How to write a driver for java regarding a lockable interface? - java

The goal of this code is to have a lockable interface for my main class, Coin, that makes the user input a key to access the main code. However, I have no idea on how to write the driver class in a way where the lockable object protects the regular methods (setKey, lock, and unlock) and when this object is locked, the methods cannot be invoked if it is unlocked it can be invoked. I have attempted a driver but it doesn't work.
package coins;
import java.util.Scanner;
public class Coins {
public static void main(String[] args) {
Scanner scan = new Scanner(System.in);
int guess;
System.out.println("Enter key: ");
guess = scan.nextInt();
Coin key = new Coin();
System.out.println(key);
final int flips = 1000;
int heads = 0, tails=0;
Coin myCoin = new Coin ();
for (int count =1; count <= flips; count++) {
myCoin.flip();
if (myCoin.isHeads())
heads++;
else
tails++;
}
System.out.println ("The number flips: " + flips);
System.out.println ("The number of heads: " + heads);
System.out.println ("The number of tails: " + tails);
}
}
Coin Class
package coins;
class Coin implements Lockable {
private final int HEADS = 0;
private final int TAILS = 1;
private boolean locked;
private int key;
private int face;
public Coin () {
flip();
locked = false;
key = 123;
}
public void flip() {
face = (int) (Math.random()*2);
}
public boolean isHeads() {
return (face == HEADS);
}
public String toString() {
String faceName;
if (face == HEADS)
faceName = "Heads";
else
faceName = "Tails";
return faceName;
}
public boolean locked(){
return locked;
}
public void setKey(int key){
this.key = key;
}
public void unlock(int key){
if(this.key == key){
locked = false ;
}
}
public void lock(int key){
if(this.key == key){
locked = true;
}
}
public void messageReturn(){
if(locked == false)
System.out.println("unlocked") ;
}
}
Lockable Interface
public interface Lockable {
public void setKey (int key);
public void lock (int key);
public void unlock (int key);
public boolean locked();
}

What Itamar Green is saying is true. However, to me, it appears that the real problem you are describing is in your Coins class, and not the Coin class. You aren't actually doing anything with the guess key that the user enters. You need to call setKey() on the Coin using that key. Then, your Coin will invoke or not invoke methods as per your code and Itamar's answer, by first checking to see whether it is in the locked state.

Firstly, you should check if the guess is correct via: (in main)
key.unlock(guess);//and you might want to set the default of locked to true, and remove the flip() in the constructor
You need to add a check in each method:
public void flip()
{
if(!locked)
face = (int) (Math.random()*2);
}
similarly with other methods.

Related

Combination of counter and user input using Thread in Java?

