how to separate the logic from the form in java swing? - java

I have difficulties in separating the logic of the game from the view. The view should be dumb and simply render the current state of the model. But I can not figure out how to do that. Could you please help me in making the code simpler and separating the logic from the form? Because I want to extend the game and add new things but I can not because of the confusing form of the code. I am new in java.
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.*;
public class ProjectileShooterTest {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
createAndShowGUI();
}
});
}
private static void createAndShowGUI() {
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setSize(600, 600);
final ProjectileShooter projectileShooter = new ProjectileShooter();
ProjectileShooterPanel projectileShooterPanel = new ProjectileShooterPanel(
projectileShooter);
projectileShooter.setPaintingComponent(projectileShooterPanel);
JPanel controlPanel = new JPanel(new GridLayout(1, 0));
controlPanel.add(new JLabel("Angle"));
final JSlider angleSlider = new JSlider(0, 90, 45);
controlPanel.add(angleSlider);
controlPanel.add(new JLabel("Power"));
final JSlider powerSlider = new JSlider(0, 100, 50);
controlPanel.add(powerSlider);
JButton shootButton = new JButton("Shoot");
shootButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
int angleDeg = angleSlider.getValue();
int power = powerSlider.getValue();
projectileShooter.setAngle(Math.toRadians(angleDeg));
projectileShooter.setPower(power);
projectileShooter.shoot();
}
});
controlPanel.add(shootButton);
f.getContentPane().setLayout(new BorderLayout());
f.getContentPane().add(controlPanel, BorderLayout.NORTH);
f.getContentPane().add(projectileShooterPanel, BorderLayout.CENTER);
f.setVisible(true);
}
}
class ProjectileShooter {
private double angleRad = Math.toRadians(45);
private double power = 50;
private Projectile projectile;
private JComponent paintingComponent;
void setPaintingComponent(JComponent paintingComponent) {
this.paintingComponent = paintingComponent;
}
void setAngle(double angleRad) {
this.angleRad = angleRad;
}
void setPower(double power) {
this.power = power;
}
void shoot() {
Thread t = new Thread(new Runnable() {
#Override
public void run() {
executeShot();
}
});
t.setDaemon(true);
t.start();
}
private void executeShot() {
if (projectile != null) {
return;
}
projectile = new Projectile();
Point2D velocity = AffineTransform.getRotateInstance(angleRad).transform(
new Point2D.Double(1, 0), null);
velocity.setLocation(velocity.getX() * power * 0.5, velocity.getY() * power * 0.5);
projectile.setVelocity(velocity);
long prevTime = System.nanoTime();
while (projectile.getPosition().getY() >= 0) {
long currentTime = System.nanoTime();
double dt = 3 * (currentTime - prevTime) / 1e8;
projectile.performTimeStep(dt);
prevTime = currentTime;
paintingComponent.repaint();
try {
Thread.sleep(10);
} catch (InterruptedException e) {
Thread.currentThread().interrupt();
return;
}
}
projectile = null;
paintingComponent.repaint();
}
Projectile getProjectile() {
return projectile;
}
}
class Projectile {
private final Point2D ACCELERATION = new Point2D.Double(0, -9.81 * 0.1);
private final Point2D position = new Point2D.Double();
private final Point2D velocity = new Point2D.Double();
public Point2D getPosition() {
return new Point2D.Double(position.getX(), position.getY());
}
public void setPosition(Point2D point) {
position.setLocation(point);
}
public void setVelocity(Point2D point) {
velocity.setLocation(point);
}
void performTimeStep(double dt) {
scaleAddAssign(velocity, dt, ACCELERATION);
scaleAddAssign(position, dt, velocity);
}
private static void scaleAddAssign(Point2D result, double factor, Point2D addend) {
double x = result.getX() + factor * addend.getX();
double y = result.getY() + factor * addend.getY();
result.setLocation(x, y);
}
}
class ProjectileShooterPanel extends JPanel {
private final ProjectileShooter projectileShooter;
public ProjectileShooterPanel(ProjectileShooter projectileShooter) {
this.projectileShooter = projectileShooter;
}
#Override
protected void paintComponent(Graphics gr) {
super.paintComponent(gr);
Graphics2D g = (Graphics2D) gr;
Projectile projectile = projectileShooter.getProjectile();
if (projectile != null) {
g.setColor(Color.RED);
Point2D position = projectile.getPosition();
int x = (int) position.getX();
int y = getHeight() - (int) position.getY();
Ellipse2D.Double gerd = new Ellipse2D.Double(x - 01, y - 10, 20, 20);
g.draw(gerd);
// g.fillOval(x-01, y-10, 20, 20);
}
Rectangle hadaf1 = new Rectangle(450, 450, 50, 50);
Rectangle hadaf2 = new Rectangle(500, 450, 50, 50);
Rectangle hadaf3 = new Rectangle(475, 400, 50, 50);
g.draw(hadaf1);
g.draw(hadaf2);
g.draw(hadaf3);
}
}
I will be so thankful.

Related

Making a character land on a platform

Im trying to code a simple 2D game. I have a Square that you can move with a/w/d. I got jumping working with a sort of gravity but now I cant get myself to land on a platform. I know how to detect collision between two things but even still idk what to do. My gravity always pulls me down until I reach groundLevel which is part of the problem. Here is my code so far. There's a lot of experimenting happing so its pretty messy.
import javax.swing.Timer;
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
import java.awt.geom.*;
/**
* Custom Graphics Example: Using key/button to move a line left or right.
