I have a huge problem with my GUI java project in netbeans.
It is well-known that the code compiled by netbeans is read-only and I need an other way to add a parameter to the initComponents method, besides calling a myInitComponents method, identical to initComponents, and calling it in the constructor.
Now I have this:
public class MainFrame {
public MainFrame() {
DefaultStyledDocument doc = new DefaultStyledDocument();
myInitComponents(doc);
}
myInitComponents (DefaultStyledDocument doc) {
//components
textModel = new javax.swing.JTextPane(doc);
//components
}
initComponents () {
//components
}
In this way it works, but every time I change something within the frame, I have to copy and pase all the new code of initComponents inside myInitComponent.
Moreover, this is a very awful way to do that.
Is there any other way to add that parameter?
Any help is appreciated!
You can add a parameter to the MainFrame constructor, place it in a field, use custom creation code in the properties table of the GUI builder.
There a couple of free code places to insert in the code of initComponents. Create custom code is such a place;
private final DefaultStyledDocument doc = new DefaultStyledDocument();
And in "custom creation code:"
new JTextPane(doc)
Which can also be used for custom panels etcetera.
I have a huge problem with my GUI java project in netbeans. It is well-known that the code compiled by netbeans is read-only and I need an other way to add a parameter to the initComponents method, besides calling a myInitComponents method, identical to initComponents, and calling it in the constructor
I think you are probably confused between using constructors for initializations and setters for accessing values.
This is as good as asking: if you have a class with attributes like a, b & c, how to create a setter which set all attributes. This is something you should avoid. You could just create an individual setter and getter for each property instead of trying to use an init to set all attributes.
You should be doing this:
class MyClass
{
private int a;
private int b;
private int c;
public MyClass(){
init();
}
private void init(){
a = 100;
b = 200;
c = 300;
}
public int getA(){return a;}
public int getB(){return b;}
public int getC(){return c;}
public void setA(int a){this.a = a;}
public void setB(int b){this.a = b;}
public void setC(int c){this.a = c;}
}
instead of this:
class MyClass
{
private int a;
private int b;
private int c;
public MyClass(){
init();
}
private void init(){
a = 100;
b = 200;
c = 300;
}
public void myInit(int a, int b, int c){
this.a = a;
this.b = b;
this.c = c;
}
}
this is a very awful way to do that. Is there any other way to add that parameter?
So you asked, if you have one more attribute, say int d. How should I add it to the parameter list of myInit(). So you already start to see the problem with this approach for your class design.
If possible, we try to achieve low coupling and high cohesion in our design. When you dump various unrelated attributes within a single method, you are steering towards low cohesion (a method which is not performing a very specific task).
If you try to use a single method like myInit() and use it as a setter to set multiple fields, it can cause a number of problems.
What if the user only wants to set a specific attribute, and not the rest?
So to answer your question, use individual setters for each attribute, unless the attributes are closely related for example:
setLocation(int x, int y);
setBounds(int x, int y, int width, int height);
At last I fixed this in a very simple way. I inserted all the code needed for the DefaultStyleDocument in the initComponents() method by clicking on customize code and adding it as pre-creation code.
public class MainFrame {
public MainFrame() {
myInitComponents();
}
//delete the myInitComponents() method
initComponents () {
//code useful for the DefaultStyledDocument..
DefaultStyledDocument doc = new DefaultStyledDocument();
//components
textModel = new javax.swing.JTextPane(doc);
}
Hope this could be useful to somebody.
Related
In Java, I feel that using Private when declaring an attribute and not declaring a Setter method for it gives the same outcome as using Final when declaring the attribute, both allow the variable to stay constant.
If that is the case, what is the benefit of using Final in this scenario?
Even without a setter other methods in the class can change the attribute so it's a completely different concept.
Many would argue it's not a good thing to do (it adds "side effects" to your program) but it's still possible.
Assumed you are talking about variables, the keywords final and private define different characteristics.
The keyword final denies any changes to the variable and throws compilation errors when modified or changed. However, without specifying public or private, with the default package-private access modifier, it could be accessed by other classes in the same package once initialized (text with bold fonts are corrected by #charsofire and #MC Emperor).
On the other hand, the keyword private rejects the idea of being called by other classes, even in the same package. But it could be changed and modified by methods in the same class, even without setter or getter methods.
