If Java allowed "instanceof" as a name for variables (and fields, type names, package names), it appears, at a first glance, that the language would still remain unambiguous.
In most or all of the productions in Java where an Identifier can appear, there are contextual cues that would prevent confusion with a binary operator.
Regarding the basic production:
RelationalExpression:
...
RelationalExpression instanceof ReferenceType
There are no expressions of the form RelationalExpression Identifier ReferenceType, since appending a single Identifier to any Expression is never valid, and no ReferenceType can be extended by adding an Identifier on the front.
The only other reason I can think of why instanceof must be a keyword would be if there were some other production containing an Identifier which can be broken up into an instanceof expression. That is, there may be productions which are ambiguous if we allow instanceof as an Identifier. However, I can't seem to find any, since an Identifier is almost always separated from its surrounding tokens by a dot (or is identifiable as a MethodName by a following lparen).
Is instanceof a keyword simply out of tradition, rather than necessity? Could new relational operators be introduced in future Java versions, with tokens that collide with identifiers? (For example, could a hypothetical "relatedto" operator be introduced without making it a keyword, which would break existing code?)
That question is different, it's asking why "instanceof" isn't a method, I'm asking whether there are reasons syntactically why
You have a point in that it could have been a method on Object or we have
if (myClass.class.isInstance(obj))
This is more cumbersome, however I would say that chains of instanceof are not considered best practice and making it a little harder might not have been a bad idea.
It is worth noting that earlier version of Java didn't use intrinsics as much as they do now and using a method would have been far less efficient than a native keyword, though I don't believe that would have to be true today.
Is instanceof a keyword simply out of tradition, rather than necessity?
IMHO keywords were/are considered good practice to make words with special meaning stand out as having and only having a special purpose.
Could new relational operators be introduced in future Java versions, with tokens that collide with identifiers?
Yes, One of the proposals for adding val and var is that they be special types, rather than keywords to avoid conflicting with code which have used them for variable names.
Given a chose, a new language would make these keywords and it is only for backward compatibility that they might be other wise. Alternatively it has been considered to use final rather than val and transient rather than var.
Personally, I think they should add them how other languages do it for consistency otherwise you are going to have every new Java developer asking basic questions like How do I compare strings in Java? What they did made sense but it confuses just about every new developer.
By comparison, they banned making _ a lambda variable to avoid confusion with other languages where this has a special meaning and they have a warning about using _ as a variable that it might be removed in future versions.
Related
In most programing languages that I know you cannot declare a variable with name that is also a key word.
For example in Java:
public class SomeClass
{
Class<?> clazz = Integer.class; // OK.
Class<?> class = Integer.class; // Compilation error.
}
But it's very easy to figure out what is what. Humans reading it will not confuse variable name with class declaration and compiler will most likely not confuse it too.
Same thing about variable names like 'for', 'extends', 'goto' or anything from Java key words if we are talking about Java programming language.
What is the reason that we have this limitation?
What is the reason that we have this limitation?
There are two reasons in general:
As you identified in your Question: it would be extremely confusing for the human reader. And a programming language that is confusing by design is not going to get significant traction as a practical programming language.
If identifiers can be the same as keywords, it makes it much more difficult to write a formal grammar for the language. (Certainly, a grammar like that with the rules for disambiguation cannot be expressed in BNF / EBNF or similar.) That means that writing a parser for such a language would be a lot more complicated.
Anyhow, while neither of these reasons is a total "show stopper", they would be sufficient to cause most people attempting a new programming language design / implementation to reject the idea.
And that of course is the real reason that you (almost) never see languages where keywords can be used as identifiers. Programming language designers nearly always reject the idea ...
(In the case of Java, there was a conscious effort to make the syntax accessible to people used to the C language. C doesn't support this. That would have been a 3rd reason ... if they were looking for one.)
There is one interesting (semi-) counter example in a mainstream programming language. In early versions of FORTRAN, spaces in identifiers were not significant. Thus
I J = 1
and
IJ = 1
meant the same thing. That is cool (depending on your "taste" ...). But compare these two:
DO 20 I = 10, 1, -2
versus
DO 20 I = 10
One is an assignment, but the other one is a "DO loop" statement. As a reader, would you notice this?
It allows the lexer to classify symbols without having to disambiguate context - this in turn allows the language to be parsed according to grammar rules without needing knowledge about other ("higher") parts of the compilation process, including analysis of types.
