How to pass an integer/other variables between threads in java? - java

I have four threads running and I want to throw a flag when they're all done. What I want to do is have an int set to 0. When a thread finishes it'll add 1 to that int. I'll have an if statement at the end that'll have the condition that the int has to equal 4. When that happens a message will show up indicating that all the threads are done. However, when I try to do this it says ints have to be final or effectively final. How do I get around this?

The easiest way is just to use Thread.join():
Thread[] ts = new Thread[4];
for (int i = 0; i < 4; ++i) {
ts[i] = new Thread(...);
ts[i].start();
}
for (int i = 0; i < ts.length; ++i) {
ts[i].join(); // Wait for the i-th thread to die.
}
Amongst other alternatives, you can use a CountdownLatch, which gives you a little bit more flexibility as to when the thread is considered "finished":
Thread[] ts = new Thread[4];
final CountdownLatch latch = new CountdownLatch(ts.length);
for (int i = 0; i < 4; ++i) {
ts[i] = new Thread(new Runnable() {
#Override public void run() {
// ...
latch.countDown();
}
});
ts[i].start();
}
latch.await(); // Blocks until all threads have called `countDown()`.

There are many ways you can do that. If you want your main thread to be blocked while your other 4 threads are running, you can do
t1.join();
t2.join();
t3.join();
t4.join();
And this way your main thread will wait for the execution of all the other threads. If you want each thread to increment your flag, you can pass it in their constructors, but you should make the flag AtomicInteger
Another way to solve this is to use ThreadPool. You can make a ThreadPool of four threads and assign four Runnable tasks to them. Then you can invoke the .submit(Runnable) method to the threads. This way the 4 threds would execute the four tasks.
The .submit() method of the ExecutorService (which is the object that operates with the 4 threads) returns a so-called Future object. When invoking future.get() you will know that the thread has finished its task:
ExecutorService executor = Executors.newFixedThreadPool(4);
ArrayList<Runnable> tasks = new ArrayList<>();
tasks.add(new MyThread());
tasks.add(new MyThread());
tasks.add(new MyThread());
tasks.add(new MyThread());
ArrayList<Future> results = new ArrayList<>();
for(Runnable t : tasks){
results.add(executor.submit(t));
}
int myIntFlag = 0;
for(Future f : results){
f.get();
myIntFlag++;
System.out.println("Part" + myIntFlag + " of the job is ready")
}
System.out.println("Whole Job ready")

There are multiple ways you can achieve the same. Use any of them:
(a) Use Atomic Integer as flag and increase the flag count
(b) use CountdownLatch
(c) you can also tune cyclicbarrier for that (barrier at the end of each thread).
(d) use Thead.join()
~ Java Guru:
Blogger at Java Interview Questions and Answers

If you really want an int counter variable, you could either mark it as volatile or use an AtomicInteger.
volatile int counter = 0;
or
final AtomicInteger counter = new AtomicInteger();
Keep in mind that you'll have to loop polling this variable in your main thread until it is 4. If for some reason one of the threads don't get to increment it, your main thread will hang forever.