For example in the same class of the same package:
public class Student {
private int score;
final int id;
public Student(int id, int score) {
this.id = id;
this.score = score;
}
public void modifyGrade(int newScore) {
// Accepted
this.score += newScore;
}
public void modifyID(int id) {
// Rejected
this.id = id;
}
}
And in different class of the same package:
public class School {
public static void main(String[] args) {
Student student = new Student(0, 35);
// Accepted
System.out.println(student.id);
// Rejected
System.out.println(student.score);
// Accepted
student.modifyGrade(29);
// throws exception
student.id = 5;
// Not visible
student.score = 29;
}
}
Hope this answer helps you well,
and many thanks again to both #charsofire and #MC Emperor, who helped to clarify significantly in this answer.
The answer is Encapsulation
Consider this.
public class Point
{
int x, y;
public Point(int x, int y)
{
this.x = x;
this.y = y;
}
//no getters or setters needed, I can just modify or read x and y directly.
}
public class FinalPoint
{
public final Point point;
public FinalPoint(int x, int y)
{
this.point = new Point(x, y);
}
//no getters needed, I'll just read point since it is public
}
Right now, this FinalPoint has a final Point as an instance field. On the one hand, it means that that instance field cannot be reassigned. However, the fields of that instance field can definitely be reassigned.
For example.
FinalPoint p = new FinalPoint(1, 2);
p.point.x = 4; //I have now modified state! final did not protect us here
The final keyword is powerful, but it does not mean that your data is unchangeable. It only means that that surface level reference is unchangeable - it will force a reference to always point to the same object. That does not stop the object its pointing to from changing it's internal state as much as it wants. The only guarantee final makes is that you always be pointing at the same object.
Which brings us to encapsulation. Encapsulation was created to solve this exact problem and more.
Consider this.
public class EncapsulatedPoint
{
private Point point;
public EncapsulatedPoint(int x, int y)
{
this.point = new Point(x, y);
}
public int getX() { return this.point.x; }
public int getY() { return this.point.y; }
}
Now, because I have encapsulated Point and exposed only the data I can safely expose, I have protected myself from modification. It is impossible to change this object (without using reflection or other hacks the designers are actively removing). It truly is Immutable.
Of course, Encapsulation is not superior to using final. There is a time and a place for both. Knowing when and where allows you to make your software secure.
Private variables will never access from the outside of the class and Final will never change by taking input from the user.
I am using DI to pass around my dependencies. But in some scenarios we need to create objects dynamically and do need to provide parameters during initialization. Code sample -a tries to explain the scenario.
In order to initialize such type of objects and hide new operator, I created simple factories. Code sample -b.
Code sample -a
int are used for simplicity they will/can actually be some real objects
public class Sample {
private final int c;
public Sample(int c){
this.c = c;
}
public void doSomething(SomeCommand command, Request request, Context context){
DynamicDependency dynamicDependency = new DynamicDependency(command.getA(), command.getB(), c);
dynamicDependency.doSomeWork(request, context);
}
}
class DynamicDependency{
private final int a;
private final int b;
private final int c;
public DynamicDependency(int a, int b, int c){
this.a = a;
this.b = b;
this.c = c;
}
public void doSomeWork(Request request, Context context){
/*
Do work
*/
}
}
class SomeCommand {
private int a;
private int b;
public int getA() {
return a;
}
public void setA(int a) {
this.a = a;
}
public int getB() {
return b;
}
public void setB(int b) {
this.b = b;
}
}
Code sample -b
public interface IParameterizedObjectFactory<T> {
T getInstance(Object... arguments) throws ClassCastException;
}
public class DynamicDependency implements IParameterizedObjectFactory<DynamicDependency> {
#Override
public DynamicDependencyFactory getInstance(Object... arguments) throws ClassCastException {
Validate.notNull(arguments);
if(arguments.length > 0){
final int a = (Integer) arguments[0];
final int b = (Integer) arguments[1];
final int c = (Integer) arguments[2];
return new DynamicDependency(a, b,c);
}
return null;
}
}
This does the job as I can now inject factory and then use it to get the new object as:
DynamicDependency dynamicDependency = dynamicDependencyFactory.getInstance(a,b,c);
Question(s):
Though, it does the job but we need to pass around list of Object[s] and and we loose strong typing. Casting also will eat up some execution time. How can it be improved?
