Java Threaded Server Client Messaging Application - java

I'm trying to make a threaded server client messaging application in java. I'm having trouble sending a message that a client sent to every other client connected to the server. I added all connected threads to an array list so when a message is sent I can iterate over the list and send it to all the clients but this doesn't seem to be working. What am I doing wrong here?
When one client is connected it works perfectly the server echos everything the client says. When two clients are connected only the client that sent the message gets the message. If that same client though send another message the server seems to get hung up and no messages get echoed.
Threaded Server Code
import java.io.*;
import java.net.*;
import java.util.*;
public class ThreadedSever
{
private static final int port=5000;
ArrayList<ServerThread> clientList = new ArrayList<ServerThread>();
//Threaded Server
public ThreadedSever(){
System.out.println("A multi-threaded server has started...");
ServerSocket serverSocket = null;
try {
serverSocket = new ServerSocket(port);
}catch(Exception e){
System.out.println("Could not create a server socket: " + e);
}
//Chat with the client until breaks connection or says bye
try{
while(true){
System.out.println("Waiting for client communication");
Socket currentSocket = serverSocket.accept();
//Create a new thread to deal with this connection
clientList.add(new ServerThread(currentSocket));
System.out.println(clientList);
}
}catch(Exception e){
System.out.println("Fatal Server Error!");
}
}
//Inner class to handle individual commincation
private class ServerThread extends Thread{
//Possible add name to then get private messages
private Socket sock;
private DataInputStream in = null;
private DataOutputStream out = null;
public ServerThread(Socket sock){
try{
this.sock = sock;
in = new DataInputStream(this.sock.getInputStream());
out = new DataOutputStream(this.sock.getOutputStream());
System.out.print("New client connection established");
out.writeUTF("Type bye to exit, otherwise, prepare to be echoed");
start();
}catch(Exception e){
System.out.println("Oops");
}
}
public void run(){
try{
String what = new String("");
while(!what.toLowerCase().equals("bye")){
what = in.readUTF();
echoMessage(what);
}
}catch(Exception e){
System.out.println("Connection to current client has been broken");
}
finally{
try{
sock.close();
}catch(Exception e){
System.out.println("Error socket could not be closed");
}
}
}
public void echoMessage(String what){
try{
for (ServerThread Thread: clientList) {
in = Thread.in;
out = Thread.out;
System.out.println("Client told me: " + what);
out.writeUTF(what);
}
}catch(Exception e){
}
}
}
public static void main(){
new ThreadedSever();
}
}
Client Code
import java.io.*;
import java.net.*;
public class simpleClient
{
private static final int port= 5000;
private static String server = "localhost";
private static Socket socket = null;
private static DataInputStream input = null;
private static DataOutputStream output = null;
private static InputStreamReader inReader = null;
private static BufferedReader stdin = null;
public static void main(){
try{
socket = new Socket(server, port);
}catch(UnknownHostException e){
System.err.println("Unknow IP address for server");
System.exit(-1);
}
catch(IOException e){
System.err.println("No server found at specified port");
System.exit(-1);
}
catch(Exception e){
System.err.println("Something happened!");
System.exit(-1);
}
try{
input = new DataInputStream(socket.getInputStream());
output = new DataOutputStream(socket.getOutputStream());
inReader = new InputStreamReader(System.in);
stdin = new BufferedReader(inReader);
String what = new String("");
String response;
while(!what.toLowerCase().equals("bye")){
// Expect something from the server and output it when it arrives
response = input.readUTF();
System.out.println("Server said \"" + response + "\"");
//Read a line from the user and send it to the server
what = stdin.readLine();
output.writeUTF(what);
}
}
catch(IOException e){
System.err.println("Broken connection with server");
System.exit(-1);
}
}
}

