How to make a Javafx Label selectable - java

Is there anyway to make a Label text selectable in JavaFx8? I know, there are other simple workaround like using a TextField. But my label needs multiline text with wrapping facility which TextField does not provide. If I use TextArea, the problem is I can't shrink the TextArea based on the text's size like a Label. So I can't use either of them.
Also my use of label text is like below:
<VBox>
<Label wrapText="true"
VBox.vgrow="ALWAYS"
maxHeight="Infinity" minHeight="-Infinity"
text="Some Random Subject Line With Very Large Text To Test The Wrap Text, Lorem Ipsum Dolor"/>
</VBox>
Depending on the VBox width, Label's height resizes to fit the text fully. I can't emulate this kind of behaviour using either TextArea or TextField. But I need to be able to select the text from Label. Any ideas?

Here is a workaround until someone post something better.
If you double click the label it changes to a TextArea. You can then copy the text. Once you press enter on the TextArea it changes back to the label.
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextArea;
import javafx.scene.input.MouseButton;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Priority;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
/**
*
* #author blj0011
*/
public class JavaFXApplication110 extends Application
{
#Override
public void start(Stage primaryStage)
{
VBox root = new VBox();
StackPane stackpane = new StackPane();
Label label = new Label("Hello world Hello world Hello world Hello world Hello world Hello world Hello world Hello world Hello world");
VBox.setVgrow(label, Priority.ALWAYS);
label.wrapTextProperty().set(true);
label.setOnMouseClicked(new EventHandler<MouseEvent>() {
#Override
public void handle(MouseEvent mouseEvent) {
if(mouseEvent.getButton().equals(MouseButton.PRIMARY)){
if(mouseEvent.getClickCount() == 2){
label.setVisible(false);
TextArea textarea = new TextArea(label.getText());
textarea.setPrefHeight(label.getHeight() + 10);
stackpane.getChildren().add(textarea);
textarea.setOnKeyPressed(event ->{
System.out.println(event.getCode());
if(event.getCode().toString().equals("ENTER"))
{
stackpane.getChildren().remove(textarea);
label.setVisible(true);
}
});
}
}
}
});
stackpane.getChildren().add(label);
root.getChildren().add(stackpane);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
/**
* #param args the command line arguments
*/
public static void main(String[] args)
{
launch(args);
}
}

Related

Bind TextArea's font size to current Scene's width using JavaFX

I want a TextArea's font-size to increase or decrease depending on the width property of the Scene it's in. But I don't want the font-size to grow beyond 16px or shrink beyond 10px.
I found this older post that has the code for making TextArea's font-size grow and shrink from being binded to the Scene's width property but I'm not sure how to add the conditional Bindings for the functionality I want.
This is the code from that post which suits my needs:
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.beans.property.DoubleProperty;
import javafx.beans.property.IntegerProperty;
import javafx.beans.property.SimpleDoubleProperty;
import javafx.beans.property.SimpleIntegerProperty;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.control.TextArea;
import javafx.scene.layout.HBox;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class FontBind extends Application {
private DoubleProperty fontSize = new SimpleDoubleProperty(10);
private IntegerProperty blues = new SimpleIntegerProperty(50);
#Override
public void start(Stage primaryStage) {
Button btn = new Button("click me, I change color");
btn.setOnAction((evt)->{blues.set(blues.get()+20);});//max?
Label lbl = new Label("I'm a label");
TextArea ta = new TextArea("Lots of text can be typed\nand even number 1234567890");
HBox hbox = new HBox(new Label("I never change"));
VBox child = new VBox(btn, lbl, ta);
VBox root = new VBox(child, hbox);
Scene scene = new Scene(root, 300, 250);
fontSize.bind(scene.widthProperty().add(scene.heightProperty()).divide(50));
child.styleProperty().bind(Bindings.concat("-fx-font-size: ", fontSize.asString(), ";"
,"-fx-base: rgb(100,100,",blues.asString(),");"));
primaryStage.setTitle("Hello World!");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Any help would be very much appreciated. I really want to learn more about using Bindings but I'm having trouble understanding how to implement the Bindings methods

