Can't generate right graph for bellman-ford algorithm - java

I have an implementation of the algorithm of Bellman - Ford.
The input program supplied a list of edges.
Without optimization it looks like this:
int i, j;
for (i = 0; i < number_of_vertices; i++) {
distances[i] = MAX;
}
distances[source] = 0;
for (i = 1; i < number_of_vertices - 1; ++i) {
for (j = 0; j < e; ++j) { //here i am calculating the shortest path
if (distances[edges.get(j).source] + edges.get(j).weight < distances[edges.get(j).destination]) {
distances[edges.get(j).destination] = distances[edges.get(j).source] + edges.get(j).weight;
}
}
}
it has the complexity of O(V * E)
But with optimization his works very fast. it looks like
while (true) {
boolean any = false;
for (j = 0; j < e; ++j) { //here i am calculating the shortest path
if (distances[edges.get(j).source] + edges.get(j).weight < distances[edges.get(j).destination]) {
distances[edges.get(j).destination] = distances[edges.get(j).source] + edges.get(j).weight;
any = true;
}
}
if (!any) break;
}
In practice, if the number of vertices , for example ten thousand , in the outer loop had only 10-12 passes iterations instead of 10 thousand, and the algorithm completes its work .
This is my generate code:
//q - vertices
for (int q = 100; q <= 20000; q += 100) {
List<Edge> edges = new ArrayList();
for (int i = 0; i < q; i++) {
for (int j = 0; j < q; j++) {
if (i == j) {
continue;
}
double random = Math.random();
if (random < 0.005) {
int x = ThreadLocalRandom.current().nextInt(1, 100000);
edges.add(new Edge(i, j, x));
edges++;
}
}
}
//write edges to file edges
}
But I need to generate a graph on which it will not be so fast to finish his work. That can be changed in the generator?

The complexity of Bellman Ford algorithm like you said is O(|E|*|V|). In your generator, the probability of adding an edge is negligible (0.005) which is why according to me the code works fast.
Increase the probability, there shall be more edges and consequently the Bellman Ford shall then take longer time.

Related

Printing shortest path of Floyd Warshall

I'm struggling with finishing my Floyd-Warshall algorithm, I've tried to write my program based on wikipedia pseudocode, but it doesn't work as suposed. I create second matrix to store changes in route so that's my code:
for (int w = 0; w < wierzcholki; w++)
{
for (int i = 0; i < wierzcholki; i++)
{
for (int j = 0; j < wierzcholki; j++)
{
if (tablica[i][w] + tablica[w][j] < tablica[i][j]) {
tablica[i][j] = tablica[i][w]
+ tablica[w][j];
next[i][j] = next[i][w];
}
}
}
}
This is my method to print shortest path
List<Double> Path(double i, double j) {
if (next[(int) i][(int) j] == Double.POSITIVE_INFINITY) {
return null;
}
List<Double> Wynik = new ArrayList<Double>();
while (i != j) {
i = next[(int) i][(int) j];
Wynik.add(i);
return Path(i, j);
}
return Wynik;
}
and then I call it out to find a route between all the nodes
Path(0, wierzcholki);
I've posted yesterday similar question (https://stackoverflow.com/questions/34828364/java-floyd-warshall-algorithm), but I think I've gotten closer to the solution so I decided to create new one. I hope it is allowed.

Solve sudoku by backtracking (java)

