Hi I hope you guys are doing great.
I'm currently trying to test a service class that creates a socket connection to a print server.
Here's the service class :
public class PrintServiceImpl implements PrintService {
private static final Logger LOGGER = LoggerFactory.getLogger(PrintServiceImpl.class);
static final int TIMEOUT_MILLISECOND = 20000;
#Override
public boolean sendLabelToPrintServer(String hostname, int port, String labelData) {
Socket clientSocket = null;
DataOutputStream outToServer = null;
Boolean successful;
try {
// open the connection to the printing server
clientSocket = new Socket();
clientSocket.connect(new InetSocketAddress(hostname, port), TIMEOUT_MILLISECOND);
clientSocket.setSoTimeout(TIMEOUT_MILLISECOND);
outToServer = new DataOutputStream(clientSocket.getOutputStream());
// send data to print
outToServer.writeBytes(labelData);
BufferedReader input = new BufferedReader(new InputStreamReader(clientSocket.getInputStream(),
StandardCharsets.UTF_8));
// Read HTTP Request CHARACTER BY CHARACTER instead of line by line
while ((char) input.read() != 0 && (char) input.read() != '\r') {
LOGGER.debug("Getting print server answer.");
}
successful = true;
LOGGER.debug("Label printed.");
} catch (Exception e) {
LOGGER.error("Printing failed.", e);
successful = false;
} finally {
try {
// close connection
if (outToServer != null) {
outToServer.close();
}
if (clientSocket != null) {
clientSocket.close();
}
} catch (IOException e) {
LOGGER.error("Exception while closing DataOutputStream/ClientSocket.", e);
}
}
return successful;
}
And here's my test class. As you can see the #Before method instantiates a SocketServer on a new Thread.
public class PrintServiceImplTest {
private static final Logger LOGGER = LoggerFactory.getLogger(PrintServiceImplTest.class);
PrintServiceImpl whfPrintService = new PrintServiceImpl();
private static final String LOCALHOST = "localhost";
private static final int SERVER_PORT = 3000;
private static final String LABEL_TEXT = "This dummy text is sent to the print server";
private static final String RESPONSE = "Test Label printed correctly";
private ServerSocket server;
private Socket incommingSocket = null;
#Before
public void before() {
Thread myThread = new Thread() {
#Override
public void run() {
try {
server = new ServerSocket(SERVER_PORT);
incommingSocket = server.accept();
} catch (IOException e) {
e.printStackTrace();
}
}
};
myThread.start();
}
#After
public void after() {
try {
incommingSocket.close();
server.close();
} catch (IOException e) {
e.printStackTrace();
}
}
#Test
public void returnsTrueIfConnectionSuccessful() {
BufferedReader reader = null;
PrintWriter out = null;
BufferedReader in = null;
String line;
whfPrintService.sendLabelToPrintServer(LOCALHOST, SERVER_PORT, LABEL_TEXT);
try {
in = new BufferedReader(new InputStreamReader(incommingSocket.getInputStream()));
out = new PrintWriter(incommingSocket.getOutputStream());
reader = new BufferedReader(new InputStreamReader(incommingSocket.getInputStream()));
while ((line = reader.readLine()) != null) {
System.out.println("line : " + line);
}
out.write(RESPONSE);
out.flush();
out.close();
in.close();
reader.close();
} catch (IOException e) {
e.printStackTrace();
}
}
When I run the test, I get a SocketTimoutException. It occurs when the client is reading the response from the server. This line :
while ((char) input.read() != 0 && (char) input.read() != '\r') {
So this means that the client does not receive a response. My guess is that the server does not send a correct response.
What am I missing ? thank you in advance.
Improper server->client response
You response doesn't end with a \0 or a \r.
private static final String RESPONSE = "Test Label printed correctly";
By making your response end with either of those characters, the client will escape from the loop.
private static final String RESPONSE = "Test Label printed correctly\0";
Client reads response incorrectly
The client reads the response using the following code:
while ((char) input.read() != 0 && (char) input.read() != '\r') {
Every call to input.read() returns a new byte from the network. You should call input.read() one time every while loop, and compare after it.
char c;
while (c = (char) input.read()) != -1) {
if(c == 0 || c == '\r') {
break;
}
}
Client to server message has no proper ending
Messages send from the client to server have no ending, the server reads until the socket input is closed, but the client never closes the socket.
