Exit activity after killing all threads android - java

I am trying to play with progress bars. I have this (below) simple activity which runs a progress bar N times one after the other, when I call Progress(N). It is working great but the problem I am facing is, if I press back button. I get into the mainActivity but the progress bars (the threads) are still running in background one after the other. As soon as they finish N loops, the intent is called and whatever I would be doing would be interrupted by this LOOP_OVER activity.
I tried solving this by my own. I tried using variable of Thread class (before I was directly doing it). And tried to interrupt() it at onDestroy() or even just before the intent is called but its not helping. How should I go about it?
public class Loop extends Activity {
private ProgressBar progressBar;
private CircleProgress circleProgress;
private int progressStatus = 0;
private Handler handler = new Handler();
private TextView myView;
private int started = 0, doneLoop=0;
private Thread th;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_loop);
progressBar = (ProgressBar) findViewById(R.id.progressBar1);
circleProgress = (CircleProgress) findViewById(R.id.circle_progress);
myView = (TextView) findViewById(R.id.instruction);
progressBar.setScaleY(3f);
// Start long running operation in a background thread
Progress(3);
}
#Override
public void onDestroy() {
// Below, everything I am just
th.interrupt();
Loop.this.finish();
Thread.currentThread().interrupt();
super.onDestroy();
}
public void Progress(final int numberOfRuns){
// QueView.setText(Que);
if(numberOfRuns == 0){
th.interrupt();
Intent myIntent = new Intent(Loop.this, LOOP_OVER.class);
startActivity(myIntent);
super.onDestroy();
finish();
}
th = new Thread(new Runnable() {
public void run() {
genNextSet();
while (progressStatus < 100) {
progressStatus += 1;
// Update the progress bar and display the
//current value in the text view
handler.post(new Runnable() {
public void run() {
circleProgress.setProgress(progressStatus);
progressBar.setProgress(progressStatus);
textView.setText(progressStatus+"/"+progressBar.getMax());
}
});
try {
runOnUiThread(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
myView.setText(Que);
}
});
// Sleep for 200 milliseconds.
//Just to display the progress slowly
Thread.sleep(30);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
progressStatus = 0;
Progress(numberOfRuns - 1);
}
});
th.start();
}
private void genNextSet() {
// so some cool here!
}
}

You can think of a class variable that is shared among all threads.
Try to add something like this:
private Boolean LOOP = true;
then
while (progressStatus < 100 && LOOP) {
and
#Override
public void onBackPressed() {
LOOP = false
}
also
if(LOOP == true){
// call intent
}
finish();

Your activity does not get destroyed, if you press the "Back"-key, thus onDestroy() will not be called.I'd override onBackPressed(), if I where you.Alternatively, you could try to put it into the onPause()-method.

You haven't override the back button pressed..try this
#Override
public void onBackPressed() {
th.interrupt();
Loop.this.finish();
Thread.currentThread().interrupt();
super.onBackPressed();
// add finish() if you want to kill current activity
}

