Setting compontents in Jpanel - java

I'm trying to create Pair Game. I have created 2 JPanels: first for game map (100 buttons) and second for statistics. The problem is that i have deployment of timer and counter like on left picture, but i want to have it like on right picture (i edited it in paint). What layout should i use? I tryed many solution but nothing worked for me. Also, if i set null manager JPanel dissapear
public class PairGame extends JFrame implements ActionListener{
JLabel counterLabel, timerLabel;
JMenuBar menuBar;
JMenu file, help;
JMenuItem fileNew, fileExit, helpAbout;
JPanel gamePanel, statisticsPanel;
JToggleButton buttons[];
ArrayList <Integer> values;
int temp=0, counter=0;
void createMenuBar()
{
file = new JMenu("File");
fileNew = new JMenuItem("New");
fileNew.addActionListener(this);
fileNew.setAccelerator(KeyStroke.getKeyStroke("ctrl N"));
fileExit = new JMenuItem("Exit");
fileExit.addActionListener(this);
fileExit.setAccelerator(KeyStroke.getKeyStroke("ctrl Q"));
file.add(fileNew);
file.add(fileExit);
file.setMnemonic('f');
help = new JMenu("Help");
helpAbout = new JMenuItem("About");
helpAbout.addActionListener(this);
helpAbout.setAccelerator(KeyStroke.getKeyStroke("ctrl H"));
help.add(helpAbout);
help.setMnemonic('h');
menuBar = new JMenuBar();
menuBar.add(file);
menuBar.add(help);
setJMenuBar(menuBar);
}
public void createGameMap()
{
gamePanel = new JPanel(new GridLayout(10,10));
values = new ArrayList<Integer>();
for(int i=1; i<=50; i++)
values.add(i);
for(int i=51; i<=100; i++)
values.add(i-50);
Collections.shuffle(values);
buttons = new JToggleButton[100];
for(int i=0; i<100; i++)
{
buttons[i] = new JToggleButton(""+(i+1));
buttons[i].setName(String.valueOf(values.toArray()[i]));
buttons[i].addActionListener(this);
gamePanel.add(buttons[i]);
}
gamePanel.setBounds(0,0,550,400);
add(gamePanel);
}
public void createStatisticsPanel()
{
statisticsPanel = new JPanel();
counterLabel = new JLabel("Counter: "+counter);
timerLabel = new JLabel("Timer: ");
statisticsPanel.add(counterLabel);
statisticsPanel.add(timerLabel);
statisticsPanel.setBounds(0,410,540,400);
add(statisticsPanel);
}
PairGame()
{
setTitle("Pair Game");
setSize(565,600);
setLocation(400,100);
setLayout(null);
setDefaultCloseOperation(EXIT_ON_CLOSE);
createMenuBar();
createGameMap();
createStatisticsPanel();
setVisible(true);
}
public static void main(String[] args)
{
new PairGame();
}

There is a whole variety of different layout managers that allow you to place your objects "in regards" to each other.
If you have a look at the second example for BoxLayout from Oracle ... surprise: that panel shows "two elements", the upper one being a left aligned label. Probably exactly what you are looking for.
Alternatively; right the first example for GridLayout has aligned labels, too.

The purpose of my answer is not only to demonstrate a possible solution, using layout managers as GhostCat suggested, but also demonstrated the idea of an MCVE to make it easier help and get help.
Please see comment for explanations:
//post imports
import java.awt.BorderLayout;
import java.awt.GridLayout;
import javax.swing.BoxLayout;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JToggleButton;
public class PairGame extends JFrame {
//removed fields to keep code as short as possible
JLabel counterLabel, timerLabel;
JPanel gamePanel, statisticsPanel;
//menu bar removed to keep the code as short as possible
//void createMenuBar()
public void createGameMap()
{
//simplify as much as possible
gamePanel = new JPanel(new GridLayout(1,1));
JToggleButton button = new JToggleButton("1");
gamePanel.add(button);
//use layout managers is preferred practice over setting bounds
add(gamePanel, BorderLayout.CENTER);
}
public void createStatisticsPanel()
{
counterLabel = new JLabel("Counter: ");
timerLabel = new JLabel("Timer: ");
statisticsPanel = new JPanel();
//use layout managers is preferred practice over setting bounds
//the layout you want can be achieved with various managers
//such as BorderLayout, BoxLayout, Gridlayout
//Implementation of BorderLayout
statisticsPanel.setLayout(new BorderLayout());
statisticsPanel.add(counterLabel, BorderLayout.NORTH);
statisticsPanel.add(timerLabel, BorderLayout.SOUTH);
//to test box layout REPLACE the 3 statements above with
//Implementation of BoxLayout
//BoxLayout boxLayout = new BoxLayout(statisticsPanel,BoxLayout.Y_AXIS);
//statisticsPanel.setLayout(boxLayout);
//statisticsPanel.add(counterLabel);
//statisticsPanel.add(timerLabel);
add(statisticsPanel, BorderLayout.SOUTH);
}
PairGame()
{
setTitle("Pair Game");
setSize(565,600);
setLocation(400,100);
//use layout managers is preferred practice over setting bounds
getContentPane().setLayout(new BorderLayout());
setDefaultCloseOperation(EXIT_ON_CLOSE);
createGameMap();
createStatisticsPanel();
setVisible(true);
}
public static void main(String[] args)
{
new PairGame();
}
}
Don't hesitate to ask for clarifications as needed.