public static int[][] solve(int[][] input){
for (int i = 0; i < 9*9; i++){
if(input[i / 9][i % 9] != 0){
continue;
}
for (int j = 1; j <= 9; j++){
if(validNumber(input, i / 9, i % 9, j)){
input[i / 9][i % 9] = j;
solve(input);
}
}
}
return input;
}
This method should solve a (solvable) sudoku puzzle via backtracking regardless of the initial situation. It works like this:
Given a sudoku puzzle it iterates from the upper left corner over each row to the lower right corner of the 2D array. When there is already a number, it gets skipped. When there is a zero (empty field) it calculates possible values via the validNumber method. The first valid number (from 1 to 9) is put in the field and the method goes to the next field.
In this algorithm the method does not now whether or not a valid number will eventually render the puzzle unsolvable.
I want to alter it like this:
At the end, when the method finishes iterating through the whole 2d array, every entry of the array gets tested if it is a zero or not.
If there is even one zero the whole algorithm must go to the place where the very first "valid" number was put in. Now, the next "valid" number is put in and so on until there are no zeroes at the end of the algorithm.
I have some troubles implementing this thought. It seems to me there must be an other for loop somewhere, or something like a goto statement, but I don't know where to put it.
Any advice?
I implemented a Sudoku solver once before. It was a bit more complicated than what you had, but solved the game in a blink. :)
What you are attempting to do is solve Sudoku by "Brute Force" and using (tail) recursion. That means you are attempting to solve the board by iterating over all 981 possible combinations. 9 to the power of 81 is... well it's a big number. And so your approach will take eternity, but you'll run out of stack space from the tail recursion much sooner.
When I implemented Sudoko, it was more straight up. It kept a 9x9 array of "items", where each item was the value in the square, and an array of 9 booleans representing candidates (true == viable, false == eliminated). And then it just did a non-recursive loop of solving the board.
The main loop would start with the simple process of finding squares with only 1 remaining candidate. Then the next step would do simple candidate elimination based on values already assigned. Then it would work its way into more complicated elimination techniques such as X-Wing.
Your algorithm does not actually backtrack. It moves forward if it can, but it never moves backwards when it realizes it's stuck in a corner. This is because it never returns any knowledge up the stack, and it never resets squares. Unless you get really lucky, your code will get the game board into a cornered state, and then print out that cornered state. To backtrack, you need to reset the last square you set (the one that got you cornered) to zero, so your algorithm will know to keep trying other things.
For understanding backtracking, I highly recommend a book called The Algorithm Design Manual by Steven Skiena. I read it when I was preparing for SWE interviews, and it really improved my knowledge of backtracking, complexity, and graph search. The second half of the book is a catalog of 75 classic algorithmic problems, and Sudoku is one of them! He has an interesting analysis of optimizations you can make to prune the search tree and solve very hard puzzle boards. Below is some code I wrote a long time ago after reading this chapter (probably not that high quality by my current standards, but it works). I just read through it really quickly and added the solveSmart boolean in the solve method which allows you to turn one of those optimizations on or off, which results in a pretty big time savings when solving a "hard" class Sudoku board (one with only 17 squares filled in to start with).
public class Sudoku {
static class RowCol {
int row;
int col;
RowCol(int r, int c) {
row = r;
col = c;
}
}
static int numSquaresFilled;
static int[][] board = new int[9][9];
static void printBoard() {
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
System.out.print(" " + (board[i][j] == 0 ? " " : board[i][j]) + " ");
if (j % 3 == 2 && j < 8)
System.out.print("|");
}
System.out.println();
if (i % 3 == 2 && i < 8)
System.out.println("---------|---------|---------");
}
System.out.println();
}
static boolean isEntireBoardValid() {
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
if (!isBoardValid(i, j)) {
return false;
}
}
}
return true;
}
static boolean isRowValid(int row) {
int[] count = new int[9];
for (int col = 0; col < 9; col++) {
int n = board[row][col] - 1;
if (n == -1)
continue;
count[n]++;
if (count[n] > 1)
return false;
}
return true;
}
static boolean isColValid(int col) {
int[] count = new int[9];
for (int row = 0; row < 9; row++) {
int n = board[row][col] - 1;
if (n == -1)
continue;
count[n]++;
if (count[n] > 1)
return false;
}
return true;
}
static boolean isSquareValid(int row, int col) {
int r = (row / 3) * 3;
int c = (col / 3) * 3;
int[] count = new int[9];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
int n = board[r + i][c + j] - 1;
if (n == -1)
continue;
count[n]++;
if (count[n] > 1)
return false;
}
}
return true;
}
static boolean isBoardValid(int row, int col) {
return (isRowValid(row) && isColValid(col) && isSquareValid(row, col));
}
static RowCol getOpenSpaceFirstFound() {
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
if (board[i][j] == 0) {
return new RowCol(i, j);
}
}
}
return new RowCol(0, 0);
}
static RowCol getOpenSpaceMostConstrained() {
int r = 0, c = 0, max = 0;
int[] rowCounts = new int[9];
int[] colCounts = new int[9];
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
if (board[i][j] != 0)
rowCounts[i]++;
if (board[j][i] != 0)
colCounts[i]++;
}
}
int[][] squareCounts = new int[3][3];
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
int count = 0;
for (int m = 0; m < 3; m++) {
for (int n = 0; n < 3; n++) {
if (board[(i * 3) + m][(j * 3) + n] != 0)
count++;
}
}
squareCounts[i][j] = count;
}
}
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
if (board[i][j] == 0) {
if (rowCounts[i] > max) {
max = rowCounts[i];
r = i;
c = j;
}
if (colCounts[j] > max) {
max = rowCounts[j];
r = i;
c = j;
}
}
}
}
return new RowCol(r, c);
}
static boolean solve() {
if (81 == numSquaresFilled) {
return true;
}
boolean solveSmart = true;
RowCol rc = solveSmart ? getOpenSpaceMostConstrained() : getOpenSpaceFirstFound();
int r = rc.row;
int c = rc.col;
for (int i = 1; i <= 9; i++) {
numSquaresFilled++;
board[r][c] = i;
if (isBoardValid(r, c)) {
if (solve()) {
return true;
}
}
board[r][c] = 0;
numSquaresFilled--;
}
return false;
}
public static void main(String[] args) {
// initialize board to a HARD puzzle
board[0][7] = 1;
board[0][8] = 2;
board[1][4] = 3;
board[1][5] = 5;
board[2][3] = 6;
board[2][7] = 7;
board[3][0] = 7;
board[3][6] = 3;
board[4][3] = 4;
board[4][6] = 8;
board[5][0] = 1;
board[6][3] = 1;
board[6][4] = 2;
board[7][1] = 8;
board[7][7] = 4;
board[8][1] = 5;
board[8][6] = 6;
numSquaresFilled = 17;
printBoard();
long start = System.currentTimeMillis();
solve();
long end = System.currentTimeMillis();
System.out.println("Solving took " + (end - start) + "ms.\n");
printBoard();
}
}
Eventually validNumber() method will not return any number because there is no possibilities left that means one of the previous choices was incorrect. Just imagine that the algorithm is started with the empty grid (obviously this puzzle is solvable1).
The solution is to keep tree of possible choices and if some choices are incorrect, then just remove them from the tree and use the next available choice (or step back on a higher level of the tree, if there is no choice left in this branch). This method should find a solution if any. (Actually this is how I implemented my sudoku solver some time ago.)
1 IMHO there are 3 different kinds of sudoku:
"true" correct sudoku that has a single unique complete solution;
ambiguous sudoku that has multiple distinct complete solutions, e.g. a puzzle with only 7 different numbers, so it has at least two distinct solutions that differ by swapping 8th and 9th numbers;
incorrect sudoku that has no complete solution, e.g. with a row with two or more occurrences of the same number.
With this definition, a solver algorithm should either:
prove that there is no solution;
return complete solution that satisfies the initial grid.
In the case of a "true" sudoku the result is a "true" solution by definition. In the case of an ambiguous sudoku the result can be different depending on the algorithm. An empty grid is the ultimate example of ambiguous sudoku.