As an example of complications (and ambiguity) removing such a distinction adds to parsing, consider the following. Under standard Java rules it declares and assigns a variable - there is no ambiguity of how it will be parsed.
final Foo x = 2; // roughly: <keyword> <identifier> <identifier> = <value>
Now, in a hypothetical language without a strict keyword distinction, imagine the following, where final may be a declared type; there are now two possible readings. The first is when final is not a type and the standard reading exists:
final Foo = 2; // roughly: <keyword> <identifier> ?error? = <value>
But if final was a "final type", then the reading may be:
final Foo = 2; // hypothetical: <identifier> <identifier> = <value>
Which interpretation of the source is correct?
Java makes this question even harder to answer due to separate compilation. Should adding a new "final type" in (or accidentally importing) a namespace now change how the code is parsed? Reporting an unresolved symbol is one thing - changing how the grammar is parsed based on such resolution is another.
These sort of issues are simply bypassed with the clear distinction of reserved words.
Arguably, there could be special productions to change the recognition of keywords dynamically (some languages allow controllable operator precedence), but this is not done in mainstream languages and is most certainly not supported in Java. At the very least it requires additional syntax and adds complexity to the system for not-enough benefit.
The most "clean" approach I've seen to such a problem is in C#, which allows one prefix reserved words and remove special meaning such as class #class { float #int = 2; } - although such should be done rarely, and ick!
Now, some words in Java that are reserved could be "reserved only in context", such as extends. Such is seen in SQL all the time; there are reserved words (eg. OVER) and then words that only have special meaning in a given statement construct (eg. ROW_NUMBER). But it's easier to say reserved is reserved, go pick something else.
Except for a very simple-to-parse language like LISP dialects, which effectively treat every bareword as an identifier, keywords and the distinction from identifiers is very prevalent in language grammars.
You're not quite right there. A key word is a word that has meaning in the syntax of the language, and a reserved word is one that you're not allowed to use as an identifier. In Java mostly they are the same, but 'true' and 'goto' are reserved words and not key words ('true' is a literal and 'goto' is not used).
The main reason to make the key words in a language reserved words is to simplify parsing and avoid ambiguities. For example, what does this mean if return could be a method?
return(1);
In my opinion, Java has taken this too far. There are key words that are only meaningful in a particular context in which there could be no ambiguity. Perhaps there is benefit in avoiding confusion on the part of the reader, but I put it down to customary habit of compiler writers. There are other languages which have far fewer key words and/or reserved words and work just fine.
Reading through the javase api docs, I noticed that pretty much all of the methods in the collections framework use angle brackets. For example:
Collection<String> c = new HashSet<String>();
or
Map<String, Integer> m = new HashMap<String, Integer>();
To the eye they seem to serve the same function as a set of parentheses. I still don't know enough of the Java language to be able to see an overarching connection where angle brackets are used and why that might be the case.
My question is specifically: Is there a significance to the way angle brackets are interpreted by the JVM as opposed to perens? Or is it just a common practice across multiple languages?
The angle brackets came with the introduction of generics in Java 1.5
Since this is a later addition to an existing language, I guess the angle brackets where chosen to make a clear distinction to the existing parentheses (method and constructor calls), square brackets (array member access) and curly brackets (block delimiters). I'd say angle brackets are the logical choice here.
I guess they are used in Java because they are used in C++, just like everything from int to void.
Found some interesting references, though partial:
From C++ templates: the complete guide By David Vandevoorde, Nicolai M. Josuttis, page 139:
Relatively early during the development of templates, Tom Pennello—a
widely recognized parsing expert working for Metaware—noted some of
the problems associated with angle brackets. Stroustrup also comments
on that topic in [DnE] and argues that humans prefer to read angle
brackets rather than parentheses. However, other possibilities exist,
and Pennello specifically proposed braces (for example. List{: :X}) at
a C++ standards meeting in 1991 (held in Dallas) At that time the
extent of the problem was more limited because templates nested inside
other templates—so-called nested templates —were not valid and thus
the discussion of Section 9.3.3 on page 132 was largely irrelevant. As
a result. the committee declined the proposal to replace the angle
brackets.
So I may have been mistaken that the angled brackets were used to help the parser, perhaps they were used to help the programmer, because Bjarne Stroustrup thought they were better.