I am a student and am studying threads recently. What I am trying to do is to implement MVC pattern that manages functionalities such as start counting, stop counting, reverse counting and etc...
My final goal is that, I need to get an user input whilst the counter is counting from 1, and if I input 2 (assuming that option 2 is stopping the counter), the counter should stops counting.
For example:
Counting...
1
2
3
(If I press 2 here)
Counter stopped running!
Because this is the homework from my college, I cannot upload here the code I implemented.
What I did was,
MVC pattern:
Controller class= gets model and view with Controller constructor. This class also provides service() method that uses switch case to make user to input to select the options to run the functionality for counting (eg) case1: startCounting() case2: stopCounting(), and etc...)
View class = provides options using System.out.println and displayMenu() function.
Model class = implements the functionalities such as startCounting(), stopCounting and etc...
I now need to add threads for this implementation in order to interact the user input with this counting process.
Can I please get any hints? For example, which class should I extend the Thread and in what way should I implement run() menthod?
Skeleton code:
CountController class
public class CounterController {
private Counter model;
private CounterView view;
public CounterController(Counter model, CounterView view) {
this.model = model;
this.view = view;
}
}
Model Class
public class Counter {
private int count = 0;
private boolean counting = false;
private Integer ceiling = null;
private Integer floor = null;
private boolean reverse = false;
public void startCounting() {
counting = true;
while (counting && checkLimits()) {
try {
Thread.sleep(1000);
count = reverse ? count - 1 : count + 1;
// You should replace this print with something observable so the View can handle it
System.err.println(count);
} catch (InterruptedException ignored) {}
}
}
public void stopCounting() {
counting = false;
}
public void setReverse(boolean reverse) {
this.reverse = reverse;
}
public void setCeiling(Integer ceiling) {
this.ceiling = ceiling;
}
public void setFloor(Integer floor) {
this.floor = floor;
}
public int getCount() {
return count;
}
public void resetCount() {
count = 0;
}
private boolean checkLimits() {
if (null != ceiling && count >= ceiling) {
return false;
}
if (null != floor && count <= floor) {
return false;
}
return true;
}
}
View Class
public class CounterView {
private Counter model;
public CounterView(Counter model) {
this.model = model;
}
public void launch() {
}
}
ViewUntil Class
class ViewUtils {
static int displayMenu(String header, String[] options, String prompt) {
System.out.println("\n" + header);
for (int i = 0; i < options.length; i++) {
System.out.println((i+1) + ". " + options[i]);
}
while (true) {
Integer response = getInt(prompt, true);
int selection = response != null ? response : -1;
if (selection > 0 && selection <= options.length) {
return selection;
} else {
System.out.println("Invalid menu selection");
}
}
}
static String getString(String prompt, boolean allowBlank) {
Scanner s = new Scanner(System.in);
String response;
do {
System.out.println(prompt);
response = s.nextLine();
if (!allowBlank && "".equals(response)) {
response = null;
System.out.println("Blank entry is not allowed here.");
}
} while (null == response);
return response;
}
static Integer getInt(String prompt, boolean allowBlank) {
int response;
do {
String str = getString(prompt, allowBlank);
if ("".equals(str)) {
return null;
}
try {
response = Integer.parseInt(str);
return response;
} catch (NumberFormatException e) {
System.out.println("Invalid input - number required");
}
} while (true);
}
static Boolean getBoolean(String prompt, boolean allowBlank) {
prompt = prompt + "(y/n) ";
Boolean response;
do {
String str = getString(prompt, allowBlank);
if ("".equals(str)) {
return null;
}
if ("y".equals(str.toLowerCase())) {
return true;
}
if ("n".equals((str.toLowerCase()))) {
return false;
}
System.out.println("Invalid input - must be y or n");
} while (true);
}
}
Main Class
public class MainDriver {
public static void main(String[] args) {
Counter model = new Counter();
CounterView view = new CounterView(model);
CounterController controller = new CounterController(model, view);
controller.service();
}
}
Using "volatile" to coerce the thread Counter to check for the newest setting values in memory and not in its "cache".
public class Counter {
private int count = 0;
private volatile boolean counting = false;
private volatile Integer ceiling = null;
private volatile Integer floor = null;
private boolean reverse = false;
...
}

