I am running into an issue that I can't figure out. I wrote a simple custom IME keyboard based on this sample.
It basically has two custom keyboards, one for letters and one for numbers. They use different layouts.
However, when I add two EditText controls one for text and one for numbers, the keyboard does not refresh to the type it belongs. What I mean is that if I select the EditText with inputType="text" first, the QWERTY keyboard layout comes up. But then when I select the second EditText with inputType="number" the QWERTY keyboard shows up again. However it is supposed to load a different layout for numbers that is wired into the code.
In other words, here's the test activity layout:
Now if I select the "Text" field, the QWERTY keyboard comes up as below:
However, if I select the "Number" filed, the QWERTY keyboard still shows up which is wrong.
The expected behavior would be this keyboard to show up.
Here's the code for the CustomIME and I tried to use postInvalidate() on the view, pre-load all layouts during onInitializeInterface() but nothing worked. It never switches to the number's layout properly
public class CustomIME extends InputMethodService
implements KeyboardView.OnKeyboardActionListener {
public static final String CUSTOM_IME = "CUSTOM_IME";
private KeyboardView mKeyboardView;
private Keyboard mKeyboardCurrent;
private KeyboardType mKeyboardTypeCurrent = KeyboardType.QWERTY_LETTERS;
private boolean mCAPs = false;
enum KeyboardType {
QWERTY_LETTERS,
NUMBERS
}
#Override
public View onCreateInputView() {
loadCurrentKeyboard();
mKeyboardView = (KeyboardView) getLayoutInflater().inflate(R.layout.custom_ime_keyboard, null);
mKeyboardView.setBackgroundResource(R.drawable.btn_gradient);
mKeyboardView.setOnKeyboardActionListener(this);
if (mKeyboardCurrent != null) {
mKeyboardView.setKeyboard(mKeyboardCurrent);
}
return mKeyboardView;
}
#Override
public void onInitializeInterface() {
// tried loading everything here but did not make a difference
}
private void loadCurrentKeyboard() {
if (mKeyboardTypeCurrent == KeyboardType.QWERTY_LETTERS) {
mKeyboardCurrent = new Keyboard(getApplicationContext(), R.xml.custom_ime_qwerty);
} else if (mKeyboardTypeCurrent == KeyboardType.NUMBERS) {
mKeyboardCurrent = new Keyboard(getApplicationContext(), R.xml.custom_ime_number);
} else {
Log.e(CUSTOM_IME, "Invalid keyboard type");
}
}
#Override
public void onStartInput(EditorInfo attribute, boolean restarting) {
super.onStartInput(attribute, restarting);
switch (attribute.inputType & InputType.TYPE_MASK_CLASS) {
case InputType.TYPE_CLASS_NUMBER:
boolean signed = (attribute.inputType & InputType.TYPE_NUMBER_FLAG_SIGNED) != 0;
boolean decimal = (attribute.inputType & InputType.TYPE_NUMBER_FLAG_DECIMAL) != 0;
// set default
mKeyboardTypeCurrent = KeyboardType.QWERTY_LETTERS;
if (!signed && !decimal) {
mKeyboardTypeCurrent = KeyboardType.NUMBERS;
}
break;
case InputType.TYPE_CLASS_TEXT:
default:
mKeyboardTypeCurrent = KeyboardType.QWERTY_LETTERS;
}
// This did not make a difference
if (mKeyboardView != null) {
mKeyboardView.postInvalidate();
}
}
#Override
public void onKey(int primaryCode, int[] keyCodes) {
InputConnection inputConnection = getCurrentInputConnection();
switch (primaryCode) {
default:
char asciiCode = (char) primaryCode;
if (Character.isLetter(asciiCode) && mCAPs) {
asciiCode = Character.toUpperCase(asciiCode);
}
inputConnection.commitText(String.valueOf(asciiCode), 1);
}
}
}
And the layouts:
custom_ime_keyboard.xml:
<?xml version="1.0" encoding="UTF-8"?>
<android.inputmethodservice.KeyboardView xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/custom_ime_keyboard_id1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_alignParentBottom="true"
android:keyPreviewLayout="#layout/custom_ime_preview" />
activity_main.xml
<LinearLayout
android:id="#+id/layout1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_margin="10dp"
android:orientation="horizontal">
<EditText
android:id="#+id/edit1"
android:layout_width="100dp"
android:layout_height="60dp"
android:inputType="text"
android:hint="Text"
android:padding="10dp"
android:textSize="12sp" />
<EditText
android:id="#+id/edit2"
android:layout_width="100dp"
android:layout_height="60dp"
android:hint="Number"
android:inputType="number"
android:padding="10dp"
android:textSize="12sp" />
</LinearLayout>
Finally the keyboard layouts (custom_ime_qwerty.xml, and custom_ime_number.xml).