Related

I want to stop a group of completed threads, wait for uncompleted threads

I need a group of threads to run at the same time, and then another group of threads after that. For example, 10 threads start working, and then 10 or 15 other threads.
Of course, the first approach I've tried was to create a loop.
while (true) {
for (int i = 0; i < 10; i++) {
Thread thread = new Thread(
new Runnable() {
#Override
public void run() {
System.out.println("hi");
}
});
thread.start();
}
}
But the problem is when scenario like this happens: imagine if in first iteration, 8 threads finished their tasks, and 2 threads take longer time. The next 10 threads won't start until all 8 + 2 (completed and not completed) threads finish. while, I want an approach where 8 threads get replaced by 8 of waiting to start threads.
Bare Threads
It can be done using bare Thread and Runnable without diving into more advance technologies.
For that, you need to perform the following steps:
define your task (provide an implementation of the Runnable interface);
generate a collection of Threads creating based on this task);
start every thread;
invoke join() on every of these thread (note that firstly we need to start all threads).
That's how it might look like:
public static void main(String[] args) throws InterruptedException {
Runnable task = () -> System.out.println("hi");
int counter = 0;
while (true) {
System.out.println("iteration: " + counter++);
List<Thread> threads = new ArrayList<>();
for (int i = 0; i < 10; i++) {
threads.add(new Thread(task));
}
for (Thread thread : threads) {
thread.start();
}
for (Thread thread : threads) {
thread.join();
}
Thread.currentThread().sleep(1000);
}
}
Instead of managing your Threads manually, it definitely would be wise to look at the facilities provided by the implementations of the ExecutorService interfaces.
Things would be a bit earthier if you use Callable interface for your task instead of Runnable. Callable is more handy in many cases because it allows obtaining the result from the worker-thread and also propagating an exception if thing went wrong (as opposed run() would force you to catch every checked exception). If you have in mind something more interesting than printing a dummy message, you might find Callable to be useful for your purpose.
ExecutorService.invokeAll() + Callable
ExecutorService has a blocking method invokeAll() which expects a collection of the callable-tasks and return a list of completed Future objects when all the tasks are done.
To generate a light-weight collection of repeated elements (since we need to fire a bunch of identical tasks) we can use utility method Collections.nCopies().
Here's a sample code which repeatedly runs a dummy task:
ExecutorService executor = Executors.newWorkStealingPool();
while (true) {
executor.invokeAll(Collections.nCopies(10, () -> {
System.out.println("hi");
return true;
}));
}
To make sure that it does what expected, we can add a counter of iterations and display it on the console and Thread.currentThread().sleep() to avoid cluttering the output very fast (for the same reason, the number of tasks reduced to 3):
public static void main(String[] args) throws InterruptedException {
ExecutorService executor = Executors.newWorkStealingPool();
int counter = 0;
while (true) {
System.out.println("iteration: " + counter++);
executor.invokeAll(Collections.nCopies(3, () -> {
System.out.println("hi");
return true;
}));
Thread.currentThread().sleep(1000);
}
}
Output:
iteration: 0
hi
hi
hi
iteration: 1
hi
hi
hi
... etc.
CompletableFuture.allOf().join() + Runnable
Another possibility is to use CompletableFuture API, and it's method allOf() which expects a varargs of submitted tasks in the form CompletableFuture and return a single CompletableFuture which would be completed when all provided arguments are done.
In order to synchronize the execution of the tasks with the main thread, we need to invoke join() on the resulting CompletableFuture instance.
That's how it might be implemented:
public static void main(String[] args) throws InterruptedException {
ExecutorService executor = Executors.newWorkStealingPool();
Runnable task = () -> System.out.println("hi");
int counter = 0;
while (true) {
System.out.println("iteration: " + counter++);
CompletableFuture.allOf(
Stream.generate(() -> task)
.limit(3)
.map(t -> CompletableFuture.runAsync(t, executor))
.toArray(CompletableFuture<?>[]::new)
).join();
Thread.currentThread().sleep(1000);
}
}
Output:
iteration: 0
hi
hi
hi
iteration: 1
hi
hi
hi
... etc.
ScheduledExecutorService
I suspect you might interested in scheduling these tasks instead of running them reputedly. If that's the case, have a look at ScheduledExecutorService and it's methods scheduleAtFixedRate() and scheduleWithFixedDelay().
For adding tasks to threads and replacing them you can use ExecutorService. You can create it by using:
ExecutorService executor = Executors.newFixedThreadPool(10);

