how to get if phone come back from sleep mode Android - java

It would be possible to receive if phone is come back from sleep mode? I need a receiver. OnScreenOn or interactive is to check if the screen is On or Off. But I need to get exactly when the screen come back from sleep mode. Android. API 23 and up.

I don't know if I understood you correctly but it seems like you need a BroadcastReceiver
You have more info in this answer
For the sake of completeness I'll add it here:
Add the following to your manifest:
<receiver android:name=".UserPresentBroadcastReceiver">
<intent-filter>
<action android:name="android.intent.action.USER_PRESENT" />
<action android:name="android.intent.action.ACTION_SHUTDOWN" />
</intent-filter>
</receiver>
Handle the actions:
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
public class UserPresentBroadcastReceiver extends BroadcastReceiver {
#Override
public void onReceive(Context arg0, Intent intent) {
/*Sent when the user is present after
* device wakes up (e.g when the keyguard is gone)
* */
if(intent.getAction().equals(Intent.ACTION_USER_PRESENT)){
}
/*Device is shutting down. This is broadcast when the device
* is being shut down (completely turned off, not sleeping)
* */
else if (intent.getAction().equals(Intent.ACTION_SHUTDOWN)) {
}
}
}

Related

Background service on Android with java using flutter project

I am new to flutter, I am trying to create a service in the background when starting Android occupying the main java class since in flutter it cannot be done, so I want to start a service in its background from here
package com.example.flutter_app_services;
import android.os.Bundle;
import io.flutter.embedding.android.FlutterActivity;
public class MainActivity extends FlutterActivity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
}
}
I have seen many queries with the following code:
Java class
import android.app.Service;
import android.content.*;
import android.os.*;
import android.widget.Toast;
public class ServiceBack extends Service {
public Context context = this;
public Handler handler = null;
public static Runnable runnable = null;
#Override
public IBinder onBind(Intent intent) {
return null;
}
#Override
public void onCreate() {
Toast.makeText(this, "Start", Toast.LENGTH_LONG).show();
handler = new Handler();
runnable = new Runnable() {
public void run() {
Toast.makeText(context, "In Run....", Toast.LENGTH_LONG).show();
handler.postDelayed(runnable, 10000);
}
};
handler.postDelayed(runnable, 15000);
}
#Override
public void onDestroy() {
Toast.makeText(this, "Stop", Toast.LENGTH_LONG).show();
}
#Override
public void onStart(Intent intent, int startid) {
Toast.makeText(this, "initialized", Toast.LENGTH_LONG).show();
}
}
Start Service
startService(new Intent(this,ServiceBack.class));
This is my AndroidManifest.xml
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.flutter_app_services">
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<application
android:label="flutter_app_services"
android:icon="#mipmap/ic_launcher">
<service android:enabled="true" android:name=".ServiceBack" />
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="#style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="#style/NormalTheme"
/>
<!-- Displays an Android View that continues showing the launch screen
Drawable until Flutter paints its first frame, then this splash
screen fades out. A splash screen is useful to avoid any visual
gap between the end of Android's launch screen and the painting of
Flutter's first frame. -->
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="#drawable/launch_background"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
The main problem is that I don't know how to implement it in the "Flutter Activity".
I am trying to make a service that starts in BOOT and when I close the main application the service continues in the background (it is important that it does not stop), but none of this works either, I need help, I have looked everywhere and nothing. I use the Android 11 operating system.
You won't get what you want. In Android, there are 2 types of services- Foreground and Background.
Background services can be killed at any time. They will be killed by the OS a few minutes after starting. They're meant for short duration tasks in the background that need a valid Android Context object.
Foreground services can be killed at any time. They show a notification to the user that the service is running, so the user knows what's going on at all times. Foreground services are lower on the kill list than background services so they won't be killed immediately, but the OS can and will kill them for resources whenever it thinks it needs them. They are not reliable.
There is no reliable way to run a background service like you would on a PC. Instead, you need to architect your code to work on an event driven basis so that it can respond to OS or time events and do work as needed, rather than waiting around for a request to be made.
More focused advice on how to do that would require a lot more details about what you're trying to do.

Run Android app in background without user interaction

I have an android app which keeps updating logs every 5 minutes.
I used Alarm Manager to achieve this.
But the app kept opening and closing automatically.
Is there any way to do this in background??
you can use android Services for this task.
http://developer.android.com/guide/components/services.html
First of all, you have to user `Service: http://developer.android.com/guide/components/services.html
Next, you can start your program in background on BOOT event:
public class BootReciever extends BroadcastReceiver {
#Override
public void onReceive(Context context, Intent intent) {
Intent myIntent = new Intent(context, LogService.class);
context.startService(myIntent);
}
Declare theese in your manifest:
<uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
<!-- Declaring broadcast receiver for BOOT_COMPLETED event -->
<receiver android:name=".BootReciever" android:enabled="true" android:exported="false">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED"/>
</intent-filter>
</receiver>

how to start activity when android turned on?