Another approach could be to not to use the interface at all and use concrete classes which have getInstance method with appropriate parameter list. Sounds reasonable to me.
public class DynamicDependencyFactory {
public DynamicDependency getInstance(int a, int b, int c) {
return new DynamicDependency(a, b,c);
}
}
What else can be done to hide new? Or should I use second approach to create concrete factories?
Note: I am trying to stay away from reflection
The second approach you suggested is much better than the first. You still have the option to extract an interface from that factory if required:
public interface IDynamicDependencyFactory {
DynamicDependency getInstance(int a, int b, int c);
}
Note the lack of generic type parameters. Your first suggestion of the following interface:
public interface IParameterizedObjectFactory<T> {
T getInstance(Object... arguments) throws ClassCastException;
}
seems completely unnecessary according to your example, and, as you have noted, the Object[] as the arguments makes it a very unpleasant and non-type safe API to work with.
If you really need to pass different argument types to the methods on the factory, then define an overload for each valid signature instead of just accepting an Object[]:
public interface IDynamicDependencyFactory {
DynamicDependency getInstance(int a, int b, int c);
DynamicDependency getInstance(double a, int b, BigDecimal c);
}
Better yet, if you can refactor your code so that it does not require such a factory then that could be beneficial (unless you do not have access to the Request and Context objects at the same time as the a, b, and c int values). For example, you can pull up the constructor arguments to be method parameters and treat your DynamicDependency more like a service (or singleton):
class DynamicDependencyService {
public void doSomeWork(Request request, Context context, int a, int b, int c){
//Do work
}
}
This way, an instance of DynamicDependencyService can be passed to your Sample object via the constructor.
I decided to go with a mixed approach, using factories where I do not have control on the runtime object being created and passing runtime data via methods where the control is with me.
Steven shared couple of good articles in the comments, posting here.
Factories are a code smell
runtime values should not be injected into a component's constructor
Fortunately I was already avoiding the constructor injection in case of runtime values. The problem was with the legacy code and the code which is not owned by our team. For now, for the code which is not owned by us we have to use constructor even though it will smell a bit :)
I was wondering lately, which one of the three methods of passing parameters to the method - presented below - are the best for you, your CPU, memory and why. I am considering methods which allow me to pass more arguments in future, without changing the method signature.
If you know something better, I am here to listen and learn.
Pass by methods
Params.java
public interface Params {
int getParamOne();
int getParamTwo();
}
Calling
obj.foo(new Params() {
#Override
public int getParamOne() {
return 1;
}
#Override
public int getParamOne() {
return 2;
}
});
Receiving
public void foo(Params p) {
int p1 = p.getParamOne();
int p2 = p.getParamTwo();
}
Pass by class fields
Params.java
public class Params {
private int paramOne;
private int paramTwo;
// Getters and setters here
}
Calling and receiving
No magic here, just create a new Params object, use setters, pass it to the method and use getters.
Pass by Properties class
Calling
properties.put("paramOne", 1);
properties.put("paramTwo", 2);
obj.foo(properties);
Receiving
public void foo(Properties properties) {
int a = (int) properties.get("paramOne");
int b = (int) properties.get("paramTwo");
}
I was pleased to show an real-life example of code, which actually needs passing varying types and number of properties. I'm using the third method - passing by the properties:
public interface DataProvider {
public String getContent(Properties properties);
}
public class HttpProvider implements DataProvider {
#Override
public String getContent(Properties properties) {
InputStream in = new URL(properties.get("URL")).openStream();
String content = IOUtils.toString(in);
IOUtils.closeQuietly(in);
return content;
}
public class FtpProvider implements DataProvider {
#Override
public String getContent(Properties properties) {
FTPClient ftpClient = new FTPClient();
ftpClient.connect(properties.get("server"), properties.get("port"));
ftpClient.login(properties.get("user"), properties.get("pass"));
// Get file stream and save the content to a variable here
return content;
}
}
One interface for a different methods of obtaining a file. I am not persisting that this is good or not, it's just an example of code I've stumbled upon in my current project in work and I was wondering if could it be done better.