Related

How to create multiple JPanels with JTextField input?

I am currently working on my school project to practice vocabulary, I have a method in my GUI that creates new vocabulary and the name of the list, I wanted to create a button that adds more Panels with input fields just this prototype image.
My idea is that when the user clicks
AddMoreButton it will add one JPanel just like P Panel, then the user can write vocabulary to send it to my database, is it possible to create something that?, I tried looping the P panel but it did not not change, any help would be appreciated.
private JPanel SetUpCreate() {
JPanel createPanel = new JPanel();
nameListInput = new JTextField(INPUT_FIELD_WIDTH);
termInput = new JTextField(INPUT_FIELD_WIDTH);
defintionInput = new JTextField(INPUT_FIELD_WIDTH);
p = new JPanel();
doneCreate = new JButton("Done");
doneCreate.addActionListener(new DoneCreateButtonAction());
addMoreButton = new JButton("Add");
addMoreButton.addActionListener(new AddMorePanelsListener());
p.setBorder(new BevelBorder(BevelBorder.RAISED));
p.add(termInput);
p.add(defintionInput);
JScrollPane pane = new JScrollPane(p);
createPanel.add(nameListInput);
createPanel.add(p);
createPanel.add(pane);
createPanel.add(doneCreate);
return createPanel;
}
private class DoneCreateButtonAction implements ActionListener {
public DoneCreateButtonAction() {
super();
}
public void actionPerformed(ActionEvent e) {
String namelist = nameListInput.getText();
String termglosa = termInput.getText();
String defintionglosa = defintionInput.getText();
try {
if (model.createWordList(namelist) && (model.createGlosa(termglosa, defintionglosa))) {
cl.show(cardPanel, "home");
}
} catch (IOException e1) {
JOptionPane.showMessageDialog(frame, "skapelsen av listan fungerar ej.");
}
}
}
private class AddMoreButtonAction implements ActionListener {
public AddMoreButtonAction() {
super();
}
public void actionPerformed(ActionEvent e) {
}
}
What I understand from your question is that you want to add another panel every time the user clicks the Add button and the panel to add contains fields for entering a word and its definition.
I see JScrollPane appears in the code you posted in your question. I think this is the correct implementation. In the below code, every time the user clicks the Add button I create a panel that contains the fields for a single word definition. This newly created panel is added to an existing panel that uses GridLayout with one column. Hence every time a new word definition panel is added, it is placed directly below the last word panel that was added and this GridLayout panel is placed inside a JScrollPane. Hence every time a word definition panel is added, the GridLayout panel height increases and the JScrollPane adjusts accordingly.
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextField;
import javax.swing.WindowConstants;
public class MorPanel implements ActionListener, Runnable {
private static final String ADD = "Add";
private JFrame frame;
private JPanel vocabularyPanel;
#Override
public void run() {
showGui();
}
#Override
public void actionPerformed(ActionEvent actionEvent) {
String actionCommand = actionEvent.getActionCommand();
switch (actionCommand) {
case ADD:
vocabularyPanel.add(createWordPanel());
vocabularyPanel.revalidate();
vocabularyPanel.repaint();
break;
default:
JOptionPane.showMessageDialog(frame,
actionCommand,
"Unhandled",
JOptionPane.ERROR_MESSAGE);
}
}
public JButton createButton(String text) {
JButton button = new JButton(text);
button.addActionListener(this);
return button;
}
public JPanel createButtonsPanel() {
JPanel buttonsPanel = new JPanel();
buttonsPanel.add(createButton(ADD));
return buttonsPanel;
}
private JScrollPane createMainPanel() {
vocabularyPanel = new JPanel(new GridLayout(0, 1));
vocabularyPanel.add(createWordPanel());
JScrollPane scrollPane = new JScrollPane(vocabularyPanel);
return scrollPane;
}
private JPanel createWordPanel() {
JPanel wordPanel = new JPanel();
JLabel wordLabel = new JLabel("Enter Term");
JTextField wordTextField = new JTextField(10);
JLabel definitionLabel = new JLabel("Enter Term Definition");
JTextField definitionTextField = new JTextField(10);
wordPanel.add(wordLabel);
wordPanel.add(wordTextField);
wordPanel.add(definitionLabel);
wordPanel.add(definitionTextField);
return wordPanel;
}
private void showGui() {
frame = new JFrame("Vocabulary");
frame.setDefaultCloseOperation(WindowConstants.EXIT_ON_CLOSE);
frame.add(createMainPanel(), BorderLayout.CENTER);
frame.add(createButtonsPanel(), BorderLayout.PAGE_END);
frame.setSize(480, 200);
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new MorPanel());
}
}
As your code is not an Minimal Reproducible Example, I cannot provide further assistance than this:
Red part: Your main JPanel with BoxLayout
Green part: another JPanel with your JTextField in it.
Purple part: JScrollPane
Blue parts: custom JPanels with 2 panes in them, one on top for the number, one on the bottom for both JTextFields and icon, so I would say GridBagLayout or BoxLayout + FlowLayout
Orange part: JPanel with GridBagLayout or FlowLayout
Each time you clic on the + icon, you just create a new instance of the custom blue JPanel and that's it.