*/
public class PlatformingGame extends JFrame implements ActionListener, KeyListener{
// Name-constants for the various dimensions
public static final int CANVAS_WIDTH = 800;
public static final int CANVAS_HEIGHT = 400;
public static final Color LINE_COLOR = Color.BLACK;
public static final Color CANVAS_BACKGROUND = Color.WHITE;
public int GRAVITY = 10;
public int TERMINAL_VELOCITY = 300;
public int vertical_speed = 0;
public int jumpSpeed;
public int groundLevel = CANVAS_HEIGHT;
int Shapes;
private DrawCanvas canvas; // the custom drawing canvas (extends JPanel)
public enum STATE {
PLAYING,
PAUSED,
ONGROUND,
INAIR
};
JButton btnStartRestat, btnExit;
Timer timer;
Rectangle2D.Double guy, platform, platform2;
Shape[] shapeArr = new Shape[10];
int dx, dy;
/** Constructor to set up the GUI */
ArrayList myKeys = new ArrayList<Character>();
public static STATE gameState = STATE.PAUSED;
//public static STATE playerState = STATE.ONGROUND;
public PlatformingGame() {
dx = 3;
dy = 3;
guy = new Rectangle2D.Double( CANVAS_WIDTH/2 - 20, CANVAS_HEIGHT, 30, 20);
platform2 = new Rectangle2D.Double( CANVAS_WIDTH/4, CANVAS_HEIGHT/2+130, 50, 10);
platform = new Rectangle2D.Double( CANVAS_WIDTH/3, CANVAS_HEIGHT/2+50, 50, 10);
timer = new Timer(10, this);
// Set up a panel for the buttons
JPanel btnPanel = new JPanel();
// btnPanel.setPreferredSize(new Dimension(CANVAS_WIDTH/2, CANVAS_HEIGHT));
btnPanel.setLayout(new FlowLayout());
btnStartRestat = new JButton("Start/Restart");
btnExit = new JButton("Exit");
btnPanel.add(btnStartRestat);
btnPanel.add(btnExit);
btnStartRestat.addActionListener(this);
btnExit.addActionListener(this);
// Set up a custom drawing JPanel
canvas = new DrawCanvas();
canvas.setPreferredSize(new Dimension(CANVAS_WIDTH, CANVAS_HEIGHT));
// Add both panels to this JFrame
Container cp = getContentPane();
cp.setLayout(new BorderLayout());
cp.add(canvas, BorderLayout.CENTER);
cp.add(btnPanel, BorderLayout.SOUTH);
// "this" JFrame fires KeyEvent
addKeyListener(this);
requestFocus(); // set the focus to JFrame to receive KeyEvent
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Handle the CLOSE button
pack(); // pack all the components in the JFrame
setVisible(true); // show it
}
public void generateSpikes(){
Rectangle2D.Double spikes = null;
for (int i = 0; i < 10; i++) {
spikes = new Rectangle2D.Double (CANVAS_WIDTH - 300 + i*20 , CANVAS_HEIGHT - 30 , 20, 30);
shapeArr[i] = spikes;
}
}
public void actionPerformed(ActionEvent e)
{
if (e.getSource()==btnStartRestat)
{
generateSpikes();
dx = 3;
dy = 3;
guy = new Rectangle2D.Double( 100, CANVAS_HEIGHT - guy.height, 15, 30);
platform = new Rectangle2D.Double( CANVAS_WIDTH/3, CANVAS_HEIGHT/2+50, 50, 10);
platform2 = new Rectangle2D.Double( CANVAS_WIDTH/4, CANVAS_HEIGHT/2+130, 50, 10);
gameState = STATE.PLAYING;
}
else if (e.getSource()==btnExit)
{
// requestFocus(); // change the focus to JFrame to receive KeyEvent
}
else if (e.getSource()== timer){
if (isHitDetected(platform2, guy)){
// playerState = STATE.ONGROUND;
guy.y = platform2.y;
}
if (myKeys.contains('a')
&& (guy.x > 0)){
guy.x = guy.x - 5; }
if (myKeys.contains('d')
&& (guy.x < CANVAS_WIDTH - guy.width)){
guy.x = guy.x + 5; }
{
updateGuyPosition();
}
requestFocus();
canvas.repaint();
}
}
public void updateGuyPosition(){
double guyHeight = guy.height;
if (guy.x >= CANVAS_WIDTH - guy.width){
}
if(gameState == STATE.PLAYING) {
guy.y += jumpSpeed;
if (guy.y < groundLevel - guyHeight) {
// if(playerState == STATE.INAIR) {
jumpSpeed += 1;
}
// }
else {
// if(playerState == STATE.INAIR) {
//playerState = STATE.ONGROUND;
jumpSpeed = 0;
guy.y = groundLevel - guyHeight;
}
// }
if (myKeys.contains('w') == true && guy.y == groundLevel - guyHeight) {
jumpSpeed = -15;
// playerState = STATE.INAIR;
}
}
}
public static boolean isHitDetected(Shape shapeA, Shape shapeB) {
Area areaA = new Area(shapeA);
areaA.intersect(new Area(shapeB));
return !areaA.isEmpty();
}
public void keyPressed(KeyEvent evt) {
if (!myKeys.contains(evt.getKeyChar())){
myKeys.add(evt.getKeyChar());
}
}
public void keyReleased(KeyEvent evt) {
myKeys.remove(myKeys.indexOf(evt.getKeyChar()));
}
public void keyTyped(KeyEvent evt) {
}
/** The entry main() method */
public static void main(String[] args) {
PlatformingGame myProg = new PlatformingGame(); // Let the constructor do the job
myProg.timer.start();
}
/**
* DrawCanvas (inner class) is a JPanel used for custom drawing
*/
class DrawCanvas extends JPanel {
public void paintComponent(Graphics g) {
super.paintComponent(g);
setBackground(CANVAS_BACKGROUND);
g.setColor(LINE_COLOR);
Graphics2D g2d = (Graphics2D)g;
if(gameState == STATE.PLAYING) {
g2d.fill(guy);
g.setColor(Color.lightGray);
g2d.fill(platform);
g2d.fill(platform2);
for (int i = 0; i < 10; i++) {
g2d.fill(shapeArr[i]);
}
}
if(gameState == STATE.PAUSED) {
g.drawString("Game Paused", CANVAS_WIDTH/2, CANVAS_HEIGHT/2);
}
}
}
}

Moving of an object

Here is the task:
Ants move in one place in the region of their residence (for example, [0; 0]) in a straight line with a speed V, and then turn back to the point of their birth with the same speed.I have problems with the moving of objects. The object must stop at the certain point and go back to starting point. How should I fix my code? Some code I have written:
import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
class vThread extends Thread{
public void run(){
new LabSevenFirst();
System.out.println(Thread.currentThread().getName());
}
}
public class LabSevenFirst extends JPanel implements ActionListener {
private JFrame fr;
double x = 10;
double y = 10;
double r = 10;
public static double T=0, V;
private float x1, y1, x2, y2, xc, yc;
private int t0;
private Timer timer;
private JButton start, stop, apply;
private JLabel forx1, fory1, forx2, fory2, forV;
private JTextField fx1, fy1, fx2, fy2, fV;
public static void main(String[] args) throws InterruptedException {
vThread mt = new vThread();
mt.setName("Ants-labours");
mt.start();
Thread.yield();//позволяет досрочно завершить квант времени текущей нити
Thread.sleep(3000);
System.out.println(Thread.currentThread().getName());
}
LabSevenFirst() {
t0 = 1000/60;
timer = new Timer(t0, this);
timer.setActionCommand("timer");
fr = new JFrame("Movement of ants-labours");
fr.setLayout(null);
fr.setSize(600, 600);
fr.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setBounds(100, 50, 300, 300);
start = new JButton("Start");
stop = new JButton("Stop");
apply = new JButton("Apply");
forx1 = new JLabel("x1");
fory1 = new JLabel("y1");
forx2 = new JLabel("x2");
fory2 = new JLabel("y2");
forV = new JLabel("V");
fx1 = new JTextField(x1 + "");
fy1 = new JTextField(y1 + "");
fx2 = new JTextField(x2 + "");
fy2 = new JTextField(y2 + "");
fV = new JTextField(V + "");
forx1.setBounds(5, 380, 20, 20);
fory1.setBounds(5, 400, 20, 20);
forx2.setBounds(5, 420, 20, 20);
fory2.setBounds(5, 440, 20, 20);
forV.setBounds(5, 460, 20, 20);
fx1.setBounds(30, 380, 40, 20);
fy1.setBounds(30, 400, 40, 20);
fx2.setBounds(30, 420, 40, 20);
fy2.setBounds(30, 440, 40, 20);
fV.setBounds(30, 460, 40, 20);
start.setActionCommand("start");
stop.setActionCommand("stop");
apply.setActionCommand("apply");
start.addActionListener(this);
stop.addActionListener(this);
apply.addActionListener(this);
start.setBounds(300, 430, 80, 20);
stop.setBounds(390, 430, 80, 20);
apply.setBounds(210, 430, 80, 20);
fr.add(this);
fr.add(start);
fr.add(stop);
fr.add(apply);
fr.add(forx1);