How to get user input and store in custom object? JAVA

Henlo,
Basically what im trying to do is get user inputs and store in a custom object but I have no idea on how to go about it. I have created a loadDataFromConfig() method? that works fine when creating the object SmartHome app = new SmartHome(loadDataFromConfig());.
But I am completely stumped on how to get user inputs and store them in this format: dev[0] = new SmartDevice("device 1",1.3,true);.
All the code that is meant to run should be inside the main method in Step1.java
Here are the 3 classes used for the code (ignore comments they are just notes for me):
package SmartHomeApp;
public class SmartDevice {
private String name;
private double location;
private boolean switchedOn;
public SmartDevice(String val1, double val2, boolean val3) {
setName(val1);
setLocation(val2);
setSwitchedOn(val3);
}
//YOU CANT ACCESS the 'private classes' so you need to GET them
public void setName(String value) {name = value;}
public void setLocation(double value) {location = value;}
public void setSwitchedOn(boolean value) {switchedOn = value;}
public String getName() {return name;}
public double getLocation() {return location;}
public boolean getSwitchedOn() {return switchedOn;}
}
package SmartHomeApp;
public class SmartHome
{
private SmartDevice[] smrtDev;
public SmartHome(int size) {
smrtDev = new SmartDevice[size];
}
public SmartHome(SmartDevice[] values) {
smrtDev = values;
}
public int size() {return smrtDev.length;}
// can't do toString() for some reason??
public void ToString() {
for(int i=0; i<size();i++)
{
if(smrtDev[i] != null ){
System.out.println("----------");
System.out.println("-DEVICE "+(i+1)+"-");
System.out.println("----------");
System.out.println("Name: "+smrtDev[i].getName());
System.out.println("Location: "+smrtDev[i].getLocation());
System.out.println("Switched On: "+smrtDev[i].getSwitchedOn());
}
}
}
}
package SmartHomeApp;
import java.util.*;
public class Step1 {
public static void main(String args[]) {
SmartHome app = new SmartHome(loadDataFromConfig());
app.ToString();
}
public static SmartDevice[] loadDataFromConfig()
{
SmartDevice[] dev = new SmartDevice[20];
dev[0] = new SmartDevice("device 1",1.3,true);
dev[1] = new SmartDevice("device 2",2.3,false);
dev[2] = new SmartDevice("device 3",3.3,true);
dev[4] = new SmartDevice("device 5",4.3,false);
dev[19] = new SmartDevice("device 20",5.3,false);
return dev;
}
}
Some of the improvements required in your code are as follows:
Follow Java naming conventions e.g. ToString() should be toString(). Check this to learn more about toString(). Most of the IDEs (e.g. eclipse) provide a feature to generate toString() method on click of a button. Whatever way (either manual or with the help of your IDE) you generate it, it must return a String.
You should do away with using next(), nextInt(), nextDouble() etc. and use nextLine() instead. Check this to learn more it. To give you an idea what problems next(), nextDouble() can cause, try entering a name with a space e.g.
Enter size:
2
Name:
Light Amplification by Stimulated Emission of Radiation
Location:
Exception in thread "main" java.util.InputMismatchException
at java.base/java.util.Scanner.throwFor(Scanner.java:939)
at java.base/java.util.Scanner.next(Scanner.java:1594)
at java.base/java.util.Scanner.nextDouble(Scanner.java:2564)
at Main.main(Main.java:83)
Given below is a sample code incorporating the improvements mentioned above:
import java.util.Scanner;
class SmartDevice {
private String name;
private double location;
private boolean switchedOn;
