Array of Linked List Java - java

So I have been trying to fix this by myself but I didn't find enough info on the subject.
In the next code, there is a function that receives an array of a
linked list (Integer), the array is a representation of a square that
has black and white squares inside (1 = white, 0 = black), the format
is the next one: The first node of the linked list is white, every
next node is the opposite color of the last node. For example if the
square is: white -> white -> white -> black - > white - > black ->
black the linked list would be 3 -> 1 -> 1 -> 2 -> null (if there are
consecutive colors they sum up in the linked list as seen before). So
my code is the next:
public static int[][] restorePicture (LinkedList[] linked_list)
{
boolean black = false;
int[][] Input = new int [(linked_list.length)][];
for(int k = 0; k < linked_list.length; k++)
Input[k] = new int[linked_list[k].size()];
for(int i = 0;i < linked_list.length; i++)
{
black = false;
int j = 0;
while(linked_list[i].get(j) != linked_list[i].getLast())
{
if(black == false)
{
for(int z = (int) linked_list[i].get(j); z > 0 ;z--)
Input[j++][i] = 1;
black = true;
}
if(black == true)
{
for(int x = (int) linked_list[i].get(j); x > 0 ;x--)
Input[j++][i] = 0;
black = false;
}
}
}
for(int i = 0; i < Input.length; i++)
for(int j = 0; j < Input[j].length; j++)
System.out.println(Input[i][j]);
return Input;
}

i assume that you call the method 'restorePicture' with a simple LinkedList instead an Array of LinkedList.
Thats why you get the error.
Check the method call at line 10 in your code. Compile error statements in Eclipse are quiet good.
The warning you get because you do not specify the type of LinkedList, so you have to change the parameter definition to.
public static int[][] restorePicture (LinkedList<Integer>[] linked_list)
To create a new Array of LinkedLIst you have to code
LinkedList<Integer>[] linked_list = new LinkedList[input.length];

Related

How can I create a new instance of array dynamically if my array size is full in java

I am working on a java program. where I have taken an input string and I am putting each char from a string in a 4*4 matrix. If the input string length is small than 16 i.e 4*4 matrix, then I am adding padding '#' char.
But Now, suppose the input string length is more than 16 then I want to create a new array and put remaining chars into it. I can't use a vector, set, map. So How can I code now?
here is some code. key=4.
char[][] giveMeNewArray() {
char[][] matrix = new char[key][key];
return matrix;
}
void putCharIntoMatrix() {
int counter = 0;
char[][] myArray = giveMeNewArray();
System.out.println("myArray: " + myArray);
for (int i = 0; i < key; i++) {
for (int j = 0; j < key; j++) {
if (counter >= inputString.length()) {
myArray[i][j] = '#';
} else {
myArray[i][j] = inputString.charAt(key * i + j);
}
counter++;
}
}
for (int i = 0; i < key; i++) {
for (int j = 0; j < key; j++) {
System.out.print(myArray[i][j] + " ");
}
System.out.println();
}
}
So if I'm understanding this question correctly, you want to create a matrix to hold the characters of an input string, with a minimum size of 4*4?
You're probably better off creating a proper matrix rather than expanding it:
Do you want your matrix to always be square?
Get the next-highest (self-inclusive) perfect square using Math.sqrt
int lowRoot = (int)Math.sqrt(inString.length());
int root;
if(lowRoot * lowRoot < inString.length())
root = lowRoot+1;
else
root = lowRoot;
Create your matrix scaled for your input, minimum four
int size = (root < 4) ? 4 : root;
char[][] matrix = new char[size][size];
But if you really want to expand it, you can just create a new matrix of a greater size:
char[][] newMatrix = new char[oldMatrix.length+1][oldMatrix[0].length+1];
And copy the old matrix into the new matrix
for(int i = 0; i < oldMatrix.length; ++i){
for(int j = 0; j < oldMatrix[i].length; ++j){
newMatrix[i][j] = oldMatrix[i][j];
}
}
If you expand by one each time you'll do tons of expands, if you expand by more you might expand too far.
This is really inefficient versus just doing some math at the beginning. Making a properly sized matrix from the start will save you a bunch of loops over your data and regularly having two matrices in memory.
If understand you request correctly, if the string length is bigger than 16 you just create a new array, well how about making a list of array initilized at one array and if there are more than 16 chars just add an array to the list using your method that returns an array.

