I have data like this (has other data like percentage, but is not important now) in a List that can vary:
1
1.1
1.1.1
1.1.2
1.2
2
2.1
2.2
How i easily work with the levels to build a proper JTree for any given levels?
Can be done with recursion?
What the best way?
Thank you so much.
Yes, it can easily be done using recursion. The idea is to check if there is already a node in the tree under which the new node can be fallen. For example, if the new node is "1.1.2", then we have to check if the node "1.1" exists in the tree. I wrote a very simple code and it is working, I am going yo cope here. If you don't understand something then just let me know, I will explain you. The function to check if the tree has the node of a particular string is given below.
public DefaultMutableTreeNode findparentnode(String s,DefaultMutableTreeNode root){
DefaultMutableTreeNode parent=null;
for (int i=0;i<root.getChildCount();i++) {
if(s.equalsIgnoreCase(((DefaultMutableTreeNode)root.getChildAt(i)).toString())){
parent = (DefaultMutableTreeNode)root.getChildAt(i);
break;
}
else
parent=findparentnode(s, (DefaultMutableTreeNode)root.getChildAt(i));
}
return parent;
}
Now, we will check every string in the list. We will skip the last part of the string, and will pass the remaining value to the function. To check the string, the code is given below
for(String s:list){
String[] substr=s.split("\\.");
String parent=substr[0];
for(int i=1;i<substr.length-1;i++){
parent=parent+ "." + substr[i];
}
DefaultMutableTreeNode node=null;
node=findparentnode(parent,root);
if(node==null)
root.add(new DefaultMutableTreeNode(s));
else
node.add(new DefaultMutableTreeNode(s));
}
Related
My method should add the associated key/value pair to the trie and if the key is already in the trie, the value should be updated. However I am not quite sure what Im doing wrong, its my first time using tries.
So I am currently working on my put method and I have the following:
public void put(TrieMapNode current, String curKey, String value){
if(current.getChildren().containsKey(curKey))
value = current.get(key);
curKey =value;
put(current.getChildren().get(curKey), curKey, value);
}
Any help would be greatly appreciated thanks!
In your current implementation, you will not benefit from the advantages of a trie. That is because at the root node, you have one child for each string you encounter.
That is not the way a trie is built. Each node of your trie can have at most one child per character (the elements that form strings).
So your method should look more like the following:
public void put(TrieMapNode current, String key, String value, int depth){
if (depth == key.length()){
current.value = value;
} else {
char curChar = key.charAt(depth);
if(!current.getChildren().containsKey(curChar)){
TrieMapNode newNode = new TrieMapNode();
current.getChildren().put(curChar, newNode);
}
put(current.getChildren().get(curChar), curKey, value, depth + 1);
}
The main mistake you did was to consider the key as a whole when inserting/updating in your trie. This would have resulted in a root node having one child node for each key in your map (so a ton of children), but with a very limited depth (the root node, its children and that's it).
In the implementation I proposed you, a node has one child per possible character (a bounded number, 26, 52, anyway a small and bounded number).
And its depth is not limited to one, because as you can see in the else block, we create a node if the one we look for did not exist (when you start you only have a root node, so you need to plan for the case where new node are created), and we also call recursively put on a child of the current node. So the value will be stored at a depth equal toi the length of its key.
I'm trying to create a queue using two classes, a Node class and a Queue class for an assignment. Here's the node class:
class Node
{
protected Node next;
public Node()
{
next = null;
}
}
This class basically links the data together using a Node.next object. I've successfully been able to create a stack with push() and pop(), because the two operations happen on the same end, so the point are just manipulated between pointing to a new added node, and the previous node.
However, I'm having some difficulties understanding the logic to create a queue based on a similar structure. My queue class looks something like this:
class Queue
{
private Node footer;
private Node header;
public Queue()
{
footer = null;
header = null;
}
public void add(Node newNode)
{
//Adds onto the queue from the 'footer' end.
}
public Node remove()
{
//Removes from the queue from the 'header' end.