<Keyboard xmlns:android="http://schemas.android.com/apk/res/android"
android:keyHeight="64dp"
android:keyWidth="9%p">
<!--1st row-->
<Row android:rowEdgeFlags="top">
<Key
android:codes="113"
android:keyEdgeFlags="left"
android:keyLabel="q" />
<Key
android:codes="119"
android:keyLabel="w" />
<Key
android:codes="101"
android:keyLabel="e" />
<Key
android:codes="114"
android:keyLabel="r" />
etc...
<Keyboard xmlns:android="http://schemas.android.com/apk/res/android"
android:keyHeight="64dp"
android:keyWidth="20%p"
android:label="number"
android:verticalGap="0px">
<!--1st row-->
<Row android:rowEdgeFlags="top">
<Key
android:codes="49"
android:keyEdgeFlags="left"
android:keyLabel="1" />
<Key
android:codes="50"
android:keyLabel="2" />
<Key
android:codes="51"
android:keyLabel="3" />
I think onStartInputView() is the callback you need to obtain:
Called when the input view is being shown and input has started on a new editor. This will always be called after onStartInput(EditorInfo, boolean), allowing you to do your general setup there and just view-specific setup here. You are guaranteed that onCreateInputView() will have been called some time before this function is called.
So, you get to know what exact input type to show in onStartInput(), but the actual place to perform switching to this new keyboard type should be onStartInputView().
See how the sample SoftKeyboard application handles that functionality.
#Override public void onStartInput(EditorInfo attribute, boolean restarting) {
super.onStartInput(attribute, restarting);
...
// We are now going to initialize our state based on the type of
// text being edited.
switch (attribute.inputType & InputType.TYPE_MASK_CLASS) {
case InputType.TYPE_CLASS_NUMBER:
case InputType.TYPE_CLASS_DATETIME:
mCurKeyboard = mSymbolsKeyboard;
break;
case InputType.TYPE_CLASS_PHONE:
mCurKeyboard = mSymbolsKeyboard;
break;
case InputType.TYPE_CLASS_TEXT:
mCurKeyboard = mQwertyKeyboard;
...
break;
default:
// For all unknown input types, default to the alphabetic
// keyboard with no special features.
mCurKeyboard = mQwertyKeyboard;
}
}
#Override public void onStartInputView(EditorInfo attribute, boolean restarting) {
super.onStartInputView(attribute, restarting);
// Apply the selected keyboard to the input view.
setLatinKeyboard(mCurKeyboard);
...
}
private void setLatinKeyboard(LatinKeyboard nextKeyboard) {
final boolean shouldSupportLanguageSwitchKey =
mInputMethodManager.shouldOfferSwitchingToNextInputMethod(getToken());
nextKeyboard.setLanguageSwitchKeyVisibility(shouldSupportLanguageSwitchKey);
mInputView.setKeyboard(nextKeyboard);
}
Related
I'm using Android Studio and trying to show some chosen Street View paths in VR. I already have Street View running well and now I'm trying to show it in VR.
I have put the com.google.vr.sdk.widgets.pano.VrPanoramaView in the layout and, inside onCreate in my class, referenced it to a VrPanoramaView variable through findViewById. Now I'm trying to show an image calling a method which I've defined in this class, loadPanoImage. This method loads an image from the storage and shows it through loadImageFromBitmap.
The problem is that it isn't able to show anything, even though I've followed a guide and I've done everything as showed. I've even tryed calling it in different parts of the code (before doing any other action, on clicking a button, before and after showing streetview) but I can't understand why it isn't working and how will I be able to use it to show images taken from StreetView (I don't know if I will be able to do it dinamically or I should download them and put them in the storage).
