What do the inputs on the function getEdges mean? - java

I found a method to do Delaunay triangulation, but I don't quite understand what the inputs int[] x, int[] y, int[] z are.
import java.awt.Point;
import java.util.Iterator;
import java.util.TreeSet;
public class DelaunayTriangulation{
int[][] adjMatrix;
DelaunayTriangulation(int size){
this.adjMatrix = new int[size][size];
}
public int[][] getAdj(){
return this.adjMatrix;
}
// n = Number of points
// adjMatrix = what point is connected to what (double)
public TreeSet getEdges(int n, int[] x, int[] y, int[] z){
TreeSet result = new TreeSet();
if(n == 2){
this.adjMatrix[0][1] = 1;
this.adjMatrix[1][0] = 1;
result.add(new GraphEdge(new GraphPoint(x[0], y[0]), new GraphPoint(x[1], y[1])));
return result;
}
for(int i = 0; i < n - 2; i++){
for(int j = i + 1; j < n; j++){
for (int k = i + 1; k < n; k++){
if(j == k){
continue;
}
int xn = (y[j] - y[i]) * (z[k] - z[i]) - (y[k] - y[i]) * (z[j] - z[i]);
int yn = (x[k] - x[i]) * (z[j] - z[i]) - (x[j] - x[i]) * (z[k] - z[i]);
int zn = (x[j] - x[i]) * (y[k] - y[i]) - (x[k] - x[i]) * (y[j] - y[i]);
boolean flag;
if(flag = (zn < 0 ? 1 : 0) != 0){
for(int m = 0; m < n; m++){
flag = (flag) && ((x[m] - x[i]) * xn + (y[m] - y[i]) * yn + (z[m] - z[i]) * zn <= 0);
}
}
if (!flag){
continue;
}
result.add(new GraphEdge(new GraphPoint(x[i], y[i]), new GraphPoint(x[j], y[j])));
result.add(new GraphEdge(new GraphPoint(x[j], y[j]), new GraphPoint(x[k], y[k])));
result.add(new GraphEdge(new GraphPoint(x[k], y[k]), new GraphPoint(x[i], y[i])));
this.adjMatrix[i][j] = 1;
this.adjMatrix[j][i] = 1;
this.adjMatrix[k][i] = 1;
this.adjMatrix[i][k] = 1;
this.adjMatrix[j][k] = 1;
this.adjMatrix[k][j] = 1;
}
}
}
return result;
}
public TreeSet getEdges(TreeSet pointsSet){
if((pointsSet != null) && (pointsSet.size() > 0)){
int n = pointsSet.size();
int[] x = new int[n];
int[] y = new int[n];
int[] z = new int[n];
int i = 0;
Iterator iterator = pointsSet.iterator();
while (iterator.hasNext()){
Point point = (Point)iterator.next();
x[i] = (int)point.getX();
y[i] = (int)point.getY();
z[i] = (x[i] * x[i] + y[i] * y[i]);
i++;
}
return getEdges(n, x, y, z);
}
return null;
}
}

Like in your comment it transform the problem and lifts the points to a paraboloid then takes the bottom convex hull and project it back to 2d by omitting the third co-ordinate.