}
Here's what I understand: (1)The header and the footer point to the same first node. (2) Subsequent adding should change the footer to point to the added nodes, but the header stays on the first node added. (3) The header should point to the next oldest node upon removal.
Here's what I can't figure out (and where it's different than popping from a stack). How do I get the header to point to the 'next oldest node', given that I have more than 2 nodes in this queue? I know I can do this if I link header.next to the next node in the queue, but how can I access the next node so that it can point to it?
I thought about how in add(), the newNode.next should point to the next newNode (reverse direction of a Stack), but this can't work because the next newNode isn't in existence yet.. Another idea was to modify the Node class to have a Node.previous for a way to point backwards, but I would be breaking specification for this assignment.
My instructor hinted something about "header.next will point for second item as header and footer point to first node initially," and that the way to do this is pretty simple. However, I've been drawing how this works, and I'm confused how the initial pointing to the same node will allow header.next to "automatically" point to the next oldest node, especially if more and more nodes are added and the footer eventually is separated from the header by more than 2 nodes. Is there something about OOP I'm not seeing?
Any help would be great!
To expand on, and offer a subtle alternative to #Sanjeev's answer (one that I think your instructor was hinting to):
Rather than using footer to store "actual" nodes, use it as a placeholder: Declare it as a final variable, initialize it in your constructor and make sure that either a) it's next node is always your header (this would be called a circular list), or its next node is null.
Can you see how this solves your "this can't work because the next newNode isn't in existence yet" problem: Of course you can't point the last node added to the next one that will be added before adding it - instead, you point it to this "dummy" node - which is a placeholder for the next node that will be added, when and if it is.
add(Node newestNode){
identify the last node added as the one whose next property is the footer.
change the next property of that node from footer to this new newestNode
set the next property of this new newestNode to footer
}
It would be preferable to identify that last node added as the one that footer is pointing to (rather than the one pointing to footer), which would be easy if you were allowed to have previous as well as next properties on nodes, but it sounds like you're not allowed to do that. Of course, since we're using footer as a "dummy node", we could simply use footer.next the way we would footer.previous and have it point backwards instead of forwards, but I'll leave you to consider how clean that would be. There are other options here that I'll leave you to consider as well.
How do I get the header to point to the 'next oldest node'`
The "oldest" node was the first one added. The "newest" node is the last one added. How is the order of the rest of the nodes stored? The same way it was in your Stack - by traversing a chain of references stored as instance variables on your nodes. The main point I want to make is that Stacks and Queues, when implemented as linked data structures, are much more similar than you seem to be thinking, at least from a : Iterating through any linked data structure is done by following traversing these links - don't get too hung up on the fact that you're "moving" in a different direction - the same basic principles apply:
Node remove(){
identify the "oldest" node as header.next.
Store a reference to that node so you can return it.
identify the "second oldest node" as header.next.next
change header.next to header.next.next
return the reference to the old header.next you saved above.
(Note that using header/footer as placeholders, rather than storing "actual" nodes in them as #Sanjeev suggests, is not necessary, but it'll make your life easier - for instance, by helping you avoid a lot of null checking)
Here is the sudo code that will help you get started.
public void add(Node newNode)
{
if footer is null ?
then
header = newNode and footer = newNode;
else
footer.next = newNode and footer = newNode;
end if
}
public Node remove()
{
Node returnMe = header;
if header is not null?
then
header = header.next
if header is null
then
footer = null;
endif
end if
return returnMe;
}
How do I get the header to point to the 'next oldest node', given that
I have more than 2 nodes in this queue? I know I can do this if I link
header.next to the next node in the queue, but how can I access the
next node so that it can point to it?
To make header point to that node, you only need do header = header.next. The reason is that Java objectt assignment is by reference. Since header.next is type of Node, header is type of Node, it will copy the address of header.next to header, i.e., header is advanced one place.
I thought about how in add(), the newNode.next should point to the
next newNode (reverse direction of a Stack), but this can't work
because the next newNode isn't in existence yet..