The usage of a "Params" class is better than properties, in performance. The java compiler can handle such short lived classes quite well.
One sees properties on some constructors / factory methods, like for XML and such.
One sees a parameter containing class in larger systems, to keep the API restricted to one parameter, and not use overloaded methods.
I would do:
public class Params {
public final int a;
public final int b;
public Params(int a, int b) {
this.a = a;
this.b = b;
}
}
And in the class immediately use params.a.
For the rest there is also the Builder Pattern, but that would be more a substitute for a complex constructor.
Signatures in interfaces should not ever change!!! If you contemplate to change APIs in the future (i.e. change, add or remove a parameter), an acceptable way may be by incapsulating your parameters in objects in order to do not break signatures.
How do i change a specific variable at a specific point in a custom ArrayList? I have created an ArrayList class and need to adjust a certain variable within the list, but i cannot seem to figure how i would achieve it. I have searched for the answer as well but nothing seems specific to my problem.
The code for my Super Class is:
public class Parcel extends JPanel
{
protected int idNum;
protected double charge;
protected char zone;
protected ImageIcon i;
protected static ArrayList<Parcel> parcelList;
protected static ParcelList newParcel = new ParcelList();
public Parcel(int id, char z)
{
this.idNum = id;
this.zone = z;
}
And the code for my list is...
public class ParcelList extends Parcel
{
ParcelList()
{
parcelList = new ArrayList<Parcel>();
}
public void addBox(int id, char z, int w, int l, int h)
{
parcelList.add(new Box(id,z,w,l,h));
}
What i am looking to do is change the ImageIcon for example, change the ImageIcon of the 5th element in the List of list that contains many different instances of Box with differing images. And also Removing an element.
Is it possible to do this with the current way i have set my code up?
Never minding what seems to be some redundancy in the code, one way to do this is to use newParcel.get(index), modify the Box that you get from it using setter methods, then newParcel.set(index, newBox)
One of the legal modifiers you can use with method local inner classes is abstract.
For example:
public class Outer {
public void method(){
abstract class Inner{
}
}
}
Is there any situation where you would actually use this?
You have to know this for the SCJP exam.
The are some invalid assumptions in the original question. That something is legal/valid Java doesn't mean that it is something that you need to use, or need to know.
I can't recall that the SCJP contains odd corner case questions.
I tried to come up with a case where I would have used an abstract class declared in a method, but everything looks very odd, and reeks of bad design.
Here's however a code example that I came up with (still bad code design IMHO)
public class BatchExecutor {
public static enum ResultNotification {
JMS,
MAIL
};
public Runnable createRunnable(ResultNotification type) {
abstract class Prototype implements Runnable {
public void run() {
performBusinessLogic();
publishResult();
}
abstract void publishResult();
}
switch (type) {
case JMS: {
return new Prototype() {
void publishResult() {
//Post result to JMS
}
};
}
case MAIL: {
return new Prototype() {
void publishResult() {
//Post result to MAIL
}
};
}
}
return null;
}
private void performBusinessLogic() {
//Some business logic
}
}
I can think only in this case
class Outer {
public void method() {
abstract class A {
void bar(){}
abstract void foo();
}
class B extends A {
#Override
void foo() {
}
}
final class C extends A {
#Override
void foo() {
}
}
A a1 = new B();
A a2 = new C();
}
}
But I can't imagine real usage
IMHO, this feature has NO real use. There's a couple of possible abuses, but there are many other ways to write bad code, you needn't learn this one. :D
Whenever you try to make use of an abstract method-local class, you need to define at least two concrete method-inner classes. This means you end up with a method containing at least three classes, the method gets quite long and that's quite a bad style.
You have to know this for the SCJP exam.
I really hope not. Method-local inner classes are already useless enough to be considered a corner case (you should understand them but probably never use them).
IMHO, a person asking this in an exam misunderstood Java badly. There can't be accessibility modifiers on a local class since (lacking method literals) the class can't be accessed from the outside anyway. There can be abstract and final modifiers, since there's no reason to forbid them. There are good reasons to allow them: orthogonality and the Principle of least astonishment.
Is there any situation where you would actually use this?
Let S1 denote all situations in which you need an abstract class.
Let S2 denote all situations in which you need a local class.
