Display buttons one at time [duplicate] - java

I created a JFrame, and it contains a JPanel. I created a number of JLabels. I can add the JLabels to the JPanel, and display them correctly. But I want to implement them so as they displayed sequentially; a time delay between each JLabel to be displayed.
After searching the StackOverfLow, I tried some code, but it has no effect!. So How to use a timer to make components(Labels) displayed one after the other by setting a time delay.
I Don't want a fix for my code particularly in the answer. Just show how to display any type of components in a delayed manner, each component displayed after a period of time. That is all. I provided my code to show my effort in trying to solve the problem.
First this is a subclass of JLabel to use: (No problems with it)
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.BorderFactory;
import javax.swing.JLabel;
public class DLabel extends JLabel
{
Dimension size = new Dimension(70, 75);
Font font = new Font(Font.SANS_SERIF, 12, 35);
public DLabel(String t)
{
this.setPreferredSize(size);
this.setBorder(BorderFactory.createBevelBorder(1, Color.white, Color.black));
this.setVerticalAlignment(JLabel.CENTER);
this.setHorizontalAlignment(JLabel.CENTER);
this.setText(t);
this.setFont(font);
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
Color color1 = new Color(226, 218, 145);
Color color2 = color1.brighter();
int w = getWidth();
int h = getHeight();
GradientPaint gp = new GradientPaint(
0, 0, color1, 0, h, color2);
g2d.setPaint(gp);
g2d.fillRect(0, 0, w, h);
super.paintComponent(g);
}
}
The other class that use the DLabel class:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import javax.swing.UIManager;
public class DelayedLabels extends JPanel
{
static JFrame frame;
Timer timer; //timer to be used for dealy
DLabel card_1; //Defining the DLabels
DLabel card_2;
DLabel card_3;
JLabel[] labelsArray;
public DelayedLabels()
{
this.setLayout(null);
card_1 = new DLabel("1");
card_2 = new DLabel("2");
card_3 = new DLabel("3");
labelsArray = new DLabel[3]; //create the array
createLabelsArray(); //add the Labels Objects to labelsArray
setLabelsLocations(labelsArray); // set the locations of the Labels to be displayed on the JPanel
addLabelsToPanel(labelsArray); //The adding of the Labels to the JPanel
}
private void createLabelsArray()
{
labelsArray[0] = card_1;
labelsArray[1] = card_2;
labelsArray[2] = card_3;
}
private void setLabelsLocations(JLabel[] labels)
{
int length = labels.length;
int gap = 10;
int counter = 10;
for (int i = 0; i < length; i++)
{
labels[i].setBounds(170, counter, 60, 70);
counter = counter + labels[i].getBounds().height + gap;
}
}
private void addLabelsToPanel(JLabel[] labels)
{
for (int i = 0; i < labels.length; i++)
{
frame.revalidate();
frame.repaint();
this.add(labels[i]);
timer = new Timer(1000, timerAction); //timer to use with 1000 milliseconds
timer.start();
}
}
private ActionListener timerAction = new ActionListener() //action to be invoked after each label added
{
#Override
public void actionPerformed(ActionEvent ae)
{
frame.revalidate();
frame.repaint();
}
};
private static void createAndShowGUI()
{
frame = new JFrame();
frame.setSize(600, 700);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
DelayedLabels demo = new DelayedLabels();
demo.setOpaque(true);
frame.add(demo);
frame.setVisible(true);
}
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
UIManager.put("swing.boldMetal", Boolean.FALSE);
createAndShowGUI();
}
});
}
}

import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class DelayedLabels extends JPanel {
static JFrame frame;
Timer timer; //timer to be used for dealy
JLabel card_1; //Defining the JLabels
JLabel card_2;
JLabel card_3;
JLabel[] labelsArray;
ActionListener listener;
public DelayedLabels() {
listener = new ActionListener() {
int i = 0;
#Override
public void actionPerformed(ActionEvent e) {
Component c = DelayedLabels.this.getTopLevelAncestor();
DelayedLabels.this.add(labelsArray[i++]);
c.validate();
c.repaint();
if (i==labelsArray.length) {
timer.stop();
}
}
};
this.setLayout(new GridLayout(0, 1, 20, 20));
card_1 = new JLabel("Label 1");
card_2 = new JLabel("Label 2");
card_3 = new JLabel("Label 3");
labelsArray = new JLabel[3]; //create the array
createLabelsArray(); //add the Labels Objects to labelsArray
timer = new Timer(1000,listener);
timer.start();
}
private void createLabelsArray() {
labelsArray[0] = card_1;
labelsArray[1] = card_2;
labelsArray[2] = card_3;
}
private static void createAndShowGUI() {
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
DelayedLabels demo = new DelayedLabels();
demo.setOpaque(true);
frame.add(demo, BorderLayout.PAGE_START);
frame.pack();
frame.setSize(200, 150);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
UIManager.put("swing.boldMetal", Boolean.FALSE);
createAndShowGUI();
}
});
}
}