Checking for Adjacent elements in 2d Arrays and replacing them

So, I am building a method to check a 2d array for a target value and replace each adjacent element with that target value. I have literally tried to brainstorm the solution to this for about an hour and I just want to know if anyone can help me with this, this is the code I have so far
public int[][] replaceValue(int n, int[][]y){
int [][]temp0 = new int[y.length][y[0].length];
int[]top, down ,left, right = new int[y[0].length];
for(int row = 0; row < y.length; row++){
for(int col = 0; col < y[row].length; col++){
temp0[row][col] = y[row][col];// new array so I wouldn't mess with the array passed in
}
}
for(int row = 0; row < temp0.length; row++){
for(int col = 0; col < temp0[row].length; col++){
top[row] = temp0[row-1][col];
down[row] = temp0[row+1][col];
right[row] = temp0[row][col+1];
left[row] = temp0[row] [col-1];
}
}
I got error messages such as I didn't initialize my top and left and right and down variables but I simply don't understand how the logic works for checking the adjacent elements and making sure the whole array is not replaced with the target value. Thanks
The question is a little confusing so I will try to interpret it.
What you are given is a 2-dimensional array with some integer values. Your function should scan the 2-d array, and if you find some target value,
return a 2-d array with the adjacent indices as the target value as well.
For example, if we have a 3x3 array and the target is 2...
1 1 1 1 2 1
1 2 1 ====> 2 2 2
1 1 1 1 2 1
Your problem is that you can't think of a way to change the value without changing the entire array to 2.
Solution One: You scan for the target value in the given array, but you update the values in the temporary array.
Solution Two: You scan the temporary array, and store whether or not it should be changed using a 2-d boolean array.
Solution One is much better in terms of efficiency (both memory and time), so I'll just give you my solution #2, and leave you to do Solution One on your own.
Also, please use more descriptive variable names when it matters :P (why is the input called temp??)
public static int[][] replaceValue(int target, int[][] currArray){
int[][] temp = new int[currArray.length][];
//get a boolean array of same size
//NOTE: it is initialized as false
boolean[][] needsChange = new boolean[currArray.length][currArray[0].length];
//copy the current array into temp
for(int i = 0; i < currArray.length; i++){
temp[i] = currArray[i].clone();
}
//Go through each value in the 2d array
for(int i = 0; i < temp.length; i++){
for(int j = 0; j < temp[0].length; j++){
//if it is the target value, mark it to be changed
if(temp[i][j] == target){
needsChange[i][j] = true;
}
}
}
//Go through each value in the 2d array
for(int i = 0; i < temp.length; i++){
for(int j = 0; j < temp[0].length; j++){
if(needsChange[i][j]){ //NOTE: same as "needsChange[i][j] = true;"
//Now, we will check to make sure we don't go out of bounds
//Top
if(i > 0){
temp[i-1][j] = target;
}
//Bottom
if(i + 1 < temp.length){
temp[i+1][j] = target;
}
//Left
if(j > 0){
temp[i][j-1] = target;
}
//Right
if(j + 1 < temp[0].length){
temp[i][j+1] = target;
}
}
}
}
//return the new array we made
return temp;
}
You have not initialized your local variables before first use. So you need to change your 3rd line to some thing like the below code:
int[] top = new int[temp[0].length], down = new int[temp[0].length],
left = new int[temp[0].length], right = new int[temp[0].length];
After that your code is compiled and you can check your logic.

Java Sudoku brute force solver, how does it work?

