Do JFrame windows in Swing run on their own separate threads? - java

I have three questions which are closely related in that they are born out of each other and represent a train of thought, so I am posting them under one question. It would not help me construct the big picture of my question if I posted them separately.
1) Could you please explain in simple language what SwingUtilities.invokeLater does? I understand threading, dare I say quite a bit, but still the language of the documentation confuses me. It says:
Causes doRun.run() to be executed asynchronously on the
AWT event dispatching thread. This will happen after all
pending AWT events have been processed. This method should
be used when an application thread needs to update the GUI.
In the following example the invokeLater call queues
the Runnable object doHelloWorld
on the event dispatching thread and
then prints a message.
If I put some effort in to make sense of what that says, I think here is what it says, but I couldn't be so sure about it. I think it says:
The invokeLater method schedules the main window creation and the setting up of its dispatcher / message pump on the primary thread of the application only and not on a separate thread. It does it by posting the message to create the window and set it up on the main / primary application thread. In other words, the main thread is saying to us, "The window you are asking me to create will be created after I am done doing everything else that is on my plate right now."
But then two things confuses me, which I list as the two questions below.
2) Then why do I need to implement the new window's message loop as a Runnable. This implies that I want a separate thread to execute that message loop.
3) I printed out the current thread Id's in the function that creates the window and the function that is the window's message loop, and they are both different threads. So, each window in Swing runs on its own thread? That is insane. Can you please explain to me what is happening here? And also if you could please explain in a paragraph or two the threading model of GUI applications created in Swing?
public static void main(String[] args) {
SwingUtilities.invokeLater(new MainWindowEventLoop());
System.out.println(String.format("Main thread %1$d started.",
Thread.currentThread().getId()));
}
public class MainWindowEventLoop implements Runnable {
#Override
public void run() {
JFrame mainWindow = new MainWindow("Main Window");
System.out.println(String.format("Main window loop running on thread %1$d.",
Thread.currentThread().getId()));
}
}
Output:
Main thread 1 started.
Main window loop running on thread 14.

It's a little complicated, but Swing is not thread safe. To run the GUI asynchronously and safely, Sun/Oracle uses a locking pattern called Ad-Hoc Thread Confinement. All Swing components must run on the AWT EDT (Event Dispatch Thread) or the result is not thread safe.
Here's a link to Oracle's tutorial. Try to read all of those sections, see if it makes more sense.
https://docs.oracle.com/javase/tutorial/uiswing/concurrency/
Each window does NOT run on its own separate thread. There is only one EDT. Each windows runs on the SAME thread, the EDT. Each Runnable you send to the EDT is executed sequentially, one after the other, when the EDT has the opportunity to do so. Hence the "later" part of invokeLater().

Basically all the swing windows are bounded to main thread. Every single component in swing runs as thread. After the completion of an event control again returns back to main thread which waits for an event to occur.

Related

what will happen if we did not use invokeLater method in java [duplicate]

This question already has an answer here:
Main purpose of SwingUtilities invokeLater
(1 answer)
Closed 5 years ago.
Can anybody show me an example of what will happen if we did not use the invokeLater() method in Java?
class FibComputer implements Runnable{
public void run(){
final int result = fib(47);
SwingUtilities.invokeLater(new Runnable(){
public void run(){
jlbFib.setText(String.valueOf(result));
I suppose, jlbFib is a JLabel, and the FibComputer is intended to be run on some thread different from the event dispatching thread.
The package description for javax.swing says:
All Swing components and related classes, unless otherwise documented,
must be accessed on the event dispatching thread.
The jlbFib.setText() call is such an access, so it's correctly wrapped in SwingUtilities.invokeLater(...).
If you don't do that, you risk running into any kind of thread-safety problems. Typically, in 90% of cases everything will look fine, sometimes the label won't get updated correctly, sometimes maybe your layout gets crumbled, or your GUI might even completely freeze.
From the Oracle docs, In Swing programs, the initial threads don't have a lot to do. Their most essential job is to create a Runnable object that initializes the GUI and schedule that object for execution on the event dispatch thread. Once the GUI is created, the program is primarily driven by GUI events, each of which causes the execution of a short task on the event dispatch thread.
Application code can schedule additional tasks on the event dispatch thread (if they complete quickly, so as not to interfere with event processing) or a worker thread (for long-running tasks).
An initial thread schedules the GUI creation task by invoking javax.swing.SwingUtilities.invokeLater or javax.swing.SwingUtilities.invokeAndWait .
Both of these methods take a single argument: the Runnable that defines the new task. Their only difference is indicated by their names: invokeLater simply schedules the task and returns; invokeAndWait waits for the task to finish before returning.
Coming to your point, I believe your application is swing application. If you didn't use the invokeLater method, then how you will create and initialize Runnable object, because by creating object for Runnable means your defining a new task, that is going to execute the run() method.