// send data to print
outToServer.writeBytes(labelData);
After you wrote those bytes, call socket.shutdownOutput() to signal end of file to the other party.
// send data to print
outToServer.writeBytes(labelData);
clientSocket.shutdownOutput();
Related
I have a problem with the communication between a server and a client. I am trying to figure out a way of the communicating automatically because they have to exchange some parameters. However, with the code I wrote the server either keeps on sending the same message to the client after the client confirms the message or the client receives nothing at all. The sockets and everything have been setup up before. The function sendString() and receiveString() are identical inboth code examples. Is there a proper way of doing this? I dont get why this doesnt work...
Server:
String buffer;
while(true){
buffer = client.receiveString();
if(buffer != null && buffer.equals("ready")){
System.out.println("Client is ready");
client.sendString("ready");
while(true){
buffer = client.receiveString();
if(buffer != null && buffer.equals("k")){
System.out.println("stopped");
break;
}
}
break;
}
}
public String receiveString() throws IOException{ //From the client class
if(dataIn.available() > 0){
int length = dataIn.readInt();
byte[] b = new byte[length];
dataIn.readFully(b, 0, b.length);
return new String(b, Charset.forName("UTF-8"));
}
return null;
}
public void sendString(String msg) throws IOException{
byte[] b = msg.getBytes(Charset.forName("UTF-8"));
dataOut.writeInt(b.length);
dataOut.write(b);
}
Client:
String buffer;
while(true){
sendString("ready");
buffer = receiveString();
if(buffer!=null)
System.out.println(buffer);
if(buffer != null && buffer.equals("ready")){
System.out.println("Server is ready");
sendString("k");
break;
}
}
This code might work in your case:
Client.java
public class Client {
public static void main(String[] args) throws Exception {
try (Socket socket = new Socket("localhost", 8080)) {
try (BufferedOutputStream out = new BufferedOutputStream(socket.getOutputStream());
Scanner in = new Scanner(socket.getInputStream())) {
System.out.println("Client: sending ready.");
writeLine("ready", out);
System.out.println("Client: sent ready.");
String line = in.nextLine();
if ("ready".equals(line)) {
System.out.println("Client: server is ready");
writeLine("k", out);
}
}
}
}
private static void writeLine(final String line, final BufferedOutputStream out) throws IOException {
out.write((line +"\n").getBytes());
out.flush();
}
}
Server.java:
public class Server {
public static void main(String[] args) throws Exception {
boolean running = true;
try (ServerSocket socket = new ServerSocket(8080, 0)) {
while (running) {
System.out.println("Waiting for client accept.");
try (final Socket client = socket.accept();
final Scanner in = new Scanner(client.getInputStream());
final BufferedOutputStream out = new BufferedOutputStream(client.getOutputStream())) {
System.out.println("Waiting for client ready.");
String line = readLine(in);
if ("ready".equals(line)) {
writeLine("ready", out);
while (running) {
line = readLine(in);
if (line != null && line.equals("k")) {
System.out.println("Server: received stop signal");
running = false;
} else {
Thread.sleep(100);
System.out.println("Server: waiting for command.");
}
}
}
}
}
}
}
private static String readLine(final Scanner in) {
String line = in.nextLine();
System.out.println("Server: client sent " + line);
return line;
}
private static void writeLine(final String line, final BufferedOutputStream out) throws IOException {
out.write((line + "\n").getBytes());
out.flush();
}
}
So what is happening here?
Server socket waits for a client. If client connects, it waits for it to send something (in a blocking manner!). If its "ready", it checks for other commands.
Note: This only works for a single server<->client connection at a time. Dunno if this suites your application. The Server gets shutdown if client sends "k", like in your case.