Parentheses are already reserved for method calls and expression grouping. Angle brackets are used for generic type parameters.
If parentheses were used for both, things could become ambiguous, if not for the compiler, then at least for the reader.
Is there a significance to the way angle brackets are interpreted by
the JVM as opposed to perens?
None of them is interpreted by the JVM [neither the braces, nor angle brackets], both parentheses and angle brackets are parsed during compile time, and the JVM doesn't see them, since the JVM is active on run time.
As side notes:
The <> are used for generics, and their usage is also common in other languages such as C++.
You are referring to new HashSet<String>(); as a method - it is not, it is invoking a constructor. A constructor is not a method.
In Java, angle brackets indicate the use of a generic type, which is a type that has different semantics depending on the type passed in.
The simplest use case for generics is in specialized collections, to indicate that they should hold only objects of a particular type.
In Java, generics do not actually add a lot to the language except basic enforcement functionality at run-time. Objects inserted into or retrieved from a collection are automatically cast to the given type at run time (risking a ClassCastException in the worst case). There is no compile-time checking for generic types in the language specification.
Angle brackets are used to denote type parameter lists for polymorphic ("generic") classes and methods. These are a very different beast from value parameter lists (the stuff in parentheses). If they were the same, then imagine you have the expression new Foo(bar)... How would the parser interpret this? Is bar the name of a type or the name of a variable?
Imagine that C++ used () instead of <> for templates. Now consider this line of code:
foo(bar)*bang;
Is that:
Declaring a local variable bang whose type is a pointer to the template type foo with type argument bar?
Calling the function foo, passing in bar, then multiplying the result by bang?
It's grammatically ambiguous. We could tweak the grammar such that it would always prefer one over the other, but that makes the (already painfully complex) grammar even hairier. Worse, whichever way you pick, users will probably guess wrong sometimes.
So, for C++, it makes sense to use a different grouping character for templates.
Java then just followed in C++'s footsteps.
Most of the trouble here stem's from C's decision to not have explicit syntax for variable declaration and instead just use a type annotation to implicitly mean "make a new variable of that type". Languages like Scala which have explicit keywords (var and val) for variables have more freedom with type declaration syntax, which is why they can use [] for generics.
I watched the Oracle OTN Virtual Event: Java SE and JavaFX 2.0 (28 Feb 2012) and while talking about the new diamond operator (that Map<String, List<String>> myMap = new HashMap<>(); thing) the speaker mentioned that it was not as simpleto implement than one might think, as it is not a simple token replacement.
My question is why? Why can't be this implemented as simply taking the string from the variable's declaration and put it into the diamond operator?
I didn't implement it either, so I can only guess.
But usually the reason these things are more complex than they seem is that first inspection only looks at the most common (or most publicized) use case. In this case it's the one you mentioned. In theory that should be easy to specify exactly and it should be rather easy to implement in a compiler.
However, the diamond operator (which is not technically a operator, by the way) can be used in different ways as well:
someMethodWithGenericArguments(new HashMap<>());
new SomeGenericClass(new HashMap<>());
T foo = new SomethingRelatedToT<>(); // where T is a generic type parameter
In those cases a simple token replacement obviously no longer works, you need actual type inference involving real type analysis (i.e. it's on an entirely different abstraction level as a simple token replacement would be).
Something which Java doesn't do (which many languages have) is implied types based on usage. i.e. Java doesn't imply a require type based on how it is used.
e.g.
Type a = b;
The type of a and the type of b are independent and no assumptions are made about b based on the type of a.
MethodHandles are showing signs of supporting this. The return type use can be based on context, but this is a runtime feature.
In conclusion, my assumption is; It was hard to implement in Java because the language didn't support any like it. If the language used feature like this all the time, the approach to take would be understood (in term of defining a spec of how it should work) and supported by the tools in the compiler.
The error I get from the compiler is "The left hand side of an assignment must be a variable". My use case is deep copying, but is not really relevant.
In C++, one can assign to *this.
The question is not how to circumvent assignment to this. It's very simple, but rather what rationale is there behind the decision not to make this a variable.
Are the reasons technical or conceptual?
My guess so far - the possibility of rebuilding an Object in a random method is error-prone (conceptual), but technically possible.
Please restrain from variations of "because java specs say so". I would like to know the reason for the decision.
