Java Swing Set Location for Round Button - java

I have a question. I created the Round Button, the code references from someone else cause I'm beginner. I want to set the position for it, but It seem to be unsuccessful. I thought the error is from its contains.
public final class ButtonDesigned extends JButton {
public ButtonDesigned (String label) {
super(label);
Dimension size = getPreferredSize();
size.width = size.height = Math.max(size.width,size.height);
setPreferredSize(size);
setContentAreaFilled(false);
}
protected void paintComponent(Graphics g) {
if (getModel().isArmed()) {
g.setColor(Color.lightGray);
} else {
g.setColor(getBackground());
}
g.fillOval(0, 0, getSize().width-1,getSize().height-1);
super.paintComponent(g);
}
protected void paintBorder(Graphics g) {
g.setColor(getForeground());
g.drawOval(0, 0, getSize().width-1, getSize().height-1);
}
Shape shape;
public boolean contains(int x, int y) {
if (shape == null ||
!shape.getBounds().equals(getBounds())) {
shape = new Ellipse2D.Float(0, 0, getWidth(), getHeight());
}
return shape.contains(x, y);
}
public static void main(String[] args) {
JButton button = new ButtonDesigned ("Click");
button.setBackground(Color.gray);
button.setLocation(70, 70);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
JOptionPane.showMessageDialog(null, "you have clicked");
}
});
enter code here
JFrame frame = new JFrame();
frame.getContentPane().add(button);
frame.getContentPane().setLayout(new FlowLayout());
frame.setSize(300, 300);
frame.setVisible(true);
}
}

Related

Rectangle is not showing up (paint) java

I've done this plenty of times but I'm stuck. I've checked previous projects of mine and can't find the answer. The rectangle is supposed to show up at 400,400 and be 100,100 big, (Bottom right corner). When the start button is press I want it to show the rectangle. Thanks in advance!
!!!: There are multiple classes in this I just didn't post them since they don't have a use, if they do I'll post them.
class MazeRunner extends JFrame implements ActionListener, MouseMotionListener {
JButton b1;
int pkp = 0;
MazeRunner(){
b1= new JButton("Start");
add(b1);
b1.addActionListener(this);
b1.setBounds(10,10,50,50);
addMouseMotionListener(this);
setTitle("Maze Runner");
setLayout(null);
setSize(500, 500);
setResizable(false);
setVisible(true);
}
public static void main(String[] args) {
new MazeRunner();
}
#Override
public void actionPerformed(ActionEvent e) {
if(e.getSource() == b1){
remove(b1);
pkp++;
validate();
repaint();
}
}
#Override
public void mouseDragged(MouseEvent e) {
}
#Override
public void mouseMoved(MouseEvent e) {
if (pkp == 1) {
if(e.getX() >= 400 && e.getX() <= 500 && e.getY() >= 400 && e.getY() <= 500) {
dispose();
}
}
}
protected void paintComponent(Graphics g) {
draw(g);
}
private void draw(Graphics g) {
if(pkp == 1) {
g.setColor(Color.BLACK);
g.fillRect(400, 400, 100, 100);
}
repaint();
}
}
First of all the method paintComponent() is missing it's constructor so it should look like
public void paintComponent(Graphics g){
super.paintComponent(g);
draw(g);
}
second of all, im not sure if Graphics g object has a method called "fillRect"
so I would recommend you to convert it to object of type Graphics2D, so in this case it would be:
public void draw(Graphics g){
Graphics2D g2 = (Graphics2D) g;
if(pkp == 1) {
g2.setColor(Color.BLACK);
g2.fillRect(400, 400, 100, 100);
}
repaint();
}

I can click on the images, but why can't I see them? (M1 mac, Java)

