Wait 6 seconds then do something - java

i have a CountDownTimer, which overrides onFinish like this :
#Override
public void onFinish() {
if (v != null) {
v.setText("Finished");
}
}
What i want to do is, that once the timer calls onFinish this method should wait like 6 seconds and then execute its code.
Pseudcode
onFinish(){
setText("SOMETHING);
wait6Seconds;
then do something else;
}
Hope someone can help me out with this.

You can use Handler.postDelayed.
final Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
// Do something after 6 second
}
}, 6000);

You can just do:
try {
Thread.sleep(6000);
} catch (InterruptedException e) {
Log.i("Interrupted Exception", e.toString());
}
in an AsyncTask

Thread.sleep (6000); should take care if it.

Related

How to add a timer/clock in android studio [duplicate]

I want to be able to call the following method after a specified delay.
In objective c there was something like:
[self performSelector:#selector(DoSomething) withObject:nil afterDelay:5];
Is there an equivalent of this method in android with java?
For example I need to be able to call a method after 5 seconds.
public void DoSomething()
{
//do something here
}
Kotlin
Handler(Looper.getMainLooper()).postDelayed({
//Do something after 100ms
}, 100)
Java
final Handler handler = new Handler(Looper.getMainLooper());
handler.postDelayed(new Runnable() {
#Override
public void run() {
//Do something after 100ms
}
}, 100);
The class to import is android.os.handler.
I couldn't use any of the other answers in my case.
I used the native java Timer instead.
new Timer().schedule(new TimerTask() {
#Override
public void run() {
// this code will be executed after 2 seconds
}
}, 2000);
Note: This answer was given when the question didn't specify Android as the context. For an answer specific to the Android UI thread look here.
It looks like the Mac OS API lets the current thread continue, and schedules the task to run asynchronously. In the Java, the equivalent function is provided by the java.util.concurrent package. I'm not sure what limitations Android might impose.
private static final ScheduledExecutorService worker =
Executors.newSingleThreadScheduledExecutor();
void someMethod() {
⋮
Runnable task = new Runnable() {
public void run() {
/* Do something… */
}
};
worker.schedule(task, 5, TimeUnit.SECONDS);
⋮
}
For executing something in the UI Thread after 5 seconds:
new Handler(Looper.getMainLooper()).postDelayed(new Runnable() {
#Override
public void run() {
//Do something here
}
}, 5000);
Kotlin & Java Many Ways
1. Using Handler
Handler().postDelayed({
TODO("Do something")
}, 2000)
2. Using TimerTask
Timer().schedule(object : TimerTask() {
override fun run() {
TODO("Do something")
}
}, 2000)
Or even shorter
Timer().schedule(timerTask {
TODO("Do something")
}, 2000)
Or shortest would be
Timer().schedule(2000) {
TODO("Do something")
}
3. Using Executors
Executors.newSingleThreadScheduledExecutor().schedule({
TODO("Do something")
}, 2, TimeUnit.SECONDS)
In Java
1. Using Handler
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//Do something
}
}, 2000);
2. Using Timer
new Timer().schedule(new TimerTask() {
#Override
public void run() {
// Do something
}
}, 2000);
3. Using ScheduledExecutorService
private static final ScheduledExecutorService worker = Executors.newSingleThreadScheduledExecutor();
Runnable runnable = new Runnable() {
public void run() {
// Do something
}
};
worker.schedule(runnable, 2, TimeUnit.SECONDS);
you can use Handler inside UIThread:
runOnUiThread(new Runnable() {
#Override
public void run() {
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//add your code here
}
}, 1000);
}
});
Thanks for all the great answers, I found a solution that best suits my needs.
Handler myHandler = new DoSomething();
Message m = new Message();
m.obj = c;//passing a parameter here
myHandler.sendMessageDelayed(m, 1000);
class DoSomething extends Handler {
#Override
public void handleMessage(Message msg) {
MyObject o = (MyObject) msg.obj;
//do something here
}
}
See this demo:
import java.util.Timer;
import java.util.TimerTask;
class Test {
public static void main( String [] args ) {
int delay = 5000;// in ms
Timer timer = new Timer();
timer.schedule( new TimerTask(){
public void run() {
System.out.println("Wait, what..:");
}
}, delay);
System.out.println("Would it run?");
}
}
More Safety - With Kotlin Coroutine
Most of the answers use Handler but I give a different solution to delay in activity, fragment, view model with Android Lifecycle ext. This way will auto cancel when the lifecycle begins destroyed - avoid leaking the memory or crashed app
In Activity or Fragment:
lifecycleScope.launch {
delay(DELAY_MS)
doSomething()
}
In ViewModel:
viewModelScope.lanch {
delay(DELAY_MS)
doSomething()
}
In suspend function: (Kotlin Coroutine)
suspend fun doSomethingAfter(){
delay(DELAY_MS)
doSomething()
}
If you get an error with the lifecycleScope not found! - import this dependency to the app gradle file:
implementation "androidx.lifecycle:lifecycle-runtime-ktx:2.4.0"