I have the next code:
public class BootCompleteReceiver extends BroadcastReceiver {
#Override
public void onReceive(Context context, Intent intent) {
Intent startActivityIntent = new Intent("android.intent.action.MAIN");
startActivityIntent.setClass(context, MainActivity.class);
startActivityIntent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivityIntent.addFlags(WindowManager.LayoutParams.FLAG_SHOW_WHEN_LOCKED + WindowManager.LayoutParams.FLAG_DISMISS_KEYGUARD + WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON + WindowManager.LayoutParams.FLAG_TURN_SCREEN_ON);
context.startActivity(startActivityIntent);
}}
And the manifest:
<receiver android:name=".BootCompleteReceiver" android:enabled="true" android:exported="false" android:label="BootCompleteReceiver">
<intent-filter >
<action android:name="android.intent.action.BOOT_COMPLETED" />
<category android:name="android.intent.category.HOME"/>
</intent-filter>
</receiver>
It works perfectly when I turn on the device the activity starts, but I think it take about 30 seconds, I think is too much time, I want to do something like the Famigo's app, when the device is turned on inmediately start.
There is no way for you to speed up this process. It takes 30 seconds on your device, because the program has to wait until your device is completely booted. Boot_Completed is the first notification that the system sends out after boot.
Google has done this intentionally to prevent apps from starting before the system is finished booting.
the reciver calls BootCompleteReceiver, the reciver will start after the boot will complete.
it takes about 30 seconds.
you cant start the app before the OS!

Need to start app immediately after the boot completed

I need to know why my app didn't run immediately after booting in android real phone? My app runs but after a few second of booting.
My Code is
public class AutoStart extends BroadcastReceiver{
#Override
public void onReceive(Context context, Intent intent) {
// TODO Auto-generated method stub
if (intent.getAction().equals(Intent.ACTION_BOOT_COMPLETED)){
Intent i = new Intent(context, MyActivity.class);
i.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
context.startActivity(i);
}
}
}
My activity is running, but after few Seconds of the boot completed. Is it Possible to reduce this few second?
I want to run my app immediately. I Don't want to allow user to access the phone.
This can increase you priority but still there would be some delay. Since android first load its OS and the all the other activity starts.
<receiver
android:name=".AutoStart"
android:enabled="true"
android:exported="true"
<intent-filter android:priority="1000">
<action android:name="android.intent.action.BOOT_COMPLETED" />
</intent-filter>
</receiver>
I run through this problem too. To anyone still searching for solution:
I want to run my app immediately. I Don't want to allow user to access the phone.
Consider turning your app into home launcher. Make changes in the manifest:
Add to your activity
android:launchMode="singleTask"
Add to intent filter in activity
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.HOME" />
After that it will launch immediately with system, not showing to user anything else.
Android system does lot of work on boot completed.
hence the intent might be delayed. Depending on the phone capabilities, the intent delay times will vary.

