Redefinition Overriding in Java - java

We got the following exercice in our last exam, and I don't understand the right answers except the 1st one.
Here is it:
public class Gran {
private int x;
public Gran() { this.x = 68; }
public int age() { this.x = this.x+1; return this.x; }
#Override
public String toString() { return "Gran " + age(); }
}
public class Dad extends Gran {
private int x;
public Dad() { this.x = 41; }
#Override
public String toString() { return "Dad " + age(); }
}
public class Bro extends Dad {
private int x;
public Bro() { this.x = 21; }
#Override
public int age() { System.out.print("Bro "); return x; }
}
public class Sis extends Dad {
private int x;
public Sis() { this.x = 17; }
#Override
public int age() { System.out.print("Sis "); return super.age() - x; }
#Override
public String toString() { return "Sis " + super.toString(); }
}
What would be the correct print-outs if we call this:
Gran[] family = new Gran[] {new Gran(), new Dad(), new Bro(), new Sis()};
for (Gran member : family) System.out.println(member.toString());
It would be really helpful for me, if you tell me the logic behind the right answers.. I got really confused when I checked them!

You should check out the spec.
Especially Example 8.4.8.1-1. Overriding:
class Point {
int x = 0, y = 0;
void move(int dx, int dy) { x += dx; y += dy; }
}
class SlowPoint extends Point {
int xLimit, yLimit;
void move(int dx, int dy) {
super.move(limit(dx, xLimit), limit(dy, yLimit));
}
static int limit(int d, int limit) {
return d > limit ? limit : d < -limit ? -limit : d;
}
}
The caption says:
Here, the class SlowPoint overrides the declarations of method move of class Point with its own move method, which limits the distance that the point can move on each invocation of the method. When the move method is invoked for an instance of class SlowPoint, the overriding definition in class SlowPoint will always be called, even if the reference to the SlowPoint object is taken from a variable whose type is Point.
So with that in consideration, lets look at your example.
The hierarchy is:
Dad is a Gran
Bro is a Dad
Sis is a Dad
The declared type of all of the objects is Gran because of the line Gran[] family = new Gran[] {new Gran(), new Dad(), new Bro(), new Sis()}; That is the same as saying that the reference to each of the objects in the array are taken from a variable whose type is Gran.
Now you will call toString() on each of the elements in the family array. The first is Gran.toString(). When that object was created its x variable was initialized to 68. So the Gran.toString() method will build a String that is first "Gran" then call the age() method which increments x by one then returns the value of x which is 69 at this point. The + operator implicitly creates a new String that coerces the int to a String giving a String "Gran 69".
Next Dad.toString is very similar to Gran. Notice that it starts with the String "Dad" then calls age() which is inherited from Gran. So the output should be "Dad 69". The trick here is that the x variable is private scope, so the x in Dad is a different x then in Gran. That is the same for all of the classes.
For Bro, this class is a Dad, and Dad is a Gran. There is no overridden toString here so Dad.toString() gets used. That makes a String "Dad" then calls Bro.age() this prints "Bro" then returns the x from Bro to create a new String "Dad 21". The line is will look like "Bro Dad 21" because the print of "Bro" happens before the print of "Dad 21".
As for Sis this one is the toughest one. You should take everything from above and convince your self of how Overriding and scoping works. Good luck! I hope this helps.

