Java: Program with FileReader - java

Try as I might, I cannot figure out how to solve this program. I apologize for its cheesiness, I'm a student learning java and was given this as a practice.
Lixnor is a mutant space trader in the Andromeda IV galaxy. He is low on
supplies and funds and has trouble paying for the fuel that his ship
requires. Every SGW (Standard Galactic Week) his partner, Ronxil gives him
the coordinates for 2 valuable lost crates floating in space. The
coordinates are sent in a file named "Coordinates.txt". The files always
have 3 lines, each line containing a coordinate in the format (x,y,z) where
x,y,z are integers. Due to Lixnor's lack of funds, he must first calculate
whether it would be worth it for him to go pick them up. The first
coordinates given are Lixnor's current coordinates, and the next two are the
coordinates of the two crates. Lixnor must pick them up, then return to his
original location. Write a program for Lixnor that calculates the distance
he must travel in order to pick up the crates and return to his original
position.
(24,-34,46)
(1,2,3)
(123,-1,0)
Specifically, I'm having trouble getting Java to read the file. Any help would be fantastic!

Reading a file is simple
Get the file instance using File file = new File(String fileAddress);
Now use Scanner scanner = new Scanner(file); to read the file.
Proceed and show us the work for further help.
I agree with #ImGeorge that before doing this work get some basic knowledge about File Reader.
At SO we cannot help without code.

Look into the javadoc of Files.readAllLines.
Path path = Paths.get(".... .txt");
List<String> lines = Files.readAllLines(path); // Using UTF-8
This is one of the possibilities. The processing is up to you.

Related

Go back 'n' lines in file using Stream.lines

I need to build an application which scans through a large amount of files. These files contain blocks with some data about a sessions, in which each line has a different value. E.g.: "=ID: 39487".
At that point I have that line, but the problem I now face is that I need the value n lines above that ID. I was thinking about an Iterator but it only has forward methods. I also thought about saving the results in a List but that defies the reason to use Stream and some files are huge so that would cause memory problems.
I was wondering if something like this is possible using the Stream API (Files)? Or perhaps a better question, is there a better way to approach this?
Stream<String> lines = Files.lines(Paths.get(file.getName()));
Iterator<String> search = lines.iterator();
You can't arbitrarily read backwards and forwards through the file with the same reader (no matter if you're using streams, iterators, or a plain BufferedReader.)
If you need:
m lines before a given line
n lines after the given line
You don't know the value of m and n in advance, until you reach that line
...then you essentially have three options:
Read the whole file once, keep it in memory, and then your task is trivial (but this uses the most memory.)
Read the whole file once, mark the line numbers that you need, then do a second pass where you extract the lines you require.
Read the whole file once, storing some form of metadata about line lengths as you go, then use a RandomAccessFile to extract the specific bits you need without having to read the whole file again.
I'd suggest given the files are huge, the second option here is probably the most realistic. The third will probably give you better performance, but will require much more in the way of development effort.
As an alternative if you can guarantee that both n and m are below a certain value, and that value is a reasonable size - you could also just keep a certain number of lines in a buffer as you're processing the file, and read through that buffer when you need to read lines "backwards".
Try my library. abacus-util
try(Reader reader = new FileReader(yourFile)) {
StreamEx.of(reader)
.sliding(n, n, ArrayList::new)
.filter(l -> l.get(l.size() - 1).contains("=ID: 39487"))
./* then do your work */
}
No matter how big your file is. as long as n is small number, not millions

Easily save and read basic game data from files in Java?

What is the easiest (simplest) way to read and write game data to a file? Necessary game data is: gameStage(int), playerName (String), playerHealth (int), playerArmour (int), playerInventory (array of 5 Item objects, each has 2 Strings (itemType, itemName) and 1 or 2 ints (itemCount, itemDamage/itemHealing).
The format I would like (so I can easily use Scanner) is:
gameStage
playerName
playerHealth
playerArmour
SLOT1
itemType
itemName
itemCount
itemDamage
END1
SLOT2
... etc
STOP
I'm trying to work with Scanner to read from a file and BufferedWriter (which I'm unfamiliar with) to write to the text file. Everything is being stored in one file, and is being overwritten each time the game is saved.
What I am really asking is: Is there a way to do this using only Scanner and BufferedWriter, and if so, how do I do it?
If not, is there a way to do this without having to spend hours learning new things? I'm pressed for time.
I appreciate any help that I get, I've been using Java in school for a bit over a year and I am decently proficient but file saving has never been a focus of mine.
Thanks!
P.S. I'm new to Stack Overflow.
EDIT: Added one more int, gameStage, which is not attached to my Player object.
I usually use BufferedReader and BufferedWriter. But in this case, I probably use ObjectOutputSream and ObjectInputStram. I think everything you said, they are player's attributes, if I'm correcte, you should use OOS and OIS. Remember to use these classes, "Player" class has to implement Serializable and it has to be imported.