I think it is no need to considering reverse direction. The reason is because for adding , it is to add element to the tail/footer of the queue. The only special case is that the queue didn't have any elements (footer == header == null), 1 element : (footer = header = element), other case: header won't change, but you need to append element to footer, and then make footer point to the new node.
When only 1 element, footer.next == header.next == null
The first thing that you need to do is make sure the first node you create is the oldest so it should be the first to be removed from the Queue based on First In First Out (FIFO) principle to archive this you might need to modify you're add method to something like this, by the way this example is based on single linked list implementation.
void add(char new_data)
{
/* 1. alloc the Node and put data*/
Node new_Node = new Node(new_data);
/* 2. Make next of new Node as head */
new_Node.next = head;
/* 3. Move the head to point to new Node */
head = new_Node;
}
then you will need a remove method which will remove the oldest node on the list first remember in Queue the order of remove is First In First Out (FIFO)
that being said this remove method should help you
void remove()
{
// Store head node
Node temp = head, prev = null;
// If head node itself holds the key to be deleted
if (temp != null )
{
head = temp.next; // Changed head
return;
}
// Search for the key to be deleted, keep track of the
// previous node as we need to change temp.next
while (temp != null)
{
prev = temp;
temp = temp.next;
}
// If key was not present in linked list
if (temp == null) return;
// Unlink the node from linked list
prev.next = temp.next;
}
This worked for me on my linked list
I need to implement a Trie (in Java) for a college project. The Trie should be able to add and remove Strings (for phase 1).
I have spent several hours each day (for the last few days) trying to figure out how to do this and FAILED miserably each time.
I require some help, the examples on the internet and my textbook (Data Structures and Algorithms in Java By Adam Drozdek) are not helping.
Information
Node classes I am working with:
class Node {
public boolean isLeaf;
}
class internalNode extends Node {
public String letters; //letter[0] = '$' always.
//See image -> if letter[1] = 'A' then children[1] refers to child node "AMMO"
//See image -> if letter[2] = 'B' then children[2] refers to internal node "#EU"
public TrieNode[] children = new TrieNode[2];
public TrieInternalNode(char ch)
{
letters = "#" + String.valueOf(ch);//letter[0] = '$' always.
isLeaf = false;
}
}
class leafNode extends Node
{
public String word;
public TrieLeafNode(String word)
{
this.word = new String(word);
isLeaf = true;
}
}
And here is the pseudo code for insert that I need to follow: (warning it is very vague)
trieInsert(String K)
{
i = 0;
p = the root;
while (not inserted)
{
if the end of word k is reached
set the end-of-word marker in p to true;
else if (p.ptrs[K[i]] == 0)
create a leaf containing K and put its address in p.ptrs[K[i]];
else if reference p.ptrs[K[i]] refers to a leaf
{
K_L = key in leaf p.ptrs[K[i]]
do
{
create a nonleaf and put its address in p.ptrs[K[i]];
p = the new nonleaf;
} while (K[i] == K_L[i++]);
}
create a leaf containing K and put its address in p.ptrs[K[--i]];
if the end of word k is reached
set the end-of-word marker in p to true;
else
create a leaf containing K_L and put its address in p.ptrs[K_L[i]];
else
p = p.ptrs[K[i++]];
}
}
I need to implement the following methods.
public boolean add(String word){...}//adds word to trie structure should return true if successful and false otherwise
public boolean remove(String word){...}//removes word from trie structure should return true if successful and false otherwise
I cant find pseudo code for remove, but if insert does not work delete wont help me.
Here is a image of how the Trie that I need to implement should look like.
I am aware that the Trie will still be inefficient if implemented like this, but at the moment I need not worry about this.
The book provides an implementation that is similar to what I need to do but doesn't use the end of word char ('$') and only stores the words without their prefixes in the child nodes http://mathcs.duq.edu/drozdek/DSinJava/SpellCheck.java
Constraints
I need to implement the trie in JAVA.
I may not import or use any of Java's built-in data structures. (ie. no Map, HashMap, ArrayList etc)
I may use Arrays, Java primitive Types and Java Strings.
The Trie must use a $ (dollar) symbol to indicate a end-of-word. (see the image below )
I may asume that now word containing the $symbol will be inserted.