So you find the code below here. Most of the code I understand, but there is one bit I don't. The place where we create the boolean array called digits and the bit after that 3 * (x / 3).
I think it's used to check if each square in the sudoku has 9 unique numbers as well, but I'm not sure on how I can explain this to let's say someone next to me.
Why do I need the array of boolean here? Can someone explain to me what it is doing and why?
Kind regards!
public int[][] solvePuzzle(int[][] matrix) {
int x, y = 0;
boolean found = false;
// First we check if the matrix contains any zeros.
// If it does we break out of the for loop and continue to solving the puzzle.
for (x = 0; x < 9; x++) {
for (y = 0; y < 9; y++) {
if (matrix[x][y] == 0) {
found = true;
break;
}
}
if (found) {
break;
}
}
// If the puzzle doesn't contain any zeros we return the matrix
// We now know that this is the solved version of the puzzle
if (!found) {
return matrix;
}
boolean digits[] = new boolean[11];
for (int i = 0; i < 9; i++) {
digits[matrix[x][i]] = true;
digits[matrix[i][y]] = true;
}
int boxX = 3 * (x / 3), boxY = 3 * (y / 3);
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
digits[matrix[boxX + i][boxY + j]] = true;
}
}
// We loop over all the numbers we have to check if the next number fits in the puzzle
// We update the matrix and check recursively by calling the same function again to check if the puzzle is correct
// If it's not correct we reset the matrix field to 0 and continue with the next number in the for loop
for (int i = 1; i <= 9; i++) {
if (!digits[i]) {
matrix[x][y] = i;
if (solvePuzzle(matrix) != null) {
return matrix;
}
matrix[x][y] = 0;
}
}
// The puzzle can't be solved so we return null
return null;
}
I have added some explanation as comments inline:
//we need to know what digits are we still allowed to use
//(not used in this row, not used in this column, not used in
//the same 3x3 "sub-box")
boolean digits[] = new boolean[11];
//so we run through the rows/coumns around the place (x,y)
//we want to fill in this iteration
for (int i = 0; i < 9; i++) {
//take a used number from the row of x (matrix[x][i]) and mark it
// as used
digits[matrix[x][i]] = true;
//take a used number from the column of y (matrix[i][y]) and mark it
// as used
digits[matrix[i][y]] = true;
}
//find the top-left corner of the sub-box for the position (x,y) we
//want to fill in
//example: x is 8 -> 3 * 8/3 -> 6, so we start from 6
int boxX = 3 * (x / 3), boxY = 3 * (y / 3);
//iterate through the sub-box horizontally and vertically
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
//take a used number from the sub-box and mark it
// as used
digits[matrix[boxX + i][boxY + j]] = true;
}
}
There seem to be two issues you are unclear on:
The boolean array - this array is used to track which digits have been used already on a specific row or column. So imagine a row of tick boxes each with a digit written next to it (the array index) - these boxes are checked or unchecked to show a digit has been used or not.
The expressions 3* (x/3) and 3 * (y/3) - what you need to remember here is that this is integer division (that means the result of the division is always rounded down to an integer. For example if x=1 then 3 (x/3) is 3 (1/3) is 3 * (0) =0 (whereas if this was float division the result would be 3*(0.3333)=1. So these maths expressions essentially change you number to the next lowest multiple of three - that is 1 -> 0, 2 -> 0, 3 -> 3, 4 -> 3 etc.

Checking grid for word search game

i made this boggle-type game, and so far it works very well. This method here is for searching the 10x10 grid to see if the word the user entered is correct. The problem i have is that this code only works for words that appear left to right, and top to bottom. Now i don't expect to do diagonal, but i would like to make it to where the words that appear in reverse order are also accepted by the system. I've been told that the word that you enter would have to be flipped (reversed) in order to see if it matches properly (which makes sense. After all, you're looking for a word that is backwords). So exactly how would i achieve this? Now, i'm not very good with coding, so please, if you have time then write down what code i would have to use. Thank you.
public static boolean wordSearch (char[][] table, String search)
{
int ctr = search.length();
String temp = "";
// LEFT TO RIGHT / X-AXIS
for (int row = 0; row < 10; row++) //Checks each row (x) one by one
{
for (int a = 0; a <= (10 - ctr); a++)
{
StringBuilder s = new StringBuilder(10-ctr);//Does... something
for (int x = a; x <= (a+ctr-1); x++) //Checks every possibility in the row
{
s.append(table[row][x]);
temp = s.toString();
if (temp.equals(search))
{
return true;
}
}
}
}
// TOP TO BOTTOM / Y-AXIS
for (int column = 0; column < 10; column++)
{
for (int b = 0; b <= (10 - ctr); b++)
{
StringBuilder v = new StringBuilder(10-ctr);
for (int y = b; y <= (b+ctr-1); y++)//checks every possibility in grid
{
v.append(table[y][column]);
temp = v.toString();
if (temp.equals(search))
{
return true;
}
}
}
}
return false;//if word isn't in grid it returns as false, which then displays an error message
}
EDIT ... the Java version!!! (I have no Java compiler handy right now but I think this is right...)
At the second line of your code, we compute the reverse string;
there are thousands of ways to do this, but this one is pretty self-explanatory (I am assuming there is no white space in your string...):
int ls = search.length(); // length of initial string
StringBuilder sb = new StringBuilder(); // temporary place to store growing string
for(int ii=ls-1;ii>=0; ii--) {
sb.append(search.charAt(ii)); // build the string one character at a time
}
hcraes = sb.toString(); // convert to "regular" string
Now, at every point where you have the line
if (temp.equals(search))
change that line to
if (temp.equals(search) || temp.equals(hcraes))
that should do the trick.

