Construct a no recursive insert method for binary tree - java

I have completed the recursive insert function and it works perfectly, but I can not get the non recursive solution to work.
public void insert(T item){
root= nonRecursive(root,item);
}
public BinaryTreeNode<T> nonRecursive(BinaryTreeNode<T> tree, T item){
if(root==null){
root=new BinaryTreeNode<T>(item);
return root;
}
else{
BinaryTreeNode<T> next = new BinaryTreeNode<T>();
Comparable<T> temp = (Comparable<T>) root.info;
if(temp.compareTo(item)== 0){
return null;
}
else if(temp.compareTo(item) > 0){
next=root.lLink;
}
else{
next=root.rLink;
}
while(next != null){
Comparable<T> temp2 = (Comparable<T>) next.info;
if(temp.compareTo(item) == 0){
return null;
}
else if(temp2.compareTo(item) > 0){
next=next.lLink;
}
else{
next=next.rLink;
}
}
next=new BinaryTreeNode<T>(item);
return root;
}
}
and then the recursive one is:
public void insert(T item) {
root = recInsert(root, item);
}
public BinaryTreeNode<T> recInsert(BinaryTreeNode<T> tree, T item) {
if(tree == null) {
//create new node
tree = new BinaryTreeNode<T>(item);
}
else {
Comparable<T> temp = (Comparable<T>) tree.info;
if (temp.compareTo(item) == 0) {
System.err.print("Already in ­ duplicates are not allowed.");
return null;
}
else if (temp.compareTo(item) > 0)
tree.lLink = recInsert(tree.lLink, item);
else
tree.rLink = recInsert(tree.rLink, item);
}
return tree;
}
does anyone know what I am doing wrong?
I thought I had gotten it but now it only returns the first number I enter in

here you go then
in your code,
if(current == null){
current.lLink=node;
if current is null, then how can it have a iLink ?
maybe you need to do
if(current == null){
current = new Node ();
current.lLink=node;

Your code is not even close to finish.
You haven't even done one comparison. What you did is simply meaningless loops.
If you are looking for a non-recursive logic, here is the pseudo code. Your job is to understand it and write it in Java.
insert(item) {
Node itemNode = new Node(item);
if root is null {
root = itemNode
return
}
currentNode = root;
keep looping until node is inserted {
if currentNode is equals to itemNode {
show error and exit
} else if itemNode is smaller than currentNode {
if (currentNode has no left){
set currentNode's left to itemNode
// Item Inserted!!!!
} else { // there are node at currentNode's left
set currentNode to currentNode's left (and continue lookup)
}
} else { // item node is greater than current node
// do similar thing as the "itemNode < currentNode logic",
// of course on currentNode's right
}
}
}

Related

How do I switch my remove method in a BST from being recursive to being iterative?