fr.add(fory1);
fr.add(forx2);
fr.add(fory2);
fr.add(forV);
fr.add(fx1);
fr.add(fy1);
fr.add(fx2);
fr.add(fy2);
fr.add(fV);
fr.setVisible(true);
}
#Override
protected void paintComponent(Graphics g) {
int width = getWidth();
int height = getHeight();
//System.out.println("width" + width);
// System.out.println("height" + height);
g.setColor(Color.yellow);
g.fillRect(0, 0, width, height);
Graphics2D g2d = (Graphics2D) g;
g2d.setStroke(new BasicStroke(3f));
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
//double x = 0.5 * width;
//double y = 0.5 * height;
double r = 0.75 * Math.min(x, y);
double dx,dy;
double t,l;
l=Math.sqrt(Math.pow(x2-x1,2)+Math.pow(y2-y1,2));
// System.out.println("!!l!!"+l);
t= l/V;
//System.out.println("!!t!!"+t);
g2d.setColor(Color.black);
if(T<t) {
dx = ((x2 - x1) / (Math.sqrt(Math.pow(x2 - x1, 2)) + Math.pow(y2 - y1, 2)));
//System.out.println("!!dx!!" + dx);
dy = ((y2 - y1) / (Math.sqrt(Math.pow(x2 - x1, 2)) + Math.pow(y2 - y1, 2)));
//System.out.println("!!dy!!" + dy);
x += x1 + dx * V * T;//+ dx * (V * T);
//System.out.println("!!x!!" + x);
//System.out.println("!!x1!!" + x1);
y += y1 + dy * V * T;// + dy * (V * T);
r = Math.max(0.1 * r, 5);
// System.out.println("!!y!!" + y);
//System.out.println("!!y1!!" + x1);
}
if (x==x2 && y == y2 && T>t) {
dx = ((x2 - x1) / (Math.sqrt(Math.pow(x2 - x1, 2)) + Math.pow(y2 - y1, 2)));
dy = ((y2 - y1) / (Math.sqrt(Math.pow(x2 - x1, 2)) + Math.pow(y2 - y1, 2)));
x -= x1 + dx * V * T;//+ dx * (V * T);
y -= y1 + dy * V * T;// + dy * (V * T);
r = Math.max(0.1 * r, 5);
}
g2d.fill(circle(x,y,r));
//if (x == x2 && y == y2)
// x = x1 -
}
public Shape circle(double x, double y, double R){
return new Ellipse2D.Double(x - r, y - r, 2 * r, 2 * r);
}
#Override
public void actionPerformed(ActionEvent e) {
switch (e.getActionCommand()) {
case "stop": {
timer.stop();
break;
}
case "start": {
timer.start();
break;
}
case "apply": {
float ax1, ay1, bx2, by2, cv;
try {
ax1 = Float.parseFloat(fx1.getText());
ay1 = Float.parseFloat(fy1.getText());
bx2 = Float.parseFloat(fx2.getText());
by2 = Float.parseFloat(fy2.getText());
cv = Float.parseFloat(fV.getText());
x1 = ax1;
y1 = ay1;
x2 = bx2;
y2 = by2;
V = cv;
repaint();
} catch (NumberFormatException ex) {
JOptionPane.showMessageDialog(null, "Invalid input", "Error",
JOptionPane.ERROR_MESSAGE);
}
break;
}
case "timer": {
T += 0.6;
System.out.println("!!T!!"+T);
repaint();
break;
}
}
}
}
The OP defined a task:
Ants move in one place in the region of their residence (for example,
[0; 0]) in a straight line with a speed V, and then turn back to the
point of their birth with the same speed.I have problems with the
moving of objects. The object must stop at the certain point and go
back to starting point.
And then he asked?
How should I fix my code?
It's too late. There's too many lines of code to debug and test.
So let's start over.
Here's the first iteration of the new code.
import javax.swing.SwingUtilities;
public class MovingAnts implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new MovingAnts());
}
public MovingAnts() {
}
#Override
public void run() {
// TODO Auto-generated method stub
}
}
We can test this code by running it and observing that it does not abend.
So, let's add a bit more code. We know we're going to have to define one or more ants. So, let's create an Ant class.
import java.awt.Point;
import java.util.ArrayList;
import java.util.List;
import javax.swing.SwingUtilities;
public class MovingAnts implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new MovingAnts());
}
private List<Ant> ants;
public MovingAnts() {
ants = new ArrayList<>();
Point origin = new Point(10, 10);
Point destination = new Point(200, 300);
Ant ant = new Ant(5.0d, origin, destination);
ants.add(ant);
}
#Override
public void run() {
// TODO Auto-generated method stub
}
public class Ant {
private final double velocity;
private Point position;
private final Point startPosition;
private final Point endPosition;
public Ant(double velocity, Point startPosition,
Point endPosition) {
this.velocity = velocity;
this.startPosition = startPosition;
this.endPosition = endPosition;
}
public double getVelocity() {
return velocity;
}
public Point getPosition() {
return position;
}
public void setPosition(Point position) {
this.position = position;
}
public Point getStartPosition() {
return startPosition;
}
public Point getEndPosition() {
return endPosition;
}
}
}
We've defined a velocity (speed), a starting position, and an ending position. According to the task description, these values don't change, so we can mark them final and define them in the constructor.
We've also defined a current position. The current position will be important later when it's time to draw the ant on a drawing JPanel.
We will probably add more to the Ant class as we develop more code. But for now, we have a class that holds the important variables for a ant.
We defined an ant (one instance of the Ant class) and saved the ant in a List<Ant> in the MovingAnts constructor. We can define more later, but let's start with one ant.
Now, we can create the JFrame and drawing JPanel for the ants.
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class MovingAnts implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new MovingAnts());
}
private Dimension drawingPanelSize;
private DrawingPanel drawingPanel;
private List<Ant> ants;
public MovingAnts() {
drawingPanelSize = new Dimension(400, 400);
ants = new ArrayList<>();
Point origin = new Point(10, 10);
Point destination = new Point(200, 300);
Ant ant = new Ant(5.0d, origin, destination);
ants.add(ant);
}
#Override
public void run() {
JFrame frame = new JFrame("Moving Ants");
frame.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE);
drawingPanel = new DrawingPanel(
drawingPanelSize);
frame.add(drawingPanel, BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public class DrawingPanel extends JPanel {
private static final long serialVersionUID = 1L;
public DrawingPanel(Dimension drawingPanelSize) {
this.setPreferredSize(drawingPanelSize);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
}
}
public class Ant {
private final double velocity;
private Point position;
private final Point startPosition;
private final Point endPosition;
public Ant(double velocity, Point startPosition,
Point endPosition) {
this.velocity = velocity;
this.startPosition = startPosition;
this.endPosition = endPosition;
}
public double getVelocity() {
return velocity;
}
public Point getPosition() {
return position;
}
public void setPosition(Point position) {
this.position = position;
}
public Point getStartPosition() {
return startPosition;
}
public Point getEndPosition() {
return endPosition;
}
}
}
Notice how every method and class is short and to the point. No person can read and understand hundreds of lines of code in a single method.
We've added a little bit of code at a time and tested each bit of code by running the application. At his point, we have a GUI. We also don't have any abends. Both the GUI and the lack of abends are important.
We defined the size of the drawing panel. This is important. We don't care how big the JFrame is. We care how big the drawing JPanel is, so we can keep the ants within the bounds of the drawing panel.
We haven't put any code in the paintComponent method of the drawing panel yet. Before we can do that, we have to create an Animation class that will update the position of the ants.
