Convert map coordinates to screen - java

I am trying to convert world coordinates to pixel coordinates. The problem is, some files (shapefiles) do not convert as it should. The lines are slanted or moved, they should look exactly as when I load the file for display.
The reason I am converting the lines is because it needs to display in Adobe Illustrator, and normal map coordinates are much to large to display properly.
Is there a better way to convert world coordinates to screen coordinates more reliably?
(the convertLines method is where all the conversion is happening)
ArrayList<FeatureLine> temp = new ArrayList();
public static void main(String[] args) throws Exception {
MCV_TestProgram test = new MCV_TestProgram();
}
public MCV_TestProgram() {
temp.add(new FeatureLine("2466308.97 709571.48, 2466306.03 709566.79", 0));
temp.add(new FeatureLine("2466800.14 710357.15, 2466308.97 709571.48", 1));
temp.add(new FeatureLine("2456506.25 707356.2, 2456487.75 707715.23, 2456450.68 707809.01", 2));
temp.add(new FeatureLine("2324352.2 669626.61, 2324365.6 669328.81, 2324146.77 669316.22, 2324165.41 669264.1, 2324174.26 669057.93, 2324192.39 668895.68, 2324211.04 668561.95, 2324219.11 668494.04, 2324230.7 668370.9, 2324247.66 668128.16, 2324260.89 667951.94, 2324268.86 667848.91, 2324278.83 667705.33, 2324289.97 667508.67", 3));
convertLines(temp);
}
// Converts map lines to fit in smaller window (mainly for Adobe Illustrator)
private ArrayList<FeatureLine> convertLines(ArrayList<FeatureLine> lines) {
ArrayList<FeatureLine> convertedCoords = new ArrayList();
try {
Rectangle imageBounds = new Rectangle(250, 200, 1000, 800);
CoordinateReferenceSystem crs = createCRS();
ReferencedEnvelope mapBounds = new ReferencedEnvelope(2104208.77, 2595754.33, 500627.08, 1286916.23, crs);
AffineTransform world2screen = createTransform(mapBounds, imageBounds);
for (FeatureLine coord : lines) {
Point2D screenCoordStart = world2screen.transform(coord.StartPoint, null);
Point2D screenCoordEnd = world2screen.transform(coord.EndPoint, null);
if (coord.StartPoint.x != 0.0) {
convertedCoords.add(new FeatureLine(screenCoordStart, screenCoordEnd));
}
}
} catch (FactoryException | MismatchedDimensionException ex) {
Logger.getLogger(MCV_TestProgram.class.getSimpleName()).log(Level.SEVERE, "Error occured while converting lines", ex);
}
return convertedCoords;
}
// Custom line class to store line data, StartPoint and Endpoint (coordinates)
// of one unbreaking line.
public class FeatureLine {
private Point2D.Double StartPoint = new Point2D.Double();
private Point2D.Double EndPoint = new Point2D.Double();
public FeatureLine(double x1, double y1, double x2, double y2) {
StartPoint.x = x1;
StartPoint.y = y1;
EndPoint.x = x2;
EndPoint.y = y2;
}
public FeatureLine(Point2D.Double start, Point2D.Double end) {
StartPoint = start;
EndPoint = end;
}
public FeatureLine(Point2D start, Point2D end) {
StartPoint = (Point2D.Double) start;
EndPoint = (Point2D.Double) end;
}
public FeatureLine(String parseString, int index) {
String latlon[];
String xy1[];
String xy2[];
double x1, y1;
double x2, y2;
try {
if (!parseString.equals("")) {
latlon = parseString.split(",");
xy1 = latlon[0].split(" ");
xy2 = latlon[1].replaceFirst(" ", "").split(" ");
x1 = Double.parseDouble(xy1[0]);
y1 = Double.parseDouble(xy1[1]);
x2 = Double.parseDouble(xy2[0]);
y2 = Double.parseDouble(xy2[1]);
StartPoint.x = x1;
StartPoint.y = y1;
EndPoint.x = x2;
EndPoint.y = y2;
}
} catch (Exception ex) {
logger.log(Level.SEVERE, "Error occured while creating line at: " + index + " ", ex);
}
}
public double getX(int index) {
if (index == 0) {
return StartPoint.x;
} else {
return EndPoint.x;
}
}
public double getY(int index) {
if (index == 0) {
return StartPoint.y;
} else {
return EndPoint.y;
}
}
public void setX(double x, int index) {
if (index == 0) {
StartPoint.x = x;
} else {
EndPoint.x = x;
}
}
public void setY(double y, int index) {
if (index == 0) {
StartPoint.y = y;
} else {
EndPoint.y = y;
}
}
#Override
public String toString() {
StringBuilder builder = new StringBuilder();
return (builder.append(String.valueOf(StartPoint.x)).append(" ").append(String.valueOf(StartPoint.y)).append(", ")
.append(String.valueOf(EndPoint.x)).append(" ").append(String.valueOf(EndPoint.y))).toString();
}
}
/**
* Uses the window's aspect ratio to choose a scale factor for the map,
* and constructs an AffineTransform to scale the shapefile's contents.