JSyn, siren sound using oscillator fed/controlled/inputInto/daisy-chainedTo by another oscillator and a constant...and generating more than one sound

I have been trying to follow the example here, but it is not working, and I have not been able to find any other sources:
[ http://www.softsynth.com/jsyn/tutorial/osc_control.php ][1]
As far as I can tell, I have followed this sample code snippet exactly (except that I found out that AddUnit changed to Add sometime since that webpage was updated):
[...]make the frequency to waver slightly about a central frequency that is in a more useful range. We can do this by using an AddUnit to add the output of an oscillator to a constant value that we can set. We can also reduce the amplitude of the first oscillator to be within a smaller range.
AddUnit freqAdder = new AddUnit();
sineOsc1.output.connect( freqAdder.inputA ); // pass through adder
freqAdder.output.connect( sineOsc2.frequency ); // control second oscillator freq
freqAdder.inputB.set( 500.0 ); // add constant that will center us at 500 Hz
sineOsc1.amplitude.set( 100.0 ); // reduce offset to +/- 100 Hz
Thus the frequency of sineOsc2 will be sineOsc1.output plus inputB.
Can anybody see what is wrong with my code (below)? I already have a simple oscillator sound working. I just can't hear this second, more complicated sound, which is supposed to be siren-like.
It may be a problem with my coding of the siren sound, or it may just be a problem with my coding of generating two sounds. (Are 2 Synthesizers required? I have tried it with 1 and 2 Synthesizers.) (Are 2 lineOuts required? Other web sources say "no".)
Here is my code with 2 synthesizers and 1 output:
(Comments in quotes are from other sample code. I only understand a little of what those comments are getting at.)
import com.jsyn.JSyn;
import com.jsyn.Synthesizer;
import com.jsyn.unitgen.Add;
import com.jsyn.unitgen.LineOut;
import com.jsyn.unitgen.SineOscillator;
[...]
com.jsyn.Synthesizer synthPCMSonification = JSyn.createSynthesizer();
com.jsyn.Synthesizer synthPCMAlarm = JSyn.createSynthesizer();
// "an instance of Synthesizer"
com.jsyn.unitgen.SineOscillator oscData = new SineOscillator();
SineOscillator oscAlarmWaverEnvelope = new SineOscillator();
SineOscillator oscAlarmComplete = new SineOscillator();
// "a unit"
com.jsyn.unitgen.LineOut oscsLineOut = new LineOut();
// "a unit"
[...]
// "start synthesis engine"
synthPCMSonification.start();
synthPCMAlarm.start();
// "build unit generators"
synthPCMSonification.add(oscData);
//synthPCM.add(oscAlarmWaverEnvelope); //TODO: Figure out if need line
synthPCMAlarm.add(oscAlarmComplete);
synthPCMSonification.add(oscsLineOut);
synthPCMAlarm.add(oscsLineOut);
oscData.frequency.set(LOWEST_FREQUENCY_C);
oscData.amplitude.set(volSonification);
//create a frequency adder for a siren-like alarm
com.jsyn.unitgen.Add oscAlarmFreqAdder = new Add(); //used to be AddUnit
//set the alarm centre frequency
alarmCentreFreq = (LOWEST_FREQUENCY_C
* Math.pow(2, OCTAVES_SPANNED_C + 1));
//This formula centres the alarm one octave
//above the threshold's sonification freqency
alarmWaverFreq = alarmCentreFreq / 10;
//This sets the waver at one tenth of the centre freq
//Unfortunately, the waver appears to need to be the
//same amount above and below the centre
//(linear, vice perceptually-linear (exponential))
System.out.println(alarmCentreFreq + "-Hz alarm centre frequency");
oscAlarmFreqAdder.inputB.set(alarmCentreFreq);
//set the alarm waver envelope
//(alarm will range between centre-waver and centre+waver)
oscAlarmWaverEnvelope.frequency.set(alarmCentreFreq / 10);