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.util.ArrayList;
import java.util.List;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class MovingAnts implements Runnable {
public static void main(String[] args) {
SwingUtilities.invokeLater(new MovingAnts());
}
private Animation animation;
private Dimension drawingPanelSize;
private DrawingPanel drawingPanel;
private List<Ant> ants;
public MovingAnts() {
drawingPanelSize = new Dimension(400, 400);
ants = new ArrayList<>();
Point origin = new Point(200, 200);
Point destination = new Point(300, 350);
Ant ant = new Ant(30.0d, origin, destination);
ants.add(ant);
}
#Override
public void run() {
JFrame frame = new JFrame("Moving Ants");
frame.setDefaultCloseOperation(
JFrame.EXIT_ON_CLOSE);
drawingPanel = new DrawingPanel(
drawingPanelSize);
frame.add(drawingPanel, BorderLayout.CENTER);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
animation = new Animation();
new Thread(animation).start();
}
public class DrawingPanel extends JPanel {
private static final long serialVersionUID = 1L;
public DrawingPanel(Dimension drawingPanelSize) {
this.setPreferredSize(drawingPanelSize);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.setColor(Color.WHITE);
g.fillRect(0, 0, getWidth(), getHeight());
g.setColor(Color.BLACK);
for (Ant ant : ants) {
Point position = ant.getPosition();
g.fillOval(position.x - 4,
position.y - 4, 8, 8);
}
}
}
public class Animation implements Runnable {
private volatile boolean running;
public Animation() {
this.running = true;
}
#Override
public void run() {
int fps = 20;
long delay = 1000L / fps;
while (running) {
calculateAntPosition(fps);
updateDrawingPanel();
sleep(delay);
}
}
private void calculateAntPosition(int fps) {
for (Ant ant : ants) {
ant.calculatePosition(fps);
// System.out.println(ant.getPosition());
}
}
private void updateDrawingPanel() {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
drawingPanel.repaint();
}
});
}
private void sleep(long duration) {
try {
Thread.sleep(duration);
} catch (InterruptedException e) {
// Deliberately left empty
}
}
public synchronized void setRunning(
boolean running) {
this.running = running;
}
}
public class Ant {
private boolean returning;
private double totalDistance;
private double traveledDistance;
private double theta;
private final double velocity;
private Point position;
private final Point startPosition;
private final Point endPosition;
public Ant(double velocity, Point startPosition,
Point endPosition) {
this.velocity = velocity;
this.startPosition = startPosition;
this.position = startPosition;
this.endPosition = endPosition;
this.returning = false;
this.theta = calculateTheta();
this.totalDistance = calculateTotalDistance();
this.traveledDistance = 0d;
}
private double calculateTheta() {
return Math.atan2((endPosition.y - startPosition.y),
endPosition.x - startPosition.x);
}
private double calculateTotalDistance() {
double diffX = endPosition.x - startPosition.x;
double diffY = endPosition.y - startPosition.y;
return Math.sqrt((diffX * diffX) + (diffY * diffY));
}
public double getVelocity() {
return velocity;
}
public Point getPosition() {
return position;
}
public void calculatePosition(int fps) {
double distance = velocity / fps;
double angle = theta;
if (returning) {
angle += Math.PI;
}
int x = (int) Math.round(
position.x + distance * Math.cos(angle));
int y = (int) Math.round(
position.y + distance * Math.sin(angle));
traveledDistance += distance;
if (traveledDistance > totalDistance) {
returning = !returning;
traveledDistance = 0d;
}
this.position = new Point(x, y);
}
public Point getStartPosition() {
return startPosition;
}
public Point getEndPosition() {
return endPosition;
}
}
}
I added way too much code this iteration, but we now have an ant that walks back and forth between two points.
The Animation class is a Runnable that runs in a Thread. You could use a Swing Timer, but it's easier for me to create the Runnable.
The Ant class grew some chest hair. All the trigonomic calculations can be found in the Ant class. Basically, I used polar coordinates to calculate the position of the ant.
The paintComponent method of the drawing panel simply draws the ants.
Every method and class is small and hopefully, easy to understand. Write short methods. Write short classes.
Hopefully, this code will provide a solid base for you to expand your project.

How to get my Buffered Image class to display in my GUI?

I have a program that does an animation using timers switching images. When the program is on its last image I use a class to create a buffered image of that image with text over it. When the last image of the animation is displayed I want to change the image displayed to the buffered image. I can't get it to work. The code as is plays as if the bolded section isnt there. If I delete the line above it, it displays the image with text over it and nothing else. What edits should I make to my code to fix this?
The Class that does the animation
**import java.awt.event.*;
import java.awt.Graphics;
import java.awt.Color;
import java.awt.Font;
import java.awt.image.*;
import java.io.*;
import java.io.File;
import java.awt.*;
import java.awt.image.BufferedImage;
import java.net.URL;
import javax.swing.*;
import javax.swing.*;
import javax.imageio.ImageIO;
/**
* Write a description of class Reveal here.
*
* #author (your name)
* #version (a version number or a date)
*/
public class Reveal extends JPanel
{
private JPanel panel = new JPanel(); //a panel to house the label
private JLabel label = new JLabel(); //a label to house the image
private String[] image = {"Jack in the Box 1.png","Jack in the Box 2.png","Jack in the Box 3.png","Jack in the Box 4.png","Jack in the Box 5.png","Jack in the Box 6.png","Jack in the Box 7.png"}; //an array to hold the frames of the animation
private ImageIcon[] icon = new ImageIcon[7]; //an array of icons to be the images
private JFrame f;
private TextOverlay TO;
private Timer timer;
private Timer timer2;
int x = 0;
int y = 4;
int counter = 0;
/**
* Constructor for objects of class Reveal
*/
public Reveal(String name, int number)
{
TO = new TextOverlay("Jack in the Box 7.png", name, number);
for (int h = 0; h < 7; h++){
icon[h] = new ImageIcon(image[h]);
icon[h].getImage();
}
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
//Sets the size of the window
f.setSize(800,850);
panel = new JPanel();
label = new JLabel();
label.setIcon( icon[x] );
panel.add(label);
setVisible(true);
f.add(panel);
display(name, number);
**f.add(TO);**
}
public void display(String name, int number){
timer = new Timer(150, new ActionListener(){
public void actionPerformed(ActionEvent e) {
if (counter > 27){
timer.stop();
timer2.start(); //starts the second half of the animation
}else{
if (x != 3){
x++;
}else{
x = 0;
}
label.setIcon( icon[x] );
counter++;
} //ends if-else
} //ends action method
}); //ends timer
timer2 = new Timer(250, new ActionListener(){
public void actionPerformed(ActionEvent e){
if (y > 6) {
timer2.stop();
}else{
label.setIcon( icon[y] );
y++;
} //ends if-else
} //ends action method
}); //ends timer2
timer.start();
}
}
**
The class that puts text over an image
import java.io.*;
import java.awt.*;
import javax.swing.*;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
/**
* #see https://stackoverflow.com/questions/2658663
*/
public class TextOverlay extends JPanel {
private BufferedImage image;
private String name;
private String fileX;
private int number;
public TextOverlay(String f, String s, int n) {
name = s;
number = n;
fileX = f;
try {
image = ImageIO.read(new File(fileX));
} catch (IOException e) {
e.printStackTrace();
}
image = process(image, name, number);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, null);
}
private BufferedImage process(BufferedImage old, String name, int number) {
int w = old.getWidth();
int h = old.getHeight();
BufferedImage img = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
g2d.drawImage(old, 0, 0, w, h, this);
g2d.setPaint(Color.black);
g2d.setFont(new Font("Franklin Gothic Demi Cond", Font.PLAIN, 30));
String s1 = name;
String s2 = Integer.toString(number);;
FontMetrics fm = g2d.getFontMetrics();
g2d.drawString(s1, 40, 90);
g2d.drawString(s2, 40, 140);
g2d.dispose();
return img;
}
}
So, you seem to have a misunderstanding of how Swing works, you might find How to Use Swing Timers and Concurrency in Swing of some assistance.