Java - BlockingQueue freezes multithread application

I'm making an application that contains of two threads: one of them writes a value to LinkedBlockingQueue, another is reading. I'm using ScheduledExecutorService for running this operations in some period in seconds.
The problem is that my application is freezing on the method take of BlockingQueue and i cant understand why.
This is a common resourse:
class Res{
AtomicInteger atomicInteger = new AtomicInteger(0);
BlockingQueue<String> q = new LinkedBlockingQueue<>();
}
This is reader
Semaphore semaphore = new Semaphore(1); /this is for reader does not take two places in thread pool
Runnable reader = ()->{
try {
semaphore.acquire();
System.out.println(res.q.take()+" "+res.atomicInteger.incrementAndGet());
semaphore.release();
} catch (InterruptedException e) {
e.printStackTrace();
}
};
Writer:
Runnable writer = ()->{
res.q.add("hi");
};
Full code:
class Res{
AtomicInteger atomicInteger = new AtomicInteger(0);
BlockingQueue<String> q = new LinkedBlockingQueue<>();
}
public class Main {
public static void main(String[] args) throws InterruptedException {
ScheduledExecutorService executorService = Executors.newScheduledThreadPool(2);
Res res = new Res();
Semaphore semaphore = new Semaphore(1); //this is for reader does not take two places in thread pool
Runnable reader = ()->{
try {
semaphore.acquire();
System.out.println(res.q.take()+" "+res.atomicInteger.incrementAndGet());
semaphore.release();
} catch (InterruptedException e) {
e.printStackTrace();
}
};
Runnable writer = ()->{
res.q.add("hi");
};
Random rnd = new Random();
for (int i = 0; i < 20; i++) {
int time = rnd.nextInt(5)+ 2;
executorService.schedule(writer,time, TimeUnit.SECONDS);
}
for (int i = 0; i < 20; i++) {
int time = rnd.nextInt(5)+ 2;
executorService.schedule(reader,time, TimeUnit.SECONDS);
}
executorService.shutdown();
}
It should print twenty lines "hi [number]", but freezes on some line.
For example, my current print:
hi 1
hi 2
hi 3
hi 4
hi 5
I found out If i increase count of threads newScheduledThreadPool(20) it starts work, but how can I make it with two threads? Thanks!
It's a bit hard to follow your code, though it is obvious at the same time what is going on. You can run two threads at a time, at most, because of Executors.newScheduledThreadPool(2);. Both of these threads are reader threads.
So Thread-1 entered the try block and acquired the semaphore permit via semaphore.acquire();, but the queue was empty - as such it blocks on res.q.take(). The next thread - Thread-2 is a reader thread too, but it can not acquire a permit, since it is already taken by Thread-1 and is blocked on semaphore.acquire();. Since you have no room for other Threads (you pool is blocked working with these two Threads), there are no writers that would put something in your queue and as such unblock Thread-1 (so that res.q.take() would work).
Adding more worker Threads just delays the problem - you could end up in the same position as you were before.