Using FlowLayout manager to keep 3 panels in distinct rows

I used a GridLayout mananger to create my gui, but I don't like the extra space that makes my buttons look tiny.
My GUI
I want it to look more like this one.
Good GUI
I have tried placing the first two rows in another gridlayout and putting it all together in a flow layout, but it did not work. They just end up being side by side, unless the window gets really small, as it should since it is a flowlayout. Any Ideas?
Standard Services Panel constructor
public StandardServices()
{
// Create GridLayout manager with 5 rows and 1 column
setLayout(new GridLayout(5,1));
// Create the check boxes.
iHardDrive = new JCheckBox("Install Hard Drive ($25.00)");
ram = new JCheckBox("Install Ram ($15.00)");
virus = new JCheckBox("Remove Virus ($50.00)");
fHardDrive = new JCheckBox("Format Hard Drive ($80.00)");
labourQuote = new JCheckBox("Hourly Labour Qoute ($10.00)");
//Add a border around the panel.
setBorder(BorderFactory.createTitledBorder("Standard Services"));
// Add the checkboxes to the panel.
add(iHardDrive);
add(ram);
add(virus);
add(fHardDrive);
add(labourQuote);
}
Hourly Services Panel constructor
public HourlyService()
{
// Created grid layout with 2 rows, 1 column
setLayout(new GridLayout(2,1));
// Create labels to display instructions.
cost = new JLabel("Parts Cost:");
labour = new JLabel("Hours of Labour:");
// Create two text fields 10 characters wide.
costTextField = new JTextField(10);
labourTextField = new JTextField(10);
// Place a 0 in the text fields.
costTextField.setText("0");
labourTextField.setText("0");
// Add a border around the layout
setBorder(BorderFactory.createTitledBorder("Hourly Service"));
// Add labels and text fields to the panel.
add(cost);
add(costTextField);
add(labour);
add(labourTextField);
}
LU Store GUI constructor
public MyStoreGui()
{
//Display a title
setTitle("LU Computer Store");
//Specify a default action for the close button
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// Set the size of the window
setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
// Create a GridLayout manager
setLayout(new GridLayout(3,1));
//setLayout(new FlowLayout());
// create custom panels
standard = new StandardServices();
hourly = new HourlyService();
//Create the button panel
buildButtonPanel();
add(standard);
add(hourly);
add(buttonPanel);
// Display the window
setVisible(true);
}
Instead of using a GridLayout which will give equal spacing to all the components based on the largest component, use a GridBagLayout which will not only provide you with more control, but which will honour the preferred size of the individual components
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.GridLayout;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JCheckBox;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new MyStoreGui());
frame.pack();
frame.setVisible(true);
}
});
}
public final class MyStoreGui extends JPanel {
public MyStoreGui() {
setLayout(new GridBagLayout());
//setLayout(new FlowLayout());
// create custom panels
StandardServices standard = new StandardServices();
HourlyService hourly = new HourlyService();
GridBagConstraints gbc = new GridBagConstraints();
gbc.gridwidth = GridBagConstraints.REMAINDER;
gbc.fill = GridBagConstraints.HORIZONTAL;
//Create the button panel
JPanel buttonPanel = buildButtonPanel();
add(standard, gbc);
add(hourly, gbc);
add(buttonPanel, gbc);
// Display the window
setVisible(true);
}
protected JPanel buildButtonPanel() {
JPanel panel = new JPanel();
panel.add(new JButton("Calclate Changes"));
panel.add(new JButton("Exit"));
return panel;
}
}
public class StandardServices extends JPanel {
public StandardServices() {
// Create GridLayout manager with 5 rows and 1 column
setLayout(new GridLayout(5, 1));
// Create the check boxes.
JCheckBox iHardDrive = new JCheckBox("Install Hard Drive ($25.00)");
JCheckBox ram = new JCheckBox("Install Ram ($15.00)");
JCheckBox virus = new JCheckBox("Remove Virus ($50.00)");
JCheckBox fHardDrive = new JCheckBox("Format Hard Drive ($80.00)");
JCheckBox labourQuote = new JCheckBox("Hourly Labour Qoute ($10.00)");
//Add a border around the panel.
setBorder(BorderFactory.createTitledBorder("Standard Services"));
// Add the checkboxes to the panel.
add(iHardDrive);
add(ram);
add(virus);
add(fHardDrive);
add(labourQuote);
}
}
public class HourlyService extends JPanel {
public HourlyService() {
// Created grid layout with 2 rows, 1 column
setLayout(new GridLayout(2, 1));
// Create labels to display instructions.
JLabel cost = new JLabel("Parts Cost:");
JLabel labour = new JLabel("Hours of Labour:");
// Create two text fields 10 characters wide.
JTextField costTextField = new JTextField(10);
JTextField labourTextField = new JTextField(10);
// Place a 0 in the text fields.
costTextField.setText("0");
labourTextField.setText("0");
// Add a border around the layout
setBorder(BorderFactory.createTitledBorder("Hourly Service"));
// Add labels and text fields to the panel.
add(cost);
add(costTextField);
add(labour);
add(labourTextField);
}
}
}
Use the method pack() to remove unnecessary spaces..
Use it at as the last line.