This is the class containing the main() method:
public class MultithreadedProxyServer {
public static void main(String[] args) throws IOException {
ServerSocket serverSocket = null;
boolean listening = true;
int port = 10000; //default
try {
port = Integer.parseInt(args[0]);
} catch (Exception e) {
//ignore me
System.out.println("gnore");
}
try {
serverSocket = new ServerSocket(port);
System.out.println("Started on: " + port);
} catch (IOException e) {
System.err.println("Could not listen on port: " + args[0]);
System.exit(-1);
}
while (listening) {
new ProxyThread(serverSocket.accept()).start();
}
serverSocket.close();
}
}
And this is the ProxyThread class:
public class ProxyThread extends Thread {
private Socket socket = null;
private static final int BUFFER_SIZE = 32768;
public ProxyThread(Socket socket) {
super("ProxyThread");
this.socket = socket; //initialzed my parent before you initalize me
}
public void run() {
//get input from user
//send request to server
//get response from server
//send response to user
System.out.println("run");
try {
DataOutputStream out =
new DataOutputStream(socket.getOutputStream());
BufferedReader in = new BufferedReader(
new InputStreamReader(socket.getInputStream()));
String inputLine, outputLine;
int cnt = 0;
String urlToCall = "";
///////////////////////////////////
//begin get request from client
while ((inputLine = in.readLine()) != null) {
try {
StringTokenizer tok = new StringTokenizer(inputLine);
tok.nextToken();
} catch (Exception e) {
System.out.println("break");
break;
}
//parse the first line of the request to find the url
if (cnt == 0) {
String[] tokens = inputLine.split(" ");
urlToCall = tokens[1];
//can redirect this to output log
System.out.println("Request for : " + urlToCall);
}
cnt++;
}
//end get request from client
///////////////////////////////////
BufferedReader rd = null;
try {
//System.out.println("sending request
//to real server for url: "
// + urlToCall);
///////////////////////////////////
//begin send request to server, get response from server
URL url = new URL(urlToCall);
URLConnection conn = url.openConnection();
conn.setDoInput(true);
//not doing HTTP posts
conn.setDoOutput(false);
//System.out.println("Type is: "
//+ conn.getContentType());
//System.out.println("content length: "
//+ conn.getContentLength());
//System.out.println("allowed user interaction: "
//+ conn.getAllowUserInteraction());
//System.out.println("content encoding: "
//+ conn.getContentEncoding());
//System.out.println("content type: "
//+ conn.getContentType());
// Get the response
InputStream is = null;
HttpURLConnection huc = (HttpURLConnection)conn;
if (conn.getContentLength() > 0) {
is = conn.getInputStream();
rd = new BufferedReader(new InputStreamReader(is));
}
//end send request to server, get response from server
///////////////////////////////////
///////////////////////////////////
//begin send response to client
byte by[] = new byte[ BUFFER_SIZE ];
int index = is.read( by, 0, BUFFER_SIZE );
while ( index != -1 )
{
out.write( by, 0, index );
index = is.read( by, 0, BUFFER_SIZE );
}
out.flush();
//end send response to client
///////////////////////////////////
} catch (Exception e) {
//can redirect this to error log
System.err.println("Encountered exception: " + e);
//encountered error - just send nothing back, so
//processing can continue
out.writeBytes("");
}
//close out all resources
if (rd != null) {
rd.close();
}
if (out != null) {
out.close();
}
if (in != null) {
in.close();
}
if (socket != null) {
socket.close();
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
I have copy-pasted the above code from the internet, however I am having difficulties running it.
To answer the question from the post title, the run() method from ProxyThread class is called by JVM, after the thread has been started new ProxyThread(serverSocket.accept()).start(); and it usually contains the actual work that a thread should performed (in this case, it handles whatever the server socket receives and it accepts a connection from a client).
The moment when JVM calls run() method cannot be controlled by the programmer, but is after the thread has been started.
run() method is never called explicitly by the programmer.
Hello I need some quick help with this Server/Client socket program I am writing in Java. Everything works as intended when entering standard input on the client side. The server responds with the correct data every time. But when I send data to the Server using the actionListener, nothing is returned. The data is being sent over and read by the Server and can be printed server-side, it just won't come back to the Client.
