So I have 3 timers. For the first one I want only to appear once, because it's something like get ready timer.
For the second and third I want to appear as many times as user wants. Before timers start user must select number of times by pressing on + or - buttons which then set value of a TextView.
That's done with this code:
int counter = 0;
homeScreenPlus.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
dodajInterval();
homeScreenMinus.setEnabled(counter > 0);
}
});
homeScreenMinus.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
oduzmiInterval();
homeScreenMinus.setEnabled(counter > 0);
}
});
}
private void oduzmiInterval() {
counter--;
brojIntervala.setText(Integer.toString(counter));
}
private void dodajInterval() {
counter++;
brojIntervala.setText(Integer.toString(counter));
}
And here's the code for timers:
public void homeScreenStart(View view) {
linearniLayoutSetup.setVisibility(View.GONE);
CountDownTimer firstCountDown = new CountDownTimer(seekBarTimerDelay.getProgress() * 1000 + 100, 1000) {
#Override
public void onTick(long millisUntilFinished) {
updateTimer((int) millisUntilFinished / 1000);
}
#Override
public void onFinish() {
textViewTimerVrijeme.setText("00:00");
countDownTimerTrci();
karticaTimera.setBackgroundColor(getResources().getColor(R.color.kartica_trci));
textViewTimerTrciHodajBlaBla.setText(getResources().getString(R.string.timer_trci));
}
}.start();
}
public void countDownTimerTrci() {
for (int i = 0; i < counter; i++) {
toolbar.setBackgroundColor(getResources().getColor(R.color.kartica_trci));
CountDownTimer secondCountDown = new CountDownTimer(seekBarIntervaliVisokogIntenziteta.getProgress() * 1000 + 100, 1000) {
#Override
public void onTick(long millisUntilFinished) {
updateTimer((int) millisUntilFinished / 1000);
}
#Override
public void onFinish() {
textViewTimerVrijeme.setText("00:00");
karticaTimera.setBackgroundColor(getResources().getColor(R.color.kartica_hodaj));
imageViewTimerSlika.setImageResource(R.drawable.ic_timer_niski_intenzitet);
textViewTimerTrciHodajBlaBla.setText(getResources().getString(R.string.timer_hodaj));
toolbar.setBackgroundColor(getResources().getColor(R.color.kartica_hodaj));
CountDownTimer thirdCountDown = new CountDownTimer(seekBarIntervaliNiskogIntenziteta.getProgress() * 1000 + 100, 1000) {
#Override
public void onTick(long millisUntilFinished) {
updateTimer((int) millisUntilFinished / 1000);
}
#Override
public void onFinish() {
textViewTimerVrijeme.setText("00:00");
countDownTimerTrci();
}
}.start();
}
}.start();
}
}
As you can see, it's a method which is called when button is pressed and I wan't first timer to appear only once and that's why I didn't include it in foor loop.
First timer shows only once and that works, but other two timers keep repeating until I close the app.
Can someone tell me where the problem is?
Try this ,replace your countDownTimerTrci method with mine
public void countDownTimerTrci() {
if(counter>0) {
toolbar.setBackgroundColor(getResources().getColor(R.color.kartica_trci));
CountDownTimer secondCountDown = new CountDownTimer(seekBarIntervaliVisokogIntenziteta.getProgress() * 1000 + 100, 1000) {
#Override
public void onTick(long millisUntilFinished) {
updateTimer((int) millisUntilFinished / 1000);
}
#Override
public void onFinish() {
textViewTimerVrijeme.setText("00:00");
karticaTimera.setBackgroundColor(getResources().getColor(R.color.kartica_hodaj));
imageViewTimerSlika.setImageResource(R.drawable.ic_timer_niski_intenzitet);
textViewTimerTrciHodajBlaBla.setText(getResources().getString(R.string.timer_hodaj));
toolbar.setBackgroundColor(getResources().getColor(R.color.kartica_hodaj));
CountDownTimer thirdCountDown = new CountDownTimer(seekBarIntervaliNiskogIntenziteta.getProgress() * 1000 + 100, 1000) {
#Override
public void onTick(long millisUntilFinished) {
updateTimer((int) millisUntilFinished / 1000);
}
#Override
public void onFinish() {
counter--;
textViewTimerVrijeme.setText("00:00");
countDownTimerTrci();
}
}.start();
}
}.start();
}
}
Related
I wanted to program a timer that can be set up by clicking a button. For example button one sets a timer to 1 minute. Button 2 sets the timer to 2 minutes. the third button should start and stop the timer. I tried many code samples but it is not running. Has someone an idea how to solve this?