Related

Asynctask doesn't stop after cancelling it in doInBackground

I'm trying to code a progress bar, that increases depending on a timer (starts at 0 and goes up to a certain time I choose).
When I click on a button, the progress bar decreases (decreases from values[0] - 5).
When the progress bar value is 30, I want to stop the progressbar, so stop asynctask, and restart it so the progress bar value is now 0.
My code doesn't have any error, the problem is that the progressbar doesn't stop and doesn't restart. (I know that because I made a TOAST to print the value of the progress bar, and it never stops)
This is my code in MainActivity
public class MainActivity extends Activity {
ProgressBar progressBar_eau;
TextView txt;
int compteur = 0;
Button btn_arrosoir;
MyTask task_eau;
Boolean restart = true;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btn_arrosoir = (Button) findViewById(R.id.btn_arrosoir);//my button when you click the progress bar decreases
progressBar_eau = (ProgressBar) findViewById(R.id.barre_eau);
progressBar_eau.setMax(30);
Drawable draw3=getResources().getDrawable(R.drawable.custom_eau);
progressBar_eau.setProgressDrawable(draw3);
progressBar_eau.setProgress(0);
task_eau = new MyTask(progressBar_eau);
task_eau.execute(300);
btn_arrosoir.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
//OnCLick Stuff
compteur = compteur - 5;
}
});
}
public void cancelAsynctask(){
if (restart == false){
task_eau.cancel(true);
restartAsynctask();
Toast.makeText(MainActivity.this,
"cancel", Toast.LENGTH_LONG).show();
restart = true;
}
}
public void restartAsynctask(){
task_eau = new MyTask(progressBar_lumiere);
task_eau.execute(300);
Toast.makeText(MainActivity.this,
"restart", Toast.LENGTH_LONG).show();//my emulator shows both message start and restart even though the progress bar doesn't stop
}
public class MyTask extends AsyncTask<Integer, Integer, String> {
ProgressBar progressBar_actuelle;
public MyTask(ProgressBar target) {
progressBar_actuelle = target;
}
#Override
protected String doInBackground(Integer... params) {
while (task_eau.isCancelled() == false){
for (; count <= params[0]; count++) {
try {
Thread.sleep(1000);
publishProgress(count);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
return null;
}
#Override
protected void onPostExecute(String result) {
}
#Override
protected void onProgressUpdate(Integer... values) {
progressBar_actuelle.setProgress(values[0]+compteur);
if (progressBar_actuelle.getProgress() >= 30){
restart = false;
cancelAsynctask();
}
}
}
}
I think the problem is with the Progressbar declared in AsyncTask.Remove that and directly use the progressbar object created in onCreate method.I also observed that you are not dismissing progressbar at any point in the code. Look into it as well.

Interuppting onClick() method with other click

I am trying to do this simple task. I have two buttons called START and STOP, I want to execute some task in loop by clicking on START and want to exit from this loop by clicking STOP.
Code-
public class DrawPath extends Activity implements View.OnClickListener {
ArrayList<LatLng> positions = new ArrayList<LatLng>() ;
static int c=1;
Location location;
GoogleMap mMap;
Button btStart,btStop;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.drawpath);
initializeVar();
btStart.setOnClickListener(this);
btStop.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
c = 0;
System.out.println("tested2");
}
});
}
private void initializeVar()
{
btStart=(Button)findViewById(R.id.btStart);
btStop=(Button)findViewById(R.id.btStop);
}
#Override
public void onClick(View v) {
getupdate(1);
}
private void getupdate(int d) {
c = d;
CurrentPosition currentPosition = new CurrentPosition(this);
if (c == 0) {
System.out.println("Done");
} else {
location = currentPosition.getCurrentLocation();
LatLng pos = new LatLng(location.getLatitude(), location.getLongitude());
positions.add(pos);
System.out.println("running");
try {
Thread.sleep(5000);
getupdate(c);
} catch (Exception e) {
}
}
}
}
Somebody please share any idea how to achieve it.
You can use Handler with Runnable to stop your thread after STOP button click.
I am giving you hint use following code according to your requirement
Handler handler = new Handler();
Runnable runable = new Runnable({
#Override
public void run(){
// count
handler.postDelayed(this, 1000);
}
});
Now you can call following line from your btnStop.onClick().
handler.removeCallbacks(runable);
Check this for more details on Handler and Runnable
What I suggest it create a inner class which extends Thread and according to user's action start and stop the thread. here is an example
class DrawPath extends Activity implements View.OnClickListener {
MyThread thread;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.drawpath);
initializeVar(); //not in my code so you add it
btStart.setOnClickListener(this);
btStop.setOnClickListener(this);
}
#Override
public void onClick(View view) {
switch (view.getId()) {
case R.id.btStart:
if (thread == null) {
thread = new MyThread();
thread.start();
}
break;
case R.id.btStop:
if (thread != null) {
thread.interrupt();
}
break;
}
}
class MyThread extends Thread {
#Override
public void run() {
while (true) {
try {
Thread.sleep(3000);
//your stuff goes here or before sleep
} catch (InterruptedException e) {
e.printStackTrace();
thread = null;
break;
}
}
}
}
//whey interrupt here bcz infinite loop will be running until and unless you stop it.
#Override
protected void onDestroy() {
super.onDestroy();
if (thread != null)
thread.interrupt();
}
}
I saw your code which needs little more improvements that's why I wrote this big file :)
Suggestions :
Checkout the implementation of onClickListener.
Stopping thread at onDestroy() because thread will be running even after you close your application, so you need to stop when you
come out (destroyed) of your main activity.