JavaFX disable tab navigation

I am writing a console application and I would like to autocomplete commands when pressing tab. The problem is that when you press tab in javaFX it switches focus to another element in the application. Any way to disable this?
Add an event filter and consume the event:
import javafx.application.Application;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.input.KeyCode;
import javafx.scene.input.KeyEvent;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class DisableFocusNavigation extends Application {
private TextField createTextField() {
TextField textField = new TextField();
textField.addEventFilter(KeyEvent.KEY_PRESSED, event -> {
if (event.getCode() == KeyCode.TAB) {
System.out.println("Tab pressed");
event.consume();
}
});
return textField ;
}
#Override
public void start(Stage primaryStage) {
TextField tf1 = createTextField();
TextField tf2 = createTextField();
VBox root = new VBox(5, tf1, tf2);
root.setAlignment(Pos.CENTER);
root.setPadding(new Insets(20));
primaryStage.setScene(new Scene(root));
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
Note that this isn't particularly good practice, as it makes it impossible to use the application without a mouse (or similar input device). You should at least check for modifier keys in the event filter, and allow for some focus traversal options.

Align content of a TextArea in JavaFX

I'm making a simple text editor for training purposes. I want to create a button which would center my text input from TextArea just like in MS Word. I have my button in FXML, but I don't know what method should I use for my TextArea object, I tried setStyle() or getChild() but neither worked.
<Button onAction="#toTheCenter" text="center"/>
Thats my button in FXML
<center>
<TextArea fx:id="textArea"/>
</center>
Thats TextArea
#FXML
private void toTheCenter(ActionEvent event){
String text = textArea.getText();
}
And thats the method from controller.
You need to set the -fx-text-alignment property on the text node of the text area.
The best way to do this dynamically is to define a custom CSS pseudoclass for the text area:
PseudoClass centered = PseudoClass.getPseudoClass("centered");
and then in your external CSS file you can do
.text-area:centered .text {
-fx-text-alignment: center ;
}
Then you can call
textArea.pseudoClassStateChanged(centered, true);
to switch centering on, and
textArea.pseudoClassStateChanged(centered, false);
to switch it off.
Here is a SSCCE (put the CSS code above in centering-text-area.css):
import javafx.application.Application;
import javafx.css.PseudoClass;
import javafx.geometry.Insets;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.TextArea;
import javafx.scene.control.ToggleButton;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
public class TextAreaWithCentering extends Application {
#Override
public void start(Stage primaryStage) {
TextArea textArea = new TextArea();
PseudoClass centered = PseudoClass.getPseudoClass("centered");
ToggleButton center = new ToggleButton("Center");
center.selectedProperty().addListener((obs, wasCentered, isNowCentered) ->
textArea.pseudoClassStateChanged(centered, isNowCentered));
BorderPane.setAlignment(center, Pos.CENTER);
BorderPane.setMargin(center, new Insets(5));
BorderPane root = new BorderPane(textArea, null, null, center, null);
Scene scene = new Scene(root, 600, 600);
scene.getStylesheets().add("centering-text-area.css");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String[] args) {
launch(args);
}
}
#text-area *.text { -fx-text-alignment: center; }
Create a style.css file in your project folder and then add the following line to the java code.
scene.getStylesheets().addAll(this.getClass().getResource("style.css").toExternalForm()); primaryStage.setScene(scene);

Using a FadeTransition on a Label causes the Label to appear different at start of transition

