How to initiate a HashSet with Enumeration Values? - java

I am working with a library with a method with have a HashSet with enumaration parameter, and i ain't able to call that method. I think that question is probably easiest that i think, but i have this problem from two days.
Follow the method in library:
public int searchCard(HashSet<CardSlotTypeEnum> var1, int var2, OnCardInfoListener var3) {
if(var2 >= 0 && var3 != null) {
u.a().a(var1, var2, var3);
return 0;
} else {
return -2;
}
}
Follow the enumaration CardSlotTypeEnum:
public enum CardSlotTypeEnum {
ICC1,
ICC2,
ICC3,
PSAM1,
PSAM2,
PSAM3,
RF,
SWIPE,
}
Follow my code:
reader = deviceEngine.getCardReader();
OnCardInfoListener info = new OnCardInfoListener() {};
HashSet<CardSlotTypeEnum> teste = new HashSet<CardSlotTypeEnum>();
reader.searchCard(teste,60,info);
I'm having problems to initialize the 'teste' variable, this way was the only that don't are giving some message of error to me, but in this case the 'teste' aren't receiving nothing.
If someone could help me, I would be grateful.

It is a little strange that this library is using HashSet instead of EnumSet, but if that's what you're stuck with then so be it.
It's very easy to create an EnumSet that has all values in your enum class. You can then create a HashSet quite easily from that:
EnumSet<CardSlotTypeEnum> enums = EnumSet.allOf(CardSlotTypeEnum.class);
HashSet<CardSlotTypeEnum> teste = new HashSet<>(enums);
Edit
If you only want to add specific enum constants to the set, you can simply do that manually:
HashSet<CardSlotTypeEnum> teste = new HashSet<>();
teste.add(CardSlotTypeEnum.RF);
teste.add(CardSlotTypeEnum.SWIPE);

Related

Extract all True properties and add to a list

I have a java class with 3 boolean property like this
boolean isActive;
boolean isEnable;
boolean isNew;
every property is related to an enum (e.g. ACTIVE,ENABLE,NEW).
I want to have 2 lists of enum. One which has only the enums related to true property value and one for the false one.
just to be clear. using if-else statement I could have
Set<FlagEnum> flagSet = new HashSet<>();
Set<FlagEnum> falseFlagSet = new HashSet<>();
if (object.isActive()) {
flagSet.add(ACTIVE);
} else {
falseFlagSet.add(ACTIVE);
}
if (object.isEnable()) {
flagSet.add(ENABLE);
} else {
falseFlagSet.add(ENABLE);
}
if (object.isNew()) {
flagSet.add(NEW);
} else {
falseFlagSet.add(NEW);
}
is there a way to avoid all these if-else?
I tried with something like
Map<boolean, List<Pair<boolean, FlagEnum>>> res = Stream.of(
new Pair<>(object.isActive(), ACTIVE),
new Pair<>(object.isNew(), NEW),
new Pair<>(object.isEnable(), ENABLE))
.collect(Collectors.partitioningBy(Pair::getKey));
but the resulted structure is an additional complexity which I would like to avoid.
In my real case, I have more than 15 boolean properties...
You can simplify this in various ways. Which of them make sense, depends on your exact requirements.
You can derive the falseFlagSet trivially from the flagSet using EnumSet.complementOf after populating the flagSet:
EnumSet<FlagEnum> falseFlagSet = EnumSet.complementOf(flagSet);
This assumes that all FlagEnum values have corresponding flags. If that's not the case then you need to construct a EnumSet with all enums that have flags and subtract flagSet from that using removeAll.
#1 already removes the need for the else in your cascade, simplifying the code to
if (object.isActive()) {
flagSet.add(ACTIVE);
}
if (object.isEnable()) {
flagSet.add(ENABLE);
}
if (object.isNew()) {
flagSet.add(NEW);
}
If you have enough different flags, then you can create a mapping from getter method to FlagEnum value like this:
Map<Function<YourClass,Boolean>,FlagEnum> GETTERS = Map.of(
YourClass::isActive, FlagEnum.ACTIVE,
YourClass::isNew, FlagEnum.NEW,
YourClass::isEnable, FlagEnum.ENABLE);
Then you can use this to make the whole process data-driven:
EnumSet<FlagEnum> getFlagSet(YourClass yourObject) {
EnumSet<FlagEnum> result = EnumSet.noneOf(FlagEnum.class);
for (Map.Entry<Function<YourClass,Boolean>, FlagEnum> getter : GETTERS.entrySet()) {
if (getter.getKey().apply(yourObject)) {
result.add(getter.getValue());
}
}
return result;
}
If the number of flags is very big, then you could switch entirely to reflection and detect the flags and matching getters dynamically using string comparison, but I would not suggest that approach. If you need something like that then you probably should switch to a framework that supports that kind of feature and not implement it yourself.
That last two obviously only makes sense when the number of flags is big. If it's actually just 3 flags, then I wouldn't mind and just have 3 simple if statements.
As a slight tangent: GETTERS above should definitely be an immutable map (wrap it in Collections.unmodifiableMap or use something like Guava ImmutableMap) and it could be argued that the same applies to the return value of the getFlagSet method. I've left those out for succinctness.
You can use a private helper method for this.
private void addFlagSet(boolean condition, FlagEnum flagEnum,
Set<FlagEnum> flagSet, Set<FlagEnum> falseFlagSet) {
Set<FlagEnum> chosenFlagSet = condition ? flagSet: falseFlagSet;
chosenFlagSet.add(flagEnum);
}
Call it as:
addFlagSet(object.isActive(), FlagEnum.ACIVE, flagSet, falseFlagSet);
addFlagSet(object.isNew(), FlagEnum.NEW, flagSet, falseFlagSet);
addFlagSet(object.isEnable(), FlagEnum.ENABLE, flagSet, falseFlagSet);
You could probably use Reflection to get all methods, then check if a getReturnType() == boolean.class. Problem is the connection between the method's name and the enum. If every single one is named like the method without the 'is', you could use FlagEnum.valueOf() to retrieve the enum value from the method name and use it.
I think this could be the easiest and clearest way to do what I need
Map<Boolean, Set<FlagEnum>> flagMap = new HashMap<>();
flagMap.computeIfAbsent(object.isActive(), h -> new HashSet()).add(ACTIVE);
flagMap.computeIfAbsent(object.isEnabled(), h -> new HashSet()).add(ENABLE);
flagMap.computeIfAbsent(object.isNew(), h -> new HashSet()).add(NEW);
//to get TRUE set simply :
flagMap.get(true);
what do you think?

