Can someone explain the differences between these three declarations.
Animal var = new Dog()
Dog var = new Dog()
Dog var = new Animal()
The second declaration is most used, but I don't understand what role the left class has vs the right class, or when you use one vs the other.
The assumption is Dog extends Animal.
The "type on the right" (Dog) is the actual type of the instance being created.
It must be a real class (not an interface).
This class defines the "real, implemented behavior" of the new object.
The "type on the left" (Animal) is the type of the variable being used to store the reference to the instance being created.
The "type on the left" must be an ancestor class/interface of the "class on the right" (otherwise you have to do a cast).
Using this variable (without casts), you will only have access to the properties/methods of Animal (no additional properties/methods of Dog), and you may assume that the contract of Animal is implemented, without knowing any of the details, which you would know if the type was Dog.
This is very basic polymorphism, please read a tutorial/book on this to get more insight.
Here is a small example:
Animal a1 = new Animal(); // works
Animal a2 = new Dog(); // works, Dog a subtype of animal
Dog d1 = new Animal(); // does not work, Animal not a subtype of Dog
a1 = a2; // works
d1 = a1; // doesn't work
// If Dog has a function "bark" and Animal has a function "breathe"
a1.breathe(); // works
d1.breathe(); // works
d1.bark(); // works
a1.bark(); // does not compile, Animal not always a Dog
See it like this: All Dogs are Animals, so you can assign a Dog value to an Animal variable. But not all Animals are Dogs, so you can not assign all Animals to a variable of type Dog.
Dog is a specific animal. Therefore you can call Dog animal.
Of course a dog is a dog.
An animal is probably not a dog, it can be a cat, a mouse etc. Therefore you can't use this way.
Related
Here I am trying to converting superclass object to subclass. I am getting the runtime error as "class can not be cast".
Eg :
class Animal {}
class Cat : Animal() {}
class abc {
fun abcd(): Animal {
return Animal()
}
fun getData() {
val cat: Cat = abcd() as Cat //Giving me runtime error.
}
}
You can't cast a base class 'instance' to a descendant class, because a base class does not necessarily implement the behaviors of its descendants neither knows anything about them.
In your specific example the method abcd() returns an instance of the base class Animal, and therefore such can't be cast to Cat, since Animal may not have any of the behaviors defined in Cat.
An example, imagine you had also a Dog class, and both Cat and Dog implement different methods such as dog.fetch() and cat.jump(). Such behaviors don't exist in the base class Animal, and therefore it can't be explicitly cast to a specific animal.
The opposite is valid, so casting Cat to Animal, because Cat inherits the behaviors of its base class Animal.
Instead, what you can do is to instantiate a Cat in abcd(), and still return Animal:
fun abcd(): Animal {
return Cat()
}
This is valid, and the casting will work. But, you must pay attention to avoid potential ClassCastException's at runtime if mixing up derived classes, for example if instantiating a Dog while the return type is Animal and try to use it as Cat.
Small remark: I'm assuming the reason Animal isn't open in your example is just a copy/paste mistake, as it clearly needs such keyword to allow inheritance.
Maybe what you are trying to do is something like creating a type and based on what sub-type then do something, like this:
sealed class Animal
data class Cat(val...) : Animal()
data class Dog(val...) : Animal()
class YourMapper {
fun animal(condition: Type): Animal {
return when(condition) {
... -> Dog(...)
... -> Cat(...)
}
}
fun getData(condition: Type): Animal {
return animal(condition)
}
And then the usage is
val data = YourMapper().getData(condition)
when(data) {
is Dog -> {/*do something with your dog*/}
is Cat -> {/*do something with your cat*/}
}
I know this is an old question, but it's the first Google hit for the search "Kotlin how to cast superclass to subclass", so for prosperity:
How to cast to subcalss in Kotlin
use the "as" keyword as in the original question:
if(animal is Cat) {
Cat cat = animal as Cat
}
The original question
Short answer, you can't cast a superclass object to a subclass object. Casting only changes the type of the reference to the object, the object itself remains unchanged.
The Animal class in the question should almost certainly be marked as abstract. That way there's no possibility to accidentally instantiate non-specific animals, which is what happens in the question and causes the exception.
