The strategy for defining an immutable class contains 2 points:
Mark the field as private and final
Don't provide setters
My point of confusion is: when I have marked the field as private final, what extra safety does omitting setters will give?
Since the field is private, it cannot be accessed outside the class without a class method. But since it is also final, it cannot be modified after it has been initialized.
Suppose, in the following class, if I do not initialize my field at the 2 places highlighted, then compiler will give me error that final blank field has not been initialized which means marking the filed as final, won't let me construct an object without initializing the final field which means only 1 value of such a field will exist after object creation
class MyImmutable {
private final int field1; // either initialze here
MyImmutable() {
this.field1 = ... ; // or here
}
}
Nope. The article is just being explicit about the properties of an immutable type.
They quoted the word "setter" and followed it with a precise defintion. The exact quote states:
Don't provide "setter" methods — methods that modify fields or objects referred to by fields
private final doesn't always ensure immutability. In your example, private final is sufficient because field1 is a primitive type.
Take a closer look at the quote:
methods that modify fields or objects referred to by fields
If MyImmutable was composed of a mutable type, setters could delegate calls to them, resulting in MyImmutable being mutated, regardless of whether fields within MyImmutable were marked private final or not.
Here's an example of using private final, but the type consists of a mutable type, which a setter delegates calls to:
#Immutable
class Person {
private final Identity identity; // Identity is a mutable type
public void changeNameTo(String name) {
identity.changeNameTo(name); // private final can't prevent this
}
}
#Mutable
class Identity {
private String name;
public void changeNameTo(String name) {
this.name = name;
}
}
Which is a common tactic when decomposing existing code.
How to create immutable objects in Java?
Which objects should be called immutable?
If I have class with all static members is it immutable?
Below are the hard requirements of an immutable object.
Make the class final
make all members final, set them
explicitly, in a static block, or in the constructor
Make all members private
No Methods that modify state
Be extremely careful to limit access to mutable members(remember the field may be final but the object can still be mutable. ie private final Date imStillMutable). You should make defensive copies in these cases.
The reasoning behind making the class final is very subtle and often overlooked. If its not final people can freely extend your class, override public or protected behavior, add mutable properties, then supply their subclass as a substitute. By declaring the class final you can ensure this won't happen.
To see the problem in action consider the example below:
public class MyApp{
/**
* #param args
*/
public static void main(String[] args){
System.out.println("Hello World!");
OhNoMutable mutable = new OhNoMutable(1, 2);
ImSoImmutable immutable = mutable;
/*
* Ahhhh Prints out 3 just like I always wanted
* and I can rely on this super immutable class
* never changing. So its thread safe and perfect
*/
System.out.println(immutable.add());
/* Some sneak programmer changes a mutable field on the subclass */
mutable.field3=4;
/*
* Ahhh let me just print my immutable
* reference again because I can trust it
* so much.
*
*/
System.out.println(immutable.add());
/* Why is this buggy piece of crap printing 7 and not 3
It couldn't have changed its IMMUTABLE!!!!
*/
}
}
/* This class adheres to all the principles of
* good immutable classes. All the members are private final
* the add() method doesn't modify any state. This class is
* just a thing of beauty. Its only missing one thing
* I didn't declare the class final. Let the chaos ensue
*/
public class ImSoImmutable{
private final int field1;
private final int field2;
public ImSoImmutable(int field1, int field2){
this.field1 = field1;
this.field2 = field2;
}
public int add(){
return field1+field2;
}
}
/*
This class is the problem. The problem is the
overridden method add(). Because it uses a mutable
member it means that I can't guarantee that all instances
of ImSoImmutable are actually immutable.
*/
public class OhNoMutable extends ImSoImmutable{
public int field3 = 0;
public OhNoMutable(int field1, int field2){
super(field1, field2);
}
public int add(){
return super.add()+field3;
}
}
In practice it is very common to encounter the above problem in Dependency Injection environments. You are not explicitly instantiating things and the super class reference you are given may actually be a subclass.
The take away is that to make hard guarantees about immutability you have to mark the class as final. This is covered in depth in Joshua Bloch's Effective Java and referenced explicitly in the specification for the Java memory model.
Just don't add public mutator (setter) methods to the class.
Classes are not immutable, objects are.
Immutable means: my public visible state cannot change after initialization.
Fields do not have to be declared final, though it can help tremendously to ensure thread safety
If you class has only static members, then objects of this class are immutable, because you cannot change the state of that object ( you probably cannot create it either :) )
To make a class immutable in Java , you can keep note of the following points :
1. Do not provide setter methods to modify values of any of the instance variables of the class.
2. Declare the class as 'final' . This would prevent any other class from extending it and hence from overriding any method from it which could modify instance variable values.