If you have to use the Handler, but you are into another thread, you can use runonuithread to run the handler in UI thread. This will save you from Exceptions thrown asking to call Looper.Prepare()
runOnUiThread(new Runnable() {
#Override
public void run() {
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//Do something after 1 second
}
}, 1000);
}
});
Looks quite messy, but this is one of the way.
I prefer to use View.postDelayed() method, simple code below:
mView.postDelayed(new Runnable() {
#Override
public void run() {
// Do something after 1000 ms
}
}, 1000);
Here is my shortest solution:
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//Do something after 100ms
}
}, 100);
If you are using Android Studio 3.0 and above you can use lambda expressions. The method callMyMethod() is called after 2 seconds:
new Handler().postDelayed(() -> callMyMethod(), 2000);
In case you need to cancel the delayed runnable use this:
Handler handler = new Handler();
handler.postDelayed(() -> callMyMethod(), 2000);
// When you need to cancel all your posted runnables just use:
handler.removeCallbacksAndMessages(null);
final Handler handler = new Handler();
Timer t = new Timer();
t.schedule(new TimerTask() {
public void run() {
handler.post(new Runnable() {
public void run() {
//DO SOME ACTIONS HERE , THIS ACTIONS WILL WILL EXECUTE AFTER 5 SECONDS...
}
});
}
}, 5000);
I suggest the Timer, it allows you to schedule a method to be called on a very specific interval. This will not block your UI, and keep your app resonsive while the method is being executed.
The other option, is the wait(); method, this will block the current thread for the specified length of time. This will cause your UI to stop responding if you do this on the UI thread.
So there are a few things to consider here as there are so many ways to skin this cat. Although answers have all already been given selected and chosen. I think it's important that this gets revisited with proper coding guidelines to avoid anyone going the wrong direction just because of "majority selected simple answer".
So first let's discuss the simple Post Delayed answer that is the winner selected answer overall in this thread.
A couple of things to consider. After the post delay, you can encounter memory leaks, dead objects, life cycles that have gone away, and more. So handling it properly is important as well. You can do this in a couple of ways.
For sake of modern development, I'll supply in KOTLIN
Here is a simple example of using the UI thread on a callback and confirming that your activity is still alive and well when you hit your callback.
Handler(Looper.getMainLooper()).postDelayed({
if(activity != null && activity?.isFinishing == false){
txtNewInfo.visibility = View.GONE
}
}, NEW_INFO_SHOW_TIMEOUT_MS)
However, this is still not perfect as there is no reason to hit your callback if the activity has gone away. so a better way would be to keep a reference to it and remove it's callbacks like this.
private fun showFacebookStylePlus1NewsFeedOnPushReceived(){
A35Log.v(TAG, "showFacebookStylePlus1NewsFeedOnPushReceived")
if(activity != null && activity?.isFinishing == false){
txtNewInfo.visibility = View.VISIBLE
mHandler.postDelayed({
if(activity != null && activity?.isFinishing == false){
txtNewInfo.visibility = View.GONE
}
}, NEW_INFO_SHOW_TIMEOUT_MS)
}
}
and of course handle cleanup on the onPause so it doesn't hit the callback.
override fun onPause() {
super.onPause()
mHandler.removeCallbacks(null)
}
Now that we have talked through the obvious, let's talk about a cleaner option with modern day coroutines and kotlin :). If you aren't using these yet, you are really missing out.
fun doActionAfterDelay()
launch(UI) {
delay(MS_TO_DELAY)
actionToTake()
}
}
or if you want to always do a UI launch on that method you can simply do:
fun doActionAfterDelay() = launch(UI){
delay(MS_TO_DELAY)
actionToTake()
}
Of course just like the PostDelayed you have to make sure you handle canceling so you can either do the activity checks after the delay call or you can cancel it in the onPause just like the other route.
var mDelayedJob: Job? = null
fun doActionAfterDelay()
mDelayedJob = launch(UI) {
try {
delay(MS_TO_DELAY)
actionToTake()
}catch(ex: JobCancellationException){
showFancyToast("Delayed Job canceled", true, FancyToast.ERROR, "Delayed Job canceled: ${ex.message}")
}
}
}
}
//handle cleanup
override fun onPause() {
super.onPause()
if(mDelayedJob != null && mDelayedJob!!.isActive) {
A35Log.v(mClassTag, "canceling delayed job")
mDelayedJob?.cancel() //this should throw CancelationException in coroutine, you can catch and handle appropriately
}
}
If you put the launch(UI) into the method signature the job can be assigned in the calling line of code.
so moral of the story is to be safe with your delayed actions, make sure you remove your callbacks, or cancel your jobs and of course confirm you have the right life cycle to touch items on your delay callback complete. The Coroutines also offers cancelable actions.
Also worth noting that you should typically handle the various exceptions that can come with coroutines. For example, a cancelation, an exception, a timeout, whatever you decide to use. Here is a more advanced example if you decide to really start utilizing coroutines.
