Otsu threshold in java - java

I am trying to perform ocr on numbers using tesseract and found that when I used the threshold filter in photoshop to preprocess the images I get some really good results. I am trying to replicate this programatically and have found the following useful tutorial: http://developer.bostjan-cigan.com/java-image-binarization/ When I run the code though I am just getting an entirely black image. Does any one know how I can fix this?
package otsubinarize;
import java.awt.Color;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class OtsuBinarize {
private static BufferedImage original, grayscale, binarized;
public static void main(String[] args) throws IOException {
File original_f = new File("/Users/unknown1/Desktop/t1.png");
String output_f = "/Users/unknown1/Desktop/t1";
original = ImageIO.read(original_f);
grayscale = toGray(original);
binarized = binarize(grayscale);
writeImage(output_f);
}
private static void writeImage(String output) throws IOException {
File file = new File(output+".jpg");
ImageIO.write(binarized, "jpg", file);
}
// Return histogram of grayscale image
public static int[] imageHistogram(BufferedImage input) {
int[] histogram = new int[100];
for(int i=0; i<histogram.length; i++) histogram[i] = 0;
for(int i=0; i<input.getWidth(); i++) {
for(int j=0; j<input.getHeight(); j++) {
int red = new Color(input.getRGB (i, j)).getRed();
histogram[red]++;
}
}
return histogram;
}
// The luminance method
private static BufferedImage toGray(BufferedImage original) {
int alpha, red, green, blue;
int newPixel;
BufferedImage lum = new BufferedImage(original.getWidth(), original.getHeight(), original.getType());
for(int i=0; i<original.getWidth(); i++) {
for(int j=0; j<original.getHeight(); j++) {
// Get pixels by R, G, B
alpha = new Color(original.getRGB(i, j)).getAlpha();
red = new Color(original.getRGB(i, j)).getRed();
green = new Color(original.getRGB(i, j)).getGreen();
blue = new Color(original.getRGB(i, j)).getBlue();
red = (int) (0.21 * red + 0.71 * green + 0.07 * blue);
// Return back to original format
newPixel = colorToRGB(alpha, red, red, red);
// Write pixels into image
lum.setRGB(i, j, newPixel);
}
}
return lum;
}
// Get binary treshold using Otsu's method
private static int otsuTreshold(BufferedImage original) {
int[] histogram = imageHistogram(original);
int total = original.getHeight() * original.getWidth();
float sum = 0;
for(int i=0; i<100; i++) sum += i * histogram[i];
float sumB = 0;
int wB = 0;
int wF = 0;
float varMax = 0;
int threshold = 0;
for(int i=0 ; i<100 ; i++) {
wB += histogram[i];
if(wB == 0) continue;
wF = total - wB;
if(wF == 0) break;
sumB += (float) (i * histogram[i]);
float mB = sumB / wB;
float mF = (sum - sumB) / wF;
float varBetween = (float) wB * (float) wF * (mB - mF) * (mB - mF);
if(varBetween > varMax) {
varMax = varBetween;
threshold = i;
}
}
return threshold;
}
private static BufferedImage binarize(BufferedImage original) {
int red;
int newPixel;
int threshold = otsuTreshold(original);
BufferedImage binarized = new BufferedImage(original.getWidth(), original.getHeight(), original.getType());
for(int i=0; i<original.getWidth(); i++) {
for(int j=0; j<original.getHeight(); j++) {
// Get pixels
red = new Color(original.getRGB(i, j)).getRed();
int alpha = new Color(original.getRGB(i, j)).getAlpha();
if(red > threshold) {
newPixel = 100;
}
else {
newPixel = 0;
}
newPixel = colorToRGB(alpha, newPixel, newPixel, newPixel);
binarized.setRGB(i, j, newPixel);
}
}
return binarized;
}
// Convert R, G, B, Alpha to standard 8 bit
private static int colorToRGB(int alpha, int red, int green, int blue) {
int newPixel = 0;
newPixel += alpha;
newPixel = newPixel << 8;
newPixel += red; newPixel = newPixel << 8;
newPixel += green; newPixel = newPixel << 8;
newPixel += blue;
return newPixel;
}
}

