Click effect/animation for all application - java

It is possible to create a click effect/animation for all clicks on my application?
Since I want this behaviour for all clicks events on my application, how should I do this? Is this bad for performance or resources of the smartphone?

It is hard to know without understanding the stack that has been built, that being said I think there are some safer and less methodologies to an onclick event that is the same across the board. For one I would not change fundamental nature of the "onClick" function, the lower level you mess with the more dangerous it is. That being said I think I would create my own version/function of onclick, maybe boomClick, where boomClick creates the animation that you want. Referencing a single function will barely decrease performance at all.

So, after a day working at this I managed to accomplish the expected behaviour.
Basically, I create my own Activity class which will do the animation work with the help of a custom lib. I'll try to explain what I did for future reference:
1. Add this lib to your project:
compile 'pl.droidsonroids.gif:android-gif-drawable:1.2.3'
2. Add these dimens to your "dimens.xml" file:
<dimen name="click_animation">100dp</dimen>
<dimen name="click_compensation">50dp</dimen>
3. Make the top parent of your activities layout a "RelativeLayout" and set a custom id:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="#+id/main_layout">
... the rest of the layout ...
</RelativeLayout>
4. Create your own "Activity" class:
public class MyActivity extends AppCompatActivity {
private RelativeLayout.LayoutParams params;
public void setClickAnimation(final Activity activity) {
// if you want to change the size of the animation, change the size on the dimens.xml
int size = (int) activity.getResources().getDimension(R.dimen.click_animation);
params = new RelativeLayout.LayoutParams(size, size);
// you want the parent layout of the activity
final RelativeLayout view = (RelativeLayout) activity.findViewById(R.id.main_layout);
view.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
// you maybe won't need this compensation value
int compensation = (int) activity.getResources().getDimension(R.dimen.click_compensation);
try { startAnimation(view, (int) event.getX() - compensation, (int) event.getY() - compensation); }
catch (IOException e) { e.printStackTrace(); }
}
return true;
}
});
}
private void startAnimation(RelativeLayout view, int x, int y) throws IOException {
params.leftMargin = x;
params.topMargin = y;
// those are from the lib you imported
final GifImageView anim = new GifImageView(this);
// if you don't have it yet, put the gif you want on the assets folder
final GifDrawable gifFromResource = new GifDrawable(getAssets(), "click_animation.gif");
gifFromResource.addAnimationListener(new AnimationListener() {
#Override
public void onAnimationCompleted(int loopNumber) {
anim.setVisibility(View.GONE);
gifFromResource.stop();
gifFromResource.recycle();
}
});
anim.setBackground(gifFromResource);
gifFromResource.start();
view.addView(anim, params);
}
}
5. Make your Activities extend your "Activity" class:
public class FirstScreen extends MyActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.cards_screen);
// call the method you created and pass the activity context
setClickAnimation(this);
}
}
As for resources spent: this looks like a good solution and I am getting a good performance. The application seems to not be wasting a lot of resources with this solution.

Related

Set properties of multiple views at once

For example, if I have:
EditText A;
TextView B;
ImageView C;
And I want to set all their visibilities to View.GONE, how can I do it in a way that instead of this:
A.setVisibility(View.GONE);
B.setVisibility(View.GONE);
C.setVisibility(View.GONE);
I do this:
groupD.setVisibility(View.GONE);
without having to put all of them in one RelativeLayout and then setting the RelativeLayout to View.GONE? Is there a Java class for this? Or do I have to get a library for it?
If not, can I do it manually so I can organize my project which has 30 views? I don't want to set each group to be in its own RelativeLayout because all views are dependent on each other.
With ButterKnife you can do:
#BindViews({ R.id.A, R.id.B, R.id.C })
List<View> views;
ButterKnife.apply(views, VISIBLE);
ButterKnife.apply(views, GONE);
//Action and Setter interfaces allow specifying simple behavior.
static final ButterKnife.Action<View> VISIBLE = new ButterKnife.Action<View>() {
#Override public void apply(View view, int index) {
view.setVisibility(View.VISIBLE);
}
};
static final ButterKnife.Action<View> GONE = new ButterKnife.Action<View>() {
#Override public void set(View view, int index) {
view.setVisibility(View.GONE);
}
};
Example adapted from the website
The best way will be passing the views to a single method. All of them are Views, so you can do something like this.
public void setViews(View view){
view.setVisibility(View.GONE);
}
And call the method like this:
setViews(editText);

onClick not doing anything... "ViewPostImeInputStage ACTION_DOWN"