*/
private AffineTransform createTransform(ReferencedEnvelope mapEnvelope, Rectangle imageBounds) {
double mapWidth = mapEnvelope.getWidth();
double mapHeight = mapEnvelope.getHeight();
double imageWidth = imageBounds.getWidth();
double imageHeight = imageBounds.getHeight();
double sx = imageWidth / mapWidth;
double sy = imageHeight / mapHeight;
double aspectRatio = mapWidth / mapHeight;
double scale = aspectRatio < 1 ? sy : sx;
AffineTransform m = new AffineTransform();
m.scale(scale, scale);
return m;
}
// Create CRS from custom data
private CoordinateReferenceSystem createCRS() throws FactoryException {
String wkt = "PROJCS[\"NAD_1983_Michigan_GeoRef_Feet_US\"," +
"GEOGCS[\"GCS_North_American_1983\"," +
"DATUM[\"D_North_American_1983\"," +
"SPHEROID[\"GRS_1980\", 6378137.0, 298.257222101]]," +
"PRIMEM[\"Greenwich\", 0.0]," +
"UNIT[\"degree\", 0.017453292519943295]," +
"AXIS[\"Longitude\", EAST]," +
"AXIS[\"Latitude\", NORTH]]," +
"PROJECTION[\"Hotine_Oblique_Mercator\"]," +
"PARAMETER[\"longitude_of_center\", -86.0]," +
"PARAMETER[\"latitude_of_center\", 45.30916666666666]," +
"PARAMETER[\"azimuth\", 337.25555555555593]," +
"PARAMETER[\"scale_factor\", 0.9996]," +
"PARAMETER[\"false_easting\", 8355401.583000001]," +
"PARAMETER[\"false_northing\", -14284780.538]," +
"PARAMETER[\"rectified_grid_angle\", 337.25555555555593]," +
"UNIT[\"foot_survey_us\", 0.3048006096012192]," +
"AXIS[\"X\", EAST]," +
"AXIS[\"Y\", NORTH]]";
CRSFactory crsFactory = ReferencingFactoryFinder.getCRSFactory(null);
CoordinateReferenceSystem crs = crsFactory.createFromWKT(wkt);
return crs;
}

Related

JAVA Efficient way to draw bullets firing from character to mouse position?

I'm creating a 2d game and I wanted to implement shooting. However, bullets for some reason shoot only at a -45° angle. Provided below is my code. The if statement is also important and needs to know when the bullet goes out of range. I've looked up answers for the issue and none of them seem to work.
Also, .getEntity returns the JLabel of the entity.
public class Bullet extends Entity
{
private double speed, dmg, dist, vX, vY, xDest, yDest;
private double traveledDist = 0;
private JLabel bullet;
private String img;
public Bullet(double nSpeed, double nDmg, double xDest, double yDest, double nDistance, String img, double vX,
double vY)
{
super(80, 80, "res/img/bullet.png");
speed = nSpeed;
dmg = nDmg;
dist = nDistance;
this.xDest = xDest;
this.yDest = yDest;
this.img = img;
this.vX = vX;
this.vY = vY;
Image image = new ImageIcon("res/img/bullet.png").getImage().getScaledInstance(20, 20, Image.SCALE_DEFAULT);
ImageIcon imageicon = new ImageIcon(image);
JLabel bullet = new JLabel(imageicon);
bullet.setSize(80, 80);
bullet.setVisible(true);
}
public String toString()
{
return ("[Speed: " + speed + ", Damage: " + dmg + ", xDest: " + xDest + ", yDest: " + yDest + ", vX:" + vX
+ ", vY" + vY + ", Distance: " + dist + ", Traveled Distance: " + traveledDist + ", Image Path: " + img
+ "]");
}
public double getxDest()
{
return xDest;
}
public double getyDest()
{
return yDest;
}
public double getvX()
{
return vX;
}
public double getvY()
{
return vY;
}
public JLabel newBullet()
{
return bullet;
}
public double getSpeed()
{
return speed;
}
public double getDmg()
{
return dmg;
}
public double getDist()
{
return dist;
}
public String getImg()
{
return img;
}
public double getTraveledDist()
{
return traveledDist;
}
public void setTraveledDist(double nDist)
{
traveledDist = nDist;
}
}
private void fireBullet()
{
System.out.println("bullet");
double originX = lblCross.getX() - lblChar.getX();
double originY = lblCross.getY() - lblChar.getY();
double mouseX = MouseInfo.getPointerInfo().getLocation().getX();
double mouseY = MouseInfo.getPointerInfo().getLocation().getY();
double bulletVelocity = 1.0;
//mouseX/Y = current x/y location of the mouse
//originX/Y = x/y location of where the bullet is being shot from
double angle = Math.atan2(mouseX - originX, mouseY - originY);
double xVelocity = (bulletVelocity) * Math.cos(angle);
double yVelocity = (bulletVelocity) * Math.sin(angle);
Bullet tempBullet = new Bullet(((ProjectileWeapon) sWeapon).getProjectileSpeed(), sWeapon.getDamage(), 0, 0,
sWeapon.getRange() * 100, ("res/img/bullet.png"), xVelocity, yVelocity);
tempBullet.getEntity().setVisible(true);
room.add(tempBullet.getEntity());
room.repaint();
tempBullet.getEntity().setLocation(lblChar.getX(), lblChar.getY());
bullets.add(tempBullet);
}
private void updateBullet()
{
for (int i = 0; i < bullets.size(); i++)
{
bullets.get(i).getEntity().getY());
if (true)
{
System.out.println("updating" + bullets.get(i));
Bullet b = bullets.get(i);
b.getEntity().setLocation((int) (b.getEntity().getLocation().getX() + (b.getvX() * 10)),
(int) (b.getEntity().getLocation().getY() + (b.getvY() * 10)));
b.setTraveledDist(b.getTraveledDist() + 1);
room.repaint();
}
else
{
room.remove(bullets.get(i).getEntity());
bullets.remove(i);
room.repaint();
}
}
}
Your help is much appreciated.