They are different issues:
If you sum the weight coefficients in your method toGray, you will see that the sum is not 1. Take a look to the coefficients on the CIE page (better precision and the sum is 1).
In the same method, you create a new gray level image, but you use the same encoding as the original image, which is a color image. The type should be TYPE_BYTE_GRAY.
In your method histogram, you instantiate it for 100 elements. You work with gray level images normally encoded on 256 gray levels, but it can also be 65536.
I don't have the same way to compute the Otsu threshold. Take a look to the ImageJ source code, you will have exactly the good way to do.
Overall remark: you use getRGB to access to the pixel values, and it's a terrible method. Use getRaster().getSample instead (faster and easier), or the fastest way is to access the DataBuffer.

Related

How do I create an image for every color in the ARGB spectrum in java?

I wanna make a pixel image for every color, but this code only makes (255,255,255,255) images. It loops through the entire for loop before it uses the int values for the creation of the images. How do I stop it at each integer during the for loop so I can make images that start at (0,0,0,0) then go to (0,0,0,1) and then (0,0,0,2) and so on all the way to (255,255,255,255)? so, I need to make 4,294,967,296 images in total.
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class Main {
public static void main(String[] args) throws IOException{
int width = 1;
int height = 1;
BufferedImage img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
File f = null;
try{
for(int i = 0; i < 4294967297; i++) {
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++){
for(int alpha = 0; alpha < 256; alpha++){
for(int red = 0; red < 256; red++){
for(int green = 0; green < 256; green++){
for(int blue = 0; blue < 256; blue++) {
int a = alpha;
int r = red;
int g = green;
int b = blue;
int p = (a << 24) | (r << 16) | (g << 8) | b;
img.setRGB(x, y, p);
}
}
}
}
}
}
f = new File("/Users/dimensionalengineer/Downloads/Colors/Color" + i + ".png");
ImageIO.write(img, "png", f);
}
} catch(IOException e) {
System.out.println("Error: " + e);
}
}
}
If you change the order of the for loops it will create one image for each possible colors. But beware that your file manager might not be able to handle that many files inside of one directory.
BufferedImage img = null;
File f = null;
int width = 1;
int height = 1;
int i = 0;
// loop for every possible color
for(int alpha = 0; alpha < 256; alpha++){
for(int red = 0; red < 256; red++){
for(int green = 0; green < 256; green++){
for(int blue = 0; blue < 256; blue++) {
// create one image filled with one color
img = new BufferedImage(width, height, BufferedImage.TYPE_INT_ARGB);
int a = alpha;
int r = red;
int g = green;
int b = blue;
int p = (a << 24) | (r << 16) | (g << 8) | b;
// loop every pixel
for(int y = 0; y < height; y++) {
for(int x = 0; x < width; x++){
img.setRGB(x, y, p);
}
}
// save to file
f = new File("/Users/dimensionalengineer/Downloads/Colors/Color" + i++ + ".png");
ImageIO.write(img, "png", f);
// free ram
img.dispose();
}
}
}
}

Why do I have to save my BufferedImage before comparison?