I need to implement the Trie it in the same style as the book does.
Case of words doesn't matter ie. all words will be considered to be lowercase
The Trie should only store the end-of-word character and the characters applicable to a word and not the entire alphabet(like some implementations).
I do not expect anyone to do the implementation for me(unless they have one lying around :P) I just really need help.
First of all, I don't think you should make leaf nodes and internal nodes separate classes. I recommend making a universal node class with an isLeaf() method. This method would return true if a node has no children.
Here is some higher-level pseudocode for the functions you need to implement. For simplicity, I assume the existence of a method called getIndex() which returns the index corresponding to a character.
Insert(String str)
Node current = null
for each character in str
int index = getIndex(character)
if current.children[index] has not been initialized
initialize current.children[index] to be a new Node
current = current.children[index]
You can easily augment this pseudocode to fit your needs. For example, if you want to return false whenever insertion isn't successful:
Return false if the input string is null
Return false if the input string contains invalid characters
Now, here is some higher-level pseudocode for remove.
Remove(String str)
Node current = null
for each character in str
int index = getIndex(character)
current = current.children[index]
// At this point, we found the node we want to remove. However, we want to
// delete as many ancestor nodes as possible. We can delete an ancestor node
// if it is not need it any more. That is, we can delete an ancestor node
// if it has exactly one child.
Node ancestor = current
while ancestor is not null
if ancestor has 2 or more children
break out of loop
else if ancestor has less than 2 children
Node grandAncestor = ancestor.parent
if grandAncestor is not null
reinitialize grandAncestor.children // this has the effect of removing ancestor
ancestor = ancestor.parent
At a very high level, we follow the input string to the node we want to remove. After this, we traverse up the tree following parent pointers and delete every node with 1 child (since it is no longer needed). Once we reach a node with 2 children, we stop.
Like Insert, we can easily augment this pseudocode to return false whenever deletion isn't successful:
Return false if the input string is null
Return false if the input string contains invalid characters
Return false if the input string leads to a Node which doesn't exist
It is easiest to implement delete if your Node class has a parent field. However, it is possible to implement the method without parent points, but it is more difficult. You can see an example of the trickier implementation here.
I need to write my own Deque class and must used a doublylinked list implementation to store data. the problem is writing the method pushfromLeft(Thing thing) which will insert into the left side of the deque. Below is what I have thus far but does not seem to work.
public void pushLeft(Thing thing) {
Node beg = new Node();
Node end = new Node();
Node T = new Node();
if(isEmpty())
{
beg = first;
end = last;
beg = end;
T = beg.thing;
N++;
}
else
{
beg = beg.next;
end = end.next;
T = beg.previous;
N++;
}
Little you do in that method has any effect outside, except changing N and item. Presumably you should be modifying first. It would help if you provide the fields of your class, and what they mean, for context. For instance, it's not clear what item is.
You should also either come up with different conventions for naming member and local variables, or consistently use this., or both.
Might I make a suggestion that may clear a lot of this up for you. it's not what you asked for, but it may be what you need.
Use OO design, this means not operating on something but asking something to operate on itself. What this means is that Node should be more intelligent--currently you are acting on node.
Since Node is doubly linked, it can be pretty smart! It can have methods like:
newNode.insertBefore(currentNode)
newNode.insertAfter(currentNode)
currentNode.remove()
Once you have those, the rest of your code should clean up a bit. They should be trivial to implement given a doubly linked list.
void insertBefore(node existing) {
// first set my stuff up
previous = existing.previous;
next = existing;
// then point other stuff at me
previous.next = this;
existing.previous = this;
}
I think--that's just off the top of my head.
The other question is how do you handle your "Endpoints". Your first and last pointers have to be instances of Node for this to work, but if they are notice that the whole "If" factors out of your original code! Sweet!
Just ALWAYS have a first and last object that start out pointing to each other (and never take on values). When you do your first add, do first.insertAfter() or last.insertBefore() and you are done.