mLoadJob = launch(UI){
try {
//Applies timeout
withTimeout(4000) {
//Moves to background thread
withContext(DefaultDispatcher) {
mDeviceModelList.addArrayList(SSDBHelper.getAllDevices())
}
}
//Continues after async with context above
showFancyToast("Loading complete", true, FancyToast.SUCCESS)
}catch(ex: JobCancellationException){
showFancyToast("Save canceled", true, FancyToast.ERROR, "Save canceled: ${ex.message}")
}catch (ex: TimeoutCancellationException) {
showFancyToast("Timed out saving, please try again or press back", true, FancyToast.ERROR, "Timed out saving to database: ${ex.message}")
}catch(ex: Exception){
showFancyToast("Error saving to database, please try again or press back", true, FancyToast.ERROR, "Error saving to database: ${ex.message}")
}
}
For a Simple line Handle Post delay, you can do as following :
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
// Do someting
}
}, 3000);
I hope this helps
You can use this for Simplest Solution:
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//Write your code here
}
}, 5000); //Timer is in ms here.
Else, Below can be another clean useful solution:
new Handler().postDelayed(() ->
{/*Do something here*/},
5000); //time in ms
You can make it much cleaner by using the newly introduced lambda expressions:
new Handler().postDelayed(() -> {/*your code here*/}, time);
Using Kotlin, we can achieve by doing the following
Handler().postDelayed({
// do something after 1000ms
}, 1000)
If you use RxAndroid then thread and error handling becomes much easier. Following code executes after a delay
Observable.timer(delay, TimeUnit.SECONDS)
.subscribeOn(Schedulers.io())
.observeOn(AndroidSchedulers.mainThread())
.subscribe(aLong -> {
// Execute code here
}, Throwable::printStackTrace);
I created simpler method to call this.
public static void CallWithDelay(long miliseconds, final Activity activity, final String methodName)
{
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
try {
Method method = activity.getClass().getMethod(methodName);
method.invoke(activity);
} catch (NoSuchMethodException e) {
e.printStackTrace();
} catch (InvocationTargetException e) {
e.printStackTrace();
} catch (IllegalAccessException e) {
e.printStackTrace();
}
}
}, miliseconds);
}
To use it, just call : .CallWithDelay(5000, this, "DoSomething");
Below one works when you get,
java.lang.RuntimeException: Can't create handler inside thread that
has not called Looper.prepare()
final Handler handler = new Handler(Looper.getMainLooper());
handler.postDelayed(new Runnable() {
#Override
public void run() {
//Do something after 100ms
}
}, 100);
It's very easy using the CountDownTimer.
For more details https://developer.android.com/reference/android/os/CountDownTimer.html
import android.os.CountDownTimer;
// calls onTick every second, finishes after 3 seconds
new CountDownTimer(3000, 1000) {
public void onTick(long millisUntilFinished) {
Log.d("log", millisUntilFinished / 1000);
}
public void onFinish() {
// called after count down is finished
}
}.start();
I like things cleaner:
Here is my implementation, inline code to use inside your method
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//Do something after 100ms
}
}, 100);
everybody seems to forget to clean the Handler before posting a new runnable or message on it. Otherway they could potentially accumulate and cause bad behaviour.
handler.removeMessages(int what);
// Remove any pending posts of messages with code 'what' that are in the message queue.
handler.removeCallbacks(Runnable r)
// Remove any pending posts of Runnable r that are in the message queue.
Here is another tricky way: it won't throw exception when the runnable change UI elements.
public class SimpleDelayAnimation extends Animation implements Animation.AnimationListener {
Runnable callBack;
public SimpleDelayAnimation(Runnable runnable, int delayTimeMilli) {
setDuration(delayTimeMilli);
callBack = runnable;
setAnimationListener(this);
}
#Override
public void onAnimationStart(Animation animation) {
}
#Override
public void onAnimationEnd(Animation animation) {
callBack.run();
}
#Override
public void onAnimationRepeat(Animation animation) {
}
}
You can call the animation like this:
view.startAnimation(new SimpleDelayAnimation(delayRunnable, 500));
Animation can attach to any view.
Here is the answer in Kotlin you lazy, lazy people:
Handler().postDelayed({
//doSomethingHere()
}, 1000)
Kotlin
runOnUiThread from a Fragment
Timer
example:
Timer().schedule(500) {
activity?.runOnUiThread {
// code
}
}
A suitable solution in android:
private static long SLEEP_TIME = 2 // for 2 second
.
.
MyLauncher launcher = new MyLauncher();
launcher.start();
.
.
private class MyLauncher extends Thread {
#Override
/**
* Sleep for 2 seconds as you can also change SLEEP_TIME 2 to any.
*/
public void run() {
try {
// Sleeping
Thread.sleep(SLEEP_TIME * 1000);
} catch (Exception e) {
Log.e(TAG, e.getMessage());
}
//do something you want to do
//And your code will be executed after 2 second
}
}