In C++, one can assign to *this
Yes, but you can't do this = something in C++, which I actually believe is a closer match for what you're asking about on the Java side here.
[...] what rationale is there behind the decision not to make this a variable.
I would say clarity / readability.
this was chosen to be a reserved word, probably since it's not passed as an explicit argument to a method. Using it as an ordinary parameter and being able to reassign a new value to it, would mess up readability severely.
In fact, many people argue that you shouldn't change argument-variables at all, for this very reason.
Are the reasons technical or conceptual?
Mostly conceptual I would presume. A few technical quirks would arise though. If you could reassign a value to this, you could completely hide instance variables behind local variables for example.
My guess so far - the possibility of rebuilding an Object in a random method is error-prone (conceptual), but technically possible.
I'm not sure I understand this statement fully, but yes, error prone is probably the primary reason behind the decision to make it a keyword and not a variable.
because this is final,
this is keyword, not a variable. and you can't assign something to keyword. now for a min consider if it were a reference variable in design spec..and see the example below
and it holds implicit reference to the object calling method. and it is used for reference purpose only, now consider you assign something to this so won't it break everything ?
Example
consider the following code from String class (Note: below code contains compilation error it is just to demonstrate OP the situation)
public CharSequence subSequence(int beginIndex, int endIndex) {
//if you assign something here
this = "XYZ" ;
// you can imagine the zoombie situation here
return this.substring(beginIndex, endIndex);
}
Are the reasons technical or conceptual?
IMO, conceptual.
The this keyword is a short hand for "the reference to the object whose method you are currently executing". You can't change what that object is. It simply makes no sense in the Java execution model.
Since it makes no sense for this to change, there is no sense in making it a variable.
(Note that in C++ you are assigning to *this, not this. And in Java there is no * operator and no real equivalent to it.)
If you take the view that you could change the target object for a method in mid flight, then here are some counter questions.
What is the use of doing this? What problems would this (hypothetical) linguistic feature help you solve ... that can't be solved in a more easy-to-understand way?
How would you deal with mutexes? For instance, what would happen if you assign to this in the middle of a synchronized method ... and does the proposed semantic make sense? (The problem is that you either end up executing in synchronized method on an object that you don't have a lock on ... or you have to unlock the old this and lock the new this with the complications that that entails. And besides, how does this make sense in terms of what mutexes are designed to achieve?)
How would you make sense of something like this:
class Animal {
foo(Animal other) {
this = other;
// At this point we could be executing the overridden
// Animal version of the foo method ... on a Llama.
}
}
class Llama {
foo(Animal other) {
}
}
Sure you can ascribe a semantic to this but:
you've broken encapsulation of the subclass in a way that is hard to understand, and
you've not actually achieved anything particularly useful.
If you try seriously to answer these questions, I expect you'll come to the conclusion that it would have been a bad idea to implement this. (But if you do have satisfactory answers, I'd encourage you to write them up and post them as your own Answer to your Question!)
But in reality, I doubt that the Java designers even gave this idea more than a moment's consideration. (And rightly so, IMO)
The *this = ... form of C++ is really just a shorthand for a sequence of assignments of the the attributes of the current object. We can already do that in Java ... with a sequence of normal assignments. There is certainly no need for new syntax to support this. (How often does a class reinitialize itself from the state of another class?)
I note that you commented thus:
I wonder what the semantics of this = xy; should be. What do you think it should do? – JimmyB Nov 2 '11 at 12:18
Provided xy is of the right type, the reference of this would be set to xy, making the "original" object gc-eligible - kostja Nov 2 '11 at 12:24
That won't work.
The value of this is (effectively) passed by value to the method when the method is invoked. The callee doesn't know where the this reference came from.
Even if it did, that's only one place where the reference is held. Unless null is assigned in all places, the object cannot be eligible of garbage collection.
Ignoring the fact that this is technically impossible, I do not think that your idea would be useful OR conducive to writing readable / maintainable code. Consider this:
public class MyClass {
public void kill(MyClass other) {
this = other;
}
}
MyClass mine = new MyClass();
....
mine.kill(new MyClass());
// 'mine' is now null!
Why would you want to do that? Supposing that the method name was something innocuous rather than kill, would you expect the method to be able to zap the value of mine?
I don't. In fact, I think that this would be a misfeature: useless and dangerous.
