Persistent TCP connection with ARM - java

I am trying to write a simple TCP server, but the problem I have is that the socket gets closed after the first run (it's running in a thread, by the way). I could try rewriting it without ARM (Automatic Resource Management), that bock in round squares after try - but I would rather keep it.
So, it there a way to write a simple persistent TCP server by using ARM in Java?
public class Server {
/* Server */
public int port = 8088;
public Server (int port){
this.port = port;
System.out.println("Will listen on port " + this.port);
}
public Server () {
System.out.println("Will listen on default port " + port);
}
public void start() {
try (ServerSocket initSocket = new ServerSocket(port);
Socket socket = initSocket.accept();
BufferedReader bfin =
new BufferedReader(new InputStreamReader(socket.getInputStream()));
BufferedOutputStream bfout =
new BufferedOutputStream(socket.getOutputStream())
)
{
String line = bfin.readLine();
while (line != null && !"BYE\n".equals(line)){
String answer = parseadd(line) + "\n";
System.out.println("From client: " + line);
bfout.write(answer.getBytes());
bfout.write("BYE\n".getBytes());
bfout.flush();
line = bfin.readLine();
}
System.out.println("Exiting server while loop!");
}
catch (IOException e) {
System.out.println("Exception caught when trying to");
System.out.println(e.getMessage());
}
}
}

Related

Socket inside bukkit plugin closes after use

I am trying to open a socket inside a bukkit plugin so i could send data to it using php or node but instead of socket remaining open after one use it just closes and also server does not load before this happens what should i do i am out of ideas.
Main:
public class Main extends JavaPlugin {
public void onEnable() {
saveDefaultConfig();
getConfig().options().copyDefaults(true);
System.out.println("[INFO] Main class loaded.");
start();
}
public void start() {
SocketServer server = new SocketServer();
try {
server.start(getConfig().getInt("port"), getConfig().getString("socket-password"));
System.out.println("[INFO] Main successfully called start.");
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
Socket server class:
When called this should read information convert it into array check the first item in array and use it as auth code then array should be converted into string and used in Command executor class. This works fine but after one use this just closes
public class SocketServer {
private ServerSocket serverSocket;
private Socket clientSocket;
private PrintWriter out;
private BufferedReader in;
public void start(int port, String socketpwd) throws IOException {
System.out.println("[INFO] Socket server listening on: " + port);
serverSocket = new ServerSocket(port);
clientSocket = serverSocket.accept();
out = new PrintWriter(clientSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
Boolean enabled = true;
try {
// Socket authentication
String message = in.readLine();
String suffix[] = message.split(" ");
System.out.println("Socket auth code used: "+ suffix[0]);
System.out.println("Socket pwd is: " + socketpwd);
if (socketpwd.equals(suffix[0])) {
out.println("Auth sucessfull!");
// do the following command from args here
String command = suffix[1];
int suffixL = suffix.length;
// add arguments to command
for (int i = 2; i < suffixL; i++) {
command = command + " " + suffix[i];
}
// call req exec
System.out.println("[INFO] Socket server contacted Request executor with: " + command);
RequestExecutor.executor(command);
enabled = false;
}
else {
out.println("Unrecognised auth code!");
}
} catch (NullPointerException e) {
System.out.println("Exception prevented!");
}
}
public void stop() throws IOException {
in.close();
out.close();
clientSocket.close();
serverSocket.close();
}
}
Other problem as i mentioned is that bukkit server does not fully load before one request has been made to this socket.
Thank you for your help.
First of all you shouldn't be running a socket like that on the main thread, typically you should be running this on an async task using the Bukkit scheduler.
Then once you open the socket you should create a while loop to continuously poll for a connection and handle the incoming data. Instead what you are doing is opening the socket, reading a line and then dropping the connection.
You want to be doing something similar to
while(true){
Socket socket = serverSocket.accept();
}
See this webpage for some more info.

