I'm new to using BigInteger, so I'm trying my best reading through the documentation for it. I'm still confused however. I need to generate 500 random integers between the range of 2^70 and 2^80 and I don't know how to set a range for BigIntegers.
I'm getting the possible duplicate messages, so I guess I should add that I've already looked at the solutions in this one and still don't understand how to solve my issue: How to generate a random BigInteger value in Java?
There is a built-in method to generate a random BigInteger between 0 and 2^n - 1.
You can use that in a loop to generate numbers up to 2^80.
The chance that a number will fall below 2^70 is very small ( ~ 0.1%). If that happens (and with 500 iterations it might very well), just draw another one.
This will give you a uniform distribution of random numbers between 2^70 and 2^80.
The chance that a number will repeat is almost nonexistent. If you feel that it cannot be ignored, check your previous numbers for duplicates, and draw again.
Related
Hi everyone I have been doing some reading and have come across true random number generation using the entropy from radioactive decay. I have written a helper tool that returns the next random byte. It uses a server that provides bits from such a setup, I believe its data is from cesium decaying. I have done quite a bit of searching and have not really been able to figure out how to go about using this to generate numbers in a range from 0..n-1.
A user on the unofficial SO irc told me this
if you have a random byte, 0..255 evenly distributed and you want a random number in the range 0..5 there are 6 values in the output range and 256 in the input range the greatest multiple of 6 that is <= 256 is 252 so you would sample your random byte until you get a number in the range 0..251 then you could take the number MOD 6 to get your output number.
Im not really sure how to sample the byte. Do I use a single byte or do I have to continually request more bytes? Im really just having a hard time rapping my head around this, so any thorough explanation not using obscure math notations would be extremely appreciated.
Thanks.
"Sampling" means (Disclaimer: not the dictionary definition) "repeatedly checking for a value", so in your case you'd read bytes until you get one in the proper range, discarding the others.
I have a program in which I need to generate random numbers that determine various outputs(To explain the exact reason would be too long). In theory a high number (lets say 100,000) is a valid output for my program, but its most likely(but not entirely impossible) going to end up being useless output.
I'd like to generate random numbers that are weighted to be around a "normalized" number.
For example I'd pick a number (10), and the majority of numbers that are randomly generated will be near 10. But there's a small chance the random number could any integer. I currently just use a range when generating the numbers, but this bothers me since numbers outside this range could potentially be valid and useful output.
Is there an easy way to do this without introducing to much overhead or having to map a percentage chances to individual integers?
For positive integers geometric, negative binomial, or Poisson are all possibilities. Java implementations are readily available for all of these.
I would consider this more of a statistics problem than a programming one. I think you want a logarithmic distribution. Here's an example Java implementation.
I am using a simple random calculations for a small range with 4 elements.
indexOfNext = new Random().nextInt(4); //randomize 0 to 3
When I attach the debugger I see that for the first 2-3 times every time the result is 1.
Is this the wrong method for a small range or I should implement another logic (detecting previous random result)?
NOTE: If this is just a coincidence, then using this method is the wrong way to go, right? If yes, can you suggest alternative method? Shuffle maybe? Ideally, the alternative method would have a way to check that next result is not the same as the previous result.
Don't create a new Random() each time, create one object and call it many times.
This is because you need one random generator and many numbers from its
random sequence, as opposed to having many random generators and getting
just the 1st numbers of the random sequences they generate.
You're abusing the random number generator by creating a new instance repeatedly. (This is due to the implementation setting a starting random number value that's a very deterministic function of your system clock time). This ruins the statistical properties of the generator.
You should create one instance, then call nextInt as you need numbers.
One thing you can do is hold onto the Random instance. It has to seed itself each time you instantiate it and if that seed is the same then it will generate the same random sequence each time.
Other options are converting to SecureRandom, but you definitely want to hold onto that random instance to get the best random number performance. You really only need SecureRandom is you are randomly generating things that have security implications. Like implementing crypto algorithms or working around such things.
"Random" doesn't mean "non-repeating", and you cannot judge randomness by short sequences. For example, imagine that you have 2 sequences of 1 and 0:
101010101010101010101010101010101
and
110100100001110100100011111010001
Which looks more random? Second one, of course. But when you take any short sequence of 3-4-5 numbers from it, such sequence will look less random than taken from the first one. This is well-known and researched paradox.
A pseudo-random number generator requires a seed to work. The seed is a bit array which size depends on the implementation. The initial seed for a Random can either be specified manually or automatically assigned.
Now there are several common ways of assigning a random seed. One of them is ++currentSeed, the other is current timestamp.
It is possible that java uses System.currentTimeMillis() to get the timestamp and initialize the seed with it. Since the resolution of the timestamp is at most a millisecond (it differs on some machines, WinXP AFAIK had 3ms) all Random instances instantiated in the same millisecond-resolution window will have the same seed.
Another feature of pseudo-random number generators is that if they have the same seed, they return the same numbers in the same order.
