Filling ListView from fxml file in JavaFX, empty listview - java

Hello i starting my adventure with javafx, i use SceneBuilder to make theme,
this is my XmlFile:http://pastebin.com/9fvhREKc
controller:
public class Controller {
#FXML
private ListView templates;
#FXML
private ImageView image;
#FXML
void initalize() {
ObservableList elements = FXCollections.observableArrayList();
elements.add("first");
elements.add("second");
elements.add("third");
image.setImage(new Image("file:test.jpg"));
templates.setItems(elements);
}
}
and my main class
public class Main extends Application {
#Override
public void start(Stage primaryStage) throws Exception {
FXMLLoader loader = new FXMLLoader();
loader.setLocation(this.getClass().getResource("Sample.fxml"));
Controller controller = new Controller();
loader.setController(controller);
Pane root = loader.load();
Scene scene = new Scene(root);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
and when i start application my theme work but list and image is empty;/

You need to set the controller before you load the FXML, since the controller's initialize method is invoked as part of the load() process:
FXMLLoader loader = new FXMLLoader();
loader.setLocation(this.getClass().getResource("Sample.fxml"));
Controller controller = new Controller();
loader.setController(controller);
Pane root = loader.load();
Scene scene = new Scene(root);
Also note you have a typo in your Controller class: the method name initialize is misspelled. Since the FXMLLoader uses reflection to find and execute this method, this will prevent the method from being executed:
public class Controller {
#FXML
private ListView templates;
#FXML
private ImageView image;
#FXML
// void initalize() {
void initialize() {
ObservableList elements = FXCollections.observableArrayList();
elements.add("first");
elements.add("second");
elements.add("third");
image.setImage(new Image("file:test.jpg"));
templates.setItems(elements);
}
}

Related

How to send and apply text from label of one Controller to label in other Controller?

I'm making an application with JavaFX and Scene Builder.
I have two controllers:Controller and FontController
I have Main class that launch my program and open Stage with first fontroller (Controller)
public class Main extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws Exception {
try {
Parent root = FXMLLoader.load(getClass().getResource("/card/card.fxml"));
Scene scene = new Scene(root, 1600, 600);
primaryStage.setScene(scene);
scene.getStylesheets().add(getClass().getResource("style.css").toExternalForm());
primaryStage.initStyle(StageStyle.UNDECORATED);
primaryStage.setMaximized(true);
primaryStage.setResizable(true);
primaryStage.getIcons().add(new Image("card/resources/logo-icon.png"));
primaryStage.show();
//adding resize and drag primary stage
ResizeHelper.addResizeListener(primaryStage);
//assign ALT+ENTER to maximize window
final KeyCombination kb = new KeyCodeCombination(KeyCode.ENTER, KeyCombination.CONTROL_DOWN);
scene.addEventHandler(KeyEvent.KEY_PRESSED, new EventHandler<KeyEvent>() {
#Override
public void handle(KeyEvent event) {
if (kb.match(event)) {
primaryStage.setMaximized(!primaryStage.isMaximized());
primaryStage.setResizable(true);
}
}
});
} catch (Exception e) {
e.printStackTrace();
}
}
}
There is a label and a button in Controller. When I click on the button a method is called and new window with second controller appears(FontController):
#FXML private Button btnFont;
#FXML private Label category1
#FXML
void changeFont(ActionEvent event) {
try {
FXMLLoader fxmlLoader = new
FXMLLoader(getClass().getResource("font.fxml"));
Parent rootFont = (Parent) fxmlLoader.load();
Stage stage = new Stage();
stage.setTitle("Select Font");
stage.setScene(new Scene(rootFont));
stage.show();
} catch (Exception e) {
System.out.println("can't load new window");
}
}
There is the button "OK" and label in FontCOntroller:
#FXML private Label fontLabel;
#FXML private Button btnFontOk;
Please tell me, what should I do to send and apply text from label in FontController when I click on the burtton "OK" to label in Controller?
SOLUTION FOUND:
I created class "Context" in my project directory to make all controllers communicate each other. You can add as many controllers as you want there.
Here it looks like:
package card;
public class Context {
private final static Context instance = new Context();
public static Context getInstance() {
return instance;
}
private Controller controller;
public void setController(Controller controller) {
this.controller=controller;
}
public Controller getController() {
return controller;
}
private FontController fontController;
public void setFontController(FontController fontController) {
this.fontController=fontController;
}
public FontController getFontController() {
return fontController;
}
}
Controller:
I created getters and setters (ALT + Insert in IDEA) for Label that I wanna change
public Label getCategory1() {
return category1;
}
public void setCategory1(Label category1) {
this.category1 = category1;
}
To get FontController variables and methods through Context class I placed line of code
//getting FontController through Context Class
FontController fontCont = Context.getInstance().getFontController();
I registered Controller in Context class through my initialize method (my class implements Initializable)
#FXML
public void initialize(URL location, ResourceBundle resources) {
//register Controller in Context Class
Context.getInstance().setController(this);
}
FontController:
to get Controller variables and methods I placed this code:
//getting Controller variables and methods through Context class
Controller cont = Context.getInstance().getController();
I also registered FontController in Context class through initialize method:
#Override
public void initialize(URL location, ResourceBundle resources) {
//register FontController in Context Class
Context.getInstance().setFontController(this);
}
Method that send text and text color from label in this FontController to label in Controller when I click on button:
#FXML
void applyFont(ActionEvent event) {
cont.getCategory1().setText(fontLabel.getText());
cont.getCategory1().setTextFill(fontLabel.getTextFill());
}
*By creating Context class you can make controllers communicate each other and create as many controllers as you want there. Controllers see variables and methods of each other