I'm trying to analyze an image-based 3digit number captcha from an online resource. The numbers do not move at all. I use BufferedImage's getSubimage(...) method to extract each number from the captcha. I have saved (0-9) for each of the ones, tens and hundreds place. (So 30 numbers in total)
I read the bytes of the online image into a byte[] and then create a BufferedImage object like this:
BufferedImage captcha = ImageIO.read(new ByteArrayInputStream(captchaBytes));
Then I compare this image to a list of images on my drive:
BufferedImage[] nums = new BufferedImage[10];
//Load images into the array here... The code is removed.
for(int i = 0; i < nums.length; i++) {
double x;
System.out.println(x = bufferedImagesEqualConfidence(nums[i], firstNumberImage));
if(x > 0.98) {
System.out.println("equal to image " + i + ".jpeg");
isNewEntry = false;
break;
}
}
This is how I compare two images:
static double bufferedImagesEqualConfidence(BufferedImage img1, BufferedImage img2) {
double difference = 0;
int pixels = img1.getWidth() * img1.getHeight();
if (img1.getWidth() == img2.getWidth() && img1.getHeight() == img2.getHeight()) {
for (int x = 0; x < img1.getWidth(); x++) {
for (int y = 0; y < img1.getHeight(); y++) {
int rgbA = img1.getRGB(x, y);
int rgbB = img2.getRGB(x, y);
int redA = (rgbA >> 16) & 0xff;
int greenA = (rgbA >> 8) & 0xff;
int blueA = (rgbA) & 0xff;
int redB = (rgbB >> 16) & 0xff;
int greenB = (rgbB >> 8) & 0xff;
int blueB = (rgbB) & 0xff;
difference += Math.abs(redA - redB);
difference += Math.abs(greenA - greenB);
difference += Math.abs(blueA - blueB);
}
}
} else {
return 0.0;
}
return 1-((difference/(double)pixels) / 255.0);
}
The image is loaded completely from a HttpURLConnection object wrapped in my own HttpGet object. And so I do: byte[] captchaBytes = hg.readAndGetBytes(); Which I know works because when I save BufferedImage captcha = ImageIO.read(new ByteArrayInputStream(captchaBytes));, it saves as a valid image on my drive.
However, even though 2 images are actually the same, the result shows they are not similar at all. BUT, when I save the image I downloaded from the online resource first, re-read it, and compare, it shows they are equal. This is what I'm doing when I say I save it and re-read it:
File temp = new File("temp.jpeg");
ImageIO.write(secondNumberImage, "jpeg", temp);
secondNumberImage = ImageIO.read(temp);
Image format: JPEG
I know this may have something to do with compression from ImageIO.write(...), but how can I make it so that I don't have to save the image?
The problem was within my bufferedImagesEqualConfidence method. Simply comparing RGB was not enough. I had to compare individual R/G/B values.
My initial bufferedImagesEqualConfidence that didn't work was:
static double bufferedImagesEqualConfidence(BufferedImage img1, BufferedImage img2) {
int similarity = 0;
int pixels = img1.getWidth() * img1.getHeight();
if (img1.getWidth() == img2.getWidth() && img1.getHeight() == img2.getHeight()) {
for (int x = 0; x < img1.getWidth(); x++) {
for (int y = 0; y < img1.getHeight(); y++) {
if (img1.getRGB(x, y) == img2.getRGB(x, y)) {
similarity++;
}
}
}
} else {
return 0.0;
}
return similarity / (double)pixels;
}
(Source: Java Compare one BufferedImage to Another)
The bufferedImagesEqualConfidence that worked is:
static double bufferedImagesEqualConfidence(BufferedImage img1, BufferedImage img2) {
double difference = 0;
int pixels = img1.getWidth() * img1.getHeight();
if (img1.getWidth() == img2.getWidth() && img1.getHeight() == img2.getHeight()) {
for (int x = 0; x < img1.getWidth(); x++) {
for (int y = 0; y < img1.getHeight(); y++) {
int rgbA = img1.getRGB(x, y);
int rgbB = img2.getRGB(x, y);
int redA = (rgbA >> 16) & 0xff;
int greenA = (rgbA >> 8) & 0xff;
int blueA = (rgbA) & 0xff;
int redB = (rgbB >> 16) & 0xff;
int greenB = (rgbB >> 8) & 0xff;
int blueB = (rgbB) & 0xff;
difference += Math.abs(redA - redB);
difference += Math.abs(greenA - greenB);
difference += Math.abs(blueA - blueB);
}
}
} else {
return 0.0;
}
return 1-((difference/(double)pixels) / 255.0);
}
(Source: Image Processing in Java)
I guess to find similarity between two images you have to compare the individual R/G/B values for each pixel rather than just the whole RGB value.