Basically, when you start a Timer, it doesn't block at this point until the timer ends (and even if it did, your wouldn't work the way you wanted it to). Instead, a new thread is created and after the specified period a request is placed on Event Dispatching Thread to execute the supplied Runnable.
This means that when you do something like...
f.add(panel);
display(name, number);
f.add(TO);
You are actually adding the TO component onto of the JLabel (because the frame is using a BorderLayout and the CENTRE position is the default position.
Instead, in your second timer completes, you need to remove the label and add the TO component...
timer2 = new Timer(250, new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (y > 6) {
timer2.stop();
Container parent = label.getParent();
parent.remove(label);
parent.add(TO);
parent.revalidate();
} else {
label.setIcon(icon[y]);
y++;
} //ends if-else
} //ends action method
}); //ends timer2
Runnable Example...
import java.awt.event.*;
import java.awt.Graphics;
import java.awt.Color;
import java.awt.Font;
import java.awt.*;
import java.awt.image.BufferedImage;
import javax.swing.*;
import javax.swing.border.LineBorder;
public class Reveal extends JPanel {
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
new Reveal("Test", 5);
}
});
}
private JPanel panel = new JPanel(); //a panel to house the label
private JLabel label = new JLabel(); //a label to house the image
private ImageIcon[] icon = new ImageIcon[7]; //an array of icons to be the images
private JFrame f;
private TextOverlay TO;
private Timer timer;
private Timer timer2;
int x = 0;
int y = 4;
int counter = 0;
/**
* Constructor for objects of class Reveal
*/
public Reveal(String name, int number) {
TO = new TextOverlay("Jack in the Box 7.png", name, number);
for (int h = 0; h < 7; h++) {
icon[h] = new ImageIcon(makeImage(h));
icon[h].getImage();
}
JFrame f = new JFrame();
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setVisible(true);
//Sets the size of the window
f.setSize(800, 850);
panel = new JPanel(new GridBagLayout());
label = new JLabel();
label.setIcon(icon[x]);
label.setBorder(new LineBorder(Color.RED));
panel.add(label);
f.add(panel);
display(name, number);
// f.add(TO);
setVisible(true);
}
public void display(String name, int number) {
timer = new Timer(150, new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (counter > 27) {
timer.stop();
timer2.start(); //starts the second half of the animation
} else {
if (x != 3) {
x++;
} else {
x = 0;
}
label.setIcon(icon[x]);
counter++;
} //ends if-else
} //ends action method
}); //ends timer
timer2 = new Timer(250, new ActionListener() {
public void actionPerformed(ActionEvent e) {
if (y > 6) {
timer2.stop();
Container parent = label.getParent();
parent.remove(label);
parent.add(TO);
parent.revalidate();
} else {
label.setIcon(icon[y]);
y++;
} //ends if-else
} //ends action method
}); //ends timer2
timer.start();
}
protected BufferedImage makeImage(int h) {
BufferedImage img = new BufferedImage(100, 100, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
FontMetrics fm = g2d.getFontMetrics();
String text = Integer.toString(h);
int x = (100 - fm.stringWidth(text)) / 2;
int y = ((100 - fm.getHeight()) / 2) + fm.getAscent();
g2d.setColor(Color.BLUE);
g2d.fillRect(0, 0, 100, 100);
g2d.setColor(Color.BLACK);
g2d.drawString(text, x, y);
g2d.dispose();
return img;
}
public class TextOverlay extends JPanel {
private BufferedImage image;
private String name;
private String fileX;
private int number;
public TextOverlay(String f, String s, int n) {
name = s;
number = n;
fileX = f;
image = makeImage(n);
image = process(image, name, number);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
g.drawImage(image, 0, 0, this);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(100, 100);
}
private BufferedImage process(BufferedImage old, String name, int number) {
int w = old.getWidth();
int h = old.getHeight();
BufferedImage img = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
g2d.drawImage(old, 0, 0, w, h, this);
g2d.setPaint(Color.black);
g2d.setFont(new Font("Franklin Gothic Demi Cond", Font.PLAIN, 30));
String s1 = name;
String s2 = Integer.toString(number);;
FontMetrics fm = g2d.getFontMetrics();
g2d.drawString(s1, 40, 90);
g2d.drawString(s2, 40, 140);
g2d.dispose();
return img;
}
}
}
A "slightly" different approach...
Animation is actually a really complex subject which is not easy to implement well.
This is why, when faced with problems like these, I prefer to look at libraries which have already been implemented to help solve them. I'd recommend having a look at:
The Timing Framework
Trident
universal-tween-engine
as some starting points.
While I prefer to use libraries, sometimes it's not possible or the libraries don't fit my overall needs ... that and I like to dabble ... it's kind of a hobby.
Based on what I can understand from your code, you're trying to start out with a fast animation and then slow it down till you get to the last frame. In animation theory, this is commonly known as easement, more specifically, "slow/ease out".
The following borrows from a bunch of snippets I've been playing with (to devise a more reusable library) that will basically (randomly) display the images over a period of 4 seconds, with the animation slowing down and finally, presenting the "lucky" number
nb The gif animation is actually really slow, you'll need to run it to see the difference
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Point2D;
import java.awt.image.BufferedImage;
import java.time.Duration;
import java.time.LocalDateTime;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Iterator;
import java.util.List;
import javax.swing.*;
public class Reveal extends JPanel {
public static void main(String[] args) {
new Reveal();
}
public Reveal() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private IntAnimatable animatable;
private List<ImageIcon> icons = new ArrayList<>(25);
private JLabel label = new JLabel();
public TestPane() {
setLayout(new GridBagLayout());
IntRange range = new IntRange(0, 111);
animatable = new IntAnimatable(range, Duration.ofSeconds(4), Easement.SLOWOUT, new AnimatableListener<Integer>() {
#Override
public void animationChanged(Animatable<Integer> animator) {
int value = animator.getValue();
int index = value % 7;
ImageIcon icon = icons.get(index);
if (label.getIcon() != icon) {
label.setIcon(icon);
}
}
}, new AnimatableLifeCycleAdapter<Integer>() {
#Override
public void animationCompleted(Animatable<Integer> animator) {
BufferedImage img = makeImage(3);
writeTextOverImage("Lucky number", img);
ImageIcon luckNumber = new ImageIcon(img);
label.setIcon(luckNumber);
}
});
for (int index = 0; index < 7; index++) {
icons.add(new ImageIcon(makeImage(index)));
}
Collections.shuffle(icons);
add(label);
Animator.INSTANCE.add(animatable);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
protected void writeTextOverImage(String text, BufferedImage img) {
Graphics2D g2d = img.createGraphics();
Font font = g2d.getFont();
font = font.deriveFont(Font.BOLD, font.getSize2D() + 2);
g2d.setFont(font);
FontMetrics fm = g2d.getFontMetrics();
int width = img.getWidth();
int height = img.getWidth();
int x = (width - fm.stringWidth(text)) / 2;
int y = fm.getAscent();
g2d.setColor(Color.YELLOW);
g2d.drawString(text, x, y);
g2d.dispose();
}
protected BufferedImage makeImage(int h) {
BufferedImage img = new BufferedImage(100, 100, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2d = img.createGraphics();
FontMetrics fm = g2d.getFontMetrics();
String text = Integer.toString(h);
int x = (100 - fm.stringWidth(text)) / 2;
int y = ((100 - fm.getHeight()) / 2) + fm.getAscent();
g2d.setColor(Color.BLUE);
g2d.fillRect(0, 0, 100, 100);
g2d.setColor(Color.WHITE);
g2d.drawString(text, x, y);
g2d.dispose();
return img;
}
/**** Range ****/
/*
A lot of animation is done from one point to another, this just
provides a self contained concept of a range which can be used to
calculate the value based on the current progression over time
*/
public abstract class Range<T> {
private T from;
private T to;
public Range(T from, T to) {
this.from = from;
this.to = to;
}
public T getFrom() {
return from;