Related

Repaint method not working on JComponent java swing

I want to have a text field to input an integer, then select 1) Grow or 2) Shrink, and then click the button so that the circle gets redrawn on the screen based on the selected options.
I don't know why it isn't repaining. (Don't worry about the layout, just want to get it to work first)
My Frame:
public class Main {
public static void main(String[] args) {
var frame = new JFrame();
frame.setSize(400,400);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setVisible(true);
var circleComp = new circleComponent();
var panel1 = new JPanel();
var multiplierLabel = new JLabel("Grow Multiplier");
var multiplierField = new JTextField(20);
var radio1 = new JRadioButton("Grow Circle");
var radio2 = new JRadioButton("Shrink Circle");
var bg = new ButtonGroup();
bg.add(radio1);
bg.add(radio2);
JButton button = new JButton("Rivizato");
button.addActionListener(
new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if(radio1.isSelected()){
rrComp.repaint(0,0,Integer.parseInt(multiplierField.getText())*rrComp.getWidth(), Integer.parseInt(multiplierField.getText())*rrComp.getHeight());
}
else if(radio2.isSelected()){
rrComp.repaint(0,0,Integer.parseInt(multiplierField.getText())/rrComp.getWidth(), Integer.parseInt(multiplierField.getText())/rrComp.getHeight());
}
}
}
);
panel1.add(multiplierLabel);
panel1.add(multiplierField);
panel1.add(button);
panel1.add(radio1);
panel1.add(radio2);
frame.add(panel1);
frame.add(circleComp);
}
}
My CircleComponent class:
public class CircleComponent extends JComponent {
public void paintComponent(Graphics g){
super.paintComponent(g);
var g2 = (Graphics2D) g;
var circle = new Ellipse2D.Double(0,0,100,100);
g2.draw(circle);
}
}
var circle = new Ellipse2D.Double(0,0,100,100); means that your circle will never change size.
You should also be careful with repaint(x, y, width, height) as it could leave regions of your component "dirty". Better to just use repaint.
As a conceptual example...
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.Ellipse2D;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public final class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new MainPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class MainPane extends JPanel {
private CirclePane circlePane;
public MainPane() {
setLayout(new BorderLayout());
JPanel actionsPane = new JPanel(new GridBagLayout());
JButton growButton = new JButton("Grow");
growButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
circlePane.grow();
}
});
JButton shrinkButton = new JButton("Shrink");
shrinkButton.addActionListener(new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
circlePane.shrink();
}
});
actionsPane.add(growButton);
actionsPane.add(shrinkButton);
circlePane = new CirclePane();
add(circlePane);
add(actionsPane, BorderLayout.SOUTH);
}
}
public class CirclePane extends JPanel {
private Ellipse2D circle;
public CirclePane() {
circle = new Ellipse2D.Double(0, 0, 100, 100);
}
public void grow() {
double width = circle.getWidth() + 10;
double height = circle.getHeight() + 10;
circle.setFrame(0, 0, width, height);
repaint();
}
public void shrink() {
double width = Math.max(0, circle.getWidth() - 10);
double height = Math.max(0, circle.getHeight() - 10);
circle.setFrame(0, 0, width, height);
repaint();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(400, 400);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
double x = (getWidth() - circle.getWidth()) / 2d;
double y = (getHeight() - circle.getHeight()) / 2d;
g2d.translate(x, y);
g2d.draw(circle);
g2d.dispose();
}
}
}
nb: I know I've not used JTextField to specify the size of the circle, that's on purpose. You will need to adapt your requirements to work in a similar way - can you see where you might pass parameters to the CirclePane?