Java: "please wait" GlassPane not correctly loaded

I have a java routine that takes several second to be completed. I'd like to load a GlassPane (possibly with a "prease wait" message inside) that prevents the user to modify the UI while that routine is under execution and that is automatically hidden when the routine finishes.
To do this, I use the following code:
Thread t = new Thread(new Runnable(){
#Override
public void run() {
/*
* `getPresentation().getFrame()` are methods that return the
* Frame which contains my UI
*/
getPresentation().getFrame().setGlassPane(myGlassPane);
getPresentation().getFrame().getGlassPane().setVisible(true);
}
});
t.start();
//this is the routine that takes several seconds to be executed
runCEM();
//hide the GlassPane
getPresentation().getFrame().getGlassPane().setVisible(false);
I set a specific java.awt.Cursor to myGlassPane. When I run the above code, I can see the new java.awt.Cursor appearing, but not the whole GlassPane with the "please wait" message and so on...
Any idea about what could cause this issue? Are there maybe other better ways to get what I'm looking for instead of using GlassPane and Thread?
Swing is not thread safe, so already, you're violating the single thread rules of Swing, possibly on two accounts. First, the glassPane should be shown and hidden from within the context of the EDT (Event Dispatching Thread).
Your long running process should be executed off the EDT.
The simplest solution I can think of is to use a SwingWorker. This provides a number of useful mechanisms which you can use to perform long running or blocking processes in another thread and update the UI safely with.
Take a look at Concurrency in Swing and Worker Threads and SwingWorker for more details

Does displaying Java GUI requires some special treatment?

I was looking at some example code of GUIs in Java, and I was wondering what the proper way to display a GUI. Suppose a createAndShowGUI() method is written for some GUI. I saw something like this:
public static void main(String[] args) {
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
Would it be wrong simply to call createAndShowGUI() at the end of the main method without the javax.swing stuff? Or I guess my real question is about what is going on here. I'm familiar with threads but I am not sure why it's necessary to make a new thread (is that what's going on here?) to display the GUI.
All interactions with the UI (Swing or AWT) MUST be executed from within the context of the Event Dispatching Thread.
Swing (and AWT) components are not thread safe, changing any of them from any thread other the EDT can lead to corrupted updates, paint artifices, dead locks and possibly crash the VM. They are also notoriously difficult to debug.
You might like to have a read through
The Event Dispatch Thread
The Single Thread Rule in Swing
Will the real Swing Single Threading Rule please stand up?
I should also add, when the main method is executed, it is running in what ever thread the VM created for it. This is guaranteed not to be the EDT, as it will not have begin started until it is needed.
This is why good Swing programs always start with something like EventQueue.invokeLater. You could also use SwingUtilities.invokeLater, but it's generally the same thing.
Because everything related to a GUI should be done through the Event Dispatch Thread (EDT), that is how Java manages the whole drawing of interfaces. Basically the method delegates the execution of the run() method of the passed Runnable object to the correct thread.
Mind that Runnable is not a Thread, it's just an interface to provide a method that does something (hence the class is runnable). But there is no thread involved here, the fact that Thread extends from Runnable is just because a thread is also a Runnable object in the sense that can execute something.