//"pass through adder" (??)
oscAlarmWaverEnvelope.output.connect(oscAlarmFreqAdder.inputA);
//(entered this with by starting to type, then hitting [Ctrl]+[Space]!)
//"control the 2nd oscillator frequency" (?)
oscAlarmFreqAdder.output.connect(oscAlarmComplete.frequency);
//set alarm volume
oscAlarmComplete.amplitude.set(volAlarm);
// "connect unit generators"
// connect oscillator to both channels of stereo player
oscAlarmComplete.output.connect(0, oscsLineOut.input, 0);
oscAlarmComplete.output.connect(0, oscsLineOut.input, 1);
// "startUnitGenerators"
// "start execution of units. JSyn 'pulls' data so the only unit
// you have to start() is the last one, in this case our LineOut"
oscsLineOut.start();
How many people out there know and use JSyn? How about meta-oscillators?
If you have ever connected different JSyn parts together, or even just got it to output more than one sound at once, you know more than I do...
There are a number of things that could be improved here.
1) You created two synthesizers:
com.jsyn.Synthesizer synthPCMSonification = JSyn.createSynthesizer();
com.jsyn.Synthesizer synthPCMAlarm = JSyn.createSynthesizer();
That is only needed if you are running some synthesis in non-real-time or at a different sample rate. I highly recommend only using one synthesizer. Connecting units across synthesizers or running the same unit on both synthesizers will cause problems. I suspect that is the main error.
You can have multiple LineOut units in one synth. Or you can mix automatically by connecting multiple units to the LineOut.
2) I recommend starting with just one oscillator connected to a LineOut. After you can get that to make sound, add the modulation.
3) You can get exponential frequency (pitch) modulation using the optimized PowerOfTwo unit.
http://www.softsynth.com/jsyn/docs/javadocs/com/jsyn/unitgen/PowerOfTwo.html
Connect the LFO to a PowerOfTwo unit. Then use a Multiply unit to scale the center frequency. An LFO that goes from +1.0 to -1.0 will scale the frequency up and down an octave.
4) The tutorial uses the old JSyn API. I need to update it. Note that in the new JSyn API you rarely need an Add unit because the input ports will automatically sum any connected inputs.
5) StackOverflow is great but you can get support from the JSyn community of over 600 people by signing up for the JSyn mail list.
http://www.softsynth.com/jsyn/support/index.php
(Note: I really wanted to just add this to the answer #philburk gave, as his answer certainly helped, but my requests to add this to his answer were rejected, so I have to give this as a separate answer. I am torn on whether I should move the 'accept' to this answer or not, though, even though this is the actual fix.)
The code in the question can be fixed by adding (or changing to, in the case of the frequency line) the following lines of code:
synthPCM.add(oscAlarmWaverEnvelope) //(this is the line I already suspected I needed)
oscAlarmWaverEnvelope.frequency.set(4.0);
oscAlarmWaverEnvelope.amplitude.set(alarmCentreFreq / 10);
...meaning:
An oscillator still needs to be connected to the synthesizer even if it will not be heard directly (and a line like this was missing from the sample code, probably because the sample code assumed a person had some previous sample code from the tutorial in it).
An envelope oscillator should be set to a very low frequency in order for its effect to be heard.
An envelope oscillator should be given an amplitude, and this needs to be on the order of the frequency being altered in order for its effect to be heard.