gray image log transformation in java

I am trying to get a log transformation from a gray image. But with whatever c value I will get a black image. Any idea?
that is my method:
///---------------------------------------------------
public static BufferedImage log_trans (int[][] imageData , int c){
BufferedImage LogImage = new BufferedImage(imageData.length, imageData[0].length, BufferedImage.TYPE_BYTE_GRAY);
double temp;
for (int i =0 ; i<imageData.length ; i ++){
for (int j=0 ; j<imageData[0].length ; j++){
int rgb = imageData[i][j];
rgb = (rgb<<16)|(rgb<<8)|(rgb);
temp = Math.log10(rgb+1);
rgb = (int) (c * temp);
LogImage.setRGB(i, j, rgb);
}}
return LogImage;
}
--------------------------------------------------------------
public static int[][] readimage(File filename){
BufferedImage img;
try {
img = ImageIO.read(filename);
// Gray_scaled Image output
int width = img.getWidth();
int height = img.getHeight();
ImagePro.fw=width;
ImagePro.fh = height;
int [][] readimageVal = new int [width][height];
for (int i = 0; i<height ; i++){
for (int j =0 ; j<width ; j++){
Color c = new Color(img.getRGB(j, i));
int r= (int)(c.getRed() * 0.299)&0xff;
int g = (int)(c.getGreen() * 0.587)&0xff;
int b = (int)(c.getBlue() *0.114)&0xff;
int avg = ((r+b+g));
readimageVal[j][i] = avg;
}
}
return readimageVal;
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
return null;
}
It seems that "rgb" is always negative, so temp is always Nan, so in the end "rgb" after:
rgb = (int) (c * temp);
is always 0 and this is why you always get black picture.
After changing your 8th line to:
rgb = (((byte)rgb & 0xFF)<<16)|(((byte)rgb & 0xFF)<<8)|(((byte)rgb & 0xFF));
I get some very dark output, but it's not very nice. I tested for value of "c" being 1, 18000, 180000 and 0x00FFFFFF.

How to extract pictogram using boofcv?

