Difference between cyclic and acyclic gradient in java - java

I am currently learning Java GUI development and here I stuck at Gradient.
I want to know the difference Cyclic and Acyclic Gradient?

Cyclic Gradient
Can be simply put as pattern repeating itself on gradient area.
import java.awt.Color;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import javax.swing.JComponent;
import javax.swing.JFrame;
class GradientPane extends JComponent {
public void paint(Graphics g) {
Graphics2D g2D = (Graphics2D) g;
Point2D.Float p1 = new Point2D.Float(150.f, 75.f); // Gradient line start
Point2D.Float p2 = new Point2D.Float(250.f, 75.f); // Gradient line end
float width = 300;
float height = 50;
GradientPaint g1 = new GradientPaint(p1, Color.WHITE, p2, Color.DARK_GRAY, true); // Cyclic
// gradient
Rectangle2D.Float rect1 = new Rectangle2D.Float(p1.x - 100, p1.y - 25, width, height);
g2D.setPaint(g1); // Gradient color fill
g2D.fill(rect1); // Fill the rectangle
g2D.setPaint(Color.BLACK); // Outline in black
g2D.draw(rect1); // Fill the rectangle
g2D.draw(new Line2D.Float(p1, p2));
}
}
public class CyclicGradientPaint {
public static void main(String[] a) {
JFrame window = new JFrame("Cyclic Gradient Paint");
window.setBounds(30, 30, 300, 300);
window.getContentPane().add(new GradientPane());
window.setVisible(true);
}
}
Acyclic Gradient
Pattern not repeating itself but widening itself as gradient area goes.
import java.awt.Color;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.geom.Line2D;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import javax.swing.JComponent;
import javax.swing.JFrame;
class GradientPane extends JComponent {
public void paint(Graphics g) {
Graphics2D g2D = (Graphics2D) g;
Point2D.Float p1 = new Point2D.Float(150.f, 75.f); // Gradient line start
Point2D.Float p2 = new Point2D.Float(250.f, 75.f); // Gradient line end
float width = 300;
float height = 50;
Rectangle2D.Float rect1 = new Rectangle2D.Float(p1.x - 100, p1.y - 25, width, height);
GradientPaint g2 = new GradientPaint(p1, Color.WHITE, p2, Color.DARK_GRAY, false); // Acyclic gradient
rect1.setRect(p1.x - 100, p1.y - 25, width, height);
g2D.setPaint(g2); // Gradient color fill
g2D.fill(rect1); // Fill the rectangle
g2D.setPaint(Color.BLACK); // Outline in black
g2D.draw(rect1); // Fill the rectangle
g2D.draw(new Line2D.Float(p1, p2));
}
}
public class AcyclicGradientPaint {
public static void main(String[] a) {
JFrame window = new JFrame("Acyclic Gradient Paint");
window.setBounds(30, 30, 300, 300);
window.getContentPane().add(new GradientPane());
window.setVisible(true);
}
}