Java - updating values in JFrame/JLabels

I am a beginner Java-coder and a few days ago I felt confident enough in my skills to start my first "big" project. It was basically a calculator, a GUI(only JFrame, JPanels, JLabels and Buttons) that would display data, accept user input, grab some more data from other classes, then calculate stuff and finally update the GUI with the new JLabel values. However I never managed to get the update part done properly, whenever I would press the 'process'-button it would create a new JFrame with the new values, while the old one was still up.
I tried the obvious stuff (repaint(), revalidate(), etc) but that didn't work at all, then I started to shift things around, put parts of the code into new classes, copied code from the net until it eventually worked. However the code was a total mess and I didn't even really understand what went exactly wrong in the first place, so I trashed the entire thing.
Here is a very simplified version of my code before things went downhill:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Test_1 extends JFrame {
public static class clicks{
static int clicks = 0;
public int getclicks(){
return clicks;
}
public void setclicks(){
clicks = clicks+1;
}
}
public Test_1(){
clicks getNumber = new clicks();
int x = getNumber.getclicks();
//FRAME AND LAYOUT
JFrame window = new JFrame();
window.getContentPane().setBackground(Color.darkGray);
window.getContentPane().setLayout(new BorderLayout(20,10));
window.setTitle("Test Frame 1");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setResizable(true);
// Top JPanel
JPanel northpanel = new JPanel();
LayoutManager northlayout = new FlowLayout();
northpanel.setLayout(northlayout);
// Top JPanel content
JLabel nlabel1 = new JLabel("Hello North");
nlabel1.setPreferredSize(new Dimension(100,20));
northpanel.add(nlabel1);
JPanel westpanel = new JPanel();
LayoutManager westlayout = new BoxLayout(westpanel, BoxLayout.Y_AXIS);
westpanel.setLayout(westlayout);
JLabel wlabel1 = new JLabel("Hello West");
wlabel1.setPreferredSize(new Dimension(100,20));
westpanel.add(wlabel1);
JPanel eastpanel = new JPanel();
LayoutManager eastlayout = new BoxLayout(eastpanel, BoxLayout.Y_AXIS);
eastpanel.setLayout(eastlayout);
JLabel elabel1 = new JLabel ("Hello East");
elabel1.setPreferredSize(new Dimension(100,20));
eastpanel.add(elabel1);
JButton southbutton = new JButton("start");
southbutton.setPreferredSize(new Dimension(400,50));
southbutton.addActionListener(new Action());
JPanel centralpanel = new JPanel();
JLabel clabel1 = new JLabel("Clicks: " + x);
centralpanel.add(clabel1);
window.add(centralpanel, BorderLayout.CENTER);
window.add(southbutton, BorderLayout.SOUTH);
window.add(eastpanel, BorderLayout.EAST);
window.add(westpanel, BorderLayout.WEST);
window.add(northpanel, BorderLayout.NORTH);
window.pack();
window.setVisible(true);
}
public static void main(String[] args) {
Test_1 window_start = new Test_1();
}
static class Action implements ActionListener{
#Override
public void actionPerformed (ActionEvent e){
clicks Numbers = new clicks();
Numbers.setclicks();
int test = Numbers.getclicks();
System.out.println("Button works, Number of clicks: "+test);
Test_1 updateData = new Test_1();
}
}
}
I know that the ActionListener creates a new instance of my JFrame, however that was the closest I ever came to "updating the JFrame" before I turned the code into Spaghetti. I assume that the way I build my code is the cause of my problem but creating the Frame and its content it different classes didn't work at all.