An Animal reference variable can absolutely be cast to a Cat, provided the object it references is a Cat. But in the question a non-specific Animal is instantiated, and then later attempted to cast to a Cat, but as it is not referencing a Cat object, this understandably throws an exception.
So unlike, say, casting an Int to a Double where the cast seemingly changes the type of the object, casting object references doesn't actually "change" the object, only how finely-grained your reference to it is.
Casting cannot turn a Dog into a Cat, it can only change you from examining an animal as a generic Animal, viewing properties commont to ALL animals, to examining it as a Cat or a Dog and additionally having access to the properties only Cats or Dogs have.
Say we have two classes.
class Animal{/*code*/}
class Cat extends Animal{/*code*/}
From what I've been learned, upcasting and downcasting works like this
Cat c1 = new Cat();
Animal a = c1; //Upcasted to Animal
Cat c2 = (cat) a; //Downcasted back to Cat
But the only problem is, each time you upcast or downcast, you create a new Object. Is there anyway to upcast and downcast an object from Cat to Animal and back to Cat, so that only one object is being casted? For example
Cat c --> Animal c --> Cat c //Upcasted to Animal, and downcasted back to Cat, but done all on one object.
Thanks!
These 3 lines create only one object in heap and 3 references which point to the very same object
Cat c1 = new Cat(); //this is where object is created in heap
Animal a = c1; //Upcasted to Animal, only reference is created not new object
Cat c2 = (cat) a; //Downcasted back to Cat, only reference is created not new object
You can start debugger and check that those references point to the very same object.
Only one object is being created in memory, and there are three references to this one object. Of note is that the reference of type Animal won't have access to anything specific to the Cat type. Read up on polymorphism if you want to know more.
An important thing to note here is that if you change anything in that object it will be reflected by any of the references. This is demonstrated below. Assume there is an abstract Animal class which has a name and appropriate getter & setter.
Note that even though the setName() is called on the cat variable, the name is still changed when calling getName() on animal.
Cat cat = new Cat("foo");
Animal animal = cat;
System.out.println(animal.getName()); // foo
cat.setName("bar");
System.out.println(animal.getName()); // bar <-- The name of animal changed when we changed cat1.
I know you if you make an new interface type, you can store objects that have implemented that interface since they are the same type.
However, does it work the other way around? Say you create a new class object x, can you store in it the interface in which the object implemented?
Here's the quick and simple answer. You cannot cast your parent class into the child class.
In other words:
ParentClass parent = new ChildClass(); // VALID
ChildClass child = new ParentClass(); // INVALID
Joel already answered the main question, but just for the sake of completeness, given:
interface Animal {}
class Dog implements Animal {}
class Cat implements Animal {}
And given the following variables:
Animal animal1 = new Dog();
Animal animal2 = new Cat();
Cat cat = new Cat();
Dog dog = new Dog();
The following are valid:
animal1 = animal2; // since all animals are animals
animal1 = cat; // since all cats are animals
animal2 = cat; // since all cats are animals
animal1 = dog; // since all dogs are animals
animal2 = dog; // since all dogs are animals
But this ones are invalid:
cat = animal1;
Because we only know about the object referenced by animal1 that it is an Animal, but we cannot assure that it will be a Cat.
dog = animal1;
The same happens here, we already saw an example were animal1 could get a cat assigned. In other words, this is not valid because not all animals are dogs.
Class Lion extends Animal.
Here is my code:
Animal a = new Animal();
Lion b = new Lion();
Animal c = (Animal) b;
Animal[] arr = { a, b, c };
for (int i = 0; i < arr.length; i++) {
System.out.println(arr[i].getClass().getName());
arr[i].run();
}
The result is:
test2.Animal
Animal Run...
test2.Lion
Lion Run...
test2.Lion
Lion Run...
From the example seems that "c" is a "Lion", not an "Animal". Why is that happening?
From the example seems that "c" is a "Lion", not an "Animal". Why is that happening?
Because c is a Lion:
Lion b = new Lion(); // Creates a Lion
Animal c = (Animal) b; // Refers to the Lion through an Animal variable
Now, c is an Animal-typed reference to a Lion object. The object is still a Lion, it's just the reference to it is limited to Animal stuff. So when you ask that object what its class is (not what your interface to it is in the c variable / third entry in your array), it tells you it's a Lion.