The answer to your question can be found by examining S1 ∩ S2
Related questions:
What benefit do method-local inner classes provide in Java?
Use of Java [Interfaces / Abstract classes]
Clarification: My point is that the two features (abstract classes and local classes) are two completely orthogonal features of the language. Understanding when each feature is useful is the key to understanding when they are both useful at the same time.
You can get the use here http://java-questions.com/InnerClass_interview_questions.html
which says
The inner class declared inside the method is called method local inner class. Method local inner class can only be declared as final or abstract. Method local class can only access global variables or method local variables if declared as final
ie You can declare the static variables in the inner call and use them in the methods.
EDIT: Why abstract:
Because if you dont want to create the objects of the inner class. If you create the object in the method then it will be stored in the heap and it is not freed even if the method execution completes as there might be an external reference for this object when it is returned from the method.
So it depends on whether you want to create an instance or not. If you want to create then use final modifier.
the only real use I can imagine is for nodes in a data structure
that way you can differentiate methods from sentinel nodes and normal data nodes which can be really handy in recursive algorithms and you don't have to null check each time
No, there is no good use for abstract classes (or classes in general) inside methods.
It would only make sense if only that particular method would need that particular class and would also implement it. Actually having that situation maybe happens once in trillions of methods you write.
Check out the section titled "Hierarchies of Inner Classes" on this page.
The gist is that you can treat the inner class as just another abstract member that needs to be overridden/implemented. I don't necessarily agree with it (I would probably just define the inner class separately), but I've seen things like this in the wild.
Here's their example code:
public abstract class BasicMonitorScreen {
private Dimension resolution;
public BasicMonitorScreen(final Dimension resolution) {
this.resolution = resolution;
}
public Dimension getResolution( ) {
return this.resolution;
}
protected abstract class PixelPoint {
private int x;
private int y;
public PixelPoint(final int x, final int y) {
this.x = x;
this.y = y;
}
public int getX( ) {
return x;
}
public int getY( ) {
return y;
}
}
}
public class ColorMonitorScreen extends BasicMonitorScreen {
public ColorMonitorScreen(final Dimension resolution) {
super(resolution);
}
protected class ColorPixelPoint extends PixelPoint {
private Color color;
public ColorPixelPoint(final int x, final int y, final Color color) {
super(x, y);
this.color = color;
}
public Color getColor( ) {
return this.color;
}
}
}
I think it can be useful to reduce the scope of methods in certain conditions.
For exemple, I use it in unit tests. Sometimes you need an utility method to reduce the verbosity of a test. But this utility method may be related to the current test dataset, and can't be reused outside of this test.
#Test
public void facetting_is_impacted_by_filtering() {
// given
String userId = "cd01d6b08bc29b012789ff0d05f8e8f1";
DocumentSolrClient client = solrClientsHolder.getDocumentClient(userId);
//
final SolrDocument doc1 = createDocument(userId);
doc1.setAuthorName("AuthorName1");
doc1.setType("Type1");
doc1.setUserTags(Arrays.asList("UserTag1", "UserTag1bis","UserTag1bisbis"));
doc1.setSenderTags(Arrays.asList("SenderTag1", "SenderTag1bis"));
doc1.setCreationDate( new Date(EnumDateRange.CURRENT_DAY.getBegin().getTime()+1000) );
doc1.setLocation(DocumentLocation.INBOX);
client.index(doc1);
//
final SolrDocument doc2 = createDocument(userId);
doc2.setAuthorName("AuthorName2");
doc2.setType("Type2");
doc2.setUserTags(Arrays.asList("UserTag2"));
doc2.setSenderTags(Arrays.asList("SenderTag2"));
doc2.setCreationDate( new Date(1000) ); // cree il y a tres longtemps
doc2.setLocation(DocumentLocation.SAFE);
client.index(doc2);
//
final List<DateRange> facettedRanges = Arrays.<DateRange>asList(
EnumDateRange.CURRENT_DAY,
EnumDateRange.CURRENT_YEAR,
EnumDateRange.BEFORE_CURRENT_YEAR
);