How Can I Stop Runnable Into 2 different Acivity with in Android?

I need to delete a value from SharedPreferences after 5 minutes or when the user finished to do something . So when I add that value I start this:
Activity A
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
mySharedPreferences.removeValue(mContext, Utils.MY_VALUE);
}
}, Utils.TIME_BEFORE_DELETE);
and in the case users finished all I do this:
Activity B
mySharedPrefernces.removeValue(mContext, Utils.MY_VALUE);
But how can I stop the Handle into second activity?? Or is there another way to do it??
you can you boolean variable if you want to cancel this.
create public static boolean to check if the task is cancelled or not.
public static boolean isCanceled = false;
Use this in run() method
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
if (!isCanceled)
mySharedPreferences.removeValue(mContext, Utils.MY_VALUE);
}
}, Utils.TIME_BEFORE_DELETE);
if you want to cancel then set:
isCanceled = true;
Runnable run = new Runnable() {
#Override
public void run() {
mySharedPreferences.removeValue(mContext, Utils.MY_VALUE);
}
};
Handler handler = new Handler();
handler.postDelayed(run, Utils.TIME_BEFORE_DELETE);
//to dismiss pending runnable
handler.removeCallbacks(run);
A better way to do: Example code
publc static final Handler handler = new Handler();
public static final Runnable runnable = new Runnable() {
public void run() {
try {
Log.d("Runnable","Handler is working");
if(i == 5){ // just remove call backs
handler.removeCallbacks(this);
Log.d("Runnable","ok");
} else { // post again
i++;
handler.postDelayed(this, 5000);
}
} catch (Exception e) {
e.printStackTrace();
}
}
};
//now somewhere in a method
b1.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
handler.removeCallbacks(runnable);
handler.postDelayed(runnable, 5000);
}
});
You can use handler.removeCallbacksAndMessages(null);. More information link
In this case you can use service with sticky flags. So you start service with intent "start_handler" and start handler also. When you need cancel handler you send the intent to stop handler and service. Or when time is passed and handler calls your code you should also stop service.
Using service with sticky flag provides possibility restoring handler. Also you need add some logic saving time when handler was run for correct restoring handler.
For that you can't use direct Runnable inside handler, you need to take one instance of it then you can do this like below,
Runnable myRunnable = new Runnable(){};
Then assign this in handler
handler.postDelayed(myRunnable);
And on no need use below line
handler.removeCallbacks(myRunnable);
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
//add your code hare
finish();
}
}, 10000);
by using this way you can stop your runnable in a fix time

How to put delay for out going calls

Is there any option to put a delay to make a call in Android?
Once the user clicks the call button below method is called.
public class DialBroadcastReceiver extends BroadcastReceiver {
#Override
public void onReceive(Context context, Intent intent) {
Log.v("DileBroadCastReceiver","In onReceive()");
if (intent.getAction().equals(Intent.ACTION_NEW_OUTGOING_CALL)) {
String number = intent.getStringExtra(Intent.EXTRA_PHONE_NUMBER);
Log.v("DialBroadcast Receiver","Number is: "+number);
}
}
}
Then opponent user receiving call.
What I need is when user clicks the call button I should put delay for a second or two second, Is there any option to do like that.
I am a new developer. Can you please help me?
try {
//set time in mili
Thread.sleep(3000);
}catch (Exception e){
e.printStackTrace();
}
or
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//do something
}
}, 3000//time in milisecond
);
Inside your onReceive function
Handler mHandler = new Handler();
mHandler.postDelayed(new Runnable(){
#Override
public void run() {
if (intent.getAction().equals(Intent.ACTION_NEW_OUTGOING_CALL)) {
String number = intent.getStringExtra(Intent.EXTRA_PHONE_NUMBER);
Log.v("DialBroadcast Receiver","Number is: "+number);
}
}
}, 2000); // 2000 for two seconds in milis

In run(), how can I call a method without my app crashing (Java/Android)?