Related

Find the maximum product of two non overlapping palindromic subsequences

I am trying to find the maximum product of two non overlapping palindromic sub-sequences of string s that we'll refer to as a and b. I came up with below code but it's not giving correct output:
public static int max(String s) {
int[][] dp = new int[s.length()][s.length()];
for (int i = s.length() - 1; i >= 0; i--) {
dp[i][i] = 1;
for (int j = i+1; j < s.length(); j++) {
if (s.charAt(i) == s.charAt(j)) {
dp[i][j] = dp[i+1][j-1] + 2;
} else {
dp[i][j] = Math.max(dp[i+1][j], dp[i][j-1]);
}
}
}
return dp[0][s.length()-1];
}
For input string "acdapmpomp", we can choose a = "aca" and b ="pmpmp" to get a maximal product of score 3 * 5 = 15. But my program gives output as 5.
Firstly you should traverse the dp table to find out the length of longest palindromic subsequences using bottom up approach, then you can calculate the max product by multiplying dp[i][j] with dp[j+1][n-1] : Given below is the code in C++;
int longestPalindromicSubsequenceProduct(string x){
int n = x.size();
vector<vector<int>> dp(n,vector<int>(n,0));
for(int i=0;i<n;i++){
dp[i][i] = 1;
}
for(int k=1;k<n;k++){
for(int i=0;i<n-k;i++){
int j = i + k;
if(x[i]==x[j]){
dp[i][j] = 2 + dp[i+1][j-1];
} else{
dp[i][j] = max(dp[i][j-1],dp[i+1][j]);
}
}
}
int maxProd = 0;
for(int i=0;i<n;i++){
for(int j=0;j<n-1;j++){
maxProd = max(maxProd,dp[i][j]*dp[j+1][n-1]);
}
}
return maxProd;
}
int multiplyPalindrome(string s) {
int n=s.size(),m=0;
vector<vector<int>> dp(n, vector<int> (n));
for(int i=0;i<n;i++) dp[i][i]=1;
for (int cl=2; cl<=n; cl++) {
for (int i=0; i<n-cl+1; i++){
int j = i+cl-1;
if (s[i] == s[j] && cl == 2) dp[i][j] = 2;
else if (s[i] == s[j]) dp[i][j] = dp[i+1][j-1] + 2;
else dp[i][j] = max(dp[i][j-1], dp[i+1][j]);
}
}
for(int i=0;i<n-1;i++){
m = max( m, dp[0][i]*dp[i+1][n-1] );
}
return m;
}
int palSize(string &s, int mask) {
int p1 = 0, p2 = s.size(), res = 0;
while (p1 <= p2) {
if ((mask & (1 << p1)) == 0)
++p1;
else if ((mask & (1 << p2)) == 0)
--p2;
else if (s[p1] != s[p2])
return 0;
else
res += 1 + (p1++ != p2--);
}
return res;
}
int maxProduct(string s) {
int mask[4096] = {}, res = 0;
for (int m = 1; m < (1 << s.size()); ++m)
mask[m] = palSize(s, m);
for (int m1 = 1; m1 < (1 << s.size()); ++m1)
if (mask[m1])
for (int m2 = 1; m2 < (1 << s.size()); ++m2)
if ((m1 & m2) == 0)
res = max(res, mask[m1] * mask[m2]);
return res;
}
You can loop through all non-overlapping palindromic subsequences and return the maximum value.
public int longestPalindromicSubsequenceProduct(String str) {
int maxProduct = 0;
for (int k = 0; k < str.length(); k++) {
String left = str.substring(0, k);
String right = str.substring(k);
int currProduct = longestPalindromicSubsequence(left) * longestPalindromicSubsequence(right);
maxProduct = Math.max(maxProduct, currProduct);
}
return maxProduct;
}
private int longestPalindromicSubsequence(String org) {
String rev = new StringBuilder(org).reverse().toString();
return longestCommonSubsequence(org, rev);
}
private int longestCommonSubsequence(String str1, String str2) {
int rows = str1.length();
int cols = str2.length();
int[][] dp = new int[rows + 1][cols + 1];
for (int r = 1; r <= rows; r++) {
for (int c = 1; c <= cols; c++) {
if (str1.charAt(r - 1) == str2.charAt(c - 1)) dp[r][c] = 1 + dp[r - 1][c - 1];
else dp[r][c] = Math.max(dp[r - 1][c], dp[r][c - 1]);
}
}
return dp[rows][cols];
}
Your algorithm returns the maximum length of a palyndrome, not the maximum of the product of two lengths.
UPDATE
Here's a possible solution:
public static int max(String s) {
int max = 0;
for (int i = 1; i < s.length()-1; ++i) {
String p1 = bestPalyndrome(s, 0, i);
String p2 = bestPalyndrome(s, i, s.length());
int prod = p1.length()*p2.length();
if (prod > max) {
System.out.println(p1 + " " + p2 + " -> " + prod);
max = prod;
}
}
return max;
}
private static String bestPalyndrome(String s, int start, int end) {
if (start >= end) {
return "";
} else if (end-start == 1) {
return s.substring(start, end);
} else if (s.charAt(start) == s.charAt(end-1)) {
return s.charAt(start) + bestPalyndrome(s, start+1, end-1)
+ s.charAt(end-1);
} else {
String s1 = bestPalyndrome(s, start, end-1);
String s2 = bestPalyndrome(s, start+1, end);
return s2.length() > s1.length() ? s2 : s1;
}
}