So this must be an issue with the formatting or type of data being sent from the actionListener (I don't know enough about streams unfortunately), or it is an issue with the stream on the server side?
Any help is most appreciated!
public class Serv {
public static void main(String[] args) throws IOException {
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(8889);
System.out.println("Waiting for client...");
} catch (IOException e) {
System.err.println("Could not listen on port: 8889.");
System.exit(1);
}
Socket clientSocket = serverSocket.accept();
BufferedReader in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
PrintWriter out = new PrintWriter(clientSocket.getOutputStream(), true);
String inputLine, outputLine;
Protocol p = new Protocol();
out.println("welcome");
while ((inputLine = in.readLine()) != null) {
outputLine = p.processInput(inputLine);
System.out.println("Input: "+inputLine + "\nOutput: "+outputLine);
out.println(outputLine);
if (outputLine.equals("Exit")) { break; }
}
out.close();
in.close();
clientSocket.close();
serverSocket.close();
}
}
public class Cl extends JFrame {
public static PrintWriter out = null;
public static String fromUser;
public static void Client() {
saveAnswer.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
ButtonModel b = group.getSelection();
if (b.getActionCommand() == "A") { sendAnswer = radioA.getText(); }
if (b.getActionCommand() == "B") { sendAnswer = radioB.getText(); }
if (b.getActionCommand() == "C") { sendAnswer = radioC.getText(); }
String data = "÷" + sendAnswer;
out.println(data);
}
});
}
public static void main(String[] args) throws IOException {
Socket Socket = null;
BufferedReader stdIn = new BufferedReader(new InputStreamReader(System.in));
boolean checkOpen = false;
Socket clientS = new Socket("localhost", 8889);
out = new PrintWriter(clientS.getOutputStream(), true);
BufferedReader in = new BufferedReader(new InputStreamReader(clientS.getInputStream()));
String fromServer;
while ((fromServer = in.readLine()) != null) {
if (fromServer.startsWith("®")) {
if (checkOpen == false) { Cl.Client(); checkOpen = true; }
qA.splitter(fromServer);
}
if (fromServer.equals("Exit")) { break; }
fromUser = stdIn.readLine();
if (fromUser != null) {
System.out.println("Client: " + fromUser);
out.println(fromUser);
}
else { System.out.println("trouble"); }
}
out.close();
in.close();
stdIn.close();
Socket.close();
}
}
In the server, you're sending one line and then reading from the client until EOS.
In the client, you're reading from the server until EOS and then sending whatever the user types.
Your protocol doesn't make sense. All you have here is a deadlock.
You might need to do out.flush() after writing the response on the server side.
I'm trying to make a server/client to send text from client to server then sending back an ok message or something similar back to the client, but for some error that I can't see, either the server gets stuck right before sending the ok back to the client, or the client does not receive the message (I think it's the first one though).
Any help is appreciated.
This is the server code:
class ActiveServer extends Thread {
InputStream inStream;
OutputStream outStream;
public ActiveServer(InputStream inStream, OutputStream outStream) {
this.inStream = inStream;
this.outStream = outStream;
}
#Override
public void run() {
boolean ret = false;
try (BufferedReader reader = new BufferedReader(new InputStreamReader(inStream));
PrintWriter writer = new PrintWriter(outStream);) {
String line = null;
while((line = reader.readLine()) != null) {
String[] str = line.split(";");
line = null;
switch (str[0]) {
case "insert" : //ret = SQLOptions.insert(str[1], str[2]);
System.out.println(str[1]);
break;
}
writer.print(ret);
writer.flush();
// As far as i can see it gets stuck at the end of this while, but I don't know why.