So my questions are:
Is there something really obvious I missing? Would it be possible to make this run the way I want to without completely changing it?
Is there a more efficient way to create a GUI? I get the feeling that the way I made this is total garbage.
I read other questions that dealt with similar problems but maybe it's because I am still pretty bad at Java but I couldn't really tell if they were related to my problem. Also I really want to understand this, so copying someone elses code wouldn't help at all.
Any help or comments are appreciated.
btw, the class click is something I just put there as a placeholder.
Alrighty I managed to get it to work. It's probably against the Etiquette to answer to his own question but I thought it might be useful for some beginners(like me yesterday). So here is my new code:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Test_1 extends JFrame {
public static class clicks{
static int clicks = 0;
public int getclicks(){
return clicks;
}
public void setclicks(){
clicks = clicks+1;
}
}
clicks getNumber = new clicks();
int x = getNumber.getclicks();
JPanel northpanel, westpanel, eastpanel, southpanel, centralpanel;
static JLabel nlabel1, nlabel2, nlabel3, nlabel4, nlabel5;
static JLabel wlabel1, wlabel2, wlabel3, wlabel4, wlabel5;
static JLabel elabel1, elabel2, elabel3, elabel4, elabel5;
static JLabel clabel1;
JButton southbutton;
String TextnL, TextwL, TexteL;
public Test_1(){
setBackground(Color.darkGray);
setLayout(new BorderLayout(20,10));
setTitle("Test Frame 1");
setSize(300,200);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setResizable(true);
setLocationRelativeTo(null);
setVisible(true);
nlabel1 = new JLabel("North_1");
nlabel2 = new JLabel("North_2");
nlabel3 = new JLabel("North_3");
nlabel4 = new JLabel("North_4");
nlabel5 = new JLabel("North_5");
wlabel1 = new JLabel("West_1 ");
wlabel2 = new JLabel("West_2 ");
wlabel3 = new JLabel("West_3 ");
wlabel4 = new JLabel("West_4 ");
wlabel5 = new JLabel("West_5 ");
elabel1 = new JLabel("East_1");
elabel2 = new JLabel("East_2");
elabel3 = new JLabel("East_3");
elabel4 = new JLabel("East_4");
elabel5 = new JLabel("East_5");
clabel1 = new JLabel("START");
southbutton = new JButton("Process");
southbutton.addActionListener(new Action());
northpanel = new JPanel();
northpanel.add(nlabel1);
northpanel.add(nlabel2);
northpanel.add(nlabel3);
northpanel.add(nlabel4);
northpanel.add(nlabel5);
add(northpanel, BorderLayout.NORTH);
westpanel = new JPanel();
LayoutManager wBox = new BoxLayout(westpanel, BoxLayout.Y_AXIS);
westpanel.setLayout(wBox);
westpanel.add(wlabel1);
westpanel.add(wlabel2);
westpanel.add(wlabel3);
westpanel.add(wlabel4);
westpanel.add(wlabel5);
add(westpanel, BorderLayout.WEST);
eastpanel = new JPanel();
LayoutManager eBox = new BoxLayout(eastpanel, BoxLayout.Y_AXIS);
eastpanel.setLayout(eBox);
eastpanel.add(elabel1);
eastpanel.add(elabel2);
eastpanel.add(elabel3);
eastpanel.add(elabel4);
eastpanel.add(elabel5);
add(eastpanel, BorderLayout.EAST);
centralpanel = new JPanel();
centralpanel.add(clabel1);
add(centralpanel, BorderLayout.CENTER);
add(southbutton, BorderLayout.SOUTH);
}
public static void main(String[] args) {
Test_1 window_start = new Test_1();
}
static class Action implements ActionListener{
#Override
public void actionPerformed (ActionEvent e){
clicks Numbers = new clicks();
Numbers.setclicks();
int test = Numbers.getclicks();
clabel1.setText("clicks: "+test);
}
}
}
And again, any comments/suggestions are welcome.