FFT with Java unexpected results

I'm am trying to implement a FFT algorithm in Java. I look at a c++ code and translated everything, however I don't get expected result.
This is the code describing FFT:
static void fft(Complex[] x)
{
int N = x.length;
if (N <= 1) return;
// divide
Complex[] even;
Complex[] odd;
odd = new Complex[(int) N/2];
even = new Complex[N - odd.length];
int a = 0;
int b = 0;
for(int i = 0; i < N; i++) {
if(i%2 == 0) {
even[a] = x[i];
a++;
} else {
odd[b] = x[i];
b++;
}
}
// conquer
fft(even);
fft(odd);
// combine
for (int k = 0; k < N/2; ++k) {
double newAngl = -2 * (Math.PI) * k / N;
Complex t = ((Complex) ComplexUtils.polar2Complex(1.0, newAngl)).multiply(odd[k]);
x[k] = even[k].add(t);
x[k+N/2] = even[k].subtract(t);
}
}
And if I generate a complex array using:
Complex[] test = new Complex[700];
for(int i = 0; i < test.length; i++) {
test[i] = new Complex(3 * Math.cos(5 * Math.PI * i), 0);
}
Then doing fft(test) and then plotting test[i].abs() over (i) index, I get this graph (I plot half of the data values as they are mirrored in N/2)
I don't really understand this. Im using a simple cosine function with period of 5 * pi. Shouldn't I get 1 peak in the graph instead of many different as it is just clean data with no noise. When doing the same thing in MatLab I get this graph:
The code is:
i= [0:700];
X = 3*sin(5*pi*i);
fftmat = fft(X)
pfftmat = abs(fftmat);
plot(pfftmat);
Here we get many peaks aswell (I know I have plotted all the data entries, but when you look at from 0 to 350, there are many peaks). Can somebody tell me of what I got wrong? Or doesn't fft work with "perfect" data?