Print a coordinates marker in 2D array of objects. Java

I'm trying to print out an indicator of coordinates on a 2D array...
There is another class that I've used to instantiate objects on the array.
I need to the store coordinates in two (local?) variables, and then display the position of those coordinates in the printed array. (that has already been instantiated with various objects)
This is a snippet of code I have so far, but I can't get the 'C' to print in the right spot on the array. The few options that I tired, either doesn't print it at all, or prints the 'C' in the top left hand corner.
This is one option that I've tired: This option doesn't print the 'C' at all.
private int cX=0;
private int cY=0;
//Randomly set coordinates on array.
for(int i=0; i<array.length; i++){
for(int j=0; j<array[i].length; j++){
int x = randGen.nextInt(9);
int y = randGen.nextInt(9);
if (array [x][y].display()=='.'){
x=cX;
y=cY;
}
}
}
// print array
private void displayArray()
{
for (int i = 0; i < array.length; i++){
for (int j = 0; j < array[i].length; j++){
if ((array [i][j].display()==cX)&&
(array [i][j].display()==cY))
System.out.print("C");
System.out.print(board [i][j].display()+"\t")
}
System.out.println("\n");
}
}
If I understood you right, you'd like to save coordinates to some kind of data structure and later display them?
Wouldn't it be suitable to create a class for this purpose? E.g.
A class called Coordinator, that holds the X & Y values.
Later create a object of the class you've made with X & Y values and put it to a ArrayList.
Code Example:
//Creating the a object holding 2 values
Coordinator cords = new Coordinator(randGen.nextInt(9), randGen.nextInt(9));
//Putting in the object to the data structure
List<Coordinator> list = new ArrayList<>();
list.add(cords);
The explanation and code example should help you solve this issue on your own hopefully.
This option doesn't print the 'C' at all.
Your current code example will indeed never print a 'C'.
for (int j = 0; j < array[i].length; j++){
if ((array [i][j].display()==cX)&&
(array [i][j].display()==cY))
This if condition will be true only if cX equals cY and both are equal to the ascii code value assigned to the array (for '.' this is the value 46). But you may just want to find the cX,cY position and print a 'C'. You should try to campare your position (cX, cY) with the current i and j values.
if ((i==cX)&&(j==cY))
prints the 'C' in the top left hand corner
You never change the content of array at the position. You set x and y which will be overwritten and are later no accessible
int x = randGen.nextInt(9);
int y = randGen.nextInt(9);
if (array [x][y].display()=='.'){
x=cX;
y=cY;
}
Do you want to find a random position for your 'C' to appear, like in a board game?
Then you need to assign your found x and y coordinate to cX and cY. The right value gets assigned to the left variable.
cX = x;
cY = y;
I hope I understood you right and this helps.
For completeness: I think I worked it out. (Well it seems to be working anyway).
Thanks for the help!
private int cX=0;
private int cY=0;
//Randomly set coordinates on the array.
for(int i=0; i<1; i++){
int x = randGen.nextInt(9);
int y = randGen.nextInt(9);
if (board [x][y].display()=='.'){
CX=x;
CY=y;
}
}
//Print array
private void displayArray(){
for (int i = 0; i < board.length; i++){
for (int j = 0; j < board[i].length; j++){
if ((i==CX)&&(j==CY))
System.out.print("C"+"\t");
else
System.out.print(board [i][j].display()+"\t");
}
System.out.println("\n");
}
}
private double[][] mLatLng = {
{19.01062463, 73.01141475},
{19.02369039, 73.00778391},};
public void onMapReady(GoogleMap googleMap) { googleMap.setMapType(GoogleMap.MAP_TYPE_NORMAL);
Bitmap icon = BitmapFactory.decodeResource(getResources(), R.drawable.ic_icon);
for (int i = 0; i < mLatLng.length; i++) {
for (int j = 0; j < mLatLng[i].length; j++) {
googleMap.addMarker(new MarkerOptions()
.position(new LatLng(mLatLng[i][j], mLatLng[i][j]))
.title("Location" + i).icon(bitmapDescriptorFromVector(context,R.drawable.ic_icon)));

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