using java to parse a csv then save in 2D array

Okay so i am working on a game based on a Trading card game in java. I Scraped all of the game peices' "information" into a csv file where each row is a game peice and each column is a type of attribute for that peice. I have spent hours upon hours writing code with Buffered reader and etc. trying to extract the information from my csv file into a 2d Array but to no avail. My csv file is linked Here: http://dl.dropbox.com/u/3625527/MonstersFinal.csv I have one year of computer science under my belt but I still cannot figure out how to do this.
So my main question is how do i place this into a 2D array that way i can keep the rows and columns?
Well, as mentioned before, some of your strings contain commas, so initially you're starting from a bad place, but I do have a solution and it's this:
--------- If possible, rescrape the site, but perform a simple encoding operation when you do. You'll want to do something like what you'll notice tends to be done in autogenerated XML files which contain HTML; reserve a 'control character' (a printable character works best, here, for reasons of debugging and... well... sanity) that, once encoded, is never meant to be read directly as an instance of itself. Ampersand is what I like to use because it's uncommon enough but still printable, but really what character you want to use is up to you. What I would do is write the program so that, at every instance of ",", that comma would be replaced by "&c" before being written to the CSV, and at every instance of an actual ampersand on the site, that "&" would be replaced by "&a". That way, you would never have the issue of accidentally separating a single value into two in the CSV, and you could simply decode each value after you've separated them by the method I'm about to outline in...
-------- Assuming you know how many columns will be in each row, you can use the StringTokenizer class (look it up- it's awesome and built into Java. A good place to look for information is, as always, the Java Tutorials) to automatically give you the values you need in the form of an array.
It works by your passing in a string and a delimiter (in this case, the delimiter would be ','), and it spitting out all the substrings which were separated by those commas. If you know how many pieces there are in total from the get-go, you can instantiate a 2D array at the beginning and just plug in each row the StringTokenizer gives them to you. If you don't, it's still okay, because you can use an ArrayList. An ArrayList is nice because it's a higher-level abstraction of an array that automatically asks for more memory such that you can continue adding to it and know that retrieval time will always be constant. However, if you plan on dynamically adding pieces, and doing that more often than retrieving them, you might want to use a LinkedList instead, because it has a linear retrieval time, but a much better relation than an ArrayList for add-remove time. Or, if you're awesome, you could use a SkipList instead. I don't know if they're implemented by default in Java, but they're awesome. Fair warning, though; the cost of speed on retrieval, removal, and placement comes with increased overhead in terms of memory. Skip lists maintain a lot of pointers.
If you know there should be the same number of values in each row, and you want them to be positionally organized, but for whatever reason your scraper doesn't handle the lack of a value for a row, and just doesn't put that value, you've some bad news... it would be easier to rewrite the part of the scraper code that deals with the lack of values than it would be to write a method that interprets varying length arrays and instantiates a Piece object for each array. My suggestion for this would again be to use the control character and fill empty columns with &n (for 'null') to be interpreted later, but then specifics are of course what will individuate your code and coding style so it's not for me to say.
edit: I think the main thing you should focus on is learning the different standard library datatypes available in Java, and maybe learn to implement some of them yourself for practice. I remember implementing a binary search tree- not an AVL tree, but alright. It's fun enough, good coding practice, and, more importantly, necessary if you want to be able to do things quickly and efficiently. I don't know exactly how Java implements arrays, because the definition is "a contiguous section of memory", yet you can allocate memory for them in Java at runtime using variables... but regardless of the specific Java implementation, arrays often aren't the best solution. Also, knowing regular expressions makes everything much easier. For practice, I'd recommend working them into your Java programs, or, if you don't want to have to compile and jar things every time, your bash scripts (if your using *nix) and/or batch scripts (if you're using Windows).
I think the way you've scraped the data makes this problem more difficult than it needs to be. Your scrape seems inconsistent and difficult to work with given that most values are surrounded by quotes inconsistently, some data already has commas in it, and not each card is on its own line.
Try re-scraping the data in a much more consistent format, such as:
R1C1|R1C2|R1C3|R1C4|R1C5|R1C6|R1C7|R1C8
