Execute the method after previous method finishes - java

I am making an android app in which I am fetching data from internet and storing it in a ArrayList with custom adapter. Fetching data takes time and in that time next function runs on its own. I only want the next function to run when data is completely fetched. What can I do? I think it has to do something with threads kindly explain what threads are and how can we use them?
Let's say there are 2 functions
Function A
Function B
I only want the function B to run when function A has completed its task. is there anyway to do that?

There are lots of resources available online where you can obtain information on Threads in Java.
I highly recommend the official Java Documentation.
This Introduction isn't half bad either.
As for obtaining information in one method and then waiting until it is done to run the next, as #cHao said, just call the methods sequentially like this
A();
B();
Unless you already have multiple threads set up in your code, this should work just fine.

Related

Is it possible to call a function of an embeded block in AnyLogic?

I'm still a basic user of AnyLogic and JAVA and I have the problem to get the remaining time of a service block. I know that the service block embeded the delay block and there is a function for the delay (getRemainingTime(agent)). Is it possible to call this function in (Agent) Main?
I need to get the time my product will stay in the service block to navigate my pushing processes. I have 3 products (all are individuall agents) and a pickup-block before the service to assemble my products and 1 raw material(individual agent aswell). Obviously the remaining time has to be dynamic and needs to be reseted after the agent exits the service block.
I use the service block to connect my ressources direct and (if not neccessary) I don't want to use the delay block itself.
Unfortunately I couldn't finde any simular queistions/explanations to this topic and I hope you can help me.
Thank you very much.
Best regards
If you need the remaining time within a service block, simply use myServiceBlock.delay.getRemainingTime(agent)), assuming your Service block is named "myServiceBlock"
You can call it from any place (including Main). The specifics depend on your model structure, see this help article.

How to invoke two actors at a time , i.e. parallel?

I have a scenario where two functionalities run parallel.
Below is sample pseudo code.
MainActor{
// retrive company ids
//for each company id i need to run another two different actions simultaniously
tell(A_Actor)
tell(B_Actor)
//if I call above they are calling sequentially i.e. first it runs tell(A_Actor)
//then comes to tell(B_Actor).
//If tell(A_Actor) fails it wont run tell(B_Actor).
}
A_Actor{
// do ingest into a file.
}
B_Actor{
// do ingest into a DB.
}
Question :
How to run two functionalities i.e. tell(A_Actor) & tell(B_Actor) run parallel?
The tell method is asynchronous. When you fire a tellto actorA, it doesn't wait until actorA finishes or crashes to execute the next action, which here is to tell actorB
If you need to paralelize the two tell methods, then you can do the following :
val tellActions = Vector(() => actorA.tell(messageA, senderActor), () => actorB.tell(messageB, senderActor))
tellActions.par.foreach(_.apply())
Note that this is Scala code
This has been pointed out in several comments (including mine), but I felt it deserved an answer.
In short, you need to distinguish between calling the tell method in parallel with the functionality that the actors execute within their receive methods being executed in parallel. The functionality will be executed in parallel automatically, and calling the tell method in parallel doesn't make any sense.
The code you show will execute the ingest in a file and ingest into the DB in parallel. This is automatic and requires no action on your part; this is how actors and tell works. And, despite what you say, if something goes wrong with the file ingestion it will not affect the ingestion into the DB. (Assuming you built the actors and messages correctly, since you don't list their implementation.)
The tell method is asynchronous: it returns nearly immediately and doesn't do the actual logic (ingestion in this case): the only thing it does is place the message in the recipient's mailbox. Ismail's answer, in theory, shows you how you could "invoke tell" in parallel, but in that example you "sequentially" are creating the array that is used for parallel tells and the whole process will be very inefficient.) His code, while technically doing what you ask, is nonsensical in practice: it accomplishes nothing except slowing the code down significantly.
In short, I think you either:
Have something fundamentally wrong with your actors and how you are calling them.
You are actually are executing the functionality in parallel and you just aren't realizing it because you are measuring/observing something incorrectly.

