Dial multiple numbers one by one programmatically | Android - java

I am trying to develop a feature for an app where you have a list of "codes" that you enter and that are dialed one by one. I have looked over TelephonyManager and followed a tutorial on developing a broadcast receiver with a listener for responses but it does not always work as it should.
One idea was to store all the numbers necessary in SharedPref. If the Activity (only created for the intent towards dialer) went into onStop() (meaning that above, the dialer screen was on) and then into onResume() (call ended and activity resumed), I would remove the number last dialed from the SharedPref and then, if any remained, open the dialer again. The broadcast made sure than once the state flow of the TelephonyManager was "OFFHOOK => IDLE", it would return the user to the Activity . Short story, it did not always perform as it should have.
How should I tackle the problem ?
EDIT
My curent solution was to
Create a doPhoneCall() function that would handle the intent creation and deployment itself.
#Override
protected void doPhoneCall(){
super.onResume();
wentIntoCall = false;
/** More code here for dialing */
}
Place this function into the onResume(). Even if the onResume will be called multiple times, the wentIntoCall boolean will make sure that the function won't be called multiple times.
#Override
protected void onResume() {
super.onResume();
if(wentIntoCall)
doPhoneCall();
}
Having in mind that after a call, the phone should return to its previous state, so it would return to the Activity in which we are doing are call, we will add to the activity a CallListener, and in the case of IDLE, based on the tutorial linked above, we make the wentIntoCall be true. ( The activity will go into onResume() and, upon seeing that the boolean is true, it will initialize the next call ).
case TelephonyManager.CALL_STATE_IDLE:
Log.e(TAG, "CALL_STATE_IDLE==>"+incoming_number);
if((prev_state == TelephonyManager.CALL_STATE_OFFHOOK)){
prev_state=state;
wentIntoCall = true;
//Answered Call which is ended
}
if((prev_state == TelephonyManager.CALL_STATE_RINGING)){
prev_state=state;
wentIntoCall = true;
//Rejected or Missed call
}
My final question : is this the right way to handle this functionality, or should I try to come up with another implementation of it ?
EDIT 2
Looks like my "codes", being USSD codes, are not behaving like normal phone calls.. So for normal phone calls the code above seems to work, but for dialing codes, not that much. I have "downgraded" my solution to a simple for-loop. Seems to be working fine now.

