java - Compile code on client side without JDK - java

I have a question which I'm pretty confused from.
I am aware of the differences between Java Runtime Enviroment and Java Developement Kit.
I'm writing a program that uses the ToolProvider.getSystemJavaCompiler() method to compile java code from within the code.
Now, I've been answered that I can't compile code from client side if my client doesn't have JDK installed. My main question is, how can I do that? I don't want my clients having to install JDK on their computer just to run my program.
Thanks in advance!

You need to compile it on your system, and distribute the class file of corresponding java source file to anyone.
That class file doesn't require JDK but JRE must be installed on that system to run the class file.

If you want to compile code, you need a compiler, so if the user can't be expected to have the compiler you need, you'll simply have to bundle it.
I really can't say I know how to bundle the standard javac compiler, though it's probably possible, strictly speaking, to find the Jar file that contains it and bundle that along with your code. No idea how robust such a solution would be, though.
But depending on your needs, you may not need the standard javac. There are tons of byte-code generation libraries out there, with more or less high-level functionality. I wouldn't really want to recommend anything that I have no personal experience with, but examples include Byte Buddy or ASM. You could probably use ABCL too.

Eclipse's compiler is worth a look as well.
There is also an so question here.

So there really is no way to do what it is you are wanting to do unless you bundle the compiler itself with you application, or unless you find a library that has all of the Java compiler code in it already so it doesn't have to use the JDK compiler, you will not get what you want, and what you want is the ability to turn a String containing source code into a Java class.
I do not understand what you wish to accomplish, but the BEST option I can give you is asm. If you are up for the task, you can manually write new classes at runtime without the presence of the JDK compiler. HOWEVER, this does not involve you using a String full of source code and turning it into a Class object. This is you working at the low level with the Java bytecode for the most part.
This tutorial can get you started:
https://www.javaworld.com/article/2071777/design-patterns/add-dynamic-java-code-to-your-application.html
And here is the Java documentation for class files. You can use this to expand on what you learned from the first link:
https://docs.oracle.com/javase/specs/jvms/se7/html/jvms-4.html
That is the only instance creating classes on the fly that I can give you. That being said, you could try writing your own Java compiler that can turn source code into classes without ever getting the Java compiler, but at that point you are literally recreating the Java compiler yourself, and I assure you that is no easy feat for one person.

Related

Can I force my java program to specifically execute using the jdk instead of the jre?

I've been looking around for an answer to this but haven't had much luck.
I've been working on a game in java that uses the javax.util.JavaCompiler class. I've discovered that this does not work with the JRE as I'll get a Null Pointer exception when I call the compiler run method (I'm assuming they simply don't ship a compiler with the JRE which is totally understandable).
My problem now is that my game inherently is dependent on the JDK. Is it possible to force my game to somehow search for the system environment variables and rather execute itself using the jdk?
I've tried using a separate launcher that then searches for the jdk and executes the game through that but that feels messy and I'm concerned there could be factors I'm missing.
It is technically possible, but it would make your application slow to start up to go an exhaustive search. AFAIK, there is no supported way to do this.
It is up to the user to choose how he / she runs a Java application. Doing clever things like searching for a JDK installation is potentially dangerous. (You could end up choosing an old insecure JDK that the user doesn't know about, or that they forgot to uninstall. That could open up the user to security breaches, etcetera.)
I would advise limiting yourself to a friendly message to the user explaining that they need to install and/or use a JDK.
You have the following options:
Check for the existence of that class during startup of your application; and if not found give your user a clear error message that he needs to run with a JDK (you would also specify that somehow as "prerequesites" on the site where people download your application).
Step back and carefully analyse which classes exactly your solution depends upon. And then you either repackage exactly those classes; or maybe you simply ship the corresponding JAR file with your application.
You see, asking your users to install a JDK is a big burden for them. Even when you are talking about some "inter-company" product where people have to use it ... few people are willing to install a JDK. And you absolutely should not expect that many users have a JDK installed.
On the other hand, when you consider re-packaging that stuff; you also have to look into the legal aspects; you don't want to violate any licence rules by simply handing out JDK related JARs to your customers.
You can simply put a try/catch block for the NPE around your use of the compiler API, and, in the event of the error, inform the user in no uncertain terms of the requirement.
Or, you can use asm or some other code generator package to avoid the need for the compiler.
Well I found the solution to the problem. Thank you to everyone who said I should package my game with a compiler. I found this post where the author describes rather using the eclipse compiler. Apparently javax.tools.JavaCompiler is just a common interface provided, I really should learnt the API in more detail.
You don't need to run your app with JDK. You can still run it with JRE. All you need to do is to make sure that a jar (from JDK or from anywhere else) that contains needed classes for your app is in your classpath. You can achieve it by including needed JAR(s) into your installation or by including the path to needed jars in your classpath parameter (-cp) when you run your app. If you want your app to run on computer where only JRE is installed you will have to include needed JAR(s) into your installation. think of it as any other third party library that you use and thus you have to package those libraries JARs into your application JAR/WAR