public void mittelBtn (View view){
EditText timerText = (EditText) findViewById(R.id.timerText);
timerText.setText("7:00");
countDownTimer =new CountDownTimer(420000, 1000) {
#Override
public void onTick(long millisUntilFinished) {
}
#Override
public void onFinish() {
}
}.start();
}
public void weichPlusBtn (View view){
EditText timerText = (EditText) findViewById(R.id.timerText);
timerText.setText("5:00");
countDownTimer =new CountDownTimer(300000, 1000) {
#Override
public void onTick(long millisUntilFinished) {
}
#Override
public void onFinish() {
}
}.start();
Because in onTick you should do something.
public void weichPlusBtn (View view){
EditText timerText = (EditText) findViewById(R.id.timerText);
timerText.setText("5:00");
//Set a couter variable
int counter = 5 * 60;
countDownTimer =new CountDownTimer(300000, 1000) {
#Override
public void onTick(long millisUntilFinished) {
counter--;
String newTime = secondsToString(counter);
timerText.setText(newTime);
}
#Override
public void onFinish() {
}
}.start();
private String secondsToString(int pTime) {
return String.format("%02d:%02d", pTime / 60, pTime % 60);
}
Hope this helps. Good luck.
I am making a chess clock but in it I need a delay (Like it waits 10 seconds before counting). I used a Handler for it but if the button is clicked in the 10 seconds, nothing happens. Please help! Thanks!
My code:
mHandler.postDelayed(new Runnable() {
public void run() {
// count down timer start
timer2 = new CountDownTimer(totalSeconds, Integer.parseInt(delay.getText().toString())) {
public void onTick(long millisUntilFinished) {
secondsTimer = (int) (millisUntilFinished / 1000) % 60;
minutesTimer = (int) ((millisUntilFinished / (1000 * 60)) % 60);
hoursTimer = (int) ((millisUntilFinished / (1000 * 60 * 60)) % 24);
person2.setText(hoursTimer + ":" + minutesTimer + ":" + secondsTimer);
}
public void onFinish() {
person2.setText("Time Up!");
person2.setBackgroundColor(Color.RED);
mp.start();
}
}.start();
}
}, finalDelay);
I want a delay but I don't want to lock the UI and make the app unresponsive as it is doing right now with the handler. Any help will be appreciated! Thanks in advance!
I think you shouldn't put CountdownTimer into Handler. You could create 2 handler instead. Here is an example.
private void startHandlerAndWait10Seconds(){
Handler handler1 = new Handler();
handler1.postDelayed(new Runnable() {
public void run() {
// Start Countdown timer after wait for 10 seconds
startCountDown();
}
}, 10000);
}
private void startCountDown {
final Handler handler2 = new Handler();
handler2.post(new Runnable() {
int seconds = 60;
public void run() {
seconds--;
mhello.setText("" + seconds);
if (seconds < 0) {
// DO SOMETHING WHEN TIMES UP
stopTimer = true;
}
if(stopTimer == false) {
handler2.postDelayed(this, 1000);
}
}
});
}
If you want to start the timer immediately,
findViewById(R.id.button).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
new Handler().post(new Runnable() {
public void run() {
// count down timer start
new CountDownTimer(100000, 1000) {
public void onTick(long millisUntilFinished) {
button.setText(String.valueOf(millisUntilFinished));
}
public void onFinish() {
button.setText("Time Up!");
}
}.start();
}
});
}
});
And if you want to execute it after a certain time period, then
findViewById(R.id.button).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
new Handler().postDelayed(new Runnable() {
public void run() {
// count down timer start
new CountDownTimer(100000, 1000) {
public void onTick(long millisUntilFinished) {
button.setText(String.valueOf(millisUntilFinished));
}
public void onFinish() {
button.setText("Time Up!");
}
}.start();
}
}, 1000);
}
});
You can avoid using Handler starting timer immediately
private fun start10SecondsDelayTimer() {
var delayCount = 10
val timer = object : CountDownTimer(1_000_000L, 1000L) {
override fun onTick(millisUntilFinished: Long) {
if (delayCount > 0) {
delayCount--
} else {
//your calculations
}
}
override fun onFinish() {
//some calculations
}
}
timer.start()
}
but first ticks will be without your calculations
In my app, i'm using two different CountDownTimers that have same values. I have two buttons to control them but when i press the button twice, it starting from the beginning. I want to keep its last value.
