Java HeapDump Analysis: String or StringBuilder, what should be used? - java

In my application there was a heap dump and surprisingly heap retained by char[] was around 700MB, which was strange (at least for me). At the same time String had only 150MB.
In my application, I have only used StringBuilder (using default StringBuilder constructor) and tried to avoid using String as we were appending data.
My question here is: Should we always go for StringBuilder? And if yes, how can we reduce the heap retained by it?

Yes, always go for StringBuilder when building strings - it's the most efficient, but still convenient, way of concatenating strings.
It sounds like there are lots of StringBuilders hanging around waiting to be garbage collected. However, to reduce heap usage, you can safely reuse your StringBuilders even though they are not threadsafe by using one StringBuilder per thread via Threadlocal:
private static final ThreadLocal<StringBuilder> LOCAL_STRING_BUILDER =
ThreadLocal.withInitial(StringBuilder::new);
Example usage:
public String logMessage() {
StringBuilder sb = LOCAL_STRING_BUILDER.get();
sb.setLength(0); // Only resets the pointer to start. Doesn't affect the backing array
sb.append("foo=").append(myField); //etc
return sb.toString();
}
You will only ever have at most as many StringBuilders as there are threads, which won't be that many (maybe 10's - 100's).
FYI StringBuilder is used when concatenating strings manually anyway; this line of source:
String str3 = str1 + str2;
gets compiled as if it were:
String str3 = new StringBuilder().append(str1).append(str2).toString();

Possibly you can use StringInterner which takes a StringBuilder to avoid creating objects needlessly.You first populate a recycled StringBuilder with the text and if a String matching that text is in the interner, that String is returned (or a toString() of the StringBuilder is.) The benefit is that you only create objects (and no more than needed) when you see a new String (or at least one not in the array) This can get a 80% to 99% hit rate and reduce memory consumption (and garbage) dramatically when loading many strings of data.
Code:
https://github.com/OpenHFT/Java-Lang/blob/master/lang/src/main/java/net/openhft/lang/pool/StringInterner.java

Related

Java String Masking using concatenation

What is wrong with masking a data like this using concatenation?
linkedNumber = linkedNumber.substring(0,3)+"XXXXXXXX"+ linkedNumber.substring(linkedNumber.length-4);
What performance problems would this cause? How can StringBuilder help here ?
When we do String manipulation like concat, substring etc, it creates new string object for result of the manipulation function and make eligible older string for garbage collection. So, these are heavy operations and generates new objects and lot of garbage in heap memory.
StringBuffer and StringBuilder are mutable objects in java and provide append(), insert(), delete() and substring() methods for String manipulation.
StringBuffer provides Thread safety but on a performance cost as its methods are synchronized,but StringBuilder is not thread safety. So, if you don't care about thread safety (single threaded environment), use StringBuilder for better perfomance.
What is wrong with masking a data like this using concatenation?
Nothing, as long as you ensure linkedNumber is at least 4 characters long, though the code only makes sense if it is more than 7 characters long.
What performance problems would this cause?
None.
How can StringBuilder help here ?
The following code might be a microscopically faster, by not creating intermediate String objects for the 2 substrings, though I doubt you'd notice it, since they are so small (3 and 4 characters, respectively).
linkedNumber = new StringBuilder()
.append(linkedNumber, 0, 3)
.append("XXXXXXXX")
.append(linkedNumber, linkedNumber.length() - 4, linkedNumber.length())
.toString();

How to avoid char[] garbage in Java?

My application constructs very long strings (each of about 30000 characters). Due to this, I am running out of memory, as well as I see that there is lot of garbage collection of char[] objects. This is because I am using the Stringbuilder, which possibly uses char[] internally.
Also, a major part of this huge string is fixed (say 29800 characters). So, what varies is only the remaining part. If I create a static String and then concatenate them, I still end up with the same GC results, since '+' gets compiled as StringBuilder internally.
Is there an efficient way to construct long strings in Java, without GCing?
EDIT:
Some sample (pseudo) code snippet:
private static String getString() {
StringBuilder sb = getStringBufferFromPool();
sb.append(<variable_part>);
sb.append(<constant_part>);
return sb.toString();
}