I'm putting part of the code for reference:
public class VrExperience extends FragmentActivity {
Button buttonCitta;
Button buttonMare;
Button buttonMontagna;
TextView titleTextView;
// George St, Sydney
private static final LatLng SYDNEY = new LatLng(-33.87365, 151.20689);
// LatLng with no panorama
private static final LatLng INVALID = new LatLng(-45.125783, 151.276417);
//VrPanoramaView is inserted in the layout
private VrPanoramaView panoWidgetView;
//StreetViewPanorama is another class in my project which shows Street View
private StreetViewPanorama mStreetViewPanorama;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_vrexperiences);
panoWidgetView = (VrPanoramaView) findViewById(R.id.pano_view);
panoWidgetView.setEventListener(new VrPanoramaEventListener());
//download image and show it, but it doesn't show anything
loadPanoImage();
titleTextView = (TextView) findViewById(R.id.titleTextView);
buttonCitta = (Button) findViewById(R.id.buttonCitta);
buttonCitta.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (!checkReady()) {
return;
}
titleTextView.setVisibility(View.GONE);
buttonCitta.setVisibility(View.GONE);
buttonMare.setVisibility(View.GONE);
buttonMontagna.setVisibility(View.GONE);
loadPanoImage(); //it doesn't show anything
mStreetViewPanorama.setPosition(SYDNEY);
loadPanoImage(); //it doesn't show anything
}
}};
//code for buttonMontagna and buttonMare as well, it's identical
SupportStreetViewPanoramaFragment streetViewPanoramaFragment =
(SupportStreetViewPanoramaFragment)
getSupportFragmentManager().findFragmentById(R.id.streetviewpanorama);
streetViewPanoramaFragment.getStreetViewPanoramaAsync(
new OnStreetViewPanoramaReadyCallback() {
#Override
public void onStreetViewPanoramaReady(StreetViewPanorama panorama) {
mStreetViewPanorama = panorama;
// Only set the panorama to INVALID on startup (when no panoramas have been
// loaded which is when the savedInstanceState is null).
if (savedInstanceState == null) {
mStreetViewPanorama.setPosition(INVALID);
}
}
});
}
/**
* When the panorama is not ready the PanoramaView cannot be used. This should be called on
* all entry points that call methods on the Panorama API.
*/
private boolean checkReady() {
if (mStreetViewPanorama == null)
return false;
return true;
}
/**
* Called when the Animate To Invalid button is clicked.
*/
public void onGoToInvalid(View view) {
if (!checkReady()) {
return;
}
mStreetViewPanorama.setPosition(INVALID);
}
//retrieves image from the assets folder and loads it into the VrPanoramaView
private void loadPanoImage() {
VrPanoramaView.Options options = new VrPanoramaView.Options();
InputStream inputStream = null;
AssetManager assetManager = getAssets();
try {
inputStream = assetManager.open("demo2.jpg");
options.inputType = VrPanoramaView.Options.TYPE_MONO;
panoWidgetView.loadImageFromBitmap(
BitmapFactory.decodeStream(inputStream), options
);
inputStream.close();
} catch (IOException e) {
Log.e("Fail", "Exception in loadPanoImage" + e.getMessage());
}
}
#Override
protected void onPause() {
panoWidgetView.pauseRendering();
super.onPause();
}
#Override
protected void onResume() {
super.onResume();
panoWidgetView.resumeRendering();
}
#Override
protected void onDestroy() {
panoWidgetView.shutdown();
super.onDestroy();
}
}
This is my layout:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="#+id/vrExperienceActivity"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<com.google.vr.sdk.widgets.pano.VrPanoramaView
android:id="#+id/pano_view"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:layout_margin="5dip"
android:layout_weight="5"
android:scrollbars="none" />
<TextView
android:id="#+id/titleTextView"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="#color/white"
android:text="VR Experience"
android:textAlignment="center"
android:textAppearance="#android:style/TextAppearance.Large"
android:textColor="#0000F0"
android:visibility="visible" />
<Button
android:id="#+id/buttonCitta"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Città " />
<fragment
class="com.google.android.gms.maps.SupportStreetViewPanoramaFragment"
android:id="#+id/streetviewpanorama"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</LinearLayout>
EDIT: #LucioB
a) those are the places I've tried to call loadPanoImage, but neither of them showed anything. It acts as nothing happens calling that method, the program keeps going to the other tasks. I'd like for images to be shown directly in VR when a button is clicked, or if that isn't possible to add the classic cardboard button in Street View mode to pass to VR view.
b) I mean the code isn't doing what I expected it to do. I thought that once I created VrPanoramaView in the layout and used it to show an image through .loadImageFromBitmap it would have shown the image I loaded from asset (I have an image saved on the virtual SD), and that once I was able to do that for a single image I would have found a way to do it for a whole path.
The code doesn't give any exception, I think I'm making a logic mistake or I didn't understand how VR api work.