I am wondering how I can switch my remove method from being recursive to being iterative. My recursive method is working perfectly fine, but all my attempts at making it iterative are not. Where am I going wrong and how can I fix it?
So here's my recursive method:
public boolean remove(E someElement) {
return remove(root, someElement);
}
private boolean remove(Node<E> node, E dataItem) {
if (node == null) {
return false;
}
int val = dataItem.compareTo(node.data);
if (val < 0)
return remove(node.left, dataItem);
else if (val > 0)
return remove(node.right, dataItem);
else
return false;
}
BST manipulation is much easier to do iteratively in C/C++ than in Java because of the possibility to get a pointer to a variable.
In Java, you need to treat differently the case where the element is found at the root; in all other cases the node you're considering is either at the left or at the right of it's parent; so you can replace C's pointer (or reference) to pointers with the parent node and a boolean indicating at which side of the parent the current node is:
public boolean remove(E someElement) {
if (root == null) {
return false;
}
int val = someElement.compareTo(root.data);
if (val < 0) {
return remove(root, false, someElement);
} else if (val > 0) {
return remove(root, true, someElement);
} else {
root = removeNode(root);
return true;
}
}
private boolean remove(Node<E> parent, boolean right, E dataItem) {
Node<E> node = right ? parent.right : parent.left;
if (node == null) {
return false;
}
int val = dataItem.compareTo(node.data);
if (val < 0) {
return remove(node, false, dataItem);
} else if (val > 0) {
return remove(node, true, dataItem);
} else {
node = removeNode(node);
if (right) {
parent.right = node;
} else {
parent.left = node;
}
return true;
}
}
I have omitted method removeNode for the time being, right now, we can make the second method iterative:
private boolean remove(Node<E> parent, boolean right, E dataItem) {
while (true) {
Node<E> node = right ? parent.right : parent.left;
if (node == null) {
return false;
}
int val = dataItem.compareTo(node.data);
if (val < 0) {
right = false;
} else if (val > 0) {
right = true;
} else {
node = removeNode(node);
if (right) {
parent.right = node;
} else {
parent.left = node;
}
return true;
}
parent = node;
}
}
Now the method removeNode must remove the top node and return the new top node after removal. If either left or right is null, it can just return the other node, otherwise, we must find a node to replace the topnode, and it can be either the rightmost node of the left subtree, or the leftmode node of the right subtree.
private Node<E> removeNode(Node<E> parent) {
if (parent.left == null) {
return parent.right;
} else if (parent.right == null) {
return parent.left;
}
boolean right = random.nextBoolean();
Node<E> node = right ? parent.right : parent.left;
Node<E> last = removeLast(node, !right);
if (last == null) {
if (right) {
node.left = parent.left;
} else {
node.right = parent.right;
}
return node;
} else {
last.left = parent.left;
last.right = parent.right;
return last;
}
}
private Node<E> removeLast(Node<E> parent, boolean right) {
Node<E> node = right ? parent.right : parent.left;
if (node == null) {
return null;
}
while (true) {
Node<E> next = right ? node.right : node.left;
if (next == null) {
break;
}
parent = node;
node = next;
}
if (right) {
parent.right = node.left;
node.left = null;
} else {
parent.left = node.right;
node.right = null;
}
return node;
}
I'll give you the algorithm, you can try to code it yourself.
You can use a Stack to iterate through the tree.
So here's how you iterate:
push the tree to stack
loop until the stack isn't empty
pop a node
Null check. If null then continue.
push the left and the right sub-tree onto the Stack
Now in the midst of the iteration, you simply need to check if the popped node is the one you are looking for.
Yes? Check if it has children or not.
Has children? Implement the children snatching logic as usual for recursive deletion
Doesn't have children (a.k.a. leaf node)? Simply assign it to null
Break
No? Continue iterating
Although I feel that Trees are by nature recursive and using recursion is simply a better choice in terms of boosting conceptual understanding of the general working principal of this data structure.
As noted in comments, remove as it is now does nothing, and can be safely replaced with return false;.
Assuming that in the else case you want to do something sensible, as in
private boolean remove(Node<E> node, E dataItem) {
if (node == null) {
return false;
}
int val = dataItem.compareTo(node.data);
if (val < 0)
return remove(node.left, dataItem);
else if (val > 0)
return remove(node.right, dataItem);
else
return do_something(node);
}
the standard strategy is to transform it into a tail recursion. Consolidate the multiple recursive calls into a single one, and make it a last statement in the function:
private boolean remove(Node<E> node, E dataItem) {
if (node == null) {
return false;
}
int val = dataItem.compareTo(node.data);
if (val == 0) {
return do_something(node);
}
if (val < 0)
node = node.left;
else
node = node.right;
return remove(node);
}
So far, just a rewrite to achieve a tail recursive form.
Now, any tail recursive function
foo(args) {
if (interesting_condition(args)) {
return do_something_important(args);
}
args = recompute_arguments(args);
return foo(args);
}
could be mechanically transformed into iterative:
foo(args) {
while (!interesting_condition(args)) {
args = recompute_arguments(args);
}
return do_something_important(args);
}
I hope I answered your question.