}
public T getTo() {
return to;
}
#Override
public String toString() {
return "From " + getFrom() + " to " + getTo();
}
public abstract T valueAt(double progress);
}
public class IntRange extends Range<Integer> {
public IntRange(Integer from, Integer to) {
super(from, to);
}
public Integer getDistance() {
return getTo() - getFrom();
}
#Override
public Integer valueAt(double progress) {
int distance = getDistance();
int value = (int) Math.round((double) distance * progress);
value += getFrom();
return value;
}
}
/**** Animatable ****/
/*
The core concept of something that is animatable. This basic wraps up the
logic for calculating the progression of the animation over a period of time
and then use that to calculate the value of the range and then the observers
are notified so they can do stuff
*/
public class IntAnimatable extends AbstractAnimatableRange<Integer> {
public IntAnimatable(IntRange animationRange, Duration duration, Easement easement, AnimatableListener<Integer> listener, AnimatableLifeCycleListener<Integer> lifeCycleListener) {
super(animationRange, duration, easement, listener, lifeCycleListener);
}
}
public interface AnimatableListener<T> {
public void animationChanged(Animatable<T> animator);
}
public interface AnimatableLifeCycleListener<T> {
public void animationStopped(Animatable<T> animator);
public void animationCompleted(Animatable<T> animator);
public void animationStarted(Animatable<T> animator);
public void animationPaused(Animatable<T> animator);
}
public interface Animatable<T> {
public T getValue();
public void tick();
public Duration getDuration();
public Easement getEasement();
// Wondering if these should be part of a secondary interface
// Provide a "self managed" unit of work
public void start();
public void stop();
public void pause();
}
public class AnimatableLifeCycleAdapter<T> implements AnimatableLifeCycleListener<T> {
#Override
public void animationStopped(Animatable<T> animator) {
}
#Override
public void animationCompleted(Animatable<T> animator) {
}
#Override
public void animationStarted(Animatable<T> animator) {
}
#Override
public void animationPaused(Animatable<T> animator) {
}
}
public abstract class AbstractAnimatable<T> implements Animatable<T> {
private LocalDateTime startTime;
private Duration duration = Duration.ofSeconds(5);
private AnimatableListener<T> animatableListener;
private AnimatableLifeCycleListener<T> lifeCycleListener;
private Easement easement;
private double rawOffset;
public AbstractAnimatable(Duration duration, AnimatableListener<T> listener) {
this.animatableListener = listener;
this.duration = duration;
}
public AbstractAnimatable(Duration duration, AnimatableListener<T> listener, AnimatableLifeCycleListener<T> lifeCycleListener) {
this(duration, listener);
this.lifeCycleListener = lifeCycleListener;
}
public AbstractAnimatable(Duration duration, Easement easement, AnimatableListener<T> listener) {
this(duration, listener);
this.easement = easement;
}
public AbstractAnimatable(Duration duration, Easement easement, AnimatableListener<T> listener, AnimatableLifeCycleListener<T> lifeCycleListener) {
this(duration, easement, listener);
this.lifeCycleListener = lifeCycleListener;
}
public void setEasement(Easement easement) {
this.easement = easement;
}
#Override
public Easement getEasement() {
return easement;
}
public Duration getDuration() {
return duration;
}
protected void setDuration(Duration duration) {
this.duration = duration;
}
public double getCurrentProgress(double rawProgress) {
Easement easement = getEasement();
double progress = Math.min(1.0, Math.max(0.0, getRawProgress()));
if (easement != null) {
progress = easement.interpolate(progress);
}
return Math.min(1.0, Math.max(0.0, progress));
}
public double getRawProgress() {
if (startTime == null) {
return 0.0;
}
Duration duration = getDuration();
Duration runningTime = Duration.between(startTime, LocalDateTime.now());
double progress = rawOffset + (runningTime.toMillis() / (double) duration.toMillis());
return Math.min(1.0, Math.max(0.0, progress));
}
#Override
public void tick() {
if (startTime == null) {
startTime = LocalDateTime.now();
fireAnimationStarted();
}
double rawProgress = getRawProgress();
double progress = getCurrentProgress(rawProgress);
if (rawProgress >= 1.0) {
progress = 1.0;
}
tick(progress);
fireAnimationChanged();
if (rawProgress >= 1.0) {
fireAnimationCompleted();
}
}
protected abstract void tick(double progress);
#Override
public void start() {
if (startTime != null) {
// Restart?
return;
}
Animator.INSTANCE.add(this);
}
#Override
public void stop() {
stopWithNotitifcation(true);
}
#Override
public void pause() {
rawOffset += getRawProgress();
stopWithNotitifcation(false);
double remainingProgress = 1.0 - rawOffset;
Duration remainingTime = getDuration().minusMillis((long) remainingProgress);
setDuration(remainingTime);
lifeCycleListener.animationStopped(this);
}
protected void fireAnimationChanged() {
if (animatableListener == null) {
return;
}
animatableListener.animationChanged(this);
}
protected void fireAnimationCompleted() {
stopWithNotitifcation(false);
if (lifeCycleListener == null) {
return;
}
lifeCycleListener.animationCompleted(this);
}
protected void fireAnimationStarted() {
if (lifeCycleListener == null) {
return;
}
lifeCycleListener.animationStarted(this);
}
protected void fireAnimationPaused() {
if (lifeCycleListener == null) {
return;
}
lifeCycleListener.animationPaused(this);
}
protected void stopWithNotitifcation(boolean notify) {
Animator.INSTANCE.remove(this);
startTime = null;
if (notify) {
if (lifeCycleListener == null) {
return;
}
lifeCycleListener.animationStopped(this);
}
}
}
public abstract class AbstractAnimatableRange<T> extends AbstractAnimatable<T> {
private Range<T> range;
private T value;
public AbstractAnimatableRange(Range<T> range, Duration duration, AnimatableListener<T> listener) {
super(duration, listener);
this.range = range;
}
public AbstractAnimatableRange(Range<T> range, Duration duration, AnimatableListener<T> listener, AnimatableLifeCycleListener<T> lifeCycleListener) {
super(duration, listener, lifeCycleListener);
this.range = range;
}
public AbstractAnimatableRange(Range<T> range, Duration duration, Easement easement, AnimatableListener<T> listener) {
super(duration, easement, listener);
this.range = range;
}
public AbstractAnimatableRange(Range<T> range, Duration duration, Easement easement, AnimatableListener<T> listener, AnimatableLifeCycleListener<T> lifeCycleListener) {
super(duration, easement, listener, lifeCycleListener);
this.range = range;
}
protected void tick(double progress) {
setValue(range.valueAt(progress));
}
protected void setValue(T value) {
this.value = value;
}
#Override
public T getValue() {
return value;
}
}
/*
Easement, complicated, but fun
*/
public enum Easement {
SLOWINSLOWOUT(1d, 0d, 0d, 1d), FASTINSLOWOUT(0d, 0d, 1d, 1d), SLOWINFASTOUT(0d, 1d, 0d, 0d), SLOWIN(1d, 0d, 1d, 1d), SLOWOUT(0d, 0d, 0d, 1d);
private final double[] points;
private final List<PointUnit> normalisedCurve;
private Easement(double x1, double y1, double x2, double y2) {
points = new double[]{x1, y1, x2, y2};
final List<Double> baseLengths = new ArrayList<>();
double prevX = 0;
double prevY = 0;
double cumulativeLength = 0;
for (double t = 0; t <= 1; t += 0.01) {
Point2D xy = getXY(t);
double length = cumulativeLength + Math.sqrt((xy.getX() - prevX) * (xy.getX() - prevX) + (xy.getY() - prevY) * (xy.getY() - prevY));
baseLengths.add(length);
cumulativeLength = length;
prevX = xy.getX();
prevY = xy.getY();
}
normalisedCurve = new ArrayList<>(baseLengths.size());
int index = 0;
for (double t = 0; t <= 1; t += 0.01) {
double length = baseLengths.get(index++);
double normalLength = length / cumulativeLength;
normalisedCurve.add(new PointUnit(t, normalLength));
}
}
public double interpolate(double fraction) {
int low = 1;
int high = normalisedCurve.size() - 1;
int mid = 0;
while (low <= high) {
mid = (low + high) / 2;
if (fraction > normalisedCurve.get(mid).getPoint()) {
low = mid + 1;
} else if (mid > 0 && fraction < normalisedCurve.get(mid - 1).getPoint()) {
high = mid - 1;
} else {
break;
}
}
/*
* The answer lies between the "mid" item and its predecessor.