Related

Java socket write issues

I am trying to create a Modbus setup as follows:
client <----> IED <----> Modbus Server
IED has the IP 192.168.x.x and Modbus Server uses localhost as IP. All entities are in the same VM. The client is supposed to send a request to the IED,the IED forwards it to the server and the server responds to the IED.
The problem is the IED receives the request from the master which is stored in a byte array but transmitting the request to the server does not work. Wireshark traces show that the TCP connection is established with the server but request is not transmitted.
See the code below:
public class App {
public static void main(String[] args) {
IEDServer iedServer = new IEDServer();
iedServer.start(502);
}
}
import java.io.IOException;
import java.net.InetAddress;
import java.net.ServerSocket;
public class IEDServer {
private ServerSocket serverSocket;
public void start (int port){
try {
InetAddress inetAddress = InetAddress.getByName("192.168.20.138");
serverSocket = new ServerSocket(port, 1024, inetAddress);
while (true){
new ClientHandler(serverSocket.accept()).start();
System.out.println("Connection accepted");
}
} catch (IOException e) {
e.printStackTrace();
}
}
public void stop(){
try {
serverSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
import java.io.*;
import java.net.Socket;
public class ClientHandler extends Thread{
private Socket clientSocket;
private DataOutputStream out;
private DataInputStream in;
public ClientHandler(Socket clientSocket) {
this.clientSocket = clientSocket;
}
#Override
public void run() {
try {
//connection from client
out = new DataOutputStream (clientSocket.getOutputStream());
in = new DataInputStream(clientSocket.getInputStream());
// in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
// String readline;
//for connection to modbus server
Socket modbusSocket = new Socket("127.0.0.1",502);
modbusSocket.setSoTimeout(10000);
DataOutputStream modbus_out = new DataOutputStream (clientSocket.getOutputStream());
DataInputStream modbus_in = new DataInputStream(clientSocket.getInputStream());
byte [] modbus_bytes = {};
//read Modbus bytes from client to get client request
modbus_bytes = in.readAllBytes();
System.out.println("Modbus request: ");
for (byte b: modbus_bytes){
System.out.print(b);
}
System.out.println();
//transfer modbus request to modbus server
modbus_out.write(modbus_bytes, 0, modbus_bytes.length);
//get response from modbus server
modbus_bytes = modbus_in.readAllBytes();
System.out.println("Modbus response: ");
for (byte b: modbus_bytes){
System.out.print(b);
}
System.out.println();
//transfer response to client
out.write(modbus_bytes,0,modbus_bytes.length);
} catch (IOException e) {
e.printStackTrace();
}
//close TCP connection
try {
in.close();
out.close();
clientSocket.close();
System.out.println("Connection terminated");
} catch (IOException e) {
e.printStackTrace();
System.out.println("Connection termination failed");
}
}
}
Also find below, the wireshark screenshot
Call DataOutputStream.flush() after DataOutputStream.write() to force the bytes to be send
I managed to fix it. I mistakenly passed clientSocketinstead of modbusSocketas a parameter to the modbus_inand modbus_outStream instances. I also had to poll for availability of data before reading and then writing. Also, I noticed that the client-side closed the TCP session while the server-side had it open. So I ensured that the connection was closed after each query.
Please find modified code below for ClientHandler:
import java.io.*;
import java.net.Socket;
public class ClientHandler extends Thread {
private Socket clientSocket;
private Socket modbusSocket;
private DataOutputStream out, modbus_out;
private DataInputStream in, modbus_in;
public ClientHandler(Socket clientSocket) {
this.clientSocket = clientSocket;
System.out.println(clientSocket.getInetAddress());
try {
out = new DataOutputStream(new BufferedOutputStream(clientSocket.getOutputStream()));
in = new DataInputStream(new BufferedInputStream(clientSocket.getInputStream()));
// in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
// String readline;
//for connection to modbus server
modbusSocket = new Socket("127.0.0.1", 502);
// modbusSocket.setSoTimeout(10000);
modbus_out = new DataOutputStream(new BufferedOutputStream(modbusSocket.getOutputStream()));
modbus_in = new DataInputStream(new BufferedInputStream(modbusSocket.getInputStream()));
} catch (IOException e) {
e.printStackTrace();
}
}
#Override
public void run() {
try {
//connection from client
if (in.available() > 0) {
//read Modbus bytes from client to get client request
System.out.println("===============Begin reading===============");
byte[] modbus_bytes = new byte[in.available()];
in.read(modbus_bytes);
System.out.println("Modbus request: ");
for (byte b : modbus_bytes) {
System.out.print(b);
}
System.out.println();
//transfer modbus request to modbus server
modbus_out.write(modbus_bytes);
modbus_out.flush();
System.out.println("Written to modbus server");
while (modbus_in.available() == 0) {
System.out.println("Waiting for device response...");
}
System.out.println("\nDevice response ready");
//get response from modbus server
modbus_bytes = new byte[modbus_in.available()];
modbus_in.read(modbus_bytes);
System.out.print("Modbus response: ");
for (byte b : modbus_bytes) {
System.out.print(b);
}
System.out.println("\nSending response to client");
//transfer response to client
out.write(modbus_bytes);
out.flush();
}
} catch (IOException e) {
e.printStackTrace();
}
//close TCP connection
try {
// in.close();
// out.close();
clientSocket.close();
modbusSocket.close();
System.out.println("===========Connection terminated==============");
} catch (IOException e) {
e.printStackTrace();
System.out.println("Connection termination failed");
}
}
}