String initialisation and concatenation in java

In my application everything is working fine but I want to increase performance and optimize my code.
which of these two is better for
1.initialisation
String str1=new String("Hello");
String str2="Hello";
2.concatenation
System.out.println(s1 + s2);
System.out.println(new StringBuffer(S1).append(s2));
First of all, do not increase performance and optimize your code, unless you first profiled your application and realized a very good reason to do so.
Second, for initialization of a String variable it is better to not use the String constructor. Using a constant string (as done for str2), Java can pull the String object out of a String pool.
Third, do not use StringBuffer for concatenation. Use StringBuilder instead. StringBuffer's methods are synchronized, which slows down your application significantly. Indeed, your two kinds of concatenation are nearly equal, as all modern compilers create byte code, that uses a StringBuilder for expressions like "s1 + s2".
For the initialization it is better the second approach :
String str2="Hello";
because in this way you can make use of the Java String Pool and avoid not needed allocations .
For concatenation the second approach would be the best bet when you have to perform a lot of string concatenation, to concatenate only two string, the first approach is simpler and enough...
Use
String str2="Hello";
for string initialization, because if "Hello" string is avaialable in JVM string pool then new memory object will not be created
Two other suggestions:
If you are manipulating string then use StringBuffer as it does not create new strings with each string manipulation as String class does.
If your application is thread safe then use StringBuilder to avoid unnecessary overhead of StringBuffer, which is designed for multi-threaded operations.
For initialization it is better to use the second version because that will enable the JVM the String "interned", that means it can always return the same String-instance every time that constant is used. The first version will always create a new String object when this code is encountered, thus creating extra memory-consumption.
For concatenation, in simple cases like your example the compiler will do optimization so both ways will end up essentially the same. For more complicated String-concatenations it is better to either use a Stringbuffer or a StringBuilder. Use of a StringBuffer is necessary when the StringBuilder is accessed from multiple threads, in other cases StringBuilder will give better performance because it won't do any locking.
In initialization
String str2="Hello";
is better approach
In concatenation
System.out.println(s1 + s2);
is better approach.
Beacuse both they use String Constant pool which is ment for performance improvement
System.out.println(s1 + s2);
System.out.println(new StringBuffer(S1).append(s2));
From those two above, first would be faster, because + is translated into StringBuilder, that is faster compared to StringBuffer
And anyway... fastest, but some kind nasty-looking, way of adding 2 Strings is to use string1.concat(string2) method, that does not need to produce new object of Stringbuilder of Buffer.
You can also reuse the same StringBuilder for adding many Strings, by reseting it with sb.setLength(0) after each fully-added-String
:
StringBuilder sb = new StringBuilder();
String done1 = sb.append("1").append("2").append("3").toString();
sb.setLength(0);
String done2 = sb.append("4").append("5").append("6").toString();
sb.setLength(0);
String done3 = sb.append("7").append("8").append("9").toString();
sb.setLength(0);
System.out.println(done1);
System.out.println(done2);
System.out.println(done3);
Lastly, inside loops, you should always use StringBuilder/Buffer explicitly, ignoring that magic about using +. Because you would end up with many temporally StringBuilder objects, instead of only one that you should explicitly create before loop.
//not:
String result = "";
for (int i = 0; i < 20; i++) {
result += i; // this would create new StringBuilding in bytecode
}
System.out.println(result);
//but:
StringBuilder result1 = new StringBuilder();
for (int i = 0; i < 20; i++) {
result1.append(i);
}
System.out.println(result1);
in initialization Second approach is good as it only creates one object
String str1=new String("Hello");
Here two objects are getting created one in heap and other one in String pool
String str2="Hello";
here only one object is getting created in String pool.
System.out.println(s1 + s2);
Here total three objects are there s1 s2 and s1+s2 all in String pool
System.out.println(new StringBuffer(S1).append(s2));
Here only one object in head area which is S1+S2 so in both cases second approach is good
1)Go for literals,String literals are stored in a common pool. This facilitates sharing of storage for strings with the same contents to conserve storage. String objects allocated via new operator are stored in the heap, and there is no sharing of storage for the same contents.
other than
Literals are reader friendly ,than using constructors.
2)Go for StringBuilder instead of + which avoid's multiple string object creations.
For the second point ,with 2 to 3 appends or +'s ,there is no much difference.But when you are appending a 50 strings to one another,It matters'.
Might helpful :
How can a string be initialized using " "?
String literal behavioral specification.
Most of the memory related issues maintains/resolves by java itself.I belive in clean and readable code unless it's showing major impact.
Don't optimize before you REALLY need this.
If you optimize when it is not needed you decrease readability and waste time. It is really rare case that string initialization will cause performance problems for you.

When should we change a String to a Stringbuilder?