Drawing rectangle within the loop?

I'm trying to animate a rectangle based on a coordinate determined by for-loop, inside a button. Here is my JComponent Class:
public class Rect extends JComponent {
public int x;
public int y;
public int w;
public int h;
public Rect (int x, int y, int w, int h) {
this.x = x;
this.y = y;
this.w = w;
this.h = h;
repaint();
}
#Override
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D) g;
super.paintComponent(g);
g2.setColor(Color.green);
g2.drawRect(x+15, y+15, w, h);
}
}
and here is my button and button inside JFrame class:
public class MainFrame extends JFrame {
Rect R = new Rect(15, 15, 50, 50);
JPanel lm = new JPanel();
LayoutManager lay = new OverlayLayout(lm);
JButton animate = new JButton("animate");
public MainFrame () {
setSize(1200, 700);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
lm.setLayout(lay);
lm.add(R);
}
animate.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
for (int k = 0; k < 500; k+=50) {
R = new Rect(k, k, 50, 50);
validate();
repaint();
}
}
});
}
But when I run the code and click the button, nothing happens. What's wrong?
EDIT: I run the frame inside my main class like this:
public class OrImage {
public static void main(String[] args) throws Exception
SwingUtilities.invokeLater(new Runnable() {
public void run() {
MainFrame mf = new MainFrame();
mf.setVisible(true);
}
});
}
}
I changed the code of class MainFrame such that when you press the animate button, something happens, but I don't know if that is what you want to happen.
I did not change class Rect and I added main() method to MainFrame just to keep everything in one class.
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.LayoutManager;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.OverlayLayout;
public class MainFrame extends JFrame {
Rect R = new Rect(15, 15, 50, 50);
JPanel lm = new JPanel();
LayoutManager lay = new OverlayLayout(lm);
JButton animate = new JButton("animate");
public MainFrame () {
setSize(1200, 700);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
lm.setLayout(lay);
lm.add(R);
animate.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
for (int k = 0; k < 500; k+=50) {
R = new Rect(k, k, 50, 50);
lm.add(R);
}
lm.revalidate();
lm.repaint();
}
});
add(lm, BorderLayout.CENTER);
add(animate, BorderLayout.PAGE_END);
setLocationByPlatform(true);
setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> new MainFrame());
}
}
The main change is in method actionPerformed(). You need to add R to the JPanel. You need to call revalidate() on the JPanel because you have changed the number of components that it contains. And after calling revalidate() you should call repaint() (again, on the JPanel) to make it redraw itself.
This is how it looks before pressing animate.
And this is how it looks after pressing animate
EDIT
As requested – with animation.
import java.awt.BorderLayout;
import java.awt.EventQueue;
import java.awt.LayoutManager;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.OverlayLayout;
import javax.swing.Timer;
public class MainFrame extends JFrame {
Rect R = new Rect(15, 15, 50, 50);
JPanel lm = new JPanel();
LayoutManager lay = new OverlayLayout(lm);
JButton animate = new JButton("animate");
private int x;
private int y;
private Timer timer;
public MainFrame () {
setSize(1200, 700);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
lm.setLayout(lay);
lm.add(R);
timer = new Timer(500, event -> {
if (x < 500) {
lm.remove(R);
x += 50;
y += 50;
R = new Rect(x, y, 50, 50);
lm.add(R);
lm.revalidate();
lm.repaint();
}
else {
timer.stop();
}
});
timer.setInitialDelay(0);
animate.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
timer.start();
}
});
add(lm, BorderLayout.CENTER);
add(animate, BorderLayout.PAGE_END);
setLocationByPlatform(true);
setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(() -> new MainFrame());
}
}

In Java, how could I make a letter flash on the screen depending on a BPM value the user provides?

