Two short-lived threads vs. Executor - java

I have only two short-lived tasks to run in the background upon the start of the application. Would it make sense to use a thread for each task or an Executor, for instance, a single thread executor to submit these two tasks.
Does it make sense to create two threads that die quickly as opposed to having a single threaded executor waiting for tasks throughout the lifecycle of the application when there are none?

One big benefit of using a threadpool is that you avoid the scenario where you have some task that you perform repeatedly then, if something goes wrong with that task that causes the thread to hang, you're at risk of losing a thread every time the task happens, resulting in running the application out of threads. If your threads only run once on startup then it seems likely that risk wouldn't apply to your case.
You could still use Executor, but shut it down once your tasks have both run. It might be preferable to use Futures or a CompletionService over raw threads.

If you do this more than once in your application, ThreadPoolExecutor is definitely worth a look.
One benefit is the pooling of threads. This releaves the runtime to create and destroy OS objects every time you need a thread. Additionally you get control of the amount of threads spawned - but this seems not the big issue for you - and threads running/done.
But if you actually really only spawn two threads over the runtime of your application, the executors may be oversized, but they are nevertheless very comfortable to work with.
Since Nathan added Futures, there is also Timer and TimerTask. Also very convenient for "Fire and Forget" type of background action :-).

Related

Short but frequent jobs: HandlerThread or ThreadPoolExecutor?

First of all, I could not determine what the title should be, so if it's not specific enough, the question itself will be.
We have an application that uses a foreground service and stays alive forever, and in this service, there are frequent database access jobs, network access jobs and some more, that needs to run on background threads. One job itself consumes a small amount of time, but the jobs themselves are frequent. Obviously, they need to run on worker threads, so I'm here to ask which design we should follow.
HandlerThread is a structure that creates a singular thread and uses a queue to execute tasks but always loops and waits for messages which consumes power, while ThreadPoolExecutor creates multiple threads for each job and deletes threads when the jobs are done, but because of too many threads there could be leaks, or out-of-memory even. The job count may be 5, or it may be 20, depending on how the user acts in a certain way. And, between 2 jobs, there can be a 5 second gap, or a day gap, totally depending on user. But, remember, the application stays alive forever and waits for these jobs to execute.
So, for this specific occasion, which one is better to use? A thread pool executor or a handler thread? Any advice is appreciated, thanks.
Caveat: I do not do Android work, so I am no expert there. My opinions here are based a quick reading of Android documentation.
tl;dr
➥ Use Executors rather than HandlerThread.
The Executors framework is more modern, flexible, and powerful than the legacy Thread facility used by HandlerThread. Everything you can do in HandlerThread you can do better with executors.
Differences
One big difference between HandlerThread and ThreadPoolExecutor is that the first comes from Android while the second comes from Java. So if you'll be doing other work with Java, you might not want to get in the habit of using HandlerThread.
Another big difference is age. The android.os.HandlerThread class inherits from java.lang.Thread, and dates back to the original Android API level 1. While nice for its time, the Thread facility in Java is limited in its design. That facility was supplanted by the more modern, flexible, and powerful Executors framework in later Java.
Executors
Your Question is not clear about whether these are recurring jobs or sporadically scheduled. Either can be handled with Executors.
For jobs that run once at a specific time, and for recurring scheduled jobs, use a ScheduledExecutorService. You can schedule a job to run once at a certain time by specifying a delay, a span of time to wait until execution. For repeated jobs, you can specify an amount to wait, then run, then wait, then run, and so on. I'll not address this further, as you seem to be talking about sporadic immediate jobs rather than scheduled or repeating jobs. If interested, search Stack Overflow as ScheduledExecutorService has been covered many times already on Stack Overflow.
Single thread pool
HandlerThread is a structure that creates a singular thread