How to compile Java files that put .class files directly into JAR

First some reference:
1st Link
2nd link
The first article 1st Link mentions about compiling the Java files directly into JAR files and avoiding one step in the build process. Does anyone know this?
-Vadiraj
As you linked to my blog post I thought it was only fair to give you an update.
Compiling directly to a Jar is actually fairly simple to do. Basically you extend
javax.tools.ForwardingJavaFileObject
Then override openOutputStream method and direct it to your Jar. As the Java Compiler is highly concurrent but writing to a jar file is highly sequential I'd recommend that you buffer to byte arrays and then have a background thread that writes the byte arrays as they arrive.
I do exactly this is my experimental build tool JCompilo https://code.google.com/p/jcompilo/
This tool is completely undocumented but crazy fast. Currently it's about 20-80% faster than any other Java build tool and about 10x faster than the Scala compiler for the same code.
As the author is talking about extending the compiler itself, it is possible that he has knowledge of the built-in capabilities of the compiler (that is what the compiler is capable of, maybe with a little encouragement by tweaking the code).
Right now I’m investigating extending the Java 6 compiler to remove the unneeded file exists checks and possible jaring the class files directly in the compiler. [emphasis mine]
That capability, however, is certainly not supported officially (no documentation exist about it on the javac webpage).
At best, the feature is compiler dependent; possibly requiring modification of the compiler's source code.

Combining Java and C without gcj -- move C to Java or Java to C?

First, I have no experience doing this. But like the beginning of any good program, I have problem that I need to fix, so I'm willing to learn.
So many of you are probably already familiar with pdftk, the handy utility for handling various pdf-related tasks. So far as I can tell, most of these features are available in much newer, lighter libraries/extensions, except the one I need (and probably the only reason it still exists): merging form data files (fdf and xfdf) with a form PDF and getting a new file as the output.
The problem is that my server doesn't have gcj, which is fundamental to build/compile pdftk. I don't know if it's because I'm on Solaris or if it's for some other sysadmin-level reason, but I'm not getting gcj anytime soon. And there are no pre-compiled binaries for Solaris as far as I can find.
So I'm thinking that the MAKE file and C code can be rewritten to import the Java library (very ancient version of itext) directly, via javac.
But I'm not sure where to really start. All I know is:
I want a binary when I'm done, so that there won't be a need for a Java VM on every use.
The current app uses GCJ.
So my first thought was "Oh this is easy, I can probably just call the classes with some other C-based method", but instead of finding a simple method for doing this, I'm finding tons of lengthy posts on the various angles that this can be approached, etc.
Then I found a page on Sun's site on how to call other languages (like C) in a Java class. But the problems with that approach are:
I'd have to write a wrapper for the wrapper
I'd probably be better off skipping that part and writing the whole thing in Java
I ain't ready for that just yet if I can just import the classes with what is already there
I'm not clear on if I can compile and get a binary at the end or if I'm trapped in Java being needed every time.
Again, I apologize for my ignorance. I just need some advice and examples of how one would replace GCJ dependent C code with something that works directly with Java.
And of course if I'm asking one of those "if we could do that, we'd be rich already" type questions, let me know.
I'm not sure what you are looking for exactly, so I provided several answers.
If you have java code that needs to run, you must:
Run it in a jvm. You can start that vm within your own custom c-code, but it is still using a jvm
Rewrite it in another language.
Compile with an ahead-of-time compiler (eg gcj)
Incidentally, you could compile a copy of gcj in your home folder and use that. I believe the magic switch is --enable-languages=java,c (see: here for more)
If you have c-code you want to call from java, you have four options:
Java Native Interface (JNI). It seems you found this
Java Native Access (JNA). This is slower than JNI, but requires less coding and no wrapper c-code. It does require a jar and a library
Create a CLI utility and use Runtime.Exec(...) to call it.
Use some sort of Inter Process Communication to have the Java code ask the c-code to perform the operation and return the result.
Additional platform dependent options
Use JACOB (win32 only: com access)
I am not sure if I understand what you are looking for.
If you are looking to incorporate the C code into Java to make a native binary without the gcj, I think you are out of luck. You can include the C in Java, but it would be a primarily Java program meaning you would need the JVM on each run. Is there anything stopping you from compiling the gcj yourself?