Related

how to rotate a circle around it's axis i9n java2D

So i just learnt about affine transformation in java 2D and how each transformation behaves.So what i tried as a side project was to create a circle rotating around it's axis program,i tried translating first to the (0,0) then rotating by a degree then translating back to initial position,did that through 360 iterations with 1 degree increment but the circle still rotates out of that center points(although it goes back to its original point at last iteration).
here's what have done so far:
public void paint(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
//The lines should have a thickness of 3.0 instead of 1.0.
BasicStroke bs = new BasicStroke(3.0f);
g2d.setStroke(bs);
//The GeneralPath to decribe the car.
//GeneralPath gp = new GeneralPath();
//Start at the lower front of the car.
g2d.setPaint(new Color(110, 100, 0));
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
//Draw the car.
//g2d.fillOval(215, 135, 50, 50);
Shape s = new Ellipse2D.Double(160,160,40,40);
sustain(1000);
for(int i=0;i<360;i++) {
AffineTransform rotation = new AffineTransform();
rotation.setToRotation(Math.PI/180+i);
AffineTransform translate = new AffineTransform();
translate.setToTranslation(-160, -160);
AffineTransform translate2 = new AffineTransform();
translate2.setToTranslation(160, 160);
rotation.concatenate(translate);
translate2.concatenate(rotation);
clearWindow(g2d);
g2d.setPaint(new Color(110, 100, 0));
g2d.fill(translate2.createTransformedShape(s));
}
I've spent some time re-reading your question and looking over you code and I'm still unclear on
What it is you want to do and
What your problem is
But when has that ever stopped me from having a play 😉
Okay, so this has two circles (same shape) circling around a central point (translated) point.
Something to keep in mind is, transforms are accumulative, so you can see, between the second and third circle, I reset the transform (dispose of the graphics and take another snapshot) so my poor challenged brain doesn't get completely screwed up
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private int angle = 0;
public TestPane() {
Timer timer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
angle += 1;
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(120, 120);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.drawLine(getWidth() / 2, 0, getWidth() / 2, getHeight());
g2d.drawLine(0, getHeight() / 2, getWidth(), getHeight() / 2);
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
Shape s = new Ellipse2D.Double(0, 0, 40, 40);
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.setPaint(Color.RED);
g2d.draw(s);
g2d.transform(AffineTransform.getTranslateInstance(-30, -30));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle), 50, 50));
g2d.setPaint(new Color(110, 100, 0));
g2d.drawRect(0, 0, 40, 40);
g2d.draw(s);
g2d.dispose();
g2d = (Graphics2D) g.create();
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.transform(AffineTransform.getTranslateInstance(-20, -20));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle / 2), 40, 40));
g2d.setPaint(Color.BLUE);
g2d.drawRect(0, 0, 40, 40);
g2d.draw(s);
}
}
}
I need it to rotate around its axis(have a circular motion in respect to its own center with out changing positions)
Okay, still not clear. If you want to rotate the object around it's centre point, but have it moving at the same time, then the order in which you apply your transformations is important.
For example, I'd translate it's position first, then rotate it, as it's easier to rotate about it's centre point without needing to calculate additional offsets
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import java.awt.geom.Path2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.Timer;
public class Test {
public static void main(String[] args) {
new Test();
}
public Test() {
EventQueue.invokeLater(new Runnable() {
#Override
public void run() {
JFrame frame = new JFrame();
frame.add(new TestPane());
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class TestPane extends JPanel {
private int angle = 0;
private Path2D path;
public TestPane() {
path = new Path2D.Double();
path.moveTo(20, 20);
path.lineTo(0, 20);
path.append(new Ellipse2D.Double(0, 0, 40, 40), false);
Timer timer = new Timer(5, new ActionListener() {
#Override
public void actionPerformed(ActionEvent e) {
angle += 1;
repaint();
}
});
timer.start();
}
#Override
public Dimension getPreferredSize() {
return new Dimension(120, 120);
}
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g.create();
//Use of antialiasing to have nicer lines.
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
RenderingHints rh = new RenderingHints(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.transform(AffineTransform.getTranslateInstance(40, 40));
g2d.transform(AffineTransform.getRotateInstance(Math.toRadians(angle), 20, 20));
g2d.setPaint(Color.RED);
g2d.draw(path);
g2d.dispose();
}
}
}
And as an addition, you could also have a look at How to rotate an object around another moving object in java?

java - image is getting jagged when painting on Graphics2D

I am trying to paint a simple image on a Graphics2D. However, when I rotate the image, it shows some edges, and ignores rendering hints.
what is the solution for it? for 45 deg, etc it works fine. but for others, it messes up!
Thanks
import java.awt.Color;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.net.URL;
import javax.imageio.ImageIO;
public class Canvas {
public static void main(String args[]) {
try {
BufferedImage file = ImageIO.read(new URL("https://live.staticflickr.com/8710/28233783223_2387e00f93_b.jpg"));
BufferedImage bi = new BufferedImage(1000, 500, BufferedImage.TYPE_4BYTE_ABGR);
Graphics2D g2 = (Graphics2D) bi.getGraphics();
g2.addRenderingHints(new RenderingHints(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR));
g2.addRenderingHints(new RenderingHints(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON));
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, 1000, 500);
AffineTransform ax = new AffineTransform();
ax.translate(200, 200);
ax.rotate(Math.PI * (-318) / 180, 500, 250);
g2.drawImage(file, ax, null);
g2.dispose();
ImageIO.write(bi, "png", new File("text.png"));
} catch (Exception ex) {
// error
}
}
}
It appears that image painting isn't subject to anti-aliasing. Drawing rectangles is however. By using a TexturePaint with file as the underlying image, we can simply paint a rectangle the size of the image. The resulting image won't have any jagged edges.
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.net.URL;
import javax.imageio.ImageIO;
class Canvas {
public static void main(String args[]) {
try {
BufferedImage file = ImageIO.read(new URL("https://live.staticflickr.com/8710/28233783223_2387e00f93_b.jpg"));
BufferedImage bi = new BufferedImage(1000, 500, BufferedImage.TYPE_4BYTE_ABGR);
Graphics2D g2 = (Graphics2D) bi.getGraphics();
g2.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2.setColor(Color.WHITE);
g2.fillRect(0, 0, 1000, 500);
AffineTransform ax = new AffineTransform();
ax.translate(200, 200);
ax.rotate(Math.PI * (-318) / 180, 500, 250);
// g2.drawImage(file, ax, null);
g2.setPaint(new TexturePaint(file, new Rectangle(0,0, file.getWidth(), file.getHeight())));
g2.transform(ax);
g2.fillRect(0,0 , 1000, 500);
g2.dispose();
ImageIO.write(bi, "png", new File("text.png"));
} catch (Exception ex) {
// error
}
}
}