My Code Gets cut and i have no idea why

public static int EncontrarCadena(char arrayTriangulo[][]) {
int aux = 0;
int area = 0;
int cantidadFilas = arrayTriangulo.length;
for (int i = 0; i < cantidadFilas; i++) {
int cantidadColumnas = arrayTriangulo[i].length;
for (int k = 0; k < cantidadColumnas; k++) {
if (arrayTriangulo[i][k] == '-') {
aux++;
} else if (arrayTriangulo[i][k] == '#') {
aux = 0;
}
if (aux%2!=0) {
int aux2 = ((aux + 1) / 2) - 1;
int aux4 = ((aux + 1) / 2) - 1;
int aux3 = aux;
int aux5 = aux3;
int a = 0;
int k2 = k;
while (aux2 != 0) {
for (int i2 = i + 1; i2 < cantidadFilas; i2++) {
for (int j = k2 - aux5 + 1; j < 2 * aux2 - 1; j++) {
if (arrayTriangulo[i2][j] == '-') {
aux3++;
} else if (arrayTriangulo[i2][j] == '#') {
break;
}
}
if (aux3 == aux + 2 * aux4 - 1) {
a++;
k2 = k2 + aux3 + 1;
aux2 = aux2 - 1;
aux4 = aux4 + 2 * ((aux + 1) / 2) - a;
aux5 = aux3;
}
}
}
if (aux2 == 0 && area < aux3) {
area = aux3;
}
}
}
aux = 0;
}
return area;
}
public static void main(String[] args) {
int filas = 5;
int columnas = 2 * filas - 1;
char arrayTriangulo[][] = new char[filas][columnas];
for (int i = (filas - 1); i > -1; i--) {
int aux = 2 * (filas - i) - 1;
for (int k = 0; k < columnas; k++) {
if (aux < 2 * filas - 1) {
if (k > (2 * filas - (aux)) / 2 && k < (columnas - (aux)) / 2 + aux) {
arrayTriangulo[i][k] = '-';
} else {
arrayTriangulo[i][k] = '-';
}
}
}
}
int area = EncontrarCadena(arrayTriangulo);
System.out.println(area);
}
So, This code get a Triangle made inside a 2d Array with the Following Format
---------
-------
-----
---
-
It's Supposed to count the area of smaller Triangles Inside of it and then return the are of the biguest triangle wich would be 25 (The sum of all the '-'). thing is the code isn't working and i have no idea why.
while (aux2 != 0) {
for (int i2 = i + 1; i2 < cantidadFilas; i2++) {
for (int j = k2 - aux5 + 1; j < 2 * aux2 - 1; j++) {
if (arrayTriangulo[i2][j] == '-') {
aux3++;
} else if (arrayTriangulo[i2][j] == '#') {
break;
}
}
if (aux3 == aux + 2 * aux4 - 1) {
a++;
k2 = k2 + aux3 + 1;
aux2 = aux2 - 1;
aux4 = aux4 + 2 * ((aux + 1) / 2) - a;
aux5 = aux3;
}
}
}
fails arround this part if i'm not mistaken