With Swing, I've created a window and want a letter to flash on the screen depending on the BPM (Beats per minute) the user inputs, and I was wondering how I would go about timing the flashing accurately. I tried using a Swing Timer but it is not very accurate and I see a lot of pauses or lag. I've heard something about using System.nanoTime() and System.currentTimeMillis() but have no clue how to implement them to create a timer. Any help would be appreciated!
Note.java
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JLabel;
import javax.swing.JButton;
import java.awt.event.*;
import java.awt.*;
public class Note extends JFrame implements ActionListener {
JPanel mainScreen = new JPanel();
JPanel south = new JPanel();
JPanel north = new JPanel();
//emptyNumberMain = how many empty panels you want to use
public int emptyNumberMain = 2;
JPanel[] emptyMain = new JPanel[emptyNumberMain];
JLabel title = new JLabel("Fretboard Trainer!");
JButton start = new JButton("Start!");
public static void main(String[] args) {
new Note();
}
public Note() {
super("Random Note!");
setSize(300,300);
setResizable(false);
setDefaultCloseOperation(EXIT_ON_CLOSE);
//creates emptyNumberMain amount of empty panels
for (int i = 0; i < emptyNumberMain; i++) {
emptyMain[i] = new JPanel();
}
mainScreen.setLayout(new BorderLayout());
south.setLayout(new GridLayout(1,1));
south.add(emptyMain[0]);
south.add(start);
south.add(emptyMain[1]);
north.setLayout(new GridLayout(1,2));
north.add(title);
title.setHorizontalAlignment(JLabel.CENTER);
title.setFont(title.getFont().deriveFont(32f));
start.addActionListener(this);
mainScreen.add(north, BorderLayout.NORTH);
mainScreen.add(south, BorderLayout.SOUTH);
add(mainScreen);
setVisible(true);
}
public void actionPerformed(ActionEvent e) {
if (e.getSource() == start) {
dispose();
new RandomNote();
}
}
}
RandomNote.java
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JLabel;
import java.util.Random;
import javax.swing.Timer;
import javax.swing.JSlider;
import java.awt.event.*;
import java.awt.*;
public class RandomNote extends JFrame {
JPanel noteScreen = new JPanel();
JPanel center = new JPanel();
JPanel southSlider = new JPanel();
JLabel bpm = new JLabel();
//emptyNumber = how many empty panels you want to use
int emptyNumber = 2;
JPanel[] empty = new JPanel[emptyNumber];
JLabel rndNote = new JLabel();
JSlider slider = new JSlider(0,200,100);
Timer timer2 = new Timer(100, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
bpm.setText(Integer.toString(slider.getValue()));
timer.setDelay((int) ((60.0/slider.getValue()) * 1000));
}
});
public RandomNote() {
super("Random Notes!");
timer.start();
timer2.start();
setSize(500,500);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setResizable(false);
//creates variable emptyNumber amount of empty panels
for (int i = 0; i < emptyNumber; i++) {
empty[i] = new JPanel();
}
noteScreen.setLayout(new BorderLayout());
center.setLayout(new GridLayout(1,1));
center.add(rndNote);
southSlider.setLayout(new GridLayout(3,1));
slider.setLabelTable(slider.createStandardLabels(20));
slider.setPaintTicks(true);
slider.setPaintLabels(true);
slider.setMinorTickSpacing(5);
slider.setMajorTickSpacing(20);
southSlider.add(slider);
southSlider.add(bpm);
rndNote.setHorizontalAlignment(JLabel.CENTER);
rndNote.setFont(rndNote.getFont().deriveFont(32f));
noteScreen.add(center, BorderLayout.CENTER);
noteScreen.add(southSlider, BorderLayout.SOUTH);
add(noteScreen);
setVisible(true);
}
Timer timer = new Timer(1000, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
rndNote.setText(noteOutput());
}
});
public static String noteOutput() {
Random rand = new Random();
String[] note = {"A", "B", "C", "D", "E", "F", "G"};
int randNum = rand.nextInt(7);