Another possibility, by the way, is to make the list circular--there is no reason that First and Last couldn't be the same "Special" unassigned node, you could still traverse it's Next (which will give you the first real item in the list) and Previous (giving you the last item in your list).
When iterating the entire list, if .value == null, you know you've made it to the other end which makes node.next() and previous() fascinatingly easy to implement (You don't really even need to implement .next, but see below.
/** returns null if there are no more items in the list */
Node next() {
return next;
}
Try it, it will simplify your code a LOT. Most people really don't get how useful actual OO code is.
Also, make all your variables private, it's a good habit to get into. In this case when you are having nodes operate on each other, they can still access each other's private members (not as dirty as it sounds) so you can still have the insertBefore as I wrote it AND you don't have to have getters and setters or public variables. Best of both worlds.
Also notice how your original class that "Operated" on node all but disappears--in fact, it can go away completely. If you needed some specific methods like find(item) or insertSorted(item) there is no reason you couldn't add them to node itself. This may be hard to see until after you implemented it though.
Funny how if you actually code well, most of the complaints people have about Java just don't come up.
Have you looked at the LinkedList source code as a reference?
You definitly don't need to create more than one Node inside adding method. If you want to read from left AND from right later, each Node must remember previous and next element. Then when adding, you just need to re-locate these links, like this:
public void pushLeft(Thing thing) {
Node newNode = new Node();
newNode.setValue(thing); //or just newNode.value = thing;
if(this.isEmpty())
{
this.first = this.last = newNode;
this.n=1;
}
else
{
this.first.previous = newNode;
newNode.next = this.first;
this.first = newNode;
this.n++;
}
}
It vould be wise to create a constuctor for Node class which shoul automaticaly set the value, then you can just wite:
Node newNode = new Node(thing);
im tryind to build an Vaadin tree from an XML file(MSDL), im stuck at adding child items to my tree. So far i can read from my XML file and display the the tags/info i want but i cant make an Hierarchical strukture out of it , e.g :
i have an XML file with some information about Planets and their moons and the galaxy they are in :
Milky Way
-Sunsystem
-Earth
-"Moon"
-Mars
-Phobos
-Deimos
-Saturn
-Titan
-Tethys
Pinwheel Galaxy
-somesystem
-weirdPlanet1
-moon1
-moon2
-weirdPlanet2
-moon1
-moon2
now i want to have the same strukture in my vaadin tree. i have tryed lots of things but the result was always the same : some null values where added to the tree of i could see only the galaxys but i couldnt expand them or i could see a tree with all the infos but there whee no strukture at all all planets / moons where just listed :/
I'm pretty sure this doesn't have anything to do with the Tree itself. Instead of adding the data directly to the Tree, you can try this:
Parse the XML data into a HierarchicalContainer
Iterate through the HierarchicalContainer with the sample code below and verify that it's identical to your XML file structure
Bind the data container to the tree by calling Tree.setContainerDataSource(Container)
Sample code to iterate through a HierarchicalContainer:
void iterateContainer() {
for(Object rootItemId : myContainer.rootItemIds()) {
Item rootItem = myContainer.getItem(rootItemId);
System.out.println(rootItem.getItemProperty(myLabelProperty).getValue());
iterateChildren(rootItemId, 1);
}
}
void iterateChildren(Object parentItemId, int indent) {
for(Object childItemId : myContainer.getChildren(parentItemId)) {
Item childItem = myContainer.getItem(childItemId);
for(int i = 0; i < indent; i++) {
System.out.print(" ");
}
System.out.println(childItem.getItemProperty(myLabelProperty).getValue());
if(myContainer.hasChildren(childItemId)) {
iterateChildren(childItemId, indent+1);
}
}
}
This is just some untested QnD code, but this should help you to iterate through the container.
edit: Just noticed that my answer could have been (partially) a stupid solution, since Tree already utilizes HierarchicalContainer. You can initialize myContainer HierarchicalContainer myContainer = (HierarchicalContainer) myTree.getContainerDataSource(); and use the code above.
edit2: And if the structure isn't identical, see where it goes wrong and let the debugger do the rest .. :)