Here's the code I ultimately used:
double theta = Math.atan2(destination.getY() - origin.getY(), destination.getX() -
origin.getX());
xVelocity = Math.cos(-theta);
yVelocity = -Math.sin(-theta);

draw mandlebrot onto bitmap

I am currently converting java code into c# code and i have it almost working i think but I am trying to draw the mandlebrot onto the bitmap but nothing is displaying . The form pops up but nothing is drawn onto it.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace Assignment1
{
public partial class Form1 : Form
{
public Form1()
{
init();
start();
stop();
destroy();
InitializeComponent();
}
public struct HSBColor
{
float h;
float s;
float b;
int a;
public HSBColor(float h, float s, float b)
{
this.a = 0xff;
this.h = Math.Min(Math.Max(h, 0), 255);
this.s = Math.Min(Math.Max(s, 0), 255);
this.b = Math.Min(Math.Max(b, 0), 255);
}
public HSBColor(int a, float h, float s, float b)
{
this.a = a;
this.h = Math.Min(Math.Max(h, 0), 255);
this.s = Math.Min(Math.Max(s, 0), 255);
this.b = Math.Min(Math.Max(b, 0), 255);
}
public float H
{
get { return h; }
}
public float S
{
get { return s; }
}
public float B
{
get { return b; }
}
public int A
{
get { return a; }
}
public Color Color
{
get
{
return FromHSB(this);
}
}
public static Color FromHSB(HSBColor hsbColor)
{
float r = hsbColor.b;
float g = hsbColor.b;
float b = hsbColor.b;
if (hsbColor.s != 0)
{
float max = hsbColor.b;
float dif = hsbColor.b * hsbColor.s / 255f;
float min = hsbColor.b - dif;
float h = hsbColor.h * 360f / 255f;
if (h < 60f)
{
r = max;
g = h * dif / 60f + min;
b = min;
}
else if (h < 120f)
{
r = -(h - 120f) * dif / 60f + min;
g = max;
b = min;
}
else if (h < 180f)
{
r = min;
g = max;
b = (h - 120f) * dif / 60f + min;
}
else if (h < 240f)
{
r = min;
g = -(h - 240f) * dif / 60f + min;
b = max;
}
else if (h < 300f)
{
r = (h - 240f) * dif / 60f + min;
g = min;
b = max;
}
else if (h <= 360f)
{
r = max;
g = min;
b = -(h - 360f) * dif / 60 + min;
}
else
{
r = 0;
g = 0;
b = 0;
}
}
return Color.FromArgb
(
hsbColor.a,
(int)Math.Round(Math.Min(Math.Max(r, 0), 255)),
(int)Math.Round(Math.Min(Math.Max(g, 0), 255)),
(int)Math.Round(Math.Min(Math.Max(b, 0), 255))
);
}
}
private const int MAX = 256; // max iterations
private const double SX = -2.025; // start value real
private const double SY = -1.125; // start value imaginary
private const double EX = 0.6; // end value real
private const double EY = 1.125; // end value imaginary
private static int x1, y1, xs, ys, xe, ye;
private static double xstart, ystart, xende, yende, xzoom, yzoom;
private static bool action, rectangle, finished;
private static float xy;
private Image picture;
private Graphics g1;
private Cursor c1, c2;
//private HSB HSBcol=new HSB();
public void init() // all instances will be prepared
{
//HSBcol = new HSB();
this.Size = new Size(640,480);
finished = false;
//addMouseListener(this);
//addMouseMotionListener(this);
//c1 = new Cursor(Cursor.WAIT_CURSOR);
//c2 = new Cursor(Cursor.CROSSHAIR_CURSOR);
x1 = this.Width;
y1 = this.Height;
xy = (float)x1 / (float)y1;
Bitmap img = new Bitmap(1, 1);
g1 = Graphics.FromImage(img);
finished = true;
}
public void destroy() // delete all instances
{
if (finished)
{
//removeMouseListener(this);
//removeMouseMotionListener(this);
picture = null;
g1 = null;
c1 = null;
c2 = null;
GC.Collect(); // garbage collection
}
}
public void start()
{
action = false;
rectangle = false;
initvalues();
xzoom = (xende - xstart) / (double)x1;
yzoom = (yende - ystart) / (double)y1;
mandelbrot();
}
public void stop()
{
}
public void paint(Graphics g)
{
update(g);
}
public void update(Graphics g)
{
g.DrawImage(picture, 0, 0);
if (rectangle)
{
Pen WhitePen = new Pen(Color.White);
if (xs < xe)
{
if (ys < ye) g.DrawRectangle(WhitePen, xs, ys, (xe - xs), (ye - ys));
else g.DrawRectangle(WhitePen, xs, ye, (xe - xs), (ys - ye));
}
else
{
if (ys < ye) g.DrawRectangle(WhitePen, xe, ys, (xs - xe), (ye - ys));
else g.DrawRectangle(WhitePen, xe, ye, (xs - xe), (ys - ye));
}
}
}
private void mandelbrot() // calculate all points
{
int x, y;
float h, b, alt = 0.0f;
Pen FractalPen;
action = false;
//SetCursor(c1);
//showStatus("Mandelbrot-Set will be produced - please wait...");
for (x = 0; x < x1; x+=2)
for (y = 0; y < y1; y++)
{
h = pointcolour(xstart + xzoom * (double)x, ystart + yzoom * (double)y); // color value
if (h != alt)
{
b = 1.0f - h * h; // brightnes
///djm added
//HSBcol.fromHSB(h,0.8f,b); //convert hsb to rgb then make a Java Color
Color color = HSBColor.FromHSB(new HSBColor(h * 255, 0.8f * 255, b * 255)); // VERY IMPORTANT
//g1.setColor(col);
//djm end
//djm added to convert to RGB from HSB
//g1.setColor(Color.getHSBColor(h, 0.8f, b));
//djm test
//Color col = Color.getHSBColor(h,0.8f,b);
//int red = col.getRed();
//int green = col.getGreen();
//int blue = col.getBlue();
//djm
alt = h;
FractalPen = new Pen(color);