return note[randNum];
}
}
The immediate thing that jumps out at me is this...
Timer timer2 = new Timer(100, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
bpm.setText(Integer.toString(slider.getValue()));
timer.setDelay((int) ((60.0/slider.getValue()) * 1000));
}
});
Why do you need to update the text and reset the timer every 100 milliseconds?
So, the simple answer would be to use a ChangeListener on the JSlider to determine when the slider's value changes. I'd recommend having a look at How to Use Sliders for more details
As a runnable concept...
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Icon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JSlider;
import javax.swing.Timer;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
public class Main {
public static void main(String[] args) {
new Main();
}
public Main() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
ex.printStackTrace();
}
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private AnimatableLabel label;
public TestPane() {
setLayout(new GridBagLayout());
GridBagConstraints gbc = new GridBagConstraints();
gbc.fill = GridBagConstraints.HORIZONTAL;
gbc.gridwidth = GridBagConstraints.REMAINDER;
label = new AnimatableLabel("BMP");
label.setHorizontalAlignment(JLabel.CENTER);
add(label, gbc);
label.start();
JSlider slider = new JSlider(10, 200);
slider.addChangeListener(new ChangeListener() {
#Override
public void stateChanged(ChangeEvent e) {
label.setBPM(slider.getValue());
}
});
slider.setValue(60);
add(slider, gbc);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
}
public class AnimatableLabel extends JLabel {
private Timer pulseTimer;
private Timer fadeTimer;
private double bpm = 60;
private double alpha = 0;
private Long pulsedAt;
public AnimatableLabel(String text, Icon icon, int horizontalAlignment) {
super(text, icon, horizontalAlignment);
setBackground(Color.RED);
initTimer();
}
public AnimatableLabel(String text, int horizontalAlignment) {
super(text, horizontalAlignment);
setBackground(Color.RED);
initTimer();
}
public AnimatableLabel(String text) {
super(text);
setBackground(Color.RED);
initTimer();
}
public AnimatableLabel(Icon image, int horizontalAlignment) {
super(image, horizontalAlignment);
setBackground(Color.RED);
initTimer();
}
public AnimatableLabel(Icon image) {
super(image);
setBackground(Color.RED);
initTimer();
}
public AnimatableLabel() {
setBackground(Color.RED);
initTimer();
}
public void start() {
updateTimer();
}
public void stop() {
pulseTimer.stop();
fadeTimer.stop();
}
protected void initTimer() {
pulseTimer = new Timer((int)(getDuration()), new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
pulsedAt = System.currentTimeMillis();
alpha = 1.0;
repaint();
}
});
pulseTimer.setInitialDelay(0);
pulseTimer.setCoalesce(true);
fadeTimer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
if (pulsedAt == null) {
return;
}
long fadingDuration = System.currentTimeMillis() - pulsedAt;
alpha = 1.0 - (fadingDuration / getDuration());
if (alpha > 1.0) {
alpha = 1.0;
} else if (alpha < 0.0) {
alpha = 0.0;
}
repaint();
}
});
fadeTimer.setCoalesce(true);
}
protected double getDuration() {
return (60.0 / bpm) * 1000.0;
}
protected void updateTimer() {
fadeTimer.stop();
pulseTimer.stop();
pulseTimer.setDelay((int)getDuration());
pulseTimer.start();
fadeTimer.start();
}
public void setBPM(double bpm) {
this.bpm = bpm;
setText(Double.toString(bpm));
updateTimer();
}
public double getBPM() {
return bpm;
}
#Override
protected void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g.create();
g2d.setComposite(AlphaComposite.SrcOver.derive((float)alpha));
g2d.setColor(Color.RED);
g2d.fillRect(0, 0, getWidth(), getHeight());
g2d.dispose();
super.paintComponent(g);
}
}
}

