One public media player class to be used across all activities - java

Updated.
After the recommendations, I decided to run media player in a new thread. Because I need Media Player only when activities are on the screen. Here is the new code:
First, my public SingleMP (Media Player) class used in multiple classes:
import android.content.Context;
import android.media.MediaPlayer;
import android.net.Uri;
public class SingleMP implements Runnable
{
public static MediaPlayer mp;
private static Context context;
private static Uri uri;
public SingleMP(Context context, Uri uri){
this.context= context;
this.uri= uri;
}
#Override
public void run(){
try {
if (mp != null) {
mp.stop();
mp.reset();
mp.release();
mp = null;
}
mp = MediaPlayer.create(context, uri);
mp.start();
} catch (Exception e) {
if (mp != null) {
mp.stop();
mp.reset();
mp.release();
mp = null;
}
e.printStackTrace();
mp = MediaPlayer.create(context, uri);
mp.start();
}
}
// Called in OnDestroy of used class.
public static void mpstop()
{
if (mp != null) {
mp.stop();
mp.reset();
mp.release();
mp = null;
}
}
}
And an example of using it in another Java class:
public class MainMenu
{
private Uri uri;
private Runnable MPthread;
public void onCreate(Bundle savedInstanceState)
{
RadioButton rbtnA = (RadioButton) findViewById(R.id.radio0);
rbtnA.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v)
{
// Assign a sound from raw folder.
uri =Uri.parse("android.resource://"+getPackageName()+"/raw/nice");
MPthread = new SingleMP(MainMenu.this, uri));
new Thread(MPthread).start();
}
}
});
RadioButton rbtnB = (RadioButton) findViewById(R.id.radio1);
rbtnB.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v)
{
// Assign a sound from raw folder.
uri =Uri.parse("android.resource://"+getPackageName()+"/raw/morning");
MPthread = new SingleMP(MainMenu.this, uri));
new Thread(MPthread).start();
}
}
});
}
#Override
protected void onDestroy() {
super.onDestroy();
if(MPthread!=null) {
SingleMP.mpstop();
}
}
}
What do you think? It seems that my UI works a little bit smoother.

Your media player instance is going to live on the main thread, which is the UI thread. This is not recommended.
I would probably create a service that would create a new thread holding the media player. Each of your activities could then bind to the service to control the media player.
See section Extending the service class.
You can also look at the media player sample.

Related

How do I connect my floating action button to an activity inside my Android project

I am not sure where I have missed something, I expect the playPauseButton to respond when I click it but nothing happens when I do. I have noticed some errors in my debug console log, which are mostly related to mediaPlayer, but I don't exactly know what they mean, since an quite new to android programming! Below is my debug console log, and a bit of related code:
// Removed Logcat!!
Some code related from a class Player.java:
import android.media.MediaPlayer;
import android.media.AudioManager;
import android.util.Log;
import java.io.IOException;
public class Player {
// Creating new MediaPlayer
MediaPlayer mediaPlayer = new MediaPlayer();
// Creating a public static player as reference to this Player class
public static Player player;
String url = "";
public Player () {
this.player = this;
}
public void playStream (String url) {
if (mediaPlayer != null) {
try {
mediaPlayer.stop();
} catch (Exception e) {
}
// Releasing everything from the mediaPlayer
mediaPlayer = null;
}
// Creating new Media Player
mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
// Try & Catch errors
try {
mediaPlayer.setDataSource(url);
mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mediaPlayer.start();
}
});
mediaPlayer.prepareAsync();
} catch (IOException e) {
e.printStackTrace();
}
}
public void pausePlayer () {
try {
mediaPlayer.pause();
} catch (Exception e) {
Log.d("EXCEPTION", "Failed to pause Media Player");
}
}
public void playPlayer () {
try {
mediaPlayer.start();
} catch (Exception e) {
Log.d("EXCEPTION", "Failed to start Media Player");
}
}
public void togglePlayer () {
try {
if (mediaPlayer.isPlaying())
pausePlayer();
else
playPlayer();
} catch (Exception e) {
Log.d("Exception", "Failed to toggle Media Player");
}
}
}
the other related code from MainActivity.java
public class MainActivity extends AppCompatActivity {
static FloatingActionButton playPauseButton;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Toolbar toolbar = findViewById(R.id.toolbar);
setSupportActionBar(toolbar);
playPauseButton = (FloatingActionButton) findViewById(R.id.fab);
playPauseButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
}
});
// Songs location on our server
String url = // "*My website/file.mp3";
// Passing above url to our MediaPlayer
if (Player.player == null)
new Player();
Player.player.playStream(url);
}
public static void flipPlayPauseButton (boolean isPlaying) {
if (isPlaying) {
playPauseButton.setImageResource(android.R.drawable.ic_media_pause);
} else {
playPauseButton.setImageResource(android.R.drawable.ic_media_play);
}
}
Try for example:
playPauseButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if(video.isplaying()){pause function()}
else{play function()}
}
});
Okay, I'd like to thank MohammadMoeinGolchin, who has helped me figure this out. It so happen's that I did not complete my function inside of my public void onClik(View view) function. But you will see that is is written somewhere in a separate Player.java class. So to resolve this, what I did instead, is to call the togglePlayer() function inside my onClick(View view) like this:
#Override
public void onClick (View view) {
Player.player.togglePlayer();
}