*/
final PointUnit prevItem = normalisedCurve.get(mid - 1);
final double prevFraction = prevItem.getPoint();
final double prevT = prevItem.getDistance();
final PointUnit item = normalisedCurve.get(mid);
final double proportion = (fraction - prevFraction) / (item.getPoint() - prevFraction);
final double interpolatedT = prevT + (proportion * (item.getDistance() - prevT));
return getY(interpolatedT);
}
protected Point2D getXY(double t) {
final double invT = 1 - t;
final double b1 = 3 * t * invT * invT;
final double b2 = 3 * t * t * invT;
final double b3 = t * t * t;
final Point2D xy = new Point2D.Double((b1 * points[0]) + (b2 * points[2]) + b3, (b1 * points[1]) + (b2 * points[3]) + b3);
return xy;
}
protected double getY(double t) {
final double invT = 1 - t;
final double b1 = 3 * t * invT * invT;
final double b2 = 3 * t * t * invT;
final double b3 = t * t * t;
return (b1 * points[2]) + (b2 * points[3]) + b3;
}
protected class PointUnit {
private final double distance;
private final double point;
public PointUnit(double distance, double point) {
this.distance = distance;
this.point = point;
}
public double getDistance() {
return distance;
}
public double getPoint() {
return point;
}
}
}
/**** Core Animation Engine ****/
public enum Animator {
INSTANCE;
private Timer timer;
private List<Animatable> properies;
private Animator() {
properies = new ArrayList<>(5);
timer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
List<Animatable> copy = new ArrayList<>(properies);
Iterator<Animatable> it = copy.iterator();
while (it.hasNext()) {
Animatable ap = it.next();
ap.tick();
}
if (properies.isEmpty()) {
timer.stop();
}
}
});
}
public void add(Animatable ap) {
properies.add(ap);
timer.start();
}
protected void removeAll(List<Animatable> completed) {
properies.removeAll(completed);
}
public void remove(Animatable ap) {
properies.remove(ap);
if (properies.isEmpty()) {
timer.stop();
}
}
}
}

Mouse positon updating incorrectly

I'm trying to get the mouse position and light up a button when the curser is over it. However the mouse position isn't updating right. I think the y position is messed up because currently if i am far above the button it lights up.
Heres my code that is incorrect:
public void mouseMoved(MouseEvent e) {
Window.mse = new Point((e.getX()) + ((Frame.size.width - Window.myWidth)/2), (e.getY()) + (Frame.size.height - (Window.myHeight)/2));
}
This is the Window file:
import javax.swing.*;
import java.awt.*;
import java.awt.image.*;
import java.io.*;
public class Window extends JPanel implements Runnable {
public Thread thread = new Thread(this);
public static Image[] tileset_ground = new Image[100];
public static Image[] tileset_air = new Image[100];
public static Image[] tileset_resources = new Image[100];
public static int myWidth, myHeight;
public static boolean isFirst = true;
public static Point mse = new Point(0, 0);
public static Room room;
public static Levels levels;
public static Shop shop;
public Window(Frame frame) {
frame.addMouseListener(new KeyHandler());
frame.addMouseMotionListener(new KeyHandler());
thread.start();
}
public void define() {
room = new Room();
levels = new Levels();
shop = new Shop();
tileset_resources[0] = new ImageIcon("resources/cell.png").getImage();
levels.loadLevels(new File("levels/level1.level"));
for(int i=0;i<tileset_ground.length; i++) {
tileset_ground[i] = new ImageIcon("resources/tileset_ground.png").getImage();
tileset_ground[i] = createImage(new FilteredImageSource(tileset_ground[i].getSource(), new CropImageFilter(0, 32 * i, 32, 32)));
}
for(int i=0;i<tileset_air.length; i++) {
tileset_air[i] = new ImageIcon("resources/tileset_air.png").getImage();
tileset_air[i] = createImage(new FilteredImageSource(tileset_air[i].getSource(), new CropImageFilter(0, 32 * i, 32, 32)));
}
}
public void paintComponent(Graphics g) {
if(isFirst) {
myWidth = getWidth();
myHeight = getHeight();
define();
isFirst = false;
}
g.setColor(new Color(70, 70, 70));
g.fillRect(0, 0, myWidth, myHeight);
g.setColor(new Color(0, 0, 0));
g.drawLine(room.block[0][0].x, room.block[room.worldHeight - 1][0].y + room.blockSize, room.block[0][room.worldWidth - 1].x + room.blockSize, room.block[room.worldHeight - 1][0].y + room.blockSize);
g.drawLine(room.block[0][0].x, room.block[room.worldHeight - 1][0].y + 1 + room.blockSize, room.block[0][room.worldWidth - 1].x + room.blockSize, room.block[room.worldHeight - 1][0].y + 1 + room.blockSize);
room.draw(g); //Draws room
shop.draw(g); //Draws shop
}
public void run() {
while(true) {
if(!isFirst) {
room.physic();
}
repaint();
try {
Thread.sleep(1);
} catch(Exception e) {
e.printStackTrace();
}
}
}
}
Simply add a MouseListener to the JButton. Or better still add a ChangeListener to the button's model, and in it, call isRollover() on the model.

How to rotate JXImagePanel?

I would to rotate JXImagePanel. It should be possible - this is about JXImagePanel:
Swing :: JXImagePanel
While JLabel and JButton allow you to easily add images to your Swing applications,
the JXImagePanel makes it trivially easy to add any BufferedImage or Icon to your Swing applications.
If editable, it also provides a way for the user to change the image. In addition, the JXImagePanel provides many built in effects out-of-the-box,
including Tiling, Scaling, Rotating, Compositing, and more.