R2C1|R2C2|R2C3|R2C4|R2C5|R2C6|R2C7|R3C8
R3C1|R3C2|R3C3|R3C4|R3C5|R3C6|R3C7|R3C8
R4C1|R4C2|R4C3|R4C4|R4C5|R4C6|R4C7|R4C8
A/D Changer|DREV-EN005|Effect Monster|Light|Warrior|100|100|You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
Where each line is definitely its own card (As opposed to the example CSV you posted with new lines in odd places) and the delimiter is never used in a data field as something other than a delimiter.
Once you've gotten the input into a consistently readable state, it becomes very simple to parse through it:
BufferedReader br = new BufferedReader(new FileReader(new File("MonstersFinal.csv")));
String line = "";
ArrayList<String[]> cardList = new ArrayList<String[]>(); // Use an arraylist because we might not know how many cards we need to parse.
while((line = br.readLine()) != null) { // Read a single line from the file until there are no more lines to read
StringTokenizer st = new StringTokenizer(line, "|"); // "|" is the delimiter of our input file.
String[] card = new String[8]; // Each card has 8 fields, so we need room for the 8 tokens.
for(int i = 0; i < 8; i++) { // For each token in the line that we've read:
String value = st.nextToken(); // Read the token
card[i] = value; // Place the token into the ith "column"
}
cardList.add(card); // Add the card's info to the list of cards.
}
for(int i = 0; i < cardList.size(); i++) {
for(int x = 0; x < cardList.get(i).length; x++) {
System.out.printf("card[%d][%d]: ", i, x);
System.out.println(cardList.get(i)[x]);
}
}
Which would produce the following output for my given example input:
card[0][0]: R1C1
card[0][1]: R1C2
card[0][2]: R1C3
card[0][3]: R1C4
card[0][4]: R1C5
card[0][5]: R1C6
card[0][6]: R1C7
card[0][7]: R1C8
card[1][0]: R2C1
card[1][1]: R2C2
card[1][2]: R2C3
card[1][3]: R2C4
card[1][4]: R2C5
card[1][5]: R2C6
card[1][6]: R2C7
card[1][7]: R3C8
card[2][0]: R3C1
card[2][1]: R3C2
card[2][2]: R3C3
card[2][3]: R3C4
card[2][4]: R3C5
card[2][5]: R3C6
card[2][6]: R3C7
card[2][7]: R4C8
card[3][0]: R4C1
card[3][1]: R4C2
card[3][2]: R4C3
card[3][3]: R4C4
card[3][4]: R4C5
card[3][5]: R4C6
card[3][6]: R4C7
card[3][7]: R4C8
card[4][0]: A/D Changer
card[4][1]: DREV-EN005
card[4][2]: Effect Monster
card[4][3]: Light
card[4][4]: Warrior
card[4][5]: 100
card[4][6]: 100
card[4][7]: You can remove from play this card in your Graveyard to select 1 monster on the field. Change its battle position.
I hope re-scraping the information is an option here and I hope I haven't misunderstood anything; Good luck!
On a final note, don't forget to take advantage of OOP once you've gotten things worked out. a Card class could make working with the data even simpler.
I'm working on a similar problem for use in machine learning, so let me share what I've been able to do on the topic.
1) If you know before you start parsing the row - whether it's hard-coded into your program or whether you've got some header in your file that gives you this information (highly recommended) - how many attributes per row there will be, you can reasonably split it by comma, for example the first attribute will be RowString.substring(0, RowString.indexOf(',')), the second attribute will be the substring from the first comma to the next comma (writing a function to find the nth instance of a comma, or simply chopping off bits of the string as you go through it, should be fairly trivial), and the last attribute will be RowString.substring(RowString.lastIndexOf(','), RowString.length()). The String class's methods are your friends here.
2) If you are having trouble distinguishing between commas which are meant to separate values, and commas which are part of a string-formatted attribute, then (if the file is small enough to reformat by hand) do what Java does - represent characters with special meaning that are inside of strings with '\,' rather than just ','. That way you can search for the index of ',' and not '\,' so that you will have some way of distinguishing your characters.
3) As an alternative to 2), CSVs (in my opinion) aren't great for strings, which often include commas. There is no real common format to CSVs, so why not make them colon-separated-values, or dash-separated-values, or even triple-ampersand-separated-values? The point of separating values with commas is to make it easy to tell them apart, and if commas don't do the job there's no reason to keep them. Again, this applies only if your file is small enough to edit by hand.
4) Looking at your file for more than just the format, it becomes apparent that you can't do it by hand. Additionally, it would appear that some strings are surrounded by triple double quotes ("""string""") and some are surrounded by single double quotes ("string"). If I had to guess, I would say that anything included in a quotes is a single attribute - there are, for example, no pairs of quotes that start in one attribute and end in another. So I would say that you could:
Make a class with a method to break a string into each comma-separated fields.
Write that method such that it ignores commas preceded by an odd number of double quotes (this way, if the quote-pair hasn't been closed, it knows that it's inside a string and that the comma is not a value separator). This strategy, however, fails if the creator of your file did something like enclose some strings in double double quotes (""string""), so you may need a more comprehensive approach.