Broadcast client message to all clients in a chatroom Java

So I've been making a chatroom based off a single server, where clients can connect and talk in the chatroom. At the moment each client can speak to the server and the server returns what the client has said. But I've been struggling to broadcast a single client message to all clients.
I stored all socket connections in an ArrayList and then created a for loop to iterate through all the connections to echo a single message to all the connected clients. Unfortunately my code is not working and I can't understand why. Here's my code:
Handler code:
public class Handler implements Runnable {
private Socket client;
String message = "";
public Handler(Socket client){
this.client = client;
}
#Override
public void run() {
try{
try{
ChatClient CCG = new ChatClient();
Scanner INPUT = new Scanner(client.getInputStream()); //input data from the server
PrintWriter OUT = new PrintWriter(client.getOutputStream()); //output data from the server
while(true){
if(!INPUT.hasNextLine()){ //if nothings there, end it
return;
}
message = INPUT.nextLine(); //get input
System.out.println("Client HANDLER said: "+ message);
//echo out what the client says to all the users
for(int i=1; i<= ChatServer.ConnectionArray.size(); i++){
Socket TEMP_SOCK = (Socket) ChatServer.ConnectionArray.get(i-1);
PrintWriter TEMP_OUT = new PrintWriter(TEMP_SOCK.getOutputStream());
TEMP_OUT.println(message);
TEMP_OUT.flush();
System.out.println("Sent to: " + TEMP_SOCK.getLocalAddress().getHostName()); //displyed in the console
}
}
}finally{
client.close();
}
}catch(Exception X){
X.printStackTrace();
}
}
}
EDIT: Changed client.getOutputStream() to TEMP_SOCK.getOutputStream() but still no luck :/
Server code:
public class ChatServer {
public static ServerSocket server;
public static boolean ServerOn=true;
public static ArrayList<Socket> ConnectionArray = new ArrayList<Socket>(); //holds all the connections so messages can be echoed to all the other users
public static ArrayList<String> CurrentUsers = new ArrayList<String>(); //current users
public static void main(String[] args){
//ExecutorService executor = Executors.newFixedThreadPool(30); //number of clients allowed to join the server
try {
server = new ServerSocket(14001);
System.out.println("Server started!");
System.out.println("Waiting for clients to connect...");
while(true){
try {
//ChatClient chatClient = new ChatClient();
Socket client = server.accept();
ConnectionArray.add(client); //add socket to connection array and allows multiple users to enter server
System.out.println(ConnectionArray);
//CurrentUsers.add(chatClient.user);
//System.out.println("Current users: "+CurrentUsers);
System.out.println("Client connected from: " + client.getLocalAddress().getHostName()); //gets their ip address and local host name
Thread thread = new Thread(new Handler(client));
thread.start();
} catch (IOException e) {
e.printStackTrace();
}
}
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
Client Code:
public class ChatClient extends javax.swing.JFrame {
Socket sock;
String message;
int port = 14001;
PrintWriter write;
BufferedReader read;
String user;
ArrayList<String> usersOnline = new ArrayList();
InputStreamReader streamreader;
boolean userConnected = false;
public ChatClient() {
initComponents();
}