I have problems with extracting a pictogram into some further processable format, since now I have got like this:
Part of the current solution is taken from the BoofCV ImageTresholding example. My code for this solution the following:
import georegression.metric.UtilAngle;
import java.awt.Color;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.image.BufferedImage;
import java.awt.image.WritableRaster;
import java.io.IOException;
import boofcv.alg.color.ColorHsv;
import boofcv.alg.filter.binary.BinaryImageOps;
import boofcv.alg.filter.binary.GThresholdImageOps;
import boofcv.alg.filter.binary.ThresholdImageOps;
import boofcv.gui.ListDisplayPanel;
import boofcv.gui.binary.VisualizeBinaryData;
import boofcv.gui.image.ImagePanel;
import boofcv.gui.image.ShowImages;
import boofcv.io.image.ConvertBufferedImage;
import boofcv.io.image.UtilImageIO;
import boofcv.struct.image.ImageFloat32;
import boofcv.struct.image.ImageUInt8;
import boofcv.struct.image.MultiSpectral;
public class Binaryzation {
static double splitFraction = 0.05;
static double minimumSideFraction = 0.1;
static ListDisplayPanel gui = new ListDisplayPanel();
public static void printClickedColor(final BufferedImage image) {
ImagePanel gui = new ImagePanel(image);
gui.addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent e) {
float[] color = new float[3];
int rgb = image.getRGB(e.getX(), e.getY());
ColorHsv.rgbToHsv((rgb >> 16) & 0xFF, (rgb >> 8) & 0xFF,
rgb & 0xFF, color);
System.out.println("H = " + color[0] + " S = " + color[1]
+ " V = " + color[2]);
try {
showSelectedColor("Selected", image, color[0], color[1]);
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
}
});
ShowImages.showWindow(gui, "Color Selector");
}
public static void showSelectedColor(String name, BufferedImage image,
float hue, float saturation) throws IOException {
ImageUInt8 binary = binaryTreshold(name, image, hue, saturation);
// MAGIC HAPPENDS -removing small objects
ImageUInt8 filtered = BinaryImageOps.erode4(binary, 1, null);
filtered = BinaryImageOps.dilate8(filtered, 1, null);
filtered = BinaryImageOps.removePointNoise(filtered, filtered);
ShowImages.showWindow(filtered, "Binary " + name);
BufferedImage visualFiltered1 = VisualizeBinaryData.renderBinary(
filtered, true, null);
ShowImages.showWindow(visualFiltered1, "Mask");
BufferedImage visualFiltered12 = Fill.fill(visualFiltered1);
ShowImages.showWindow(visualFiltered12, "Filled Mask");
ImageUInt8 mask = ConvertBufferedImage.convertFromSingle(
visualFiltered12, null, ImageUInt8.class);
ImageUInt8 wynik = new ImageUInt8(mask.width, mask.height);
//subtraction of images: wynik=mask-filtered;
int min = 0;
int max = 1;
for (int i = 0; i < mask.height; i++) {
// System.out.println("i=" + i);
for (int j = 0; j < mask.width; j++) {
// System.out.println("j=" + j);
if (filtered.get(j, i) < min)
min = filtered.get(j, i);
if (filtered.get(j, i) > max)
max = filtered.get(j, i);
int filtInt = filtered.get(j, i);
if (filtInt >= 1)
filtInt = 1;
else if (filtInt < 1)
filtInt = 0;
int maskInt = mask.get(j, i);
if (maskInt >= 1)
maskInt = 0;
else if (maskInt < 1)
maskInt = 1;
int diff = maskInt - filtInt;
if (diff == 1) {
diff = 255;
wynik.set(j, i, diff);
} else if (diff == 0) {
diff = 0;
wynik.set(j, i, diff);
} else {
diff = 255;
wynik.set(j, i, diff);
}
}
}
ShowImages.showWindow(wynik, "Wynik=Mask-Filtered");
wynik = BinaryImageOps.erode4(wynik, 1, null);
wynik = BinaryImageOps.dilate8(wynik, 1, null);
wynik = BinaryImageOps.removePointNoise(wynik, wynik);
UtilImageIO.saveImage(wynik, "C:/dev/zdjeciaTestowe/wynik.jpg");
ShowImages.showWindow(wynik, "Wynik=Mask-Filtered After noise remove");
}
private static ImageUInt8 binaryTreshold(String name, BufferedImage image,
float hue, float saturation) throws IOException {
MultiSpectral<ImageFloat32> input = ConvertBufferedImage
.convertFromMulti(image, null, true, ImageFloat32.class);
MultiSpectral<ImageFloat32> hsv = input.createSameShape();
// Convert into HSV
ColorHsv.rgbToHsv_F32(input, hsv);
// Euclidean distance squared threshold for deciding which pixels are
// members of the selected set
float maxDist2 = 0.4f * 0.4f;
// Extract hue and saturation bands which are independent of intensity
ImageFloat32 H = hsv.getBand(0);
ImageFloat32 S = hsv.getBand(1);
// Adjust the relative importance of Hue and Saturation.
// Hue has a range of 0 to 2*PI and Saturation from 0 to 1.
float adjustUnits = (float) (Math.PI / 2.0);
// step through each pixel and mark how close it is to the selected
// color
BufferedImage output = new BufferedImage(input.width, input.height,
BufferedImage.TYPE_INT_RGB);
for (int y = 0; y < hsv.height; y++) {
for (int x = 0; x < hsv.width; x++) {
// Hue is an angle in radians, so simple subtraction doesn't
// work
float dh = UtilAngle.dist(H.unsafe_get(x, y), hue);
float ds = (S.unsafe_get(x, y) - saturation) * adjustUnits;
// this distance measure is a bit naive, but good enough for to
// demonstrate the concept
float dist2 = dh * dh + ds * ds;
if (dist2 <= maxDist2) {
System.out.println(image.getRGB(x, y));
output.setRGB(x, y, image.getRGB(x, y));
}
}
}
ImageFloat32 output1 = ConvertBufferedImage.convertFromSingle(output,
null, ImageFloat32.class);
ImageUInt8 binary = new ImageUInt8(input.width, input.height);
double threshold = GThresholdImageOps.computeOtsu(output1, 0, 255);
// Apply the threshold to create a binary image
ThresholdImageOps.threshold(output1, binary, (float) threshold, true);
return binary;
}
public static void main(String args[]) throws IOException {
BufferedImage image = UtilImageIO
.loadImage("C:/dev/zdjeciaTestowe/images.jpg");
// Let the user select a color
printClickedColor(image);
// Display pre-selected colors
showSelectedColor("Yellow", image, 1f, 1f);
}
}
import java.awt.image.BufferedImage;
import boofcv.struct.image.ImageUInt8;
public class Fill {
private static final int BLACK = -16777216;
private static final int WHITE = -1;
/**
* #param input Buffered image
* #return image with filled holes
*/
public static BufferedImage fill(BufferedImage input) {
int width = input.getWidth();
int height = input.getHeight();
BufferedImage output=new BufferedImage(width, height, input.getType());
for (int i = 0; i < height; i++) {
// System.out.println("i=" + i);
for (int j = 0; j < width; j++) {
// System.out.println("j=" + j);
if (input.getRGB(j, i) == WHITE) {
output.setRGB(j, i, WHITE);
} else if (isPreviusWhite(j, i, input)
&& isAnotherWhiteInLine(j, i, input)) {
output.setRGB(j, i, WHITE);
}
}
}
return output;
}
private static boolean isPreviusWhite(int i, int i2, BufferedImage input) {
boolean condition = false;
while (1 < i2) {
if (input.getRGB(i, i2) == WHITE)
return true;
i2--;
}
return condition;
}
private static boolean isAnotherWhiteInLine(int j, int i,
BufferedImage input) {
boolean condition = false;
while (j < input.getWidth()) {
if (input.getRGB(j, i) == WHITE)
return true;
j++;
}
return condition;
}
}
I know how to extract a pictogram on a sign, and i have done it by subtracting the Mask from Filled Mask but have problem to obtain some processable result,
because int the end I have an image in grayscale not a binary image (or as it is in boofCV ImageUInt8).
How do I properly do subtraction of two images in ImageUInt8 format so the result would be also ImageUInt8?
Today i have wrote futher part of that algorithm and now the problem which i want to ask about is more clarified. Here is added code (part from //subtraction of images: wynik=mask-filtered;) and 2 additional pictures as product of processing.
The problem is that last image after noise remove is solid black and without any information. How to correctly convert image to obtain processable content??
What i'm doing wrong?
I have found solution to my problem on the last picture "Wynik=Mask-Filtered After noise Remove" there is a pictogram but diffirence beetwen piksels in grayscale is so low that it's hard to see so problemsolver is adding:
GrayImageOps.stretch(wynik, 125, 125, 255, wynik);