Unusual Java implementation of red/black tree node insertion

I'm writing a program for class in Java regarding red/black trees. I've got a good understanding of how they usually work, and am supposed to use a recursive insertion method. What I would typically use is below, to match my professor's Node class. In regards to color, a 0 is black, a 1 is red. The Node class given to us does not deal with keys at all.
private static void put(int val, int col)
{ root = put(root, val, col); }
private static Node put(Node n, Integer val, int col)
{
if (n == null){
Node t=new Node(val);
t.setColor(1);
return t;
}
int cmp = val.compareTo(n.getValue());
if (cmp < 0) n.setLeft(put(n.getLeft(), val, col));
else if (cmp > 0) n.setRight(put(n.getRight(), val, col));
else n.setColor(col);
if (isRed(n.getRight()) && !isRed(n.getLeft())) n = rotateLeft(n);
if (isRed(n.getLeft()) && isRed(n.getLeft().getLeft())) n = rotateRight(n);
if (isRed(n.getLeft()) && isRed(n.getRight())) flipColors(n);
return n;
}
However, the catch is that we are supposed to return a boolean value--if the user inserts a duplicate value as is already on the tree, we return false and don't attach the node. Otherwise, we attach them and return true; the code given to us for this is below, but is not recursive (part of the project requirements). And while I hadn't implemented a way of balancing or rotating properly, the returned boolean part works.
public boolean insertNode(Node node) {
//Here is just an example of setting colors for a node. So far, it is in green color. But you need to modify the code to dynamically adjust the color to
//either RED or BLACK according to the red-black logic
Node current_node;
// if the root exists
if (root == null) {
root = node; // let the root point to the current node
root.setColor(Node.BLACK);
return true;
} else {
current_node = root;
node.setColor(1);
while (current_node != null) {
int value = current_node.getValue();
if (node.getValue() < value){ // go to the left sub-tree
if (current_node.getLeft() != null) // if the left node is not empty
current_node = current_node.getLeft();
else{ // put node as the left child of current_node
current_node.setLeft(node);
node.setParent(current_node);
current_node = null; }
//System.out.println("Left:"+current_node);
}
else if (node.getValue() > value){ // go to the right
if (current_node.getRight() != null) // if the right node is not empty
current_node = current_node.getRight();
else{ // put node as the right child of current_node
current_node.setRight(node);
node.setParent(current_node);
current_node = null; }
//System.out.println("Right: "+current_node);
}
else{
//System.out.println("Else: "+current_node);
return false; }
//if(current_node!=null&&current_node.getLeft()!=null&&current_node.getRight()!=null&&current_node.getLeft().isRed()&&current_node.getRight().isRed())
// flipColors(node);
}
}
if(node.getParent()!=null){
node=node.getParent();
System.out.println("Case: node has parent, val="+node.getValue());
}
if(node.getLeft()!=null&&node.getRight()!=null){
if((node.getRight().isRed())&&!node.getLeft().isRed())
node=rotateLeft(node);
if((node.getLeft().isRed())&&(node.getParent()!=null)&&(node.getParent().getLeft().getLeft()!=null)&&(node.getParent().getLeft().getLeft().isRed()))
node=rotateRight(node);
if((node.getLeft().isRed()) && (node.getRight().isRed()))
flipColors(node);
}
return true;
}
I wasn't able to find any comparable implementations online, and it seems that the boolean is necessary for the program's gui to work properly. If someone has a good suggestion for where to start, I would appreciate it!
For the recursive insertNode, I would suggest you the following: Create a function insertNode(Node node, Node current_node) which returns a boolean value. The idea is to always call the function insertNode for the currently investigated node, starting from the root node. If the node cannot be immediately added to current_node, the responsible node is called recursively to handle the node. I have provided you a short example based on your code (with some comments what the basic idea is, there is obviously some stuff missing). I hope, I got your question correctly and this helps you with your understanding.
public boolean insertNode(Node node) {
if (root == null) {
root = node;
root.setColor(Node.BLACK);
return true;
} else {
boolean result = insertNode(node, root);
if (result) {
//Some other important stuff to do...
}
return result;
}
}
public boolean insertNode(Node node, Node current_node) {
int value = current_node.getValue();
if (node.getValue() < value) {
if (current_node.getLeft() != null) {
// Investigate left
return insertNode(node, current_node.getLeft());
} else {
// Insert node left
return true;
}
} else if (node.getValue() > value) {
if (current_node.getRight() != null) {
// Investigate right
return insertNode(node, current_node.getRight());
} else {
// Insert node right
return true;
}
} else {
return false;
}
}
I now have the working functions, as below:
public boolean insertNode(Node node) {
if(root==null){
root=node;
root.setColor(Node.BLACK);
return true;
}
else
node.setColor(Node.RED);
return insertNode(node, root);
}
public boolean insertNode(Node node, Node cur){
if(node.getValue()<cur.getValue()){
if(cur.getLeft()!=null)
return insertNode(node, cur.getLeft());
else{
cur.setLeft(node);
node.setParent(cur);
handleInsertion(node);
return true; } }
else if(node.getValue()>cur.getValue()){
if(cur.getRight()!=null)
return insertNode(node, cur.getRight());
else{
cur.setRight(node);
node.setParent(cur);
handleInsertion(node);
return true; } }
else
return false;
}