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
public class Server {
private static final int PORT = 39165;
public static void main(String[] args) {
try (ServerSocket server = new ServerSocket(PORT);) {
System.out.println("Servidor online");
ExecutorService service = Executors.newFixedThreadPool(10);
while (true) {
Socket client = server.accept();
InetAddress ip = client.getInetAddress();
SimpleDateFormat sdf = new SimpleDateFormat("dd-MM-yyyy HH:mm:ss");
Date time = new Date();
System.out.print(sdf.format(time));
System.out.println(" " + ip + " connected");
InputStream inStream = client.getInputStream();
OutputStream outStream = client.getOutputStream();
service.execute(new ActiveServer(inStream,outStream));
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
And here goes the client code:
public class Telnet {
static Console console = System.console();
public static void connect(String ip, String port) {
try(Socket socket = new Socket(ip, Integer.parseInt(port));
PrintWriter writer = new PrintWriter(socket.getOutputStream());
BufferedReader reader = new BufferedReader(new InputStreamReader(socket.getInputStream()));) {
String msg = null;
while(true) {
msg = console.readLine();
writer.println(msg);
writer.flush();
if (msg.equals(".quit")) {
System.out.println("Exiting...");
break;
}
String input = reader.readLine();
System.out.println(input);
}
} catch (NumberFormatException e) {
e.printStackTrace();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
public static void main(String[] args) {
if(args.length < 2) {
err.println("Telnet <ip> <port>");
return;
}
if (console == null) {
err.println("A console is not available");
return;
}
connect(args[0], args[1]);
}
}
On the server side, you write the response without a terminating newline:
writer.print(ret);
But on the client side, you read until the end of line:
String input = reader.readLine();
The documentation for BufferedReader#readLine says:
Reads a line of text. A line is considered to be terminated by any one of a line feed ('\n'), a carriage return ('\r'), or a carriage return followed immediately by a linefeed.
Thus, the client will wait forever for the newline sequence which the server will never send.
I've written some serverside socket handling code and I'm concerned that potentially my packets are not always making it back to the client. I am logging all my events and in my log files it says I am sending the information. But the client is also logging events and in their logs they say they do not receive anything.
My code to send the data is as follows:
public void write(Packet packet) {
String data = packet.serialize();
log("Send=[" + data + "]", "Write"); // log to file
try {
_writer.write(data);
_writer.flush();
} catch (Exception ex) {
log(ex, "write");
}
}
Each socket is created on a new thread and I create my writers and readers immediately like so (in the public run method):
// _sockt is a Java Socket object
_writer = new BufferedWriter(new OutputStreamWriter(_socket
.getOutputStream()));
_reader = new SocketReader(_socket);
SocketReader is just a wrapper class I created for listening for responses and has a public read method like so:
public String read() throws IOException, SocketTimeoutException {
_socket.setSoTimeout(_timeOut);
if(_reader == null)
_reader = new BufferedReader(new InputStreamReader(_socket.getInputStream()));
// read from the stream
return new PacketDataInputStream(_reader).read();
}
The PacketDataInputStream wrapper class:
BufferedReader _reader = null;
public PacketDataInputStream(BufferedReader reader)
{
_reader = reader;
}
public String read() throws IOException, SocketException {
StringBuilder builder = new StringBuilder();
int c = 0;
while((c = _reader.read()) != -1)
{
char ch = (char)c;
builder.append(ch);
if(ch == PacketConstants.ETX)
break;
}
if(builder.length() > 0)
return builder.toString();
else
return null;
}
The way I'm creating the actual socket listener objects is pretty standard I think:
InetAddress address = InetAddress.getByName(IP);
server = new ServerSocket( port, 0, address);
// My own manager class to handle all the sockets connected
WebSocketManager manager = new WebSocketManager(this);
Socket connection = null;
while(bContinue)
{
connection = server.accept();
if(bContinue) {
// assign the socket to a new thread and start
// that thread
manager.newSocket(connection);
} else {
connection.close();
}
}
Is is possible that I'm using the wrong objects for sending the data back.
Should I even be using a bufferedwriter and reader? I had thought that these were the best way to go but now I'm not so sure.
It's important to note that this does not happen all the time, just sporadically. It could be the clients code having bugs but I need to make sure that I'm doing it correctly before going back to them.