/*public class Incoming implements Runnable{
public void run(){
try{
sock = new Socket("localhost",14001);
write = new PrintWriter(out);
} catch (IOException ex) {
ex.printStackTrace();
}
}
}*/
public void addUser(){
onlineUsersTextArea.append(user+" \n");
usersOnline.add(user);
System.out.println(usersOnline);
}
/*public void Send(){
String bye = (user + ": :Disconnect");
try{
write.println(bye);
write.flush();
}catch(Exception ex){
chatTextArea.append("Could not send disconnect message. \n");
}
}*/
public void userDisconnected(){
chatTextArea.append(user + " has disconnected.\n");
}
public void Disconnect(){
try{
chatTextArea.append("Disconnected.\n"); // Notify user that they have disconnected
write.flush();
sock.close(); // Closes the socket
System.out.println(user + " has disconnected.");
}catch(Exception e){
chatTextArea.append("Failure to disconnect.\n");
}
userConnected = false;
onlineUsersTextArea.setText(""); // Remove name from online users
usernameInputField.setEditable(true); // Allows a username to be created
}
private void connectButtonActionPerformed(java.awt.event.ActionEvent evt) {
if(userConnected == false){
user = usernameInputField.getText();
usernameInputField.setEditable(false);
try{
sock = new Socket("localhost", port);
InputStreamReader sReader = new InputStreamReader(sock.getInputStream());
write = new PrintWriter(sock.getOutputStream());
read = new BufferedReader(sReader);
addUser();
chatTextArea.append(user + " has connected. \n");
write.println(user+" has connected."); // Display username of client when connection is established
write.flush(); // Flushes the stream
userConnected = true;
} catch (IOException ex) {
chatTextArea.append("Failed to connect.\n");
usernameInputField.setEditable(true);
ex.printStackTrace();
}
}else if(userConnected == true){
chatTextArea.append("You are already connected. \n");
}
}
private void disconnectButtonActionPerformed(java.awt.event.ActionEvent evt) {
Disconnect();
userDisconnected();
}
private void sendButtonActionPerformed(java.awt.event.ActionEvent evt) {
String nothing = "";
if((userInputTextArea.getText()).equals(nothing)){
userInputTextArea.setText("");
userInputTextArea.requestFocus();
}else{
try{
chatTextArea.append(user + ": " + userInputTextArea.getText()+" \n");
write.println(user + ": " + userInputTextArea.getText());
write.flush();
}catch(Exception ex){
chatTextArea.append("Message failed to send. \n");
}
userInputTextArea.setText("");
userInputTextArea.requestFocus();
}
userInputTextArea.setText("");
userInputTextArea.requestFocus();
}
private void usernameInputFieldActionPerformed(java.awt.event.ActionEvent evt) {
}
/**
* #param args the command line arguments
*/
public static void main(String args[]) {
java.awt.EventQueue.invokeLater(new Runnable() {
public void run() {
new ChatClient().setVisible(true);
}
});
}
}
My for loop is in the Handler class. I'm not understanding why the message isn't being sent out to the clients. The TEMP_SOCK (temporary socket) should work (I think) but the server only receives the messages but doesn't echo them.
Any help on how to go about this would be really appreciated! Thank you :)
PrintWriter TEMP_OUT = new PrintWriter(client.getOutputStream()); means you're always sending to the same client, you should use PrintWriter TEMP_OUT = new PrintWriter(TEMP_SOCK.getOutputStream());