I'm working on an app that uses PayPal. I need to use the MPL, as opposed to the SDK, because my app needs to be able to implement third-party payments. I've followed various tutorials and created the code below. I don't get any compiler errors, and no log cat error, but when I run it and click on the "Pay with PayPal" button, nothing happens. Instead, I get ViewPostImeInputStage ACTION_DOWN when I click on the button or anywhere on the screen.
I have no idea why. Please help!
public class MainActivity extends Activity implements View.OnClickListener {
private CheckoutButton launchPayPalButton;
final static public int PAYPAL_BUTTON_ID = 10001;
private double _theSubtotal;
private double _taxAmount;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
initLibrary();
showPayPalButton();
}
private void showPayPalButton() {
LinearLayout linearLayout = new LinearLayout(this);
linearLayout.setOrientation(LinearLayout.VERTICAL);
ViewGroup.LayoutParams linearLayoutParam = new LayoutParams(LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT);
setContentView(linearLayout, linearLayoutParam);
LayoutParams lpView = new LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
// Generate the PayPal checkout button and save it for later use
PayPal pp = PayPal.getInstance();
launchPayPalButton = pp.getCheckoutButton(this, PayPal.BUTTON_194x37, CheckoutButton.TEXT_PAY);
// The OnClick listener for the checkout button
launchPayPalButton.setOnClickListener(this);
// Add the listener to the layout
launchPayPalButton.setLayoutParams(lpView);
launchPayPalButton.setId(PAYPAL_BUTTON_ID);
linearLayout.addView(launchPayPalButton);
}
public void PayPalButtonClick(View arg0) {
PayPalPayment newPayment = new PayPalPayment();
newPayment.setSubtotal(new BigDecimal(_theSubtotal));
newPayment.setCurrencyType("USD");
newPayment.setRecipient("my#email.com");
newPayment.setMerchantName("My Company");
Intent paypalIntent = PayPal.getInstance().checkout(newPayment, this);
this.startActivityForResult(paypalIntent, 2);
}
public void initLibrary() {
PayPal pp = PayPal.getInstance();
if (pp == null) { // Test to see if the library is already initialized
// This main initialization call takes your Context, AppID, and target server
pp = PayPal.initWithAppID(this, "APP-80W284485P519543T", PayPal.ENV_NONE);
// Required settings:
// Set the language for the library
pp.setLanguage("en_US");
// Some Optional settings:
// Sets who pays any transaction fees. Possible values are:
// FEEPAYER_SENDER, FEEPAYER_PRIMARYRECEIVER, FEEPAYER_EACHRECEIVER, and FEEPAYER_SECONDARYONLY
pp.setFeesPayer(PayPal.FEEPAYER_EACHRECEIVER);
// true = transaction requires shipping
pp.setShippingEnabled(false);
}
}
#Override
public void onClick(View arg0){
PayPalButtonClick(arg0);
}
}
Probably because you haven't set the content view after super.oncreate() and since you're registering your activity as the on click listener, its responding to clicks from anywhere on the screen instead of just the button.
EDIT
Add an on click listener to the button like this
paypalButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View arg0) { PayPalButtonClick(arg0); }
});
and remove the implementation of the OnClickListener from your activity
ViewPostImeInputStage ACTION_DOWN is basically a condition when your layout is rejected and you are no longer be able to click on any clickable items.The solution for this is simple, just wrap your layout contents with a parent.
for ex:
if you have the xml with format as:
<LinearLayout <---root layout
..... contents here
</LinearLayout> <-- root layout end
change to
<FrameLayout <---root layout
<LinearLayout <-- parent wrap start
...
<!-- your content -->
</LinearLayout> <-- parent wrap end
</FrameLayout> <-- root layout end
for more information, you might wana consider reading this