If you want to recreate that single thread behavior, use a thread pool consisting of only a single thread.
ExecutorService es = Executors.newSingleThreadExecutor() ;
Make your tasks. Implement either Runnable or Callable using (a) a class implementing either interface, (b) without defining a class, via lambda syntax or conventional syntax.
Conventional syntax.
Runnable sayHelloJob = new Runnable()
{
#Override
public void run ( )
{
System.out.println( "Hello. " + Instant.now() );
}
};
Lambda syntax.
Runnable sayBonjourJob = ( ) -> System.out.println( "Bonjour. " + Instant.now() );
Submit as many of these jobs to the executor service as you wish.
es.submit( sayHelloJob ) ;
es.submit( sayBonjourJob ) ;
Notice that the submit method returns a Future. With that Future object, you can check if the computation is complete, wait for its completion, or retrieve the result of the computation. Or you may choose to ignore the Future object as seen in the code above.
Fixed thread pool
If you want multiple thread behavior, just create your executor with a different kind of thread pool.
A fixed thread pool has a maximum number of threads servicing a single queue of submitted jobs (Runnable or Callable objects). The threads continue to live, and are replaced as needed in case of failure.
ExecutorService es = Executors.newFixedThreadPool​( 3 ) ; // Specify number of threads.
The rest of the code remains the same. That is the beauty of using the ExecutorService interface: You can change the implementation of the executor service to get difference behavior while not breaking your code that calls upon that executor service.
Cached thread pool
Your needs may be better service by a cached thread pool. Rather than immediately creating and maintaining a certain number of threads as the fixed thread pool does, this pool creates threads only as needed, up to a maximum. When a thread is done, and resting for over a minute, the thread is terminated. As the Javadoc notes, this is ideal for “many short-lived asynchronous tasks” such as yours. But notice that there is no upper limit of threads that may be running simultaneously. If the nature of your app is such that you may see often spikes of many jobs arriving simultaneously, you may want to use a different implementation other than cached thread pool.
ExecutorService es = Executors.newCachedThreadPool() ;
Managing executors and threads
but because of too many threads there could be leaks, or out-of-memory even
It is the job of you the programmer and your sysadmin to not overburden the production server. You need to monitor performance in production. The managagement is easy enough to perform, as you control the number of threads available in the thread pool backing your executor service.
We have an application that uses a foreground service and stays alive forever
Of course your app does eventually come to end, being shutdown. When that happens, be sure to shutdown your executor and its backing thread pool. Otherwise the threads may survive, and continue indefinitely. Be sure to use the life cycle hooks of your app’s execution environment to detect and react to the app shutting down.
The job count may be 5, or it may be 20, depending on how the user acts in a certain way.
Jobs submitted to an executor service are buffered up until they can be scheduled on a thread for execution. So you may have a thread pool of, for example, 3 threads and 20 waiting jobs. No problem. The waiting jobs will be eventually executed when their time comes.
You may want to prioritize certain jobs, to be done ahead of lower priority jobs. One easy way to do this is to have two executor services. Each executor has its own backing thread pool. One executor is for the fewer but higher-priority jobs, while the other executor is for the many lower-priority jobs.
Remember that threads in a thread pool doing no work, on stand-by, have virtually no overhead in Java for either CPU or memory. So there is no downside to having a special higher-priority executor service sitting around and waiting for eventual jobs to arrive. The only concern is that your total number of all background threads and their workload not overwhelm your machine. Also, the implementation of the thread pool may well shut down unused threads after a period of disuse.
Don't really think its a question of the number of threads you are running, more how you want them run. If you want them run one at at time (i.e. you only want to execute on database query at a time) then use a HandlerThread. If you want multi-threading / a pool of threads, then use and Executor.
In my experience, leaks are really more down to how you have coded your threads, not really the chosen implementation.
Personally, I'd use a HandlerThread, here's a nice article on implementing them and how to avoid memory leaks ... Using HandlerThread in Android