In an application a String is a often used data type. What we know, is that the mutation of a String uses lots of memory. So what we can do is to use a StringBuilder/StringBuffer.
But at what point should we change to StringBuilder?
And what should we do, when we have to split it or to remplace characters in there?
eg:
//original:
String[] split = string.split("?");
//better? :
String[] split = stringBuilder.toString().split("?);
or
//original:
String replacedString = string.replace("l","st");
//better? :
String replacedString = stringBuilder.toString().replace("l","st");
//or
StringBuilder replacedStringBuilder = new StringBuilder(stringBuilder.toString().replace("l","st);
In your examples, there are no benefits in using a StringBuilder, since you use the toString method to create an immutable String out of your StringBuilder.
You should only copy the contents of a StringBuilder into a String after you are done appending it (or modifying it in some other way).
The problem with Java's StringBuilder is that it lacks some methods you get when using a plain string (check this thread, for example: How to implement StringBuilder.replace(String, String)).
What we know, is that a String uses lots of memory.
Actually, to be precise, a String uses less memory than a StringBuilder with equivalent contents. A StringBuilder class has some additional constant overhead, and usually has a preallocated buffer to store more data than needed at any given moment (to reduce allocations). The issue with Strings is that they are immutable, which means Java needs to create a new instance whenever you need to change its contents.
To conclude, StringBuilder is not designed for the operations you mentioned (split and replace), and it won't yield much better performance in any case. A split method cannot benefit from StringBuilder's mutability, since it creates an array of immutable strings as its output anyway. A replace method still needs to iterate through the entire string, and do a lot of copying if replaced string is not the same size as the searched one.
If you need to do a lot of appending, then go for a StringBuilder. Since it uses a "mutable" array of characters under the hood, adding data to the end will be especially efficient.
This article compares the performance of several StringBuilder and String methods (although I would take the Concatenation part with reserve, because it doesn't mention dynamic string appending at all and concentrates on a single Join operation only).
What we know, is that the mutation of a String uses lots of memory.
That is incorrect. Strings cannot be mutated. They are immutable.
What you are actually talking about is building a String from other strings. That can use a lot more memory than is necessary, but it depends how you build the string.
So what we can do is to use a StringBuilder/StringBuffer.
Using a StringBuilder will help in some circumstances:
String res = "";
for (String s : ...) {
res = res + s;
}
(If the loop iterates many times then optimizing the above to use a StringBuilder could be worthwhile.)
But in other circumstances it is a waste of time:
String res = s1 + s2 + s3 + s4 + s5;
(It is a waste of time to optimize the above to use a StringBuilder because the Java compiler will automatically translate the expression into code that creates and uses a StringBuilder.)
You should only ever use a StringBuffer instead of a StringBuilder when the string needs to be accessed and/or updated by more than one thread; i.e. when it needs to be thread-safe.
But at what point should we change to StringBuilder?
The simple answer is to only do it when the profiler tells you that you have a performance problem in your string handling / processing.
Generally speaking, StringBuilders are used for building strings rather as the primary representation of the strings.
And what should we do, when we have to split it or to replace characters in there?
Then you have to review your decision to use a StringBuilder / StringBuffer as your primary representation at that point. And if it is still warranted you have to figure out how to do the operation using the API you have chosen. (This may entail converting to a String, performing the operation and then creating a new StringBuilder from the result.)
If you frequently modify the string, go with StringBuilder. Otherwise, if it's immutable anyway, go with String.
To answer your question on how to replace characters, check this out: http://download.oracle.com/javase/tutorial/java/data/buffers.html. StringBuilder operations is what you want.
Here's another good write-up on StringBuilder: http://www.yoda.arachsys.com/csharp/stringbuilder.html
If you need to lot of alter operations on your String, then you can go for StringBuilder. Go for StringBuffer if you are in multithreaded application.
Both a String and a StringBuilder use about the same amount of memory. Why do you think it is “much”?
If you have measured (for example with jmap -histo:live) that the classes [C and java.lang.String take up most of the memory in the heap, only then should you think further in this direction.
Maybe there are multiple strings with the same value. Then, since Strings are immutable, you could intern the duplicate strings. Don't use String.intern for it, since it has bad performance characteristics, but Google Guava's Interner.

Speed issue while appending strings

Whenever I try to add the numbers in string like:
String s=new String();
for(int j=0;j<=1000000;j++)
s+=String.valueOf(j);
My program is adding the numbers, but very slowly. But When I altered my program and made it like:
StringBuffer sb=new StringBuffer();
for(int j=0;j<=1000000;j++)
sb.append(String.valueOf(j));
I got the result very quickly. Why is that so?
s+=String.valueOf(j); needs to allocate a new String object every time it is called, and this is expensive. The StringBuffer only needs to grow some internal representation when the contained string is too large, which happens much less often.
It would probably be even faster if you used a StringBuilder, which is a non-synchronized version of a StringBuffer.
One thing to note is that while this does apply to loops and many other cases, it does not necessarily apply to all cases where Strings are concatenated using +:
String helloWorld = getGreeting() + ", " + getUsername() + "!";
Here, the compiler will probably optimize the code in a way that it sees fit, which may or may not be creating a StringBuilder, since that is also an expensive operation.
Because s += "string" creates a new instance. A String is immutable. StringBuffer or StringBuilder adds the String without creating a new instance.
In Java as in .NET Strings are immutable. They cannot be changed after creation. The result is that using the +operator will create a new string and copy the contents of both strings into it.
A StringBuffer will double the allocated space every time it runs out of space to add characters. Thus reducing the amount of memory allocations.
Take a look at this, from the Javaspecialists newsletter by Heinz Kabutz:
http://www.javaspecialists.eu/archive/Issue068.html
and this later article:
http://java.sun.com/developer/technicalArticles/Interviews/community/kabutz_qa.html

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