3. Declare the instance variables as private and final.
4. You can also declare the constructor of the class as private and add a factory method to create an instance of the class when required.
These points should help!!
From oracle site, how to create immutable objects in Java.
Don't provide "setter" methods — methods that modify fields or objects referred to by fields.
Make all fields final and private.
Don't allow subclasses to override methods. The simplest way to do this is to declare the class as final. A more sophisticated approach is to make the constructor private and construct instances in factory methods.
If the instance fields include references to mutable objects, don't allow those objects to be changed:
I. Don't provide methods that modify the mutable objects.
II. Don't share references to the mutable objects. Never store references to external, mutable objects passed to the constructor; if necessary, create copies, and store references to the copies. Similarly, create copies of your internal mutable objects when necessary to avoid returning the originals in your methods.
An immutable object is an object that will not change its internal state after creation. They are very useful in multithreaded applications because they can be shared between threads without synchronization.
To create an immutable object you need to follow some simple rules:
1. Don't add any setter method
If you are building an immutable object its internal state will never change. Task of a setter method is to change the internal value of a field, so you can't add it.
2. Declare all fields final and private
A private field is not visible from outside the class so no manual changes can't be applied to it.
Declaring a field final will guarantee that if it references a primitive value the value will never change if it references an object the reference can't be changed. This is not enough to ensure that an object with only private final fields is not mutable.
3. If a field is a mutable object create defensive copies of it for
getter methods
We have seen before that defining a field final and private is not enough because it is possible to change its internal state. To solve this problem we need to create a defensive copy of that field and return that field every time it is requested.
4. If a mutable object passed to the constructor must be assigned to a
field create a defensive copy of it
The same problem happens if you hold a reference passed to the constructor because it is possible to change it. So holding a reference to an object passed to the constructor can create mutable objects. To solve this problem it is necessary to create a defensive copy of the parameter if they are mutable objects.
Note that if a field is a reference to an immutable object is not necessary to create defensive copies of it in the constructor and in the getter methods it is enough to define the field as final and private.
5. Don't allow subclasses to override methods
If a subclass override a method it can return the original value of a mutable field instead of a defensive copy of it.
To solve this problem it is possible to do one of the following:
Declare the immutable class as final so it can't be extended
Declare all methods of the immutable class final so they can't be overriden
Create a private constructor and a factory to create instances of the immutable class because a class with private constructors can't be extended
If you follow those simple rules you can freely share your immutable objects between threads because they are thread safe!
Below are few notable points:
Immutable objects do indeed make life simpler in many cases. They are especially applicable for value types, where objects don't have an identity so they can be easily replaced and they can make concurrent programming way safer and cleaner (most of the notoriously hard to find concurrency bugs are ultimately caused by mutable state shared between threads).
However, for large and/or complex objects, creating a new copy of the object for every single change can be very costly and/or tedious. And for objects with a distinct identity, changing an existing objects is much more simple and intuitive than creating a new, modified copy of it.
There are some things you simply can't do with immutable objects, like have bidirectional relationships. Once you set an association value on one object, it's identity changes. So, you set the new value on the other object and it changes as well. The problem is the first object's reference is no longer valid, because a new instance has been created to represent the object with the reference. Continuing this would just result in infinite regressions.
To implement a binary search tree, you have to return a new tree every time: Your new tree will have had to make a copy of each node that has been modified (the un-modified branches are shared). For your insert function this isn't too bad, but for me, things got fairly inefficient quickly when I started to work on delete and re-balance.
Hibernate and JPA essentially dictate that your system uses mutable objects, because the whole premise of them is that they detect and save changes to your data objects.
Depending on the language a compiler can make a bunch of optimizations when dealing with immutable data because it knows the data will never change. All sorts of stuff is skipped over, which gives you tremendous performance benefits.
If you look at other known JVM languages (Scala, Clojure), mutable objects are seen rarely in the code and that's why people start using them in scenarios where single threading is not enough.
There's no right or wrong, it just depends what you prefer. It just depends on your preference, and on what you want to achieve (and being able to easily use both approaches without alienating die-hard fans of one side or another is a holy grail some languages are seeking after).
Don't provide "setter" methods — methods that modify fields or
objects referred to by fields.
Make all fields final and private.
Don't allow subclasses to override methods. The simplest way to do this is to declare the class as final. A more sophisticated approach is to make the constructor private and construct instances in factory methods.
If the instance fields include references to mutable objects, don't allow those objects to be changed:
Don't provide methods that modify the mutable objects.