Find triangles in a list of random numbers

I'm taking each element as "sum", "first" and "sec". If (first + sec < sum) I'll make a hashset(tmp) of these 3 and put this hashset into a larger hashset(triangle) containing all tmp hashsets. This removes duplicate combinations of 3 numbers. Here's my code. It works but is there any better solution?
public void findTriangle(int[] a){
HashSet<HashSet<Integer>> triangle = new HashSet<HashSet<Integer>>();
HashSet<Integer> tmp;
for(int i=0;i<a.length;i++){
int sum=a[i];
for(int j=0;j<a.length;j++){
int first = a[j];
if(first!=sum){
for(int k=0;k<a.length;k++){
int sec = a[k];
if(sec!=first && sec!=sum && (first + sec < sum)){
tmp = new HashSet<Integer>();
tmp.add(first);
tmp.add(sec);
tmp.add(sum);
triangle.add(tmp);
}
}
}
}
}
for(HashSet<Integer> hs : triangle)
System.out.println(hs);
}
Sort the array and add the triplets to a list -
public static ArrayList<ArrayList<Integer>> get(int[] input) {
ArrayList<ArrayList<Integer>> result = new ArrayList<ArrayList<Integer>>();
if (input.length < 3) {
return result;
}
Arrays.sort(input);
for (int i = 0; i < input.length - 2; i++) {
int k = i + 2;
for (int j = i + 1; j < input.length; j++) {
while (k < input.length && input[i] + input[j] > input[k]) {
ArrayList<Integer> inner = new ArrayList<Integer>();
inner.add(input[i]);
inner.add(input[j]);
inner.add(input[k]);
result.add(inner);
k++;
}
}
}
return result;
}
Not so optimal works yet. I tried testing the above two solutions and they seemed to not work. May be i was missing something. Hence decided to post my tested solution here. It does not check for duplicates.
Condition to find a triangle: http://www.wikihow.com/Determine-if-Three-Side-Lengths-Are-a-Triangle
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.Arrays;
class Triangle {
int a;
int b;
int c;
public Triangle(int a, int b, int c) {
this.a = a;
this.b = b;
this.c = c;
}
#Override
public String toString() {
return this.a + " " + this.b + " " + this.c;
}
}
public class FindTriangle {
public List<Triangle> findTriangle(List<Integer> points) {
List<Triangle> result = new ArrayList<Triangle>();
System.out.println("Entered");
for (int i = 0; i < points.size(); i++) {
int pt0 = points.get(i);
System.out.println("Entered i:" + i);
for (int j = i + 1; j < points.size() - 2; j++) {
int pt1 = points.get(j);
int pt2 = points.get(j + 1);
Boolean isTri = isTriangle(pt0, pt1, pt2);
if (isTri.equals(Boolean.TRUE)) {
Triangle t = new Triangle(pt0, pt1, pt2);
result.add(t);
}
}
for (int j = 0; j < (i - 1) && j > 0; j++) {
int pt1 = points.get(j);
int pt2 = points.get(j + 1);
Boolean isTri = isTriangle(pt0, pt1, pt2);
if (isTri.equals(Boolean.TRUE)) {
Triangle t = new Triangle(pt0, pt1, pt2);
result.add(t);
}
}
// final
int pt1, pt2;
if (i == 0) {
pt1 = points.get(i + 1);
pt2 = points.get(points.size() - 1);
} else if (i == points.size() - 1) {
pt1 = points.get(0);
pt2 = points.get(i - 1);
} else {
pt1 = points.get(i + 1);
pt2 = points.get(i - 1);
}
Boolean isTri = isTriangle(pt0, pt1, pt2);
if (isTri.equals(Boolean.TRUE)) {
Triangle t = new Triangle(pt0, pt1, pt2);
result.add(t);
}
}
return result;
}
public Boolean isTriangle(Integer pt1, Integer pt2, Integer pt3) {
System.out.println("Pt1, Pt2, Pt3: " + pt1 + ":" + pt2 + ":" + pt3);
if ((pt1 + pt2) > pt3 && (pt1 + pt3) > pt2 && (pt2 + pt3) > pt1) {
System.out.println("This is triangle");
return Boolean.TRUE;
}
return Boolean.FALSE;
}
public ArrayList<ArrayList<Integer>> getTri(int[] input) {
ArrayList<ArrayList<Integer>> result = new ArrayList<ArrayList<Integer>>();
if (input.length < 3) {
return result;
}
Arrays.sort(input);
for (int i = 0; i < input.length - 2; i++) {
int k = i + 2;
for (int j = i + 1; j < input.length; j++) {
while (k < input.length && input[i] + input[j] > input[k]) {
ArrayList<Integer> inner = new ArrayList<Integer>();
inner.add(input[i]);
inner.add(input[j]);
inner.add(input[k]);
result.add(inner);
k++;
}
}
}
return result;
}
public void findTriangleW(int[] a) {
HashSet<HashSet<Integer>> triangle = new HashSet<HashSet<Integer>>();
HashSet<Integer> tmp;
for (int i = 0; i < a.length; i++) {
int sum = a[i];
for (int j = 0; j < a.length; j++) {
int first = a[j];
if (first != sum) {
for (int k = 0; k < a.length; k++) {
int sec = a[k];
if (sec != first && sec != sum && (first + sec < sum)) {
tmp = new HashSet<Integer>();
tmp.add(first);
tmp.add(sec);
tmp.add(sum);
triangle.add(tmp);
}
}
}
}
}
for (HashSet<Integer> hs : triangle)
System.out.println(hs);
}
public static void main(String[] args) {
FindTriangle f = new FindTriangle();
List<Integer> points = new ArrayList<Integer>();
points.add(1);
points.add(5);
points.add(10);
points.add(7);
System.out.println("Printing final results");
List<Triangle> result = f.findTriangle(points);
for (int i = 0; i < result.size(); i++) {
System.out.println(result.get(i).toString());
}
}
}