I fail junit tests because of return type (I think)

So I have a class full of junit tests and a class full of methods that perform binary operations. The tests are checking to see if I have the right values at certain points.
I am failing a lot of tests because of what I believe to be is the return type. For example I get the message
junit.framework.ComparisonFailure: null expected:<[000]> but was <[BinaryNumber#4896b555]>
If I'm understanding this it's saying that it was looking for an array containing 000 but it got a BinaryNumber (which is the required return type). To help clarify here is one of the methods.
public BinaryADT and(BinaryADT y) {
int[] homeArr = pad(((BinaryNumber) y).getNumber());
int[] awayArr = ((BinaryNumber) y).pad(getNumber());
int[] solution = new int[awayArr.length];
int i = 0;
String empty = "";
while(i < solution.length){
solution[i] = homeArr[i] & awayArr[i];
i++;
}
for(int indexF = 0; indexF < solution.length; indexF++){
empty = empty + solution[indexF];
}
System.out.println(empty);
return new BinaryNumber(empty);
}
Am I understanding this right? If not could someone please explain? I'd also like to point out that this is for my homework but I'm not asking for answers/someone to do it for me. Just a point in the right direction at most.
I will gladly clarify more if it is needed (I didn't want to bog everything down).
Also this is my first post on here. I tried to keep to the formatting suggestions but I apologize if anything is sub-par.
As suggested here is the test method
public void testAnd1()
{
BinaryADT x = new BinaryNumber("111");
BinaryADT y = new BinaryNumber("000");
BinaryADT z = x.and(y);
assertNotSame(x,z);
assertNotSame(y,z);
assertEquals("000",z.toString());
}
Whenever you see the output of "toString()" like ClassName#SomeNumber, then you can be sure that toString() method is not implemented for that class (unless toString() method implementation itself is not like this).
In your case, expected value is [000], but you are getting [BinaryNumber#4896b555].
Try to implement toString() method in BinaryNumber class and return the value from this method as per assertEquals() expects. This should solve the problem.
Can you show me your test code?
1.Your expected type is different from the actual type.
2.BinaryADT class didn't overide toString method.