So if you get the first pseudo-random number returned by several Randoms initialized with the same seed you are bound to get the same number for a few times. And I suspect that's what's happening in your case.
It seems that the number 1 has a 30% chance of showing its self which is more than other numbers. You can read this link for more information on the subject.
You can also read up on Benford's law.
I am working on a project that needs to generate two random numbers from a given range (both of them at the same time, one after another) and check if they are equal to each other - if they are, proceed executing other code; if they aren't - generate the numbers again. Now my question is, if we have a range [0;10], and the first randomly generated number turned out to be 5, is the probability of the second number also being 5 as good as any other number? Specifically, does Math.random() have any "defense" against generating same number if it is called twice consecutively? or it "tries" to not generate the same number?
Generating the same number in the range [0,10] twice in succession is a perfectly valid occurrence for any random number generator. If it took any steps to prevent that it wouldn't be random.
On any invocation, the chances of any individual number being chosen should be 1:11, and each choice should be independent of previous choices, so the chances that in a pair the second number matches the first is 1 in 11.
As to how random Math.random() is, it's pseudo-random, meaning it uses an algorithm to generate a series of evenly distributed numbers starting with a "seed" value. It's not suitable for cryptography but quite good for simulations and other non-cryptographic uses.
I would like to get clarifications on Pseudo Random Number generation.
My questions are:
Is there any chance for getting repeated numbers in Pseudo Random Number Generation?
When i googled i found true random number generation. Can i get some algorithms for true random number generation, so that i can use it with
SecureRandom.getInstance(String algorithm)
Please give guidance with priority given to security.
1) Yes, you can generally have repeated numbers in a PRNG. Actually, if you apply the pigeon hole principle, the proof is quite straightforward (ie, suppose you have a PRNG on the set of 32-bit unsigned integers; if you generate more than 2^32 pseudo random numbers, you will certainly have at least one number generated at least 2 times; in practice, that would happen way faster; usually the algorithms for PRNGs will cycle through a sequence, and you have a way to calculate or estimate the size of that cycle, at the end of which every single number will start repeating, and the image of the algorithm is usually way, way smaller than the set from which you take your numbers).
If you need non-repeated numbers (since security seems to be a concern for you, note that this is less secure than a sequence of (pseudo) random numbers in which you allow repeated numbers!!!), you can do as follows:
class NonRepeatedPRNG {
private final Random rnd = new Random();
private final Set<Integer> set = new HashSet<>();
public int nextInt() {
for (;;) {
final int r = rnd.nextInt();
if (set.add(r)) return r;
}
}
}
Note that the nextInt method defined above may never return! Use with caution.
2) No, there's no such thing as an "algorithm for true random number generation", since an algorithm is something known, that you control and can predict (ie, just run it and you have the output; you know exactly its output the next time you run it with the same initial conditions), while a true RNG is completely unpredictable by definition.
For most common non security-related applications (ie, scientific calculations, games, etc), a PRNG will suffice. If security is a concern (ie, you want random numbers for crypto), then a CSPRNG (cryptographycally secure PRNG) will suffice.
If you have an application that cannot work without true randomness, I'm really curious to know more about it.
Yes, any random number generator can repeat. There are three general solutions to the non-duplicate random number problem:
If you want a few numbers from a large range then pick one and reject
it if it is a duplicate. If the range is large, then this won't cause
too many repeated attempts.
If you want a lot of numbers from a small range, then set out all the numbers in an
array and shuffle the array. The Fisher-Yates algorithm is standard for array
shuffling. Take the random numbers in sequence from the shuffled array.
If you want a lot of numbers from a large range then use an appropriately sized
encryption algorithm. E.g. for 64 bit numbers use DES and encrypt 0, 1, 2, 3, ...
in sequence. The output is guaranteed unique because encryption is reversible.
Pseudo RNGs can repeat themselves, but True RNGs can also repeat themselves - if they never repeated themselves they wouldn't be random.
A good PRNG once seeded with some (~128 bit) real entropy is practically indistinguishable from a true RNG. You certainly won't get noticeably more collisions or repetitions than with a true RNG.
Therefore you are unlikely to ever need a true random number generator, but if you do check out the HTTP API at random.org. Their API is backed by a true random source. The randomness comes from atmospheric noise.
If a PRNG or RNG never repeated numbers, it would be... really predictable, actually! Imagine a PRNG over the numbers 1 to 8. You see it print out 2, 5, 7, 3, 8, 4, 6. If the PRNG tried its hardest not to repeat itself, now you know the next number is going to be 1 - that's not random at all anymore!
So PRNGs and RNGs produce random output with repetition by default. If you don't want repetition, you should use a shuffling algorithm like the Fisher-Yates Shuffle ( http://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle ) to randomly shuffle an array of the numbers you want, in random order.
Also, if you need a source of random number generation for cryptographic purposes, seek out a provider of cryptographic PRNGs for your language. As long as it's cryptographically strong it should be fine - A true RNG is a lot more expensive (or demands latency, such as using random.org) and not usually needed.