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How would I programmatically click a button in JavaFX from another method?
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Closed 5 years ago.
I have a data entry form with 3 buttons: "Save/Next", "Clear" and "Exit". I want the Save/Next button to perform its own function, then finish by setting the focus to the Clear button and causing it to execute, reset all the text fields to be ready for the next set of data. I was hoping to avoid copying all the clearing code lines into the event handler for the Save button.
Is there an easy way to programmatically create the event that the Clear button eventHandler recognizes (ENTER key in this case), thus executing without user input?
btnClear.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
barcodeText1.clear();
barcodeText2.clear();
//
// more clearing statements here...
//
statusContent.setText(stStatusTextScan1);
barcodeText1.requestFocus(); //return focus to first field
}// end handle
});//end btnClear
// Save Button Event Handler ..............................................
btnSave.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
//
// Do some Saving stuff...
//
// Record saved. Now reset the form for the next record...
btnClear.requestFocus();
// Put something here that will mimick pressing ENTER key...
Event e = new Event(<KeyEvent>);
}// end handle
});// end btnSave
Berger: Good find. btnClear.fire() in your link worked like a charm for me. There is an art to finding the best search term combinations which I have not yet mastered. Thanks.
Related
Creating a really basic Memory game using Java Swing. I created my GUI with a list of blank buttons where I set the icon property to none.
My code for some of the buttons is:
private void tbtnCard3ActionPerformed(java.awt.event.ActionEvent evt) {
tbtnCard3.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Card3Logo.png")));
if(tbtnCard5.isSelected()){
score++;
lblScore.setText(""+score);
}
}
private void tbtnCard4ActionPerformed(java.awt.event.ActionEvent evt) {
tbtnCard4.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Card7EWaste.png")));
if(tbtnCard7.isSelected()){
score++;
lblScore.setText(""+score);
}
}
private void tbtnCard5ActionPerformed(java.awt.event.ActionEvent evt) {
tbtnCard5.setIcon(new javax.swing.ImageIcon(getClass().getResource("/Card3Logo.png")));
if(tbtnCard3.isSelected()){
score++;
lblScore.setText(""+score);
}
}
I have about 20 toggle buttons and for example the code above works and the scores go up by 1 when a match is found. So for tbtnCard3, if tbtnCard5 is selected the score goes up by 1. Now my question is how would I make it so that if tbtnCard3 is selected but tbtnCard 5 is not selected, display "Wrong Match". Since im using if Selected I'm not too sure how to display "wrong match" when the case is false. It doesn't make sense to say else ifSelected as no parameters can be put either....
In my opinion, the OPs suggestion is not a good approach. You do not want the listener of one button to be "aware" of some other component unnecessarily. Suppose you have an 8-by-8 grid with toggle buttons. You don't want each toggle button listener to be aware of the other 63 toggle buttons.
I believe there is a much simpler (and cleaner) approach. What you want is for the toggle button listener to register and deregister the toggle when the state of the button changes. Let say, you add the toggle button to or remove from a list (most likely a custom class) where you can trigger some logic when the list size reaches two. Then, depending on the outcome of the comparison, it will count a match (and disable these two toggle buttons in the current state), or will display some message like "Try again" and then toggle the buttons to hide the image.
In pseudocode, this will look something like this:
public class ToggleListener implements ItemListener {
public void actionPerformed (ItemEvent event) {
JToggleButton button = (JToggleButton) event.getSource();
if (event.getStateChange()==ItemEvent.SELECTED) {
// TODO Add the button to your list..
} else {
// remove button
}
}
}
In your Swing application, you can create a single instance of the above listener and add it to every single toggle button. And, as you can see, this listener is only responsible to register and unregister the component associated with the triggered event.
The "List Listener" on the other hand, is responsible to trigger the comparison logic when the size of the list reaches two. So, if you click on the same toggle button over and over again, the only thing the button listener will do is add or remove the button from the list depending on the button's current state. However, once a second button is toggled to reveal its image, the list listener will trigger the comparison logic. I am not 100% sure, but I think you could use JavaFX ObservableList interface or one of its implementing classes to do this. If the ListChangeListener.Change class is not suitable to figure out the size of the list to trigger the logic, you will have to implement this on your own. Regardless, in pseudocode, you need to do something like this:
public void onListChange(Event event) {
if (list.size() == 2 && btn1.getIconName().equals(btn2.getIconName())) {
displayMatchMessage();
btn1.setEnabled(false);
btn2.setEnabled(false);
list.clear(); // you should remove matched items from list manually
} else {
displayMismatchMessage();
btn1.setSelected(false); // flip the card
btn2.setSelected(false); // flip the card
// list.clear(); // you should not need this because the setSelected should trigger the Item Listener which should remove item from list.