However, I cannot figure out how to do this. Currently my code snippet is:
bufferedImage = ImageIO.read(new File("image.png"));
image = new ImageIcon(bufferedImage).getImage();
tempImage = image.getScaledInstance(100, 150, Image.SCALE_FAST);
this.deskJXImagePanel.setImage(tempImage);
Now I would like to rotate it in 0-360 degrees. How it can be done?
JXImagePanel is deprecated (actually, made package private as of 1.6.2, because it's still used internally), so better not use is, will be removed soon.
Instead, use a JXPanel with an ImagePainter and an arbitrary transformOp applied to the painter, in code snippets something like:
JXPanel panel = new JXPanel();
ImagePainter image = new ImagePainter(myImage);
image.setFilters(
new AffineTransformOp(AffineTransform.getRotateInstance(-Math.PI * 2 / 8, 100, 100), null)
);
panel.setBackgroundPainter(image);
you'll probably have to play a bit to get the exact effects you want to achieve. On problems, you might want to try posting to the Swinglabs forum.
I don't know somethimg more about SwingX's JXImagePanel but for plain vanilla Swing there exists excelent workaround (by aephyr or tjacobs or ... I hate this endless-mess from old.forums.sun.com by Sn'Oracle eerrrght)
import java.awt.*;
import java.awt.event.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.util.*;
import javax.imageio.ImageIO;
import javax.swing.*;
import javax.swing.Timer;
import javax.swing.filechooser.*;
public class RotatableImageComponent extends JComponent {
private static final long serialVersionUID = 1L;
private Image image;
private double angle = 0;
private MyObservable myObservable;
public RotatableImageComponent() {
myObservable = new MyObservable();
}
public RotatableImageComponent(Image image) {
this();
this.image = image;
}
public Image getImage() {
return image;
}
public void setImage(Image image) {
this.image = image;
}
public double getAngle() {
return angle;
}
public void setAngle(double angle) {
if (angle == this.angle) {
return;
}
this.angle = angle;
double circle = Math.PI * 2;
while (angle < 0) {
angle += circle;
}
while (angle > circle) {
angle -= circle;
}
if (myObservable != null) {
myObservable.setChanged();
myObservable.notifyObservers(this);
}
repaint();
}
/**
* In the rotation events sent to the listener(s), the second argument
* (the value) will be a reference to the RotatableImageComponent. One then
* should call getAngle() to get the new value.
* #param o
*/
public void addRotationListener(Observer o) {
myObservable.addObserver(o);
}
public void removeRotationListener(Observer o) {
myObservable.deleteObserver(o);
}
public void rotateClockwise(double rotation) {
setAngle(getAngle() + rotation);
}
public void rotateCounterClockwise(double rotation) {
//setAngle(getAngle() - rotation);
rotateClockwise(-rotation);
}
#Override
public void paintComponent(Graphics g) {
if (image == null) {
super.paintComponent(g);
return;
}
Graphics2D g2 = (Graphics2D) g;
AffineTransform trans = AffineTransform.getTranslateInstance(getWidth() / 2, getHeight() / 2);
trans.rotate(angle);
trans.translate(-image.getWidth(null) / 2, -image.getHeight(null) / 2);
g2.transform(trans);
g2.drawImage(image, 0, 0, null);
}
#Override
public Dimension getPreferredSize() {
if (image == null) {
return super.getPreferredSize();
}
int wid = image.getWidth(null);
int ht = image.getHeight(null);
int dist = (int) Math.ceil(Math.sqrt(wid * wid + ht * ht));
return new Dimension(dist, dist);
}
public static class TimedRotation {
private RotatableImageComponent comp;
private long totalTime, startTime;
private double toRotate, startRotation;
private int interval;
public Timer myTimer;
private myAction mAction;
public TimedRotation(RotatableImageComponent comp, double toRotate, long totalTime, int interval) {
//super(interval, new myAction());
this.comp = comp;
this.totalTime = totalTime;
this.toRotate = toRotate;
this.startRotation = comp.getAngle();
this.interval = interval;
}
public void start() {
if (mAction == null) {
mAction = new myAction();
}
if (myTimer == null) {
myTimer = new Timer(interval, new myAction());
myTimer.setRepeats(true);
} else {
myTimer.setDelay(interval);
}
myTimer.start();
startTime = System.currentTimeMillis();
}
public void stop() {
myTimer.stop();
}
private class myAction implements ActionListener {
#Override
public void actionPerformed(ActionEvent ae) {
long now = System.currentTimeMillis();
if (totalTime <= (now - startTime)) {
comp.setAngle(startRotation + toRotate);
stop();
return;
}
double percent = (double) (now - startTime) / totalTime;
double rotation = toRotate * percent;
comp.setAngle(startRotation + rotation);
}
}
}
private class MyObservable extends Observable {
#Override
protected void setChanged() {
super.setChanged();
}
}
public static class RotationKeys extends KeyAdapter {
private RotatableImageComponent comp;
private double rotationAmt;
public RotationKeys(RotatableImageComponent comp, double rotationAmt) {
this.comp = comp;
this.rotationAmt = rotationAmt;
}
public RotationKeys(RotatableImageComponent comp) {
this(comp, Math.PI / 90);
}
#Override
public void keyPressed(KeyEvent ke) {
if (ke.getKeyCode() == KeyEvent.VK_LEFT) {
comp.rotateCounterClockwise(rotationAmt);
} else if (ke.getKeyCode() == KeyEvent.VK_RIGHT) {
comp.rotateClockwise(rotationAmt);
}
}
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
try {
FileFilter filter = new FileNameExtensionFilter("JPEG file", "jpg", "jpeg");
JFileChooser chooser = new JFileChooser();
chooser.addChoosableFileFilter(filter);
if (chooser.showSaveDialog(null) == JFileChooser.APPROVE_OPTION) {
File f = chooser.getSelectedFile();
BufferedImage im = ImageIO.read(f);
final RotatableImageComponent c = new RotatableImageComponent(im);
c.addRotationListener(new Observer() {
#Override
public void update(Observable arg0, Object arg1) {
System.out.println("Angle changed: " + ((RotatableImageComponent) arg1).getAngle());
}
});
JPanel controls = new JPanel(new FlowLayout());
final JTextField rotation = new JTextField();
rotation.setText("30");
controls.add(new JLabel("Rotation(degrees)"));
controls.add(rotation);
final JTextField time = new JTextField();
time.setText("1000");
time.setColumns(6);
rotation.setColumns(7);
controls.add(new JLabel("Time(millis)"));
controls.add(time);
JButton go = new JButton("Go");
go.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent ae) {
TimedRotation tr = new TimedRotation(c,
Double.parseDouble(rotation.getText()) / 180 * Math.PI,
Integer.parseInt(time.getText()), 50);
tr.start();
}
});
controls.add(go);
RotationKeys keys = new RotationKeys(c);
c.addKeyListener(keys);
c.setFocusable(true);
JFrame jf1 = new JFrame();
jf1.getContentPane().add(c);
JFrame jf2 = new JFrame();
jf2.getContentPane().add(controls);
jf1.pack();
jf2.pack();
jf1.setLocation(100, 100);
jf2.setLocation(400, 100);
jf1.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf2.setDefaultCloseOperation(JFrame.DO_NOTHING_ON_CLOSE);
jf1.setVisible(true);
jf2.setVisible(true);
}
} catch (Throwable t) {
t.printStackTrace();
}
}
});
}
}

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