Random geographic coordinates (on land, avoid ocean)

Any clever ideas on how to generate random coordinates (latitude / longitude) of places on Earth? Latitude / Longitude. Precision to 5 points and avoid bodies of water.
double minLat = -90.00;
double maxLat = 90.00;
double latitude = minLat + (double)(Math.random() * ((maxLat - minLat) + 1));
double minLon = 0.00;
double maxLon = 180.00;
double longitude = minLon + (double)(Math.random() * ((maxLon - minLon) + 1));
DecimalFormat df = new DecimalFormat("#.#####");
log.info("latitude:longitude --> " + df.format(latitude) + "," + df.format(longitude));
Maybe i'm living in a dream world and the water topic is unavoidable ... but hopefully there's a nicer, cleaner and more efficient way to do this?
EDIT
Some fantastic answers/ideas -- however, at scale, let's say I need to generate 25,000 coordinates. Going to an external service provider may not be the best option due to latency, cost and a few other factors.
To deal with the body of water problem is going to be largely a data issue, e.g. do you just want to miss the oceans or do you need to also miss small streams. Either you need to use a service with the quality of data that you need, or, you need to obtain the data yourself and run it locally. From your edit, it sounds like you want to go the local data route, so I'll focus on a way to do that.
One method is to obtain a shapefile for either land areas or water areas. You can then generate a random point and determine if it intersects a land area (or alternatively, does not intersect a water area).
To get started, you might get some low resolution data here and then get higher resolution data here for when you want to get better answers on coast lines or with lakes/rivers/etc. You mentioned that you want precision in your points to 5 decimal places, which is a little over 1m. Do be aware that if you get data to match that precision, you will have one giant data set. And, if you want really good data, be prepared to pay for it.
Once you have your shape data, you need some tools to help you determine the intersection of your random points. Geotools is a great place to start and probably will work for your needs. You will also end up looking at opengis code (docs under geotools site - not sure if they consumed them or what) and JTS for the geometry handling. Using this you can quickly open the shapefile and start doing some intersection queries.
File f = new File ( "world.shp" );
ShapefileDataStore dataStore = new ShapefileDataStore ( f.toURI ().toURL () );
FeatureSource<SimpleFeatureType, SimpleFeature> featureSource =
dataStore.getFeatureSource ();
String geomAttrName = featureSource.getSchema ()
.getGeometryDescriptor ().getLocalName ();
ResourceInfo resourceInfo = featureSource.getInfo ();
CoordinateReferenceSystem crs = resourceInfo.getCRS ();
Hints hints = GeoTools.getDefaultHints ();
hints.put ( Hints.JTS_SRID, 4326 );
hints.put ( Hints.CRS, crs );
FilterFactory2 ff = CommonFactoryFinder.getFilterFactory2 ( hints );
GeometryFactory gf = JTSFactoryFinder.getGeometryFactory ( hints );
Coordinate land = new Coordinate ( -122.0087, 47.54650 );
Point pointLand = gf.createPoint ( land );
Coordinate water = new Coordinate ( 0, 0 );
Point pointWater = gf.createPoint ( water );
Intersects filter = ff.intersects ( ff.property ( geomAttrName ),
ff.literal ( pointLand ) );
FeatureCollection<SimpleFeatureType, SimpleFeature> features = featureSource
.getFeatures ( filter );
filter = ff.intersects ( ff.property ( geomAttrName ),
ff.literal ( pointWater ) );
features = featureSource.getFeatures ( filter );
Quick explanations:
This assumes the shapefile you got is polygon data. Intersection on lines or points isn't going to give you what you want.
First section opens the shapefile - nothing interesting
you have to fetch the geometry property name for the given file
coordinate system stuff - you specified lat/long in your post but GIS can be quite a bit more complicated. In general, the data I pointed you at is geographic, wgs84, and, that is what I setup here. However, if this is not the case for you then you need to be sure you are dealing with your data in the correct coordinate system. If that all sounds like gibberish, google around for a tutorial on GIS/coordinate systems/datum/ellipsoid.
generating the coordinate geometries and the filters are pretty self-explanatory. The resulting set of features will either be empty, meaning the coordinate is in the water if your data is land cover, or not empty, meaning the opposite.
Note: if you do this with a really random set of points, you are going to hit water pretty often and it could take you a while to get to 25k points. You may want to try to scope your point generation better than truly random (like remove big chunks of the Atlantic/Pacific/Indian oceans).
Also, you may find that your intersection queries are too slow. If so, you may want to look into creating a quadtree index (qix) with a tool like GDAL. I don't recall which index types are supported by geotools, though.
This has being asked a long time ago and I now have the similar need. There are two possibilities I am looking into:
1. Define the surface ranges for the random generator.
Here it's important to identify the level of precision you are going for. The easiest way would be to have a very relaxed and approximate approach. In this case you can divide the world map into "boxes":
Each box has it's own range of lat lon. Then you first randomise to get a random box, then you randomise to get a random lat and random long within the boundaries of that box.
Precisions is of course not the best at all here... Though it depends:) If you do your homework well and define a lot of boxes covering most complex surface shapes - you might be quite ok with the precision.