g1.DrawLine(FractalPen, x, y, x + 1, y);
}
}
//showStatus("Mandelbrot-Set ready - please select zoom area with pressed mouse.");
//setCursor(c2);
action = true;
}
private float pointcolour(double xwert, double ywert) // color value from 0.0 to 1.0 by iterations
{
double r = 0.0, i = 0.0, m = 0.0;
int j = 0;
while ((j < MAX) && (m < 4.0))
{
j++;
m = r * r - i * i;
i = 2.0 * r * i + ywert;
r = m + xwert;
}
return (float)j / (float)MAX;
}
private void initvalues() // reset start values
{
xstart = SX;
ystart = SY;
xende = EX;
yende = EY;
if ((float)((xende - xstart) / (yende - ystart)) != xy )
xstart = xende - (yende - ystart) * (double)xy;
}
/*public void mousePressed(MouseEvent e)
{
e.consume();
if (action)
{
xs = e.getX();
ys = e.getY();
}
}
public void mouseReleased(MouseEvent e)
{
int z, w;
e.consume();
if (action)
{
xe = e.getX();
ye = e.getY();
if (xs > xe)
{
z = xs;
xs = xe;
xe = z;
}
if (ys > ye)
{
z = ys;
ys = ye;
ye = z;
}
w = (xe - xs);
z = (ye - ys);
if ((w < 2) && (z < 2)) initvalues();
else
{
if (((float)w > (float)z * xy)) ye = (int)((float)ys + (float)w / xy);
else xe = (int)((float)xs + (float)z * xy);
xende = xstart + xzoom * (double)xe;
yende = ystart + yzoom * (double)ye;
xstart += xzoom * (double)xs;
ystart += yzoom * (double)ys;
}
xzoom = (xende - xstart) / (double)x1;
yzoom = (yende - ystart) / (double)y1;
mandelbrot();
rectangle = false;
repaint();
}
}
public void mouseEntered(MouseEvent e)
{
}
public void mouseExited(MouseEvent e)
{
}
public void mouseClicked(MouseEvent e)
{
}
public void mouseDragged(MouseEvent e)
{
e.consume();
if (action)
{
xe = e.getX();
ye = e.getY();
rectangle = true;
repaint();
}
}
public void mouseMoved(MouseEvent e)
{
}
public String getAppletInfo()
{
return "fractal.class - Mandelbrot Set a Java Applet by Eckhard Roessel 2000-2001";
}*/
}
}
Bitmap img = new Bitmap(1, 1);
This could be the problem. You forgot to replace it with width,height. Like this
Bitmap img = new Bitmap(x1, y1);
call your paint method like this (picturebox is not needed, but for me it was fastest when painting with winforms:
Rectangle r = new Rectangle();
var g = pictureBox1.CreateGraphics();
var pea = new PaintEventArgs(g, r);
yourPaintMethod(pea);
calls:
public void yourPaintMethod(PaintEventArgs e ) {
Graphics g = e.Graphics;
Pen pBlack = new Pen(Color.Black, 1);
g.DrawLine(pBlack........ etc.

How to draw android animated Doughnut chart

Here I have use 'HoloGraph' Library for Doughnut chart But Now I need to show with animation. Please suggest me How can I do it?
I have done without animation
Here's how i finally did it after two days of search with help of this library https://github.com/Ken-Yang/AndroidPieChart
And equations to center text done with help of my friends and alot of search
on MainActivity onCreate or oncreateView if you are using fragments:
PieChart pie = (PieChart) rootView.findViewById(R.id.pieChart);
ArrayList<Float> alPercentage = new ArrayList<Float>();
alPercentage.add(2.0f);
alPercentage.add(8.0f);
alPercentage.add(20.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.85f);
alPercentage.add(9.15f);
try {
// setting data
pie.setAdapter(alPercentage);
// setting a listener
pie.setOnSelectedListener(new OnSelectedLisenter() {
#Override
public void onSelected(int iSelectedIndex) {
Toast.makeText(getActivity(),
"Select index:" + iSelectedIndex,
Toast.LENGTH_SHORT).show();
}
});
} catch (Exception e) {
if (e.getMessage().equals(PieChart.ERROR_NOT_EQUAL_TO_100)) {
Log.e("kenyang", "percentage is not equal to 100");
}
}
public class PieChart extends View {
public interface OnSelectedLisenter {
public abstract void onSelected(int iSelectedIndex);
}
private OnSelectedLisenter onSelectedListener = null;
private static final String TAG = PieChart.class.getName();
public static final String ERROR_NOT_EQUAL_TO_100 = "NOT_EQUAL_TO_100";
private static final int DEGREE_360 = 360;
private static String[] PIE_COLORS = null;
private static int iColorListSize = 0;
ArrayList<Float> array;
private Paint paintPieFill;
private Paint paintPieBorder;
private Paint paintCenterCircle;
private ArrayList<Float> alPercentage = new ArrayList<Float>();
private int mCenterX = 320;
private int mCenterY = 320;
private int iDisplayWidth, iDisplayHeight;
private int iSelectedIndex = -1;
private int iCenterWidth = 0;
private int iShift = 0;
private int iMargin = 0; // margin to left and right, used for get Radius
private int iDataSize = 0;
private Canvas canvas1;
private RectF r = null;
private RectF centerCircle = null;
private float fDensity = 0.0f;
private float fStartAngle = 0.0f;
private float fEndAngle = 0.0f;
float fX;
float fY;
public PieChart(Context context, AttributeSet attrs) {
super(context, attrs);
PIE_COLORS = getResources().getStringArray(R.array.colors);
iColorListSize = PIE_COLORS.length;
array = new ArrayList<Float>();
fnGetDisplayMetrics(context);