class TestUtils {
ApiSearchRequest baseFacettingRequest(String userId) {
ApiSearchRequest req = new ApiSearchRequest(userId);
req.setDocumentTypeFacets(true);
req.setSenderNameFacets(true);
req.setSenderTagsFacets(true);
req.setUserTagsFacets(true);
req.addDateCreationFacets(facettedRanges);
return req;
}
void assertDoc1FacettingResult(ApiSearchResponse res) {
assertThat(res.getDocuments().size()).isEqualTo(1);
assertThat(res.getDocumentTypeFacets().get().getCounts()).hasSize(1);
assertThat(res.getSenderNameFacets().get().getCounts()).hasSize(1);
assertThat(res.getSenderTagsFacets().get().getCounts()).hasSize(2);
assertThat(res.getUserTagsFacets().get().getCounts()).hasSize(3);
assertThat(res.getDateCreationFacets().get().getCounts()).isEqualTo( computeExpectedDateFacettingResult( Arrays.asList(doc1),facettedRanges) );
}
void assertDoc2FacettingResult(ApiSearchResponse res) {
assertThat(res.getDocuments().size()).isEqualTo(1);
assertThat(res.getDocumentTypeFacets().get().getCounts()).hasSize(1);
assertThat(res.getSenderNameFacets().get().getCounts()).hasSize(1);
assertThat(res.getSenderTagsFacets().get().getCounts()).hasSize(1);
assertThat(res.getUserTagsFacets().get().getCounts()).hasSize(1);
assertThat(res.getDateCreationFacets().get().getCounts()).isEqualTo( computeExpectedDateFacettingResult( Arrays.asList(doc2),facettedRanges) );
}
}
TestUtils utils = new TestUtils();
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// when
ApiSearchRequest req = utils.baseFacettingRequest(userId);
ApiSearchResponse res = documentSearchService.search(req);
// then
assertThat(res.getDocuments().size()).isEqualTo(2);
assertThat(res.getDocumentTypeFacets().get().getCounts()).hasSize(2);
assertThat(res.getSenderNameFacets().get().getCounts()).hasSize(2);
assertThat(res.getSenderTagsFacets().get().getCounts()).hasSize(3);
assertThat(res.getUserTagsFacets().get().getCounts()).hasSize(4);
assertThat(res.getDateCreationFacets().get().getCounts()).isEqualTo( computeExpectedDateFacettingResult( Arrays.asList(doc1,doc2),facettedRanges) );
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// when
req = utils.baseFacettingRequest(userId);
req.addLocation(DocumentLocation.SAFE);
res = documentSearchService.search(req);
// then
utils.assertDoc2FacettingResult(res);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// when
req = utils.baseFacettingRequest(userId);
req.addUserTag("UserTag1");
res = documentSearchService.search(req);
// then
utils.assertDoc1FacettingResult(res);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// when
req = utils.baseFacettingRequest(userId);
req.addSenderTag("SenderTag2");
res = documentSearchService.search(req);
// then
utils.assertDoc2FacettingResult(res);
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// when
req = utils.baseFacettingRequest(userId);
req.setDocumentType("Type1");
res = documentSearchService.search(req);
// then
utils.assertDoc1FacettingResult(res);
}
In this real-life exemple, I could have done a regular inner class, but someone could have been tempted to reuse it in other tests, while it was not designed to.
By the way, you will notice the ability to "capture" the dataset build in the test directly inside the utility class. Using a regular inner class, it couldn't work without creating the test specific dataset outside the test too... so you end up with a lot of things shared with other tests, while they are used (should be used) by only one.
In the end, I don't think a feature permitting to reduce the visibility is useless.
You can build a perfectly working application without using encapsulation at all, and can argue the same thing, saying the private modifier is useless...
But yes, the private modifier is certainly more useful than method local innerclasses ;)
package dto;
public class Outer {
public void method(int x, int y){
abstract class Inner{
abstract void performAction(int x,int y);
}
class InnnerA extends Inner{
#Override
void performAction(int x,int y) {
int z =x+y;
System.out.println("addition :" + z);
}
}
class InnnerB extends Inner{
#Override
void performAction(int x,int y) {
System.out.println("multiply :"+x*y);
}
}
Inner inner1 = new InnnerA();
inner1.performAction(x,y);
Inner inner2 = new InnnerB();
inner2.performAction(x,y);
}
public static void main(String args[]){
Outer outer = new Outer();
outer.method(10,20);
}
}
You can use it like this.