Playing multiple clips the same time android studio - use threads?

Im creating an app in android studio where I want 10 clips to be played at the same time side by side. Im having some problems with some lags already at three clips and I wounder if Im better off using threads? In that case how?
Any hint would be very much apreciated
Here is my code so far. I know it is not very efficient and I am better off using an array of a player object for example but Im just testing so far:
public class MainActivity extends AppCompatActivity implements TextureView.SurfaceTextureListener {
private MediaPlayer mp1, mp2, mp3;
private TextureView tv1, tv2, tv3;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
tv1 = findViewById(R.id.textureView1);
tv2 = findViewById(R.id.textureView2);
tv3 = findViewById(R.id.textureView3);
tv1.setSurfaceTextureListener(this);
tv2.setSurfaceTextureListener(this);
tv3.setSurfaceTextureListener(this);
}
#Override
public void onSurfaceTextureAvailable(SurfaceTexture surfaceTexture, int width, int height) {
Surface surface = new Surface(surfaceTexture);
mp1 = MediaPlayer.create(this, R.raw.a7);
mp1.setSurface(surface);
// mp1.prepareAsync(); //
mp1.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp1) {
mp1.start();
}
});
Surface surface2 = new Surface(surfaceTexture);
mp2 = MediaPlayer.create(this, R.raw.a9);
mp2.setSurface(surface2);
// mp1.prepareAsync(); //
mp2.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp2) {
mp2.start();
}
});
Surface surface3 = new Surface(surfaceTexture);
mp3 = MediaPlayer.create(this, R.raw.a10);
mp3.setSurface(surface3);
// mp1.prepareAsync(); //
mp3.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp3) {
mp3.start();
}
});
}
#Override
public void onSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height) {
}
#Override
public boolean onSurfaceTextureDestroyed(SurfaceTexture surface) {
return false;
}
#Override
public void onSurfaceTextureUpdated(SurfaceTexture surface) {
}
#Override
protected void onPause() {
if (mp1 != null && mp1.isPlaying()) {
mp1.pause();
}
super.onPause();
}
#Override
protected void onResume() {
if (mp1 != null) {
mp1.start();
}
super.onResume();
}
#Override
protected void onDestroy() {
if (mp1 != null) {
mp1.stop();
mp1.release();
mp1 = null;
}
super.onDestroy();
}
}
You should play media in a different non-ui thread. like this:-
public class MediaService extends Service {
private MediaPlayer mp1, mp2, mp3;
private static final String ACTION_START = TAG + ".ACTION_START";
private IBinder mBinder = new MyBinder();
private MediaPlayer.OnPreparedListener mMediaPrepared = new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
Log.d(TAG, "MediaPlayer.onPrepared");
onCommandPlay(mp);
}
};
#Override
public IBinder onBind(Intent intent) {
Log.v(TAG, "onBind");
return mBinder;
}
#Override
public void onCreate() {
super.onCreate();
m1 = MediaPlayer.create(this, R.raw.a1);
m2 = MediaPlayer.create(this, R.raw.a2);
m3 = MediaPlayer.create(this, R.raw.a9);
}
#Override
public void onDestroy() {
super.onDestroy();
if (m1 != null) m1 .release();
if (m2 != null) m2 .release();
if (m3 != null) m3 .release();
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
final String action = intent.getAction();
Log.d(TAG, "onStartCommand: " + intent.getAction());
if (ACTION_START.equals(action)) {
onCommandStart();
return START_STICKY;
}
stopSelf();
return Service.START_STICKY_COMPATIBILITY;
}
/**
* Performs actions related to media player when Service onStartCommand method is called
*
*/
private void onCommandStart() {
// Create Notifications with remote views
mNotification = new NotificationCompat.Builder(this).setTicker("Media Service started...")
.setSmallIcon(R.mipmap.ic_launcher)
.setContent(collapsed)
.setAutoCancel(false)
.setOngoing(true)
.build();
startForeground(NOTIFICATION_ID, mNotification);
startPlaying();
}
private void onCommandPlay(MediaPlayer mp) {
try {
mp.start();
} catch (IllegalStateException e) {
Log.e(TAG, "onCommandPlay", e);
}
}
/**
* Start playing the provided media item
*
*/
private void startPlaying() {
mCurrent = item;
try {
mp1.reset();
mp1.setOnPreparedListener(mMediaPrepared);
mp2.reset();
mp2.setOnPreparedListener(mMediaPrepared);
mp3.reset();
mp3.setOnPreparedListener(mMediaPrepared);
AssetFileDescriptor afd1 = getResources().openRawResourceFd(getResources().openRawResourceFd(R.raw.a9););
AssetFileDescriptor afd2 = getResources().openRawResourceFd(getResources().openRawResourceFd(R.raw.a10););
AssetFileDescriptor afd3 = getResources().openRawResourceFd(getResources().openRawResourceFd(R.raw.a8););
mp1.setDataSource(afd1 .getFileDescriptor(), afd1 .getStartOffset(), afd1.getLength());
mp2.setDataSource(afd2 .getFileDescriptor(), afd2 .getStartOffset(), afd2 .getLength());
mp3.setDataSource(afd3 .getFileDescriptor(), afd3 .getStartOffset(), afd3 .getLength());
mp1.prepareAsync();
mp2.prepareAsync();
mp3.prepareAsync();
} catch (IOException e) {
Log.e(TAG, "startPlaying", e);
}
}
public class MyBinder extends Binder {
public MediaService getService() {
return MediaService.this;
}
}
}
then start the service from Activity like this:
Intent intent = new Intent(context, MediaService.class);
intent.setAction(ACTION_START);
startServie(intent);
You should also handle different media playing use-cases. You can refer this link for more.

Android: how to Play Mp3 sound as a notification?

