Make button available after certain time? - java

So I have a method to create a button. I'd like that button to be activated every 120 (2 min) seconds. Once the button is clicked, the timer is reset.
addButton( new RedButton(TXT_SATURNUP) {
#Override
public void onClick() {
Game.instance.showAd();
Game.instance.wasAnswerCorrect();
}
});
If possible, I'd also like to be able to have a log message. Say...
if ( timerFinished ) {
// log message to screen informing user
} else {
// Button cannot be clicked at this time
}

You can use a Timer. You will have to set it up with an ActionListener that enables your button, and you button click will have to reset your timer.
Given the interconnections I would make a new button class using the template below:
class TimedButton extends JButton implements ActionListener {
private Timer T;
// Override constructors to set up timer
// and disable button (if/as desired)
public void onClick(){
super.onClick();
setEnabled(false);
T.restart();
}
public void actionPerformed(ActionEvent e){
setEnabled(true);
}
}
Then you need a method to start the timer externally, or a way to start the timer internally. You might want to avoid doing this in your constructor, as the timer may run out before you make the button is visible. It all just depends on when the button is first available.
As for the logging you can add it in the above methods or use isEnabled().

Related

Adapter pattern with Buttons, adaptor class has to know which button was pressed

This is an actionPerformed in a Swing panel with custom buttons from a framework which scrambles their classes so all methods are a():String or b():void and there is no way to make out what it actually is.
I got a compiler error becaus when I inherit this button class the compiler find a():void an a():String which is not allowed in Java. My solution was to use the adapter pattern like this:
public abstract class FactoryButton {
private CustomButton button;
public FactoryButton(int width, int height) {
button = new DynButton();
button.setSize(width, height);
}
public DynButton getButton() {
return button;
}
}
So my FactoryButton has the CustomButton class as a private member. The FactoryButton is the parent of another Button class named FactorySelectionButton
which has an action performed where I used to be able to get the source of the event:
#Override
public void actionPerformed(ActionEvent arg0) {
if (arg0.getSource() instanceof FactorySelectionButton) {
// User selected a factory
selectedItem = ((FactorySelectionButton) arg0.getSource()).getFactory();
// Close the screen, so control returns back to the parent window
cancel();
} else {
// other buttons implementation
}
}
But now since I solved one problem with the adapter pattern I have another the arg0.getSource() no longer gives me the FactorySelectionButton but it now gives a CustomButton which gives me no way to know which custom button is pressed.
The reason for not throwing away the custom button is that I am bound to the framework, I have to use it and the amount of factories can grow so I don't want hardcoded buttons.
So anyone have an idea on how I can fix this?
I found a way around it by looping over all my components and checking whether they have the button I need and they double checking whether it's really an instance of the class I want.
#Override
public void actionPerformed(ActionEvent arg0) {
for (FactoryButton component : components) {
if(component.getButton().equals(arg0.getSource()) && component instanceof FactorySelectionButton)
selectedItem = ((FactorySelectionButton) component).getFactory();
return;
}
//other buttons implementation
}

Changing a variable in another class without a static variable?

in the program that I am writing at the moment, I have 2 JFrames (each in a different class, each has a different purpose, however you could consider the widget frame to be a slave of some sort), one is a main window, and the other is a 'widget' that pops up upon hitting a button in the main window.
I only want one copy of the widget open at one time. I am currently doing this through boolean variables under an actionPerformed action listener. Below is the action listener for the main window.
public void actionPerformed(ActionEvent e) {
if(getOpenWidget() == false){
System.out.println(getOpenWidget()); //test line
widget.initialize(); // please note that the instance "widget" is declared just after "public class MainWindow{" :)
widget.frame.setVisible(true);
setOpenWidget(true);
System.out.println(getOpenWidget() ); // test line
}else{
System.out.println(getOpenWidget());
JOptionPane.showMessageDialog(frame, "There is already an instance of the Booking Widget open.");
}
}
Now the booking widget is open, on the booking widget there is a cancel button. Below here is the action listener for the widget's 'cancel' button.
btnCancel.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
MainWindow ui = new MainWindow();
frame.dispose();
ui.setOpenWidget(false);
}
}
Now, upon hitting my button in the main window again, in theory, the openWidget bool should be false, and allow me to open another window, however in the cancel button action listener, my variable isnt changed. So, am I going about my problem in the right way without making openWidget a static variable?(I should be using getters and setters right?)
What am I doing wrong and what don't I understand about instantiating a new instance of the main window every time I click that button?
Also, my getters and setters are stock standard as follows.
void setOpenWidget(boolean val){
this.openWidget = val;
}
boolean getOpenWidget(){
return this.openWidget;
}
Just pass the reference of MainWindow to the Widget class so that it can update its flag on cancel button.
You are calling setOpenWidget(false) on some other new instance you have created using this line MainWindow ui = new MainWindow();
You should call setOpenWidget(false) using same instance from which you have initialised widget. Pass the reference of MainWindow to widget while creating widget and invoke setOpenWidget(false) using that reference
When you are creating the object of widget within MainWindow you can call it like this:
widget = new Widget(this);
And change the Widget Window Constructor as follows:
MainWindow ui;
public Widget(MainWindow mw)
{
this.ui = mw;
//...initialize btnCancel...
btnCancel.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent arg0) {
frame.dispose();
ui.setOpenWidget(false);
}
});
//..do all other stuffs here...
}

Can I call ActionPerformed method from an Event Handler class for JButton?

