Is there a way to define a clickable area in an image? Something equivalent or similar to map-area tags in HTML? Or is there a standard way of doing this sort of thing?
A possible method
1) get the width, and height of the image view using (in pixels)
2) get the coordinates of the image view (which is the top left corner of the image view)
3) create a touch listener, and record the coordinates of the users touch
4) if the user's touch coordinates fall on the image do whatever you want to
If you only want to do certain things based on where the user touches you will have to calculate the coordinates of those regions using the coordinates of the image view, and the image views width and height.
I think there might be no standard way for this, but you can achieve it by placing a transparent VIEW over your imageview. Set click listener to that view and make imageview clickable false.
When i have to do something similar, i use an include view.
As for the layout the include view will be accessing, i would use FrameLayout as root.
Its children would be the ImageView that i want to depict, along with a LinearLayout infront of it containing Buttons at the positions i want the user to choose from.
Then in code, i set listeners to these buttons.
Lastly, i would set the buttons so that there background is transparent and text is not available.
For example in a project i am working on, i have an ImageView with an Image of Ocean as background.
In front of the view i have a LinearLayout with smaller ImageViews with images of islands.
I place listener on the islands to see when they are clicked to open a new activity.
Related
I have a decent amount of images(10 or so) that I need to display in grid form with the center of the layout being empty. Currently I'm adding each image through code but that is becoming time consuming. Every image is using the same onTouchListener class. The center of the layout needs to be empty to accommodate a "container" image view that selected images can be dragged and dropped onto. I thought of using an image adapter but only saw examples that were for a gallery type view in either horizontal or vertical orientation. Is there any way to create a custom class that automatically positions the images in grid form with an empty center that has predetermined dimensions?
If you are using a RecyclerView with GridLayoutManager, then you can get the firstVisisbleItem and lastVisibleItem. This should give you the number of visibleItems with which you can decide the index in the grid where you should not show any item. This would require you to take care of some implementation level details, but the basic logic should be like this only. Hope it helps.
I'd like to create a textview that contains a blue line as it's background just like in the image I provided. You can also find it in Google calendar when entering appointment info.
I previously tried using 9patch images to stretch the line horizontally and keep the vertical scaling the same. But that does not work. I'd like to also use this in other view to provide my own background to other views. Any hints?
Thanks you in advance!
I believe that you are looking for the EditText layout item, not TextView. It will automatically change the line to the blue color when the user places the cursor there, otherwise it will be black.
you can use a relativelayout for your edittext, and for the lines, a view 1dp high at it's bottom (width matchparent so it stretches) , and two 1dp wide views at its sides, that'd accomplish that effect (as high as you want them).
I'm New in Android World
I have an activity which preview images by imageview and the image view take a fill parent and fill all the screen, I want when i click the image view show for example a seekbar on the top of the image without reducing the image size .
note the seek bar already invisible and i show it correctly
but i want it show on the image view itself without reduce the image height.
thanks
I want to have an image on the android screen where different parts of the image can be clickable. What I mean is that, If its an image of 3 circles, I want to be able to click each of these circles,
Then I can add different functionalities to each of these clickable circles.
For an instance in this image below I want to be able to click each distinct color. Is it possible to have on-touch-listener and get you the color ? and can it be an image or has to be drawn in Java OR XML ?
I found a really good widget that helps you make any image muli-clickable. They have some good notes on how to use their widget as well.
The widget has a similar approach as Image mapping in html. The good thing about this widget is that the image can be zoomed and it will not lose the coordinates or areas associated to specific clicks.
Here is the link to their website. the guy who made the widget apparently had similar problem and came up with this widget.
Another solution would have been
creating an ImageView containing the png file referenced
making the whole ImageView clickable
setting an OnTouchListener to the ImageView which overrides the onTouch method
check the colors of the image pixel at the touch position
This is often done with an invisible mask image with one color for each zone (see the popular detailed tutorial), but here the image itself has distinct colors for each zone which makes it more interesting.
Actually, the subject is a question.
I want to draw on top of the map a view as overlay, simply my view consist of linear layout with 9patch background and two textview inside. I need to draw those layouts in runtime and they will be linked to geo location
There is no problems to define such view, but it is problematic to create an overlay that will handle such draw...
Yes - this is what a FrameLayout is for! Children in a FrameLayout appear on top of each other, with the last item displayed on top and the first item displayed on the bottom.
Put your MapView as the first child of a FrameLayout and your LinearLayout as the second.
Actually there is no way to do what I want, I've found a way to convert any layout to bitmap, but firstly you need to invoke layout on the root view and define it boundaries, so in my case it is the same to simple drawing on canvas which I've used for my solution. Converting layouts to bitmap is a good thing when your layout is already drawen on the screen, but when you need to draw layout on the canvas from scratch there is no benefits due to simple drawing on canvas.
You could create a drawable out of your view by converting it to a bitmap.
Or you can try to use this. Has the same effect: https://github.com/jgilfelt/android-mapviewballoons#readme
And you can modify it like you want to show whatever view you like