Understanding Java Byte Code

Often I am stuck with a java class file with no source and I am trying to understand the problem I have at hand.
Note a decompiler is useful but not sufficient in all situation...
I have two question
What tools are available to view java byte code (preferably available from the linux command line )
What are good references to get familiar with java byte code syntax
Rather than looking directly at the Java bytecode, which will require familiarity with the Java virtual machine and its operations, one could try to use a Java decompiling utility. A decompiler will attempt to create a java source file from the specified class file.
The How do I “decompile” Java class files? is a related question which would be informative for finding out how to decompile Java class files.
That said, one could use the javap command which is part of the JDK in order to disassemble Java class files. The output of javap will be the Java bytecode contained in the class files. But do be warned that the bytecode does not resemble the Java source code at all.
The definite source for learning about the Java bytecode and the Java Virtual Machine itself would be The Java Virtual Machine Specification, Second Edition. In particular, Chapter 6: The Java Virtual Machine Instruction Set has an index of all the bytecode instructions.
To view bytecode instruction of class files, use the javap -v command, the same way as if you run a java program, specifying classpath (if necessary) and the class name.
Example:
javap -v com.company.package.MainClass
About the bytecode instruction set,
Instruction Set Summary
Fernflower is an analytical decompiler, so it will decompile classes to a readable java code instead of bytecodes. It's much more usefull when you want to understand how code works.
If you have a class and no source code, but you have a bug, you can do one of two basic things:
Decompile, fix the bug and recreate the jar file. I have done this before, but sysadmins are leery about putting that into production.
Write unit tests for the class, determine what causes the bug, report the bug with the unit tests and wait for it to be fixed.
(2) is generally the one that sysadmins, in my experience, prefer.
If you go with (2) then, in the meantime, since you know what causes the bug, you can either not allow that input to go to the class, to prevent a problem, or be prepared to properly handle it when the error happens.
You can also use AspectJ to inject code into the problem class and change the behavior of the method without actually recompiling. I think this may be the preferable option, as you can change it for all code that may call the function, without worrying about teaching everyone about the problem.
If you learn to read the bytecode instructions, what will you do to solve the problem?
I have two question
1) What tools are available to view java byte code (preferably available
from the linux command line )
The javap tool (with the -c option) will disassemble a bytecode file. It runs from the command line, and is supplied as part of the Java SDK.
2) What are good references to get familiar with java byte code syntax
The javap tool uses the same syntax as is used in the JVM specification, and the JVM spec is naturally the definitive source. I also spotted "Inside the Java Virtual Machine" by Bill Venners. I've never read it, and it looks like it might be out of print.
The actual (textual) syntax is simple and self explanatory ... assuming that you have a reference that explains what the bytecodes do, and that you are moderately familiar with reading code at this level. But it is likely to be easier to read the output of a decompiler, even if the bytecodes has been fed through an obfuscator.
You might find the Eclipse Byte Code Outline plugin useful:
http://andrei.gmxhome.de/bytecode/index.html
I have not used it myself - just seen it mentioned in passing.

Dynamic Java Compilation: BeanShell, Janino, JavaCompiler?

I am about to start developing a small Java desktop app. The app is just an engine for which the user provides Java classes to do the work (translating input to output).
I would like the user to provide actual Java classes as files that can be loaded (and reloaded) on the fly.
For this particular use, is there any reason why Java would be more cumbersome than Groovy or Beanshell? I'm not asking for a comparison of Groovy/Beanshell and Java as there are many. Rather, I want to know if it's easier to dynamically load Groovy or Beanshell classes from files compared to Java.
For Java 1.6, is the JavaCompiler the best way to dynamically load code? I would like to use all language features so I think Janino is out. Also, any problems with reloading?
Note: I have seen this and this, but I'm not sure they answer my question.
JavaCompiler is very versatile, but it entails a minor, potential configuration problem: In javax.tools, ToolProvider.getSystemJavaCompiler() identifies the compiler's class as com.sun.tools.javac.api.JavacTool. On some platforms, that class is not part of the JRE; a JDK appears to be required. Here is an example.
Also consider javax.script, discussed here. Several scripting engines are supported.

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