Server Send Out message from one client to all Clients conneted. JAVA

I am writing a Server/Client chat where basically Multiple Clients connected to One Server. One client send a message to server Then all other Clients will get the same message. For example: Client A, B, C Connected to A same Server. Client A send Message To Server, Server then will send the same message to client B and C but exclude Client A.
I'm stuck at part where Server send out the message to all other clients.
Below is the code, I'm just a Java beginner so any help with the code will be much appreciate.
ServerSide
public class ServerP2P extends Thread{
private ServerSocket server = null;
private Socket clientSocket = null;
private ArrayList<ServerThread> clientThreadList = new ArrayList<>();
private int maxClient = 4;
private int port = 9990;
boolean listening = true;
public ServerP2P(){
try{
server = new ServerSocket(port);
}catch(IOException e){
e.printStackTrace();
return;
}
System.out.println("Server with Port "+port+" is Up and Running");
}
public void run(){
System.out.println("Room Chat Is Up");
while(listening){
for(int i = 0;i<clientThreadList.size();i++){
if(!clientThreadList.get(i).getConneection()){
System.out.println(clientThreadList.get(i)+" is removing from server because there is no conntection");
clientThreadList.remove(i);
}
}
try{
clientSocket = server.accept();
}catch(Exception e){
e.printStackTrace();
}
System.out.println("User with IP "+clientSocket.getInetAddress()+" Has Connected to Server");
clientThreadList.add(new ServerThread(clientSocket));
try{
Thread.sleep(200);
}catch(Exception e){
e.printStackTrace();
}
}
}
public ArrayList<ServerThread> listOFClient(){
return clientThreadList;
}
public static void main(String[] args){
ServerP2P server = new ServerP2P();
server.start();
}
}
ServerThread
public class ServerThread{
private Socket clientSocket;
private boolean connected;
private Incomming incommingData;
String msg = null;
private class Incomming extends Thread{
private DataInputStream input;
public void run(){
try{
input = new DataInputStream(clientSocket.getInputStream());
}catch(IOException e){
e.printStackTrace();
return;
}
System.out.println("User with IP "+clientSocket.getInetAddress()+" has connected");
while(true){
try{
Thread.sleep(200);
int msgSize = input.readInt();
byte[] msgByte = new byte[msgSize];
for(int i = 0; i < msgSize ; i++){
msgByte[i] = input.readByte();
}
msg = new String(msgByte);
System.out.println(msg);
}catch(Exception e){
e.printStackTrace();
}
}
}
}
public ServerThread(Socket newClientSocket){
this.clientSocket = newClientSocket;
connected = true;
incommingData = new Incomming();
incommingData.start();
}
public boolean getConneection(){
return connected;
}
public void closeConnection(){
try{
connected = false;
clientSocket.close();
}catch(Exception e){
e.printStackTrace();
}
}
}
ClientSide
public class ClientP2P{
private Socket serverSocket = null;;
private DataOutputStream output = null;
BufferedReader reader = new BufferedReader(new InputStreamReader(
System.in));
public static void main(String[] args) {
ClientP2P client = new ClientP2P();
client.startConnect();;
}
public void startConnect(){
int port = 9990;
try {
serverSocket = new Socket("localhost", port);
System.out.println(serverSocket.isBound());
output = new DataOutputStream(serverSocket.getOutputStream());
System.out.println("Please Enter Your name: ");
String nameClient = reader.readLine();
output.writeInt(nameClient.length());
output.writeBytes(nameClient);
} catch (Exception e) {
e.printStackTrace();
}
System.out.println("You Are Connected");
System.out.println("Chat Can Start");
sendText();
}
public void sendText(){
try {
while (true) {
System.out.println("Type Message: ");
String msg = reader.readLine();
output.writeInt(msg.length());
output.writeBytes(msg);
System.out.println("Message sent");
recivedText();
}
} catch (Exception e) {
e.printStackTrace();
}
}
public void recivedText(){
try{
DataInputStream input = new DataInputStream(serverSocket.getInputStream());
int textSize = 0;
while(input.available() != 0){
byte[] byteString = new byte[textSize];
for(int i = 0; i < textSize;i++){
byteString[i] = input.readByte();
}
String txtServer = new String(byteString);
System.out.println(txtServer);
textSize = 0;
}
sendText();
}catch(Exception e){
e.printStackTrace();
}
}
}
Thanks For Your Time Guys.
Your ServerThread receives the messages and you want to send them to all other clients. One way you could achieve is to have the clients register themselves with the Server (this would help in the server not knowing the clients when it starts, which ideally should be the case). In your ServerThread, get a list of available clients from the server and loop through them and send the message to each one of them.
Use ObserverDesign pattern to hold the list of all your buddy/user to whom you wish to send message. Use HashMap to maintain a list of all the observer and its socket. Once the message is received, you retrieve the sockets of each user and write the same message on each socket.

Error in reading the 2nd,3rd,etc lines of my Java Server from Android Client

My Java Server only Recognizes the first line of my input. I dont know why. I have an input of multi-lined texts like
Kerv
Yeah
Only
But my Java Server only prints "Kerv", Yeah and Only are gone.
Is there something wrong in my code here?
Server Side Code:
import java.io.*;
import java.net.*;
public class TestTCP
{
private static final int PORT = 1234;
private static ServerSocket serverSocket;
private static Socket clientSocket;
private static InputStreamReader inputStreamReader;
private static BufferedReader bufferedReader;
private static String message;
public static void main(String[] args)
{
try
{
serverSocket = new ServerSocket(PORT, 0, InetAddress.getLocalHost());
System.out.println("IP: " + serverSocket.getInetAddress() + " Port: " + serverSocket.getLocalPort());
} catch (IOException e)
{
System.out.println("Could not listen on port: 4444");
}
System.out.println("Server started. Listening to the port 4444");
while (true)
{
try
{
clientSocket = serverSocket.accept(); // accept the client connection
inputStreamReader = new InputStreamReader(clientSocket.getInputStream());
bufferedReader = new BufferedReader(inputStreamReader); // get the client message
message = bufferedReader.readLine();
while (message != null) {
System.out.println(message);
message = bufferedReader.readLine();
}
System.out.println(message);
inputStreamReader.close();
clientSocket.close();
} catch (IOException ex)
{
System.out.println("Problem in message reading");
}
}
}
}