Learning about Threads

I have written a simple program, that is intended to start a few threads. The threads should then pick a integer n from an integer array, use it to wait n and return the time t the thread waited back into an array for the results.
If one thread finishes it's task, it should pick the next one, that has not yet being assigned to another thread.
Of course: The order in the arrays has to be maintained, so that integers and results match.
My code runs smoothly as far I see.
However I use one line of code block I find in particular unsatisfying and hope there is a good way to fix this without changing too much:
while(Thread.activeCount() != 1); // first evil line
I kinda abuse this line to make sure all my threads finish getting all the tasks done, before I access my array with the results. I want to do that to prevent ill values, like 0.0, Null Pointer Exception... etc. (in short anything that would make an application with an actual use crash)
Any sort of constructive help is appreciated. I am also not sure, if my code still runs smoothly for very very long arrays of tasks for the threads, for example the results no longer match the order of the integer.
Any constructive help is appreciated.
First class:
public class ThreadArrayWriterTest {
int[] repitions;
int len = 0;
double[] timeConsumed;
public boolean finished() {
synchronized (repitions) {
return len <= 0;
}
}
public ThreadArrayWriterTest(int[] repitions) {
this.repitions = repitions;
this.len = repitions.length;
timeConsumed = new double[this.len];
}
public double[] returnTimes(int[] repititions, int numOfThreads, TimeConsumer timeConsumer) {
for (int i = 0; i < numOfThreads; i++) {
new Thread() {
public void run() {
while (!finished()) {
len--;
timeConsumed[len] = timeConsumer.returnTimeConsumed(repititions[len]);
}
}
}.start();
}
while (Thread.activeCount() != 1) // first evil line
;
return timeConsumed;
}
public static void main(String[] args) {
long begin = System.currentTimeMillis();
int[] repitions = { 3, 1, 3, 1, 2, 1, 3, 3, 3 };
int numberOfThreads = 10;
ThreadArrayWriterTest t = new ThreadArrayWriterTest(repitions);
double[] times = t.returnTimes(repitions, numberOfThreads, new TimeConsumer());
for (double d : times) {
System.out.println(d);
}
long end = System.currentTimeMillis();
System.out.println("Total time of execution: " + (end - begin));
}
}
Second class:
public class TimeConsumer {
double returnTimeConsumed(int repitions) {
long before = System.currentTimeMillis();
for (int i = 0; i < repitions; i++) {
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
long after = System.currentTimeMillis();
double ret = after - before;
System.out.println("It takes: " + ret + "ms" + " for " + repitions + " runs through the for-loop");
return ret;
}
}
The easiest way to wait for all threads to complete is to keep a Collection of them and then call Thread.join() on each one in turn.
In addition to .join() you can use ExecutorService to manage pools of threads,
An Executor that provides methods to manage termination and methods
that can produce a Future for tracking progress of one or more
asynchronous tasks.
An ExecutorService can be shut down, which will cause it to reject new
tasks. Two different methods are provided for shutting down an
ExecutorService. The shutdown() method will allow previously submitted
tasks to execute before terminating, while the shutdownNow() method
prevents waiting tasks from starting and attempts to stop currently
executing tasks. Upon termination, an executor has no tasks actively
executing, no tasks awaiting execution, and no new tasks can be
submitted. An unused ExecutorService should be shut down to allow
reclamation of its resources.
Method submit extends base method Executor.execute(Runnable) by
creating and returning a Future that can be used to cancel execution
and/or wait for completion. Methods invokeAny and invokeAll perform
the most commonly useful forms of bulk execution, executing a
collection of tasks and then waiting for at least one, or all, to
complete.
ExecutorService executorService = Executors.newFixedThreadPool(maximumNumberOfThreads);
CompletionService completionService = new ExecutorCompletionService(executorService);
for (int i = 0; i < numberOfTasks; ++i) {
completionService.take();
}
executorService.shutdown();
Plus take a look at ThreadPoolExecutor
Since java provides more advanced threading API with concurrent package, You should have look into ExecutorService, which simplifies thread management mechanism.
Simple to solution to your problem.
Use Executors API to create thread pool
static ExecutorService newFixedThreadPool(int nThreads)
Creates a thread pool that reuses a fixed number of threads operating off a shared unbounded queue.
Use invokeAll to wait for all tasks to complete.
Sample code:
ExecutorService service = Executors.newFixedThreadPool(10);
List<MyCallable> futureList = new ArrayList<MyCallable>();
for ( int i=0; i<12; i++){
MyCallable myCallable = new MyCallable((long)i);
futureList.add(myCallable);
}
System.out.println("Start");
try{
List<Future<Long>> futures = service.invokeAll(futureList);
for(Future<Long> future : futures){
try{
System.out.println("future.isDone = " + future.isDone());
System.out.println("future: call ="+future.get());
}
catch(Exception err1){
err1.printStackTrace();
}
}
}catch(Exception err){
err.printStackTrace();
}
service.shutdown();
Refer to this related SE question for more details on achieving the same:
wait until all threads finish their work in java

How to make sure all the subclass threads exited ?