I dont know for android O , but for android 6.0 > You cant detect answer in direct way . Call no exist number and see PhoneStateListener what will trigger in one case and track successed call also.
Make public static array , add all your numbers intro array .
I made services . Insert permissions in manifest make your own action also ( NEXT_CALL for example ) .
Than easy make intent for startServices :
SharedPreferences settings;
SharedPreferences.Editor SAVES;
Intent serviceIntent = new Intent(MainActivity.this, ServiceForCalls.class);
serviceIntent.setAction("xxx.xxx.NEXT_CALL");
startService(serviceIntent);
isCalling = true;
SAVES.putBoolean( "isCalling" , isCalling );
SAVES.commit();
SAVES.apply();
You must use timeout interval about 10 sec for next call.
Heres little help func - end call and phoneState handler :
void END_CALL () throws InvocationTargetException, IllegalAccessException, ClassNotFoundException, NoSuchMethodException {
tm = (TelephonyManager) getSystemService(Context.TELEPHONY_SERVICE);
Class c = null;
try {
c = Class.forName(tm.getClass().getName());
} catch (ClassNotFoundException e) {
e.printStackTrace();
}
Method m = null;
try {
m = c.getDeclaredMethod("getITelephony");
} catch (NoSuchMethodException e) {
e.printStackTrace();
}
m.setAccessible(true);
Object telephonyService = m.invoke(tm); // Get the internal ITelephony object
c = Class.forName(telephonyService.getClass().getName()); // Get its class
m = c.getDeclaredMethod("endCall"); // Get the "endCall()" method
m.setAccessible(true); // Make it accessible
m.invoke(telephonyService); // invoke endCall()
if ( SIGNAL_STOP == false ) {
timerHandlerServicesStartNewNumber.postDelayed(timerRunnableServicesStartNewNumber, 1000);
}
}
private class PhoneStateChangeListener extends PhoneStateListener {
#Override
public void onCallStateChanged(int state, String incomingNumber) {
switch(state){
case TelephonyManager.CALL_STATE_RINGING:
Log.println( Log.INFO , "RINGING" , "SERVICES%%%%%%%%%%%%%%%%RINGING%%%%%%%%%%%%%%%%%%");
wasRinging = true;
break;
case TelephonyManager.CALL_STATE_OFFHOOK:
Log.println( Log.INFO , "OFFHOOK BROADCAST" , "SERVICES%%%%%%%%%%%%%%%%%%%%%%%%");
if (!wasRinging) {
// Start your new activity
Log.println( Log.INFO , "OFFHOOK BROADCAST" , "SERVICES%%%%%%%%%%%%%%%%%%%%%%%");
if (SIGNAL_STOP == false) {
timerHandlerServices.postDelayed(timerRunnableServices, 10000);
}
} else {
// Cancel your old activity
Log.println( Log.INFO , "OFFHOOK BROADCAST" , "SERVICES%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%");
}
// this should be the last piece of code before the break
wasRinging = true;
break;
case TelephonyManager.CALL_STATE_IDLE:
Log.println( Log.INFO , "IDLE BROADCAST" , "SERVICES%%%%%%%%%%%%%%%%%IDLE%%%%%%%%%%%%%%%%%%%");
// this should be the last piece of code before the break
wasRinging = false;
break;
}
}
}
Thanks for : "meaning that above, the dialer screen was on" nice catch.

