Use of properties across multiple classes - java

My question is the same as this one except it is for Java, specifically applied to properties. Ideally I would like to create one instance of Properties, and call the methods from all of the classes without creating new instances. I would also want to read from a single instance of properties so I only have a single source of the truth.
I have read the API for Properties and it doesn't answer my question.
This question indicates I need to include the reference in the class constructor. Is there a better way??

The fisrt link, "this one" is a link to the Oracle documentation...
If you want to load your properties only once, you should use the singleton pattern. But be carefull that this pattern can be an anti-pattern and may make your unit tests more complex.
To avoid those drawbacks it is better to pass the reference to your properties via a constructor.
/* This is your singleton. It takes care of loading the properties only once and can delegate access method to it */
public class Configuration {
private static Configuration instance; // created only once
public static getInstance() {
instance = // Read the Singelton pattern to create it only once
}
private Properties properties; // loaded only once
public String get(String key) {
return properties.getProperty(key);
}
}
public class Component {
private final Configuration cfg;
public Component (Configuration cfg) {
this.cfg = cfg;
}
}
public class StarterOrDiContainer {
// ..
Component component = new Component(cfg.getInstance());
}

Let's take the system properties as example. In this implementation http://grepcode.com/file/repository.grepcode.com/java/root/jdk/openjdk/6-b14/java/lang/System.java#System.getProperty%28java.lang.String%29, the properties are just stored in a static class attribute. Either make this attribute public or create public accessor methods. Short answer: just make it static.
You can initialize static data with static initializers, if things get a little bit more complex. (https://docs.oracle.com/javase/tutorial/java/javaOO/initial.html)

Related

Understanding Props for actor creation

I'm trying to undersatnd how to use Props correctly. My first thought was that Props objects contain some property of the actor being created. These properties might include the actor's field values as well as some deployment related information (e.e.g which dispatcher to use). The later has nothing to do with the actual actor and therefore should be shipped independent.
But in the documentation said the the good practice is to use static factory method within the actor like this (documentation removed):
public class DemoActor extends UntypedActor {
public static Props props(final int magicNumber) {
return Props.create(new Creator<DemoActor>() {
private static final long serialVersionUID = 1L;
#Override
public DemoActor create() throws Exception {
return new DemoActor(magicNumber);
}
});
}
}
I think this is not quite good if for instance we want to use one dispatcher now, and the requirements will change at some point in the future. It will lead to modifying the Actor class which is (in my opinion) incorrect.
The static factory method, I believe, may be particularly useful for Java, which tends to get quite verbose with Akka. While the code you've shown is for the Actor class, you will also usually have some Inversion-of-Control style configuration or bootstrapper class where you typically set up the actor system and then the actors with the ActorSystem#actorOf class.
Now, after retrieving the base Props instance from the Actor's props factory method you can configure it a bit to your purposes (Props is immutable but have methods returning modified instances). In case you need a different dispatcher then you will just modify your bootstrapper class from something like this:
ActorSystem system = ...;
system.actorOf(DemoActor.props(42), "demo-with-default-dispatcher");
to:
system.actorOf(DemoActor.props(42).withDispatcher("DemoDispatcher"), "demo-with-configured-dispatcher");
(these are just minimal code snippets but I think you get the idea)