How to know is the main Scene in memory?

I create application in JavaFX with a lot of controllers and Scene.
When I start MainApp.class it creates Stage primaryStage with Scene from startPage.fxml.
There are 2 buttons located which give a choice to open firstWindow or secondWindow.
I have 2 differs way to open that Windows
First one, When I open firstWindow I go back from startPage into MainApp and init firstWindow. It looks in MainApp.class as
public void initFirstWindow() {
try {
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource(fxmlFirstWindow));
rootLayout = (BorderPane) loader.load();
firstWindow controller = loader.getController();
Scene scene = new Scene(rootLayout);
primaryStage.setScene(scene);
primaryStage.show();
} catch (IOException e) {
e.printStackTrace();
}
}
in FirstWindow.class
#FXML
private BorderPane root;
public Controller controller;
...
The second way, I can start my secondWindow from the startPage when I press the button as
private MainApp main;
private BorderPane rootLayout;
private Stage childrenStage;
#FXML
public void btnSecondWindowOpen(ActionEvent actionEvent) {
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource(fxmlSecondWindow));
rootLayout = (BorderPane) loader.load();
SecondWindow controller = loader.getController();
Scene scene = new Scene(rootLayout);
childrenStage = main.getStage();
childrenStage.setScene(scene);
childrenStage.show();
}
And the question is which way is better and is any memory-leaks while i start first or second Window?
As I wrote I have a lot of fxml which openes after first/second buttons, so I need to know.