Don't share references to the mutable objects. Never store references to external, mutable objects passed to the constructor; if necessary, create copies, and store references to the copies. Similarly, create copies of your internal mutable objects when necessary to avoid returning the originals in your methods.
First of all, you know why you need to create immutable object, and what are the advantages of immutable object.
Advantages of an Immutable object
Concurrency and multithreading
It automatically Thread-safe so synchronization issue....etc
Don't need to copy constructor
Don't need to implementation of clone.
Class cannot be override
Make the field as a private and final
Force callers to construct an object completely in a single step, instead of using a no-Argument constructor
Immutable objects are simply objects whose state means object's data can't change after the
immutable object are constructed.
please see the below code.
public final class ImmutableReminder{
private final Date remindingDate;
public ImmutableReminder (Date remindingDate) {
if(remindingDate.getTime() < System.currentTimeMillis()){
throw new IllegalArgumentException("Can not set reminder" +
" for past time: " + remindingDate);
}
this.remindingDate = new Date(remindingDate.getTime());
}
public Date getRemindingDate() {
return (Date) remindingDate.clone();
}
}
Minimize mutability
An immutable class is simply a class whose instances cannot be modified. All of the information contained in each instance is provided when it is created and is fixed for the lifetime of the object.
JDK immutable classes: String, the boxed primitive classes(wrapper classes), BigInteger and BigDecimal etc.
How to make a class immutable?
Don’t provide any methods that modify the object’s state (known as mutators).
Ensure that the class can’t be extended.
Make all fields final.
Make all fields private.
This prevents clients from obtaining access to mutable objects referred to by fields and modifying these objects directly.
Make defensive copies.
Ensure exclusive access to any mutable components.
public List getList() {
return Collections.unmodifiableList(list); <=== defensive copy of the mutable
field before returning it to caller
}
If your class has any fields that refer to mutable objects, ensure that clients of the class cannot obtain references to these objects. Never initialize such a field to a client-provided object reference or return the object reference from an accessor.
import java.util.Date;
public final class ImmutableClass {
public ImmutableClass(int id, String name, Date doj) {
this.id = id;
this.name = name;
this.doj = doj;
}
private final int id;
private final String name;
private final Date doj;
public int getId() {
return id;
}
public String getName() {
return name;
}
/**
* Date class is mutable so we need a little care here.
* We should not return the reference of original instance variable.
* Instead a new Date object, with content copied to it, should be returned.
* */
public Date getDoj() {
return new Date(doj.getTime()); // For mutable fields
}
}
import java.util.Date;
public class TestImmutable {
public static void main(String[] args) {
String name = "raj";
int id = 1;
Date doj = new Date();
ImmutableClass class1 = new ImmutableClass(id, name, doj);
ImmutableClass class2 = new ImmutableClass(id, name, doj);
// every time will get a new reference for same object. Modification in reference will not affect the immutability because it is temporary reference.
Date date = class1.getDoj();
date.setTime(date.getTime()+122435);
System.out.println(class1.getDoj()==class2.getDoj());
}
}
For more information, see my blog:
http://javaexplorer03.blogspot.in/2015/07/minimize-mutability.html
an object is called immutable if its state can not be changed once created. One of the most simple way of creating immutable class in Java is by setting all of it’s fields are final.If you need to write immutable class which includes mutable classes like "java.util.Date". In order to preserve immutability in such cases, its advised to return copy of original object,
Immutable Objects are those objects whose state can not be changed once they are created, for example the String class is an immutable class. Immutable objects can not be modified so they are also thread safe in concurrent execution.
Features of immutable classes:
simple to construct
automatically thread safe
good candidate for Map keys and Set as their internal state would not change while processing
don't need implementation of clone as they always represent same state
Keys to write immutable class:
make sure class can not be overridden
make all member variable private & final
do not give their setter methods
object reference should not be leaked during construction phase
The following few steps must be considered, when you want any class as an immutable class.
Class should be marked as final
All fields must be private and final
Replace setters with constructor(for assigning a value to a
variable).
