I have given a log value Y , i want to calculate the anti log of Y i.e
ans = (Math.pow(10,Y))%mod
where mod = 1e9+7 and the anti log of Y will always be integer i.e Y is calculate as follow Y= log(a) a is very large integer of range 10^100000
So for given Y i need to calculate ans ? How to do that considering the mod operation.
My Approach
double D = Y -(int)Y
long Pow = (long)Y
for(int i=1;i<=Pow;i++) ans = (ans*10)%mod;
ans = (ans*Math.pow(10,D))%mod
But it's not correct can someone suggest be efficient approach here ? BigDecimal can be useful there ?
For Example:
Y = 16.222122660468525
Using the straight forward method and rounding off i.e Math.log(10,Y) give me 1667718169966651 but using loops it's give me 16677181699666510. I am not using mod now just explaining that there is an error.
Here Y is small so direct method works and we can take mod easily. if Y is range of 10000 it will not work and overflow so we have to used mod.
I guess it's should work
double D = Y -(int)Y
long Pow = (long)Y
for(int i=1;i<=Pow;i++) ans = (ans*10)%mod;
ans = (ans*Math.pow(10,D))
ans = Math.round(ans)
ans%=mod
There is an error in your judgement here - the loop method is not at fault.
The value of a in your example has 17 integer digits. From this stackoverflow post, a double has ~16 significant digits of precision. Thus both the loop and direct calculations are in fact being limited by lack of precision.
(Just to confirm, using a high precision calculator, the value of a is 16677181699666650.8689546562984070600381634077.... Thus both of your values are incorrect - unless you copied them wrongly?)
Thus your loop method is not the problem; you just need a
higher-precision method to do the last step (calculating pow(10, frac(Y))).
As a side note, there is a more efficient way of doing the loop part - this post has more details.
Related
I'm making sin function with BigDecimal in JAVA, and this is as far as I go:
package taylorSeries;
import java.math.BigDecimal;
public class Sin {
private static final int cutOff = 20;
public static void main(String[] args) {
System.out.println(getSin(new BigDecimal(3.14159265358979323846264), 100));
}
public static BigDecimal getSin(BigDecimal x, int scale) {
BigDecimal sign = new BigDecimal("-1");
BigDecimal divisor = BigDecimal.ONE;
BigDecimal i = BigDecimal.ONE;
BigDecimal num = null;
BigDecimal result = x;
//System.err.println(x);
do {
x = x.abs().multiply(x.abs()).multiply(x).multiply(sign);
i = i.add(BigDecimal.ONE);
divisor = divisor.multiply(i);
i = i.add(BigDecimal.ONE);
divisor = divisor.multiply(i);
num = x.divide(divisor, scale + cutOff, BigDecimal.ROUND_HALF_UP);
result = result.add(num);
//System.out.println("d : " + divisor);
//System.out.println(divisor.compareTo(x.abs()));
System.out.println(num.setScale(9, BigDecimal.ROUND_HALF_UP));
} while(num.abs().compareTo(new BigDecimal("0.1").pow(scale + cutOff)) > 0);
System.err.println(num);
System.err.println(new BigDecimal("0.1").pow(scale + cutOff));
return result.setScale(scale, BigDecimal.ROUND_HALF_UP);
}
}
It uses Taylor series :
picture of the fomular
The monomial x is added every iteration and always negative number.
And the problem is, absolute value of x is getting bigger and bigger, so iteration never ends.
Is there and way to find them or better way to implement it from the first place?
EDIT:
I made this code from scratch with simple interest about trigonometric functions, and now I see lots of childish mistakes.