Java Graphics2D drawImage() and clip(): how to apply antialiasing?

The BufferedImage drawn by the drawImage and clip method of Java Graphics2D have jagged edges, how to apply antialiasing?
The code:
BufferedImage img = ImageIO.read(new File("D:\\Pictures\\U\\U\\3306231465660486.jpg"));
JFrame frame = new JFrame();
frame.add(new JPanel() {
#Override
protected void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30), getWidth() / 2.0, getHeight() / 2.0);
g2d.drawImage(img, 0, 0, this);
g2d.clip(new Rectangle(-110, 110, 80, 110));
g2d.fill(new Rectangle(-100, 100, 100, 100));
}
});
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
One solution is to blur the border of the image once you load it. You should also use the RenderingHints.KEY_RENDERING with RenderingHints.VALUE_RENDER_QUALITY.
This is the final result:
The full code is available below. Note that is uses a blur method described by Marco13 in this answer: https://stackoverflow.com/a/22744303/4289700.
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.AlphaComposite;
import java.awt.Color;
import java.awt.GradientPaint;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.MultipleGradientPaint;
import java.awt.RadialGradientPaint;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
public class Main {
private static BufferedImage blurImageBorder(BufferedImage input, double border) {
int w = input.getWidth();
int h = input.getHeight();
BufferedImage output = new BufferedImage(w, h, BufferedImage.TYPE_INT_ARGB);
Graphics2D g = output.createGraphics();
g.drawImage(input, 0, 0, null);
g.setComposite(AlphaComposite.DstOut);
Color c0 = new Color(0x000000FF);
// Left
g.setPaint(new GradientPaint(new Point2D.Double(0, border), c0, new Point2D.Double(border, border), c0));
g.fill(new Rectangle2D.Double(0, border, border, h- border - border));
// Right
g.setPaint(new GradientPaint(new Point2D.Double(w - border, border), c0, new Point2D.Double(w, border), c0));
g.fill(new Rectangle2D.Double(w- border, border, border, h- border - border));
// Top
g.setPaint(new GradientPaint(new Point2D.Double(border, 0), c0, new Point2D.Double(border, border), c0));
g.fill(new Rectangle2D.Double(border, 0, w - border - border, border));
// Bottom
g.setPaint(new GradientPaint(new Point2D.Double(border, h - border), c0, new Point2D.Double(border, h), c0));
g.fill(new Rectangle2D.Double(border, h - border, w - border - border, border));
final float[] floatArray = new float[]{ 0, 1 };
final Color[] colorArray = new Color[]{ c0, c0 };
// Top Left
g.setPaint(new RadialGradientPaint(new Rectangle2D.Double(0, 0, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(0, 0, border, border));
// Top Right
g.setPaint(new RadialGradientPaint(
new Rectangle2D.Double(w - border - border, 0, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(w - border, 0, border, border));
// Bottom Left
g.setPaint(new RadialGradientPaint(
new Rectangle2D.Double(0, h - border - border, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(0, h - border, border, border));
// Bottom Right
g.setPaint(new RadialGradientPaint(
new Rectangle2D.Double(w - border - border, h - border - border, border + border, border + border),
floatArray, colorArray, MultipleGradientPaint.CycleMethod.NO_CYCLE));
g.fill(new Rectangle2D.Double(w - border, h - border, border, border));
g.dispose();
return output;
}
public static void main(String[] args) throws IOException {
BufferedImage raw = ImageIO.read(new File("/path/to/picture.jpg"));
BufferedImage img = blurImageBorder(raw, 1);
JFrame frame = new JFrame();
frame.add(new JPanel() {
#Override
protected void paintComponent(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30), getWidth() / 2.0, getHeight() / 2.0);
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
g2d.drawImage(img, 0, 0, this);
g2d.fill(new Rectangle(-100, 100, 100, 100));
}
});
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
}
For the image, it is sufficient to paint the image into another image that is 2 pixels larger, and then draw the resulting image with bilinear interpolation. So you can just pass your image through a method like this one:
private static BufferedImage addBorder(BufferedImage image)
{
BufferedImage result = new BufferedImage(