package Dynamic_Beat;
public class DynamicBeat extends JFrame {
private Image screenImage;
private Graphics screenGraphic;
private ImageIcon startButtonBasicImage = new ImageIcon(Main.class.getResource("../images/START_Basic.png"));
private ImageIcon startButtonEnteredImage = new ImageIcon(Main.class.getResource("../images/START_Entered.png"));
private Image background = new ImageIcon(Main.class.getResource("../images/Rhythm_power.png")).getImage();
private JLabel menuBar = new JLabel(new ImageIcon(Main.class.getResource("../images/menuBar.png")));
private JButton startButton = new JButton(startButtonBasicImage);
private int mouseX, mouseY;
public DynamicBeat() {
setUndecorated(true);
setTitle("Dynamic Beat");
setSize(Main.SCREEN_WIDTH, Main.SCREEN_HEIGHT);
setResizable(false);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
setBackground(new Color(0, 0, 0, 0));
setLayout(null);
startButton.setBounds(40, 200, 400, 100);
startButton.setBorderPainted(false);
startButton.setContentAreaFilled(false);
startButton.setFocusPainted(false);
startButton.addMouseListener(new MouseAdapter() {
#Override
public void mouseEntered(MouseEvent e) {
startButton.setIcon(startButtonEnteredImage);
startButton.setCursor(new Cursor(Cursor.HAND_CURSOR));
}
#Override
public void mouseExited(MouseEvent e){
startButton.setIcon(startButtonBasicImage);
startButton.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
}
#Override
public void mousePressed(MouseEvent e){
Music buttonEnteredMusic = new Music("buttonPressedMusic.wav", false);
buttonEnteredMusic.start();
startButton.setVisible(false);
quitButton.setVisible(false);
}
});
add(startButton);
menuBar.setBounds(0, 0, 1280, 30);
menuBar.addMouseListener(new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
mouseX = e.getX();
mouseY = e.getY();
}
});
menuBar.addMouseMotionListener(new MouseMotionAdapter() {
#Override
public void mouseDragged(MouseEvent e) {
int x = e.getXOnScreen();
int y = e.getYOnScreen();
setLocation(x - mouseX, y - mouseY);
}
});
add(menuBar);
Music introMusic = new Music("intro_music.mp3", true);
introMusic.start();
}
public void paint(Graphics g) {
screenImage = createImage(Main.SCREEN_WIDTH, Main.SCREEN_HEIGHT);
screenGraphic = screenImage.getGraphics();
screenDraw(screenGraphic);
g.drawImage(background, 0,0,null);
}
public void screenDraw(Graphics g) {
g.drawImage(background, 0, 0, null);
paintComponents(g);
this.repaint();
}
}
I'm using M1 mac. We are working on a mini project to make simple games at IntelliJ with java.
There was no problem with setting the size, inserting the right background picture, and adding music.
And I tried to make the game start button and click the button to move on to the main screen. But I can't see the game start button itself. However, when you put the mouse on it, the cursor changes and recognizes it well and moves on to the main screen. But I can't see the image of the button itself.
What's wrong with me?
please help.

change size rounded button in java

Hi I am programming a game and i thought a rounded button would look nice but i am curious how do i change the size of said button to something bigger? here is my code
public JavaApplication3(String label) {
super(label);
Dimension size = getPreferredSize();
size.width = size.height = Math.max(size.width,size.height);
setPreferredSize(size);
setContentAreaFilled(false);
}
protected void paintComponent(Graphics g) {
if (getModel().isArmed()) {
g.setColor(Color.RED);
} else {
g.setColor(Color.yellow);
}
g.fillOval(0, 0, getSize().width-1,getSize().height-1);
super.paintComponent(g);
}
protected void paintBorder(Graphics g) {
g.setColor(getForeground());
g.drawOval(0, 0, getSize().width-1, getSize().height-1);
}
Shape shape;
public boolean contains(int x, int y) {
if (shape == null ||
!shape.getBounds().equals(getBounds())) {
shape = new Ellipse2D.Float(0, 0, getWidth(), getHeight());
}
return shape.contains(x, y);
}
Hope someone can help :)
this changes the size of your button with every time you click on it.
addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("klick");
setSize(new Dimension(newSizeWidth, newSizeHeight));
}
});
}
just call the
setSize(new Dimension(newSizeWidth, newSizeHeight));
method.
here is some working code:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import javax.swing.JButton;
import javax.swing.JFrame;
public class test2 extends JButton {
int width = 100;
int height = 100;
public test2(String label) {
super(label);
setSize(width, height);
setContentAreaFilled(false);
addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
System.out.println("klick");
setSize(new Dimension(width--, height--));
}
});
}
protected void paintComponent(Graphics g) {
if (getModel().isArmed()) {
System.out.println(width + " " + height);
g.setColor(Color.RED);
} else {
g.setColor(Color.yellow);
}
g.fillOval(0, 0, getSize().width - 1, getSize().height - 1);
super.paintComponent(g);
}
protected void paintBorder(Graphics g) {
g.setColor(getForeground());
g.drawOval(0, 0, getSize().width - 1, getSize().height - 1);
}
Shape shape;
public boolean contains(int x, int y) {
if (shape == null || !shape.getBounds().equals(getBounds())) {
shape = new Ellipse2D.Float(0, 0, getWidth(), getHeight());
}
return shape.contains(x, y);
}
static JFrame f;
public static void main(String[] args) {
f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setLocationRelativeTo(null);
f.setSize(200, 200);
f.add(new test2("label"));
f.setLayout(new BorderLayout());
f.setVisible(true);
}
}