Even without these nasty "make it unreachable" semantics, I don't actually see any good use-cases for modifying this.
this isn't even a variable. It's a keyword, as defined in the Java Language Specification:
When used as a primary expression, the keyword this denotes a value that is a reference to the object for which the instance method was invoked (§15.12), or to the object being constructed
So, it's not possible as it's not possible to assign a value to while.
The this in Java is a part of the language, a key word, not a simple variable. It was made for accessing an object from one of its methods, not another object. Assigning another object to it would cause a mess. If you want to save another objects reference in your object, just create a new variable.
The reason is just conceptual. this was made for accessing an Object itself, for example to return it in a method. Like I said, it would cause a mess if you would assign another reference to it. Tell me a reason why altering this would make sense.
Assigning to (*this) in C++ performs a copy operation -- treating the object as a value-type.
Java does not use the concept of a value-type for classes. Object assignment is always by-reference.
To copy an object as if it were a value-type: How do I copy an object in Java?
The terminology used for Java is confusing though: Is Java “pass-by-reference” or “pass-by-value”
Answer: Java passes references by value. (from here)
In other words, because Java never treats non-primitives as value-types, every class-type variable is a reference (effectively a pointer).
So when I say, "object assignment is always by-reference", it might be more technically accurate to phrase that as "object assignment is always by the value of the reference".
The practical implication of the distinction drawn by Java always being pass-by-value is embodied in the question "How do I make my swap function in java?", and its answer: You can't. Languages such as C and C++ are able to provide swap functions because they, unlike Java, allow you to assign from any variable by using a reference to that variable -- thus allowing you to change its value (if non-const) without changing the contents of the object that it previously referenced.
It could make your head spin to try to think this all the way through, but here goes nothing...
Java class-type variables are always "references" which are effectively pointers.
Java pointers are primitive types.
Java assignment is always by the value of the underlying primitive (the pointer in this case).
Java simply has no mechanism equivalent to C/C++ pass-by-reference that would allow you to indirectly modify a free-standing primitive type, which may be a "pointer" such as this.
Additionally, it is interesting to note that C++ actually has two different syntaxes for pass-by-reference. One is based on explicit pointers, and was inherited from the C language. The other is based on the C++ reference-type operator &. [There is also the C++ smart pointer form of reference management, but that is more akin to Java-like semantics -- where the references themselves are passed by value.]
Note: In the above discussion assign-by and pass-by are generally interchangeable terminology. Underlying any assignment, is a conceptual operator function that performs the assignment based on the right-hand-side object being passed in.
So coming back to the original question: If you could assign to this in Java, that would imply changing the value of the reference held by this. That is actually equivalent to assigning directly to this in C++, which is not legal in that language either.
In both Java and C++, this is effectively a pointer that cannot be modified. Java seems different because it uses the . operator to dereference the pointer -- which, if you're used to C++ syntax, gives you the impression that it isn't one.
You can, of course, write something in Java that is similar to a C++ copy constructor, but unlike with C++, there is no way of getting around the fact that the implementation will need to be supplied in terms of an explicit member-wise initialization. [In C++ you can avoid this, ultimately, only because the compiler will provide a member-wise implementation of the assignment operator for you.]
The Java limitation that you can't copy to this as a whole is sort-of artificial though. You can achieve exactly the same result by writing it out member-wise, but the language just doesn't have a natural way of specifying such an operation to be performed on a this -- the C++ syntax, (*this) doesn't have an analogue in Java.
And, in fact, there is no built-in operation in Java that reassigns the contents of any existing object -- even if it's not referred to as this. [Such an operation is probably more important for stack-based objects such as are common in C++.]
Regarding the use-case of performing a deep copy: It's complicated in Java.
For C++, a value-type-oriented language. The semantic intention of assignment is generally obvious. If I say a=b, I typically want a to become and independent clone of b, containing an equal value. C++ does this automatically for assignment, and there are plans to automate the process, also, for the comparison.
For Java, and other reference-oriented languages, copying an object, in a generic sense, has ambiguous meaning. Primitives aside, Java doesn't differentiate between value-types and reference-types, so copying an object has to consider every nested class-type member (including those of the parent) and decide, on a case-by-case basis, if that member object should be copied or just referenced. If left to default implementations, there is a very good chance that result would not be what you want.
Comparing objects for equality in Java suffers from the same ambiguities.