image.getWidth() + 2, image.getHeight() + 2,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = result.createGraphics();
g.drawImage(image, 1, 1, null);
g.dispose();
return result;
}
The result will be this:
Here is the MCVE, including the line that sets the ..._INTERPOLATION_BILINEAR rendering hint:
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ImageBorderAntialiasing
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(() -> createAndShowGui());
}
private static void createAndShowGui()
{
//BufferedImage img = loadUnchecked("7bI1Y.jpg");
BufferedImage img = addBorder(loadUnchecked("7bI1Y.jpg"));
JFrame frame = new JFrame();
frame.add(new JPanel()
{
#Override
protected void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(
RenderingHints.KEY_INTERPOLATION,
RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30),
getWidth() / 2.0, getHeight() / 2.0);
g2d.drawImage(img, 0, 0, this);
g2d.fill(new Rectangle(-100, 100, 100, 100));
}
});
frame.setSize(600, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private static BufferedImage addBorder(BufferedImage image)
{
BufferedImage result = new BufferedImage(
image.getWidth() + 2, image.getHeight() + 2,
BufferedImage.TYPE_INT_ARGB);
Graphics2D g = result.createGraphics();
g.drawImage(image, 1, 1, null);
g.dispose();
return result;
}
private static BufferedImage loadUnchecked(String fileName)
{
try
{
return ImageIO.read(new File(fileName));
}
catch (IOException e)
{
e.printStackTrace();
return null;
}
}
}
After this was answered, the question was updated to also ask about the clip method
Antialiasing the result of a clip operation may be more difficult. The clip operation is very hard "by nature" (and I assume that it eventually will be handled by something like a Stencil Buffer in hardware).
One approach to solve this could be do do the clipping manually. So instead of doing
g2d.clip(new Rectangle(-110, 110, 80, 110));
g2d.fill(new Rectangle(-100, 100, 100, 100));
you could do something like
Shape clip = new Rectangle(-110, 110, 80, 110);
Shape rectangleA = new Rectangle(-100, 100, 100, 100);
g2d.fill(clip(clip, rectangleA));
where the clip method is implemented to to manually compute the intersection of the shapes.
Note: Computing the intersection of two shapes can be rather expensive. If this becomes an issue, one might have to revise the approach. But on another note: I've heavily been doing Swing programming for ~20 years now, and cannot remember to ever have used the Graphics2D#clip method at all....
The difference between using Graphics2D#clip and the manual clipping is shown here:
and a closeup:
And there is the code:
(It does no longer contain the image part, because the problems are fairly unrelated...)
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.geom.Area;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
public class ClippedDrawingAntialiasing
{
public static void main(String[] args)
{
SwingUtilities.invokeLater(() -> createAndShowGui());
}
private static void createAndShowGui()
{
JFrame frame = new JFrame();
frame.getContentPane().setLayout(new GridLayout(1,2));
frame.getContentPane().add(new JPanel()
{
#Override
protected void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30),
getWidth() / 2.0, getHeight() / 2.0);
g2d.clip(new Rectangle(-110, 110, 80, 110));
g2d.fill(new Rectangle(-100, 100, 100, 100));
g2d.setColor(Color.BLUE);
g2d.fill(new Rectangle(-60, 120, 60, 170));
}
});
frame.getContentPane().add(new JPanel()
{
#Override
protected void paintComponent(Graphics g)
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(
RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.drawLine(10, 10, 300, 100);
g2d.translate(50, 200);
g2d.rotate(Math.toRadians(30),
getWidth() / 2.0, getHeight() / 2.0);
Clipper clipper =
new Clipper(new Rectangle(-110, 110, 80, 110));
g2d.fill(clipper.clip(new Rectangle(-100, 100, 100, 100)));
g2d.setColor(Color.BLUE);
g2d.fill(clipper.clip(new Rectangle(-60, 120, 60, 170)));
}
});
frame.setSize(1200, 600);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
private static class Clipper
{
private final Shape shape;
Clipper(Shape shape)
{
this.shape = shape;
}
Shape clip(Shape other)
{
Area a = new Area(shape);
a.intersect(new Area(other));
return a;
}
}
}