public SmartDevice(String val1, double val2, boolean val3) {
setName(val1);
setLocation(val2);
setSwitchedOn(val3);
}
// YOU CANT ACCESS the 'private classes' so you need to GET them
public void setName(String value) {
name = value;
}
public void setLocation(double value) {
location = value;
}
public void setSwitchedOn(boolean value) {
switchedOn = value;
}
public String getName() {
return name;
}
public double getLocation() {
return location;
}
public boolean getSwitchedOn() {
return switchedOn;
}
#Override
public String toString() {
return "SmartDevice [name=" + name + ", location=" + location + ", switchedOn=" + switchedOn + "]";
}
}
class SmartHome {
private SmartDevice[] smrtDev;
public SmartHome(int size) {
smrtDev = new SmartDevice[size];
}
public SmartHome(SmartDevice[] values) {
smrtDev = values;
}
public int size() {
return smrtDev.length;
}
#Override
public String toString() {
StringBuilder sb = new StringBuilder();
for (SmartDevice smartDevice : smrtDev) {
sb.append(smartDevice.toString()).append("\n");
}
return sb.toString();
}
}
public class Main {
public static void main(String[] args) {
Scanner myObj = new Scanner(System.in);
int size = getPositiveInt(myObj, "Enter size: ");
SmartDevice[] newList = new SmartDevice[size];
for (int i = 0; i < newList.length; i++) {
System.out.print("Name: ");
String x = myObj.nextLine();
double y = getFloatingPointNumber(myObj, "Location: ");
boolean z = getBoolean(myObj, "Is on?: ");
newList[i] = new SmartDevice(x, y, z);
}
SmartHome newDevice = new SmartHome(newList);
System.out.println(newDevice);
}
static int getPositiveInt(Scanner in, String message) {
boolean valid;
int n = 0;
do {
valid = true;
System.out.print(message);
try {
n = Integer.parseInt(in.nextLine());
if (n <= 0) {
throw new IllegalArgumentException();
}
} catch (IllegalArgumentException e) {
System.out.println("This in not a positive integer. Please try again.");
valid = false;
}
} while (!valid);
return n;
}
static double getFloatingPointNumber(Scanner in, String message) {
boolean valid;
double n = 0;
do {
valid = true;
System.out.print(message);
try {
n = Double.parseDouble(in.nextLine());
} catch (NumberFormatException | NullPointerException e) {
System.out.println("This in not a number. Please try again.");
valid = false;
}
} while (!valid);
return n;
}
static boolean getBoolean(Scanner in, String message) {
System.out.print(message);
return Boolean.parseBoolean(in.nextLine());
}
}
A sample run:
Enter size: x
This in not a positive integer. Please try again.
Enter size: -2
This in not a positive integer. Please try again.
Enter size: 10.5
This in not a positive integer. Please try again.
Enter size: 2
Name: Light Amplification by Stimulated Emission of Radiation
Location: 123.456
Is on?: true
Name: Vacuum Diode
Location: 234.567
Is on?: no
SmartDevice [name=Light Amplification by Stimulated Emission of Radiation, location=123.456, switchedOn=true]
SmartDevice [name=Vacuum Diode, location=234.567, switchedOn=false]
So as suggested I tried to do the following:
public static void main(String args[]) {
Scanner myObj = new Scanner(System.in);
System.out.println("Enter size: ");
int size = myObj.nextInt();
SmartDevice[] newList = new SmartDevice[size];
for(int i =0; i<newList.length;i++) {
System.out.println("Name: ");
String x = myObj.next();
System.out.println("Location: ");
double y = myObj.nextDouble();
System.out.println("Is on?: ");
boolean z = myObj.nextBoolean();
newList[i] = new SmartDevice(x,y,z);
}
SmartHome newDevice = new SmartHome(newList);
newDevice.ToString();
}
Got it working but not sure if this is the most efficient way to do so??