Difference between these two snippets using Thread and Executor for quick Java threading? [duplicate]

This question already has answers here:
When should we use Java's Thread over Executor?
(7 answers)
Closed 7 years ago.
In Java, both of the following code snippets can be used to quickly spawn a new thread for running some task-
This one using Thread-
new Thread(new Runnable() {
#Override
public void run() {
// TODO: Code goes here
}
}).start();
And this one using Executor-
Executors.newSingleThreadExecutor().execute(new Runnable(){
#Override
public void run() {
// TODO: Code goes here
}
});
Internally, what is the difference between this two codes and which one is a better approach?
Just in case, I'm developing for Android.
Now I think, I was actually looking for use-cases of newSingleThreadExecutor(). Exactly this was asked in this question and answered-
Examples of when it is convenient to use Executors.newSingleThreadExecutor()
Your second example is strange, creating an executor just to run one task is not a good usage. The point of having the executor is so that you can keep it around for the duration of your application and submit tasks to it. It will work but you're not getting the benefits of having the executor.
The executor can keep a pool of threads handy that it can reuse for incoming tasks, so that each task doesn't have to spin up a new thread, or if you pick the singleThread one it can enforce that the tasks are done in sequence and not overlap. With the executor you can better separate the individual tasks being performed from the technical implementation of how the work is done.
With the first approach where you create a thread, if something goes wrong with your task in some cases the thread can get leaked; it gets hung up on something, never finishes its task, and the thread is lost to the application and anything else using that JVM. Using an executor can put an upper bound on the number of threads you lose to this kind of error, so at least your application degrades gracefully and doesn't impair other applications using the same JVM.
Also with the thread approach each thread you create has to be kept track of separately (so that for instance you can interrupt them once it's time to shutdown the application), with the executor you can shut the executor down once and let it handle its threads itself.
The second using an ExecutorService is definitely the best approach.
ExecutorService determines how you want your tasks to run concurrently. It decouples the Runnables (or Callables) from their execution.
When using Thread, you couple the tasks with how you want them to be executed, giving you much less flexibility.
Also, ExecutorService gives you a better way of tracking your tasks and getting a return value with Future while the start method from Thread just run without giving any information. Thread therefore encourages you to code side-effects in the Runnable which may make the overall execution harder to understand and debug.
Also Thread is a costly resource and ExecutorService can handle their lifecycle, reusing Thread to run a new tasks or creating new ones depending on the strategy you defined. For instance: Executors.newSingleThreadExecutor(); creates a ThreadPoolExecutor with only one thread that can sequentially execute the tasks passed to it while Executors.newFixedThreadPool(8)creates a ThreadPoolExecutor with 8 thread allowing to run a maximum of 8 tasks in parallel.
You already have three answers, but I think this question deserves one more because none of the others talk about thread pools and the problem that they are meant to solve.
A thread pool (e.g., java.util.concurrent.ThreadPoolExecutor) is meant to reduce the number of threads that are created and destroyed by a program.
Some programs need to continually create and destroy new tasks that will run in separate threads. One example is a server that accepts connections from many clients, and spawns a new task to serve each one.
Creating a new thread for each new task is expensive; In many programs, the cost of creating the thread can be significantly higher than the cost of performing the task. Instead of letting a thread die after it has finished one task, wouldn't it be better to use the same thread over again to perform the next one?
That's what a thread pool does: It manages and re-uses a controlled number of worker threads, to perform your program's tasks.
Your two examples show two different ways of creating a single thread that will perform a single task, but there's no context. How much work will that task perform? How long will it take?
The first example is a perfectly acceptable way to create a thread that will run for a long time---a thread that must exist for the entire lifetime of the program, or a thread that performs a task so big that the cost of creating and destroying the thread is not significant.
Your second example makes no sense though because it creates a thread pool just to execute one Runnable. Creating a thread pool for one Runnable (or worse, for each new task) completely defeats the purpose of the thread-pool which is to re-use threads.
P.S.: If you are writing code that will become part of some larger system, and you are worried about the "right way" to create threads, then you probably should also learn what problem the java.util.concurrent.ThreadFactory interface was meant to solve.
Google is your friend.
According to documentation of ThreadPoolExecutor
Thread pools address two different problems: they usually provide
improved performance when executing large numbers of asynchronous
tasks, due to reduced per-task invocation overhead, and they provide a
means of bounding and managing the resources, including threads,
consumed when executing a collection of tasks. Each ThreadPoolExecutor
also maintains some basic statistics, such as the number of completed
tasks.
First approach is suitable for me if I want to spawn single background processing and for small applications.
I will prefer second approach for controlled thread execution environment. If I use ThreadPoolExecutor, I am sure that 1 thread will be running at time , even If I submit more threads to executor. Such cases are tend to happen if you consider large enterprise application, where threading logic is not exposed to other modules. In large enterprise application , you want to control the number of concurrent running threads. So second approach is more pereferable if you are designing enterprise or large scale applications.

creating and killing a thread vs using .notify () and .wait ()

Assuming a control thread has access to a bunch of threads and to the objects this thread would wait on. Which one will have a greater impact in performance if I have to start and stop, what several of these threads are doing, from this single control thread ?
Wouldn't it just be better for example to kill it via interruption and just create a new one with the same Runnable?
Creating (actually start()-ing) a new thread is relatively expensive, so from a performance perspective it would be better to use wait / notify.
Secondly, interrupt is not guaranteed to "stop" a thread. The thread may choose to ignore the interrupt ... or if it is purely CPU bound, it may not notice it at all.
There is also a third option: use an existing thread pool mechanism. For example, the ExecutorService API has a various implementations that provided bounded and unbounded thread pools. These can take care of scaling up and down, and pool shutdown. You use them by submit(...)-ing tasks as Runnable instances and you optionally get a Future that allows you to wait for the task completion.
Finally, for most concurrent programming use-cases, there are standard classes that support the use-case, and it is better to use them rather than attempting to implement from scratch; e.g. using wait / notify directly. In your case, you probably need some kind of "barrier" mechanism: java.util.concurrent.Phaser might be the one that you need.
Threads are fairly independent from one another and in most cases each thread will know better than the control thread when it's ready to terminate. Killing a thread is very abrupt thing, it's much better to wait for the threat to terminate itself cleanly.