My intention first was like this:
num is x^(2k+1) / (2k+1)!
divisor is (2k+1)!
i is 2k+1
dividend is x^(2k+1)
So I update divisor and dividend with i and compute num by sign * dividend / divisor and add it to result by result = result.add(num)
so new and good-working code is:
package taylorSeries;
import java.math.BigDecimal;
import java.math.MathContext;
public class Sin {
private static final int cutOff = 20;
private static final BigDecimal PI = Pi.getPi(100);
public static void main(String[] args) {
System.out.println(getSin(Pi.getPi(100).multiply(new BigDecimal("1.5")), 100)); // Should be -1
}
public static BigDecimal getSin(final BigDecimal x, int scale) {
if (x.compareTo(PI.multiply(new BigDecimal(2))) > 0) return getSin(x.remainder(PI.multiply(new BigDecimal(2)), new MathContext(x.precision())), scale);
if (x.compareTo(PI) > 0) return getSin(x.subtract(PI), scale).multiply(new BigDecimal("-1"));
if (x.compareTo(PI.divide(new BigDecimal(2))) > 0) return getSin(PI.subtract(x), scale);
BigDecimal sign = new BigDecimal("-1");
BigDecimal divisor = BigDecimal.ONE;
BigDecimal i = BigDecimal.ONE;
BigDecimal num = null;
BigDecimal dividend = x;
BigDecimal result = dividend;
do {
dividend = dividend.multiply(x).multiply(x).multiply(sign);
i = i.add(BigDecimal.ONE);
divisor = divisor.multiply(i);
i = i.add(BigDecimal.ONE);
divisor = divisor.multiply(i);
num = dividend.divide(divisor, scale + cutOff, BigDecimal.ROUND_HALF_UP);
result = result.add(num);
} while(num.abs().compareTo(new BigDecimal("0.1").pow(scale + cutOff)) > 0);
return result.setScale(scale, BigDecimal.ROUND_HALF_UP);
}
}
The new BigDecimal(double) constructor is not something you generally want to be using; the whole reason BigDecimal exists in the first place is that double is wonky: There are almost 2^64 unique values that a double can represent, but that's it - (almost) 2^64 distinct values, smeared out logarithmically, with about a quarter of all available numbers between 0 and 1, a quarter from 1 to infinity, and the other half the same but as negative numbers. 3.14159265358979323846264 is not one of the blessed numbers. Use the string constructor instead - just toss " symbols around it.
every loop, sign should switch, well, sign. You're not doing that.
In the first loop, you overwrite x with x = x.abs().multiply(x.abs()).multiply(x).multiply(sign);, so now the 'x' value is actually -x^3, and the original x value is gone. Next loop, you repeat this process, and thus you definitely are nowhere near the desired effect. The solution - don't overwrite x. You need x, throughout the calculation. Make it final (getSin(final BigDecimal x) to help yourself.
Make another BigDecimal value and call it accumulator or what not. It starts out as a copy of x.
Every loop, you multiply x to it twice then toggle the sign. That way, the first time in the loop the accumulator is -x^3. The second time, it is x^5. The third time it is -x^7, and so on.
There is more wrong, but at some point I'm just feeding you your homework on a golden spoon.
I strongly suggest you learn to debug. Debugging is simple! All you really do, is follow along with the computer. You calculate by hand and double check that what you get (be it the result of an expression, or whether a while loop loops or not), matches what the computer gets. Check by using a debugger, or if you don't know how to do that, learn, and if you don't want to, add a ton of System.out.println statements as debugging aids. There where your expectations mismatch what the computer is doing? You found a bug. Probably one of many.
Then consider splicing parts of your code up so you can more easily check the computer's work.
For example, here, num is supposed to reflect:
before first loop: x
first loop: x - x^3/3!
second loop: x - x^3/3! + x^5/5!
etcetera. But for debugging it'd be so much simpler if you have those parts separated out. You optimally want:
first loop: 3 separated concepts: -1, x^3, and 3!.
second loop: +1, x^5, and 5!.
That debugs so much simpler.
It also leads to cleaner code, generally, so I suggest you make these separate concepts as variables, describe them, write a loop and test that they are doing what you want (e.g. you use sysouts or a debugger to actually observe the power accumulator value hopping from x to x^3 to x^5 - this is easily checked), and finally put it all together.
This is a much better way to write code than to just 'write it all, run it, realize it doesn't work, shrug, raise an eyebrow, head over to stack overflow, and pray someone's crystal ball is having a good day and they see my question'.
The fact that the terms are all negative is not the problem (though you must make it alternate to get the correct series).
The term magnitude is x^(2k+1) / (2k+1)!. The numerator is indeed growing, but so is the denominator, and past k = x, the denominator starts to "win" and the series always converges.