As a side note, in the Android O developer preview there is a new API which allows you to send a USSD request and register a callback to receive its results. For newer versions of Android this might meet your needs better.

Related

Strange LiveData behaviour?

Im trying to implement MVVM architecture using ViewModel and LiveData. These two methods are inside a Activity:
private void handleResult(BoardViewModel vm) {
vm.getLiveDataSingleObj("Result").observe(this, new Observer<Object>() {
#Override
public void onChanged(#Nullable Object resultObj) {
Result result = (Result) resultObj;
if (!result.isCompleted()) return;
gotoResult();
}
});
}
And
private void gotoResult() {
Log.w(LOG_TAG, "Result: Moving to next activity");
Intent intent = new Intent(boardActivity, ResultActivity.class);
intent.putExtra("LEVEL", levelIndex);
intent.putExtra("MAP", mapIndex);
startActivity(intent);
}
The handleResult method is setup to listen for result objects that indicate that the game has ended and it is time to move on to the next activity ("gotoResult"). However, this completely breaks the navigation of the app, when i go back and then say attempt to start a new game session i instead instantly go to the next activity telling me I've already won.
Any ideas as to why it fires multiple times and eventually stops, letting me start a new session. To clarify, if I remove the gotoResult the logic works every single time no errors with indexes out of bounds or what have you, it's only when I add the goto that everything breaks.
ViewModel:
private void setupHashTypes() {
hashLiveData.put(KEY_BOARD, liveDataBoardQuery);
hashLiveData.put(KEY_STEPS_COUNTER, game.getStepsTakenLiveData());
hashLiveData.put(KEY_PATH_CHANGE, game.getPathChangedLiveData());
hashLiveData.put(KEY_VALUE_CHANGE, game.getValueChangeLiveData());
hashLiveData.put(KEY_TIMER, game.getTimerLiveData());
hashLiveData.put(KEY_SELECTED, game.getSelectedLiveData());
hashLiveData.put(KEY_DESELECTED, game.getDeselectedLiveData());
hashLiveData.put(KEY_HOLD, game.getHoldLiveData());
hashLiveData.put(KEY_UNHOLD, game.getUnholdLiveData());
hashLiveData.put(KEY_RESULT, game.getResultLiveData());
}
public LiveData<Object> getLiveDataSingleObj(String type) {
if (hashLiveData.containsKey(type)) {
return (LiveData<Object>) hashLiveData.get(type);
}
throw new IllegalArgumentException("Invalid: key was not found: " + type);
}
And the Model has getters, example:
private final SingleLiveEvent<Result> resultLiveData = new SingleLiveEvent<>();
public LiveData<Result> getResultLiveData() {
return resultLiveData;
}
you should remove the observer in onDestroy() method
Changing from MutableLiveData which always resends the previous set values to new subscribers, to SingleLiveEvent which doesn't have this behaviour, solved the problem.
The class can be found here: https://github.com/googlesamples/android-architecture/tree/dev-todo-mvvm-live/todoapp/app/src/main/java/com/example/android/architecture/blueprints/todoapp