Finding the right place and storing in LinkedList

I am trying to store the strings in a LinkedList. I am not allowed to pre-sort, but find the place and pass the string to the linked list. When i pass the strings through text file, the string do not go through the last else condition.
My input file has
joe
appy
appz
zebra
cat
When it reaches appz, it doesn't go through any statement. It is supposed to insert the last else condition and print 5, but doesn't do that.
/**
* Gets the string and arranges them in order
* #param newString
*/
public void store(String newString) {
LinkedListNode current = head;
System.out.println(newString);
// if no element in the list
if (current==null){
System.out.println("1");
makeNode(newString);
}
// if only 1 elements in the list
else if(current.getNext()==null ){
System.out.println("2");
if(newString.compareTo(current.getName())<0){
insertBefore(current.getName(),newString);
} else{
insertAfter(current.getName(),newString);
}
}
// if the element is smaller than the head in the list
else if(newString.compareTo(current.getName()) < 0){
System.out.println("3");
LinkedListNode temp = makeNode(newString);
temp.setNext(current);
head=temp;
}
// if the element is greater than the tail in the list
else if(newString.compareTo(findTail().getName()) > 0){
System.out.println("4");
insertAfter(findTail().getName(),newString);
}
// for more than two elements in the list
else{
System.out.println("5");
while(!(newString.compareTo(current.getName())>0 && newString.compareTo(current.getNext().getName())<0 ) && current.getNext()!=null){
current=current.getNext();
}
if(newString.compareTo(current.getName())<0){
insertBefore(current.getName(),newString);
}
else{
insertAfter(current.getName(),newString);
}
}
} // end of store()
You have some issue with the insertBefore. I updated it.
public void insertBefore(String later, String name){
if(head==null){
head = new LinkedListNode(name,null);
}
else if(head.getName()==later){
LinkedListNode newNode = makeNode(name);
newNode.setNext(head);
head=newNode;
}
else{
LinkedListNode current = head;
while(current.getNext().getName()!=later){
current=current.getNext();
}
LinkedListNode newNode = makeNode(name); // create the new node
newNode.setNext(current.getNext());
current.setNext(newNode);
}
} // end of insertBefore()
When you are traversing, you are not supposed to change the head reference. To traverse, simply do this:
Node tmp = head;
while(tmp != null) tmp = tmp.next;
This will become very handy to figure out where to insert new nodes or where to go to remove existing nodes.
Your class should also have methods to addFirst, addLast, insertBefore, insertAfter. In the code below, Object is whatever data type your need (in your case, String)
public void addLast(Object item)
{
if(head == null)
{
addFirst(item);
}
else
{
Node<Object> tmp = head;
while(tmp.next != null)
{
tmp = tmp.next;
}
tmp.next = new Node<Object>(item, null);
}
}
public void addFirst(Object item)
{
head = new Node<Object>(item, head);
}
public void insertAfter(Object key, Object item)
{
Node<Object> tmp = head;
while(tmp != null && !tmp.data.equals(key))
{
tmp = tmp.next;
}
if(tmp != null)
{
tmp.next = new Node<Object>(item, tmp.next);
}
}
public void insertBefore(Object key, Object item)
{
if(head == null)
{
return null;
}
if(head.data.equals(key))
{
addFirst(item);
return;
}
Node<Object> previous = null;
Node<Object> current = head;
while(current != null && !current.data.equals(key))
{
previous = current;
current = current.next;
}
//insert between current and previous
if(current != null)
{
previous.next = new Node<Object>(item, current);
}
}
In my opinion, you should not have a nested if/else construct to figure out where to insert. That should be up to the method you are invoking.
Secondly, the conditions you are using to control the flow of execution in your code are disparate. Your IF condition is if the list is empty. If it is, create a new node and add it to the list. That condition is followed by checking for a list containing only one node. After that, you are not checking for the length of the list. The expected logic is that you should be checking for a list size greater than one; and yet this is your fall through case (the last else). If you are going to be doing that kind of check outside the insert methods, then do something like this (stubbing your code):
if (current==null){
System.out.println("1");
makeNode(newString);
}
// if only 1 elements in the list
else if(current.getNext()==null ){
System.out.println("2");
if(newString.compareTo(current.getName())<0){
insertBefore(current.getName(),newString);
} else{
insertAfter(current.getName(),newString);
}
}
// if the list has more than one element
else
{
// figure out where it goes (before or after) and insert
}
If you notice, the else/if and else blocks do basically the same thing. Therefore, your code can (and should) be simplified as follows:
if (current==null){
System.out.println("1");
makeNode(newString);
}
// if the list has one or more elements
else
{
// figure out where it goes (before or after) and insert
}