How to make a JPanel that gets more transparent and more transparent and finally disappear?

I want to make a panel which extends JPanel and when it's going to be visible, it starts to get more transparent and more transparent and finally gets disappeared. what is the problem of my code?
public class BaloonPanel extends JPanel
{
private float transparency = 1f;
Timer timer;
public BaloonPanel()
{
setBackground(Color.white);
ActionListener action = new ActionListener()
{
#Override
public void actionPerformed(ActionEvent e)
{
transparency = transparency - 0.01f;
if (transparency < 0.0f)
{
timer.stop();
}
repaint();
}
};
timer = new Timer(100, action);
timer.start();
}
#Override
public void paint(Graphics g)
{
Graphics2D g2 = (Graphics2D) g.create();
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, transparency));
super.paint(g2);
g2.dispose();
}
}
Because the BallonPanel is opaque, the repaint manager isn't bothering to paint underneath it. This is an optimization of the paint process, why paint that which doesn't need to be painted.
You need to "persuade" the repaint manger to paint underneath your component, while still painting its background.
Set the BallonPanel to transparent (setOpaque(false)) and update the paint method to fill the background.
public class FadePane {
public static void main(String[] args) {
new FadePane();
}
public FadePane() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception ex) {
}
JFrame frame = new JFrame("Test");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setBackground(Color.BLUE);
frame.setBackground(Color.BLUE);
frame.add(new BaloonPanel());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class BaloonPanel extends JPanel {
private float transparency = 1f;
Timer timer;
public BaloonPanel() {
setBackground(Color.white);
ActionListener action = new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
transparency = transparency - 0.1f;
if (transparency < 0.1f) {
transparency = 0;
timer.stop();
}
invalidate();
repaint();
}
};
timer = new Timer(100, action);
timer.setRepeats(true);
setOpaque(false);
final JButton fade = new JButton("Fade");
fade.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
timer.start();
fade.setEnabled(false);
}
});
setLayout(new GridBagLayout());
add(fade);
}
#Override
public void paint(Graphics g) {
Graphics2D g2 = (Graphics2D) g.create();
System.out.println(transparency);
g2.setComposite(AlphaComposite.getInstance(AlphaComposite.SRC_OVER, transparency));
g2.setColor(getBackground());
g2.fillRect(0, 0, getWidth(), getHeight());
super.paint(g2);
g2.dispose();
}
}
}

