldReturnValue);
try {
AtomicReference<YieldReturnType> takeValue = yieldReturnValue.take();
return takeValue == null ? null : takeValue.get();
} catch (InterruptedException e) {
e.printStackTrace();
}
return null;
}
#Override
public ReceiveType yield() {
return yield(null);
}
#Override
public ReceiveType yield(final YieldReturnType value) {
returnYieldValue(value);
return getReceiveValue();
}
#Override
public <TargetReceiveType, TargetYieldReturnType> TargetYieldReturnType yieldFrom(final CorRun<TargetReceiveType, TargetYieldReturnType> another) {
return yieldFrom(another, null);
}
#Override
public <TargetReceiveType, TargetYieldReturnType> TargetYieldReturnType yieldFrom(final CorRun<TargetReceiveType, TargetYieldReturnType> another, final TargetReceiveType value) {
if (another == null || another.isEnded()) {
throw new RuntimeException("Call null or isEnded coroutine");
}
boolean isStarted = false;
potentialChildrenCoroutineList.add(new WeakReference<CorRun>(another));
synchronized (another) {
if (another instanceof CorRunThread) {
isStarted = ((CorRunThread)another).start(childExecutorService);
}
else {
isStarted = another.start();
}
boolean isJustStarting = ! isStarted;
if (isJustStarting && another instanceof CorRunSync) {
return another.getResultForOuter();
}
TargetYieldReturnType send = another.receive(value);
return send;
}
}
#Override
public ReceiveType getReceiveValue() {
setLastCorRunYieldReturn(takeLastCorRunYieldReturn());
return lastCorRunYieldReturn.receiveValue.get();
}
protected void returnYieldValue(final YieldReturnType value) {
CorRunYieldReturn<ReceiveType, YieldReturnType> corRunYieldReturn = lastCorRunYieldReturn;
if (corRunYieldReturn != null) {
corRunYieldReturn.yieldReturnValue.offer(new AtomicReference<>(value));
}
}
protected void offerReceiveValue(final ReceiveType value, LinkedBlockingDeque<AtomicReference<YieldReturnType>> yieldReturnValue) {
receiveQueue.offer(new CorRunYieldReturn(new AtomicReference<>(value), yieldReturnValue));
}
protected CorRunYieldReturn<ReceiveType, YieldReturnType> takeLastCorRunYieldReturn() {
try {
return receiveQueue.take();
} catch (InterruptedException e) {
e.printStackTrace();
}
return null;
}
protected void setLastCorRunYieldReturn(CorRunYieldReturn<ReceiveType,YieldReturnType> lastCorRunYieldReturn) {
this.lastCorRunYieldReturn = lastCorRunYieldReturn;
}
protected ExecutorService newExecutorService() {
return Executors.newCachedThreadPool(getThreadFactory());
}
protected ThreadFactory getThreadFactory() {
return new ThreadFactory() {
#Override
public Thread newThread(final Runnable runnable) {
Thread thread = new Thread(runnable);
thread.setUncaughtExceptionHandler(new Thread.UncaughtExceptionHandler() {
#Override
public void uncaughtException(Thread thread, Throwable throwable) {
throwable.printStackTrace();
if (runnable instanceof CorRun) {
CorRun self = (CorRun) runnable;
self.stop(throwable);
thread.interrupt();
}
}
});
return thread;
}
};
}
}
Now you can use pythonic coroutines in this way
(e.g. fibonacci numbers)
Thread Version:
class Fib extends CorRunThread<Integer, Integer> {
#Override
public Integer call() {
Integer times = getReceiveValue();
do {
int a = 1, b = 1;
for (int i = 0; times != null && i < times; i++) {
int temp = a + b;
a = b;
b = temp;
}
// A pythonic "yield", i.e., it returns `a` to the caller and waits `times` value from the next caller
times = yield(a);
} while (! isEnded());
setResultForOuter(Integer.MAX_VALUE);
return getResultForOuter();
}
}
class MainRun extends CorRunThread<String, String> {
#Override
public String call() {
// The fib coroutine would be recycled by its parent
// (no requirement to call its start() and stop() manually)
// Otherwise, if you want to share its instance and start/stop it manually,
// please start it before being called by yieldFrom() and stop it in the end.
Fib fib = new Fib();
String result = "";
Integer current;
int times = 10;
for (int i = 0; i < times; i++) {
// A pythonic "yield from", i.e., it calls fib with `i` parameter and waits for returned value as `current`
current = yieldFrom(fib, i);
if (fib.getError() != null) {
throw new RuntimeException(fib.getError());
}
if (current == null) {
continue;
}
if (i > 0) {
result += ",";
}
result += current;
}
setResultForOuter(result);
return result;
}
}
Sync(non-thread) version:
class Fib extends CorRunSync<Integer, Integer> {
#Override
public Integer call() {
Integer times = getReceiveValue();
int a = 1, b = 1;
for (int i = 0; times != null && i < times; i++) {
int temp = a + b;
a = b;
b = temp;
}
yield(a);
return getResultForOuter();
}
}
class MainRun extends CorRunSync<String, String> {
#Override
public String call() {
CorRun<Integer, Integer> fib = null;
try {
fib = new Fib();
} catch (Exception e) {
e.printStackTrace();
}
String result = "";
Integer current;
int times = 10;
for (int i = 0; i < times; i++) {
current = yieldFrom(fib, i);
if (fib.getError() != null) {
throw new RuntimeException(fib.getError());
}
if (current == null) {
continue;
}
if (i > 0) {
result += ",";
}
result += current;
}
stop();
setResultForOuter(result);
if (Utils.isEmpty(result)) {
throw new RuntimeException("Error");
}
return result;
}
}
Execution(Both versions will work):
// Run the entry coroutine
MainRun mainRun = new MainRun();
mainRun.start();
// Wait for mainRun ending for 5 seconds
long startTimestamp = System.currentTimeMillis();
while(!mainRun.isEnded()) {
if (System.currentTimeMillis() - startTimestamp > TimeUnit.SECONDS.toMillis(5)) {
throw new RuntimeException("Wait too much time");
}
}
// The result should be "1,1,2,3,5,8,13,21,34,55"
System.out.println(mainRun.getResultForOuter());
Instead of using any other method just create a wrapper class for java
/**
* This class will be used run java code in the kotlin coroutines
* #author : prustyA : 17/06/2022
*/
class CoroutineJava {
//Scope
private val context: CoroutineContext = Dispatchers.IO
private val scope = CoroutineScope(context)
/**
* This method will be used to return current coroutine context
* #author : prustyA : 17/06/2022
*/
fun getContext() = context
/**
* This method will be used to start executing the method block
* #author : prustyA : 17/06/2022
*/
fun launch(block: () -> Unit) {
scope.launch { block() }
}
/**
* This method will be used to change the context and run the block
* #author : prustyA : 17/06/2022
*/
fun launchWithContext(context: CoroutineContext,block: () -> Unit) {
scope.launch {
withContext(context) { block() }
}
}
}

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