2. List item
Some API to return continent name from coordinates OR address OR country OR district = something that WATER doesn't have. Google Maps API's can help here. I didn't research this one deeper, but I think it's possible, though you will have to run the check on each generated pair of coordinates and rerun IF it's wrong. So you can get a bit stuck if random generator keeps throwing you in the ocean.
Also - some water does belong to countries, districts...so yeah, not very precise.
For my needs - I am going with "boxes" because I also want to control exact areas from which the random coordinates are taken and don't mind if it lands on a lake or river, just not open ocean:)
Download a truckload of KML files containing land-only locations.
Extract all coordinates from them this might help here.
Pick them at random.
Definitely you should have a map as a resource. You can take it here: http://www.naturalearthdata.com/
Then I would prepare 1bit black and white bitmap resource with 1s marking land and 0x marking water.
The size of bitmap depends on your required precision. If you need 5 degrees then your bitmap will be 360/5 x 180/5 = 72x36 pixels = 2592 bits.
Then I would load this bitmap in Java, generate random integer withing range above, read bit, and regenerate if it was zero.
P.S. Also you can dig here http://geotools.org/ for some ready made solutions.
To get a nice even distribution over latitudes and longitudes you should do something like this to get the right angles:
double longitude = Math.random() * Math.PI * 2;
double latitude = Math.acos(Math.random() * 2 - 1);
As for avoiding bodies of water, do you have the data for where water is already? Well, just resample until you get a hit! If you don't have this data already then it seems some other people have some better suggestions than I would for that...
Hope this helps, cheers.
There is another way to approach this using the Google Earth Api. I know it is javascript, but I thought it was a novel way to solve the problem.
Anyhow, I have put together a full working solution here - notice it works for rivers too: http://www.msa.mmu.ac.uk/~fraser/ge/coord/
The basic idea I have used is implement the hiTest method of the GEView object in the Google Earth Api.
Take a look at the following example of the hitest from Google.
http://earth-api-samples.googlecode.com/svn/trunk/examples/hittest.html
The hitTest method is supplied a random point on the screen in (pixel coordinates) for which it returns a GEHitTestResult object that contains information about the geographic location corresponding to the point. If one uses the GEPlugin.HIT_TEST_TERRAIN mode with the method one can limit results only to land (terrain) as long as we screen the results to points with an altitude > 1m
This is the function I use that implements the hitTest:
var hitTestTerrain = function()
{
var x = getRandomInt(0, 200); // same pixel size as the map3d div height
var y = getRandomInt(0, 200); // ditto for width
var result = ge.getView().hitTest(x, ge.UNITS_PIXELS, y, ge.UNITS_PIXELS, ge.HIT_TEST_TERRAIN);
var success = result && (result.getAltitude() > 1);
return { success: success, result: result };
};
Obviously you also want to have random results from anywhere on the globe (not just random points visible from a single viewpoint). To do this I move the earth view after each successful hitTestTerrain call. This is achieved using a small helper function.
var flyTo = function(lat, lng, rng)
{
lookAt.setLatitude(lat);
lookAt.setLongitude(lng);
lookAt.setRange(rng);
ge.getView().setAbstractView(lookAt);
};
Finally here is a stripped down version of the main code block that calls these two methods.
var getRandomLandCoordinates = function()
{
var test = hitTestTerrain();
if (test.success)
{
coords[coords.length] = { lat: test.result.getLatitude(), lng: test.result.getLongitude() };
}
if (coords.length <= number)
{
getRandomLandCoordinates();
}
else
{
displayResults();
}
};
So, the earth moves randomly to a postition
The other functions in there are just helpers to generate the random x,y and random lat,lng numbers, to output the results and also to toggle the controls etc.
I have tested the code quite a bit and the results are not 100% perfect, tweaking the altitude to something higher, like 50m solves this but obviously it is diminishing the area of possible selected coordinates.
Obviously you could adapt the idea to suit you needs. Maybe running the code multiple times to populate a database or something.
As a plan B, maybe you can pick a random country and then pick a random coordinate inside of this country. To be fair when picking a country, you can use its area as weight.
There is a library here and you can use its .random() method to get a random coordinate. Then you can use GeoNames WebServices to determine whether it is on land or not. They have a list of webservices and you'll just have to use the right one. GeoNames is free and reliable.
Go there http://wiki.openstreetmap.org/
Try to use API: http://wiki.openstreetmap.org/wiki/Databases_and_data_access_APIs
I guess you could use a world map, define a few points on it to delimit most of water bodies as you say and use a polygon.contains method to validate the coordinates.
A faster algorithm would be to use this map, take some random point and check the color beneath, if it's blue, then water... when you have the coordinates, you convert them to lat/long.
You might also do the blue green thing , and then store all the green points for later look up. This has the benifit of being "step wise" refinable. As you figure out a better way to make your list of points you can just point your random graber at a more and more acurate group of points.