Drawing a bounding rectangle to select what area to record

How do I draw that semi-transparent rectangle on the screen?
That cannot be a JFrame because JFrames have the usual close, minimize, maximize options in top right.
if it is indeed a swing competent, How is it drawn in thin air? Without inserting it in a JFrame whatsoever?
Please tell me what it is and how I can implement it...
The immediate idea that comes to mind is to use java.awt.Robot to capture a screen shot, paint that to frameless window. From there you can simply draw a rectangle on it
Updated with example
... Took some time ...
public class SelectionRectangle {
public static void main(String[] args) {
new SelectionRectangle();
}
public SelectionRectangle() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setUndecorated(true);
frame.setExtendedState(JFrame.MAXIMIZED_BOTH);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new BackgroundPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class BackgroundPane extends JPanel {
private BufferedImage background;
private Point mouseAnchor;
private Point dragPoint;
private SelectionPane selectionPane;
public BackgroundPane() {
selectionPane = new SelectionPane();
try {
Robot bot = new Robot();
background = bot.createScreenCapture(getScreenViewableBounds());
} catch (AWTException ex) {
Logger.getLogger(SelectionRectangle.class.getName()).log(Level.SEVERE, null, ex);
}
selectionPane = new SelectionPane();
setLayout(null);
add(selectionPane);
MouseAdapter adapter = new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
mouseAnchor = e.getPoint();
dragPoint = null;
selectionPane.setLocation(mouseAnchor);
selectionPane.setSize(0, 0);
}
#Override
public void mouseDragged(MouseEvent e) {
dragPoint = e.getPoint();
int width = dragPoint.x - mouseAnchor.x;
int height = dragPoint.y - mouseAnchor.y;
int x = mouseAnchor.x;
int y = mouseAnchor.y;
if (width < 0) {
x = dragPoint.x;
width *= -1;
}
if (height < 0) {
y = dragPoint.y;
height *= -1;
}
selectionPane.setBounds(x, y, width, height);
selectionPane.revalidate();
repaint();
}
};
addMouseListener(adapter);
addMouseMotionListener(adapter);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.drawImage(background, 0, 0, this);
g2d.dispose();
}
}
public class SelectionPane extends JPanel {
private JButton button;
private JLabel label;
public SelectionPane() {
button = new JButton("Close");
setOpaque(false);
label = new JLabel("Rectangle");
label.setOpaque(true);
label.setBorder(new EmptyBorder(4, 4, 4, 4));
label.setBackground(Color.GRAY);
label.setForeground(Color.WHITE);
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
add(label, gbc);
gbc.gridy++;
add(button, gbc);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
SwingUtilities.getWindowAncestor(SelectionPane.this).dispose();
}
});
addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e) {
label.setText("Rectangle " + getX() + "x" + getY() + "x" + getWidth() + "x" + getHeight());
}
});
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
g2d.setColor(new Color(128, 128, 128, 64));
g2d.fillRect(0, 0, getWidth(), getHeight());
float dash1[] = {10.0f};
BasicStroke dashed =
new BasicStroke(3.0f,
BasicStroke.CAP_BUTT,
BasicStroke.JOIN_MITER,
10.0f, dash1, 0.0f);
g2d.setColor(Color.BLACK);
g2d.setStroke(dashed);
g2d.drawRect(0, 0, getWidth() - 3, getHeight() - 3);
g2d.dispose();
}
}
public static Rectangle getScreenViewableBounds() {
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice gd = ge.getDefaultScreenDevice();
return getScreenViewableBounds(gd);
}
public static Rectangle getScreenViewableBounds(GraphicsDevice gd) {
Rectangle bounds = new Rectangle(0, 0, 0, 0);
if (gd != null) {
GraphicsConfiguration gc = gd.getDefaultConfiguration();
bounds = gc.getBounds();
Insets insets = Toolkit.getDefaultToolkit().getScreenInsets(gc);
bounds.x += insets.left;
bounds.y += insets.top;
bounds.width -= (insets.left + insets.right);
bounds.height -= (insets.top + insets.bottom);
}
return bounds;
}
}
Update with SnipIt Example
Some people have suggested using a transparent window laid over the top of the screen, this actually won't work, as transparent windows don't actually respond to mouse clicks UNLESS they have something to be painted on them that will allow the mouse event to be trapped.
It's also been suggested that you use a Window as the selection mechanism, this is a valid answer, however, I would (personally) find that to be an unsuitable solution, as you want the user to simply click and drag the selection rectangle (IMHO).
Another approach is use something like SnipIt.
public class SnipIt {
public static void main(String[] args) {
new SnipIt();
}
public SnipIt() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame();
frame.setUndecorated(true);
// This works differently under Java 6