Anyway, you should limit yourself to small xs, otherwise the computation will be extremely lengthy, with very large products.
For the computation of the sine, always begin by reducing the argument to the range [0,π]. Even better, if you jointly develop a cosine function, you can reduce to [0,π/2].
Here, I am finding number of perfect square numbers in given range.
But I am dealing with 'for' loop execution that takes much time for execution.
The index/key traverses from two numbers, lets say A to B, and does some operation in for loop.
The problem arises when there's large difference between A and B (e.g. A = 2 & B = 100000)
Can u suggest how can I reduce or optimize the execution time?
Scanner in = new Scanner(System.in);
int A = in.nextInt();
int B = in.nextInt();
int cnt = 0;
for(int number =A ; number<= B; number++){
int sqrt = (int) Math.sqrt(number);
if(sqrt*sqrt == number) {
cnt++;
}
}
System.out.println(cnt);
Or is it because of Math class operations that takes too much time to execute?
Can you suggest any alternate approach to find the square numbers between given range?
Thanks in advance!
I found an alternate way to find the count of perfect square numbers between given range.
This can be simply achieve by using Math.floor and Math.ceil operations.
Math.floor(Math.sqrt(B)) - Math.ceil(Math.sqrt(A)) + 1
Thanks! :)
Instead of going through each number in the range and figuring out if its a perfect square, I would suggest the below
Find a square root of the start number and find the integer part of it.
Lets say start number is 5. So integer part of the square root will be 2.
Now do the same for the range end number
Lets say end range was 1000, so the integer part of its square root would be 31. Now iterate from 2+1 to 31 and keep printing its square. That would give you the perfect squares between the given range.
Instead of the if(sqrt * sqrt == number) you could also check whether the double returned by Math.srt(number) is a integer. The algorithm would than become as follows:
for(int number =A ; number<= B; number++){
if((Math.sqrt(number) % 1) == 0) {
cnt++;
}
}
Note: Haven't tried the code myself so might not work as I expect.
Regarding the question on how you can improve the performance. The checking on whether the number is perfect could be done in parallel by executing per number a task. The access to the counter has to be synchronized than, (to be on the safe side).
I'd like to round manually without the round()-Method.
So I can tell my program that's my number, on this point i want you to round.
Let me give you some examples:
Input number: 144
Input rounding: 2
Output rounded number: 140
Input number: 123456
Input rounding: 3
Output rounded number: 123500
And as a litte addon maybe to round behind the comma:
Input number: 123.456
Input rounding: -1
Output rounded number: 123.460
I don't know how to start programming that...
Has anyone a clue how I can get started with that problem?
Thanks for helping me :)
I'd like to learn better programming, so i don't want to use the round and make my own one, so i can understand it a better way :)
A simple way to do it is:
Divide the number by a power of ten
Round it by any desired method
Multiply the result by the same power of ten in step 1
Let me show you an example:
You want to round the number 1234.567 to two decimal positions (the desired result is 1234.57).
x = 1234.567;
p = 2;
x = x * pow(10, p); // x = 123456.7
x = floor(x + 0.5); // x = floor(123456.7 + 0.5) = floor(123457.2) = 123457
x = x / pow(10,p); // x = 1234.57
return x;
Of course you can compact all these steps in one. I made it step-by-step to show you how it works. In a compact java form it would be something like:
public double roundItTheHardWay(double x, int p) {
return ((double) Math.floor(x * pow(10,p) + 0.5)) / pow(10,p);
}
As for the integer positions, you can easily check that this also works (with p < 0).
Hope this helps
if you need some advice how to start,
step by step write down calculations what you need to do to get from 144,2 --> 140
replace your math with java commands, that should be easy, but if you have problem, just look here and here
public static int round (int input, int places) {
int factor = (int)java.lang.Math.pow(10, places);
return (input / factor) * factor;
}
Basically, what this does is dividing the input by your factor, then multiplying again. When dividing integers in languages like Java, the remainder of the division is dropped from the results.
edit: the code was faulty, fixed it. Also, the java.lang.Math.pow is so that you get 10 to the n-th power, where n is the value of places. In the OP's example, the number of places to consider is upped by one.