Raising a matrix to the power method JAVA

I am having a really hard time creating a method to raise a matrix to the power. I tried using this
public static int powerMethod(int matrix, int power) {
int temp = matrix ;
for (int i = power; i == 1; i--)
temp = temp * matrix ;
return temp ;
but the return is WAYYY off. Only the first (1,1) matrix element is on point.
I tried using that method in a main like so
// Multiplying matrices
for (i = 0; i < row; i++)
{
for (j = 0; j < column; j++)
{
for (l = 0; l < row; l++)
{
sum += matrix[i][l] * matrix[l][j] ;
}
matrix[i][j] = sum ;
sum = 0 ;
}
}
// Solving Power of matrix
for (i = 0; i < row; i++) {
for (j = 0; j < column; j++)
matrixFinal[power][i][j] = Tools.powerMethod(matrix[i][j], power) ;
}
Where "power", "row", and "column" is an int that the user enters.
Any ideas how I can do this??
Thanks!!!
You have a lot of issues here.
First, your matrix squaring algorithm has a (common) error. You have:
for (i = 0; i < row; i++) {
for (j = 0; j < column; j++) {
for (l = 0; l < row; l++) {
sum += matrix[i][l] * matrix[l][j] ;
}
matrix[i][j] = sum ;
sum = 0 ;
}
}
However, you need to store the result in a temporary second matrix, because when you do matrix[i][j] = sum, it replaces the value at that position with the output, then later results end up being incorrect. Also I suggest initializing sum to 0 first, since it appears you declare it outside of this loop, and initializing it first protects you against any arbitrary value sum may have before going into the loop. Furthermore, it is not immediately clear what you mean by row and column -- make sure you are iterating over the entire matrix. E.g.:
int temp[][] = new int[matrix.length];
for (i = 0; i < matrix.length; i++) {
temp[i] = new int[matrix[i].length];
for (j = 0; j < matrix[i].length; j++) {
sum = 0 ;
for (l = 0; l < matrix.length; l++) {
sum += matrix[i][l] * matrix[l][j] ;
}
temp[i][j] = sum ;
}
}
// the result is now in 'temp', you could do this if you wanted:
matrix = temp;
Note that matrix.length and matrix[i].length are fairly interchangeable above if the matrix is square (which it must be, in order to be multiplied by itself).
Secondly, your multiplication squares a matrix. This means if you repeatedly apply it, you keep squaring the matrix every time, which means you will only be able to compute powers that are themselves powers of two.
Your third issue is your final bit doesn't make much sense:
for (i = 0; i < row; i++) {
for (j = 0; j < column; j++)
matrixFinal[power][i][j] = Tools.powerMethod(matrix[i][j], power) ;
}
It's not immediately clear what you are trying to do here. The final part seems to be trying to raise individual elements to a certain power. But this is not the same as raising a matrix to a power.
What you need to do is define a proper matrix multiplication method that can multiply two arbitrary matrices, e.g.:
int[][] multiplyMatrices (int[][] a, int[][] b) {
// compute and return a x b, similar to your existing multiplication
// algorithm, and of course taking into account the comments about
// the 'temp' output matrix above
}
Then computing a power becomes straightforward:
int[][] powerMatrix (int[][] a, int p) {
int[][] result = a;
for (int n = 1; n < p; ++ n)
result = multiplyMatrices(result, a);
return result;
}
Why not just use Math.pow?
import java.lang.Math;
Then you just have to do
matrixFinal[power][i][j] = (int) Math.pow(matrix[i][j],power); //might have to cast this to an int