Hide push notification if it contains specific elements

I won't show a received push notification from appearing top notifications menu my notification if it has for example key update. For now if I get notification with this key, all notifications are in the notification bar. I want to not present this notifications for user.
I'm using WakefulBroadcastReceiver for handle notifications like below:
public class PusherReceiver extends WakefulBroadcastReceiver {
private boolean isAppOnForeground(Context context) {
ActivityManager activityManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
List<ActivityManager.RunningAppProcessInfo> appProcesses = activityManager.getRunningAppProcesses();
if (appProcesses == null)
return false;
final String packageName = context.getPackageName();
for (ActivityManager.RunningAppProcessInfo appProcess : appProcesses) {
if (appProcess.importance == ActivityManager.RunningAppProcessInfo.IMPORTANCE_FOREGROUND && appProcess.processName.equals(packageName)) {
return true;
}
}
return false;
}
public void onReceive(final Context context, Intent intent) {
Log.i("SimpleWakefulReceiver", "Starting service # " + SystemClock.elapsedRealtime());
if (!isAppOnForeground((context))) {
String pushNotificationBody = intent.getStringExtra("alert");
try {
JSONObject notificationData = new JSONObject(pushNotificationBody);
// This is the Intent to deliver to our service.
Intent service = new Intent(context, BackgroundService.class);
// Put here your data from the json as extra in in the intent
service.putExtra("notification", pushNotificationBody);
Log.i("PUSH_NOTIFICATION_JSON", "RECEIVED JSON " + notificationData);
// Start the service, keeping the device awake while it is launching.
if (!notificationData.has("update")) {
startWakefulService(context, service);
} else {
// Do nothing
}
} catch (JSONException e) {
e.printStackTrace();
}
}
}
}
UPDATE:
I changed project a little and with Onesignal and his NotificationExtenderService, I did something like below:
public class NotificationNotDisplayingExtender extends NotificationExtenderService {
#Override
protected boolean onNotificationProcessing(OSNotificationReceivedResult receivedResult) {
String notification = receivedResult.toString();
String notificationBody = receivedResult.payload.body;
JSONObject notificationBodyJSON = null;
try {
notificationBodyJSON = new JSONObject(notificationBody);
} catch (JSONException e) {
e.printStackTrace();
}
JSONObject pushNotificationData = notificationBodyJSON;
boolean hidden = false;
if (pushNotificationData.has("update")) {
Log.i("NOTIFICATION MANAGER", "PREVENT DISPLAY NOTIFICATION");
hidden = true;
}
// Return true to stop the notification from displaying.
return hidden;
}
}
And it prevent displaying notifications with update key, but now I don't receive it in my PusherReceiver to start my service. Is there easy way to send data from my NotificationNotDisplayingExtender receivedResult to my PusherReceiver?
For now it looks like my PusherReceiver don't fire his onReceive method.
Many thanks for help in advance.
There are two types of payload.
1. Data
2. Notification
https://developers.google.com/cloud-messaging/concept-options
Use only data payload. Then you always get the call in FirebaseMessagingService onMessageRececived Method
The thing is basically we have two type of notifications.
One which can be called Notification Type, is that the push has a notification object in sent/received bundle, in which you have to handle it when your app is in foreground and the notification is received. In this case, if your app is in foreground, then you can handle it and do whatever you like which is not showing a notification. But if the app is in background, a notification will automatically create by google and it takes predefined title and message objects within the received push bundle to make the notification.
Second type which can be called Data Type, do not have any notification object in the sent/received bundle. In this scenario, your app is in foreground or background, you should handle everything. So, if you put your data in data object of your push notification message, everything will be in your hands.
So, in short, just put your data in data object of your notification and implement your desired logic.
I do not see the JSON data you are referring to. However, I suppose the update key in your JSON is containing null. In your code you are checking if the JSON data has the key update in it. This function will always return true if the key exists in the JSON body. You might have the field with null value which is indicating that you are not supposed to show the notification in the system tray.
In that case, you might consider using isNull function. It returns true if this object has no mapping for update or if it has a mapping whose value is null.
// Start the service, keeping the device awake while it is launching.
if (!notificationData.isNull("update")) {
startWakefulService(context, service);
} else {
// Do nothing
}
And yes, please use the data payload from the notification that you get.
Every time you notify the NotificationManager to show a notification, you provide an ID to be used for the notification to edit or cancel that notification later on. If you show a notification by manager.notify(notificationId, notification), you can cancel it with manager.cancel(notificationId).
If you want to remove all the notifications, you can use NotificationManager.cancelAll().