Re-edit: as pointed out in the comments, the above will give you the floor, that is, the result of rounding down. If you don't want to always round down, you must also keep the modulus in another variable. Like this:
int mod = input % factor;
If you want to always get the ceiling, that is, rounding up, check whether mod is zero. If it is, leave it at that. Otherwise, add factor to the result.
int ceil = input + (mod == 0 ? 0 : factor);
If you want to round to nearest, then get the floor if mod is smaller than factor / 2, or the ceiling otherwise.
Divide (positive)/Multiply (negative) by the "input rounding" times 10 - 1 (144 / (10 * (2 - 1)). This will give you the same in this instance. Get the remainder of the last digit (4). Determine if it is greater than or equal to 5 (less than). Make it equal to 0 or add 10, depending on the previous answer. Multiply/Divide it back by the "input rounding" times 10 - 1. This should give you your value.
If this is for homework. The purpose is to teach you to think for yourself. I may have given you the answer, but you still need to write the code by yourself.
Next time, you should write your own code and ask what is wrong
For integers, one way would be to use a combination of the mod operator, which is the percent symbol %, and the divide operator. In your first example, you would compute 144 % 10, resulting in 4. And compute 144 / 10, which gives 14 (as an integer). You can compare the result of the mod operation to half of the denominator, to find out if you should round the 14 up to 15 or not (in this case not), and then multiply back by the denominator to get your answer.
In psuedo code, assuming n is the number to round, p is the power of 10 representing the position of the significant digits:
denom = power(10, p)
remainder = n % denom
dividend = n / denom
if (remainder < denom/2)
return dividend * denom
else
return (dividend + 1) * denom
I'm getting a perplexing result doing math with floats. I have code that should never produce a negative number producing a negative number, which causes NaNs when I try to take the square root.
This code appears to work very well in tests. However, when operating on real-world (i.e. potentially very small, seven and eight negative exponents) numbers, eventually sum becomes negative, leading to the NaNs. In theory, the subtraction step only ever removes a number that has already been added to the sum; is this a floating-point error problem? Is there any way to fix it?
The code:
public static float[] getRmsFast(float[] data, int halfWindow) {
int n = data.length;
float[] result = new float[n];
float sum = 0.000000000f;
for (int i=0; i<2*halfWindow; i++) {
float d = data[i];
sum += d * d;
}
result[halfWindow] = calcRms(halfWindow, sum);
for (int i=halfWindow+1; i<n-halfWindow; i++) {
float oldValue = data[i-halfWindow-1];
float newValue = data[i+halfWindow-1];
sum -= (oldValue*oldValue);
sum += (newValue*newValue);
float rms = calcRms(halfWindow, sum);
result[i] = rms;
}
return result;
}
private static float calcRms(int halfWindow, float sum) {
return (float) Math.sqrt(sum / (2*halfWindow));
}
For some background:
I am trying to optimize a function that calculates a rolling root mean square (RMS) function on signal data. The optimization is pretty important; it's a hot-spot in our processing. The basic equation is simple - http://en.wikipedia.org/wiki/Root_mean_square - Sum the squares of the data over the window, divide the sum by the size of the window, then take the square.
The original code:
public static float[] getRms(float[] data, int halfWindow) {
int n = data.length;
float[] result = new float[n];
for (int i=halfWindow; i < n - halfWindow; i++) {
float sum = 0;
for (int j = -halfWindow; j < halfWindow; j++) {
sum += (data[i + j] * data[i + j]);
}
result[i] = calcRms(halfWindow, sum);
}
return result;
}
This code is slow because it reads the entire window from the array at each step, instead of taking advantage of the overlap in the windows. The intended optimization was to use that overlap, by removing the oldest value and adding the newest.
I've checked the array indices in the new version pretty carefully. It seems to be working as intended, but I could certainly be wrong in that area!
Update:
With our data, it was enough to change the type of sum to a double. Don't know why that didn't occur to me. But I left the negative check in. And FWIW, I was also able to implement a sol'n where recomputing the sum every 400 samples gave great run-time and enough accuracy. Thanks.
is this a floating-point error problem?