Suggestions for implementing a solution using Singleton design pattern

I need to implement a solution as part of Test framework & I am considering singleton pattern for reasons explained below. However, I am not able to achieve my intended solution & therefore would need some suggestions/inputs on possible implementations.
Problem Statement :
I have a environment (env of the product I am testing) configuration properties file which I want to load & make the value of the parameters accessible globally to the test framework.
I figured using the singleton pattern because these properties are one-time values (should report an exception if tried to initialize more than once), should be available globally & have an one-point access to the methods.
However, the list of properties/parameters is really long & therefore it's wise to break it into modules (classes). For the below explanation, I tried with composition.
For e.g.
public class Configuration {
private static Configuration configObj;
private static Database dbDetails;
private static Machine macDetails;
//...
//... many more modules
public static synchronized void createInstance(Properities envProps){
//Should create only one instance of Configuration
// and should also initialize Database & Machine objects.
}
public static Configuration getConfigObject(){
return configObj;
}
}
public class Database {
private static String dbConnectString;
public Database(String dbcs){
dbConnectString = dbcs;
}
public static String getDbConnectString(){
return dbConnectString;
}
}
public class Machine {
private static String hostname;
private static String loginUsername;
public Machine(String hostname,String loginUsername){
this.hostname = hostname; //It may include some trimming/cleaning
this.loginUsername = loginUsername;
}
public static String getHostName(){
return hostname;
}
}
PS: Just a sample typed-in code for the understanding of my problem statement.
Expectation : The expectation now is that when trying to get the hostname, I should have a single point of access via Configuration static object (assuming that I have initialized all member variables successfully) i.e.
String hostname = Configuration.getHostname();
OR
String hostname = Configuration.getConfigObject().getHostname();
Current Issue :
How to create one static object that will refer to all methods using either composition or inheritance (Conceptually, composition would be the right approach).
Multiple Inheritance would have solved the issue but Java doesn't support so ruled out. Cannot consider Interfaces either because overriding all methods is tedious & lengthy & the parameters/methods will keep changing over-time.
All suggestions are welcome even if it requires to scrap this design pattern & try something different.
You will not be able to "automatically" delegate static calls to modules. And even if the calls were not static, as you stated, Java does not support multiple inheritance.
Option 1:
Have your main Configuration class provide static methods that return instances to your modules. Whenever you want to read a configuration entry, first get the module instance, then query the entry itself:
Configuration.getDatabaseConfiguration().getServerName();
This method has the advantage that it is very clear which part of your configuration you are referring to. If you would just use Configuration.getServerName(), you cannot distingish whether you want to retrieve the database's server name, or the webserver's.
Option 2:
If you are able to use Java 8 and your configuration is large, but very simple (statically known at compile time or extractable from very few instances), you could consider using the new default interface methods (https://blog.idrsolutions.com/2015/01/java-8-default-methods-explained-5-minutes/).
You would then create an interface for each module, where all getters have default implementations. Your main configuration class would implement all the module interfaces without overriding any of the methods. This way all configuration entries can be queried from one object, but you still have to obtain this object by a static method. This is as close to multiple inheritance as you can get. I would definitely recommend option 1 though.

How to avoid reading property file multiple times

We have some data in properties file. This data is used across many classes. So, we create a Properties class object in each and every class and then read data using getProperty() method. This is leading to duplication of code.
Can someone please suggest some best practices to avoid this?
One thing that came to my mind is:
Create a class
Have a public variable for each property in property file in this class
Have a method that assigns values to each and every property
In the class where property values are required, create an object for this class and access the public variables
But, things i don't like with this approach are public variables and if at all a new property is added to the property file, i need to add code to read that property in the class.
Any help is appreciated.
Thank you!
You can create a Singleton class, that loads the properties the first time it gets invoked.. and a public method that retrieves the property value, for a given property key..
This is assuming you're using a standart Properties file... But you can extrapolate this to any key-value pair, changing Properties type to a Map or something else.
Something like
public class PropertyHandler{
private static PropertyHandler instance = null;
private Properties props = null;
private PropertyHandler(){
// Here you could read the file into props object
this.props = .....
}
public static synchronized PropertyHandler getInstance(){
if (instance == null)
instance = new PropertyHandler();
return instance;
}
public String getValue(String propKey){
return this.props.getProperty(propKey);
}
}
Then you can invoke this as needed.. from any code.. like this.
String myValue = PropertyHandler.getInstance().getValue(propKey);
Hope this helps
for me static inner class is the best possible way to do it. It will do it with lazily, as class loading is synchronized so thread safe, plus performant also. So with this we are achieving three things:
good performance because with synchronizing the liveliness will suffer, but here we are using static inner class.
thread safety because when inner class will be loaded than only map will be initialized as the class loading is thread safe hence all total thread safe.
Inner class will be loaded when we will call Singleton.initialize().get(key) so the map gets initialized lazily.
Below is the code...
public class SingletonFactory
{
private static class Singleton
{
private static final Map<String, String> map = new HashMap<String, String>();
static
{
try
{
//here we can read properties files
map.put("KEY", "VALUE");
}
catch(Exception e)
{
//we can do the exception handling
System.out.println(e);
}
}
private static Map<String, String> initialize()
{
return map;
}
}
public static String getValue(String key)
{
return Singleton.initialize().get(key);
}
}
One out of the box option is to use system properties. You can add your own system properties to your execution environment.
You can do this with a dedicated class having a static Properties object. See here for an example.
I could be misunderstanding your data flow here, but this is what seems "normal" to me:
Create a readPropFile method.
This should read a file and appropriately parse the properties it finds.
These properties can be stored in a Map<String, Object>, hashed by property name.
Read property file once (presumably when the application starts, or whenever it's appropriate to load properties) --> Properties object (say, props).
Pass props around to anything that needs access to those properties.
Or if you don't want to pass it around explicitly, use a static accessor as illustrated here.
Access properties using props.get("PROPERTY_NAME") (which just looks up that property in the internal Map).
If you don't want to use String lookups, you can keep an enum of valid property names somewhere, and do storage/lookups using that, but then you have to update that enum every time you add a new property to the file.
I've had success using an Enum, and in the constructor using the name() method to read a property of the same name. Be sure to handle exceptions in a reasonable way or else the whole class will fail to load and you won't get a helpful error message.
Benefits of this approach are that each enum value automatically corresponds to a property without having to write individual mapping code for each property. You do of course need an enum value for each property (that's unavoidable if you want DRY prop references), but you avoid repetitive per-property initialization code using unchecked Strings.
Drawbacks are that enums don't allow generic types, so if you wanted certain properties to return Integer and others to return String, then you might be better served with a classic singleton class design.
If you want to go crazy with this you could also write a script to generate your Enum or singleton java source code from the properties file, to keep your code extra DRY.