How to refactor this java code [closed]

Closed. This question does not meet Stack Overflow guidelines. It is not currently accepting answers.
This question does not appear to be about programming within the scope defined in the help center.
Closed 8 years ago.
Improve this question
I have the below java method called solution, there are two large for loops, as you can see, the two for loops are very samilar, so I think it's possible to refactor the code by having a method like public int getElementSize(ArrayList<Integer> factor1, ArrayList<Integer> factor2) which does the work of the for loop, so I can just call the method twice with different parameters instead repeating the two for loop. But since these two for loops have different loop orders, one from head to tail, another one from tail to head, beside this, all other parts of the loop are the same, any ideas how to refactor this code?
class Solution {
public int solution(int[] A) {
ArrayList<Integer> factor1 = new ArrayList<Integer>();
ArrayList<Integer> factor2 = new ArrayList<Integer>();
int factor = 1;
int N = A.length;
while(factor * factor <= N){
if(N % factor == 0){
factor1.add(factor);
factor2.add(N / factor);
}
factor++;
}
for(int i = 1; i < factor2.size(); i++){
int blockSize = factor2.get(i);
int elementSize = factor1.get(i);
int peaks = 0;
for(int j = 0; j < blockSize; j++){
boolean hasPeak = false;
for(int k = elementSize * j; k < elementSize * (j + 1); k++){
if(k > 0 && k < N - 1){
if(A[k] > A[k - 1] && A[k] > A[k + 1])
hasPeak = true;
}
}
if(!hasPeak)
break;
else
peaks++;
}
if(peaks == blockSize)
return blockSize;
}
for(int i = factor1.size() - 1; i >= 0; i--){
int blockSize = factor1.get(i);
int elementSize = factor2.get(i);
int peaks = 0;
for(int j = 0; j < blockSize; j++){
boolean hasPeak = false;
for(int k = elementSize * j; k < elementSize * (j + 1); k++){
if(k > 0 && k < N - 1){
if(A[k] > A[k - 1] && A[k] > A[k + 1])
hasPeak = true;
}
}
if(!hasPeak)
break;
else
peaks++;
}
if(peaks == blockSize)
return blockSize;
}
return 0;
}
}
How about this?
Conditional operator, ? and : similar to, (these are called ternary operators and resolve at compile time to if else blocks)
if(condition) {
this();
} else {
that();
}
In the above, you can single line that as, (condition ? this() : that())
class Solution {
public int solution(int[] A) {
ArrayList<Integer> factor1 = new ArrayList<Integer>();
ArrayList<Integer> factor2 = new ArrayList<Integer>();
int factor = 1;
int N = A.length;
while(factor * factor <= N){
if(N % factor == 0){
factor1.add(factor);
factor2.add(N / factor);
}
factor++;
}
// let i = 0 to be factor2, i = 1 is factor 1
for(int i = 0; i < 2; i++) {
for(int x = (i == 0 ? 1 : factor1.size() - 1); (i == 0 ? x < factor2.size() : x >= 0); (i == 0 ? x++ : x--)){
int blockSize = (i == 0 ? factor2.get(x) : factor1.get(x));
int elementSize = (i == 0 ? factor1.get(x) : factor2.get(x));
int peaks = 0;
for(int j = 0; j < blockSize; j++){
boolean hasPeak = false;
for(int k = elementSize * j; k < elementSize * (j + 1); k++){
if(k > 0 && k < N - 1){
if(A[k] > A[k - 1] && A[k] > A[k + 1])
hasPeak = true;
}
}
if(!hasPeak)
break;
else
peaks++;
}
if(peaks == blockSize)
return blockSize;
}
}
return 0;
}
}
You can refactor the code inside the the for loops to the new method inside move the two big for loops to the new method, in this way, the order of the two loops are still independent, basically it looks like below, the correctness needs to be verified, this is just one idea to not repeat:
class Solution {
public int solution(int[] A) {
ArrayList<Integer> factor1 = new ArrayList<Integer>();
ArrayList<Integer> factor2 = new ArrayList<Integer>();
int factor = 1;
int N = A.length;
while(factor * factor <= N){
if(N % factor == 0){
factor1.add(factor);
factor2.add(N / factor);
}
factor++;
}
for(int i = 1; i < factor2.size(); i++){
int blockSize = factor2.get(i);
int elementSize = factor1.get(i);
int peaks = getElementSize(A, blockSize, elementSize); //call the method
if(peaks == blockSize)
return blockSize;
}
for(int i = factor1.size() - 1; i >= 0; i--){
int blockSize = factor1.get(i);
int elementSize = factor2.get(i);
int peaks = getElementSize(A, blockSize, elementSize); //call the method
if(peaks == blockSize)
return blockSize;
}
return 0;
}
//this method include the code which was repeated inside the loops
public int getElementSize(int[] A, int blockSize, int elementSize){
int peaks = 0;
int N = A.length;
for(int j = 0; j < blockSize; j++){
boolean hasPeak = false;
for(int k = elementSize * j; k < elementSize * (j + 1); k++){
if(k > 0 && k < N - 1){
if(A[k] > A[k - 1] && A[k] > A[k + 1])
hasPeak = true;
}
}
if(!hasPeak)
break;
else
peaks++;
}
return peaks;
}
}

