Sikuli doesn't see the game I'm trying to automate - java

I'm running Sikuli API from Java on a game we are running in the company on full screen. The problem is that Sikuli sees the layer beneath the game (the desktop) but not the game itself. It's like the game is transparent to Sikuli. I took a screenshot through RobotFW and also, the image I'm getting is the layer beneath. So this looks like a general issue and not specific to Sikuli.
What can I do?
The games are developed in Unity

What if you use a App.focus(<appName>) before executing your code?
By using App.focus() you pull that application to the foreground.

Related

SWTBot to drag the mouse

I have a paint program written in java with SWT. I am testing with SWTBot. My test case is to draw a picture on the canvas, capture the image of the canvas, and compare to the expected image.
The problem is that I can't find any way to move the mouse using the SWTBot. Apparently it only allows me to click the mouse. I want to
move to an x,y location
mouse down
move to another x,y location
mouse up
Any advice?
I've decided to stop using SWTBot. The functionality is very weak. It is designed for Eclipse apps, so it doesn't really support plain SWT apps very well. Although having direct access to the widgets is somewhat appealing, the requirement of running the test code in the app process is awkward.
I've decided to use Sikuli instead. It has pretty good API for both Java and Python. It seems to have more function and better support than SWTBot.

Run a Java game inside an SWF?

So, I wish to program a game in Java, but be able to post it on online video gaming websites. For some reason, most game websites do not support the use of .jar files, so I sadly cannot just publish that. However, I have seen one method that works, but I need an explanation to what it is, and how to do it. Some Java games appear to be put on an independent website, then an SWF loads the page, like a browser. For example, Runescape on Kongregate seems to run like this, despite the actual game being written in Java.
Is this a known method? Does anyone have any idea on how to do this? Please, I'd really like my game written in Java, not ActionScript. I can't imagine running Java from an SWF similar to how a browser does it is that hard. Thanks.
Runescape uses their own version of Java web start to play the game. When you first play Runescape, Jagex uses Java web start to load Java code to your computer that loads the rest of the game. That's what the update check does every time you play.
You can write your Java application so that it uses Java web start. You have to provide a URL on a web page so that the user's browser can download your code to their computer.
Your other choice is to write a Java applet. An applet is run from a web page. The web page has applet HTML to start the applet.

Running Ardor3D as Applet

I am trying to build a small applet that provides some 3d functionality into a website, and i have selected Ardor3D as it seems to tick the boxes. I have just started going with Java, and everything I have learnt so far has been from the examples files which has been enough to this point. The program is distributed by a JNLP file, that downloads the classes and defines how it starts, but I was wondering how to run it as an applet, so the 3d image output would be displayed in its rectangle at its position in a web browser window?
Thank You
Ardor3D has examples of running as an applet. Your game code will be the same as when running as a standalone app, but you extend an applet class instead. See for example the LwjglBoxApplet.

how can i make UI automation in java by which i can capture button or menu of any external application dynamically

I want to automate an external application, but I have several problems:
How can I recognize a button or other field of an external application in Java?
I use the Robot class in Java for making notepad automation where I open notepad, select file menu, and save or exit, etc.
The problem is, it needs X,Y coordinates for the mouse pointer to go to the proper location.
I want to make it more dynamic, i.e. it should recognize the file menu of a running notepad anywhere on the desktop.
How can this be done in Java? Is there any class in Java I can use to do this?
Thanks everyone to give me response, I want to be more specific i want to know how can i make ui automation by using any tool if it is not possible in java or using any api of java.automation tool must be freeware.....i am searching net for that i found AutoIt is like that.But if any one do this type of things please share his/her experiance means is it possible to do that in AutoIt or not possible if not then which tool do that kind of things.
It is easy to integrate Sikuli into a Java-application since it is written in Java. Sikuli uses image recognition to find elements visible on the screen like buttons and such. It is very easy to use and provides an alternative for tasks that are difficult to handle with static positioning, like finding moving windows and such.
Take a look at this: http://sikuli.org/docx/faq/030-java-dev.html
Hope this helps!
You should have a look at Sikuli. It takes as inputs images of the ui elements to select an area in the targeted app. It's a UI Automation Application
That's a bit difficult to install (at least on Debian/Ubuntu, where I tested it), as you'll need a recent version of OpenCV, a particular version of JXGrabKey but the quality of the program worth the trip. Good Luck
Java doesn't have an API to examine the UI of another application; that would be a very big security risk.
Which is why the Robot class can only record events (key presses, mouse movements and clicks) but not which UI element was involved in most cases.
It would be possible to do more if the external application was written in Java because then, you could analyze the objects in memory but for obvious reasons, this isn't possible for C++ or .NET applications.

Java Robot key activity seems to stop working while certain software is running

I'm writing a Java application to automate character actions in an online game overnight (specifically, it catches fish in Final Fantasy XI). The app makes heavy use of java's Robot class both for emulating user keyboard input and for detecting color changes on certain parts of the screen. It also uses multithreading and a swing GUI.
The application seems to work perfectly when I test it without the game running, just using screenshots to trigger the apps responses into notepad. But for some reason, when I actually launch FFXI and start the program, all of my keyboard and mouse manipulations just stop working altogether. The program is still running, and the Robot class is still able to read pixel colors. But Robot.keyPress, Robot.keyRelease, Robot.mouseMove, Robot.mousePress and Robot.mouseRelease all do nothing. It's the strangest thing-- to test it, I wrote a simple loop that just keeps typing letters, and focused notepad. I'd then start the game, refocus notepad, and it would do nothing. Then I'd exit the game, and it'd start working again immediately.
Has anyone else come across something like this, where specific software will stop certain functions of java from working?
Also, to make this more interesting-- Last year I wrote a very similar program using the same classes and programming techniques to automate healing a party in the game as they fight. Last year, this program worked perfectly. After running into these problems I dug up that old program, ran it without making any changes, and found that it too was having the same problems. The only differences between now and when it was working: I was running Windows Vista and now I'm running Windows 7, and several new Java versions as well as FFXI versions have been released.
What the hell is going on? (if anyone needs to see my source code, email me at mikejturley#gmail.com. I'm trying to keep it to myself.)
FFXI has code to prevent cheating. Quite effectively, it would seem.
If possible, try it in WinXP. I myself have also written a bot for an online game that uses much of the same concepts (i.e. using Java Robot to read pixel colors and simulate key-presses and mouse-clicks).
Under WinXP:
Bot works as intended in all cases.
Under Win7:
Outside of the game, bot works as intended. Ingame, simulated input failed (pixel reads were okay, I think).

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