This is exactly like this situation:
Map m = new HashMap();
The m reference is typed Map and so you can only use it to access the things the Map interface defines, but the object it's referring to is a HashMap instance.
A cast doesn't make the referenced object change its type, it just restricts itself to the methods of the supertype. You couldn't cast a Banana to an Animal for these reasons.
The cast in your line
Animal c = (Animal) b;
happens automatically anyways. You just need to specify your cast when you downcast:
Animal a = new Dog();
Dog d = (Dog) a;
But both a and d still point to a Dog in the heap and will thus use the instance methods of the Dog class if they override the methods of the Animal class.
In other words, a is a Dog, but as long as it is declared as (or typecast to) an Animal, it can only use Animal methods.
You are invoking getClass.
Method invocation resolves at runtime, hence it prints Lion and not Animal.
Your object c is a reference to an object, and the object must be of type Animal or any sub class. Just because the object reference is Animal doesn't guarantee that the object is an Animal, it just means that it will behave as an Animal, and you can call all of the methods on that class that you want. This is part of Polymorphism.
What is the difference between up-casting and down-casting with respect to class variable?
For example in the following program class Animal contains only one method but Dog class contains two methods, then how we cast the Dog variable to the Animal Variable.
If casting is done then how can we call the Dog's another method with Animal's variable.
class Animal
{
public void callme()
{
System.out.println("In callme of Animal");
}
}
class Dog extends Animal
{
public void callme()
{
System.out.println("In callme of Dog");
}
public void callme2()
{
System.out.println("In callme2 of Dog");
}
}
public class UseAnimlas
{
public static void main (String [] args)
{
Dog d = new Dog();
Animal a = (Animal)d;
d.callme();
a.callme();
((Dog) a).callme2();
}
}
Upcasting is casting to a supertype, while downcasting is casting to a subtype. Upcasting is always allowed, but downcasting involves a type check and can throw a ClassCastException.
In your case, a cast from a Dog to an Animal is an upcast, because a Dog is-a Animal. In general, you can upcast whenever there is an is-a relationship between two classes.
Downcasting would be something like this:
Animal animal = new Dog();
Dog castedDog = (Dog) animal;
Basically what you're doing is telling the compiler that you know what the runtime type of the object really is. The compiler will allow the conversion, but will still insert a runtime sanity check to make sure that the conversion makes sense. In this case, the cast is possible because at runtime animal is actually a Dog even though the static type of animal is Animal.
However, if you were to do this:
Animal animal = new Animal();
Dog notADog = (Dog) animal;
You'd get a ClassCastException. The reason why is because animal's runtime type is Animal, and so when you tell the runtime to perform the cast it sees that animal isn't really a Dog and so throws a ClassCastException.
To call a superclass's method you can do super.method() or by performing the upcast.
To call a subclass's method you have to do a downcast. As shown above, you normally risk a ClassCastException by doing this; however, you can use the instanceof operator to check the runtime type of the object before performing the cast, which allows you to prevent ClassCastExceptions:
Animal animal = getAnimal(); // Maybe a Dog? Maybe a Cat? Maybe an Animal?
if (animal instanceof Dog) {
// Guaranteed to succeed, barring classloader shenanigans
Dog castedDog = (Dog) animal;
}
Downcasts can be expressed more succinctly starting from Java 16, which introduced pattern matching for instanceof:
Animal animal = getAnimal(); // Maybe a Dog? Maybe a Cat? Maybe an Animal?
if (animal instanceof Dog castedDog) {
// now castedDog is available here as in the example above
}
Down-casting and up-casting was as follows:
Upcasting: When we want to cast a Sub class to Super class, we use Upcasting(or widening). It happens automatically, no need to do anything explicitly.
Downcasting : When we want to cast a Super class to Sub class, we use
Downcasting(or narrowing), and Downcasting is not directly possible in Java, explicitly we have to do.
Dog d = new Dog();
Animal a = (Animal) d; //Explicitly you have done upcasting. Actually no need, we can directly type cast like Animal a = d; compiler now treat Dog as Animal but still it is Dog even after upcasting
d.callme();
a.callme(); // It calls Dog's method even though we use Animal reference.
((Dog) a).callme2(); // Downcasting: Compiler does know Animal it is, In order to use Dog methods, we have to do typecast explicitly.