Lets have a glance what we have typed above:
//ImmutableClass
package younus.attari;
public final class ImmutableExample {
private final String name;
private final String address;
public ImmutableExample(String name,String address){
this.name=name;
this.address=address;
}
public String getName() {
return name;
}
public String getAddress() {
return address;
}
}
//MainClass from where an ImmutableClass will be called
package younus.attari;
public class MainClass {
public static void main(String[] args) {
ImmutableExample example=new ImmutableExample("Muhammed", "Hyderabad");
System.out.println(example.getName());
}
}
Commonly ignored but important properties on immutable objects
Adding over to the answer provided by #nsfyn55, the following aspects also need to be considered for object immutability, which are of prime importance
Consider the following classes:
public final class ImmutableClass {
private final MutableClass mc;
public ImmutableClass(MutableClass mc) {
this.mc = mc;
}
public MutableClass getMutClass() {
return this.mc;
}
}
public class MutableClass {
private String name;
public String getName() {
return this.name;
}
public void setName(String name) {
this.name = name;
}
}
public class MutabilityCheck {
public static void main(String[] args) {
MutableClass mc = new MutableClass();
mc.setName("Foo");
ImmutableClass iMC = new ImmutableClass(mc);
System.out.println(iMC.getMutClass().getName());
mc.setName("Bar");
System.out.println(iMC.getMutClass().getName());
}
}
Following will be the output from MutabilityCheck :
Foo
Bar
It is important to note that,
Constructing mutable objects on an immutable object ( through the constructor ), either by 'copying' or 'cloing' to instance variables of the immutable described by the following changes:
public final class ImmutableClass {
private final MutableClass mc;
public ImmutableClass(MutableClass mc) {
this.mc = new MutableClass(mc);
}
public MutableClass getMutClass() {
return this.mc;
}
}
public class MutableClass {
private String name;
public MutableClass() {
}
//copy constructor
public MutableClass(MutableClass mc) {
this.name = mc.getName();
}
public String getName() {
return this.name;
}
public void setName(String name) {
this.name = name;
}
}
still does not ensure complete immutability since the following is still valid from the class MutabilityCheck:
iMC.getMutClass().setName("Blaa");
However, running MutabilityCheck with the changes made in 1. will result in the output being:
Foo
Foo
In order to achieve complete immutability on an object, all its dependent objects must also be immutable
From JDK 14+ which has JEP 359, we can use "records". It is the simplest and hustle free way of creating Immutable class.
A record class is a shallowly immutable, transparent carrier for a fixed set of fields known as the record components that provides a state description for the record. Each component gives rise to a final field that holds the provided value and an accessor method to retrieve the value. The field name and the accessor name match the name of the component.
Let consider the example of creating an immutable rectangle
record Rectangle(double length, double width) {}
No need to declare any constructor, no need to implement equals & hashCode methods. Just any Records need a name and a state description.
var rectangle = new Rectangle(7.1, 8.9);
System.out.print(rectangle.length()); // prints 7.1
If you want to validate the value during object creation, we have to explicitly declare the constructor.
public Rectangle {
if (length <= 0.0) {
throw new IllegalArgumentException();
}
}
The record's body may declare static methods, static fields, static initializers, constructors, instance methods, and nested types.
Instance Methods
record Rectangle(double length, double width) {
public double area() {
return this.length * this.width;
}
}
static fields, methods
Since state should be part of the components we cannot add instance fields to records. But, we can add static fields and methods:
record Rectangle(double length, double width) {
static double aStaticField;
static void aStaticMethod() {
System.out.println("Hello Static");
}
}
Recently on the interview I had an interesting question.
We have mutable class:
final class Example {
private int i;
private String s;
private Object o;
// get, set
}
And instance of this class Example e = new Example();
Can we somehow make this instance immutable? Without changing original class.
My thoughts:
Deep cloning of this instance? But not sure if it's possible.
Maybe something like serialization/deserialization?
If you are unable to make modifications to the Example class and you cannot subclass it (in your snippet, it is marked as final) the closest solution I can think of is to create a wrapper class, which is immutable. This is not a perfect solution, and has it's drawbacks.
First, how to do it:
final class ImmutableExample {
// Redeclare every field as in the Example class
// but make sure they can't be reassigned
// (in this case I'll declare them as final)
private final int i;
private final String s;
private final Object o;
ImmutableExample(Example mutableExample) {
// copy fields from original
this.i = mutableExample.getI();
this.s = mutableExample.getS();
this.o = mutableExample.getO();
}
// add getters but definitely no setters
}
Then everywhere you have code like this:
Example e = new Example();
e.setI(42); // etc
Change to:
Example e = new Example();
e.setI(42); // etc
ImmutableExample immutableE = new ImmutableExample(e);
And pass around references to immutableE, and make sure that the e reference does not escape.
Now, for the drawbacks:
ImmutableExample is not an instance of Example, so you cannot pass the immutable type to a method which expects the mutable type, and operations like if (immutableE instanceof Example) or (Example)immutableE will not work as before
You have to be very careful that every field of Example is also immutable, or ImmutableExample will also be mutable. Consider, for example, that the field of type Object could be something mutable, like a HashMap or a Date.