How do I reuse Threads with different ExecutorService objects?

Is it possible to have one thread pool for my whole program so that the threads are reused, or do I need to make the ExecutorService global/ pass it to all objects using it.
To be more precise I have multiple tasks that run in my program but they do not run extremely often.
ScheduledExecutorService executorService = Executors.newScheduledThreadPool(1);
I believe that it would be unnecessary to have a full thread running all the time for every single task but it might also be costly to restart the thread every single time when a task is executed.
Is there a better alternative to making the Thread pool global?
How do I reuse Threads with different ExecutorService objects?
It is not possible to re-use threads across different ExecutorService thread-pools. You can certainly submit vastly different types of Runnable classes to a common thread-pool however.
Is there a better alternative to making the Thread pool global?
I don't see a problem with a "global" thread-pool in your application. Someone needs to know when to call shutdown() on it of course but that's the only problem I see with it. If you have a lot of disparate classes which are submitting tasks, they all could access this set (or 1) of common background threads.
You may find however that different tasks may want to use a cached thread pool while others need a fixed sized pool so that multiple pools are still necessary.
I believe that it would be unnecessary to have a full thread running all the time for every single task but it might also be costly to restart the thread every single time when a task is executed.
In general, unless you are forking tons and tons of threads, the relative cost of starting one up every so often is relatively small. Unless you have evidence from a profiler or some other source, this may be premature optimization.
With Java 8 there is a new solution.
The fork join global thread pool:
http://docs.oracle.com/javase/8/docs/api/java/util/concurrent/ForkJoinPool.html#commonPool--

Examples of when it is convenient to use Executors.newSingleThreadExecutor()

Could please somebody tell me a real life example where it's convenient to use this factory method rather than others?
newSingleThreadExecutor
public static ExecutorService newSingleThreadExecutor()
Creates an Executor that uses a single worker thread operating off an
unbounded queue. (Note however that if this single thread terminates
due to a failure during execution prior to shutdown, a new one will
take its place if needed to execute subsequent tasks.) Tasks are
guaranteed to execute sequentially, and no more than one task will be
active at any given time. Unlike the otherwise equivalent
newFixedThreadPool(1) the returned executor is guaranteed not to be
reconfigurable to use additional threads.
Thanks in advance.
Could please somebody tell me a real life example where it's convenient to use [the newSingleThreadExecutor() factory method] rather than others?
I assume you are asking about when you use a single-threaded thread-pool as opposed to a fixed or cached thread pool.
I use a single threaded executor when I have many tasks to run but I only want one thread to do it. This is the same as using a fixed thread pool of 1 of course. Often this is because we don't need them to run in parallel, they are background tasks, and we don't want to take too many system resources (CPU, memory, IO). I want to deal with the various tasks as Callable or Runnable objects so an ExecutorService is optimal but all I need is a single thread to run them.
For example, I have a number of timer tasks that I spring inject. I have two kinds of tasks and my "short-run" tasks run in a single thread pool. There is only one thread that executes them all even though there are a couple of hundred in my system. They do routine tasks such as checking for disk space, cleaning up logs, dumping statistics, etc.. For the tasks that are time critical, I run in a cached thread pool.
Another example is that we have a series of partner integration tasks. They don't take very long and they run rather infrequently and we don't want them to compete with other system threads so they run in a single threaded executor.
A third example is that we have a finite state machine where each of the state mutators takes the job from one state to another and is registered as a Runnable in a single thread-pool. Even though we have hundreds of mutators, only one task is valid at any one point in time so it makes no sense to allocate more than one thread for the task.
Apart from the reasons already mentioned, you would want to use a single threaded executor when you want ordering guarantees, i.e you need to make sure that whatever tasks are being submitted will always happen in the order they were submitted.
The difference between Executors.newSingleThreadExecutor() and Executors.newFixedThreadPool(1) is small but can be helpful when designing a library API. If you expose the returned ExecutorService to users of your library and the library works correctly only when the executor uses a single thread (tasks are not thread safe), it is preferable to use Executors.newSingleThreadExecutor(). Otherwise the user of your library could break it by doing this:
ExecutorService e = myLibrary.getBackgroundTaskExecutor();
((ThreadPoolExecutor)e).setCorePoolSize(10);
, which is not possible for Executors.newSingleThreadExecutor().
It is helpful when you need a lightweight service which only makes it convenient to defer task execution, and you want to ensure only one thread is used for the job.

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