How to fix null error when I've already declared the variable

I am making a PVP RPG game and the display box comes out with "null" instead of the variable I have already declared.
I have declared the variable as the user's next input and stored that information in the variable. Then when I try to display the variable, it only shows "null",
System.out.println("Welcome, Player One and Player Two!");
delay(1500);
System.out.println("What is your name, Player One?");
playerOne.name = userInput.nextLine();
I already declared playerOne as a new character(different class)
System.out.println("Your turn, " + playerOne.name+".");
if (p1Swordgo == 1) {
This is the problem I'm coming up with. It is in the same main method and the variables are declared in the main method, and yes I imported scanner and declared the variable userInput
I expected it to be what the user typed in, but it came up with null. As I've said previous, it's in the same main method and nothing should go wrong, but it comes up with "null"
import java.util.Random;
import java.util.Scanner;
public class Arena {
Random generator = new Random();
public static void main(String[] args) {
Character playerOne = new Character(10,10,0);
Character playerTwo = new Character(10,10,0);
boolean P1hasClass = false;
boolean P2hasClass = false;
int p1Swordgo = 0;
int p2Alchgo = 0;
int p2Archgo = 0;
Scanner userInput = new Scanner(System.in);
System.out.println("Welcome, Player One and Player Two!");
delay(1500);
System.out.println("What is your name, Player One?");
playerOne.name = userInput.nextLine();
delay(1000);
System.out.println("Hello, " +playerOne.name +".");
delay(1000);
System.out.println("What is your name, Player Two?");
playerTwo.name = userInput.nextLine();
delay(1000);
System.out.println("Hello, " +playerTwo.name +".");
delay(1500);
countdown();
System.out.println("Your turn, " + playerOne.name+".");
if (p1Swordgo == 1) {
if (p2Archgo == 1 || p2Alchgo == 1) {
if (playerOne.move == 1){
System.out.println("What do you want to do?" +'\n' +"1 = Move into range of " +playerTwo.name +'\n' +"2 = Heal" +'\n' +"3 = Forfeit");
int P1Choice = userInput.nextInt();
if (P1Choice == 1) {
playerOne.move --;
System.out.println(playerOne.move);
}
}
}
}
}
public static void delay ( int time){
try {
Thread.sleep(time);
} catch (InterruptedException ex) {
Thread.currentThread().interrupt();
}
}
public static void countdown() {
delay(500);
System.out.println("Get ready to fight in 5,");
delay(1000);
System.out.println("4");
delay(1000);
System.out.println("3");
delay(1000);
System.out.println("2");
delay(1000);
System.out.println("1");
delay(1000);
System.out.println("Fight!");
delay(750);
}
}
And then in a class called Character
public class Character {
public int strength;
public double health;
public int move;
public String name;
public Character(double health, int strength, int move) {
this.health = health;
this.strength = strength;
this.name = name;
this.move = move;
}
}
And in a class called SwordFighter
public class SwordFighter extends Character {
public SwordFighter() {
super(60,15, 1);
}
}
And in a class called Archer
public class Archer extends Character{
public Archer() {
super(45,20, 0);
}
}
And finally, in a class called Alchemist
public class Alchemist extends Character {
public Alchemist() {
super(50,15, 0);
}
}
Thank you for your patience, by the way
Once the two players have chosen their name and you have set it using playerOne.name = userInput.nextLine();, you assign a different object, with a null name, to playerOne:
playerOne = new SwordFighter();
So, after this line has been executed, playerOne.name is null.