How can I make a drop down hidden menu

I want to make a drop down menu, like a status menu, that is hidden when the activity starts, and when it's pressed or slid it opens like the image below..
http://i.stack.imgur.com/jeq5z.png
My layout currently has a RelativeLayout for the top bar and a ScrollView for the text.. between those, i'd like to put the menu..
I'm not doing this app on phonegap or anything like that, just java and xml..
Thanks in advance
Edit:
Thank you all for your help! I end up doing a FrameLayout that was set off the screen with the translationY and then, when clicked, just slide up and down.. Here's the snipped.. I'll just leave it here in case someone else needs it.
on layout.xml
<FrameLayout
android:id="#+id/layout_FrameLayout"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#00ffffff" >
<!-- stuf -->
</FrameLayout>
on activity.java
private FrameLayout statusDrawer = null;
private int statusDrawerHeight; // height of the FrameLayout (generated automatically)
private int statusDrawerDragButtonHeight = 30 + 5; //height of the DragButton + height of the border
private boolean statusDrawerOpened = false;
private int statusDrawerDuration = 750; //time in milliseconds
private TimeInterpolator interpolator = null; //type of animation see#developer.android.com/reference/android/animation/TimeInterpolator.html
#Override
protected void onCreated(Bundle savedInstanceState){
statusDrawer = (FrameLayout) findViewById(R.id.layout_FrameLayout);
interpolator = new AccelerateDecelerateInterpolator();
statusDrawer.post(new Runnable() {
#Override
public void run() {
statusDrawerHeight = statusDrawer.getHeight();
statusDrawer.setTranslationY(-statusDrawerHeight+statusDrawerDragButtonHeight);
}
});
statusDrawer.setOnClickListener(new OnClickListener(){
#Override
public void onClick(View v){
if(statusDrawerOpened) {
statusDrawer.animate()
.translationY(-statusDrawerHeight+statusDrawerDragButtonHeight)
.setDuration(statusDrawerDuration)
.setInterpolator(interpolator)
.start();
} else {
statusDrawer.animate()
.translationY(0)
.setDuration(statusDrawerDuration)
.setInterpolator(interpolator)
.start();
}
statusDrawerOpened = !statusDrawerOpened;
}
});
}
Use a FrameLayout as the root layout. Add the drop menu layout as in the right side of your picture. Call
menuView.setTranslationY(-view.getHeight);
on this view to initially hide the drop down menu when the activity is started. Make sure menuView only refers to the drop down view part without the small tab button. When the user touches the tab animate translationY to 0 so that the layout will slide down
ObjectAnimator.ofFloat(dropDownView, "translationY", -view.getHeight, 0).setDuration(200).start();
whereby dropDownView refers to the complete drop down menu.
Using ObjectAnimator requires API level 11. If you need to support older API levels, use http://developer.android.com/reference/android/view/animation/TranslateAnimation.html (which has some down sides).
If you instead want add a sliding effect, e.g. the sliding menu is moving with together with the finger, install a OnTouchListener:
dropDownTab.setOnTouchListener(new OnTouchListener() {
public void onTouch(View v, MotionEvent e) {
// Make the drop down menu finger follow the finger position.
// Use again dropDownView.setTranslationY(...) to move the view.
// If the drop down menu has been dragged a certain distance, make it move out by itself using the animation as above.
}
});