frame.setBackground(new Color(0, 0, 0, 0));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new SnipItPane());
frame.setBounds(getVirtualBounds());
frame.setVisible(true);
}
});
}
public class SnipItPane extends JPanel {
private Point mouseAnchor;
private Point dragPoint;
private SelectionPane selectionPane;
public SnipItPane() {
setOpaque(false);
setLayout(null);
selectionPane = new SelectionPane();
add(selectionPane);
MouseAdapter adapter = new MouseAdapter() {
#Override
public void mousePressed(MouseEvent e) {
mouseAnchor = e.getPoint();
dragPoint = null;
selectionPane.setLocation(mouseAnchor);
selectionPane.setSize(0, 0);
}
#Override
public void mouseDragged(MouseEvent e) {
dragPoint = e.getPoint();
int width = dragPoint.x - mouseAnchor.x;
int height = dragPoint.y - mouseAnchor.y;
int x = mouseAnchor.x;
int y = mouseAnchor.y;
if (width < 0) {
x = dragPoint.x;
width *= -1;
}
if (height < 0) {
y = dragPoint.y;
height *= -1;
}
selectionPane.setBounds(x, y, width, height);
selectionPane.revalidate();
repaint();
}
};
addMouseListener(adapter);
addMouseMotionListener(adapter);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
Rectangle bounds = new Rectangle(0, 0, getWidth(), getHeight());
Area area = new Area(bounds);
area.subtract(new Area(selectionPane.getBounds()));
g2d.setColor(new Color(192, 192, 192, 64));
g2d.fill(area);
}
}
public class SelectionPane extends JPanel {
private JButton button;
private JLabel label;
public SelectionPane() {
button = new JButton("Close");
setOpaque(false);
label = new JLabel("Rectangle");
label.setOpaque(true);
label.setBorder(new EmptyBorder(4, 4, 4, 4));
label.setBackground(Color.GRAY);
label.setForeground(Color.WHITE);
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridx = 0;
gbc.gridy = 0;
add(label, gbc);
gbc.gridy++;
add(button, gbc);
button.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
SwingUtilities.getWindowAncestor(SelectionPane.this).dispose();
}
});
addComponentListener(new ComponentAdapter() {
#Override
public void componentResized(ComponentEvent e) {
label.setText("Rectangle " + getX() + "x" + getY() + "x" + getWidth() + "x" + getHeight());
}
});
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
// I've chosen NOT to fill this selection rectangle, so that
// it now appears as if you're "cutting" away the selection
// g2d.setColor(new Color(128, 128, 128, 64));
// g2d.fillRect(0, 0, getWidth(), getHeight());
float dash1[] = {10.0f};
BasicStroke dashed =
new BasicStroke(3.0f,
BasicStroke.CAP_BUTT,
BasicStroke.JOIN_MITER,
10.0f, dash1, 0.0f);
g2d.setColor(Color.BLACK);
g2d.setStroke(dashed);
g2d.drawRect(0, 0, getWidth() - 3, getHeight() - 3);
g2d.dispose();
}
}
public static Rectangle getVirtualBounds() {
Rectangle bounds = new Rectangle(0, 0, 0, 0);
GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice lstGDs[] = ge.getScreenDevices();
for (GraphicsDevice gd : lstGDs) {
bounds.add(gd.getDefaultConfiguration().getBounds());
}
return bounds;
}
}
Update Multi Monitor Support to the Example Answer from #MadProgrammer.
Without ExtendedState(JFrame.MAXIMIZED_BOTH) and pack()
public SelectionRectangle() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
JFrame frame = new JFrame("Test");
frame.setUndecorated(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(new BackgroundPane());
frame.setResizable( false );
frame.setBounds( getScreenViewableBounds() );
frame.setVisible(true);
}
});
}
public static Rectangle getScreenViewableBounds() {
GraphicsDevice[] devices = GraphicsEnvironment.getLocalGraphicsEnvironment().getScreenDevices();
int minx = Integer.MAX_VALUE;
int miny = Integer.MAX_VALUE;
int maxx = Integer.MIN_VALUE;
int maxy = Integer.MIN_VALUE;
for( GraphicsDevice device : devices ) {
for( GraphicsConfiguration config : device.getConfigurations() ) {
Rectangle bounds = config.getBounds();
minx = Math.min( minx, bounds.x );
miny = Math.min( miny, bounds.y );
maxx = Math.max( maxx, bounds.x + bounds.width );
maxy = Math.max( maxy, bounds.y + bounds.height );
}
}
return new Rectangle( new Point(minx, miny), new Dimension(maxx - minx, maxy - miny) );
}
You could use a transparent, undecorated frame in order to create a basic border.
public class ScreenRectangle extends JFrame {
public ScreenRectangle() {
this.setUndecorated(true);
this.setBackground(new Color(0, 0, 0, 0.25F));
// opacity ranges 0.0-1.0 and is the fourth paramater
this.add(new DrawPanel());
}
private class DrawPanel extends JPanel {
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawRect(0, 0, this.getWidth(), this.getHeight());
// any other drawing
}
}
}
The frame may also need to be setOpaque, or the panel size may need to be handled, but this is the general idea of it.

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