// Internally if it is not a Dog object it throws ClassCastException
Autoboxing-vs-Casting
Upcasting and downcasting are important part of Java, which allow us to build complicated programs using simple syntax, and gives us great advantages, like Polymorphism or grouping different objects. Java permits an object of a subclass type to be treated as an object of any superclass type. This is called upcasting. Upcasting is done automatically, while downcasting must be manually done by the programmer, and i'm going to give my best to explain why is that so.
Upcasting and downcasting are NOT like casting primitives from one to other, and i believe that's what causes a lot of confusion, when programmer starts to learn casting objects.
Polymorphism: All methods in java are virtual by default. That means that any method can be overridden when used in inheritance, unless that method is declared as final or static.
You can see the example below how getType(); works according to the object(Dog,Pet,Police Dog) type.
Assume you have three dogs
Dog - This is the super Class.
Pet Dog - Pet Dog extends Dog.
Police Dog - Police Dog extends Pet Dog.
public class Dog{
public String getType () {
System.out.println("NormalDog");
return "NormalDog";
}
}
/**
* Pet Dog has an extra method dogName()
*/
public class PetDog extends Dog{
public String getType () {
System.out.println("PetDog");
return "PetDog";
}
public String dogName () {
System.out.println("I don't have Name !!");
return "NO Name";
}
}
/**
* Police Dog has an extra method secretId()
*/
public class PoliceDog extends PetDog{
public String secretId() {
System.out.println("ID");
return "ID";
}
public String getType () {
System.out.println("I am a Police Dog");
return "Police Dog";
}
}
Polymorphism : All methods in java are virtual by default. That means that any method can be overridden when used in inheritance, unless that method is declared as final or static.(Explanation Belongs to Virtual Tables Concept)
Virtual Table / Dispatch Table : An object's dispatch table will contain the addresses of the object's dynamically bound methods. Method calls are performed by fetching the method's address from the object's dispatch table. The dispatch table is the same for all objects belonging to the same class, and is therefore typically shared between them.
public static void main (String[] args) {
/**
* Creating the different objects with super class Reference
*/
Dog obj1 = new Dog();
` /**
* Object of Pet Dog is created with Dog Reference since
* Upcasting is done automatically for us we don't have to worry about it
*
*/
Dog obj2 = new PetDog();
` /**
* Object of Police Dog is created with Dog Reference since
* Upcasting is done automatically for us we don't have to worry
* about it here even though we are extending PoliceDog with PetDog
* since PetDog is extending Dog Java automatically upcast for us
*/
Dog obj3 = new PoliceDog();
}
obj1.getType();
Prints Normal Dog
obj2.getType();
Prints Pet Dog
obj3.getType();
Prints Police Dog
Downcasting need to be done by the programmer manually
When you try to invoke the secretID(); method on obj3 which is PoliceDog object but referenced to Dog which is a super class in the hierarchy it throws error since obj3 don't have access to secretId() method.In order to invoke that method you need to Downcast that obj3 manually to PoliceDog
( (PoliceDog)obj3).secretID();
which prints ID
In the similar way to invoke the dogName();method in PetDog class you need to downcast obj2 to PetDog since obj2 is referenced to Dog and don't have access to dogName(); method
( (PetDog)obj2).dogName();
Why is that so, that upcasting is automatical, but downcasting must be manual? Well, you see, upcasting can never fail.
But if you have a group of different Dogs and want to downcast them all to a to their types, then there's a chance, that some of these Dogs are actually of different types i.e., PetDog, PoliceDog, and process fails, by throwing ClassCastException.
This is the reason you need to downcast your objects manually if you have referenced your objects to the super class type.
Note: Here by referencing means you are not changing the memory address of your ojects when you downcast it it still remains same you are just grouping them to particular type in this case Dog
I know this question asked quite long time ago but for the new users of this question.
Please read this article where contains complete description on upcasting, downcasting and use of instanceof operator
There's no need to upcast manually, it happens on its own:
Mammal m = (Mammal)new Cat(); equals to Mammal m = new Cat();
But downcasting must always be done manually:
Cat c1 = new Cat();
Animal a = c1; //automatic upcasting to Animal
Cat c2 = (Cat) a; //manual downcasting back to a Cat
Why is that so, that upcasting is automatical, but downcasting must be manual? Well, you see, upcasting can never fail. But if you have a group of different Animals and want to downcast them all to a Cat, then there's a chance, that some of these Animals are actually Dogs, and process fails, by throwing ClassCastException.