Android threads can't get notify() to work properly using wait() and notify()

So I am writing an Android application which will do a count down when the user presses a button. A thread runs the count down. My problem is that when I pause the application I want the thread to stop counting and then resume once the application is back. My notify is not working correctly. Help thanks!
public class MainActivity extends Activity {
private TextView mText;
private EditText mUserInput;
private CounterThread mCounterThread;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mText = (TextView)findViewById(R.id.text);
mUserInput = (EditText)findViewById(R.id.userInput);
mCounterThread = new CounterThread();
}
#Override
public synchronized void onPause(){
super.onPause();
mCounterThread.running = false;
}
#Override
public synchronized void onResume(){
super.onResume();
mCounterThread.running = true;
notify();//seems like this does nothing!
}
public void startCounterThread(){
mCounterThread.start();
}
public void button_handler(View v){
startCounterThread();
}
public void updateSeconds(final long seconds){
Runnable UIdoWork = new Runnable(){
public void run(){
String time = String.valueOf(seconds);
mText.setText("Your file will open in " + time + " seconds");
}
};
runOnUiThread(UIdoWork);
}
private class CounterThread extends Thread{
int count = 10;
boolean running = true;
#Override
public synchronized void run(){
while(count != 0){
while(!running){
try{
wait();//wait() will wait forever
//I don't want to put a time since
//I have no clue when the user will resume again
}catch(InterruptedException e){
e.printStackTrace();
}
}
try{
Thread.sleep(1000);
}catch(InterruptedException e){
e.printStackTrace();
}
updateSeconds(count--);
}
}
}
Slightly modified code:
public class MainActivity extends Activity {
private TextView mText;
private EditText mUserInput;
private CounterThread mCounterThread;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main_2);
mText = (TextView) findViewById(R.id.text);
mUserInput = (EditText) findViewById(R.id.userInput);
mCounterThread = new CounterThread();
mCounterThread.start();
}
#Override
public synchronized void onPause() {
super.onPause();
mCounterThread.onPause();
}
#Override
public synchronized void onResume() {
super.onResume();
mCounterThread.onResume();
}
public void startCounterThread() {
mCounterThread.start();
}
public void button_handler(View v) {
startCounterThread();
}
public void updateSeconds(final long seconds) {
Runnable UIdoWork = new Runnable() {
public void run() {
String time = String.valueOf(seconds);
mText.setText("Your file will open in " + time + " seconds");
}
};
runOnUiThread(UIdoWork);
}
private class CounterThread extends Thread {
private int count = 10;
private final Object lock = new Object();
private volatile boolean isRunning = true;
public void onResume() {
if(!isRunning){
isRunning = true;
synchronized (lock){
lock.notify();
}
}
}
public void onPause() {
isRunning = false;
}
#Override
public void run() {
while (count != 0) {
synchronized (lock) {
if (!isRunning) try {
lock.wait();
} catch (InterruptedException e) {
//
}
}
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
//
}
updateSeconds(count--);
}
}
}
}
your field running must be marked as volatile. It basically means that several threads could change it and all threads will see it.
do not expose monitor objects out of a Thread or a Runnable. It's quite bad idea to use activity as a monitor. It's quite bad idea to pass reference of activity anywhere.
you used different monitor objects: Thread and Activity. Use one inside thread.
It makes sense that is not working because wait() and notify() work over an object that is used as a lock. When you run wait() in your run() method, you are using an instance of CounterThread as a lock, but when you run notify() inside your onResume() method, you are using an instance of MainActivity. CounterThread will never get notified. Your alternative is (in your onResume() method):
...
synchronized(mCounterThread) {
mCounterThread.notify();
}
...