Alter canvas with a button click in the main activity

I am struggling with the logic behind this, so any tips would be appreciated. I have two classes, one in which the fragment is created and one in which my custom view is created, and I am trying to do some animation. In the main layout, I have an edit text field and a button. What I want to do is to add to the custom view when a button is clicked, the text within the edit text will be added to the custom view. Thinking about HOW to do this, I am drawing a blank, and I am beginning to think it is not possible. Should I just create the edit text within the custom view? Here is the code showing what I am doing (but stuck on a next step, or whether or not I should scrap this approach and try a different one)
The main fragment
public class DestroyerView extends Fragment
{
private Context mContext;
Paint paint = new Paint();
private AnimatedNegative PositiveAnimatedNegative;
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
mContext = this.getActivity();
View view = inflater.inflate(R.layout.activity_destroyer, container, false);
final Button fire = (Button) view.findViewById(R.id.destroy);
PositiveAnimatedNegative = (AnimatedNegative) view.findViewById(R.id.anim_view);
fire.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View arg0)
{
// logic here?
}
});
return view;
}
}
public AnimatedNegative(Context context, AttributeSet attrs)
{
super(context, attrs);
mContext = this.getContext();
h = new Handler();
mCalendarDbHelper=new CalendarDbAdapter(mContext);
mCalendarDbHelper.open();
}
private Runnable r= new Runnable()
{
#Override
public void run()
{
invalidate();
}
};
protected void onDraw (Canvas canvas)
{
String word = "This is a sentence";
paint.setColor(Color.parseColor("#1E90FF"));
paint.setStyle(Style.FILL);
canvas.drawPaint(paint);
paint.setColor(Color.BLACK);
paint.setTextSize(20);
x = this.getWidth()/2;
y = this.getHeight()/2;
canvas.drawText(word, x, y, paint);
}
}
... Now this would be much easier if I could reference the button inside of the custom view, but it doesn't seem I can do that, or if I could simply add to the custom view inside of the main activity class, but it doesn't seem that I can do that either (not without creating a new canvas, which seems to be doing too much for what it is that I want to do (just add the words)). So, finally, is the way I am currently trying to do this a dead end? Any help would be appreciated.
I think I got it. I'll call invalidate with the the AnimatedNegative object defined in my main activity, and then pass in the word from the edit text and a true value, so that I can check for it in the view and redraw. Added code shown below:
Within the main activity:
public void onClick(View arg0)
{
PositiveAnimatedNegative.invalidate();
PositiveAnimatedNegative.add = true;
PositiveAnimatedNegative.positive_word = "This is a positive word";
}
And within the custom view:
if (add == true)
{
canvas.drawText(positive_word, x,y, paint);
}

Can I scroll a ScrollView programmatically in Android?