Related

Difference between Static and Non-Static methods/Subroutines

I was reading a java book, where I came across this statement:
So, every subroutine is contained either in a class or in an object
I'm really confused why does it say "class or in an object"
I would like some explanation.
Let's try this example
public class Demo {
public static void classMethod() {
System.out.println("Call to static method");
}
public void objectMethod() {
System.out.println("Call to object method");
}
public static void main(String[] args) {
Demo demo = null;
demo.classMethod();
//demo.objectMethod();// throws NPE if uncommented
}
}
This code will work (even if the demo variable is null) because static method classMethod is contained within the class Demo. The commented line will throw a NullPointerException because the method objectMethod is not contained in the class but in the object so will need an instance of Demo class to call it.
Subroutine is a method written inside a class. We use them to do various tasks. That statement states that these methods/subroutines are written in an object or a class.
If we have an object instantiated, it will create new methods for every non-static method for that object which were defined in the class of the object. Hence those non-static methods/subroutines are in the object.
But if the class is a static class, we can't have any objects from it. But we can use subroutines/methods of that class. So, they are in a Class
That's what your statement says.
EDIT:
I thought to give an example for this.
public class ExampleClass {
public String getNonStaticString() {
return "This String is From Non-Static Method";
}
public static String getStaticString() {
return "This String is From Static Method"
}
}
Then, if you need to get the static String, all you have to do is
String staticString = ExampleClass.getStaticString();
Note that I havn't created an object from the ExampleClass Here. I just used the method.
But, if you need to get the String from the non-static method, you should instantiate an object first.
ExampleClass exampleObject = new ExampleClass();
String nonStaticString = exampleObject.getNonStaticString();
static methods also known as class method. Static method associated only with the class and not with any specific instance of that class(object).
So, every subroutine is contained either in a class or in an object
The statement is technically not 100% correct.
First of all, subroutines in java are commonly called methods. The following two terms are often used interchangeably:
Method: A subroutine working with an object instance, this.
Function: A subroutine not working with an object instance.
Here is an example scenario which should you get an idea what that means:
public class Circle {
//region static code
//we cannot call "this" in a static context, main(String[]) is no exception here
public static void main(String[] args) {
Circle a = new Circle(0, 0, 10);
Circle b = new Circle(10, 10, 2);
System.out.println("a = " + a);
System.out.println("b = " + b);
System.out.println("circumference of a = " + a.getCircumference());
System.out.println("circumference of b = " + b.getCircumference());
System.out.println("area of a = " + a.getArea());
System.out.println("area of b = " + b.getArea());
System.out.println("distance of a, b = " + distance(a, b));
System.out.println("a, b intersect = " + (intersects(a, b) ? "yes" : "no"));
}
//we cannot call "this" in a static context, but we have the circles a, b as parameters we can use to calculate their distance
public static double distance(Circle a, Circle b) {
return Math.sqrt(squared(a.x - b.x) + squared(a.y - b.y));
}
//we cannot call "this" in a static context, but we have the circles a, b as parameters we can use to check for an intersection
public static boolean intersects(Circle a, Circle b) {
return a.radius + b.radius > distance(a, b);
}
//we cannot call "this" in a static context, but we have the number x as parameter we can use to calculate the square of
public static double squared(double x) {
return x * x;
}
//we cannot call "this" in a static context, but we have the number radius as parameter we can use to check if its value is in range
public static void checkRadius(double radius) {
if(radius < 0) {
throw new IllegalArgumentException("radius must be >= 0");
}
}
//endregion
//region member / instance code
private double x;
private double y;
private double radius;
public Circle(double x, double y, double radius) {
checkRadius(radius);
this.x = x;
this.y = y;
this.radius = radius;
}
//region getters and setters
//we may refer to the instance variables with or without "this", sometimes it is necessary to clarify - see: setX(double)
public double getX() {
return x;
}
//we may refer to the instance variables with or without "this", but in this case we have two variables with name "x"
//if we write "x", the parameter is taken. for the circle's x coordinate, we need to clarify with "this.x"
public void setX(double x) {
this.x = x;
}
public double getY() {
return y;
}
public void setY(double y) {
this.y = y;
}
public double getRadius() {
return radius;
}
public void setRadius(double radius) {
checkRadius(radius);
this.radius = radius;
}
//endregion
//we may refer to the instance variables with or without "this", sometimes it is necessary to clarify - see: setX(double)
public double getCircumference() {
return 2 * Math.PI * radius;
}
public double getArea() {
return Math.PI * squared(radius);
}
//we may refer to the instance variables with or without "this", sometimes it is necessary to clarify - see: setX(double)
#Override
public String toString() {
return "circle at [" + x + ", " + y + "] with radius " + radius;
}
//endregion
}
Output:
a = circle at [0.0, 0.0] with radius 10.0
b = circle at [10.0, 10.0] with radius 2.0
circumference of a = 62.83185307179586
circumference of b = 12.566370614359172
area of a = 314.1592653589793
area of b = 12.566370614359172
distance of a, b = 14.142135623730951
a, b intersect = no