Setters And Getters to different Class

My problem is that, simply I don't know what code to use to get my value from my getX method to my other classses main method.
package hangman;
public class Hangman {
private int triesLimit;
private String word;
public void setTriesLimit(int triesLimit) {
this.triesLimit = triesLimit;
}
public void setWord(String word) {
this.word = word;
}
public int getTriesLimit() {
return this.triesLimit;
}
public String getWord() {
return this.word;
}
#Override
public String toString() {
return ("Enter Secret Word " + this.getWord()
+ ".\nEnter max # of tries (Must be under 7) "
+ this.getTriesLimit());
}
}
Thats from the sub-class and I am trying to store the value of the triesLimit into the main of this classes main method
package hangman;
public class PlayHangman {
public static void main(String[] args) {
Hangman hangman = new Hangman();
Scanner scn = new Scanner(System.in);
int triesCount = 0;
int correctCount = 0;
hangman.toString();
int triesLimit = hangman.getTriesLimit();
String secretWord = hangman.getWord();
StringBuilder b = new StringBuilder(secretWord.length());
for (int i = 0; i < secretWord.length(); i++) {
b.append("*");
}
char[] secrectStrCharArr = secretWord.toCharArray();
int charCnt = secretWord.length();
for (int x = 0; triesCount < triesLimit; triesCount++) {
while (charCnt >= 0) {
System.out.println("Secrect Word :" + b.toString());
System.out.println("Guess a letter :");
char guessChar = scn.next().toCharArray()[0];
for (int i = 0; i < secrectStrCharArr.length; i++) {
if (guessChar == secrectStrCharArr[i]) {
b.setCharAt(i, guessChar);
correctCount++;
} else if (guessChar != secrectStrCharArr[i]) {
triesCount++;
System.out.println("Incorrect: " + triesCount);hangmanImage(triesCount,correctCount);
}
}
}
}
}
I tried looking it up on here but couldn't find setters and getters used in a sub/superclass
You need to create an instance of the class in the main method to access the variables and method available in that class like so
public class PlayHangman {
public static void main(String[] args) {
Hangman hangman = new Hangman();
hangman.setTriesLimit(2)
int value = hangman.getTriesLimit();
}
You can look into static keyword to access the value directly but that requires a bit more understanding of OOP's and JAVA.
This should work fine.
Hope it helps :)
EDITED
ToString method is just to convert everything in your model class to String which you have done correctly,but you have implemented incorrectly.... Change your ToString content so
#Override
public String toString() {
return ("The Secret Word you entered: " + this.getWord()
+ ".\n The max # of tries (Must be under 7): "
+ this.getTriesLimit());
}
You have initialized Scanner which does what you want, to ask the user to enter the values but again you haven't implemented it so add this to your main method
Scanner scn = new Scanner(System.in);
hangman.setTriesLimit(scn.nextInt());
hangman.setWord(scn.next());
hangman.toString()//Will work now
Trial and error is your best friend now :)
and Google some of the issues rather than waiting for an answer :)
Like rohit said, this is as simple as understand the basics of OOP, specific the encapsulation.
If you want to get a little deeper into OOP patterns, you could use the Observer pattern. This allows you to change the status of any class instance, even if they're not related by inheritance, aggregation, etc.
You can scale the solution by making List of Observer
Your observable interface
public interface IObservable {
// Set the observer
public void setObserver(IObserver iObserver);
// Notify the observer the current status
public void notifyObserver();
}
Your observer interface
public interface IObserver {
public void update(boolean status);
}
Your observer implementation
public class PlayHangman implements IObserver {
private boolean status = false;
public void printStatus() {
System.out.println("Status: " + (this.status ? "Win" : "Lose"));
}
#Override
public void update(boolean status) {
// The instance status is updated
this.status = status;
// Print the current status
this.printStatus();
}
}
Your observable implementation
public class Hangman implements IObservable{
private String goalWord = "";
private String currentWord = "";
private int triesLimit = 0;
private int tries = 0;
private IObserver iObserver;
public Hangman(String goalWord, int triesLimit) {
this.goalWord = goalWord;
this.triesLimit = triesLimit;
}
public void setCurrentWord(String currentWord) {
this.currentWord = currentWord;
this.notifyObserver();
}
public void addTry() {
this.tries++;
this.notifyObserver();
}
#Override
public void setObserver(IObserver iObserver) {
this.iObserver = iObserver;
}
#Override
public void notifyObserver() {
// True = win
this.iObserver.update(this.tries < this.triesLimit &&
this.goalWord.equals(this.currentWord));
}
}
Your Main class
public class Main{
public static void main(String[] args) {
// PlayHangman (game status)
PlayHangman playHangman = new PlayHangman();
// Hangman initializes with a goalWord and the triesLimit
Hangman hangman = new Hangman("HangmanJava", 5);
// Set the observer
hangman.setObserver(playHangman);
// During the game you just can set the current word and add a try
// You're not setting the status directly, that's the magic of the Observer pattern
hangman.setCurrentWord("Hang");
hangman.addTry();
hangman.setCurrentWord("HangmanJava");
}
}
Hope this helps and enjoy Java