JAVA - Can't add Text Field and Button to container

I'm trying to do a little program that use some buttons and text field.
I was able to create window with JPanel but don't have idea how to add button and text field
The code I'm using is:
public UI() {
sprites = new HashMap();
// spriteCache = stage.getSpriteCache();
JFrame okno = new JFrame ("VoLTE Script");
setBounds(0,0,SZEROKOSC,WYSOKOSC);
JPanel panel = (JPanel)okno.getContentPane();
panel.setLayout (null);
panel.add(this);
okno.setBounds(0,0,800,600);
okno.setVisible(true);
JTextField pole = new JTextField(10);
JButton przycisk = new JButton("teasda");
przycisk.setPreferredSize(new Dimension(300, 350));
przycisk.setLayout(new BorderLayout());
panel.add(przycisk);
przycisk.setVisible(true);
pole.setBounds (300,300,200,200);
pole.setLayout(null);
pole.setVisible(true);
panel.add(pole);
okno.addWindowListener(new WindowAdapter(){
public void windowClosing (WindowEvent e){
System.exit(0);
}
});
okno.setResizable(false);
createBufferStrategy(2);
strategia=getBufferStrategy();
requestFocus();
// addKeyListener(this);
// addMouseListener(this);
}
You need to use the layout properly, when using border layout you need to tell it which border to use (, BorderLayout.NORTH or something), check out the tutorials at oracles page.
P.S. Think of how your naming your fields etc. Naming something "przycisk" just gives me a reason not to read the code further.
Thank You for help and sorry for Polish names(fixed already).
I was able to add Text Area with scroll.
Looks like problem was in panel.add(this); putted before button and text field.
From my understanding if panel.add(this) is set before panel.add(pole); then panel.add(this) is set in front and pole is added but not seen.
Below my actual working code:
...
public UI() {
sprites = new HashMap();
// spriteCache = stage.getSpriteCache();
JFrame okno = new JFrame ("VoLTE Script");
setBounds(0,0,WIDTH,HEIGHT);
JPanel panel = (JPanel)okno.getContentPane();
panel.setLayout (null);
okno.setBounds(0,0,800,600);
okno.setVisible(true);
JTextArea pole = new JTextArea();
pole.setLayout(null);
pole.setLineWrap(true);
//pole.setBackground(Color.BLACK);
pole.setEditable(false);
JScrollPane scroll = new JScrollPane(pole);
scroll.setBounds(25,250,500,300);
scroll.setVerticalScrollBarPolicy(
JScrollPane.VERTICAL_SCROLLBAR_ALWAYS);
panel.add(scroll);
panel.add(this);
okno.addWindowListener(new WindowAdapter(){
public void windowClosing (WindowEvent e){
System.exit(0);
}
});
okno.setResizable(false);
createBufferStrategy(2);
strategia=getBufferStrategy();
requestFocus();
// addKeyListener(this);
addMouseListener(this);
}
...
This code is from this site: Example of Java GUI
//Imports are listed in full to show what's being used
//could just import javax.swing.* and java.awt.* etc..
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JComboBox;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JList;
import java.awt.BorderLayout;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
public class GuiApp1 {
//Note: Typically the main method will be in a
//separate class. As this is a simple one class
//example it's all in the one class.
public static void main(String[] args) {
new GuiApp1();
}
public GuiApp1()
{
JFrame guiFrame = new JFrame();
//make sure the program exits when the frame closes
guiFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
guiFrame.setTitle("Example GUI");
guiFrame.setSize(300,250);
//This will center the JFrame in the middle of the screen
guiFrame.setLocationRelativeTo(null);
//Options for the JComboBox
String[] fruitOptions = {"Apple", "Apricot", "Banana"
,"Cherry", "Date", "Kiwi", "Orange", "Pear", "Strawberry"};
//Options for the JList
String[] vegOptions = {"Asparagus", "Beans", "Broccoli", "Cabbage"
, "Carrot", "Celery", "Cucumber", "Leek", "Mushroom"
, "Pepper", "Radish", "Shallot", "Spinach", "Swede"
, "Turnip"};
//The first JPanel contains a JLabel and JCombobox
final JPanel comboPanel = new JPanel();
JLabel comboLbl = new JLabel("Fruits:");
JComboBox fruits = new JComboBox(fruitOptions);
comboPanel.add(comboLbl);
comboPanel.add(fruits);
//Create the second JPanel. Add a JLabel and JList and
//make use the JPanel is not visible.
final JPanel listPanel = new JPanel();
listPanel.setVisible(false);
JLabel listLbl = new JLabel("Vegetables:");
JList vegs = new JList(vegOptions);
vegs.setLayoutOrientation(JList.HORIZONTAL_WRAP);
listPanel.add(listLbl);
listPanel.add(vegs);
JButton vegFruitBut = new JButton( "Fruit or Veg");
//The ActionListener class is used to handle the
//event that happens when the user clicks the button.
//As there is not a lot that needs to happen we can
//define an anonymous inner class to make the code simpler.
vegFruitBut.addActionListener(new ActionListener()
{
#Override
public void actionPerformed(ActionEvent event)
{
//When the fruit of veg button is pressed
//the setVisible value of the listPanel and
//comboPanel is switched from true to
//value or vice versa.
listPanel.setVisible(!listPanel.isVisible());
comboPanel.setVisible(!comboPanel.isVisible());
}
});
//The JFrame uses the BorderLayout layout manager.
//Put the two JPanels and JButton in different areas.
guiFrame.add(comboPanel, BorderLayout.NORTH);
guiFrame.add(listPanel, BorderLayout.CENTER);
guiFrame.add(vegFruitBut,BorderLayout.SOUTH);
//make sure the JFrame is visible
guiFrame.setVisible(true);
}
}
For the future i will recommend you to use the extends JFrame so you can only write a gui like this without initialize a JFrame:
public class CalculatorGUI extends JFrame {
public CalculatorGUI() {
setTitle("Calculator");
setBounds(300, 300, 220, 200);
}}
I suggest you check out a couple of tutorials about how to create a Java Gui or sth.