Java Graphics2D floating point accurate drawOval alternative?

So I am trying to draw an arc and put a circle around its round endpoint, but I am having issues due to rounding to the nearest pixel. This is visible in some but not all cases.
Is there a way to draw circles using floating points and anti-aliasing to eliminate this rounding error?
You can run this code to see the problem. I have drawn arcs of 0 length (appearing as large dots) instead of full arcs for clarity.
import java.awt.*;
import javax.swing.*;
public class Example extends JFrame {
private int CENTER = 200;
private static int WINDOW = 400;
private int LEFT = 50;
private int TOP = 50;
private int DIM = 300;
private int DIAMETER = 26;
public Example () {
super();
}
public void paint (Graphics g) {
Graphics2D g2 = (Graphics2D) g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2.setStroke(new BasicStroke(16, BasicStroke.CAP_ROUND, BasicStroke.JOIN_MITER));
g2.setColor(new Color(0, 0, 255));
g2.drawArc(LEFT, TOP, DIM, DIM, 0, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 32, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 115, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 200, 0);
g2.drawArc(LEFT, TOP, DIM, DIM, 331, 0);
this.drawCircle(g2, 0);
this.drawCircle(g2, 32);
this.drawCircle(g2, 115);
this.drawCircle(g2, 200);
this.drawCircle(g2, 331);
g2.setStroke(new BasicStroke(1));
g2.setColor(new Color(0, 0, 0));
g2.drawLine(0, CENTER, DIM * 2, CENTER);
g2.drawLine(CENTER, 0, CENTER, DIM * 2);
}
private void drawCircle(Graphics2D g, int angle) {
g.setStroke(new BasicStroke(3));
g.setColor(new Color(0, 0, 255));
g.drawOval(
Math.round(CENTER + (float)(Math.cos(Math.toRadians(angle)) * (DIM/2)) - DIAMETER/2),
Math.round(CENTER - (float)(Math.sin(Math.toRadians(angle)) * (DIM/2)) - DIAMETER/2),
DIAMETER,
DIAMETER
);
}
public static void main (String args[]) {
Example e = new Example();
e.setSize(WINDOW, WINDOW);
e.setVisible(true);
e.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
As an alternative, consider Ellipse2D with suitable RenderingHints. Typical usage is shown here.
Ellipse2D circle = new Ellipse2D.Float(…);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHints(…);
g2d.fill(circle);
Because various RenderingHints are implementation dependent, the example below will let you evaluate the effects individually.
import java.awt.BasicStroke;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.RenderingHints;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
/**
* #see https://stackoverflow.com/a/38669048/230513
*/
public class Test {
private void display() {
JFrame f = new JFrame("Test");
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.add(new JPanel() {
private static final int N = 8;
private final Ellipse2D ellipse = new Ellipse2D.Float();
#Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setRenderingHint(RenderingHints.KEY_STROKE_CONTROL,
RenderingHints.VALUE_STROKE_PURE);
g2d.setStroke(new BasicStroke(N));
ellipse.setFrame(N, N, getWidth() - 2 * N, getHeight() - 2 * N);
g2d.draw(ellipse);
}
#Override
public Dimension getPreferredSize() {
return new Dimension(320, 240);
}
});
f.pack();
f.setLocationRelativeTo(null);
f.setVisible(true);
}
public static void main(String[] args) {
EventQueue.invokeLater(new Test()::display);
}
}

Java bug? Why draws rectangle instead of ellipse?