Java cannot find symbol error - a method from another class

I'm trying to access the method changeAll from class MarkMaker the following way:
import java.util.Scanner;
class Question10e
{
public static void main(String[] args)
{
System.out.println();
Scanner input = new Scanner(System.in);
System.out.print("Enter mark 1: ");
int newm1=input.nextInt();
System.out.print("Enter mark 2: ");
int newm2=input.nextInt();
System.out.print("Enter mark 3: ");
int newm3=input.nextInt();
String linem=input.nextLine();
System.out.print("Enter a master password: ");
String masterpass = input.next();
linem=input.nextLine();
MarkMaker mm = new MarkMaker(masterpass);
Mark masterMark1 = mm.makeMark(newm1);
Mark masterMark2 = mm.makeMark(newm2);
Mark masterMark3 = mm.makeMark(newm3);
try{
System.out.println("The new mark 1 is "+masterMark1.provisional(masterpass));
System.out.println("The new mark 2 is "+masterMark2.provisional(masterpass));
System.out.println("The new mark 3 is "+masterMark3.provisional(masterpass));
System.out.println("The new master password is is "+masterMark1.returnPass());
int avg = mm.average();
System.out.println("The average is "+avg);
changeAll(5.5, 3);
}
catch(IncorrectPasswordException e){}
}
}
This is the MarkMaker class:
import java.util.*;
class MarkMaker{
private String masterPass = "";
private ArrayList<Mark> masterArr = new ArrayList<Mark>();
public MarkMaker(String masterPass)
{
this.masterPass = masterPass;
}
public Mark makeMark(int m)
{
Mark newMarkObj = new Mark(m,masterPass);
masterArr.add(newMarkObj);
return newMarkObj;
}
public ArrayList<Mark> returnMasterArr()
{
return masterArr;
}
public int average() throws IncorrectPasswordException
{
int n = 0;
for(int i=0; i<masterArr.size(); i++)
{
n = n + masterArr.get(i).provisional(masterPass);
}
int avg = n/masterArr.size();
return avg;
}
public void changeAll(double d, int x) throws IncorrectPasswordException
{
for(int i=0; i<masterArr.size(); i++)
{
double currentMark = masterArr.get(i).provisional(masterPass);
System.out.println("Current mark is: "+currentMark);
currentMark = currentMark*d;
System.out.println("Current mark is: "+currentMark);
currentMark = Math.ceil(currentMark);
System.out.println("Current mark is: "+currentMark);
}
} }
And this is the Mark class:
class Mark
{
private int value;
private String password;
boolean released;
public Mark(int value, String password)
{
this.value = value;
this.password = password;
released = false;
}
public void release(String p) throws IncorrectPasswordException
{
if(p.equals(password))
{
if(released==false)
released = true;
}
else throw new IncorrectPasswordException(p);
}
public int value() throws UnReleasedException
{
if(released==true)
return value;
else
throw new UnReleasedException();
}
public int provisional(String p) throws IncorrectPasswordException
{
if(p.equals(password))
return value;
else
throw new IncorrectPasswordException(p);
}
public void change(String p, int arg) throws IncorrectPasswordException
{
if(p.equals(password))
value = arg;
else
throw new IncorrectPasswordException(p);
}
public String returnPass()
{
return password;
}
public boolean isReleased()
{
return released;
}
public boolean equals(Mark m2) throws UnReleasedException
{
if(this.isReleased() && m2.isReleased())
{ //it throws an error, that's why i'm using the Unreleased Exception
if(this.value()==m2.value())
return true;
}
throw new UnReleasedException();
} }
The problem is that I always get a "cannot find symbol error - method changeAll(double, int), location class Question10e"
Question10e doesn't have this method. Perhaps you intended to call this on an instance of a class which does like.
mm.changeAll(5.5, 3);
changeAll is a method which belongs to the MarkMaker class rather than the current Question10e class where you are attempting to call the method:
mm.changeAll(5.5, 3);
You need to call changeAll() through a MarkMarker object. It doesn't exist in your Question10e class. So, you could do this by:
mm.changeAll(5.5, 3)
Just because changeAll() is public doesn't mean that you can call it from anywhere. It simply means that a MarkMarker object can call it from anywhere.
You need
mm.changeAll(5.5, 3);

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