Android Wait until Text to Speech OnInit is called

I had an issue where Text to Speech would not speak anything. I realised this was due to the fact that I was attempting to call 'Speak()' before TTS had initialised.
I need to wait until TTS has initialised, so that I can call 'Speak()' successfully. I thought doing something along the lines of this would work:
#Override
public void onInit(int status) {
if (status == TextToSpeech.SUCCESS) {
mTTSInitialised = true;
} else {
Log.e("TTS", "Initialisation Failed!");
}
}
...
while(!mTTSInitialised){
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
But this fails to initialise at all. Is there a way to do this effectively?
The initialisation of the Text to Speech engine is asynchronous, which is why you realised you have to 'wait' for it to complete, before requesting that it processes an utterance.
Even when it eventually initialises successfully, it can be subsequently killed by the system, or it can of course fail to initialise, so you always need to be ready to handle a request to speak, where the engine isn't prepared.
Add the following helper class
public class PendingTTS {
private String pendingUtterance;
private int pendingQueueType;
public String getPendingUtterance() {
return this.pendingUtterance;
}
public void setPendingUtterance(#NonNull final String pendingUtterance) {
this.pendingUtterance = pendingUtterance;
}
public int getPendingQueueType() {
return this.pendingQueueType;
}
public void setPendingQueueType(final int pendingQueueType) {
this.pendingQueueType = pendingQueueType;
}
}
Assuming you're using an Activity, you need to declare the following variables:
private volatile PendingTTS pendingTTS;
private static final int MAX_INIT_ATTEMPTS = 4;
private volatile int initCount;
and initialise the Text to Speech object in onCreate()
tts = new TextToSpeech(YOURActivity.this, YOURonInitListener);
In your onInitListener you would check if there is any pending speech:
#Override
public void onInit(final int status) {
switch (status) {
case TextToSpeech.SUCCESS:
initCount = 0;
// Set up tts stuff
tts.setOnUtteranceProgressListener(YOURprogressListener);
if (pendingTTS != null) {
// We have pending speech, process it and check the result
int speechResult = tts.speak(pendingTTS.getPendingUtterance(),pendingTTS.getPendingQueueType(),
// remaining tts variables here)
switch (speechResult){
case TextToSpeech.SUCCESS:
// Result was successful
pendingTTS = null;
break;
case TextToSpeech.ERROR:
// Speech failed
// Check if it has repeatedly failed up to the max attempts
if(initCount < MAX_INIT_ATTEMPTS){
initCount ++;
tts = new TextToSpeech(YOURActivity.this, YOURonInitListener);
} else {
// Totally broken - let the user know it's not working
}
break;
}
} else {
// there was nothing to process
}
break;
case TextToSpeech.ERROR:
// Check if it has repeatedly failed up to the max attempts
if(initCount < MAX_INIT_ATTEMPTS){
initCount ++;
tts = new TextToSpeech(YOURActivity.this, YOURonInitListener);
} else {
// Totally broken - let the user know it's not working
}
break;
}
I've glued the above together from my code - where the speech and initialisation methods are all separated, but I tried to give you an overview above of everything you need to handle.
Elsewhere in your code, when you make a tts.speak(//stuff here) request, you need to check the result as demonstrated above, to make sure it was successful. Again, in my code, this is separated into one single method. If it does fail, you need to set the PendingTTS parameters prior to attempting to initialise again:
pendingTTS = new PendingTTS();
pendingTTS.setPendingQueueType(// your queue type);
pendingTTS.setPendingUtterance(// your utterance);
It is is successful, make sure pendingTTS is set to null.
The overall design is that if the initialisation failed, it will attempt to initialise again, up to the maximum allowed attempts. If the speech fails, it will attempt to initialise the engine again, firstly setting the PendingTTS parameters.
Hope you managed to follow that.
Hmm..
Not a very good idea.
You can try to add the text to the TTS queue and let it do it's work. This snippet can be inside button click, etc as:
tts.speak(toSpeak, TextToSpeech.QUEUE_ADD, null);
Small tutorial that would help.