Explain what the following code does?

java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new NewJFrame().setVisible(true);
}
});
Please tell me what does the above code does actually. I am looking for line by line explanation. especially the first line and tell me why do we use that and in what scenarios we have to use this.
In this Example you see an anyonmous class that derives from Runnable. This anonymous class overrides the run method of the interface runnable. Then this anonymous class is instantiated and passed to the EventQueue.invokeLater method, which is a static method. This method appends the object into... well... the eventQueue. In the EvenQueue are many events, like keyboard events or mouse events or whatever. There is a Thread that continuesly polls data from this queue. Once that Thread reaches the anonymous class that was instantiated here, it will execute the run() method, which will instantiate an Object of class NewJFrame and set it to be visible.
The whole point of doing this this complicated is that the new JFrame().setVisible(true) part is not executed in the main thread, but in the event dispatching thread. In Swing you must execute all code that modifies the user interface in the event dispatching thread.
Single-Thread-Model and EDT
Most modern UI libraries adopt the single-thread-model. That means, all the manipulation upon UI components MUST be done on the same single thread. Why? That's because allowing UI components being updated from multiple threads will lead to chaos since most Swing object methods are not "thread safe". For simplicity, efficiency and robustness, single-thread-model is adopted.
In Swing, the very thread that serve the single-thread-model is called the Event Dispatching Thread, i.e. EDT. It is not provided by Swing. It is provided by Abstract Window Toolkit, i.e. AWT.
Worker thread vs UI thread
A non-trivial GUI application usually has many threads. In modern GUI application, there can be many worker threads to do dirty work, but there's only one UI thread (Swing calls it EDT) to update the GUI. Worker threads usually need to reflect their work progress in GUI, so they need to communicate with the UI thread about that. So how does this communication happen?
java.awt.EventQueue
The communication happens through a message queue model. The java.awt.EventQueue is the very class that provides a event queue globally. This global event queue serves as the communication channel to the EDT. EDT picks up messages from this EventQueue and update UI components accordingly. If some other part of your program wants to manipulate the UI, that part of code should call EventQueue.invokeLater() or EventQueue.invokeAndWait() to queue a message into EventQueue. EDT will process all the pending messages in the EventQueue and eventually get to the message.
the main thread
Your code snippet usually resides in the main() thread, the main thread can be viewed as some kind of a worker thread here. Only that instead of updating the GUI by posting messages to EventQueue, it initiates the GUI. Anyway, initiation can be viewed as a kind of work, too.
After the GUI is initiated, the main thread will exits and the EDT will prevent the process from exiting.
And another good explanation:
Java Event-Dispatching Thread explanation
An interesting article:
Multi-threaded toolkit, a failed dream?
This is a block of code that is instructed to execute at a later time (sometimes called a deferred). The inner class (new Runnable() {...}) is essentially allowing you to pass a block of code that will be run. The invokeLater method guarantees that the block of code will be run, but makes no guarantees of when. Sometimes it's not safe to have certain code run immediately, and its too verbose to do the multi-threading yourself. So Java provides this utility method to safely run the code. The code will be run very soon, but not until it's safe to do so.
The invokeLater call will put the specified runnable on a queue to be processed later. That is, the code inside the run() method will not have been run yet when the invokeLater method call returns.
There are two typical use-cases for this type of code.
The currently executing code is run in a background thread. Background threads cannot access most of the swing API. Read more here for the reason for this. If the current thread is already the UI thread there is no reason and the call can safely be removed.
The current block must be exited, ie the code reach the last brace. This may cause resources to be released and so on. This is not so common.
An anonymous class is passed as parameter to the invokeLater call. It is the same as this code.
private void foo()
{
java.awt.EventQueue.invokeLater(new JFrameCreator());
}
private class JFrameCreator implements Runnable
{
public void run() {
new NewJFrame().setVisible(true);
}
}
Source
The invokeLater() method takes a Runnable object as its parameter. It sends that object to the event-dispatching thread, which executes the run() method. This is why it's always safe for the run() method to execute Swing code.
-IvarD

What is the event dispatching thread?