iShift = (int) fnGetRealPxFromDp(30);
iMargin = (int) fnGetRealPxFromDp(40);
centerCircle = new RectF(200, 200, 440, 440);
// used for paint circle
paintPieFill = new Paint(Paint.ANTI_ALIAS_FLAG);
paintPieFill.setStyle(Paint.Style.FILL);
// used for paint centerCircle
paintCenterCircle = new Paint(Paint.ANTI_ALIAS_FLAG);
paintCenterCircle.setStyle(Paint.Style.FILL);
paintCenterCircle.setColor(Color.WHITE);
// used for paint border
paintPieBorder = new Paint(Paint.ANTI_ALIAS_FLAG);
paintPieBorder.setStyle(Paint.Style.STROKE);
paintPieBorder.setStrokeWidth(fnGetRealPxFromDp(3));
paintPieBorder.setColor(Color.WHITE);
Log.i(TAG, "PieChart init");
}
// set listener
public void setOnSelectedListener(OnSelectedLisenter listener) {
this.onSelectedListener = listener;
}
float temp = 0;
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.i(TAG, "onDraw");
float centerX = (r.left + r.right) / 2;
float centerY = (r.top + r.bottom) / 2;
float radius1 = (r.right - r.left) / 2;
radius1 *= 0.5;
float startX = mCenterX;
float startY = mCenterY;
float radius = mCenterX;
float medianAngle = 0;
Path path = new Path();
for (int i = 0; i < iDataSize; i++) {
// check whether the data size larger than color list size
if (i >= iColorListSize) {
paintPieFill.setColor(Color.parseColor(PIE_COLORS[i
% iColorListSize]));
} else {
paintPieFill.setColor(Color.parseColor(PIE_COLORS[i]));
}
fEndAngle = alPercentage.get(i);
// convert percentage to angle
fEndAngle = fEndAngle / 100 * DEGREE_360;
// if the part of pie was selected then change the coordinate
if (iSelectedIndex == i) {
canvas.save(Canvas.MATRIX_SAVE_FLAG);
float fAngle = fStartAngle + fEndAngle / 2;
double dxRadius = Math.toRadians((fAngle + DEGREE_360)
% DEGREE_360);
fY = (float) Math.sin(dxRadius);
fX = (float) Math.cos(dxRadius);
canvas.translate(fX * iShift, fY * iShift);
}
canvas.drawArc(r, fStartAngle, fEndAngle, true, paintPieFill);
float angle = (float) ((fStartAngle + fEndAngle / 2) * Math.PI / 180);
float stopX = (float) (startX + (radius/2) * Math.cos(angle));
float stopY = (float) (startY + (radius/2) * Math.sin(angle));
// if the part of pie was selected then draw a border
if (iSelectedIndex == i) {
canvas.drawArc(r, fStartAngle, fEndAngle, true, paintPieBorder);
canvas.drawLine(startX, startY, stopX, stopY, paintPieFill);
canvas.restore();
}
fStartAngle = fStartAngle + fEndAngle;
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// get screen size
iDisplayWidth = MeasureSpec.getSize(widthMeasureSpec);
iDisplayHeight = MeasureSpec.getSize(heightMeasureSpec);
if (iDisplayWidth > iDisplayHeight) {
iDisplayWidth = iDisplayHeight;
}
/*
* determine the rectangle size
*/
iCenterWidth = iDisplayWidth / 2;
int iR = iCenterWidth - iMargin;
if (r == null) {
r = new RectF(iCenterWidth - iR, // top
iCenterWidth - iR, // left
iCenterWidth + iR, // right
iCenterWidth + iR); // bottom
}
if (centerCircle == null) {
// centerCircle=new RectF(left, top, right, bottom);
}
setMeasuredDimension(iDisplayWidth, iDisplayWidth);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
// get degree of the touch point
double dx = Math.atan2(event.getY() - iCenterWidth, event.getX()
- iCenterWidth);
float fDegree = (float) (dx / (2 * Math.PI) * DEGREE_360);
fDegree = (fDegree + DEGREE_360) % DEGREE_360;
// get the percent of the selected degree
float fSelectedPercent = fDegree * 100 / DEGREE_360;
// check which pie was selected
float fTotalPercent = 0;
for (int i = 0; i < iDataSize; i++) {
fTotalPercent += alPercentage.get(i);
if (fTotalPercent > fSelectedPercent) {
iSelectedIndex = i;
break;
}
}
if (onSelectedListener != null) {
onSelectedListener.onSelected(iSelectedIndex);
}
invalidate();
return super.onTouchEvent(event);
}
private void fnGetDisplayMetrics(Context cxt) {
final DisplayMetrics dm = cxt.getResources().getDisplayMetrics();
fDensity = dm.density;
}
private float fnGetRealPxFromDp(float fDp) {
return (fDensity != 1.0f) ? fDensity * fDp : fDp;
}
public void setAdapter(ArrayList<Float> alPercentage) throws Exception {
this.alPercentage = alPercentage;
iDataSize = alPercentage.size();
float fSum = 0;
for (int i = 0; i < iDataSize; i++) {
fSum += alPercentage.get(i);
}
if (fSum != 100) {
Log.e(TAG, ERROR_NOT_EQUAL_TO_100);
iDataSize = 0;
throw new Exception(ERROR_NOT_EQUAL_TO_100);
}
}
In Layout:
<com.example.piecharts.PieChart
android:id="#+id/pieChart"
android:layout_width="match_parent"
android:layout_height="match_parent" >
</com.example.piecharts.PieChart>

SVG or Vector base data to Shape

So I am trying to create a tool that can convert a .svg file type to a Java Shape or Some kind of class that will allow me to do .contains(x, y) or .contains(Rectangle2D). However I have been unable to find any methods of doing such. I found this post SVG to Java's Path2d parser this seems to give the answer but doesn’t explicitly describe how. I took a look at the classes and don't see how I would load a file then convert it to a shape. I was originally doing this with any kind of image but it turned out to be impractical and really slow. Code for that:
public static Area toArea(URL url, Color color, int tolerance) {
return toArea(toBufferedImage(url), color, tolerance);
}
public static Area toArea(Image image, Color color, int tolerance) {
return toArea(toBufferedImage(image), color, tolerance);
}
/**
* Creates an Area with PixelPerfect precision
*
* #param image
* #param color The color that is draws the Custom Shape
* #param tolerance The color tolerance
* #return Area
*/
public static Area toArea(BufferedImage image, Color color, int tolerance) {
if (image == null) {
return null;
}
Area area = new Area();
for (int x = 0; x < image.getWidth(); x++) {
for (int y = 0; y < image.getHeight(); y++) {
Color pixel = new Color(image.getRGB(x, y));
if (isIncluded(color, pixel, tolerance)) {
Rectangle r = new Rectangle(x, y, 1, 1);
area.add(new Area(r));
}
}
}
return area;
}
public static Area toArea(URL url) {
return toArea(toBufferedImage(url));
}
public static Area toArea(Image image) {
return toArea(toBufferedImage(image));
}
public static Area toArea(BufferedImage image) {
//Assumes Black as Shape Color
if (image == null) {
return null;
}
Area area = new Area();
Rectangle r;
int y1, y2;
for (int x = 0; x < image.getWidth(); x++) {
y1 = 99;
y2 = -1;
for (int y = 0; y < image.getHeight(); y++) {
Color pixel = new Color(image.getRGB(x, y));
//-16777216 entspricht RGB(0,0,0)
if (pixel.getRGB() == -16777216) {
if (y1 == 99) {
y1 = y;
y2 = y;
}
if (y > (y2 + 1)) {
r = new Rectangle(x, y1, 1, y2 - y1);
area.add(new Area(r));
y1 = y;
y2 = y;
}
y2 = y;
}
}
if ((y2 - y1) >= 0) {
r = new Rectangle(x, y1, 1, y2 - y1);
area.add(new Area(r));
}
}
return area;
}
private static boolean isIncluded(Color target, Color pixel, int tolerance) {
int rT = target.getRed();
int gT = target.getGreen();
int bT = target.getBlue();
int rP = pixel.getRed();
int gP = pixel.getGreen();
int bP = pixel.getBlue();
return ((rP - tolerance <= rT) && (rT <= rP + tolerance)
&& (gP - tolerance <= gT) && (gT <= gP + tolerance)
&& (bP - tolerance <= bT) && (bT <= bP + tolerance));
}
public static BufferedImage toBufferedImage(Image image) {
BufferedImage buffer = new BufferedImage(image.getHeight(null), image.getHeight(null), BufferedImage.TYPE_INT_RGB);
buffer.createGraphics().drawImage(image, null, null);
return buffer;
}
public static BufferedImage toBufferedImage(URL url) {
try {
return toBufferedImage(ImageIO.read(url));
} catch (IOException ex) {
return null;
}
}
private ImageShaper() {
}
Basically I am trying to write a function that can load a file that stores an irregular shape like a batman logo and then have it able to run a contains function to see if something hit it.

Application not working as expected

I have a standalone Java application below that is:
Generating a random line
Applied to a 2D grid where each cell value is the distance along the line perpindicular to the line
Finds the rise/run and attempts to calculate the original linear equation from the grid
Applies new line to another grid and prints out the greatest difference compared to the first grid
I expected the two grids to have identical values. The gradient lines may be different since the lines can extend outside the area of the grid, but should be similar and in two cases identical.
So is the problem a poor understanding of math, a bug in my code or a misunderstanding of floating point values?
import java.awt.geom.Point2D;
import java.awt.geom.Line2D;
import java.util.Iterator;
import java.util.ArrayList;
public final class TestGradientLine {
private static int SIZE = 3;
public TestGradientLine() {
super();
}
//y = mx + b
//b = y - mx
//m is rise / run = gradient
//width and height of bounding box
//for a box 10x10 then width and height are 9,9
public static Line2D getGradientLine(double run, double rise, double width, double height, double x, double y) {
if (run == 0 && rise == 0) {
return new Line2D.Double(x, y, x + width, y + height);
}
//calculate hypotenuse
//check for a vertical line
if (run == 0) {
return new Line2D.Double(x, y, x, y + height);
}
//check for a horizontal line
if (rise == 0) {
return new Line2D.Double(x, y, x + width, y);
}
//calculate gradient
double m = rise / run;
Point2D start;
Point2D opposite;
if (m < 0) {
//lower left
start = new Point2D.Double(x, y + height);
opposite = new Point2D.Double(x + width, y);
} else {
//upper left
start = new Point2D.Double(x, y);
opposite = new Point2D.Double(x + width, y + height);
}
double b = start.getY() - (m * start.getX());
//now calculate another point along the slope
Point2D next = null;
if (m > 0) {
next = new Point2D.Double(start.getX() + Math.abs(run), start.getY() + Math.abs(rise));
} else {
if (rise < 0) {