Yes it is. Due to rounding, you could well get negative values after subtracting a previous summand.
For example:
float sum = 0f;
sum += 1e10;
sum += 1e-10;
sum -= 1e10;
sum -= 1e-10;
System.out.println(sum);
On my machine, this prints
-1.0E-10
even though mathematically, the result is exactly zero.
This is the nature of floating point: 1e10f + 1e-10f gives exactly the same value as 1e10f.
As far as mitigation strategies go:
You could use double instead of float for enhanced precision.
From time to time, you could fully recompute the sum of squares to reduce the effect of rounding errors.
When the sum goes negative, you could either do a full recalculation as in (2) above, or simply set the sum to zero. The latter is safe since you know that you'll be pushing the sum towards its true value, and never away from it.
Try checking your indices in the second loop. The last value of i will be n-halfWindow-1 and n-halfWindow-1+halfWindow-1 is n-2.
You may need to change the loop to for (int i=halfWindow+1; i<n-halfWindow+1; i++).
You are running into issues with floating point numbers because you believe that they are just like mathematical real numbers. They are not, they are approximations of real numbers, mapped into discrete numbers, with a few special rules added into the mix.
Take the time to read up on what every programmer should know about floating point numbers, if you intend to use them often. Without some care the differences between floating point numbers and real numbers can come back and bite you in the worst ways.
Or, just take my word for it and know that every floating point number is "pretty close" to the requested value, with some being "dead on" accurate, but most being "mostly" accurate. This means you need to account for measurement error and keep it in mind after the calculations or risk believing you have an exact result at the end of the computation of the value (which you don't).
I have the following code in my project:
int percent = 2;
int count = 10;
int percentagefill = (percent/10)*count;
System.out.println(percentagefill);
Basically what is happening is that, I'm setting two variables, percent and count. I then calculate the percentage fill. For some strange reason the percentage fill is resulting in a 0, when in this case it should be 2. Any ideas why? Thanks in advance.
intdivided by int will still result in int. In this case:
(percent/10)*count
= (2/10)*10
= (0) * 10 <-- 0.2 is rounded down to 0
= 0
You can read this question for reference. Also, here's the Java spec where is says that integer division is rounded towards 0. As for the fix, as long as floating point precision does not become an issue, just use double as PaulP.R.O said.
You could divide by 10.0, or change int percent to double percent in order to force a conversion to double. Otherwise, you are getting integer division, which truncates off the decimal part.
Here is a relevant question: "Java Integer Division, How do you produce a double?"
if you really need the result to be an int, you could do the multiply before the divide to avoid the integer division giving you zero.
int percentagefill = (percent*count)/10;
Change this line:
int percentagefill = (percent/10)*count;
To:
double percentagefill = (percent/10.0)*count;
This will use floating point arithmetic (because of the 10.0 instead of 10), and store the result in a double (which has precision past the decimal point unlike an int).
As others have mentioned, you're losing precision with integer division
The solution depends on your needs: if your result needs to be an integer anyway, multiply first:
int percentagefill = (percent*count)/10;
Could be "good enough" for you (you'll get the correct answer rounded down).
If you need to be able to get fractional answers, you need to convert things to floating point types:
double percentagefill = (percent/10.0)*count;
// ^ the .0 makes this a double,
// forcing the division to be a
// floating-point operation.
It's easy to fix:
int percent = 2;
int count = 10;
double percentagefill = (percent/10.0)*count;
System.out.println(percentagefill);
Dave Newton, your answer should have been an answer. :)
The integer 2 / the integer 10 = 0.
The integer 0 * the integer 10 = 0.
You will need a float or double data type. While working with information, always be weary of chances for the interpreter to make data type assumptions and "casts". println takes an intefer and casts to a string for display is one example.
Most of my work is in php and when working with values, 0, NULL, ERROR can all be different things and can yield unexpected results. Sometimes you may need to explicitly cast a variable to a different data type to get the intended results.
This is so due to the fact that you are using the integer data type when you should be using a floating-point data type such as double. This code should result in 2.0:
double percent = 2;
double count = 10;
double percentagefill = (percent/10)*count;
System.out.println(percentagefill);