Android NotificationListenerService: how to know if user clicked on the notification (opening the related app) or simply deleted it

I'm working with notifications generated by every app (not only mine) on my Android device (android 5.1.1).
By extending NotificationListenerService I'm able to know when a push notification is posted (overriding the "onNotificationPosted" method) and when a notification is removed (overriding the "onNotificationRemoved" method).
The problem is that I would like to know how the notification was removed:
a) by clicking it (so opening the app)
or
b) by swyping it (so it is only removed)
?
Is it possible to know it?
Thank you in advance!
The best way to do it is to get the list of all running processes!
So, in the onNotificationRemoved method we can:
1. obtain the list of running processes using the Android Processes library
2. compare each process name with the packageName
3. if the comparison return a true value, we check if the process is in foreground
public void onNotificationRemoved(StatusBarNotification sbn) {
String packageName = sbn.getPackageName();
try {
List<AndroidAppProcess> processes = ProcessManager.getRunningAppProcesses();
if (processes != null) {
for (AndroidAppProcess process : processes) {
String processName = process.name;
if (processName.equals(packageName)) {
if (process.foreground ==true)
{
//user clicked on notification
}
else
{
//user swipe notification
}
}
}
}
}
catch (Exception e)
{
String error = e.toString();
}
}

Prompt Android App User to Update App if current version <> market version

Lets say my Android App version 0.1 is installed currently on the User's phone. Everytime they launch my App I want to check if there is a different version available in the Android Market let's say this version is 0.2. If there is a mismatch between these two version I want to show a dialog box prompting the user to Upgrade the App.
I totally understand there exists a notification procedure from Android Market itself to the users but as far as my Analytics data is concerned it is not very effective in reminding users to upgrade to the new version of the App.
Any insight would be very helpful. Thanks StackOverflowers, you guys rock!
As of 2019 the best way for updating your app is to use In-app updates provided by Play Core library (1.5.0+). It works for Lollipop and newer, but let's be fair, Kit-Kat is less than 7% as of today and soon will be gone forever. You can safely run this code on Kit-Kat without version checks, it won't crash.
Official documentation: https://developer.android.com/guide/app-bundle/in-app-updates
There are two types of In-app updates: Flexible and Immediate
Flexible will ask you nicely in a dialog window:
whereas Immediate will require you to update the app in order to continue using it with full-screen message (this page can be dismissed):
Important: for now, you can't choose which type of update to roll out in your App Release section on Developer Play Console. But apparently, they will give us that option soon.
From what I've tested, currently, we're getting both types available in onSuccessListener.
So let's implement both types in our code.
In module build.gradle add the following dependency:
dependencies {
implementation 'com.google.android.play:core:1.6.1'//for new version updater
}
In MainActivity.class:
private static final int REQ_CODE_VERSION_UPDATE = 530;
private AppUpdateManager appUpdateManager;
private InstallStateUpdatedListener installStateUpdatedListener;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
checkForAppUpdate();
}
#Override
protected void onResume() {
super.onResume();
checkNewAppVersionState();
}
#Override
public void onActivityResult(int requestCode, final int resultCode, Intent intent) {
super.onActivityResult(requestCode, resultCode, intent);
switch (requestCode) {
case REQ_CODE_VERSION_UPDATE:
if (resultCode != RESULT_OK) { //RESULT_OK / RESULT_CANCELED / RESULT_IN_APP_UPDATE_FAILED
L.d("Update flow failed! Result code: " + resultCode);
// If the update is cancelled or fails,
// you can request to start the update again.
unregisterInstallStateUpdListener();
}
break;
}
}
#Override
protected void onDestroy() {
unregisterInstallStateUpdListener();
super.onDestroy();
}
private void checkForAppUpdate() {
// Creates instance of the manager.
appUpdateManager = AppUpdateManagerFactory.create(AppCustom.getAppContext());
// Returns an intent object that you use to check for an update.
Task<AppUpdateInfo> appUpdateInfoTask = appUpdateManager.getAppUpdateInfo();
// Create a listener to track request state updates.
installStateUpdatedListener = new InstallStateUpdatedListener() {
#Override
public void onStateUpdate(InstallState installState) {
// Show module progress, log state, or install the update.
if (installState.installStatus() == InstallStatus.DOWNLOADED)
// After the update is downloaded, show a notification
// and request user confirmation to restart the app.
popupSnackbarForCompleteUpdateAndUnregister();