next = new Point2D.Double(start.getX() + run, start.getY() + rise);
} else {
next = new Point2D.Double(start.getX() - run, start.getY() - rise);
}
}
final double actualWidth = width;
final double actualHeight = height;
final double a = Math.sqrt((actualWidth * actualWidth) + (actualHeight * actualHeight));
extendLine(start, next, a);
Line2D gradientLine = new Line2D.Double(start, next);
return gradientLine;
}
public static void extendLine(Point2D p0, Point2D p1, double toLength) {
final double oldLength = p0.distance(p1);
final double lengthFraction =
oldLength != 0.0 ? toLength / oldLength : 0.0;
p1.setLocation(p0.getX() + (p1.getX() - p0.getX()) * lengthFraction,
p0.getY() + (p1.getY() - p0.getY()) * lengthFraction);
}
public static Line2D generateRandomGradientLine(int width, int height) {
//so true means lower and false means upper
final boolean isLower = Math.random() > .5;
final Point2D start = new Point2D.Float(0, 0);
if (isLower) {
//change origin for lower left corner
start.setLocation(start.getX(), height - 1);
}
//radius of our circle
double radius = Math.sqrt(width * width + height * height);
//now we want a random theta
//x = r * cos(theta)
//y = r * sin(theta)
double theta = 0.0;
if (isLower) {
theta = Math.random() * (Math.PI / 2);
} else {
theta = Math.random() * (Math.PI / 2) + (Math.PI / 2);
}
int endX = (int)Math.round(radius * Math.sin(theta));
int endY = (int)Math.round(radius * Math.cos(theta)) * -1;
if (isLower) {
endY = endY + (height - 1);
}
final Point2D end = new Point2D.Float(endX, endY);
extendLine(start, end, radius);
return new Line2D.Float(start, end);
}
public static Point2D getNearestPointOnLine(Point2D end, Line2D line) {
final Point2D point = line.getP1();
final Point2D start = line.getP2();
double a = (end.getX() - point.getX()) * (start.getX() - point.getX()) + (end.getY() - point.getY()) * (start.getY() - point.getY());
double b = (end.getX() - start.getX()) * (point.getX() - start.getX()) + (end.getY() - start.getY()) * (point.getY() - start.getY());
final double x = point.getX() + ((start.getX() - point.getX()) * a)/(a + b);
final double y = point.getY() + ((start.getY() - point.getY()) * a)/(a + b);
final Point2D result = new Point2D.Double(x, y);
return result;
}
public static double length(double x0, double y0, double x1, double y1) {
final double dx = x1 - x0;
final double dy = y1 - y0;
return Math.sqrt(dx * dx + dy * dy);
}
public static void main(String[] args) {
final Line2D line = generateRandomGradientLine(SIZE, SIZE);
System.out.println("we're starting with line " + line.getP1() + " " + line.getP2());
double[][] region = new double[SIZE][SIZE];
//load up the region with data from our generated line
for (int x = 0; x < SIZE; x++) {
for (int y = 0; y < SIZE; y++) {
final Point2D point = new Point2D.Double(x, y);
final Point2D nearestPoint = getNearestPointOnLine(point, line);
if (nearestPoint == null) {
System.err.println("uh -oh!");
return;
}
final double distance = length(line.getP1().getX(),
line.getP1().getY(), nearestPoint.getX() + 1,
nearestPoint.getY() + 1);
region[x][y] = distance;
}
}
//now figure out what our line is from the region
double runTotal = 0;
double riseTotal = 0;
double runCount = 0;
double riseCount = 0;
for (int x = 0; x < SIZE; x++) {
for (int y = 0; y < SIZE; y++) {
if (x < SIZE - 1) {
runTotal += region[x + 1][y] - region[x][y];
runCount++;
}
if (y < SIZE - 1) {
riseTotal += region[x][y + 1] - region[x][y];
riseCount++;
}
}
}
double run = 0;
if (runCount > 0) {
run = runTotal / runCount;
}
double rise = 0;
if (riseCount > 0) {
rise = riseTotal / riseCount;
}
System.out.println("rise is " + rise + " run is " + run);
Line2D newLine = getGradientLine(run, rise, SIZE - 1, SIZE - 1, 0, 0);
System.out.println("ending with line " + newLine.getP1() + " " + newLine.getP2());
double worst = 0.0;
int worstX = 0;
int worstY = 0;
for (int x = 0; x < SIZE; x++) {
for (int y = 0; y < SIZE; y++) {
final Point2D point = new Point2D.Double(x, y);
final Point2D nearestPoint = getNearestPointOnLine(point, newLine);
if (nearestPoint == null) {
System.err.println("uh -oh!");
return;
}
final double distance = length(line.getP1().getX(),
line.getP1().getY(), nearestPoint.getX() + 1,
nearestPoint.getY() + 1);
final double diff = Math.abs(region[x][y] - distance);
if (diff > worst) {
worst = diff;
worstX = x;
worstY = y;
}
}
}
System.out.println("worst is " + worst + " x: " + worstX + " y: " + worstY);
}
}
I think I have fixed your program.
a) I took out the integer cast.
b) I removed all the 'x + 1' and 'x - 1' fudges you had used.
I think when dealing with floats and doubles, subtracting '1' from the end of a line is a No-No! What is 1 anyway? - it's ok to do this just before you plot it on the screen once it's an integer. But not while calculating! line length is a 'zero-based' quantity.
This version returns approx 4E-16 always.