Android 3.1 USB-Host - BroadcastReceiver does not receive USB_DEVICE_ATTACHED

I worked through the description and samples for USB host at developer.android.com to detect attached and detached USB-devices.
If I use an intent-filter in the manifest file to start my application when a device is attached, it works perfectly fine: Plug in, device is detected, android asks for permission to start the application, device information is displayed in a table.
The application I'm developing shouldn't be started/finished only if a device is attached/detached (e.g. data management purposes). Also I do not want the open-dialog to pop up if the app is already running. So I decided not to start the activity directly if a device is attached, but to register a BroadcastReceiver, which is (later) supposed to notify the activity if a device is at-/detached. This receiver recognizes the detach-action just fine, but not the attach-action.
Am I missing a permission or data attribute or something like that? The tutorial and samples don't say anything about additional necessary attributes.
Here is the manifest file:
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="de.visira.smartfdr"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="12" />
<uses-feature android:name="android.hardware.usb.host" />
<application android:icon="#drawable/icon" android:label="#string/app_name">
<receiver android:name=".usb.Detector">
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
<action android:name="android.hardware.usb.action.USB_DEVICE_DETACHED" />
</intent-filter>
<meta-data android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED"
android:resource="#xml/device_filter" />
<meta-data android:name="android.hardware.usb.action.USB_DEVICE_DETACHED"
android:resource="#xml/device_filter" />
</receiver>
</application>
And the receiver:
public class FDRDetector extends BroadcastReceiver{
#Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
Toast.makeText(context, "Action: " + action, 3).show();
// pops up only if action == DETACHED
}
I don't understand why the same intent-filter works, if I use them on an activity, but not if they are applied to a receiver? Even if I set up the receiver and filter in code, attaches are not recognized.
My work environment:
IDE: Eclipse 3.7 with Android Plugin
Device: Acer Iconia Tab A500
Android: 3.1
Thanks in advance
Aha! I figured it out. I was having the exact same problem.
The gist of it is - if you have your application launch automatically when a device is plugged in (using the manifest file), then it appears the Android system gets the ACTION_USB_DEVICE_ATTACHED intent, and then since it knows your application wants to run in that situation, it actually sends your application the android.intent.action.MAIN intent. It never sends the ACTION_USB_DEVICE_ATTACHED action to your application because it thinks it already knows what your application wants to do in that situation.
I've just now identified the problem, and I think I have a solution, but I can tell you what I've found:
Even if your app is running and in the foreground, when you plug in the USB device and the Android system gets the ACTION_USB_DEVICE_ATTACHED intent, it will call onResume() in your activity.
Unfortunately, you cannot just do this:
#Override
public void onResume() {
super.onResume();
Intent intent = getIntent();
Log.d(TAG, "intent: " + intent);
String action = intent.getAction();
if (UsbManager.ACTION_USB_DEVICE_ATTACHED.equals(action)) {
//do something
}
}
Because the intent will come back as android.intent.action.MAIN, NOT ACTION_USB_DEVICE_ATTACHED.
An annoyingly, you also get android.intent.action.MAIN if you just leave the app, but don't unplug USB. I imagine putting the device to sleep and waking it back up will do the same thing.
So from what I have found, you can't get the intent directly, but it does appear that you can rely on onResume() being called when a USB device is plugged in, so the solution is to just check to see if USB is connected every time you get an onResume. You can also set a flag when USB is disconnected, because of course the USB disconnect intent fires just fine.
So in total, your broadcast receiver might look like this:
// BroadcastReceiver when remove the device USB plug from a USB port
BroadcastReceiver mUsbReceiver = new BroadcastReceiver() {
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
if (UsbManager.ACTION_USB_DEVICE_DETACHED.equals(action)) {
usbConnected=false;
}
}
};
You'd have this inside of onCreate:
// listen for new devices
IntentFilter filter = new IntentFilter();
filter.addAction(UsbManager.ACTION_USB_DEVICE_DETACHED);
registerReceiver(mUsbReceiver, filter);
This goes inside of the activity tag in your manifest:
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
<meta-data android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED"
android:resource="#xml/device_filter" />
You'll have a device_filter.xml file in your /res/xml/ folder that looks like this:
<?xml version="1.0" encoding="utf-8"?>
<resources>
<usb-device vendor-id="1027" product-id="24577" />
<usb-device vendor-id="1118" product-id="688" />
</resources>
(of course with whatever vendor IDs and product IDs you need)
And then your onCreate looks something like this:
#Override
public void onResume() {
super.onResume();
Intent intent = getIntent();
Log.d(TAG, "intent: " + intent);
String action = intent.getAction();
if (usbConnected==false ) {
//check to see if USB is now connected
}
}
I don't have specific code for checking to see if USB is connected as I actually haven't delved into that yet. I'm using a library that will just connect if it can, so for my application I can just start that loop and I'm good.
Its also probably important to set the launchmode of your activity in the manifest to "singleTask" to prevent it from running again when its already running, or else plugging in a USB device will just launch a second instance of your application!
So my whole activity tag in my manifest looks like this:
<activity
android:label="#string/app_name"
android:name="com.awitness.common.TorqueTablet"
android:theme="#android:style/Theme.Holo.NoActionBar.Fullscreen"
android:screenOrientation="landscape"
android:configChanges="orientation|keyboardHidden"
android:launchMode="singleTask"
>
<intent-filter >
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.HOME"/>
<category android:name="android.intent.category.DEFAULT" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<intent-filter>
<action android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED" />
</intent-filter>
<meta-data android:name="android.hardware.usb.action.USB_DEVICE_ATTACHED"
android:resource="#xml/device_filter" />
</activity>
Anyway, I hope this helps someone! I was surprised that I was unable to find a solution for this already!
Just to follow on from #Gusdor's insightful comment (+1): I implemented a check in onNewIntent() that, as #Gusdor points out, is called when your activity launchMode is set as singleTask or singleTop. Then, rather than checking for boolean flags as the accepted answer suggests, simply pass on the intent to your USB broadcast receiver using a LocalBroadcastManager. For example,
#Override
protected void onNewIntent(Intent intent) {
super.onNewIntent(intent);
if (UsbManager.ACTION_USB_ACCESSORY_ATTACHED.equals(intent.getAction())) {
LocalBroadcastManager.getInstance(this).sendBroadcast(intent);
}
}
Then, wherever you're registering your existing (system) USB broadcast receiver, just register the same receiver with a local broadcast manager instance, i.e.,
#Override
protected void onResume() {
super.onResume();
myContext.registerReceiver(myUsbBroadcastReceiver, myIntent); // system receiver
LocalBroadcastManager.getInstance(myContext).registerReceiver(myUsbBroadcastReceiver, intent); // local receiver
}
#Override
protected void onPause() {
super.onResume();
myContext.unregisterReceiver(myUsbBroadcastReceiver); // system receiver
LocalBroadcastManager.getInstance(myContext).unregisterReceiver(myUsbBroadcastReceiver); // local receiver
}
You could send another system broadcast rather than a local broadcast, but I don't think you'll be able to use the action UsbManager.ACTION_USB_ACCESSORY_ATTACHED (system would see that as potential security risk), so you'd have to define your own action. No big deal, but why bother, especially as there's no IPC overhead with local broadcasts.
Creating the broadcast receiver within the application, and not the manifest, allows your application to only handle detached events while it is running. This way, detached events are only sent to the application that is currently running and not broadcast to all applications.

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