EDIT: I've found that the java code is working, the problem was in the layout which didn't permit to see VrPanoramaView because it was obscured by StreetViewPanorama
I have an EditText and when I set it to Empty and Click on my Button, my App crashes.
When I view it in Android Monitor it points to the line:
final int addTm = Integer.parseInt(Teaching);
Here is my code:
LinearLayout
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:padding="2dp">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="10dp"
android:layout_weight="1"
android:text="" />
<EditText
android:id="#+id/tM"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="24dp"
android:layout_marginRight="50dp"
android:ems="1"
android:inputType="number"
android:maxLength="1"
android:text="0" />
<Button
android:id="#+id/submitBtn"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Submit" />
</LinearLayout>
And my Java Code:
Submit.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
String Teaching = Tm.getText().toString();
final int addTm = Integer.parseInt(Teaching);
FirebaseDatabase database = FirebaseDatabase.getInstance();
DatabaseReference myRef = database.getReference("sub").child("TM");
myRef.runTransaction(new Transaction.Handler() {
#Override
public Transaction.Result doTransaction(MutableData mutableData) {
Integer currentValue = mutableData.getValue(Integer.class);
if (currentValue == null) {
mutableData.setValue(0);
} else {
mutableData.setValue(currentValue + addTm);
}
return Transaction.success(mutableData);
}
#Override
public void onComplete(DatabaseError databaseError, boolean committed, DataSnapshot dataSnapshot) {
System.out.println("Transaction completed");
}
});
}
});
The other answers are good, but I'd recommend wrapping with a try/catch for the NumberFormatException. I know you have the input set to accept numbers only, but always better safe than sorry.
Lowercase the String variable Teaching. In Java we only upper case Type names. (classes, interfaces, etc.) Notice how StackOverflow is highlighting the variable Teaching blue, a bit disorienting no?
Do this for your member fields as well Tm and Submit. They should be written tm and submit. Also, Tm is not a very descriptive name for a variable either. Imagine another programmer coming in and looking at your code, and wondering what a tm is. What is the context of this tm, where does it come from... what does it do? Is it a Teenage Mutant?
Regardless when using Integer.parseInt wrap it in a try/catch:
#Override
public void onClick(View view){
final int addTm;
try {
String teaching = Tm.getText().toString();
addTm = Integer.parseInt(teaching);
} catch (NumberFormatException e) {
addTm = 0;
}
// ...
}
Why should you do this? What if I enter a decimal number into your number input?
Using your accepted answer you will still crash. Integer.parseInt does not parse decimal numbers.
Or how about, if I switch the locale of the device and enter a number with odd characters that Integer.parseInt won't expect.
Gotta catch that exception to be full proof.
When executing Integer.parseInt() on an empty string it throws an NumberFormatException.
First, check the value of Teaching, and verify it's not empty string, or - try/catch for NumberFormatException, and set the value you want for Teaching in that case.
I am creating a times tables app, in which one of the activities allows the user to enter which times tables they would like to view, then the app will bring up that times tables.(e.g. 6x5=30) etc.
Below is the xml layout I have created for the activity:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:padding="15dp">
<TextView
android:id="#+id/tvTop"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="I want to see the: "
android:textSize="25dp" />
<EditText
android:id="#+id/etEnterNumber"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:ems="10"
android:hint="Enter Number..."
>
</EditText>
<TextView
android:id="#+id/tvBottom"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Times tables!"
android:textSize="25dp" />
<Button
android:id="#+id/btnGo"
android:layout_width="50dp"
android:layout_height="50dp"
android:text="Go"
android:layout_gravity="center"/>r
</LinearLayout>
And this it the java class I have created thus far for the classes functionalitiy:
public class ViewTimesTables extends Activity implements View.OnClickListener {
// Declaring Vars
Button go;
EditText enterNumber;
TextView top;
TextView bottom;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// setting equal to text layout View
setContentView(R.layout.view);
// calling method to intialise vars
initialiseVars();
}// on create end
/**
* method to initialise all of the buttons, textviews etc used to clean up
* the onCreate.