}
};
// Checks that the platform will allow the specified type of update.
appUpdateInfoTask.addOnSuccessListener(appUpdateInfo -> {
if (appUpdateInfo.updateAvailability() == UpdateAvailability.UPDATE_AVAILABLE) {
// Request the update.
if (appUpdateInfo.isUpdateTypeAllowed(AppUpdateType.FLEXIBLE)) {
// Before starting an update, register a listener for updates.
appUpdateManager.registerListener(installStateUpdatedListener);
// Start an update.
startAppUpdateFlexible(appUpdateInfo);
} else if (appUpdateInfo.isUpdateTypeAllowed(AppUpdateType.IMMEDIATE) ) {
// Start an update.
startAppUpdateImmediate(appUpdateInfo);
}
}
});
}
private void startAppUpdateImmediate(AppUpdateInfo appUpdateInfo) {
try {
appUpdateManager.startUpdateFlowForResult(
appUpdateInfo,
AppUpdateType.IMMEDIATE,
// The current activity making the update request.
this,
// Include a request code to later monitor this update request.
MainActivity.REQ_CODE_VERSION_UPDATE);
} catch (IntentSender.SendIntentException e) {
e.printStackTrace();
}
}
private void startAppUpdateFlexible(AppUpdateInfo appUpdateInfo) {
try {
appUpdateManager.startUpdateFlowForResult(
appUpdateInfo,
AppUpdateType.FLEXIBLE,
// The current activity making the update request.
this,
// Include a request code to later monitor this update request.
MainActivity.REQ_CODE_VERSION_UPDATE);
} catch (IntentSender.SendIntentException e) {
e.printStackTrace();
unregisterInstallStateUpdListener();
}
}
/**
* Displays the snackbar notification and call to action.
* Needed only for Flexible app update
*/
private void popupSnackbarForCompleteUpdateAndUnregister() {
Snackbar snackbar =
Snackbar.make(drawerLayout, getString(R.string.update_downloaded), Snackbar.LENGTH_INDEFINITE);
snackbar.setAction(R.string.restart, new View.OnClickListener() {
#Override
public void onClick(View view) {
appUpdateManager.completeUpdate();
}
});
snackbar.setActionTextColor(getResources().getColor(R.color.action_color));
snackbar.show();
unregisterInstallStateUpdListener();
}
/**
* Checks that the update is not stalled during 'onResume()'.
* However, you should execute this check at all app entry points.
*/
private void checkNewAppVersionState() {
appUpdateManager
.getAppUpdateInfo()
.addOnSuccessListener(
appUpdateInfo -> {
//FLEXIBLE:
// If the update is downloaded but not installed,
// notify the user to complete the update.
if (appUpdateInfo.installStatus() == InstallStatus.DOWNLOADED) {
popupSnackbarForCompleteUpdateAndUnregister();
}
//IMMEDIATE:
if (appUpdateInfo.updateAvailability()
== UpdateAvailability.DEVELOPER_TRIGGERED_UPDATE_IN_PROGRESS) {
// If an in-app update is already running, resume the update.
startAppUpdateImmediate(appUpdateInfo);
}
});
}
/**
* Needed only for FLEXIBLE update
*/
private void unregisterInstallStateUpdListener() {
if (appUpdateManager != null && installStateUpdatedListener != null)
appUpdateManager.unregisterListener(installStateUpdatedListener);
}
And we're done!
Testing.
Please read the docs so you will know how to test it properly with test tracks on Google Play.
Long story short:
Sign your app with the release certificate and upload it to the one of publishing tracks in Developer Play Console under App Releases (alpha/beta/other custom closed track).
In your release track page in the Manage Testers section create and add a list of testers and make sure you checked the checkbox! - this step is optional since your developer account email is also a testers account and you can use it for testing.
Under the list of testers you will find "Opt-in URL" - copy this url and give it to your testers or open it yourself. Go to that page and accept proposition for testing. There will be a link to the app. (You won't be able to search for the app in Play Store so bookmark it)
Install the app on your device by that link.
In build.gradle increment the version of defaultConfig { versionCode k+1 } and build another signed apk Build > Generate Signed Bundle / APK... and upload it to your publishing track.
Wait for... 1 hour? 2 hours? or more before it will be published on the track.
CLEAR THE CACHE of Play Store app on your device. The problem is that Play app caches details about installed apps and their available updates so you need to clear the cache. In order to do that take two steps:
7.1. Go to Settings > App > Google PLay Store > Storage > Clear Cache.
7.2. Open the Play Store app > open main menu > My apps & games > and there you should see that your app has a new update.
If you don't see it make sure that your new update is already released on the track (go to your bookmarked page and use it to open your apps listing on the Play Store to see what version is shown there). Also, when your update will be live you'll see a notification on the top right of your Developer Play Console (a bell icon will have a red dot).
Hope it helps.
The Android Market is a closed system and has only an unofficial api that might break at any point of time.