import java.awt.geom.Point2D;
import java.awt.geom.Line2D;
import java.awt.geom.QuadCurve2D;
import java.util.Iterator;
import java.util.ArrayList;
public final class TestGradientLine {
private static int SIZE = 3;
public TestGradientLine() {
super();
}
//y = mx + b
//b = y - mx
//m is rise / run = gradient
//width and height of bounding box
//for a box 10x10 then width and height are 9,9
public static Line2D getGradientLine(double run, double rise, double width, double height, double x, double y) {
if (run == 0 && rise == 0) {
return new Line2D.Double(x, y, x + width, y + height);
}
//calculate hypotenuse
//check for a vertical line
if (run == 0) {
return new Line2D.Double(x, y, x, y + height);
}
//check for a horizontal line
if (rise == 0) {
return new Line2D.Double(x, y, x + width, y);
}
//calculate gradient
double m = rise / run;
Point2D start;
Point2D opposite;
if (m < 0) {
//lower left
start = new Point2D.Double(x, y + height);
opposite = new Point2D.Double(x + width, y);
} else {
//upper left
start = new Point2D.Double(x, y);
opposite = new Point2D.Double(x + width, y + height);
}
double b = start.getY() - (m * start.getX());
//now calculate another point along the slope
Point2D next = null;
if (m > 0) {
next = new Point2D.Double(start.getX() + Math.abs(run), start.getY() + Math.abs(rise));
} else {
if (rise < 0) {
next = new Point2D.Double(start.getX() + run, start.getY() + rise);
} else {
next = new Point2D.Double(start.getX() - run, start.getY() - rise);
}
}
final double actualWidth = width;
final double actualHeight = height;
final double a = Math.sqrt((actualWidth * actualWidth) + (actualHeight * actualHeight));
extendLine(start, next, a);
Line2D gradientLine = new Line2D.Double(start, next);
return gradientLine;
}
public static void extendLine(Point2D p0, Point2D p1, double toLength) {
final double oldLength = p0.distance(p1);
final double lengthFraction =
oldLength != 0.0 ? toLength / oldLength : 0.0;
p1.setLocation(p0.getX() + (p1.getX() - p0.getX()) * lengthFraction,
p0.getY() + (p1.getY() - p0.getY()) * lengthFraction);
}
public static Line2D generateRandomGradientLine(int width, int height) {
//so true means lower and false means upper
final boolean isLower = Math.random() > .5;
final Point2D start = new Point2D.Float(0, 0);
if (isLower) {
//change origin for lower left corner
start.setLocation(start.getX(), height );
}
//radius of our circle
double radius = Math.sqrt(width * width + height * height);
//now we want a random theta
//x = r * cos(theta)
//y = r * sin(theta)
double theta = 0.0;
if (isLower) {
theta = Math.random() * (Math.PI / 2);
} else {
theta = Math.random() * (Math.PI / 2) + (Math.PI / 2);
}
float endX = (float)(radius * Math.sin(theta));
float endY = (float)(radius * Math.cos(theta)) * -1;
if (isLower) {
endY = endY + (height );
}
final Point2D end = new Point2D.Float(endX, endY);
extendLine(start, end, radius);
return new Line2D.Float(start, end);
}
public static Point2D getNearestPointOnLine(Point2D end, Line2D line) {
final Point2D point = line.getP1();
final Point2D start = line.getP2();
double a = (end.getX() - point.getX()) * (start.getX() - point.getX()) + (end.getY() - point.getY()) * (start.getY() - point.getY());
double b = (end.getX() - start.getX()) * (point.getX() - start.getX()) + (end.getY() - start.getY()) * (point.getY() - start.getY());
final double x = point.getX() + ((start.getX() - point.getX()) * a)/(a+b);
final double y = point.getY() + ((start.getY() - point.getY()) * a)/(a+b);
final Point2D result = new Point2D.Double(x, y);
return result;
}
public static double length(double x0, double y0, double x1, double y1) {
final double dx = x1 - x0;
final double dy = y1 - y0;
return Math.sqrt(dx * dx + dy * dy);
}
public static void main(String[] args) {
final Line2D line = generateRandomGradientLine(SIZE, SIZE);
System.out.println("we're starting with line " + line.getP1() + " " + line.getP2());
double[][] region = new double[SIZE][SIZE];
//load up the region with data from our generated line
for (int x = 0; x < SIZE; x++) {
for (int y = 0; y < SIZE; y++) {
final Point2D point = new Point2D.Double(x, y);
final Point2D nearestPoint = getNearestPointOnLine(point, line);
if (nearestPoint == null) {
System.err.println("uh -oh!");
return;
}
final double distance = length(line.getP1().getX(),
line.getP1().getY(), nearestPoint.getX() ,
nearestPoint.getY() );
region[x][y] = distance;
}
}
//now figure out what our line is from the region
double runTotal = 0;
double riseTotal = 0;
double runCount = 0;
double riseCount = 0;
for (int x = 0; x < SIZE; x++) {
for (int y = 0; y < SIZE; y++) {
if (x < SIZE - 1) {
runTotal += region[x + 1][y] - region[x][y];
runCount++;
}
if (y < SIZE - 1) {
riseTotal += region[x][y + 1] - region[x][y];
riseCount++;
}
}
}
double run = 0;
if (runCount > 0) {
run = runTotal / runCount;
}
double rise = 0;
if (riseCount > 0) {
rise = riseTotal / riseCount;
}
System.out.println("rise is " + rise + " run is " + run);
Line2D newLine = getGradientLine(run, rise, SIZE, SIZE , 0, 0);
System.out.println("ending with line " + newLine.getP1() + " " + newLine.getP2());
double worst = 0.0;
int worstX = 0;
int worstY = 0;
for (int x = 0; x < SIZE; x++) {
for (int y = 0; y < SIZE; y++) {
final Point2D point = new Point2D.Double(x, y);
final Point2D nearestPoint = getNearestPointOnLine(point, newLine);
if (nearestPoint == null) {
System.err.println("uh -oh!");
return;
}
final double distance = length(line.getP1().getX(),
line.getP1().getY(), nearestPoint.getX() ,
nearestPoint.getY() );
final double diff = Math.abs(region[x][y] - distance);
if (diff > worst) {
worst = diff;
worstX = x;
worstY = y;
}
}
}
System.out.println("worst is " + worst + " x: " + worstX + " y: " + worstY);
}
}
why do you multiply by -1 at the end of this line?
int endY = (int)Math.round(radius * Math.cos(theta)) * -1;
this means that endY is always negative except radius is below 0. (cosinus always returns positive value)
is this intended or am i getting something wrong?
regards
You probably misunderstand float and/or double. This is a common problem with any language that implements the ieee spec for floats and doubles, which Java, C, C++ and just about every other language does.
Essentially
double val = 0;
for(int i=0;i<10;i++) {
val+=0.1;
System.out.println(val);
}
results in
0.1
0.2
0.30000000000000004
0.4
0.5
0.6
0.7
0.7999999999999999
0.8999999999999999
0.9999999999999999
And sometimes even worse. Either use BigDecimal, which alleviates a lot of the problem, or use integers.

Categories

Resources