Best way to pass arguments in constructor

I have a class that create rows in table layout. The row creation depend upon data and metadata. As metadata is same for each row like show/hide visibility properties etc. so I have created metadata property as a static and initialize once using initWidget of RowWidget.
just example:
class RowWidget extends FlexTable{
public static void initWidget(Form form,
HashMap<Long, ContractorPermissionEnum> formModePermissionMap,
GridMode gridMode,
boolean isApplied,
boolean isChildExist,
boolean isChildAttachment)
{
// ...
}
}
Then I called below constructor for each record data.
public RowWidget(DataRawType dataRawType, Data data, Data parentData) {
// ...
}
As I thought this is not right approach. because as pattern when anyone see this class then understand it will create one row. I don't want to call initially initWidget. I want to pass each required parameter in constructor only like
public RowWidget(DataRawType dataRawType,
Data data,
Data parentData,
Form form,
HashMap<Long, ContractorPermissionEnum> formModePermissionMap,
GridMode gridMode,
boolean isApplied,
boolean isChildExist,
boolean isChildAttachment) {
// ...
}
But due to this, constructor have no of arguments. and I think it's also bad pattern to have 5+ parameter in constructor.
Is Anyone suggest me:
How to construct class which have same property required in another
instance?
Note:I know this is possible through static only but don't want to use static.
What is best way to construct class with having some default fix
property for all instances?
Note: I don't want to create another class to achieve it. or any getter/setter method.
Thanks In advance.
I would suggest builder pattern. You would need one extra class to create RowWidget objects. So the call would look like that:
RowWidget widget = new RowWidget.Builder().withData(data).withParentData(parentData).withDataRawType(dataRawType).build();
Here is neat explanation of the pattern:https://stackoverflow.com/a/1953567/991164
Why not create method which will accept the newValues for the properties you want to change & return a new instance of the classes with all other properties copied from the instance on which you invoked this method.
You could separate/extract the parameters from the RowWidget-class fro example in a RowWidgetConfig-class.
class RowWidgetConfig {
// put here all your parameters that you need to initialize only once
// init using setters
}
Now create once instance of that class and pass it among the other parameters to RowWidget constructor.
Another alternative would be to have factory for creating RowWidget instances. The factory would also contain all the parameters you need for a row instance plus a factory method createNewRowWidget witch creates an instance base on the parameters contained in the factory.
class RowWidgetFactory {
// put here all your parameters that you need to initialize only once
// init using setters
public RowWidget createNewRowWidget() {
// create
return ...
}
}
How to construct class which have same property required in another instance?
To achive this you can have a super class with all the properties you want. So any class extending this super class will be have these properties. This way you don't need to use static keyword.
What is best way to construct class with having some default fix property for all instances?
For this one you can have an interface with some constant properties. This way any class implementing this interface will be having the fixed properties.
The static initWidget() thing just doesn't seem right for me. Though probably now you will only have one set of RowWidgets which share some properties, it is also reasonable to have 2 sets of RowWidgets, each set will have its own "shared" properties. Things will be much more fluent and you have much more choices in building more reasonable APIs if you refactor your code to make a more reasonable design
Assume now I introduce something like a RowGroup (which kind of represents the "shared" thing you mentioned)
(Honestly I don't quite get the meaning for your design, I am just making it up base on your code);
public class RowGroup {
public RowGroup(Form form,
HashMap<Long, ContractorPermissionEnum> formModePermissionMap,
GridMode gridMode,
boolean isApplied,
boolean isChildExist,
boolean isChildAttachment) { .... }
public void addRow(DataRawType dataRawType, Data data, Data parentData) {...}
}
When people use, it looks something like:
RowGroup rowGroup = new RowGroup(form, permissionMap, gridMode, isApplied, isChildExist, isChildAttach);
rowGroup.addRow(DataRawType.A, dataA, parentA);
rowGroup.addRow(DataRawType.B, dataB, parentB);
You may even provide builder-like syntax or a lot other choices.
RowGroup rowGroup
= new RowGroup(.....)
.addRow(DataRawType.A, dataA, parentA)
.addRow(DataRawType.B, dataB, parentB);
Even more important, the design now make more sense to me.
If you did not want to create another class, I'd suggest what A4L suggested.
Without creating another class, I would create constructor that takes all parameters and factory method that uses current instance as template and pass its own parameters to constructor parameter.
example (with obvious parts ommited)
class A{
public A(int p1, int p2){...}
public A create(int p2) {
return new A(this.p1,p2);
}