Having -
for (int i = 0; i<10 ; i++) {
Runnable r = new Runnable(){...}
new Thread(r).start();
}
// I want to continue here only after all the subclass threads before exited .
...
How could I make sure all the subclass threads exited before I continue on after the for section ?
Does exist any solution besides keep all the Runnable's in a List<Runnable> and finally check its isAlive() for each element ?
How could I make sure all the subclass threads exited before I continue on after the for section ?
I'd use the ExecutorService classes. See the Java tutorial on them. Something like:
// create a thread pool with 10 workers
ExecutorService threadPool = Executors.newFixedThreadPool(10);
// or you can create an open-ended thread pool
// ExecutorService threadPool = Executors.newCachedThreadPool();
for (int i = 0; i < 10; i++) {
threadPool.submit(new Runnable(){...});
}
// once we have submitted all jobs to the thread pool, it should be shutdown
threadPool.shutdown();
Then you can wait for them to finish with:
threadPool.awaitTermination(Long.MAX_VALUE, TimeUnit.MILLISECONDS);
If you still want to do your own threads then typically you keep them around in a List and call join() on each one of them:
List<Thread> threadList = new ArrayList<Thread>();
for (int i = 0; i < 10; i++) {
Thread thread = new Thread(new Runnable(){...});
thread.start();
threadList.add(thread);
}
// this waits for all of the threads to finish before continuing
for (Thread thread : threadList) {
thread.join();
}
Have a look at CountDownLatch. It is great for when you want to wait for N threads to be done with something.

How to join one thread with other in java?

I have one main thread that starts 10 other threads. I want that the main thread will be finished only after all other threads stopped. So should I call join() on other 10 threads before starting or after starting them. For instance:
// in the main() method of Main thread
Thread [] threads = new Thread[10];
for(int i = 0; i < 10; i++) {
// ParserThread() is a runnable thread
threads[i] = new Thread(new ParserThread());
threads[i].join();
threads[i].start();
}
System.out.println("All threads have been finished"); // line no. 9
So as in the above example, should i call join() before start() or after start().
Will the control returns to line no. 9 only after all the threads have finished.
When the run method of any thread has been executed, then will that thread die or remain alive. If it will, the how to die all the threads when their run method has finished means when the control returns to line no. 9
Calling join() on a thread only makes sense after the thread is started. The caller of join() will stop and wait until the other thread finishes what it's doing. So you may want to do this:
// in the main() method of Main thread
Thread [] threads = new Thread[10];
for(int i = 0; i < 10; i++) {
// ParserThread() is a runnable thread
threads[i] = new Thread(new ParserThread());
threads[i].start();
}
System.out.println("All threads have been started");
for(int i = 0; i < 10; i++) {
threads[i].join();
}
System.out.println("All threads have been finished");
I recommend against using the low-level Thread constructs like join(), and instead using the higher-level stuff in java.util.concurrent, like CyclicBarrier:
A synchronization aid that allows a
set of threads to all wait for each
other to reach a common barrier point.
CyclicBarriers are useful in programs
involving a fixed sized party of
threads that must occasionally wait
for each other. The barrier is called
cyclic because it can be re-used after
the waiting threads are released.
The usage is much more obvious that Thread.join(), and much less prone to weird bugs.
Instead of writing your own code, you code use a ThreadPoolExecutor to do what you need:
ThreadPoolExecutor executor = new ThreadPoolExecutor(0, 10, 2, TimeUnit.SECONDS, new LinkedBlockingQueue<Runnable>());
for (int i = 0; i < 10; i++)
executor.execute(new ParserThread());
try {
executor.shutdown();
executor.awaitTermination(10, TimeUnit.MINUTES);
} catch (final InterruptedException e) {
// handle
}
This way, you could easily use less threads to do more tasks if you wish - without changing the code.
you should first start all the thread, then start joining them. Join will return direct if called before the thread is start.
Case can be that you want to join group of threads. See javadoc for
http://download.oracle.com/javase/1.5.0/docs/api/java/util/concurrent/ExecutorCompletionService.html
void solve(Executor e,
Collection<Callable<Result>> solvers)
throws InterruptedException, ExecutionException {
CompletionService<Result> ecs
= new ExecutorCompletionService<Result>(e);
for (Callable<Result> s : solvers)
ecs.submit(s);
int n = solvers.size();
for (int i = 0; i < n; ++i) {
Result r = ecs.take().get();
if (r != null)
use(r);
}
}
For trivial scenarios (one thread), Thread.join() is enough.

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