java.net.BindException: Address already in use: Cannot bind

I am sorry, I have searched but seem that all the answers dont fix my problem. I got this error when trying to create a ServerSocket to reply to multiple client message.
My server code:
package Server;
import java.net.*;
import java.io.*;
public class Server {
public final static int defaultPort = 7;
public static void main(String[] args) {
try {
ServerSocket ss = new ServerSocket(defaultPort);
int i = 0;
while (true) {
try {
System.out.println("Server is running on port "
+ defaultPort);
Socket s = ss.accept();
System.out.println("Client " + i + " connected");
RequestProcessing rp = new RequestProcessing(s, i);
i++;
rp.start();
} catch (IOException e) {
System.out.println("Connection Error: " + e);
}
}
} catch (IOException e) {
System.err.println("Create Socket Error: " + e);
} finally {
}
}
}
class RequestProcessing extends Thread {
Socket channel;
int soHieuClient;
public RequestProcessing(Socket s, int i) {
channel = s;
clientNo = i;
}
public void run() {
try {
byte[] buffer = new byte[6000];
DatagramSocket ds = new DatagramSocket(7);
while (true) {
DatagramPacket incoming = new DatagramPacket(buffer,
buffer.length);
ds.receive(incoming);
String theString = new String(incoming.getData(), 0,
incoming.getLength());
System.out.println("Client " + clientNo
+ " sent: " + theString);
if ("quit".equals(theString)) {
System.out.println("Client " + clientNo
+ " disconnected");
ds.close();
break;
}
theString = theString.toUpperCase();
DatagramPacket outsending = new DatagramPacket(
theString.getBytes(), incoming.getLength(),
incoming.getAddress(), incoming.getPort());
System.out.println("Server reply to Client "
+ clientNo + ": " + theString);
ds.send(outsending);
}
} catch (IOException e) {
System.err.println(e);
}
}
}
and my Client code:
package Client;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.DatagramPacket;
import java.net.DatagramSocket;
import java.net.InetAddress;
import java.net.Socket;
public class Client extends Object {
public final static int serverPort = 7;
public static void main(String[] args) {
try {
DatagramSocket ds = new DatagramSocket();
InetAddress server = InetAddress.getByName("192.168.109.128");
Socket s = new Socket("192.168.109.128", 7);
String theString = "";
do {
System.out.print("Enter message: ");
InputStreamReader isr = new InputStreamReader(System.in);
BufferedReader br = new BufferedReader(isr);
theString = br.readLine();
byte[] data = theString.getBytes();
DatagramPacket dp = new DatagramPacket(data, data.length,
server, serverPort);
ds.send(dp);
System.out.println("Sent to server server: " + theString);
byte[] buffer = new byte[6000];
DatagramPacket incoming = new DatagramPacket(buffer,
buffer.length);
ds.receive(incoming);
System.out.print("Server reply: ");
System.out.println(new String(incoming.getData(), 0, incoming
.getLength()));
} while (!"quit".equals(theString));
s.close();
} catch (IOException e) {
System.err.println(e);
}
}
}
With the first Client connect, it works smoothly. But from the second Client, it throws java.net.BindException: Address already in use: Cannot bind.
Second Client can also send and receive message, but the Client No is still 0.
Server is running on port 7
Client 0 connected
Server is running on port 7
Client 0 sent: msg 0
Server reply to Client 0: MSG 0
Client 1 connected
Server is running on port 7
java.net.BindException: Address already in use: Cannot bind
Client 0 sent: msg 1 <<-- this one is sent from client 1 but Client No is 0
Server reply to Client 0: MSG 1
So, in RequestProcessing.run you decide to ignore the socket received at constructor and open a DatagramSocket on the same port as the one you are listening. What did you expect it will happen?
class RequestProcessing extends Thread {
Socket channel;
int soHieuClient;
public RequestProcessing(Socket s, int i) {
// *****************
// The processor should be using this socket to communicate
// with a connected client *using TCP Streams*
channel = s;
clientNo = i;
}
public void run() {
try {
byte[] buffer = new byte[6000];
// *****************************
// But, instead of using the this.channel, your code
// decides to ignore the TCP socket,
// then open another UDP *"server-side like"* socket.
// First time it's OK, but the second thread attempting
// to open another DatagramSocket on the same port will fail.
// It's like attempting to open two TCP ServerSockets on the
// same port