Socket programming: Broadcast function sends only to one client

I am creating a program where multiple clients can connect to a server. The message sent by a client will be broadcast to all other client connections on the server.
My problem is that the message is broadcast to only the client it has come from, and I cannot spot the error in my code.
Can anyone help me spot where the problem is or how I could improve the code?Thank you.
EDIT:
public class MsgClient{
private Socket client;
private ObjectInputStream input;
private DataOutputStream output;
private BufferedReader keyboard;
private String cmdInput;
public MsgClient(String name, String server, int port){
try{
client = new Socket(server, port);
DataInputStream sInput = new DataInputStream(client.getInputStream());
output = new DataOutputStream(client.getOutputStream());
input = new ObjectInputStream(client.getInputStream());
keyboard = new BufferedReader(new InputStreamReader(System.in));
output.writeUTF(name);
while(true){
System.out.println("Send a msg to the server: ");
cmdInput = keyboard.readLine();
output.writeUTF(cmdInput);
System.out.println(sInput.readUTF());
}
}
catch (Exception e){
e.printStackTrace();
}
}// end constructor
public static void main(String args[]) throws IOException {
if(args.length != 3)
throw new RuntimeException("Syntax: java MsgClient <username> <servername> <port>");
MsgClient aClient = new MsgClient(args[0], args[1], Integer.parseInt(args[2]));
} // end main
}
public class MsgServer {
public MsgServer(int PORT) throws IOException{
ServerSocket server = new ServerSocket(PORT);
System.out.println("Server Established...");
while(true){
Socket client = server.accept();
DataInputStream input = new DataInputStream(client.getInputStream());
ObjectOutputStream oo = new ObjectOutputStream(client.getOutputStream());
DataOutput output = new DataOutputStream(client.getOutputStream());
System.out.println("New client accepted");
String clientName = input.readUTF();
ClientHandler handler = new ClientHandler(clientName, client); // construct and run thread.
handler.start();
System.out.println("Handler started!");
}//end while
}//end of constructor
public static void main(String args[]) throws IOException {
if(args.length != 1)
throw new RuntimeException("Syntax: java MsgServer requires <PORT> number");
new MsgServer(Integer.parseInt(args[0]));
}
}
public class ClientHandler extends Thread {
Socket client;
DataInputStream din;
DataOutputStream dout;
String name;
String clientMsg;
protected static Vector socketVector = new Vector();
public ClientHandler (String name, Socket client) throws IOException{
this.name = name;
this.client = client;
din = new DataInputStream(client.getInputStream());
dout = new DataOutputStream(client.getOutputStream());
}
// Code run at every start()
public void run(){
try{
socketVector.addElement(this);
clientMsg = din.readUTF(); // inside or outside loop?
while(true){
broadcast( name + " has joined auction on IP " + client.getInetAddress());
broadcast( name + " says: " + clientMsg);
}
} catch(IOException ex){
System.out.println("-- Connection to user lost");
} finally{
socketVector.removeElement(this);
broadcast(name + " has left");
try{
client.close();
}catch (IOException ex){
System.out.println("socket to user already closed?");
}
}
}
Another issue is here, in the MsgClient code:
cmdInput = keyboard.readLine();
output.writeUTF(cmdInput);
System.out.println(sInput.readUTF());
A client will not receive a message until after it has sent one.
Where is the broadcast() method?
You are creating two sets of streams in the server. The accept loop shouldn't create any streams or do any I/O. All that should be done in the thread that handles the connection.
You don't need the ObjectInput/OutputStreams at all here.
When you get any IOException other than a read timeout on a socket you must close it. You should also print out the exception's own message, rather than just making up your own.

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