Change JLabel colour repeatedly each time when JButton pressed

I'm trying to make a traffic light program, changing the foreground colour of JLabel from red to yellow to green, everytime I press JButton (i.e once i press JButton, JLabel turns red, then when i again press JButton it turns yellow and so on). But somehow the colour changes only once to red & nothing happens on further pressing JButton. Any kind of help would be appreciated. Thanks.
import java.awt.Color;
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingConstants;
import java.awt.Font;
import javax.swing.JButton;
import java.awt.event.ActionListener;
import java.awt.event.ActionEvent;
import javax.swing.JTextField;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
public class traffic {
private JFrame frame;
/**
* Launch the application.
*/
public static void main(String[] args) {
EventQueue.invokeLater(new Runnable() {
public void run() {
try {
traffic window = new traffic();
window.frame.setVisible(true);
} catch (Exception e) {
e.printStackTrace();
}
}
});
}
/**
* Create the application.
*/
public traffic() {
initialize();
}
/**
* Initialize the contents of the frame.
*/
private void initialize() {
frame = new JFrame();
frame.setBounds(100, 100, 798, 512);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().setLayout(null);
JLabel lblTrafficLight = new JLabel("Traffic Light");
lblTrafficLight.setFont(new Font("Tahoma", Font.BOLD, 40));
lblTrafficLight.setHorizontalAlignment(SwingConstants.CENTER);
lblTrafficLight.setBounds(190, 11, 403, 61);
frame.getContentPane().add(lblTrafficLight);
JLabel lblRed = new JLabel("RED");
lblRed.setHorizontalAlignment(SwingConstants.CENTER);
lblRed.setFont(new Font("Tahoma", Font.PLAIN, 40));
lblRed.setBounds(273, 125, 249, 61);
frame.getContentPane().add(lblRed);
JButton btnButton = new JButton("Button");
btnButton.setActionCommand("B");
btnButton.addMouseListener(new MouseAdapter() {
#Override
public void mouseClicked(MouseEvent arg0) {
if(btnButton.getActionCommand().equals("B"))
{
lblRed.setForeground(Color.RED);
}
if(btnButton.getActionCommand().equals("B"))
{
lblRed.setForeground(Color.YELLOW);
}
if(btnButton.getActionCommand().equals("B"))
{
lblRed.setForeground(Color.GREEN);
}
if(btnButton.getActionCommand().equals("B"))
{
lblRed.setForeground(Color.YELLOW);
}
if(btnButton.getActionCommand().equals("B"))
{
lblRed.setForeground(Color.RED);
}
}
});
btnButton.setBounds(353, 346, 89, 23);
frame.getContentPane().add(btnButton);
}
}
You're using the same actionCommand, B for each if block, and so all of the blocks will always run, and the last block will be the one seen.
e.g.,
int x = 1;
if (x == 1) {
// do something
}
if (x == 1) {
// do something else
}
all blocks will be done!
Either change the actionCommands used, or don't use actionCommand String but rather an incrementing int index. Also, don't use MouseListeners for JButtons but rather ActionListeners.
For example:
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.util.HashMap;
import java.util.Map;
import javax.swing.*;
public class Traffic2 extends JPanel {
private static final int PREF_W = 400;
private static final int PREF_H = 300;
private static final String[] STRINGS = {"Red", "Blue", "Orange", "Yellow", "Green", "Cyan"};
private Map<String, Color> stringColorMap = new HashMap<>();
private JLabel label = new JLabel("", SwingConstants.CENTER);
private int index = 0;
public Traffic2() {
stringColorMap.put("Red", Color.red);
stringColorMap.put("Blue", Color.blue);
stringColorMap.put("Orange", Color.orange);
stringColorMap.put("Yellow", Color.YELLOW);
stringColorMap.put("Green", Color.GREEN);
stringColorMap.put("Cyan", Color.CYAN);
label.setFont(label.getFont().deriveFont(Font.BOLD, 40f));
String key = STRINGS[index];
label.setText(key);
label.setForeground(stringColorMap.get(key));
JPanel centerPanel = new JPanel(new GridBagLayout());
centerPanel.add(label);
JPanel topPanel = new JPanel();
topPanel.add(new JButton(new AbstractAction("Change Color") {
#Override
public void actionPerformed(ActionEvent e) {
index++;
index %= STRINGS.length;
String key = STRINGS[index];
label.setText(key);
label.setForeground(stringColorMap.get(key));
}
}));
setLayout(new BorderLayout());
add(topPanel, BorderLayout.PAGE_START);
add(centerPanel, BorderLayout.CENTER);
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
private static void createAndShowGui() {
Traffic2 mainPanel = new Traffic2();
JFrame frame = new JFrame("Traffic2");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}

How to add time delay between adding components to JFrame?