*/
private void initialiseVars() {
// Setting up (initialising) all the buttons text views etc from the xml
// (vid 25)
go = (Button) findViewById(R.id.btnGo);
enterNumber = (EditText) findViewById(R.id.etEnterNumber);
top = (TextView) findViewById(R.id.tvTop);
bottom = (TextView) findViewById(R.id.tvBottom);
}
/**
* Method with on click listener that adds functionality for all of the
* buttons, text views etc
*
* #param v
*/
public void onClick(View view) {
// switch statement which determines what is clicked
switch ((view).getId()) {
case R.id.etEnterNumber:
// code to read user number (i.e. between 1 and 12)
//And possibly link to go button
break;
case R.id.btnGo:
// code to bring up new activity/screen with times table
// of the number that was entered in edit text
break;
}
}
}
I am unsure how to add the correct functionality (probably within switch statement) so that when e.g. "6" is entered in the edit text box and the "go" button is pressed then the 6 times tables will be brought up in a new activity?
I would begin by looking at Intents to start a new activity and pass data to it.
A relevant tutorial is this Android Intents Tutorial
Getting the text from a edit text is a simple as enterNumber.getText().getString()
You could then use a conditional statement to call the designated class.
Something like this would allow you to pass two values to the SixTimesTables class with the values 5 and 6 passed in.
if(enterNumber.getText().getString().equals("6")){
Intent i = new Intent(this, SixTimesTables.class);
i.putExtra("Value1", 5);
i.putExtra("Value2", 6);
// set the request code to any code you like,
// you can identify the callback via this code
startActivityForResult(i, REQUEST_CODE);
}
You probably want a dynamic layout for next activity.
It may help you.
http://www.dreamincode.net/forums/topic/130521-android-part-iii-dynamic-layouts/
Then you can switch between activities as AndyGable mentioned.
Hopefully it'll help you.
You really dont need the onClick for the editText you can handle if data is entered in the editText or not from the button click only like this:
public void onClick(View view) {
// switch statement which determines what is clicked
switch ((view).getId()) {
case R.id.btnGo:
// code to bring up new activity/screen with times table
// of the number that was entered in edit text
// check if editText has values or not
if(TextUtils.isEmpty(mEditText.getText().toString())) {
mEditText.setError("Please enter a number");
}else {
int number = Integer.parseInt(mEditText.getText().toString());
Intent intent = new Intent(YourCurrentActivity.this, NextActivity.class);
intent.putExtra("value", number);
startActivity(intent);
// it is always good to check if the value entered is a number only or not
// add inputType tag in the xml
// android:inputType="number" for the editText.
}
break;
}
}
Now, in order to get value in the next activity do this:
// write this inside the onCreate of the Activity.
int number;
if(getIntent().getExtras() != null) {
number = getIntent().getIntExtra("value");
}
// use the number then to display the tables
I create simple Android app (https://www.linux.com/learn/docs/683628-android-programming-for-beginners-part-1) with latest Android Studio. Code:
public class test_act extends Activity {
private static final int MILLIS_PER_SECOND = 1000;
private static final int SECONDS_TO_COUNTDOWN = 30;
private android.widget.TextView countdownDisplay;
private android.os.CountDownTimer timer;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.full_act);
countdownDisplay = (android.widget.TextView) findViewById(R.id.time_display_box);
android.widget.Button startButton = (android.widget.Button) findViewById(R.id.startbutton);
startButton.setOnClickListener(new View.OnClickListener() {
public void onClick(View view) {
try {
showTimer(SECONDS_TO_COUNTDOWN * MILLIS_PER_SECOND);
} catch (NumberFormatException e) {
// method ignores invalid (non-integer) input and waits
// for something it can use
}
}
});
}
private void showTimer(int countdownMillis) {
if(timer != null) { timer.cancel(); }
timer = new android.os.CountDownTimer(countdownMillis, MILLIS_PER_SECOND) {
#Override
public void onTick(long millisUntilFinished) {
countdownDisplay.setText("counting down: " +
millisUntilFinished / MILLIS_PER_SECOND);
}
#Override
public void onFinish() {
countdownDisplay.setText("KABOOM!");
}
}.start();
}
}
My XML:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<TextView
android:id="#+id/time_display_box"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignParentTop="true"
android:layout_centerHorizontal="true"
android:layout_marginTop="60dp"
android:text="#string/_00_30"
android:textAppearance="?android:attr/textAppearanceLarge"/>
<Button
android:id="#+id/startbutton"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="#+id/time_display_box"
android:layout_centerHorizontal="true"
android:layout_marginTop="41dp"
android:text="#string/start" />
</RelativeLayout>
In emulator it's good working. But on my Galaxy S2 with CyanogenMod10.1(Android 4.2.2) app wrong updating TextView. Screenshot:
How I can resolve this problem?
upd: after screen rotate TextView is updating once.