Here is my code:
t1 = new CountDownTimer(white, 1000) {
#Override
public void onTick(long l) {
btnWhite.setText("seconds remaining: " + l / 1000);
white = l;
}
#Override
public void onFinish() {
}
};
t2 = new CountDownTimer(black, 1000) {
#Override
public void onTick(long l) {
btnBlack.setText("seconds remaining: " + l / 1000);
black = l;
}
#Override
public void onFinish() {
}
};
btnBlack.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
t1.start();
t2.cancel();
}
});
btnWhite.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
t2.start();
t1.cancel();
}
});
I have tested this and it works!
I have two TextViews and two Buttons. The black button is next to the black text view and the white button is next to the white text view.
First I declare the important constants.
//contains the elapsed time for each of the timers
long blackElapsed=0,whiteElapsed=0;
//contains the total time with which we start new timers
long totalWhite = 30000;
long totalBlack = 30000;
Next I initialise the CountDownTimers. Whatever you put in here doesn't matter. I only have this so that the timers will be initialised with some value.
The reason is that they have to be initialised in order to be able to .cancel() them later in the OnClickListeners.
black = new CountDownTimer(totalWhite, 1000){
#Override
public void onTick(long l) {
}
#Override
public void onFinish() {
}
};
white = new CountDownTimer(totalBlack, 1000){
#Override
public void onTick(long l) {
}
#Override
public void onFinish() {
}
};
Finally the OnClickListeners for the buttons. (W is white textView and B is black textView and b is black button and w is white button)
w.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
black.cancel();
//using the elapsed time to start a new timer
totalBlack = totalBlack - blackElapsed;
//this preserves milliseconds by ticking every millisecond
white = new CountDownTimer(totalBlack, 1){
#Override
public void onTick(long l) {
B.setText(l+"");
blackElapsed=totalBlack-l; //updating the elapsed time
}
#Override
public void onFinish() {
}
}.start();
}
});
//we do a similar thing with the other player's button
b.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
white.cancel();
totalWhite = totalWhite - whiteElapsed;
black = new CountDownTimer(totalWhite, 1){
#Override
public void onTick(long l) {
W.setText(l+"");
whiteElapsed=totalWhite-l;
}
#Override
public void onFinish() {
}
}.start();
}
});
I have checked your code.
It is obvious because your timers initialised with default values. when you start again it won't take new values of white/black.
To achieve what you want you have to initialise timer with new values before starting it.
I have done some correction in your code. you can check that out.