How to Synchronize Red5 NetConnection Calls

I am developing a online game using red5 and flex. using RTMP connection. I used only netConnection.call. my issue is the red5 calls are not coming synchronized manor. some calls are coming to client suddenly some calls are taking time. I want to make this calls reach to client side in order. please help me any one...
Followings are my opinions, I'm sure there are far better ways to do this.
Write a class that is responsible from NetConnection.call execution. in this class, make sure that no call is made before previous one is completed. It ensures the order, but slows execution.
Write a class such that: There should be a data structure, maybe an array in its simplest form. Array contains objects that holds call order, callback function and result returned from server. When you call a method, add those calls into the array in calling order. When you receive a result from server, check the array. if previous calls are not returned yet, store them in array. If there are no previous calls pending, call your callback function any functions "called later but finished earlier that this" and remove that item from your array.
But, (there is always a but in red5), if your application needs some result in order, maybe you should consider your architecture. Most of the time, a carefully thought event handling mechanism removes the need or ordered results.
Red5 offers two application adapters which support synchronized and multithreaded access. To use them, simply extend org.red5.server.adapter.ApplicationAdapter for sync or org.red5.server.adapter.MultiThreadedApplicationAdapter in your application.

Syncronized methods In MultiThreadedApplicationAdapter

I am using red5 for mmo , and I am in trouble with syncronized methods , the methods which i used in MultiThreadedApplicationAdapter always blocking next request. Is it normal ? Because i am doing some database operations in these methods and this syncronized block is making my performance very poor. I decided to use quartz jobs to overcome this stuation, how ever this time clustered topolgy is making me confused . Could you please help me , is it a common solution to use quartz for this problem , is there any body to give me a smarter advice
Thank you
I want to make an addition to clear my question
After extending MultiThreadedApplicationAdapter and create my overriden class , I implemented
public boolean connect(IConnection conn, IScope scope, Object[] params) {
function and in this function I want to set user status Online (As you can see there is not any syncronized literal in this function however it is acting as there is.)
And I want to take user entity from database and then set online status and then save it back
In this part even if I dont use syncronized literal , next coming client is waiting previous completed. I feel like I must create another job with Quartz and make database operations in that thread however I am not sure this decrease my performance. Is there any other way to prevent this block , this seems to be a Red5 limitation ??
This is also mentioned in a blog http://ria101.wordpress.com/2010/03/09/red5-cabin-fever-advanced-scope-and-room-management/
Only one thread can invoke synchronized method of an object, an quartz won't change it. And from your post doesn't seem what you want to achieve.

Exchange data in real time over AJAX with multiple threads

I am developing an application in JSF 2.0 and I would like to have a multiline textbox which displays output data which is being read (line by line) from a file in real time.
So the goal is to have a page with a button on it that triggers the backend to start reading from the file and then displaying the results as it's reading in the textbox.
I had thought about doing this in the following way:
Have the local page keep track of what lines it has retrieved/displayed in the textbox so far.
Periodically the local page will poll the backend using AJAX and request any new data that has been read (tell it what lines the page has so far and only retrieve the new lines since then).
This will continue until the entire file has been completely retrieved.
The issue is that the bean method that reads from the file is running a while loop that blocks. So to read from the data structure it is writing to at the same time will require using additional Threads, correct? I hear that spawning new Threads in a web application is a potentially dangerous move and that Thread pools should be used, etc.
Can anyone shed some insight on this?
Update: I tried a couple of different things with no luck. But I did manage to get it working by spawning a separate Thread to run my blocking loop while the main thread could be used to read from it whenever an AJAX request is processed. Is there a good library I could use to do something similar to this that still gives JSF some lifecycle control over this Thread?
Have you considered implementing the Future interface (included in Java5+ Concurrency API)? Basically, as you read in the file, you could split it into sections and simply create a new Future object (for each section). Then you can have the object return once the computation has completed.
This way you prevent having to access the structure while it is still being manipulated by the loop and you also split the operations into smaller computations reducing the amount of time locking occurs (total lock time might be greater but you get faster response to other areas). If you maintain the order in which your Future objects were created then you don't need to track line #'s. Note that calling Future.get() does block until the object is 'ready'.
The rest of you're approach would be similar - make the Ajax call to get content of all 'ready' Future objects from a FIFO queue.
I think I understand what you're trying to accomplish.. maybe a bit more info would help.

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