This is where is should introduce an useful feature called "instanceof", which tests if an object is instance of some Class.
Cat c1 = new Cat();
Animal a = c1; //upcasting to Animal
if(a instanceof Cat){ // testing if the Animal is a Cat
System.out.println("It's a Cat! Now i can safely downcast it to a Cat, without a fear of failure.");
Cat c2 = (Cat)a;
}
For more information please read this article
Better try this method for upcasting, it's easy to understand:
/* upcasting problem */
class Animal
{
public void callme()
{
System.out.println("In callme of Animal");
}
}
class Dog extends Animal
{
public void callme()
{
System.out.println("In callme of Dog");
}
public void callme2()
{
System.out.println("In callme2 of Dog");
}
}
public class Useanimlas
{
public static void main (String [] args)
{
Animal animal = new Animal ();
Dog dog = new Dog();
Animal ref;
ref = animal;
ref.callme();
ref = dog;
ref.callme();
}
}
Maybe this table helps.
Calling the callme() method of class Parent or class Child.
As a principle:
UPCASTING --> Hiding
DOWNCASTING --> Revealing
1.- Upcasting.
Doing an upcasting, you define a tag of some type, that points to an object of a subtype (Type and subtype may be called class and subclass, if you feel more comfortable...).
Animal animalCat = new Cat();
What means that such tag, animalCat, will have the functionality (the methods) of type Animal only, because we've declared it as type Animal, not as type Cat.
We are allowed to do that in a "natural/implicit/automatic" way, at compile-time or at a run-time, mainly because Cat inherits some of its functionality from Animal; for example, move(). (At least, cat is an animal, isn't it?)
2.- Downcasting.
But, what would happen if we need to get the functionality of Cat, from our type Animal tag?.
As we have created the animalCat tag pointing to a Cat object, we need a way to call the Cat object methods, from our animalCat tag in a some smart pretty way.
Such procedure is what we call Downcasting, and we can do it only at the run-time.
Time for some code:
public class Animal {
public String move() {
return "Going to somewhere";
}
}
public class Cat extends Animal{
public String makeNoise() {
return "Meow!";
}
}
public class Test {
public static void main(String[] args) {
//1.- Upcasting
// __Type_____tag________object
Animal animalCat = new Cat();
//Some animal movement
System.out.println(animalCat.move());
//prints "Going to somewhere"
//2.- Downcasting
//Now you wanna make some Animal noise.
//First of all: type Animal hasn't any makeNoise() functionality.
//But Cat can do it!. I wanna be an Animal Cat now!!
//___________________Downcast__tag_____ Cat's method
String animalNoise = ( (Cat) animalCat ).makeNoise();
System.out.println(animalNoise);
//Prints "Meow!", as cats usually done.
//3.- An Animal may be a Cat, but a Dog or a Rhinoceros too.
//All of them have their own noises and own functionalities.
//Uncomment below and read the error in the console:
// __Type_____tag________object
//Cat catAnimal = new Animal();
}
}
upcasting means casting the object to a supertype, while downcasting means casting to a subtype.
In java, upcasting is not necessary as it's done automatically. And it's usually referred as implicit casting. You can specify it to make it clear to others.
Thus, writing
Animal a = (Animal)d;
or
Animal a = d;
leads to exactly the same point and in both cases will be executed the callme() from Dog.
Downcasting is instead necessary because you defined a as object of Animal. Currently you know it's a Dog, but java has no guarantees it's. Actually at runtime it could be different and java will throw a ClassCastException, would that happen. Of course it's not the case of your very sample example. If you wouldn't cast a to Animal, java couldn't even compile the application because Animal doesn't have method callme2().
In your example you cannot reach the code of callme() of Animal from UseAnimlas (because Dog overwrite it) unless the method would be as follow:
class Dog extends Animal
{
public void callme()
{
super.callme();
System.out.println("In callme of Dog");
}
...
}
We can create object to Downcasting. In this type also. : calling the base class methods
Animal a=new Dog();
a.callme();
((Dog)a).callme2();