Maybe a service provider has an answer to your question already: e.g. https://www.google.com/enterprise/marketplace/viewListing?productListingId=3030+17310026046429031496&pli=1
Elevation api? http://code.google.com/apis/maps/documentation/elevation/ above sea level or below? (no dutch points for you!)
Generating is easy, the Problem is that they should not be on water. I would import the "Open Streetmap" for example here http://ftp.ecki-netz.de/osm/ and import it to an Database (verry easy data Structure). I would suggest PostgreSQL, it comes with some geo functions http://www.postgresql.org/docs/8.2/static/functions-geometry.html . For that you have to save the points in a "polygon"-column, then you can check with the "&&" operator if it is in an Water polygon. For the attributes of an OpenStreetmap Way-Entry you should have a look at http://wiki.openstreetmap.org/wiki/Category:En:Keys
Supplementary to what bsimic said about digging into GeoNames' Webservices, here is a shortcut:
they have a dedicated WebService for requesting an ocean name.
(I am aware the of OP's constraint to not using public web services due to the amount of requests. Nevertheless I stumbled upon this with the same basic question and consider this helpful.)
Go to http://www.geonames.org/export/web-services.html#astergdem and have a look at "Ocean / reverse geocoding". It is available as XML and JSON. Create a free user account to prevent daily limits on the demo account.
Request example on ocean area (Baltic Sea, JSON-URL):
http://api.geonames.org/oceanJSON?lat=54.049889&lng=10.851388&username=demo
results in
{
"ocean": {
"distance": "0",
"name": "Baltic Sea"
}
}
while some coordinates on land result in
{
"status": {
"message": "we are afraid we could not find an ocean for latitude and longitude :53.0,9.0",
"value": 15
}
}
Do the random points have to be uniformly distributed all over the world? If you could settle for a seemingly uniform distribution, you can do this:
Open your favorite map service, draw a rectangle inside the United States, Russia, China, Western Europe and definitely the northern part of Africa - making sure there are no big lakes or Caspian seas inside the rectangles. Take the corner coordinates of each rectangle, and then select coordinates at random inside those rectangles.
You are guaranteed non of these points will be on any sea or lake. You might find an occasional river, but I'm not sure how many geoservices are going to be accurate enough for that anyway.
This is an extremely interesting question, from both a theoretical and practical perspective. The most suitable solution will largely depend on your exact requirements. Do you need to account for every body of water, or just the major seas and oceans? How critical are accuracy and correctness; Will identifying sea as land or vice-versa be a catastrophic failure?
I think machine learning techniques would be an excellent solution to this problem, provided that you don't mind the (hopefully small) probability that a point of water is incorrectly classified as land. If that's not an issue, then this approach should have a number of advantages against other techniques.
Using a bitmap is a nice solution, simple and elegant. It can be produced to a specified accuracy and the classification is guaranteed to be correct (Or a least as correct as you made the bitmap). But its practicality is dependent on how accurate you need the solution to be. You mention that you want the coordinate accuracy to 5 decimal places (which would be equivalent to mapping the whole surface of the planet to about the nearest metre). Using 1 bit per element, the bitmap would weigh in at ~73.6 terabytes!
We don't need to store all of this data though; We only need to know where the coastlines are. Just by knowing where a point is in relation to the coast, we can determine whether it is on land or sea. As a rough estimate, the CIA world factbook reports that there are 22498km of coastline on Earth. If we were to store coordiates for every metre of coastline, using a 32 bit word for each latitude and longitude, this would take less than 1.35GB to store. It's still a lot if this is for a trivial application, but a few orders of magnitude less than using a bitmap. If having such a high degree of accuracy isn't neccessary though, these numbers would drop considerably. Reducing the mapping to only the nearest kilometre would make the bitmap just ~75GB and the coordinates for the world's coastline could fit on a floppy disk.
What I propose is to use a clustering algorithm to decide whether a point is on land or not. We would first need a suitably large number of coordinates that we already know to be on either land or sea. Existing GIS databases would be suitable for this. Then we can analyse the points to determine clusters of land and sea. The decision boundary between the clusters should fall on the coastlines, and all points not determining the decision boundary can be removed. This process can be iterated to give a progressively more accurate boundary.
Only the points determining the decision boundary/the coastline need to be stored, and by using a simple distance metric we can quickly and easily decide if a set of coordinates are on land or sea. A large amount of resources would be required to train the system, but once complete the classifier would require very little space or time.
Assuming Atlantis isn't in the database, you could randomly select cities. This also provides a more realistic distribution of points if you intend to mimic human activity:
https://simplemaps.com/data/world-cities
There's only 7,300 cities in the free version.

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