}
}
Doing something like this is a much cleaner implementation where the button listener have a single job to do and the "list listener" has another job to do. Neither one encroaches on the other's job.
Hi so I'm making a Simongame and I need to wait for the player to push a series of button (sending integers to a list) and compare it to another list, but I didn't find any wait for event type of function. So how can I make my game loop wait for the player to push a certain number of button before trying to compare it?
start.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent event) {
Game = 1;
While(Game == 1)
//Game adding random values to a list
//4 Buttons Action event adding values to another list with 4 different values and a button to validate the values put into the list
//HERE I need the loop to wait for buttons to be pushed and validated by another button before trying to compare the two list
//Comparing the two lists , printing a message if they are not the same or returning in the loop and add a new value to the randomly generated list
}
}
});
You don't. I'm serious, JavaFX is built around event handling.
What you're trying to do is poll for data, but you don't need to. You can add a Click event handler using
myButton.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent e) {
//TODO all your events and stuff here
}
});
Inside of the handler for the ActionEvent, you can use code to do something. There is another way of handling events for buttons as well, if you want to differentiate between right-clicks and left-clicks, dragging the mouse over or out, etc. This is through the myButton.addEventHandler(EventType.EVENT), myEventHandler);.
I am a beginner in java, I want to know is there any possible way to control a loop by clicking a button? I am creating a GUI, and it's supposed to run 10 times in the loop. Is there a way that I could have a button on the screen so that when the user presses, then it goes to the next iteration? Because currently everything just runs and executes once.
In your java class, you should define an attribute and each time you click on the button you add 1 to this attribute and do the action.
define an attribute in your class;
public int i = 0;
and create a button to be clicked on:
private void clickMeButtonActionPerformed(java.awt.event.ActionEvent evt) {
// code your action here:
this.i++;
}
You could have the loop wait for the button click, and then once it loops 10 times break the loop.
You can use javaFX it's gonna replace javaswing very soon anyways plus it's cooler.
import javafx.scene.control.button
Button button = new Button("control");
int i = 0;
button.setOnAction(new EventHandler<ActionEvent>() {
#Override public void handle(ActionEvent e) {
i++;
label.setText("i increased");
}
});
before I start, I'm a beginner programmer.
How can I enable a text field when a button is clicked.
I have two frames, one that has the JFields and the other for the exception.
When the exception occurs > setEditable(false)
but what statement should I make to enable the JFields once the user click on okay button -that i've made in the exception-?
I've tried to add static boolean to exception frame, and inside the action performed of this class I initialized that boolean to true.
in the other class, I added an if statment, if that boolean is true, then setEditable(true)
-========-
The point of this program, that when the exception occurs the user cannot enter anything in the fields until he closes the exception window.
I wish you'd help me.
With all love, programmers.
The code of action performed for THE EXCEPTION WINDOW FRAME ( having Okay button. )
public void actionPerformed(ActionEvent e){
{
allow=true; //static boolean
Container TheFrame = OKButton.getParent();
do TheFrame = TheFrame.getParent();
while (!(TheFrame instanceof JFrame));
((JFrame) TheFrame).dispose();
}
The code of action performed for THE MAIN PROGRAM (having three fields, an exception will occur once the user enters non digits )
I added some comments to clarify.
public void actionPerformed(ActionEvent event) {
try{
r =Double.parseDouble(RField.getText());
s=Double.parseDouble(SField.getText());
h=Double.parseDouble(HField.getText());
Cone C = new Cone(r,s,h);//class cone
if (event.getSource() instanceof JButton) {
JButton clickedButton = (JButton) event.getSource();
if (clickedButton == VolumeButton) {
Result.append("VOLUME = "+C.volume()+ "\n");
ifV= true;//this's for clearing the fields for new entries.
}
if (clickedButton == AreaButton) {
Result.append("SURFACE AREA = "+C.surfaceArea()+ "\n");
ifA= true;//this's for clearing the fields for new entries.
}
if(ifA&&ifV){ // clearing the fields for new entries.
SField.setText(CLEAR);
HField.setText(CLEAR);
RField.setText(CLEAR);
ifV=false; ifA= false;}
}
SList.addShape(C);
}
catch(NumberFormatException e){
//Object of type "Exception__" already created
Ex.setVisible(true);//class "Exception__" is the one i've made for Exception window
SField.setText(CLEAR);
HField.setText(CLEAR);
RField.setText(CLEAR);
SField.setEditable(false);
HField.setEditable(false);
RField.setEditable(false);
}/*here, if the user clicked on -that okay in Exception window-
and variable allow initialized to "true" those statements should extend. I guess?