JavaFX - setText() is not working

I cant set the text of a Textfield. There is no error but the Textfield is still empty.
The rest of the program is working, the method is called and the System.out.println(...) prints the right text.
So the problem is, the text of the textfield cant be set. Even if i just write textField.setText("0"); the textfield is still empty.
When I set the text for the textfield under public void initialize(...) it also works. So why doesn't it work in setCurrentInfo?
#FXML
private TextField textField;
private Info currentInfo;
#Override
public void initialize(URL url, ResourceBundle rb) {
}
public void setCurrentInfo(Info currentInfo) {
textField.setText(currentInfo.getpw1());
System.out.println(currentInfo.getpw1());
this.currentInfo = currentInfo;
}
The part of the controller where setCurrentInfo is called:
#FXML
private void handleBtn1(ActionEvent event) throws Exception{
Info info = new Info(textFieldA.getText(), textFieldB.getText());
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("FXMLPassword.fxml"));
loader.load();
Stage stage;
Parent root;
if(event.getSource()==btn1){
//get reference to the button's stage
stage=(Stage) btn1.getScene().getWindow();
//load up OTHER FXML document
root = FXMLLoader.load(getClass().getResource("FXMLPassword.fxml"));
}
else{
stage=(Stage) btn1.getScene().getWindow();
root = FXMLLoader.load(getClass().getResource("FXMLDocument.fxml"));
}
//create a new scene with root and set the stage
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
FXMLPasswordController passwordController = loader.getController();
passwordController.setCurrentInfo(info);
}
You are retrieving the controller from the wrong FXMLLoader. In particular, you do:
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("FXMLPassword.fxml"));
loader.load();
and then later
FXMLPasswordController passwordController = loader.getController();
In this code, you create an FXMLLoader and point it to the FXMLPassword.fxml file. But when you call loader.load(), which reads the fxml file and creates the UI defined in it, you do nothing with the result. So the UI created by that call to loader.load() is never displayed.
Consequently, when you get the controller from that loader, and use it to make changes to the UI, you will never see those changes because that instance of the TextField is not displayed.
The TextField that is displayed is created when you call
root = FXMLLoader.load(getClass().getResource("FXMLPassword.fxml"));
but since you use the static version of the FXMLLoader.load(...) method here, you have no opportunity to get the controller associated with it.
You need to refactor the code as follows:
#FXML
private void handleBtn1(ActionEvent event) throws Exception{
Info info = new Info(textFieldA.getText(), textFieldB.getText());
Stage stage;
Parent root;
if(event.getSource()==btn1){
//get reference to the button's stage
stage=(Stage) btn1.getScene().getWindow();
//load up OTHER FXML document
FXMLLoader loader = new FXMLLoader();
loader.setLocation(getClass().getResource("FXMLPassword.fxml"));
root = loader.load();
FXMLPasswordController passwordController = loader.getController();
passwordController.setCurrentInfo(info);
}
else{
stage=(Stage) btn1.getScene().getWindow();
root = FXMLLoader.load(getClass().getResource("FXMLDocument.fxml"));
}
//create a new scene with root and set the stage
Scene scene = new Scene(root);
stage.setScene(scene);
stage.show();
}