When the Example class changes, you have to repeat the change in ImmutableExample.
If it was possible to subclass Example, or if it was an interface, this approach might be more useful, but I can't see any other way when Example cannot be subclassed.
If each of those fields have getters/setters, then to make it immutable, you will have to
Make each field private and final
Make a copy of each field when it's getter is called
Remove all setters
Any methods within the class that changes it's state must either be removed or use the new getters to access any internals
Immutability is a property of a class not an instance. So besides bytecode twiddling or other means to change the class; not possible.
With a none final class i would create an immutable decorator. That would not make the instance immutable, but provide an immutable wrapper to that instance.
You could not assign the instance to any variable/field, making it impossible to change it ;)
I would like to clarify something.
With "plain" Java reflection techniques (without using a library) afaik it is not possible to get a reference to a private field (I mean the java.lang.reflect.Field object, no the field value).
For example, if I have this class:
public class MyClass {
private String field1;
}
If I attempt to execute this:
Field field = MyClass.class.getField("field1");
I will get a NoSuchFieldException exception, as expected.
With the Guava Reflection library, if I try to execute this:
Object o = new MyClass();
Property property = Properties.getPropertyByName(o, "field1");
Field f = property.getField();
I get the following exception:
java.lang.IllegalStateException: Unknown property: field1 in class MyClass
And this was also expected. However, if I add a getter method, like this:
public class MyClass {
private String field1;
public String getField1() {return field1;}
}
Then the Guava-reflection code is working.
I have to confess I am a bit loss about this. I understand that a reflection library could use a getter to return the value of a private instance variable, but the Field object itself just because a getter exists ?. Does someone has an idea how does this happen ?
You can reflect on private fields using standard java reflection, which is probably what Guava is doing under the hood:
Class<?> c = ... some class ...
Field field = c.getDeclaredField("name");
field.setAccessible(true);
Object value = field.get(object);
getDeclaredField allows you to obtain private fields.
setAccessible is needed to prevent security issues.
Anyway, as a best practice, consider using reflection on public members only, so work with getters/setters if possible.
Hope that helps.
Field extends AccesibleObject, which has a method setAccessible(), allowing you to get access to the value of a private field.
Guava-Reflection (note that this library is distinct from Guava) is making your private fields accessible in methods like Property.getFieldValue()
I have several final properties defined in a Java class with constructor which has all the information to initialize the properties.
public final class A {
private final Object prop1;
private final Object prop2;
public A(Object someObj, String prop1Str, String prop2Str) {
//initialize prop1 and prop2 based on information provided from someObj, prop1Str and prop2Str parameter (1)
}
}
I would like to introduce a new constructor in class A with following signature and semantic
public A(Object obj1, Object obj2, String prop1Str, String prop2Str) {
//use obj1 and obj2 to initialize the someObj
//initialize prop1 and prop2 based on information provided from someObj, prop1Str and prop2Str parameter (1)
}
How can I reuse the code in (1)? I tried with helper private methods but Java6 gives me a compilation error since the properties of the class are final and they may not have been initialized.
EDIT:
Note that I can not call the first constructor from the second one in the first line since first I need to do some calculations and then reuse the code in question.
You've found a shortcoming of final :-)
Java must make sure that all final fields are initialized when the constructor is finished. Because of various other limitations, that means the fields must be assigned inside the code block of the constructor.
Workarounds:
Use static helper methods (which, by design, don't depend on the state of the class and therefore any final fields).
Use a builder pattern (put all parameters in a helper class which has a build() method that returns the desired result).
Don't use final. You can get the same event by omitting setters. If you are afraid that code in the class might change the fields, move them to a new base class.
Firstly, are you sure your constructors are not getting out of hand?
If you are determined (for now) on going for many constructor root, then you can call one constructor from another. Needs to be first line of constructor usig this(); syntax, which replaces implicit or explicit super();.
public A(Object obj, String prop1Str, String prop2Str) {
this(obj, obj, prop1Str, prop2Str);
}
public A(Object obj1, Object obj2, String prop1Str, String prop2Str) {
// ...
}
You can, of course, transform arguments by using more complicated expressions instead of just the plain passed-in argument. For instance:
public A(Object obj, Object prop1Obj, String prop2Str) {
this(obj, maskNull(obj), String.valueOf(prop1Str), prop2Str);
}
Constructors are there to initialise an object into a valid state. For more complex processing, you might want to add a static creation method. The method might even have a meaning name to indicate what it is doing.
you should call this(obj1, prop1Str, prop2Str). This must be the first executable line in the second constructor.