equals() method not working

The equals() method should check if the dimensions of the first box and the cube are the same. How to fix it? It currently does not work.
The program returns the message "illegal start of type" at if. I am new to this plz help
public class testNew
{
public static void main (String []args)
{
Rectangle3 one = new Rectangle3(5,20);
Box3 two = new Box3(4,4,4);
Box3 three = new Box3(4,10,5);
Cube3 four = new Cube3(4,4,4);
showEffectBoth(one);
showEffectBoth(two);
showEffectBoth(three);
showEffectBoth(four);
}
public static String showEffectBoth(Rectangle3 r)
{
return System.out.println(r);
}
boolean b = two.equals(four);
if (b == true)
{
System.out.println("Box and cube have the same dimensions");
}
}
public class Rectangle3
{
// instance variables
int length;
int width;
public Rectangle3(int l, int w)
{
length = l;
width = w;
}
public int getLength()
{
return length;
}
public int getWidth()
{
return width;
}
public String toString()
{
return getClass().getName() + " - " + length + " X " + width;
}
public boolean equals(Rectangle3 obj)
{
if ((getLength().equals(obj.getLength()) && getWidth().equals(obj.getWidth())))
return true;
else
return false;
}
}
First, regarding the compiler error you have, it has nothing to do with the equals() method. It's only because all of the code below, should be inside your main method as it's the only part where you are declaring the variablestwo and four:
boolean b = two.equals(four);
if (b == true) {
System.out.println("Box and cube have the same dimensions");
}
Notice also, that the Rectangle3 class shouldn't be in the same file as testNew as both are declared public, if you want to use both of them in the same file then you need to remove the public declration from one of them (the one you will not use as filename)
Second, your equals() method is technically correct (I guess functionally as well) but it's not the equals() method you included in your code here, because this one belong to Rectangle3 while the equals() you are testing here should be defined in Box3 and Cube3
NB: Please notice as per assylias's comment, that because b is a boolean there is no need to use if (b == true), just if (b) will be sufficient
It is not the equals function. The line
boolean b = two.equals(four)
Is illegal. It is not within any method and it references variables declared in main()!

How to return an superclass object in a subclass's instance method?

The following is a toy problem of my original problem. Bird is an interface. Cardinal is the subclass of Point and it implements the Bird interface. The Aviary class carries out the implementation.
Question: What should I put in the getPosition() instance method such that the Aviary class carries the getPosition() method correctly?
Please correct me if the abstract method in the bird interface is coded wrong.
public interface Bird{
public Point getPosition();
}
public class Point{
private int x;
private int y;
// Constructs a new Point at the given initial x/y position.
public Point(int x, int y){
this.x = x;
this.y = y;
}
// Returns the x-coordinate of this point
public int getX(){
return x;
}
// Returns the y-coordinate of this Point
public int getY(){
return y;
}
}
Question is in the following code:
public class Cardinal extends Point implements Bird{
// Constructors
public Cardinal(int x , int y){
this(x,y);
}
// not sure how to write this instance method
public Point getPosition(){
???????????
}
}
public class Aviary{
public static void main(String[] args){
Bird bird1 = new Cardinal(3,8);
Point pos = bird1.getPosition();
System.out.println("X: " + pos.getX() + ", Y: " + pos.getY() );
}
}
Just return the object itself:
public Point getPosition(){
return this; // returns a Point object
}
I gave an answer, but I am not sure if you have a design nightmare or a one-of-a-kind design simplification. A Point subclass implementing a Bird makes me bang my head on the wall, but having both types in one object will make the calculations pretty neat, (if you have massive calculations, that is). Because instead of bird.getPosition().getX(), you can write bird.getX().
Point bird1 = new Cardinal(3, 8);
Point bird2 = new Cardinal(4, 12);
// calculate the distance between two birds
double distance = Math.sqrt(Math.pow(bird2.getX() - bird1.getX(), 2) + Math.pow(bird2.getY() - bird2.getY(), 2));
But if your system is not a bird simulator that needs heavy calculations on birds represented by mere Point objects, I think you should use composition over inheritance.
public interface IBird {
public Point getPosition()
}
class Bird implements IBird {
private Point position;
public Bird(int x, int y) {
this.position = new Point(x, y);
}
public Point getPosition() {
return this.position;
}
}
// and then in main()
Bird bird = new Bird(3, 8);
Point pos = bird.getPosition();
System.out.println("X: " + pos.getX() + ", Y: " + pos.getY() );
The Cardinal class objects have an is-a relationship with the Point class objects, so you could just return this; as Krumia suggested.
P.S. you can use the super keyword when referring to a superclass within a subclass to access it's protected and public methods.