DatagramSocket ds = new DatagramSocket(7);
[Extra]
You will need to decide what protocol you'll be using: if you use a ServerSocket/Socket pair, then probably you want TCP communications, so no DatagramSockets.
If you want UDP communication, the ServerSocket/Socket has little to do with your approach and you'll need to use DatagramSocket. Construct it:
with a port on the serverside - and do it only once.
without any port for the client side then qualify each and every DatagramPackets with the server address and port.
See a tutorial on Oracle site on Datagram client/server configurations.
Everytime you receive a new client TCP connection on your main server socket, you spin up another instance of a RequestProcessing class. The first time you start the RequestProcessing instance thread, it successfully binds to UDP port 7. But then the second client connects and you try to spin up another instance of RequestProcessing while another one already exists. That's not going to work.
You should probably amend you protocol such that the RequestProcessing class picks a new port each time and signals back through to the TCP socket which port was chosen.
But if it was me, I would do this. Have a single RequestProcessing instance for all clients. Given that your UDP echo socket is just sending back a response to the address from which the packet arrived from, you only need one instance of this class.
A TCP solution:
An utility class (I'm too lazy to write the same code in multiple places):
public class SocketRW {
Socket socket;
BufferedReader in;
PrintWriter out;
public SocketRW(Socket socket)
throws IOException
{
super();
this.socket = socket;
if(null!=socket) {
this.in=new BufferedReader(new InputStreamReader(socket.getInputStream()));
this.out=new PrintWriter(socket.getOutputStream());
}
}
public String readLine()
throws IOException {
return this.in.readLine();
}
public void println(String str) {
this.out.println(str);
}
public Socket getSocket() {
return socket;
}
public BufferedReader getIn() {
return in;
}
public PrintWriter getOut() {
return out;
}
}
Server code - no more datagrams, just using Input/Output streams from the sockets, wrapped as Reader/Writer using the utility
public class TCPServer
implements Runnable // in case you want to run the server on a separate thread
{
ServerSocket listenOnThis;
public TCPServer(int port)
throws IOException {
this.listenOnThis=new ServerSocket(port);
}
#Override
public void run() {
int client=0;
while(true) {
try {
Socket clientConn=this.listenOnThis.accept();
RequestProcessing processor=new RequestProcessing(clientConn, client++);
processor.start();
} catch (IOException e) {
break;
}
}
}
static public void main(String args[]) {
// port to be provided as the first CLI option
TCPServer server=new TCPServer(Integer.valueOf(args[0]));
server.run(); // or spawn it on another thread
}
}
class RequestProcessing extends Thread {
Socket channel;
int clientNo;
public RequestProcessing(Socket s, int i) {
channel = s;
clientNo = i;
}
public void run() {
try {
SocketRW utility=new SocketRW(this.channel);
while (true) {
String theString=utility.readLine().trim();
System.out.println("Client " + clientNo
+ " sent: " + theString);
if ("quit".equals(theString)) {
System.out.println("Client " + clientNo
+ " disconnected");
this.channel.close();
break;
}
theString = theString.toUpperCase();
utility.println(theString);
}
} catch (IOException e) {
System.err.println(e);
}
}
}
Client code - no more datagram sockets, using the same IO streams of the socket.
class TCPClient
implements Runnable // just in case you want to run multithreaded clients
{
Socket socket;
public TCPClient(InetAddress serverAddr, int port)
throws IOException {
this.socket=new Socket(serverAddr, port);
}
public void run() {
String theString="";
InputStreamReader isr = new InputStreamReader(System.in);
try {
SocketRW utility=new SocketRW(this.socket);
BufferedReader br = new BufferedReader(isr);
do {
System.out.print("Enter message: ");
theString = br.readLine().trim();
utility.println(theString);
System.out.println("Sent to server server: " + theString);
String received=utility.readLine();
System.out.println("Server reply: "+received);
} while (!"quit".equals(theString));
}
catch(IOException e) {
e.printStackTrace();
}
}
static public void main(String[] args) {
int port=Integer.valueOf(args[0]); // will throw if its no OK.
TCPClient client=new TCPClient(
InetAddress.getByName("192.168.109.128"),
port
);
client.run();
}
}