Shortest Path LinkedList

I want to find the shortest path on a list of linked list, which represents a directed graph with cost per edge/path.
The output would look something like this, It tells me the cost it would take me to get from vertex 0 to the other vertices:
d[0 to 0] = 0
d[0 to 1] = 20
d[0 to 2] = 10
This is how I populate my list for testing.
LinkedList<GraphData> g = new LinkedList[3];
for (int i = 0; i < 3; i++)
weight[i] = new LinkedList<GraphData>();
g[0].add(new GraphData(1, 20);
g[0].add(new GraphData(2, 10);
The GraphData class looks something like this:
int vertex, int edgeCost;
Now for my problem:
I want to find the shortest path from vertex v to all the others.
public static int[] shortestPaths(int v, LinkedList<GraphData>[] cost)
{
// get the set of vertices
int n = cost.length;
// dist[i] is the distance from v to i
int[] dist = new int[n];
// s[i] is true if there is a path from v to i
boolean[] s = new boolean[n];
// initialize dist
for(int i = 0; i < n; i++)
dist[i] = cost[v].get(i).getCost();
s[v] = true;
// determine n-1 paths from v
for ( int j = 2 ; j < n ; j++ )
{
// choose u such that dist[u] is minimal for all w with s[w] = false
// and dist[u] < INFINITY
int u = -1;
for (int k = 0; k < n; k++)
if ( !s[k] && dist[k] < INFINITY)
// check if u needs updating
if ( u < 0 || dist[k] < dist[u])
u = k;
if (u < 0)
break;
// set s[u] to true and update the distances
s[u]=true;
for (int k = 0; k < n; k++)
if ( !s[k] && cost[u].get(k).getCost() < INFINITY )
if( dist[k] > dist[u] + cost[u].get(k).getCost())
dist[k] = dist[u] + cost[u].get(k).getCost();
// at this point dist[k] is the smallest cost path from
// v to k of length j.
}
return dist;
}
This line dist[i] = cost[v].get(i).getCost(); throws "IndexOutOfBoundsException"
Any idea what I am doing wrong? Any help will be appreciated.
There are two common ways to represent graphs: adjacency lists and adjacency matrices.
Adjacency List: Array of lists. The element at index i is a small list containing the outgoing edges of vertex i. This is what you are creating when you populate the list.
Adjacency Matrix: Array of arrays, with cost[i][j] containing the cost of the edge from vertex i to vertex j. You are using the cost parameter as if it is an adjacency matrix.
You have two options:
Change the graph construction to create an adjacency matrix and use an array of arrays
Change the algorithm to treat cost as an adjacency list instead of an adjacency matrix
Here is the second option. I renamed a few things and simplified the initialization so that the first iteration calculates the distance to the immediate neighbours of v (as opposed to doing it as a special case at the start).
import java.util.*;
public class Main
{
public static int[] shortestPaths(int v, LinkedList<Edge>[] edges)
{
// get the set of vertices
int n = edges.length;
// dist[i] is the distance from v to i
int[] dist = new int[n];
for (int i = 0; i < n; i++) {
dist[i] = Integer.MAX_VALUE;
}
// seen[i] is true if there is a path from v to i
boolean[] seen = new boolean[n];
dist[v] = 0;
// determine n-1 paths from v
for (int j = 0; j < n; j++) {
// choose closest unseen vertex
int u = -1;
for (int k = 0; k < n; k++) {
if (!seen[k]) {
// check if u needs updating
if (u < 0 || dist[k] < dist[u]) {
u = k;
}
}
}
if (u < 0 || dist[u] == Integer.MAX_VALUE) {
break;
}
// at this point dist[u] is the cost of the
// shortest path from v to u
// set seen[u] to true and update the distances
seen[u] = true;
for (Edge e : edges[u]) {
int nbr = e.getTarget();
int altDist = dist[u] + e.getCost();
dist[nbr] = Math.min(dist[nbr], altDist);
}
}
return dist;
}
public static void main(String[] args)
{
int n = 5;
int start = 0;
LinkedList<Edge>[] cost = new LinkedList[n];
for (int i = 0; i < n; i++) {
cost[i] = new LinkedList<Edge>();
}
cost[0].add(new Edge(1, 20));
cost[0].add(new Edge(2, 10));
cost[1].add(new Edge(3, 5));
cost[2].add(new Edge(1, 6));
int[] d = shortestPaths(start, cost);
for (int i = 0; i < n; i++) {
System.out.print("d[" + start + " to " + i + "] = ");
System.out.println(d[i]);
}
}
}
class Edge
{
int target, cost;
public Edge(int target, int cost) {
this.target = target;
this.cost = cost;
}
public int getTarget() {
return target;
}
public int getCost() {
return cost;
}
}
Probably element cost[v].get(i) does not exist (no element with index i in this LinkedList which is cost[v]).
http://docs.oracle.com/javase/6/docs/api/java/util/LinkedList.html#get(int)
The problem is that your indices do not correspond. If you only put one distance, for instance
cost[0].add(new GraphData(5, 20));
then
cost[0].get(5).getCost();
will throw an IndexOutOfBoundsException, because you should do
cost[0].get(0).getCost();
in order to get 20 (which is very confusing).
I would advise using a Map, rather than a List to encode the edge costs.
You populate that Map like
List<Map<Integer, Integer>> g = new ArrayList<>();
for (int i = 0; i < 3; i++)
g.add(new HashMap<Integer, Integer>());
g.get(0).put(1, 20);
g.get(0).put(2, 10);
With this, you could initialize your dist array like
// initialize dist
for(int i = 0; i < n; i++)
dist[i] = cost.get(v).containsKey(i) ? cost.get(v).get(i) : INFINITY;

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