Java CardLayout Main Menu Problem

Ok so im working on this game in java called 8 bit chimera. Im working on the main menu right now but when im using the card layout the window wont open for some reason. Here is some code.
import javax.swing.*;
import java.awt.*;
public class MainScreen extends JFrame{
String Title = "MainMenu";
MainMenuComp MMC = new MainMenuComp();
BreedingGround BGR = new BreedingGround();
public MainScreen() {
setTitle("8-bit Chimera "+Title);
setSize(800,600);
setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
add(MMC);
add(BGR);
}
public static void main(String[] args){
new MainScreen();
}
}
that was the Main window
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class MainMenuComp extends JPanel implements ActionListener{
BreedingGround BGR = new BreedingGround();
ImageData ID = new ImageData();
Image TitleBg;
Image Title;
CardLayout CL;
JButton Play;
public MainMenuComp() {
setLayout(new GridBagLayout());
GridBagConstraints GBC = new GridBagConstraints();
ImageIcon TitleData = new ImageIcon(ID.TitleSource);
ImageIcon TitleBackGroundData = new ImageIcon(ID.TitleBackGroundSource);
ImageIcon PlayData = new ImageIcon(ID.PlaySource);
TitleBg = TitleBackGroundData.getImage();
Title = TitleData.getImage();
Play = new JButton();
Play.setIcon(PlayData);
add(Play,GBC);
add(BGR,"Breed");
}
public void actionPerformed(ActionEvent AE){
if(AE.getSource() == Play){
CL.show(this, "Breed");
}
}
public void paintComponent(Graphics g){
g.drawImage(TitleBg,0,0,800,600,this);
g.drawImage(Title,250,80,280,140,this);
}
}
this was the card layout
import javax.swing.*;
import java.awt.*;
public class BreedingGround extends JPanel{
ImageData ID = new ImageData();
Image Swamp;
CardLayout CL;
public BreedingGround(){
setLayout(new GridBagLayout());
GridBagConstraints c = new GridBagConstraints();
ImageIcon SwampData = new ImageIcon(ID.SwampSource);
Swamp = SwampData.getImage();
}
public void paintComponent(Graphics g){
g.drawImage(Swamp,0,0,800,600,this);
}
}
and that was what i wanted the CardLayout to open. The problem is that when i try to run it the window wont run and this keeps showing in the compiler.
--------------------Configuration: 8-bit Chimera - JDK version 1.6.0_26 - --------------------
Exception in thread "main" java.lang.IllegalArgumentException: cannot add to layout: constraints must be a GridBagConstraint
at java.awt.GridBagLayout.addLayoutComponent(GridBagLayout.java:685)
at java.awt.Container.addImpl(Container.java:1074)
at java.awt.Container.add(Container.java:927)
at MainMenuComp.<init>(MainMenuComp.java:26)
at MainScreen.<init>(MainScreen.java:7)
at MainScreen.main(MainScreen.java:23)
Process completed.
All i really want to know is what this is saying.
I don't see where you ever set the layout of a container to be CardLayout, and if you don't set the layout to this, you can't magically use it. If you haven't yet gone through the CardLayout tutorial, consider doing so as it's all explained there.
Edit 1
Comment from Alexander Kim:
when i added the cardbagLayout it wont load the image and the button size filled the whole screen. I also took away the grids
You need to nest your JPanels in order to nest layouts. Use a single JPanel as the CardLayout container whose single function it is is to display other JPanels (the "cards"). These other JPanels will use whatever layouts that are necessary to properly display the components that they hold such as your JButton or "grids" (whatever they are). And even these JPanels may hold other JPanels that use other layouts.
Again, please read the layout tutorials as it's all described well there. You will not regret doing this.
Edit 2
Here's a very simple example that uses a CardLayout. The component displayed by the CardLayout using JPanel (called the cardContainer) is changed depending on which item is selected in a combobox.