How to reset a selected path from file chooser in JavaFx

I have a reset and Draw button on a slide panel. I choose a desired file from file chooser, which is in RootLayout class, and pass the file path to a controller class. Then it does some processes and initializes field in DataCunstructor class. By clicking on Draw a TreeTableView will be shown on slide pane, which is in MainController class. When I click my reset button the table will be cleared but I do not know how to reset the chosen path. After reseting if I click Draw again the same treetable comes up. and If I choose another file and hit Draw, the program breaks.
How can I reset all fields including the path to null, and be able to choose another file and process that one?
Here is my Draw and Reset in MainController class:
public void treeTableDraw(ActionEvent event) {
drawTable();//creates the TreeTableView
numberOfFunctions= dc.getFuncAll().size();
numberOfOrganizations = dc.getSortedAssignedOrg().size();
funcLabel.setText(numberOfFunctions+"");//set Lable value
orgLabel.setText(numberOfOrganizations + "");//set Lable value
}
public void treeTableReset(ActionEvent event){
funcLabel.setText("0");//reset Label
orgLabel.setText("0");
treeTable.getColumns().clear(); //clears columns (TreeTable)
///////////////////////////////////////
//non of the following did the path reset//
///////////////////////////////////////
//dc = new DataConstructor();
//Controller controller = new Controller();
//controller.setPath(null);
RootLayoutController rlc = loader.getController();
rlc.reset();
}
My File Chooser in RootLayout class:
#FXML
private void handleOpen() {
FileChooser fileChooser = new FileChooser();
// Set extension filter
FileChooser.ExtensionFilter extFilter = new FileChooser.ExtensionFilter(
"3lgm2 files (*.z3lgm)", "*z3lgm");
fileChooser.getExtensionFilters().add(extFilter);
// Show save file dialog
File file = fileChooser.showOpenDialog(main.getPrimaryStage());
path = file.toString();
if (path != null) {
new Controller(path);
}
}
public void reset(){
path = null;
}
I add OverView at the center of rootlayout here at main class:
public class Main extends Application {
private Stage primaryStage;
private BorderPane rootLayout;
//private ObservableList<DataConstructor> treeTableData = FXCollections.observableArrayList();
#Override
public void start(Stage primaryStage) {
this.primaryStage = primaryStage;
this.primaryStage.setTitle("IT-Saturation");
initRootLayout();
showOverView();
}
private void showOverView() {
try{
FXMLLoader loader = new FXMLLoader();
loader.setLocation(Main.class.getResource("/view/OverView.fxml"));
AnchorPane overView = (AnchorPane) loader.load();
rootLayout.setCenter(overView);
}catch(IOException e){
e.printStackTrace();
}
}
private void initRootLayout() {
try {
FXMLLoader loader = new FXMLLoader();
loader.setLocation(Main.class.getResource("/view/RootLayout.fxml"));
rootLayout = (BorderPane) loader.load();
//show scene containing the root layout
Scene scene = new Scene(rootLayout);
scene.getStylesheets().add(
getClass().getResource("application.css").toExternalForm());
primaryStage.setScene(scene);
//gives controller access to main app
RootLayoutController controller = loader.getController();
controller.setMainApp(this);
primaryStage.show();
} catch (IOException e) {
e.printStackTrace();
}
File file = getFilePath();
if (file != null) {
loadDataFromFile(file);
}
}
/**
* Returns the main stage.
* #return primaryStage
*/
public Stage getPrimaryStage() {
return primaryStage;
}
public static void main(String[] args) {
launch(args);
}
}
Just declare a reset() in your RootLayout class:
public class RootLayout {
private Path path;
#FXML
private void handleOpen() {
...
path = file.toString();
}
public void reset() {
path= null;
}
}
Never construct the constructor using the keyword new, always get it from the FXMLLoader.
public class MainController {
...
RootLayoutController controller = loader.getController();
controller.reset();
...
}

JavaFX Class controller Stage/Window reference

Is there any way of getting the Stage/Window object of an FXML loaded file from the associated class controller?
Particularly, I have a controller for a modal window and I need the Stage to close it.
I could not find an elegant solution to the problem. But I found these two alternatives:
Getting the window reference from a Node in the Scene
#FXML private Button closeButton ;
public void handleCloseButton() {
Scene scene = closeButton.getScene();
if (scene != null) {
Window window = scene.getWindow();
if (window != null) {
window.hide();
}
}
}
Passing the Window as an argument to the controller when the FXML is loaded.
String resource = "/modalWindow.fxml";
URL location = getClass().getResource(resource);
FXMLLoader fxmlLoader = new FXMLLoader();
fxmlLoader.setLocation(location);
fxmlLoader.setBuilderFactory(new JavaFXBuilderFactory());
Parent root = (Parent) fxmlLoader.load();
controller = (FormController) fxmlLoader.getController();
dialogStage = new Stage();
controller.setStage(dialogStage);
...
And FormController must implement the setStage method.
#FXML
private Button closeBtn;
Stage currentStage = (Stage)closeBtn.getScene().getWindow();
currentStage.close();
Another way is define a static getter for the Stage and Access it
Main Class
public class Main extends Application {
private static Stage primaryStage; // **Declare static Stage**
private void setPrimaryStage(Stage stage) {
Main.primaryStage = stage;
}
static public Stage getPrimaryStage() {
return Main.primaryStage;
}
#Override
public void start(Stage primaryStage) throws Exception{
setPrimaryStage(primaryStage); // **Set the Stage**
Parent root = FXMLLoader.load(getClass().getResource("sample.fxml"));
primaryStage.setTitle("Hello World");
primaryStage.setScene(new Scene(root, 300, 275));
primaryStage.show();
}
}
Now you Can access this stage by calling
Main.getPrimaryStage()
In Controller Class
public class Controller {
public void onMouseClickAction(ActionEvent e) {
Stage s = Main.getPrimaryStage();
s.close();
}
}

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