You might want to try invalidating your layout every time it is updated. I am guessing with how often the text is being updated the phone is not having enough time to redraw the layout. This would also explain why it works when you rotate your phone, because then the layout is forced to update.
countdownDisplay.invalidate();
Let me know if that does not work.
It commonly happens when you put UI updates inside try blocks, try to avoid it or wrap with runOnUiThread.
EDIT:
Another reason - you update it to fast - you code does 1000 updates per second i dont think it can handle it.
Hi All I have followed the following example http://www.google.com/codesearch#search/&q=NumberFormattingTextWatcher&exact_package=android&type=cs
I have CurrencyTextWatcher as a seperate class. I need this as I will be applying to several pages.
I can't figure out why, but if I use setContentView(text) it will work as only 1 big text box, then I can't see the rest of my xml .
If I use setContentView(R.layout.main); my xml works properly except for the TextWatcher wont fire for my txta EditText box
Java
public class CalcTestActivity extends Activity {
private EditText txta;
private TextView txtb;
private TextView txtc;
private EditText text;
private double a = 0;
private double b = 0;
private double c = 0;
private Button buttonCalc;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
initControls();
text = new EditText(this);
text.addTextChangedListener(new CurrencyTextWatcher());
//setContentView(text);
}
private String FormatValue(double value)
{
NumberFormat nf = NumberFormat.getInstance();
return "$ "+ nf.format(value);
}
private void initControls() {
txta = (EditText)findViewById(R.id.txta);
txtb = (TextView)findViewById(R.id.txtb);
txtc = (TextView)findViewById(R.id.txtc);
buttonCalc = (Button)findViewById(R.id.buttonCalc);
buttonCalc.setOnClickListener(new Button.OnClickListener() {
public void onClick(View v) {calculate(); }
private void calculate() {
a=Double.parseDouble(txta.getText().toString());
b=Math.round(a*.88);
txtb.setText(FormatValue(b));
c=Math.round((a*.87)-(b*.28));
txtc.setText(FormatValue(c));
}
});
}
}
CurrencyTextWatcher Class
public class CurrencyTextWatcher implements TextWatcher {
boolean mEditing;
public CurrencyTextWatcher() {
mEditing = false;
}
public void afterTextChanged(Editable s) {
// TODO Auto-generated method stub
if(!mEditing) {
mEditing = true;
String digits = s.toString().replaceAll("\\D", "");
NumberFormat nf = NumberFormat.getCurrencyInstance();
try{
String formatted = nf.format(Double.parseDouble(digits)/100);
s.replace(0, s.length(), formatted);
} catch (NumberFormatException nfe) {
s.clear();
}
mEditing = false;
}
}
public void beforeTextChanged(CharSequence s, int start, int count,
int after) {
// TODO Auto-generated method stub
}
public void onTextChanged(CharSequence s, int start, int before, int count) {
// TODO Auto-generated method stub
}
}
XML
<TextView
android:id="#+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Number1"
android:textAppearance="?android:attr/textAppearanceMedium" />
<EditText
android:id="#+id/txta"
android:layout_width="match_parent"
android:layout_height="wrap_content" android:numeric="integer"/>
<TextView
android:id="#+id/textView2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Number2"
android:textAppearance="?android:attr/textAppearanceMedium" />
<TextView
android:id="#+id/txtb"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
<TextView
android:id="#+id/textView3"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Your Answer is"
android:textAppearance="?android:attr/textAppearanceMedium" />
<TextView
android:id="#+id/txtc"
android:layout_width="wrap_content"
android:layout_height="wrap_content" android:hint="0" />
<Button
android:id="#+id/buttonCalc"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Calculate" />
</LinearLayout>
I took your code. I observed that the code you have shared here is getting all views from xml.
In this case you are calling
text.addTextChangedListener(new CurrencyTextWatcher());
in your onCreate method, wherein text is done using java. You wont get a call back for your onTextChanged, beforeTextChanged or afterTextChanged because all your views are taken from xml. So please after your
initControls();
in onCreate() add below line
txta.addTextChangedListener(new CurrencyTextWatcher());
and comment
text.addTextChangedListener(new CurrencyTextWatcher());
that line is not needed. I have verified its working fine.
if works vote and accept the answer
what the code you have implemented in afterTextChanged implement the same for onTextChanged. It will fire and gives the call back.
Secondly, If there is problem in views check your layout and their params. if it is not proper it wont appear properly in the UI