I have a countdown that, when it is done, it invokes the following onFinish method:
public void onFinish() {
azanCountdownH1.setText("Get ready now");
}
In order to be able to play a mp3 file at the end of the countdown, I changed the onFinish method to:
public void onFinish() {
playNotification();
azanCountdownH1.setText("Get ready now");
}
Where playNotification looks exactly like:
public static void playNotification(){
MediaPlayer mp = MediaPlayer.create(MyApplicationContext.getAppContext(), R.raw.azan);
mp.start();
}
But it is not working !!
On Android Moniter on Android-Studio it is showing the following:
Any suugestion on what or where the bug might be ?!
the Context you pass to MediaPlayer.create() is null. I would suggest to pass the Context to your playNotification method:
public void onFinish() {
playNotification(this);
azanCountdownH1.setText("Get ready now");
}
public static void playNotification(Context context){
MediaPlayer mp = MediaPlayer.create(context, R.raw.azan);
mp.start();
}
You might be passing a wrong Context so just replace Activity.this with your Activity name
public static void playNotification(){
MediaPlayer mediaplayer = MediaPlayer.create(Activity.this, R.raw.azan);
if(mediaplayer == null) {
Log.v(TAG, "Create() on MediaPlayer failed.");
} else {
mediaplayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaplayer) {
mediaplayer.stop();
mediaplayer.release();
}
});
mediaplayer.start();
}
}
Try to this code hope this can help you..
public void onFinish() {
azanCountdownH1.setText("Get ready now");
playNotification(youractivity.this);
}
public void playNotification(Context context){
MediaPlayer mp = new MediaPlayer();
mp = MediaPlayer.create(context, R.raw.azan);
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mp.start();
}