- everything worked correctly except for this ?*/
if(Ex.allow){
SField.setEditable(true);
HField.setEditable(true);
RField.setEditable(true); }
}
THANK YOU ALL IT FINALLY WORKED.
I added
Ex.allow(SField,HField,RField);
to the catch.
and added this method in class Exception__:
public void allow(JTextField js,JTextField jh,JTextField jr){
HField =jh;
SField =js;
RField =jr;
}
finally, to the action performed of class Exception__:
SField.setEditable(true);
HField.setEditable(true);
RField.setEditable(true);
WOHOOOO. It feels so awesome lol. Thanks all. should I delete my question or leave it for others who might face the same problem as mine? :P
Your question needs a lot more detail. But if all you want to to show an 'exception window' and allow the user to do anything else only after she dismisses this window, I think all you need is a MessageDialog:
See JOptionPane
If you need more details to be displayed you can create your own modal JDialog.
See How to Make Dialogs
Make the text field hiden by writing:
jTextfield.setVisible(fasle);
in the constructor of your form code. than use the button event " Action -> Action Performed " and write the code:
jTextfield.setVisible(true);
and thus your text field will be visible only after the button will be clicked.
Currently, I have a JList listen to list selection listener.
private void jList1ValueChanged(javax.swing.event.ListSelectionEvent evt) {
// When the user release the mouse button and completes the selection,
// getValueIsAdjusting() becomes false
if (evt.getValueIsAdjusting()) {
/*
In certain situation, I may want to prevent user from selecting other
than current selection. How can I do so?
*/
}
}
In certain situation, I may want to prevent user from selecting other than current selection. How can I do so?
It seems too late when I receive ListSelectionEvent. But, if I want to do it before ListSelectionEvent happen, I do not know that user is trying to select other.
Here is one of the senario.
The JList is contains list of project name.
So, whenever user select new list item, we need to turn the View, from current project, and display new project.
However, current project may be unsaved yet.
Hence, if current project unsaved yet, we will ask for user confirmation, "Save Project?" (Yes, No, Cancel)
When user select cancel, this means he want to cancel his "select to another project" action. He want to stick with current JList selection.
We will pop up the confirmation dialog box in jList1ValueChanged event handle.
But when we try to stick with current JList selection, it is already too late.
I've implemented this as follows for the same workflow use-case. While it works sufficiently for me, I do wish there was a simpler and more elegant approach where the selection event could be vetoed before proceeding. If I have time to investigate and figure that out I'll repost, but it might rank as a case where the return on investment isn't worth it (i.e. customizing Swing classes, handling lower level mouse/keyboard events directly, etc). Anyway what I'm doing currently is saving the last good 'validated' selection, and reverting back to it if the user cancels a future selection. It's admittedly not the prettiest solution, but it works:
// save the last good (i.e. validated) selection:
private ProjectClass lastSelectedProj;
// listing of available projects:
private JList list;
// true if current selected project has been modified without saving:
private boolean dirty;
list.addListSelectionListener(new ListSelectionListener() {
public void valueChanged(ListSelectionEvent evt) {
if (evt.getValueIsAdjusting()) return;
// first validate this selection, and give the user a chance to cancel.
// e.g. if selected project is dirty show save: yes/no/cancel dialog.
if (dirty) {
int choice = JOptionPane.showConfirmDialog(this,
"Save changes?",
"Unsaved changes",
JOptionPane.YES_NO_CANCEL_OPTION,
JOptionPane.WARNING_MESSAGE);
// if the user cancels the selection event revert to previous selection:
if (choice == JOptionPane.CANCEL_OPTION) {
dirty = false; // don't cause yet another prompt when reverting selection
list.setSelectedValue(lastSelectedProj, true);
dirty = true; // restore dirty state. not elegant, but it works.
return;
} else {
// handle YES and NO options
dirty = false;
}
}
// on a validated selection event:
lastSelectedProj = list.getSelectedValue();
// proceed to update views for the newly selected project...
}
}
I think you would need to override the setSelectionInterval(...) method of JList to do nothing under your special situations.
Handling it at the event level is too late as the event has already occured.
I would suggest that you implement a custom ListSelectionModel.
table.setSelectionModel(new DefaultListSelectionModel(){
#Override
public void setSelectionInterval(int index0, int index1) {
if (dragState==0 && index0==index1 && isSelectedIndex(index0)) {
// Deny all clicks that are one row & already selected
return;
} else {
super.setSelectionInterval(index0, index1);
}
}
});