Make Two methods
public void timerStart1(long timeLengthMilli) {
t1 = new CountDownTimer(timeLengthMilli, 1000) {
#Override
public void onTick(long l) {
isRunning1 = true;
tv1.setText("seconds remaining: " + l / 1000);
white = l;
}
#Override
public void onFinish() {
isRunning1 = false;
}
}.start();
}
public void timerStart2(long timeLengthMilli) {
t2 = new CountDownTimer(timeLengthMilli, 1000) {
#Override
public void onTick(long l) {
isRunning2 = true;
tv2.setText("seconds remaining: " + l / 1000);
black = l;
}
#Override
public void onFinish() {
isRunning2 = false;
}
}.start();
}
and set setOnClickListener like this
button1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (!isRunning1) {
isRunning2 = false;
timerStart1(white);
if (t2 != null)
t2.cancel();
}
}
});
button2.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (!isRunning2) {
isRunning1 = false;
timerStart2(black);
if (t1 != null)
t1.cancel();
}
}
});
UPDATE :
Please check updated code and take these extra variables
boolean isRunning1 = false, isRunning2 = false;
Hope this will help you.
Happy Coding.
i have a textview that has a int number of seconds to count down from all the way to 0. i pass in a random number selected by a user to the timer and it counts down to 0. so i pass the variable S into timer
my textview:
mSeconds = (TextView)findViewById(R.id.secondsLabel);
my timer:
int s = //int taken from on spinner in another class
Timer timer = new Timer();
timer.schedule(new TimerTask() {
#Override
public void run() {
finish();
}
}, s * 1000);
new CountDownTimer(s, 1000) {
public void onTick(long millisUntilFinished) {
mSeconds.setText("" + millisUntilFinished / 1000);
}
public void onFinish() {
finish();
}
};
my textview does not display anything at all? how can i get it to show the seconds counting down?
You are not starting the CountDownTimer.
Do this
new CountDownTimer(s, 1000) {
public void onTick(long millisUntilFinished) {
mSeconds.setText("" + millisUntilFinished / 1000);
}
public void onFinish() {
finish();
}
}.start();
Start your count down timer
CountDownTimer ct = new CountDownTimer(s, 1000) {
public void onTick(long millisUntilFinished) {
mSeconds.setText("" + millisUntilFinished / 1000);
}
public void onFinish() {
finish();
}
};
ct.start();
You should manage it on UI thread
I am trying to start a timer when activity created and be able to reset the timer back from zero if the same button is pressed but every time I press the button that initiates the set Interval it seems to be creating a new interval and not resetting the one that was already creating. Can someone help please? Here is my code
timer = (TextView) findViewById(R.id.timer_value);
Count = new CountDownTimer(time, 1000) {
public void onTick(long millisUntilFinished) {
timer.setText("Time Left: " + millisUntilFinished / 1000);
}
public void onFinish() {
timer.setText("OUT OF TIME!");
if (time < 10000) {
time = 10000;
}
AlertDialog.Builder builder = new AlertDialog.Builder(
TicTacToe.this);
builder.setMessage("You are Out of Time").setPositiveButton(
"Replay", new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int id) {
// reset the game environment.
Count.onFinish();
// Count.cancel();
Count.start();
new_game(player_name_1);
}
});
AlertDialog alert = builder.create();
alert.show();
}
}.start();
you can use timers
//in global
Timer myTimer
/**
* its kills runnable
*/
public void stopTimer(){
//handler.removeCallbacks(null); //it resets all timer which handler holds
myTimer.cancel();
}
public void setTimer(int time){//give it 5 for 5 secs
final Runnable Update = new Runnable() {
public void run() {
//do sth
}
};
myTimer = new Timer();
myTimerTimer.schedule(new TimerTask() {
#Override
public void run() {
handler.post(Update);
}
}, 1000, time*1000);
}
If you want to restart your timer, remove Count.onFinish();
Update:
I replaced AlertDialog with a new thread and here is the code that works on my emulator
public class MainActivity extends Activity
{
int time = 10000;
CountDownTimer Count;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
final TextView timer = (TextView) findViewById(R.id.timer);
Count = new CountDownTimer(time, 1000) {
public void onTick(long millisUntilFinished) {
timer.setText("Time Left: " + millisUntilFinished / 1000);
}
public void onFinish() {
timer.setText("OUT OF TIME!");
if (time < 10000) {
time = 100000;
}
}
}.start();
}
public void buttonClicked(View view)
{
Log.i("Timer", "Resetting timer");
Count.cancel();
Count.start();
}
}