Java proxy not showing anything: client <--> server

This is my code:
import java.io.*;
import java.net.*;
public class proxy {
public static void main(String[] args) throws IOException {
try {
String host = "gamea.clashofclans.com";
int remoteport = 9339;
ServerSocket ss = new ServerSocket(0);
int localport = ss.getLocalPort();
ss.setReuseAddress(true);
// Print a start-up message
System.out.println("Starting proxy for " + host + ":" + remoteport
+ " on port " + localport);
// And start running the server
runServer(host, remoteport, localport,ss); // never returns
System.out.println("Started proxy!");
} catch (Exception e) {
System.err.println(e);
}
}
/**
* runs a single-threaded proxy server on
* the specified local port. It never returns.
*/
public static void runServer(String host, int remoteport, int localport, ServerSocket ss)
throws IOException {
// Create a ServerSocket to listen for connections with
System.out.println("Connected to Client!");
final byte[] request = new byte[2048];
byte[] reply = new byte[4096];
while (true) {
Socket client = null, server = null;
try {
// Wait for a connection on the local port
client = ss.accept();
System.out.println("Client Accepted!");
final InputStream streamFromClient = client.getInputStream();
final OutputStream streamToClient = client.getOutputStream();
// Make a connection to the real server.
// If we cannot connect to the server, send an error to the
// client, disconnect, and continue waiting for connections.
try {
server = new Socket(host, remoteport);
System.out.println("Client connected to server.");
} catch (IOException e) {
PrintWriter out = new PrintWriter(streamToClient);
out.print("Proxy server cannot connect to " + host + ":"
+ remoteport + ":\n" + e + "\n");
out.flush();
client.close();
System.out.println("Client disconnected");
continue;
}
// Get server streams.
final InputStream streamFromServer = server.getInputStream();
final OutputStream streamToServer = server.getOutputStream();
// a thread to read the client's requests and pass them
// to the server. A separate thread for asynchronous.
Thread t = new Thread() {
public void run() {
int bytesRead;
try {
while ((bytesRead = streamFromClient.read(request)) != -1) {
streamToServer.write(request, 0, bytesRead);
streamToServer.flush();
}
} catch (IOException e) {
}
// the client closed the connection to us, so close our
// connection to the server.
try {
streamToServer.close();
} catch (IOException e) {
}
}
};
// Start the client-to-server request thread running
t.start();
// Read the server's responses
// and pass them back to the client.
int bytesRead;
try {
while ((bytesRead = streamFromServer.read(reply)) != -1) {
streamToClient.write(reply, 0, bytesRead);
streamToClient.flush();
}
} catch (IOException e) {
}
// The server closed its connection to us, so we close our
// connection to our client.
streamToClient.close();
} catch (IOException e) {
System.err.println(e);
} finally {
try {
if (server != null)
server.close();
if (client != null)
client.close();
} catch (IOException e) {
}
}
}
}
}
When I run it I get to the message "Connected to client" (line 40) but after that nothing is happening in the window. I don't get the "Client has connected to the server message" so I assume the problem is somewhere around there?
Why is this happening? Does anyone know a fix?
I'm very new to java so please don't be harsh on me.
Your "Connected to Client!" message is misleading. At that point, you are starting your server and clients will soon be able to connect, but no clients have connected yet. Your program is waiting for
client = ss.accept();
to return. ServerSocket.accept waits for a connection to be made across the port. You need another thread, program, or computer to connect to this port to begin hosting them as a client. Make sure that this other thread, program, or computer is properly configured to connect to your open port. You likely need to either set ServerSocket to use a fixed port, or to determine what port it has opened a socket on and tell your other program what port to use.

How to distinguish between multiple clients in client/server app

i am creating a simple client/server app
and was able to connect multiple clients to single server.
i referred to this link client/server simple app demo
my problem is that now,i want to return some response from server to client
based on its client/ip address.
eg. if 192.123.1.1 connects the response should be xml
if 192.123.1.2 connects the response should be json.
is it possible to do?? any help will be appreciated
here is my simple server code:
public class ChatServer implements Runnable
{
private ServerSocket server = null;
private Thread thread = null;
private ChatServerThread client = null;
public ChatServer(int port)
{ try
{ System.out.println("Binding to port " + port + ", please wait ...");
server = new ServerSocket(port);
System.out.println("Server started: " + server);
start();
}
catch(IOException ioe)
{ System.out.println(ioe); }
}
public void run()
{ while (thread != null)
{ try
{ System.out.println("Waiting for a client ...");
addThread(server.accept());
}
catch(IOException ie)
{ System.out.println("Acceptance Error: " + ie); }
}
}
public void addThread(Socket socket)
{ System.out.println("Client accepted: " + socket);
client = new ChatServerThread(this, socket);
try
{ client.open();
client.start();
}
catch(IOException ioe)
{ System.out.println("Error opening thread: " + ioe); }
}
public void start()
public void stop()
public static void main(String args[])
I think instead of ip check the client should ask for the type of data they want. I am not sure why you require a check on ip. But in future if you all more clients then you have to change the server code every time. Better to define the format in the client so that client can ask for data of specific type.
Not very sure about your requirement.
There is an API call Socket.getRemoteSocketAddress().toString() to get the caller IP
Socket clientSocket =server.accept();
System.out.println(" client ip address =" +clientSocket.getRemoteSocketAddress().toString());
-- once you obtained clientSocket, use below sample to write back
Socket clientSocket =server.accept();
String returMessage ="Hello from Server ";
if (clientSocket.getRemoteSocketAddress().toString().equals("192.168.1.3")){
returMessage=returMessage +" welcome browser";
}
else if(clientSocket.getRemoteSocketAddress().toString().equals("192.168.1.4")){
returMessage=returMessage +" welcome tablet";
}
OutputStream os = clientSocket .getOutputStream();
OutputStreamWriter osw = new OutputStreamWriter(os);
BufferedWriter bw = new BufferedWriter(osw);
bw.write(returMessage);
System.out.println("Message sent to the client is "+returMessage);
bw.flush();
-- To read from client
InputStream is = clientSocket.getInputStream();
InputStreamReader isr = new InputStreamReader(is);
BufferedReader br = new BufferedReader(isr);
String data = br.readLine();
System.out.println("Message received from client is "+data);
if("send_players".equals(data)){ // reading data you would need to finetune
//write playerlist
}