Android Splash Screen AsyncTask

Basically I have a loading splash screen which will be executed when button was clicked:
public void onClick(View v) {
// Load the loading splash screen
Intent loadingIntent = new Intent(context, LoadingScreen.class);
context.startActivity(loadingIntent);
}
});
And in the LoadingScreen class:
public class LoadingScreen extends Activity{
//A ProgressDialog object
private ProgressDialog progressDialog;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//Initialize a LoadViewTask object and call the execute() method
new LoadViewTask().execute();
}
//To use the AsyncTask, it must be subclassed
private class LoadViewTask extends AsyncTask<Void, Integer, Void>
{
//Before running code in separate thread
#Override
protected void onPreExecute()
{
progressDialog = ProgressDialog.show(LoadingScreen.this,"Getting routes...",
"Loading data, please wait...", false, false);
}
//The code to be executed in a background thread.
#Override
protected Void doInBackground(Void... params)
{
try
{
//Get the current thread's token
synchronized (this)
{
//Initialize an integer (that will act as a counter) to zero
int counter = 0;
//While the counter is smaller than four
while(counter <= 4)
{
//Wait 850 milliseconds
this.wait(750);
//Increment the counter
counter++;
//Set the current progress.
//This value is going to be passed to the onProgressUpdate() method.
publishProgress(counter*25);
}
}
}
catch (InterruptedException e)
{
e.printStackTrace();
}
return null;
}
//Update the progress
#Override
protected void onProgressUpdate(Integer... values)
{
//set the current progress of the progress dialog
progressDialog.setProgress(values[0]);
}
//after executing the code in the thread
#Override
protected void onPostExecute(Void result)
{
finish();
//close the progress dialog
progressDialog.dismiss();
}
}
}
With these codes, the loading splash screen did came out. But I wonder is there any other way to show only the pop out dialogue for loading progress bar which on top on my previous screen?
Let's say my previous screen was event details. Then when user selected the button, only the dialogue box with loading progress bar will be shown instead of a new intent with a dialogue box.
Any ideas? Thanks in advance.
EDIT
public void onClick(View v) {
// Load the loading splash screen
new LoadViewTask().execute();
ENeighbourhoodActivity.tvDirection.setText("");
eventModel.setEventX(String.valueOf(eventModel.getEventX()));
eventModel.setEventY(String.valueOf(eventModel.getEventY()));
new GetEventDirectionAsyncTask(new GetEventDirectionAsyncTask.OnRoutineFinished() {
public void onFinish() {
//Hide the callout and plot user location marker
ENeighbourhoodActivity.callout.hide();
EventController.getUserLocation(context);
getActivity().finish();
}
}).execute(eventModel);
}
});
public class GetRegisteredEventAsyncTask extends
AsyncTask<String, Integer, Double> {
static EventController eventCtrl = new EventController();
public static ArrayList<Event> upcomingModel = new ArrayList<Event>();
public static ArrayList<Event> pastModel = new ArrayList<Event>();
public interface OnRoutineFinished { // interface
void onFinish();
}
private OnRoutineFinished mCallbacks;
public GetRegisteredEventAsyncTask(OnRoutineFinished callback) {
mCallbacks = callback;
}
public GetRegisteredEventAsyncTask() {
} // empty constructor to maintain compatibility
#Override
protected Double doInBackground(String... params) {
try {
upcomingModel = eventCtrl.getRegisteredUpcomingEvent(params[0]);
pastModel = eventCtrl.getRegisteredPastEvent(params[0]);
} catch (JSONException e) {
e.printStackTrace();
}
return null;
}
protected void onPostExecute(Double result) {
if (mCallbacks != null)
mCallbacks.onFinish(); // call interface on finish
}
protected void onProgressUpdate(Integer... progress) {
}
}
In your onClick() method you could write something like:
new LoadViewTask().execute();
and the progress dialog will be shown in that page itself.
what are you doing man, just call your AsyncTask not the intent
public void onClick(View v)
{
new LoadViewTask().execute();
}
});
do your intent in postExecute
#Override
protected void onPostExecute(Void result)
{
finish();
//close the progress dialog
progressDialog.dismiss();
//START YOUR ACTIVITY HERE
Intent loadingIntent = new Intent(context, LoadingScreen.class);
context.startActivity(loadingIntent);
}
Must read the documentation of AsynTask