MediaPlayer won't stop playing even if programmed to

I made a simple class that handles everything related to sound. Has an add, play, stop, release and releaseAll. How it works is that you have to add a song and then call play passing the name of the song you added. Anytime you need to stop, just call the stop function and pass the song's name as parameter and it should stop. My issue is that it isn't stopping even though it goes through stop().
Sound class:
public class Sound
{
private Map<String, MediaPlayer> songs = new HashMap<String, MediaPlayer>();
private MediaPlayer currentlyPlayingSong;
public Sound() {}
public void Add(int songId, String songName, Context context)
{
MediaPlayer song = MediaPlayer.create(context, songId);
songs.put(songName, song);
}
public void Play(String name, boolean shouldLoop)
{
MediaPlayer songToPlay = songs.get(name);
if ( songToPlay != currentlyPlayingSong && songToPlay != null)
{
currentlyPlayingSong = songToPlay;
currentlyPlayingSong.start();
currentlyPlayingSong.setLooping(shouldLoop);
}
}
public void Stop(String name)
{
MediaPlayer songToStop = songs.get(name);
if (songToStop != null)
{
songToStop.setLooping(false);
songToStop.stop();
}
}
public void Release(String name)
{
songs.get(name).release();
}
public void ReleaseAll()
{
LinkedList<MediaPlayer> _songs;
_songs = (LinkedList)songs.values();
for (int i = 0; i < _songs.size(); i++)
{
_songs.get(i).release();
}
}
}
On the activity's OnCreate I call Add then Play. Everything is fine until I try to call Stop from a fragment. Runs without any errors or exceptions, it simply doesn't stop.
Activity:
public class Main extends ActionBarActivity
{
private Sound sound = new Sound();
private static boolean isSoundOn = true;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
isSoundOn = true;
sound.Add(R.raw.drajamainmenueddited, "mainMenuSong", this);
//endregion
//Hide upper action bar
getSupportActionBar().hide();
if (isSoundOn)
sound.Play("mainMenuSong", true);
}
public void SetIsSoundOn(Boolean isOn)
{
isSoundOn = isOn;
}
public boolean GetIsSoundOn()
{
return isSoundOn;
}
public Sound GetSoundObj()
{
return sound;
}
}
Fragment:
public class MainMenuFragment extends Fragment {
private ImageButton soundImgBtn;
private FragmentConfig fragmentConfig;
public MainMenuFragment()
{
fragmentConfig = new FragmentConfig();
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState)
{
//region Initiators
View view = inflater.inflate(R.layout.fragment_main_menu, container, false);
soundImgBtn = (ImageButton)view.findViewById(R.id.soundImgBtn);
//endregion
//region Listeners
soundImgBtn.setOnClickListener(
new View.OnClickListener()
{
#Override
public void onClick(View v)
{
SoundImgBtnClick(v);
}
}
);