The code below draws rectangle and 2 ellipses.
While should draw 3 ellipses.
My OS is Windows 7 prof 64 bit
My Java is 1.6 x86 also 1.7 x64 tested.
Why?
package tests;
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.SwingUtilities;
import net.miginfocom.swing.MigLayout;
public class AntialiacingScaleTester {
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
#Override
public void run() {
JPanel circlePanel = new JPanel() {
#Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
Graphics2D g2d = (Graphics2D)g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setColor(Color.RED);
g2d.setStroke(new BasicStroke(1));
//g2d.drawOval(0, 0, 200, 200);
g2d.draw(new Ellipse2D.Double(0, 0, 200, 200));
AffineTransform old = g2d.getTransform();
g2d.setColor(Color.GREEN);
g2d.scale(1000, 1000);
g2d.setStroke(new BasicStroke(0.001f));
g2d.draw(new Ellipse2D.Double(0, 0, 0.225, 0.225));
g2d.setColor(Color.BLUE);
g2d.scale(10, 10);
g2d.setStroke(new BasicStroke(0.001f));
g2d.draw(new Ellipse2D.Double(0, 0, 0.025, 0.025));
g2d.setTransform(old);
}
};
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
//frame.setLayout(new MigLayout("fill"));
//frame.add(circlePanel, "w 300, h 300, grow");
//frame.add(circlePanel);
frame.setLayout(null);
circlePanel.setBounds(new Rectangle(0, 0, 300, 300));
frame.add(circlePanel);
frame.setBounds(0, 0, 350, 300);
//frame.pack();
frame.setVisible(true);
}
});
}
}
I copy/pasted your code and it drew the 2 ellipses you wrote about, the only change I made was to replace your MigLayout by null, set the frame and panel dimensions by hand and remove the frame.pack() invocation:
import java.awt.BasicStroke;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
/**
* #param args
*/
public static void main(String[] args) {
JPanel circlePanel = new JPanel() {
#Override
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setStroke(new BasicStroke(1));
//g2d.drawOval(0, 0, 200, 200);
g2d.draw(new Ellipse2D.Double(0, 0, 200, 200));
AffineTransform old = g2d.getTransform();
g2d.scale(10000, 10000);
g2d.setStroke(new BasicStroke(0.001f));
g2d.draw(new Ellipse2D.Double(0, 0, 0.025, 0.025));
g2d.setTransform(old);
}
};
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(null);
circlePanel.setBounds(new Rectangle(0, 0, 300, 300));
frame.add(circlePanel);
frame.setBounds(0, 0, 350, 300);
//frame.pack();
frame.setVisible(true);
}
}
Update:
Could reproduce the problem using the Oracle JDK (java version "1.8.0-ea") instead of the OpenJDK. Got the diamond shape, as pointed out in another answers, the scale factor is the root cause of the shape degenaration, don't know if that should be the appropiate behaviour though, so, there must be a bug in one these JRE's.
The following test program works fine for both JRE's:
import java.awt.BasicStroke;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.geom.AffineTransform;
import java.awt.geom.Ellipse2D;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Test {
/**
* #param args
*/
public static void main(String[] args) {
JPanel circlePanel = new JPanel() {
#Override
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
g2d.setStroke(new BasicStroke(1));
//g2d.drawOval(0, 0, 200, 200);
g2d.draw(new Ellipse2D.Double(0, 0, 200, 200));
AffineTransform old = g2d.getTransform();
g2d.scale(10, 10);
g2d.setStroke(new BasicStroke(1.0f));
g2d.draw(new Ellipse2D.Double(0, 0, 25.0, 25.0));
g2d.setTransform(old);
}
};
JFrame frame = new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(null);
circlePanel.setBounds(new Rectangle(0, 0, 300, 300));
frame.add(circlePanel);
frame.setBounds(0, 0, 350, 300);
//frame.pack();
frame.setVisible(true);
}
}
Replicated on Java 7, Windows 7 in Eclipse, removing the Layout Manager.
My feeling is that it's due to the combination of the high scaling and inaccuracies at small floating point values, reducing the number of points generated.
If you substitute values you find between 0.0363 and 0.0362 the rendering API breaks. It no longer generates an Arc, but instead a square.
The work-around is to stop combining the huge scaling with tiny sized objects. Scale down and increase the size.

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