I'm trying to make a simple little program that will increment a number once a second. In this case, I'm implementing a thread that should loop once per second and add 1 to "potato" each time it loops. This works fine until it gets back to the display method potatoDisp(). For some reason this causes my app to crash. Removing potatoDisp() from run() fixes the problem, but the display is not updated as "potato" increases.
public int potato = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
potatoDisp();
start();
}
public void potatoDisp() {
TextView text = (TextView) findViewById(R.id.textView1);
text.setText("You currently have " + potato + " potatoes");
}
public void start() {
Thread thread = new Thread(this);
thread.start();
}
#Override
public void run() {
while (true) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
return;
}
potato++;
potatoDisp();
}
}
I'm doing this for an Android app, if that helps. I've tried searching for an answer but I'm pretty lost when it comes to the proper way to work threads.
You need a runnable / handler like this:
private Runnable potatoRun = new Runnable() {
#Override
public void run () {
potatoDisp();
}
};
then change
potatoDisp();
to:
runOnUiThread(potatoRun);
You can't update the views when you're not on the UI thread.
You are probably getting an exception for updating the UI in the background. Since, potatoDisp(); is called from a background Thread but that function updates the UI it will give you problems. You need to call it with runOnUiThread().
#Override
public void run() {
while (true) {
try
{
Thread.sleep(1000);
} catch (InterruptedException e) {
return;
}
potato++;
runOnUiThread(new Runnable()
{
#Override
public void run()
{
potatoDisp();
}
});
}
}
Something like this should work.
The issue is that you are trying to update the UI (calling text.setText(...)) on a thread other than the main UI thread.
While I would suggest using a TimerTask instead of calling Thread.sleep(...), there are two main ways to edit your current code to work as expected.
-- Use a Handler
Define a Handler class that will accept messages and update your UI as needed. For example:
private final String POTATO_COUNT = "num_potatoes";
Handler handler = new Handler() {
public void handleMessage(Message msg) {
int numPotatoes = msg.getData.getInt(POTATO_COUNT);
mText.setText("You currently have " + numPotatoes + " potatoes");
}
}
Then in your code where you want to call your handler to update your text view, whether or not you are on the main UI thread, do the following:
Bundle bundle = new Bundle();
bundle.putInt(POTATO_COUNT, potato);
Message msg = new Message();
msg.setData(bundle);
handler.sendMessage(msg);
-- Call runOnUiThread(...)
#Override
public void run() {
while (true) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
return;
}
potato++;
runOnUiThread(new Runnable()
{
public void run()
{
potatoDisp();
}
}
}
}
I think you should be using Async Task to update the UI from a thread: http://developer.android.com/reference/android/os/AsyncTask.html

Schedule a call to a method? [duplicate]

This question already has answers here:
Closed 10 years ago.
Possible Duplicate:
How to call a method after a delay
When a user clicks a button, I want to doThis(myVar1);. 1 second later I want to doThis(myVar2);. How can I schedule that 2nd call?
Create a handler and do a postDelayed() on a runnable. Check the documentation for Handler.
Handler handler = new Handler();
final Runnable r = new Runnable()
{
public void run()
{
doThis(myVar2);.
}
};
...
...
handler.postDelayed(r, 1000);
try this way using Thread:
btnbtnstart.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
if(mthreadRunning==false)
{
doThis(myVar1);
mthreadRunning=true;
dojobThread();
}
}
});
public void dojobThread(){
Thread th=new Thread(){
#Override
public void run(){
try
{
while(mthreadRunning)
{
Thread.sleep(100L);
mthreadRunning=false;
doThis(myVar2);//call doThis(myVar2); here after 1 second delay
}
}catch (InterruptedException e) {
// TODO: handle exception
}
}
};
th.start();
}
In a desktop GUI app, I would use javax.swing.Timer from the Swing API. Perhaps the Android API has something similar? Of course, the Thread example above by imran khan is essentially the same thing.

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