Refactoring a class using ArrayList to use HashMap (Java)

I was told to change everything to HashMap() instead of ArrayList() and for the most part everything worked perfect. However, I am having a problem getting this one method to work properly.
my HashMap() looks like
private HashMap critMap = new HashMap();
I have Room class and Creature class Room can have Creatures in it. The Creatures need to be able to react to certain commands which I already have methods for and should work as long as this method is right. I'm not certain to what is wrong.
This is the method with ArrayList()
public void critReactRoomStateChange2(String command, PC pc, String name) {
Creature temp = null;
for (int i = 0; i < critArr.size(); i++) {
if (!(getCreatures().get(i) instanceof PC) && !(getCreatures().get(i).getName().equals(name))) {
temp = getCreatures().get(i);
if (temp != null) {
getCreatures().get(i).reactStateChange(command, pc);
temp.checkNewRoom();
if (!temp.equals(getCreatures().get(i))) {
i--;
}
}
}
}
}
THIS IS THE METHOD AFTER I TIRED TO IMPLEMENT HashMap()
public void critReactRoomStateChange(String command, PC pc, String name) {
Creature temp = null;
if (!(getCreatures().get(name) instanceof PC)) {
temp = getCreatures().get(name);
if (temp != null) {
getCreatures().get(name).reactStateChange(command, pc);
temp.checkNewRoom();
}
}
}
the getCreatures().get(name) is taking the String name that is passed to it as a key of the hashMap to find the actual object it is referring to. As stated above my hashMap is thus the creatures name is the String(key) and the value Creature(contains other information other than name) is the value. When I call getCreature().get(name) I am looking for the Key String name and I want it to return the object Creature. If it cannot find it in the hashMap it should return null unless I'm mistaken.
I might just be missing something really simple. Any help would be greatly appreciated. If more code is needed I'd gladly edit this and put it in.
Thanks
Edit: Creature class is a is abstract and PC, Animal, NPC all extend it. Just so your not wondering what the random PC and NPC and Animals are doing. lol
Edit2: No error besides that I'm not getting the reactions. It does nothing so critReactRoomStateChange is not working now. The Creatures are not getting passed along so the other methods can act on it.
So the 2nd box of code isn't working properly. It does nothing essentially.
I see that when you were using an ArrayList you applied the method getCreatures().get(i). It could be that you didn't change the getCreatures() method after you switched to HashMap since after the change you dont need to loop and get(i).

set methods in Java

Could anubody explain how to use set methods? Problem:
class Sonum {
private int prior;
public Sonum(int prior) {
this.prior = prior;
}
public int getPrior() {
return prior;
}
public void setPrior(int prior) {
this.prior = prior;
}
class Tel {
// Please explain how can I set the value for prior? (for example 2)
}
Well, first you need an instance of Sonum on which you want to set the prior value. For example:
class Test {
public void foo() {
Sonum sonum = new Sonum(5);
// Use it with a prior of 5
// ...
sonum.setPrior(10);
// Now use it with a prior of 10
}
}
Sonum mySonum = new Sonum(1); //prior is currently 1
mySonum.setPrior(2); //now prior is 2
Take a deep breath. The Java Tutorial. Read it. You will understand.
Refer
Creating Objects & Using Objects
http://download.oracle.com/javase/tutorial/java/javaOO/objectcreation.html
"Setter methods" aren't magic. They're just regular methods. You need an instance of that class, and then you can call the methods on it. Just like any other Java object.
set method deal with a private value that we would like to prevent the direct way to him using our client, therefor there are get \ set method.
The biggest advantage of get \ set methods is the control ability !
We can for example control a minimum age when we want to set an age, and many other simple examples.
Example:
setAge (int age)
{
if ( age < 0 )
{
System.out.println ( "Wrong age !!" );
}
}
Now I think you can easily understand this HW :)