I created a JFrame, and it contains a JPanel. I created a number of JLabels. I can add the JLabels to the JPanel, and display them correctly. But I want to implement them so as they displayed sequentially; a time delay between each JLabel to be displayed.
After searching the StackOverfLow, I tried some code, but it has no effect!. So How to use a timer to make components(Labels) displayed one after the other by setting a time delay.
I Don't want a fix for my code particularly in the answer. Just show how to display any type of components in a delayed manner, each component displayed after a period of time. That is all. I provided my code to show my effort in trying to solve the problem.
First this is a subclass of JLabel to use: (No problems with it)
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import javax.swing.BorderFactory;
import javax.swing.JLabel;
public class DLabel extends JLabel
{
Dimension size = new Dimension(70, 75);
Font font = new Font(Font.SANS_SERIF, 12, 35);
public DLabel(String t)
{
this.setPreferredSize(size);
this.setBorder(BorderFactory.createBevelBorder(1, Color.white, Color.black));
this.setVerticalAlignment(JLabel.CENTER);
this.setHorizontalAlignment(JLabel.CENTER);
this.setText(t);
this.setFont(font);
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
Color color1 = new Color(226, 218, 145);
Color color2 = color1.brighter();
int w = getWidth();
int h = getHeight();
GradientPaint gp = new GradientPaint(
0, 0, color1, 0, h, color2);
g2d.setPaint(gp);
g2d.fillRect(0, 0, w, h);
super.paintComponent(g);
}
}
The other class that use the DLabel class:
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import javax.swing.Timer;
import javax.swing.UIManager;
public class DelayedLabels extends JPanel
{
static JFrame frame;
Timer timer; //timer to be used for dealy
DLabel card_1; //Defining the DLabels
DLabel card_2;
DLabel card_3;
JLabel[] labelsArray;
public DelayedLabels()
{
this.setLayout(null);
card_1 = new DLabel("1");
card_2 = new DLabel("2");
card_3 = new DLabel("3");
labelsArray = new DLabel[3]; //create the array
createLabelsArray(); //add the Labels Objects to labelsArray
setLabelsLocations(labelsArray); // set the locations of the Labels to be displayed on the JPanel
addLabelsToPanel(labelsArray); //The adding of the Labels to the JPanel
}
private void createLabelsArray()
{
labelsArray[0] = card_1;
labelsArray[1] = card_2;
labelsArray[2] = card_3;
}
private void setLabelsLocations(JLabel[] labels)
{
int length = labels.length;
int gap = 10;
int counter = 10;
for (int i = 0; i < length; i++)
{
labels[i].setBounds(170, counter, 60, 70);
counter = counter + labels[i].getBounds().height + gap;
}
}
private void addLabelsToPanel(JLabel[] labels)
{
for (int i = 0; i < labels.length; i++)
{
frame.revalidate();
frame.repaint();
this.add(labels[i]);
timer = new Timer(1000, timerAction); //timer to use with 1000 milliseconds
timer.start();
}
}
private ActionListener timerAction = new ActionListener() //action to be invoked after each label added
{
#Override
public void actionPerformed(ActionEvent ae)
{
frame.revalidate();
frame.repaint();
}
};
private static void createAndShowGUI()
{
frame = new JFrame();
frame.setSize(600, 700);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
DelayedLabels demo = new DelayedLabels();
demo.setOpaque(true);
frame.add(demo);
frame.setVisible(true);
}
public static void main(String[] args)
{
SwingUtilities.invokeLater(new Runnable()
{
#Override
public void run()
{
UIManager.put("swing.boldMetal", Boolean.FALSE);
createAndShowGUI();
}
});
}
}
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class DelayedLabels extends JPanel {
static JFrame frame;
Timer timer; //timer to be used for dealy
JLabel card_1; //Defining the JLabels
JLabel card_2;
JLabel card_3;
JLabel[] labelsArray;
ActionListener listener;
public DelayedLabels() {
listener = new ActionListener() {
int i = 0;
#Override
public void actionPerformed(ActionEvent e) {
Component c = DelayedLabels.this.getTopLevelAncestor();
DelayedLabels.this.add(labelsArray[i++]);
c.validate();
c.repaint();
if (i==labelsArray.length) {
timer.stop();
}
}
};
this.setLayout(new GridLayout(0, 1, 20, 20));
card_1 = new JLabel("Label 1");
card_2 = new JLabel("Label 2");
card_3 = new JLabel("Label 3");
labelsArray = new JLabel[3]; //create the array
createLabelsArray(); //add the Labels Objects to labelsArray
timer = new Timer(1000,listener);
timer.start();
}
private void createLabelsArray() {
labelsArray[0] = card_1;
labelsArray[1] = card_2;
labelsArray[2] = card_3;
}
private static void createAndShowGUI() {
frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
DelayedLabels demo = new DelayedLabels();
demo.setOpaque(true);
frame.add(demo, BorderLayout.PAGE_START);
frame.pack();
frame.setSize(200, 150);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
UIManager.put("swing.boldMetal", Boolean.FALSE);
createAndShowGUI();
}
});
}
}

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