//endregion
//Changes audio img
if (((Main)getActivity()).GetIsSoundOn())
soundImgBtn.setImageResource(android.R.drawable.ic_lock_silent_mode_off);
else
soundImgBtn.setImageResource(android.R.drawable.ic_lock_silent_mode);
// Inflate the layout for this fragment
return view;
}
private void SoundImgBtnClick(View v)
{
//if sound is on and clicked, turn off
if (((Main)getActivity()).GetIsSoundOn())
{
((Main)getActivity()).SetIsSoundOn(false);
((Main)getActivity()).GetSoundObj().Stop("mainMenuSong");
soundImgBtn.setImageResource(android.R.drawable.ic_lock_silent_mode);
}
else
{
((Main)getActivity()).SetIsSoundOn(true);
((Main)getActivity()).GetSoundObj().Play("mainMenuSong", true);
soundImgBtn.setImageResource(android.R.drawable.ic_lock_silent_mode_off);
}
}
}
What I'm trying to do is emulate a mute button. Once clicked all sounds should be muted.
This is pretty much all I've coded, so far.
Cheers.
I suspect you're using different instances of MediaPlayer. You are allowed to do that BUT you must stop the song within the same instance.
About the code in Add():
MediaPlayer song = MediaPlayer.create(context, songId);
In Stop():
MediaPlayer songToStop = songs.get(name)
Note:
The above codes tell me you're using different instances of the MediaPlayer for one same song. The object song needs to be declared on a higher scope for you to access it and to stop the song.
Need to call release() method after stop() to free up resources.
try songToStop.release() instead
Got it to stop. My class had to be able to handle one song at a time and many fx at the same time. This is what I came up with.
Sound:
public class Sound
{
private static MediaPlayer currentlyPlayingSong,
currentlyPlayingFX;
public Sound() {}
public void PlayFX(int fxId, Context context, boolean shouldLoop)
{
MediaPlayer fx = MediaPlayer.create(context, fxId);
if (currentlyPlayingFX != fx)
{
StopFX();
currentlyPlayingFX = fx;
currentlyPlayingFX.start();
currentlyPlayingFX.setLooping(shouldLoop);
}
}
public void PlaySong(int songId, boolean shouldLoop, Context context)
{
MediaPlayer song = MediaPlayer.create(context, songId);
if (currentlyPlayingSong != song)
{
StopSong();
currentlyPlayingSong = song;
currentlyPlayingSong.start();
currentlyPlayingSong.setLooping(shouldLoop);
}
}
public void StopFX()
{
if (currentlyPlayingFX != null)
{
currentlyPlayingFX.stop();
currentlyPlayingFX.release();
currentlyPlayingFX = null;
}
}
public void StopSong()
{
if (currentlyPlayingSong != null)
{
currentlyPlayingSong.stop();
currentlyPlayingSong.release();
currentlyPlayingSong = null;
}
}
}
This is was based of what #The Original Android answered. Keep it on a single instance.
Thanks for the help.

How do I release my media player after it is done playing?