Using a ServerSocket without port forwarding?

This may be a stupid question, but here goes.
Im writing this chat program, where there is a server, and clients that can connect to it. I want to implement private messaging into the program, but I don't know how to get the clients to directly connect to eachother. For the server, I used a ServerSocket, which runs on a single port. To get that to work, I needed to forward a port to the server. Is there a way to get the clients to wait for connections, without forwarding a port to them?
Thanks
The whole point of TCP/IP is that a single client connects to a predefined port on a server. So yes, you'll also need to have a ServerSocket on the client that's going to accept the direct connection. You'll almost always run into trouble with port forwarding and the like, which is why UPnP was invented one day.
What you are trying to do is 'peer to peer' connectivity, aka P2P, which is always, by its very definition, plagued by firewalling problems. As such it's usually, especially for a chat, easier to use the central server as 'switchboard' server and relay the private messages as well.
I've written not long time ago a template for multiple client - server application, that might help you to solve your problem. The rest of your question was already answerd by #Niels, I think ;)
import java.net.*;
import java.io.*;
class ServeConnection extends Thread {
private Socket socket = null;
private BufferedReader in = null;
private PrintWriter out = null;
public ServeConnection(Socket s) throws IOException {
// init connection with client
socket = s;
try {
in = new BufferedReader(new InputStreamReader(
this.socket.getInputStream()));
out = new PrintWriter(this.socket.getOutputStream(), true);
} catch (IOException e) {
System.err.println("Couldn't get I/O.");
System.exit(1);
}
start();
}
public void run() {
System.out.println("client accepted from: " + socket.getInetAddress()
+ ":" + socket.getPort());
// get commands from client, until is he communicating or until no error
// occurs
String inputLine, outputLine;
try {
while ((inputLine = in.readLine()) != null) {
System.out.println("request: " + inputLine);
outputLine = inputLine;
out.println("I've recived "+outputLine);
} catch (IOException e) {
e.printStackTrace();
}
System.out.println("server ending");
out.close();
try {
in.close();
socket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
class Server {
public static void svr_main(int port) throws IOException {
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(port);
} catch (IOException e) {
System.err.println("Could not listen on port: " + port);
System.exit(1);
}
System.out.println("Server ready");
try {
while (true) {
Socket socket = serverSocket.accept();
try {
new ServeConnection(socket);
} catch (IOException e) {
System.err.println("IO Exception");
}
}
} finally {
serverSocket.close();
}
}
}
class Client {
static Socket echoSocket = null;
static PrintWriter out = null;
static BufferedReader in = null;
public static void cli_main(int port, String servername) throws
IOException {
try {
echoSocket = new Socket(servername, port);
out = new PrintWriter(echoSocket.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(
echoSocket.getInputStream()));
} catch (UnknownHostException e) {
System.err.println("Don't know about host: " + servername);
System.exit(1);
} catch (IOException e) {
System.err.println("Couldn't get I/O for " + servername);
System.exit(1);
}
System.out.println("Client ready!");
while (true) {
inputLine = (in.readLine().toString());
if (inputLine == null) {
System.out.println("Client closing!");
break;
}
// get the input and tokenize it
String[] tokens = inputLine.split(" ");
}
out.close();
in.close();
echoSocket.close();
System.out.println("Client closing");
}
}
public class MyClientServerSnippet{
public static void main(String[] args) throws IOException {
if (args.length == 0) {
System.err.println("Client: java snippet.MyClientServerSnippet<hostname> <port>");
System.err.println("Server: java snippet.MyClientServerSnippet<port>");
System.exit(1);
}
else if (args.length > 1) {
System.out.println("Starting client...\n");
Client client = new Client();
client.cli_main(3049, "127.0.0.1");
} else {
System.out.println("Starting server...\n");
Server server = new Server();
server.svr_main(3049);
}
}
}

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