Control class loading order in Java

I've created a class which holds a bunch of properties values.
In order to initialize that class, I have to call some static method "configure()" which configures it from an XML file.
That class was supposed to act to store some data such that I could just write
PropClass.GetMyProperty();
I call the configure() from a static block in the main so I can use it anywhere
BUT
If I set a static constant member of some other class to a value from my "PropClass", I get null,
class SomeClass {
static int myProp = PropClass.GetMyProperty();
}
That's probably because that expression is evaluated before the call to configure.
How can I solve this issue?
How can I enforce that the call to configure() will be executed first?
Thanks
you could use a static code block to do that
static {
configure();
}
the syntax of a static initializer block? All that is left is the keyword static and a pair of matching curly braces containing the code that is to be executed when the class is loaded. taken from here
I would do the following:
class SomeClass
{
// assumes myProp is assigned once, otherwise don't make it final
private final static int myProp;
static
{
// this is better if you ever need to deal with exceeption handling,
// you cannot put try/catch around a field declaration
myProp = PropClass.GetMyProperty();
}
}
then in PropClass do the same thing:
class PropClass
{
// again final if the field is assigned only once.
private static final int prop;
// this is the code that was inside configure.
static
{
myProp = 42;
}
public static int getMyProperty();
}
Also. if possible, don't make everything static - at the very least use a singleton.
Can you not make the GetMyProperty() method check whether configure() has been called already ? That way you can call GetMyProperty() without having to worry about wheher our object is configured. Your object will look after this for you.
e.g.
public String getMyProperty() {
if (!configured) {
configure();
}
// normal GetMyProperty() behaviour follows
}
(you should synchronise the above if you want to be thread-safe)
Dude, sounds like you should be using Spring Framework (or some other Dependency Injection framework). In Spring, you already get everything that you need:
An XML format for defining beans with configurable properties, no need to code the logic for reading the XML and initializing the beans yourself.
Beans are initialized when you need them (provided that you access them in the correct manner). The best way would be to inject the beans into the callers.
Don't invent the wheel... Spring is one of the most commonly used frameworks in Java. IMHO, no large Java application should be coded without it.

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