Here's the CardLayout and the JPanel that uses it:
private CardLayout cardLayout = new CardLayout();
// *** JPanel to hold the "cards" and to use the CardLayout:
private JPanel cardContainer = new JPanel(cardLayout);
And here's how I add a component to the cardlayout-using JPanel:
JPanel redPanel = new JPanel();
//...
String red = "Red Panel";
cardContainer.add(redPanel, red); // add the JPanel to the container with the String
I also add the String to a JComboBox so I can use this combo box later to tell the CardLayout to display this JPanel (redPanel) if the user selects the item "Red" in this same JComboBox:
cardCombo.addItem(red); // also add the String to the JComboBox
Here's the ActionListener in the JComboBox that lets me change the item displayed in the cardlayout using JPanel:
cardCombo.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String item = cardCombo.getSelectedItem().toString();
// *** if combo box changes it tells the CardLayout to
// *** swap views based on the item selected in the combo box:
cardLayout.show(cardContainer, item);
}
});
And here's the whole shebang:
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class SimpleCardLayoutDemo {
private CardLayout cardLayout = new CardLayout();
// *** JPanel to hold the "cards" and to use the CardLayout:
private JPanel cardContainer = new JPanel(cardLayout);
private JComboBox cardCombo = new JComboBox();
private JPanel comboPanel = new JPanel();;
public SimpleCardLayoutDemo() {
JPanel greenPanel = new JPanel(new BorderLayout());
greenPanel.setBackground(Color.green);
greenPanel.add(new JScrollPane(new JTextArea(10, 25)), BorderLayout.CENTER);
greenPanel.setBorder(BorderFactory.createEmptyBorder(15, 15, 15, 15));
greenPanel.add(new JButton("Bottom Button"), BorderLayout.PAGE_END);
String green = "Green Panel";
cardContainer.add(greenPanel, green);
cardCombo.addItem(green);
JPanel redPanel = new JPanel();
redPanel.setBackground(Color.red);
redPanel.add(new JButton("Foo"));
redPanel.setBorder(BorderFactory.createEmptyBorder(5, 5, 5, 5));
String red = "Red Panel";
cardContainer.add(redPanel, red);
cardCombo.addItem(red);
JPanel bluePanel = new JPanel();
bluePanel.setBackground(Color.blue);
JLabel label = new JLabel("Blue Panel", SwingConstants.CENTER);
label.setForeground(Color.white);
label.setFont(label.getFont().deriveFont(Font.BOLD, 32f));
bluePanel.add(label);
String blue = "Blue Panel";
cardContainer.add(bluePanel, blue);
cardCombo.addItem(blue);
comboPanel.add(cardCombo);
cardCombo.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String item = cardCombo.getSelectedItem().toString();
// *** if combo box changes it tells the CardLayout to
// *** swap views based on the item selected in the combo box:
cardLayout.show(cardContainer, item);
}
});
}
public JPanel getCardContainerPanel() {
return cardContainer;
}
public Component getComboPanel() {
return comboPanel ;
}
private static void createAndShowUI() {
SimpleCardLayoutDemo simplecardDemo = new SimpleCardLayoutDemo();
JFrame frame = new JFrame("Simple CardLayout Demo");
frame.getContentPane().add(simplecardDemo.getCardContainerPanel(), BorderLayout.CENTER);
frame.getContentPane().add(simplecardDemo.getComboPanel(), BorderLayout.PAGE_END);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
// to run Swing in a thread-safe way
public static void main(String[] args) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
createAndShowUI();
}
});
}
}
Your problem is with add(BGR,"Breed");. The layout of MainMenuComp is a GridBagLayout, so the constraint must be a GridBagConstraint, not a String (you have "Breed" as the constraint).

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