I need either a Label or a Text for my project. I need the label so that ellipsis can be used. The problem though, is when I try to use a FadeTransition, and play it, the label gets slightly darker at the start. Here is some demo code:
package com.neonorb.test;
import javafx.animation.FadeTransition;
import javafx.application.Application;
import javafx.event.ActionEvent;
import javafx.event.EventHandler;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.control.Label;
import javafx.scene.layout.BorderPane;
import javafx.stage.Stage;
import javafx.util.Duration;
import java.io.IOException;
/**
* Created by chris on 7/20/15.
*/
public class Test extends Application {
public static void main(String[] args) {
launch(args);
}
#Override
public void start(Stage primaryStage) throws IOException {
Label label = new Label("hello");
//Text label = new Text("hello);//Using Text instead of Label does not cause the weird behavior
FadeTransition fadeTransition = new FadeTransition(Duration.seconds(3), label);
fadeTransition.setFromValue(1.0);
fadeTransition.setToValue(0.0);
fadeTransition.setOnFinished(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent actionEvent) {
label.setOpacity(1.0);
}
});
Button button = new Button("play");
button.setOnAction(new EventHandler<ActionEvent>() {
#Override
public void handle(ActionEvent actionEvent) {
fadeTransition.play();
}
});
BorderPane borderPane = new BorderPane();
borderPane.setCenter(label);
borderPane.setBottom(button);
primaryStage.setScene(new Scene(borderPane));
primaryStage.show();
}
}
So I either need a fix to this problem, or a way to use ellipsis in Text. Any ideas?
Set the opacity of the label to 0.99 initially:
label.setOpacity(0.99);
Also change the code inside setOnFinished method in the same way. Then, set the starting value of the fade transition to 0.99:
fadeTransition.setFromValue(0.99);
I know this is not the solution you are looking for, but this solution prevents the label from abruptly getting darker at the start. That is because the label actually starts with that darker status.

Permanent text in a textfield in Java

I have a TextField in my program that will have data entered by the user, but I also have a variable value somewhere else that I need to permanently display at the end of my TextField. It cannot disappear when the user enters any data in the TextField. Can anyone give me a good implementation? Thanks.
[UserInput (miles)]
**Above is an example of what I am talking about. "Miles" needs to always be in the TextField while the UserInput is changing.
EDIT: "Implementation" was a bad choice of words. Let me rephrase, I can set up the field myself, but I am having trouble finding a way to set permanent text in a textfield. Just wondering if anyone knows an easy way.
You could put a transparent textfield over a label and bind the 2 together. Something like this but with better styling.
import javafx.application.Application;
import javafx.beans.binding.Bindings;
import javafx.scene.Scene;
import javafx.scene.control.Label;
import javafx.scene.control.TextField;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class Text extends Application {
#Override
public void start(Stage primaryStage) {
TextField txtUser = new TextField();
txtUser.setStyle("-fx-background-color: transparent;-fx-border-color:blue;");
Label txtBG = new Label(" (miles)");
Label labelUser = new Label();
labelUser.textProperty().bind(txtUser.textProperty());
Label labelAll = new Label();
labelAll.textProperty().bind(Bindings.concat(
labelUser.textProperty())
.concat(txtBG.textProperty()));
StackPane sp = new StackPane();
sp.getChildren().addAll(txtBG, txtUser);
sp.setPrefSize(100, 12);
VBox root = new VBox();
root.getChildren().addAll(sp,labelUser,labelAll);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("transparent text test");
primaryStage.setScene(scene);
primaryStage.show();
}
}
I would use a HBox instead of a stack pane but it's one way to satisfy the requirement that "miles" is 'inside' the texfield's borders.
This is a small example doing what you want ! I have used the focus property of textfield to add and remove miles from it !
import javafx.application.Application;
import javafx.beans.value.ChangeListener;
import javafx.beans.value.ObservableValue;
import javafx.scene.Scene;
import javafx.scene.control.TextField;
import javafx.scene.layout.VBox;
import javafx.stage.Stage;
public class TextBinding extends Application {
#Override
public void start(Stage primaryStage) {
final TextField user = new TextField();
TextField demo = new TextField();
user.setStyle("-fx-background-color: transparent;-fx-border-color:blue;");
user.focusedProperty().addListener(new ChangeListener<Boolean>()
{
#Override
public void changed(ObservableValue<? extends Boolean> arg0, Boolean oldPropertyValue, Boolean newPropertyValue)
{
if (newPropertyValue)
{
user.setText(user.getText().replace(" miles", ""));
}
else
{
user.setText(user.getText().concat(" miles"));
}
}
});
VBox root = new VBox();
root.getChildren().addAll(user,demo);
Scene scene = new Scene(root, 300, 250);
primaryStage.setTitle("transparent text test");
primaryStage.setScene(scene);
primaryStage.show();
}
public static void main(String args[]) {
launch(args);
}
}

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