I know what "thread" means and if I understand the event dispatching thread (EDT) as
"just a thread", it explains a lot but, apparently, it does not explain everything.
I do not understand what is special about this thread. For example I do not understand why we should start a GUI in a the EDT? Why the "main" thread is bed for GUI? Well, if we just do not want to occupy the main thread why we cannot start GUI just in "another thread" why it should be some "special" thread called EDT?
Then I do not understand why we cannot start the EDT like any other thread? Why we should use some special tool (called invokeLater). And why GUI, unlike any other thread, does not start immediately. We should wait until it is ready to accept our job. Is it because EDT can, potentially execute several task simultaneously?
If you decide to answer this question, could you pleas use a really simple terminology because otherwise, I am afraid, I will not be able to understand the answer.
ADDED:
I always thought that we have one "task" per thread. So, in every thread we execute a predefined sequence of commands. But it seems to me that in the event dispatching thread we can have sever task. Well, they are not executed simultaneously (thread switches between different task but there are still several task in one thread). Is it right? For example there is one thread in the EDT which display the main window, and then additionally to that we sent to the EDT another task which should update one of the window components and EDT will execute this new task whenever it is ready. Is EDT differ from other threads in this way?
The event dispatching thread is the thread that handles all GUI events and manages your Swing GUI. It is started somewhere in the Swing code if you have any GUI in your program. The reason it is done behind the scenes is because of simplicity - you do not have to bother with starting and managing an extra thread by yourself.
Regarding the fact that you have to update your GUI with invokeLater() it is because of concurrency issues. The GUI can be modified only from one thread because Swing is not thread safe(it is worth to note that most of toolkits are not thread safe, there is a nice article that gives some ideas why). This is why you have to submit all GUI updates to run on EDT.
You can read more on concurrency in Swing and event dispatching thread in Sun tutorial on concurrency in Swing. Also, if you would like to see how this could be done in a different way you might like to check out SWT toolkit. In SWT you have to manage EDT by yourself.
I always thought that we have one
"task" per thread. So, in every thread
we execute a predefined sequence of
commands. But it seems to me that in
the event dispatching thread we can
have sever task. Well, they are not
executed simultaneously (thread
switches between different task but
there are still several task in one
thread). Is it right? For example
there is one thread in the EDT which
display the main window, and then
additionally to that we sent to the
EDT another task which should update
one of the window components and EDT
will execute this new task whenever it
is ready. Is EDT differ from other
threads in this way?
No, the EDT is not fundamentally different from other threads. And "task" is not a good word to use, because it could be confused with OS-level processes (which are also often called task). Better use Runnable, the interface used to give code to the EDT to execute via invokeLater().
The EDT is basically connected to a queue of things it has to do. When the user clicks a button on the GUI, a Runnable that notifies all listeners attached to the button goes into the queue. When a window is resized, a Runnable doing revalidate&repaint goes into the queue. And when you use invokeLater(), your Runnable goes into the queue.
The EDT simply runs an endless loop that says "take a Runnable from the queue (and if it's empty sleep until you're notified that it's not) and execute it.
Thus, it executes all those little Runnable pieces of code one after another, so that each of them basically has the GUI all to itself while it runs, and doesn't have to worry about synchronizing anything. When you manipulate the GUI from another thread, this assumption is broken, and you can end up with the GUI in a corrupted state.
What is the EDT?
It's a hacky workaround around the great many concurrency issues that the Swing API has ;)
Seriously, a lot of Swing components are not "thread safe" (some famous programmers went as far as calling Swing "thread hostile"). By having a unique thread where all updates are made to this thread-hostile components you're dodging a lot of potential concurrency issues. In addition to that, you're also guaranteed that it shall run the Runnable that you pass through it using invokeLater in a sequential order.
Note that it's not just that you're dodging the concurrency issue: you must respect Sun's guidelines regarding what must and what must not be done on the EDT or you'll have serious problems in your application.
Another benefit is that some Swing components tend to throw unwanted exceptions and when this happen they're automagically dealt with and won't crash the EDT (AFAIK if you really manage to kill the EDT it is automagically restarted).
In other words: you don't have to deal with all the broken Swing components and the exceptions they throw yourself: the EDT is taking care of that (just take a look at the countless Swing bugs throwing exceptions in Sun's bug parade, it's fascinating... And yet most apps keep working normally).
Also, by doing only what's mandatory in the EDT allows the GUI of your app to stay "responsive" even tough there may be tasks running in the background.
The important thing to remember is that Swing classes are not thread-safe. This means that you always should call Swing methods from the same thread, or you risk getting weird or undefined behavior.
So the solution: only call Swing methods from a single thread. This is the EDT thread - it's not special in any way other than that it is the thread designated to call swing methods from.
Now you may ask why are Swing methods not thread safe? After several unsuccessful attempts, GUI toolkit designers discovered that it's inherently impossible to design a thread-safe GUI toolkit. Too often events are passed in opposite directions (input events from bottom to top, application events from top to bottom) which always leads to deadlocks. So that's just the way it is.

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