Based on all of this, the answer to the underlying question: why can't I copy an object by some simple, automatically generated, operation on this, is that fundamentally, Java doesn't have a clear notion of what it means to copy an object.
One last point, to answer the literal question:
What rationale is there behind the decision not to make this a variable?
It would simply be pointless to do so. The value of this is just a pointer that has been passed to a function, and if you were able to change the value of this, it could not directly affect whatever object, or reference, was used to invoke that method. After all, Java is pass-by-value.
Assigning to *this in C++ isn't equivalent to assigning this in Java. Assigning this is, and it isn't legal in either language.
I'm looking at some Java code that are maintained by other parts of the company, incidentally some former C and C++ devs. One thing that is ubiquitous is the use of static integer constants, such as
class Engine {
private static int ENGINE_IDLE = 0;
private static int ENGINE_COLLECTING = 1;
...
}
Besides a lacking 'final' qualifier, I'm a bit bothered by this kind of code. What I would have liked to see, being trained primarily in Java from school, would be something more like
class Engine {
private enum State { Idle, Collecting };
...
}
However, the arguments fail me. Why, if at all, is the latter better than the former?
Why, if at all, is the latter better
than the former?
It is much better because it gives you type safety and is self-documenting. With integer constants, you have to look at the API doc to find out what values are valid, and nothing prevents you from using invalid values (or, perhaps worse, integer constants that are completely unrelated). With Enums, the method signature tells you directly what values are valid (IDE autocompletion will work) and it's impossible to use an invalid value.
The "integer constant enums" pattern is unfortunately very common, even in the Java Standard API (and widely copied from there) because Java did not have Enums prior to Java 5.
An excerpt from the official docs, http://java.sun.com/j2se/1.5.0/docs/guide/language/enums.html:
This pattern has many problems, such as:
Not typesafe - Since a season is just an int you can pass in any other int value where a season is required, or add two seasons together (which makes no sense).
No namespace - You must prefix constants of an int enum with a string (in this case SEASON_) to avoid collisions with other int enum types.
Brittleness - Because int enums are compile-time constants, they are compiled into clients that use them. If a new constant is added between two existing constants or the order is changed, clients must be recompiled. If they are not, they will still run, but their behavior will be undefined.
Printed values are uninformative - Because they are just ints, if you print one out all you get is a number, which tells you nothing about what it represents, or even what type it is.
And this just about covers it. A one word argument would be that enums are just more readable and informative.
One more thing is that enums, like classes. can have fields and methods. This gives you the option to encompass some additional information about each type of state in the enum itself.
Because enums provide type safety. In the first case, you can pass any integer and if you use enum you are restricted to Idle and Collecting.
FYI : http://www.javapractices.com/topic/TopicAction.do?Id=1.
By using an int to refer to a constant, you're not forcing someone to actually use that constant. So, for example, you might have a method which takes an engine state, to which someone might happy invoke with:
engine.updateState(1);
Using an enum forces the user to stick with the explanatory label, so it is more legible.
There is one situation when static constance is preferred (rather that the code is legacy with tonne of dependency) and that is when the member of that value are not/may later not be finite.
Imagine if you may later add new state like Collected. The only way to do it with enum is to edit the original code which can be problem if the modification is done when there are already a lot of code manipulating it. Other than this, I personally see no reason why enum is not used.
Just my thought.
Readabiliy - When you use enums and do State.Idle, the reader immediately knows that you are talking about an idle state. Compare this with 4 or 5.
Type Safety - When use enum, even by mistake the user cannot pass a wrong value, as compiler will force him to use one of the pre-declared values in the enum. In case of simple integers, he could even pass -3274.
Maintainability - If you wanted to add a new state Waiting, then it would be very easy to add new state by adding a constant Waiting in your enum State without casuing any confusion.
The reasons from the spec, which Lajcik quotes, are explained in more detail in Josh Bloch's Effective Java, Item 30. If you have access to that book, I'd recommend perusing it. Java Enums are full-fledged classes which is why you get compile-time type safety. You can also give them behavior, giving you better encapsulation.
The former is common in code that started pre-1.5. Actually, another common idiom was to define your constants in an interface, because they didn't have any code.
Enums also give you a great deal of flexibility. Since Enums are essentially classes, you can augment them with useful methods (such as providing an internationalized resource string corresponding to a certain value in the enumeration, converting back and forth between instances of the enum type and other representations that may be required, etc.)