Perlin noise - What am I doing wrong?

I just started with world generation and I've been looking for tutorials on perlin noise everywhere but sadly there are not alot to be found on Google.
The last days I followed a tutorial but I can't get my code to work.
Here is my Java method.
private static double[][] createNoise(int xn, int yn, int sps) {
int m = yn * sps;
int n = xn * sps;
double[][] u = new double[yn + 1][];
double[][] v = new double[yn + 1][];
double[][] x = new double[m][];
double[][] y = new double[m][];
double[][] z = new double[m][];
for (int i = 0; i < m; i++) {
x[i] = new double[n];
y[i] = new double[n];
z[i] = new double[n];
}
for (int i = 0; i < yn + 1; i++) {
u[i] = new double[xn + 1];
v[i] = new double[xn + 1];
}
for (int i = 0; i < xn + 1; i++) {
for (int j = 0; j < yn + 1; j++) {
u[i][j] = nextRandom();
v[i][j] = nextRandom();
}
}
double hx = xn / (n - 1);
double hy = yn / (m - 1);
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
x[i][j] = hx * j;
y[i][j] = hy * i;
}
}
for (int i = 0; i < m; i++) {
for (int j = 0; j < n; j++) {
int xc = (int)x[i][j];
int yc = (int)y[i][j];
if (x[i][j] % 1 == 0 && x[i][j] != 0 ) xc = xc - 1;
if (y[i][j] % 1 == 0 && y[i][j] != 0 ) yc = yc - 1;
double xr = x[i][j] - xc;
double yr = y[i][j] - yc;
double s11[] = {-xr, -yr};
double s21[] = {-xr, 1 - yr};
double s22[] = {1 - xr, 1 - yr};
double s12[] = {1 - xr, -yr};
double q11 = s11[0] * u[yc][xc] + s11[1] * v[yc][xc];
double q21 = s21[0] * u[yc + 1][xc] + s21[1] * v[yc + 1][xc];
double q22 = s22[0] * u[yc + 1][xc + 1] + s22[1] * v[yc + 1][xc + 1];
double q12 = s12[0] * u[yc][xc + 1] + s12[1] * v[yc][xc + 1];
z[i][j] = lerp(x[i][j], y[i][j], xc, xc + 1, yc, yc + 1, q11, q12, q21, q22);
}
}
return z;
}
The heightmap that the method returns sadly enough looks like this
As you can see, the first row/column is working, but after that the algorithm seems to fail.
I made sure that the method
nextRandom();
returns a float value between -1 & 1.
Thanks alot!
Thanks to user #gawi for pointing this out.
hx = xn / (n - 1);
will divide 2 integers, and most likely return 0.
You can fix this by casting a double to it:
double hx = (double)xn / (n - 1);
Then the map just works!

Categories

Resources