Android Thread for a timer

public class MainActivity extends Activity
{
int min, sec;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
min = 5;
sec = 0;
final TextView timer1 = (TextView) findViewById(R.id.timer1);
timer1.setText(min + ":" + sec);
Thread t = new Thread() {
public void run() {
sec-=1;
if (sec<0) {
min-=1;
sec=59;
}
timer1.setText(min + ":" + sec);
try
{
sleep(1000);
}
catch (InterruptedException e)
{}
}
};
t.start();
}
}
This is a code for a Thread in Java but it doesn't work. Can you help me?
Its a Timer that counts down from 5 Minutes to 0:00.
In your case you are using threads. So you cannot update ui from the thread other than the ui thread. SO you use runOnUithread. I would suggest you to use a countdown timer or a Handler.
1.CountDownTimer
http://developer.android.com/reference/android/os/CountDownTimer.html
Here's a link to another example. Suggest you to check the link for the count down timer.
Countdowntimer in minutes and seconds
Example:
public class MainActivity extends Activity {
Button b;
TextView tv;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv = (TextView) findViewById(R.id.textView1);
b= (Button) findViewById(R.id.button1);
b.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
startTimer(200000);
}
});
}
private void startTimer(long time){
CountDownTimer counter = new CountDownTimer(30000, 1000){
public void onTick(long millisUntilDone){
Log.d("counter_label", "Counter text should be changed");
tv.setText("You have " + millisUntilDone + "ms");
}
public void onFinish() {
tv.setText("DONE!");
}
}.start();
}
}
2.You can use a Handler
Example :
Handler m_handler;
Runnable m_handlerTask ;
int timeleft=100;
m_handler = new Handler();
m_handlerTask = new Runnable()
{
#Override
public void run() {
if(timeleft>=0)
{
// do stuff
Log.i("timeleft",""+timeleft);
timeleft--;
}
else
{
m_handler.removeCallbacks(m_handlerTask); // cancel run
}
m_handler.postDelayed(m_handlerTask, 1000);
}
};
m_handlerTask.run();
3.Timer
Timer runs on a different thread. You should update ui on the ui thread. use runOnUiThread
Example :
int timeleft=100;
Timer _t = new Timer();
_t.scheduleAtFixedRate( new TimerTask() {
#Override
public void run() {
runOnUiThread(new Runnable() //run on ui thread
{
public void run()
{
Log.i("timeleft",""+timeleft);
//update ui
}
});
if(timeleft>==0)
{
timeleft--;
}
else
{
_t.cancel();
}
}
}, 1000, 1000 );
You are trying to update the UI Thread from a background Thread with
timer1.setText(
which you can't do. You need to use runOnUiThread(), AsyncTask, CountDownTimer, or something similar.
See this answer for an example of runOnUiThread()
But CountDownTimer is nice for things like this.
Also, when posting a question on SO, statements like "it doesn't work." are very vague and often unhelpful. Please indicate the expected results compared to actual results of your code and logcat if the app is crashing.

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