This code is run on a Linux Ubuntu server. Logging occurs to a text file, nothing special there. My log files show the Send="" data going back to the client and no exception so it appears as if the .write and .flush() worked? Socket connections are persistant and only closed by the client and or network issues.
UPDATE ----- Client Side code -------:
I did manage to get some of the client side code for how they are handling the send and receiving of data (just in case it's more obvious on their end). The client is actually connecting to this server via an Android device (if that helps).
Creation of socket
static final int BUFFER_SIZE = 20000; // Maximum packet size
java.net.InetAddress server = java.net.InetAddress.getByName(url);
socket = new Socket(server, port);
// Set socket options:
socket.setReceiveBufferSize(BUFFER_SIZE);
socket.setSendBufferSize(BUFFER_SIZE);
socket.setKeepAlive(true);
socket.setTcpNoDelay(true);
Sending:
try {
// Send the packet:
OutputStream stream = socket.getOutputStream();
stream.write(p.getByteArray ());
stream.flush();
// Update the time:
lastPacketSendTime = new Date ();
} catch (IOException e) {
setError("Error sending packet (" + e.getMessage() + ")", ERROR_IO);
return false;
}
Receiving:
socket.setSoTimeout(timeout);
// Get the reader:
inputStream = socket.getInputStream();
while (true) {
// Get the next character:
int value = inputStream.read();
// Check for -1, indicating that the socket is closed:
if (value == -1) {
// The socket is closed remotely, so close it locally as well:
disconnect();
inputStream = null;
return null;
}
// ... and a bunch of other stuff to handle the actual data
}
EDIT 14-Nov:
This is actually proving to be more of a problem now. Both the client logs and the server logs appear to be sending. But at times the data doesn't appear to come through or if it does it is sometimes coming through 10 - 30 - 60 second delayed.
I can provide more information if required.
When you use BufferedReaders and BufferedWriters things get buffered. How about using the input and output streams directly.. Also, writers are character based, I don't know if you need to send binary data but if so that will be a problem with writers.
I am not sure whether this will be to your any use or not.. but i am giving you the code i used for client server communication..
Client Side:
public class ClientWala {
public static void main(String[] args) throws Exception{
Boolean b = true;
Socket s = new Socket("127.0.0.1", 4444);
System.out.println("connected: "+s.isConnected());
OutputStream output = s.getOutputStream();
PrintWriter pw = new PrintWriter(output,true);
// to write data to server
while(b){
if (!b){
System.exit(0);
}
else {
pw.write(new Scanner(System.in).nextLine());
}
}
// to read data from server
InputStream input = s.getInputStream();
InputStreamReader isr = new InputStreamReader(input);
BufferedReader br = new BufferedReader(isr);
String data = null;
while ((data = br.readLine())!=null){
// Print it using sysout, or do whatever you want with the incoming data from server
}
}
}
Server Code:
import java.io.*
import java.net.*;
public class ServerTest {
ServerSocket s;
public void go() {
try {
s = new ServerSocket(44457);
while (true) {
Socket incoming = s.accept();
Thread t = new Thread(new MyCon(incoming));
t.start();
}
} catch (IOException e) {
e.printStackTrace();
}
}
class MyCon implements Runnable {
Socket incoming;
public MyCon(Socket incoming) {
this.incoming = incoming;
}
#Override
public void run() {
try {
PrintWriter pw = new PrintWriter(incoming.getOutputStream(),
true);
InputStreamReader isr = new InputStreamReader(
incoming.getInputStream());
BufferedReader br = new BufferedReader(isr);
String inp = null;
boolean isDone = true;
System.out.println("TYPE : BYE");
System.out.println();
while (isDone && ((inp = br.readLine()) != null)) {
System.out.println(inp);
if (inp.trim().equals("BYE")) {
System.out
.println("THANKS FOR CONNECTING...Bye for now");
isDone = false;
s.close();
}
}
} catch (IOException e) {
// TODO Auto-generated catch block
try {
s.close();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
e.printStackTrace();
}
}
}
public static void main(String[] args) {
new ServerTest().go();
}
}