Is there any way to scroll a ScrollView programmatically to a certain position?
I have created dynamic TableLayout which is placed in a ScrollView. So I want that on a specific action (like clicking a Button, etc.) the particular row should scroll automatically to a top position.
Is it possible?
The answer from Pragna does not work always, try this:
mScrollView.post(new Runnable() {
public void run() {
mScrollView.scrollTo(0, mScrollView.getBottom());
}
});
or
mScrollView.post(new Runnable() {
public void run() {
mScrollView.fullScroll(mScrollView.FOCUS_DOWN);
}
});
if You want to scroll to start
mScrollView.post(new Runnable() {
public void run() {
mScrollView.fullScroll(mScrollView.FOCUS_UP);
}
});
ScrollView sv = (ScrollView)findViewById(R.id.scrl);
sv.scrollTo(0, sv.getBottom());
or
sv.scrollTo(5, 10);
I wanted the scrollView to scroll directly after onCreateView() (not after e.g. a button click). To get it to work I needed to use a ViewTreeObserver:
mScrollView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
mScrollView.post(new Runnable() {
public void run() {
mScrollView.fullScroll(View.FOCUS_DOWN);
}
});
}
});
But beware that this will be called everytime something gets layouted (e.g if you set a view invisible or similar) so don't forget to remove this listener if you don't need it anymore with:
public void removeGlobalOnLayoutListener (ViewTreeObserver.OnGlobalLayoutListener victim) on SDK Lvl < 16
or
public void removeOnGlobalLayoutListener (ViewTreeObserver.OnGlobalLayoutListener victim) in SDK Lvl >= 16
There are a lot of good answers here, but I only want to add one thing. It sometimes happens that you want to scroll your ScrollView to a specific view of the layout, instead of a full scroll to the top or the bottom.
A simple example: in a registration form, if the user tap the "Signup" button when a edit text of the form is not filled, you want to scroll to that specific edit text to tell the user that he must fill that field.
In that case, you can do something like that:
scrollView.post(new Runnable() {
public void run() {
scrollView.scrollTo(0, editText.getBottom());
}
});
or, if you want a smooth scroll instead of an instant scroll:
scrollView.post(new Runnable() {
public void run() {
scrollView.smoothScrollTo(0, editText.getBottom());
}
});
Obviously you can use any type of view instead of Edit Text. Note that getBottom() returns the coordinates of the view based on its parent layout, so all the views used inside the ScrollView should have only a parent (for example a Linear Layout).
If you have multiple parents inside the child of the ScrollView, the only solution i've found is to call requestChildFocus on the parent view:
editText.getParent().requestChildFocus(editText, editText);
but in this case you cannot have a smooth scroll.
I hope this answer can help someone with the same problem.
Use something like this:
mScrollView.scrollBy(10, 10);
or
mScrollView.scrollTo(10, 10);
Try using scrollTo method More Info
If you want to scroll instantly then you can use :
ScrollView scroll= (ScrollView)findViewById(R.id.scroll);
scroll.scrollTo(0, scroll.getBottom());
OR
scroll.fullScroll(View.FOCUS_DOWN);
OR
scroll.post(new Runnable() {
#Override
public void run() {
scroll.fullScroll(View.FOCUS_DOWN);
}
});
Or if you want to scroll smoothly and slowly so you can use this:
private void sendScroll(){
final Handler handler = new Handler();
new Thread(new Runnable() {
#Override
public void run() {
try {Thread.sleep(100);} catch (InterruptedException e) {}
handler.post(new Runnable() {
#Override
public void run() {
scrollView.fullScroll(View.FOCUS_DOWN);
}
});
}
}).start();
}
**to scroll up to desired height. I have come up with some good solution **
scrollView.postDelayed(new Runnable() {
#Override
public void run() {
scrollView.scrollBy(0, childView.getHeight());
}
}, 100);
Yes, you can.
Let's say you got one Layout and inside that, you got many Views. So if you want to scroll to any View programmatically, you have to write the following code snippet:
For example:
content_main.xml
<ScrollView
android:id="#+id/scrollView"
android:layout_width="match_parent"
android:layout_height="wrap_content">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<Button
android:id="#+id/btn"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
<TextView
android:id="#+id/txtView"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
</LinearLayout>
</ScrollView>
MainActivity.java
ScrollView scrollView = (ScrollView) findViewById(R.id.scrollView);
Button btn = (Button) findViewById(R.id.ivEventBanner);
TextView txtView = (TextView) findViewById(R.id.ivEditBannerImage);
If you want to scroll to a specific View, let's say txtview, in this case, just write:
scrollView.smoothScrollTo(txtView.getScrollX(),txtView.getScrollY());
And you are done.
I got this to work to scroll to the bottom of a ScrollView (with a TextView inside):
(I put this on a method that updates the TextView)