How to get average RGB value of Bitmap on Android?

I know how to get the RGB values of individual pixels of a bitmap. How can I get the average RGB value for all of the pixels of a bitmap?
I think below code for exact answer to you.
Get the Average(Number of pixels)of Red, Green and Blue value for the given bitmap.
Bitmap bitmap = someBitmap; //assign your bitmap here
int redColors = 0;
int greenColors = 0;
int blueColors = 0;
int pixelCount = 0;
for (int y = 0; y < bitmap.getHeight(); y++)
{
for (int x = 0; x < bitmap.getWidth(); x++)
{
int c = bitmap.getPixel(x, y);
pixelCount++;
redColors += Color.red(c);
greenColors += Color.green(c);
blueColors += Color.blue(c);
}
}
// calculate average of bitmap r,g,b values
int red = (redColors/pixelCount);
int green = (greenColors/pixelCount);
int blue = (blueColors/pixelCount);
The answer from john sakthi does not work correctly if the Bitmap has transparency (PNGs). I modified the answer for correctly getting the red/green/blue averages while accounting for transparent pixels:
/**
* Calculate the average red, green, blue color values of a bitmap
*
* #param bitmap
* a {#link Bitmap}
* #return
*/
public static int[] getAverageColorRGB(Bitmap bitmap) {
final int width = bitmap.getWidth();
final int height = bitmap.getHeight();
int size = width * height;
int pixelColor;
int r, g, b;
r = g = b = 0;
for (int x = 0; x < width; ++x) {
for (int y = 0; y < height; ++y) {
pixelColor = bitmap.getPixel(x, y);
if (pixelColor == 0) {
size--;
continue;
}
r += Color.red(pixelColor);
g += Color.green(pixelColor);
b += Color.blue(pixelColor);
}
}
r /= size;
g /= size;
b /= size;
return new int[] {
r, g, b
};
}
you can use this method for this purpose: Bitmap.createBitmap
For instance:
int[] colors = new int[yourWidth * yourHeight];
Arrays.fill(colors, Color.Black);
Bitmap bitamp = Bitamp.createBitmap(colors, yourWidth, yourHeight, Bitmap.Config.ARGB_8888);
Check for typo

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