I am creating a sound board and after clicking about 30 different sounds it stops working; I believe android is running out of memory. Below is my code. How can I implement .release() so that when the sound is done playing it is released? I don't really care if two things play at the same time; the clips are t0o short for this to be possible. I would just like to get my code set.
public class soundPageOne extends Activity {
public void onCreate(Bundle savedState) {
super.onCreate(savedState);
setContentView(R.layout.soundsone);
final MediaPlayer pg1 = MediaPlayer.create(this, R.raw.peter1);
Button playSound1 = (Button) this.findViewById(R.id.peter1Button);
playSound1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
pg1.start();
}
});
I have done a lot of searching around but due to my lack of java/android knowledge I have not been able to get anything to work. Thanks in advance, let me know if anyone needs anymore code.
I left a comment, but I'll post an answer to show what I mean anyway...
The idea is that you have a set number of MediaPlayer instances that you can use. That way you never exceed the maximum number of instances. The array should be the length of the number of concurrent sounds you expect to be able to hear. If the sounds are local files, the length of time it takes to prepare the sounds should be almost negligible, so calling create inside the click handler should not result in terrible performance. Each of your buttons is associated with a particular resource, I suppose, so I set up a helper method to create and play the sounds for each button in the same way.
public class soundPageOne extends Activity {
private MediaPlayer[] mPlayers = new MediaPlayer[2];
private int mNextPlayer = 0;
#Override
public void onCreate(Bundle savedState) {
super.onCreate(savedState);
setContentView(R.layout.soundsone);
Button playSound1 = (Button)this.findViewById(R.id.peter1Button);
playSound1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
startSound(R.raw.peter1);
}
});
}
public void onDestroy() {
super.onDestroy(); // <---------------------- This needed to be there
for (int i = 0; i < mPlayers.length; ++i)
if (mPlayers[i] != null)
try {
mPlayers[i].release();
mPlayers[i] = null;
}
catch (Exception ex) {
// handle...
}
}
private void startSound(int id) {
try {
if (mPlayers[mNextPlayer] != null) {
mPlayers[mNextPlayer].release();
mPlayers[mNextPlayer] = null;
}
mPlayers[mNextPlayer] = MediaPlayer.create(this, id);
mPlayers[mNextPlayer].start();
}
catch (Exception ex) {
// handle
}
finally {
++mNextPlayer;
mNextPlayer %= mPlayers.length;
}
}
}
Create a class, say AudioPlayer with a SoundPool variable. Setup a constructor to initialise the AudioPlayer object and create a Play method. SoundPool works better for short sounds played many times and does not require you to release.
public class AudioPlayer {
private SoundPool sPool = new SoundPool(Integer.MAX_VALUE, AudioManager.STREAM_MUSIC, 0);
public AudioPlayer(Context c, int id){
sounds.put("1",sPool.load(c, id, 1));
}
public void play(Context c) {
sPool.play("1", 1, 1, 1, 0, 1f);
}
}
So your class should look like
public class soundPageOne extends Activity {
public void onCreate(Bundle savedState) {
super.onCreate(savedState);
setContentView(R.layout.soundsone);
final AudioPlayer ap = new AudioPlayer(this, R.raw.sound);
Button playSound1 = (Button) this.findViewById(R.id.peter1Button);
playSound1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
ap.play();
}
});
Could you use a MediaPlayer.OnCompletionListener?
Something like:
public class soundPageOne extends Activity implements MediaPlayer.OnCompletionListener {
public void onCreate(Bundle savedState) {
super.onCreate(savedState);
setContentView(R.layout.soundsone);
final MediaPlayer pg1 = MediaPlayer.create(this, R.raw.peter1);
//***set the listener here***
pg1.setOnCompletionListener(this);
Button playSound1 = (Button) this.findViewById(R.id.peter1Button);
playSound1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
pg1.start();
}
});
}
//***this code will be executed once the sound finishes playing***
#Override
public void onCompletion(MediaPlayer mp) {
//log messages, other things can go here
mp.release();
}
Try something like this
Your activity class:
public class soundPageOne extends Activity {
public void onCreate(Bundle savedState) {
super.onCreate(savedState);
setContentView(R.layout.soundsone);
final AudioPlayer pg1 = new AudioPlayer();
Button playSound1 = (Button) this.findViewById(R.id.peter1Button);
playSound1.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
pg1.play(this, R.raw.sound);
}
});
}
This is another Java Class:
public class AudioPlayer {
private MediaPlayer mPlayer;
public void stop() {
if (mPlayer != null) {
mPlayer.release();
mPlayer = null;
}
}
public void play(Context c, int sound) {
stop();
mPlayer = MediaPlayer.create(c, sound);
mPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
stop();
}
});
mPlayer.start();
}
public boolean isPlaying() {
return mPlayer != null;
}
}

Categories

Resources