Object Creation in java and finalize

class FDemo {
int x;
FDemo(int i) {
x = i;
}
protected void finalize() {
System.out.println("Finalizing " + x);
}
void generator(int i) {
FDemo o = new FDemo(i);
System.out.println("Creat obj No: " + x); // this line
}
}
class Finalize {
public static void main(String args[]) {
int count;
FDemo ob = new FDemo(0);
for(count=1; count < 100000; count++)
ob.generator(count);
}
}
}
In the line i have commented, the value of x always shows 0(value of x in object ob), why isnt showing the value of object o?? i know if i use o.x i ll be getting the value of x in object o. But still in this code why does it show the value of abject ob rather than object o??
If you want to reference the x in the FDemo you've just created, you should add a getX() function and call that instead of x, like David Wallace said. (I prefer using getters instead of .variable).
Add this to your class:
public int getX(){
return x;
}
And change your problematic line to this:
System.out.println("Creat obj No: " + o.getX());
That should fix it. As a side note, it's considered good practice to explicitly declare whether your variables and methods are private, public or protected.

When to use "this" in Java

I apologize for my trivial and probably silly question, but I am a bit confused as to when to use the "this" prefix when using a method or accessing something.
For example, if we look at #4
here:
http://apcentral.collegeboard.com/apc/public/repository/ap_frq_computerscience_12.pdf
And we look at the solutions here:
http://apcentral.collegeboard.com/apc/public/repository/ap12_computer_science_a_q4.pdf
We see that one solution to part a) is
public int countWhitePixels() {
int whitePixelCount = 0;
for (int[] row : this.pixelValues) {
for (int pv : row) {
if (pv == this.WHITE) {
whitePixelCount++;
}
}
}
return whitePixelCount;
}
while another solution is
public int countWhitePixels() {
int whitePixelCount = 0;
for (int row = 0; row < pixelValues.length; row++) {
for (int col = 0; col < pixelValues[0].length; col++) {
if (pixelValues[row][col] == WHITE) {
whitePixelCount++;
}
}
}
return whitePixelCount;
}
Here is my question. Why is it that they use the "this." prefix when accessing pixelValues and even WHITE in the first solution, but not in the second? I thought "this" was implicit, so am I correct in saying "this." is NOT necessary at all for the first solution?
Thank you SO much for your help :)
With this, you explicitly refer to the object instance where you are. You can only do it in instance methods or initializer blocks, but you cannot do this in static methods or class initializer blocks.
When you need this?
Only in cases when a same-named variable (local variable or method parameter) is hiding the declaration. For example:
private int bar;
public void setBar(int bar) {
this.bar = bar;
}
Here the method parameter is hiding the instance property.
When coders used to use it?
To improve readability, it is a common practice that the programmers prepend the this. qualifier before accessing an instance property. E.g.:
public int getBar() {
return this.bar;
// return bar; // <-- this is correct, too
}
From The Java™ Tutorials
Using this with a Field
The most common reason for using the this keyword is because a field is shadowed by a method or constructor parameter.
For example, the Point class was written like this
public class Point {
public int x = 0;
public int y = 0;
//constructor
public Point(int a, int b) {
x = a;
y = b;
}
}
but it could have been written like this:
public class Point {
public int x = 0;
public int y = 0;
//constructor
public Point(int x, int y) {
this.x = x;
this.y = y;
}
}
When the name of a method parameter is the same as one of your class data member; then, to refer to the data member, you have to put this. before it. For example, in the function setA():
public void setA(int a)
{
this.a = a;
}
Since both the data member and the papameter of the method is named a, to refer to the data member, you have to use this.a. In other cases, it's not required.
And, in your case, I don't think it's necessary to use the this, though there is no harm to use it.
this refer to the instance of the class itself. Example:
private String name, car;
public class Car(String name, String color)
{
this.name = name;
this.color = color;
}

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