Chaining order in Guava

I'm a bit new to Guava and it's style. I'm definitely digging it, but one thing I keep tripping over is the order of chained methods. Where I seem to have this problem the most is when using compound Orderings. I have to keep asking myself questions like:
Where does the natural go?
Where does the nullFirst (or last) go?
Which nullsFirst does what? (In the example below, one for host, one for last name, one for first name?)
Here's an example of one that I was just working on. It looks cumbersome, and I'm just not sure if I put it all together right. I have some JUnits to test it, and it seems okay, but there are always those quirky boundary cases.
Ordering<Host> lastNameThenFirstNameOrdering = Ordering.natural().nullsFirst().onResultOf(new Function<Host, String>() {
public String apply(Host host) {
return host.getLastName();
}}).compound(Ordering.natural().nullsFirst().onResultOf(new Function<Host, String>() {
public String apply(Host host) {
return host.getFirstName();
}})).nullsFirst();
As for an actual question: Is there a well-defined rule for how these things get executed? It seems to be last-to-first, but I'm having trouble telling that.
edit: Just wanted to point out the large, ugly code I was trying to replace:
Ordering<Host> ordering2 = new Ordering<Host>() {
public int compare(Host host1, Host host2) {
if (host1 == null || host2 == null) {
return host1 == host2 ? 0 : ((host1 == null) ? -1 : 1);
}
if(host1.getLastName() != null || host2.getLastName() != null){
if (host1.getLastName() == null) {
return -1;
} else if (host2.getLastName() == null) {
return 1;
}
if (host1.getLastName().compareTo(host2.getLastName()) != 0) {
return host1.getLastName().compareTo(host2.getLastName());
}
}
if (host1.getFirstName() == null) {
return -1;
} else if (host2.getFirstName() == null) {
return 1;
}
return host1.getFirstName().compareTo(host2.getFirstName());
}};
I think what you do is correct, but awfully ugly. Try this for readability:
Use an Enum
Move the functions to an enum that implements Function<Host, String>. Each of the enum items can provide it's own implementation.
enum HostFunctions implements Function<Host, String>{
GETFIRSTNAME{
#Override
public String apply(final Host host){
return host.getFirstName();
}
},
GETLASTNAME{
#Override
public String apply(final Host host){
return host.getLastName();
}
}
}
Indent your Code
Now reference those enum functions and indent your code properly. This is what it will look like:
final Ordering<Host> orderingByLastAndFirstName =
Ordering
.natural()
.nullsFirst()
.onResultOf(HostFunctions.GETLASTNAME)
.compound(
Ordering
.natural()
.nullsFirst()
.onResultOf(HostFunctions.GETFIRSTNAME))
.nullsFirst();
I'd say that makes everything much more understandable.
IDE Configuration
Regarding proper indentation (at least if you use Eclipse), see this question:
How to indent the fluent interface
pattern “correctly” with eclipse?
Enums as Functions
Regarding the enum: this is called the enum singleton pattern. The Guava guys use it all over their code base. Read about it on wikipedia or in Effective Java, Item 3. Although those sources both talk about single-item enums, the approach is almost the same here.
Each chaining call is "wrapping" the previous ordering into a new one, so you're right, the execution order can be thought of as "backwards".
I wrote and reviewed the Ordering class and I still regularly have to stop and scratch my head over the correct interleaving of nullsFirst(), and onResultOf() and reverse()!
The following would be my preference for doing this, assuming you must be able to handle null hosts, first names and last names. To me, it seems like a non-null first name and last name ought to be a requirement of the Host class. And you should generally try to avoid allowing collections to contain null objects.
Ordering<Host> lastNameFirstNameOrdering = new Ordering<Host>() {
#Override public int compare(Host left, Host right) {
return ComparisonChain.start()
.compare(left.getLastName(), right.getLastName(), Ordering.natural().nullsFirst())
.compare(left.getFirstName(), right.getFirstName(), Ordering.natural().nullsFirst())
.result();
}
}.nullsFirst();
Alternatively, I'd take an approach similar to Sean's but break things down for readability.
Ordering<Host> lastNameOrder = Ordering.natural().nullsFirst()
.onResultOf(Host.LAST_NAME);
Ordering<Host> firstNameOrder = Ordering.natural().nullsFirst()
.onResultOf(Host.FIRST_NAME);
Ordering<Host> orderingByLastAndFirstName =
lastNameOrder.compound(firstNameOrder).nullsFirst();
Keep in mind that you could also make these individual orderings static final fields of the class, allowing you to easily use them anywhere when sorting like Host.LAST_NAME_ORDER.

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