Your best bet is simply to host a file(xml, json or simple text) on a web server of yours in which you just have to update the current version of your app when you post it on the Market.
Your app will then only have to fetch that file at startup, checks wether currently installed app has a lower version number and displays a dialog to warn the user he is lagging.
Another option you can use, if you want to avoid having your backend server to store your current app version like it's suggested in the accepted answer, is to use Google Tag Manager (GTM).
If you're already using the Google Analytics SDK, you have the GTM in it also.
In GTM you can define a value in the container for your app that specifies your latest released version. For example:
{
"latestAppVersion": 14,
...
}
Then you can query that value when your app starts and show the user update dialog reminder if there's a newer version.
Container container = TagManager.getInstance(context).openContainer(myContainerId);
long latestVersionCode = container.getLong("latestAppVersion");
// get currently running app version code
PackageInfo pInfo = getPackageManager().getPackageInfo(getPackageName(), 0);
long versionCode = pInfo.versionCode;
// check if update is needed
if(versionCode < latestVersionCode) {
// remind user to update his version
}
Take a look at this library that you can use to query the Android Market API
http://code.google.com/p/android-market-api/
You can use this Android Library: https://github.com/danielemaddaluno/Android-Update-Checker. It aims to provide a reusable instrument to check asynchronously if exists any newer released update of your app on the Store.
It is based on the use of Jsoup (http://jsoup.org/) to test if a new update really exists parsing the app page on the Google Play Store:
private boolean web_update(){
try {
String curVersion = applicationContext.getPackageManager().getPackageInfo(package_name, 0).versionName;
String newVersion = curVersion;
newVersion = Jsoup.connect("https://play.google.com/store/apps/details?id=" + package_name + "&hl=en")
.timeout(30000)
.userAgent("Mozilla/5.0 (Windows; U; WindowsNT 5.1; en-US; rv1.8.1.6) Gecko/20070725 Firefox/2.0.0.6")
.referrer("http://www.google.com")
.get()
.select("div[itemprop=softwareVersion]")
.first()
.ownText();
return (value(curVersion) < value(newVersion)) ? true : false;
} catch (Exception e) {
e.printStackTrace();
return false;
}
}
And as "value" function the following (works if values are beetween 0-99):
private long value(String string) {
string = string.trim();
if( string.contains( "." )){
final int index = string.lastIndexOf( "." );
return value( string.substring( 0, index ))* 100 + value( string.substring( index + 1 ));
}
else {
return Long.valueOf( string );
}
}
If you want only to verify a mismatch beetween versions, you can change:
"value(curVersion) < value(newVersion)" with "value(curVersion) != value(newVersion)"
For prompting Android App User to Update App if current version is not equal to market version, you should first check the app version on the market and compare it with the version of the app on the device. If they are different, it may be an update available. In this post I wrote down the code for getting the current version of market and current version on the device and compare them together. I also showed how to show the update dialog and redirect the user to the update page. Please visit this link: https://stackoverflow.com/a/33925032/5475941
My working Kotlin code for force App update:
const val FLEXIABLE_UPADTE: Int = 101
const val FORCE_UPDATE: Int = 102
const val APP_UPDATE_CODE: Int = 500
override fun onCreate {
// Get updateType from Webservice.
updateApp(updateType)
}
private fun updateApp(statusCode: Int) {
appUpdateManager = AppUpdateManagerFactory.create(this #MainActivity)
val appUpdateInfoTask = appUpdateManager ? .appUpdateInfo
appUpdateInfoTask ? .addOnSuccessListener {
appUpdateInfo - >
if (appUpdateInfo.updateAvailability() == UpdateAvailability.UPDATE_AVAILABLE) {
if ((statusCode == Constants.FORCE_UPDATE))
appUpdateManager ? .startUpdateFlowForResult(
appUpdateInfo, AppUpdateType.IMMEDIATE, this, Constants.APP_UPDATE_CODE
)
else if (statusCode == Constants.FLEXIABLE_UPADTE)
appUpdateManager ? .startUpdateFlowForResult(
appUpdateInfo, AppUpdateType.FLEXIBLE, this, Constants.FLEXIABLE_UPADTE
)
}
}
}
override fun onActivityResult(requestCode: Int, resultCode: Int, data: Intent ? ) {
try {
if (requestCode == Constants.APP_UPDATE_CODE && resultCode == Activity.RESULT_OK) {
if (resultCode != RESULT_OK) {
appUpdateCompleted()
}
}
} catch (e: java.lang.Exception) {
}
}
private fun appUpdateCompleted() {
Snackbar.make(
findViewById(R.id.activity_main_layout),
"An update has just been downloaded.",
Snackbar.LENGTH_INDEFINITE
).apply {
setAction("RESTART") {
appUpdateManager.completeUpdate()
}
setActionTextColor(resources.getColor(R.color.snackbar_action_text_color))
show()
}
}

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