I have a JButton titled "select"
In the class that creates that JButton and other classes, I want to use an if condition with ActionPerformed method.
Something like(pseudo-code)
if(_selectListener.actionPerformed(ActionEvent)) { //i.e., if select Button is clicked,
//do something
}
Is this possible?
I want to call this method because I have to handle a situation in which a player should be able to choose something by clicking "select" button, or another "scroll" button, and I want to control it using something similar to a bunch of if statements like the one above.
If it is possible, what is the syntax for it? What is the argument ActionEvent?
Thank you!
The easiest and cleanest way is to add a dedicated, specific action listener to each button. That way, when the actionPerformed() method is called, you're sure that the associated button has been clicked, and don't need to test which button has been clicked:
selectButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
// handle click on select button
}
});
scrollButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
// handle click on scroll button
}
});
Another way is to use a common ActionListener, and use the getSource() method of ActionEvent to know which component triggered the event. Compare the result with each potential button to determine which is the one that has been clicked:
#Override
public void actionPerformed(ActionEvent e) {
if (e.getSource() == selectButton) {
// handle click on select button
}
else if (e.getSource() == scrollButton) {
// handle click on scroll button
}
}
What is the argument ActionEvent?
The answer is in the documentation. Read it.
no you cant call, if needs boolean expression/value, but this method returns void.

Java ActionListener buttonPress() restriction

Is there a way to restrict this button to only being impressed once? The reason I ask is because for some reasons every time the button is pressed it disrupts the rest of my code. So in effort to save a massive amount of time debugging, it would be much easier to just somehow restrict the number of times it can be pressed. Thanks in advance.
ActionListener pushButton = new buttonPress();
start.addActionListener(pushButton);
To prevent clicking a button you can use JButton.setEnabled(false). So you could do this as the first statement in your ActionListener.
An alternative would be to set a flag in your ActionListener like so:
final ActionListener pushButton = new ActionListener()
{
private boolean clicked;
public void actionPerformed(final ActionEvent e)
{
if(clicked)
{
JOptionPane.showMessageDialog(null, "Action already started");
return;
}
clicked = true;
// ... rest of the action to do ...
}
}
Note that you should not execute long running tasks in your event handler, see design considerations to keep in mind when implementing event handlers in The Java Tutorials.

Programmatically Generating Actionevent in Java

I'm making an App. in java , in which there is a Button to which I have added an actionlistener. The ActionEvent it(the button) generates executes some code. Now I want this piece of code to run whenever the app. starts and without pressing the button. I mean, I want to generate the Actionevent (without pressing the button) so that the piece of code the ActionPerformed contains gets executed as the app. start. After that, it may run whenever I press the button.
You can create ActionEvents like any other Java Object by just using the constructor. And then you can send them directly to the component with Component.processEvent(..)
However, in this case I think you are better making your code into a separate function which is called both:
By the ActionListener when the button is pressed
Directly by your application startup code (possibility using SwingUtilities.invokeLater() or SwingUtilities.invokeAndWait() if you need it to happen on the event-handling thread)
This way you don't mix up presentation logic with the business logic of whatever the code does....
Yes it can be done, but it doesn't really make sense, since your goal isn't to press a button or to call an ActionListener's code, but rather to have a common behavior on button press and on program start up. To me the best way to achieve this is to have a method that is called by both the actionPerformed method of the ActionListener and by the class at start up.
Here's a simple example. In the code below, a method disables a button, turns the JPanel green, and starts a Timer that in 2 seconds enables the button and resets the JPanel's background color to its default. The method that causes this behavior is called both in the main class's constructor and in the JButton's ActionListener's actionPerformed method:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class ActionOnStartUp extends JPanel {
private static final int PANEL_W = 400;
private static final int PANEL_H = 300;
private static final int TIMER_DELAY = 2000;
private JButton turnGreenBtn = new JButton("Turn Panel Green for 2 seconds");;
public ActionOnStartUp() {
turnPanelGreen();
turnGreenBtn.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
turnPanelGreen();
}
});
add(turnGreenBtn);
}
public void turnPanelGreen() {
setBackground(Color.green);
turnGreenBtn.setEnabled(false);
new Timer(TIMER_DELAY, new ActionListener() {
public void actionPerformed(ActionEvent ae) {
setBackground(null);
turnGreenBtn.setEnabled(true);
((Timer) ae.getSource()).stop(); // stop the Timer
}
}).start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(PANEL_W, PANEL_H);
}
public static void createAndShowGui() {
JFrame frame = new JFrame("Foo");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(new ActionOnStartUp());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
Usually, the button action event responds to an external event, to notify the application that the user (or rather something or someone) interacted with the application. If your button executes some code that you want to also execute at application start, why not just place everything at it's proper place?
Example:
public class SomeSharedObject {
public void executeSomeCode() { /*....*/ }
}
Set the button with something like
public void setButtonAction(final SOmeSharedObject obj) {
button.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
obj.executeSomeCode();
}
});
}
And run at application start with something like
public void initApplication(SomeSharedObject obj) {
obj.executeSomeCode();
}
And, if the code you need to execute takes a while to complete, you might want to use a separate thread inside your actionPerformed button event so your application UI does not freeze up.
Just Call JButton.doClick() it should fire the ActionEvent associated with the JButton.

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