Node not added to tree

I've been trying to create a integer binary search tree with Java and for some reason, I've been going wrong with adding new nodes to the tree.
Here is the NODE class.
class NODE
{
NODE left = null, right = null;
int info;
public NODE(int x)
{
info = x;
}
}
and here's the BST(Binary Seatch Tree) class with the insert() method.
class BST
{
NODE tree = null;
public void insert(int x)
{
NODE node = new NODE(x);
NODE temp = tree;
while(true)
{
if(temp == null)
{
temp = node;
break;
}
else if(temp.info > x) temp = temp.left;
else temp = temp.right;
}
}
//other methods present here
}
For reasons that I could not figure out, the insert() method is going wrong.
The object tree carries null in it even after the insert() method is called.
Can you find something spotty in the code?
Thanks!
Use a recursive insert method in the NODE class (instead of utilizing an infinite loop as you did):
public void insert(int x) {
if(x < this.info) {
if(this.left == null)
this.left = new NODE(x);
else
this.left.insert(x);
}
else {
if(this.right == null)
this.right = new NODE(x);
else
this.right.insert(x);
}
}
And your BST class would have the following insert method (simply calls the other insert method):
public void insert(int x) {
if(tree == null)
tree = new NODE(x);
else
tree.insert(x);
}
The main insert method is in the NODE class because it must recursively call itself on nodes within the tree.
Of course tree remains null - you don't assign anything to this field.
After temp = tree; and temp = node; only temp is changed, not tree.
The insert() method should insert the child of a node into the tree, calling an already declared Node as a parameter. e.g.:
//Returns true/false depending on whether the insert is successful
public boolean insert(int x, Node node, boolean leftChild) {
if (node == null) return false;
Node child = new Node(x);
if (leftChild) {
if (node.left != null) return false;
node.left = child;
} else {
if (node.right != null) return false;
node.right = child;
}
return true;
}

java binary tree insert function non recursive

I have written a code for inserting to the binary tree an element generic's type which is ordered by their names. Don't think it is correct though.
public boolean insert(E e) {
BTNode temp = root;
if (root == null) {
root.setElement(e);
}
while (temp != null)
if (temp.element().getClass().getName().compareTo(e.getClass().getName()) < 0) {
temp = temp.getRight();
} else {
temp = temp.getLeft();
}
temp.setElement(e);
return true;
}
Can you suggest me corrections ?
An insert would need to create a new node. I don't now how to create them as I haven't see the constuctor, but I suggest something along the lines of:
public boolean insert(E e) {
if (root == null) {
root = new BTNode();
root.setElement(e); //how would this work with a null root?
return true; //that's it, we're done (when is this ever false by the way?)
}
BTNode current = root;
while (true) { //brackets! indenting is important for readabilty
BTNode parent=current;
if (current.element().getClass().getName().compareTo(e.getClass().getName()) < 0) {
current = current.getRight();
if(current==null) { //we don't have a right node, need to make one
current = new BTNode();
parent.setRight(current);
break; //we have a new node in "current" that is empty
}
} else {
current= current.getLeft();
if(current==null) { //we don't have a left node, need to make one
current = new BTNode();
parent.setLeft(current);
break; //we have a new node in "current" that is empty
}
}
}
current.setElement(e);
return true;
}
public Boolean add(int data){
Node node = new Node(data);
if(isEmpty()){
root = node;
}else{
Node temp = root;
while(true){
if(data < temp.getData()){
if(temp.getLeft() != null)
temp = temp.getLeft();
else
break;
}else{
if(temp.getRight() != null)
temp = temp.getRight();
else
break;
}
}
if(data < temp.getData())
temp.setLeft(node);
else
temp.setRight(node);
}
return true;
}
As amadeus mentioned, the while loop should not have a semicolon at the end :
BTNode temp = root;
if (root == null) {
root.setElement(e);
return;
}
while (temp != null)
{
if (temp.element().getClass().getName().compareTo(e.getClass().getName()) < 0) {
if(temp.getRight() != null)
temp = temp.getRight();
else
{
temp.createRight(e);
temp = null; //or break
}
} else {
if(temp.getLeft() != null)
temp = temp.getLeft();
else
{
temp.createLeft(e);
temp = null; //or break
}
}
}
return true;

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