final ScrollView myScrollView = (ScrollView) findViewById(R.id.myScroller);
myScrollView.post(new Runnable() {
public void run() {
myScrollView.fullScroll(View.FOCUS_DOWN);
}
});
Note: if you already in a thread, you have to make a new post thread, or it's not scroll new long height till the full end (for me).
For ex:
void LogMe(final String s){
runOnUiThread(new Runnable() {
public void run() {
connectionLog.setText(connectionLog.getText() + "\n" + s);
final ScrollView sv = (ScrollView)connectLayout.findViewById(R.id.scrollView);
sv.post(new Runnable() {
public void run() {
sv.fullScroll(sv.FOCUS_DOWN);
/*
sv.scrollTo(0,sv.getBottom());
sv.scrollBy(0,sv.getHeight());*/
}
});
}
});
}
Adding another answer that does not involve coordinates.
This will bring your desired view to focus (but not to the top position) :
yourView.getParent().requestChildFocus(yourView,yourView);
public void RequestChildFocus (View child, View focused)
child - The child of this ViewParent that wants focus. This view will contain the focused view. It is not necessarily the view that actually has focus.
focused - The view that is a descendant of child that actually has focus
Everyone is posting such complicated answers.
I found an easy answer, for scrolling to the bottom, nicely:
final ScrollView myScroller = (ScrollView) findViewById(R.id.myScrollerView);
// Scroll views can only have 1 child, so get the first child's bottom,
// which should be the full size of the whole content inside the ScrollView
myScroller.smoothScrollTo( 0, myScroller.getChildAt( 0 ).getBottom() );
And, if necessary, you can put the second line of code, above, into a runnable:
myScroller.post( new Runnable() {
#Override
public void run() {
myScroller.smoothScrollTo( 0, myScroller.getChildAt( 0 ).getBottom() );
}
}
It took me much research and playing around to find this simple solution. I hope it helps you, too! :)
just page scroll:
ScrollView sv = (ScrollView) findViewById(your_scroll_view);
sv.pageScroll(View.FOCUS_DOWN);
I was using the Runnable with sv.fullScroll(View.FOCUS_DOWN);
It works perfectly for the immediate problem, but that method makes ScrollView take the Focus from the entire screen, if you make that AutoScroll to happen every time, no EditText will be able to receive information from the user, my solution was use a different code under the runnable:
sv.scrollTo(0, sv.getBottom() + sv.getScrollY());
making the same without losing focus on important views
greetings.
it's working for me
mScrollView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
mScrollView.post(new Runnable() {
public void run() {
mScrollView.fullScroll(View.FOCUS_DOWN);
}
});
}
});
private int totalHeight = 0;
ViewTreeObserver ScrollTr = loutMain.getViewTreeObserver();
ScrollTr.addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
if (Build.VERSION.SDK_INT < Build.VERSION_CODES.JELLY_BEAN) {
loutMain.getViewTreeObserver().removeGlobalOnLayoutListener(this);
} else {
loutMain.getViewTreeObserver().removeOnGlobalLayoutListener(this);
}
TotalHeight = loutMain.getMeasuredHeight();
}
});
scrollMain.smoothScrollTo(0, totalHeight);
I had to create Interface
public interface ScrollViewListener {
void onScrollChanged(ScrollViewExt scrollView,
int x, int y, int oldx, int oldy);
}
import android.content.Context;
import android.util.AttributeSet;
import android.widget.ScrollView;
public class CustomScrollView extends ScrollView {
private ScrollViewListener scrollViewListener = null;
public ScrollViewExt(Context context) {
super(context);
}
public CustomScrollView (Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public CustomScrollView (Context context, AttributeSet attrs) {
super(context, attrs);
}
public void setScrollViewListener(ScrollViewListener scrollViewListener) {
this.scrollViewListener = scrollViewListener;
}
#Override
protected void onScrollChanged(int l, int t, int oldl, int oldt) {
super.onScrollChanged(l, t, oldl, oldt);
if (scrollViewListener != null) {
scrollViewListener.onScrollChanged(this, l, t, oldl, oldt);
}
}
}
<"Your Package name ".CustomScrollView
xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
android:id="#+id/scrollView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:focusableInTouchMode="true"
android:scrollbars="vertical">
private CustomScrollView scrollView;
scrollView = (CustomScrollView)mView.findViewById(R.id.scrollView);
scrollView.setScrollViewListener(this);
#Override
public void onScrollChanged(ScrollViewExt scrollView, int x, int y, int oldx, int oldy) {
// We take the last son in the scrollview
View view = (View) scrollView.getChildAt(scrollView.getChildCount() - 1);
int diff = (view.getBottom() - (scrollView.getHeight() + scrollView.getScrollY()));
// if diff is zero, then the bottom has been reached
if (diff == 0) {
// do stuff
//TODO keshav gers
pausePlayer();
videoFullScreenPlayer.setVisibility(View.GONE);
}
}

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