I have this JFace dialog:
setShellStyle(SWT.APPLICATION_MODAL | SWT.CLOSE);
setBlockOnOpen(false);
Is there a way to make it close by clicking somewhere outside the dialog?
Maybe something like listening for a click event on the whole screen and detecting if it's outside the dialog, and then closing.
You can attach an SWT.Deactivate listener to the underlying Shell of the dialog.
To attach the listener, you could override Window::configureShell like this:
#Override
protected void configureShell(Shell shell) {
super.configureShell(shell);
shell.addListener(SWT.Deactivate, event -> shell.close());
}
And here a standalone SWT example to illustrate the bare mechanism:
Display display = new Display();
Shell parentShell = new Shell(display);
parentShell.setSize(500, 500);
parentShell.open();
Shell shell = new Shell(parentShell);
shell.addListener(SWT.Deactivate, event -> shell.close());
shell.setSize(300, 300);
shell.setText("Closes on Deactivate");
shell.open();
while (!parentShell.isDisposed()) {
if (!display.readAndDispatch())
display.sleep();
}
display.dispose();
With the Dialog being modal I believe that causes some challenges using the Shell of the base application to listen for MouseEvents because the Dialog intercepts them.
If you're not opposed to using an additional library you could consider using JNativeHook to listen for global mouse click events. This would allow you to listen for a click anywhere on the computer and close the dialog if the click occurred outside the dialog bounds, if that's what you're looking for.
For example:
GlobalScreen.addNativeMouseListener(new NativeMouseInputAdapter() {
public void nativeMouseClicked(final NativeMouseEvent nativeMouseEvent) {
display.syncExec(new Runnable() {
public void run() {
if (dialog.getShell() == null || dialog.getShell().isDisposed()) {
return;
}
// Close the dialog if there is a mouse click outside the bounds of the dialog
if (!dialog.getShell().getBounds().contains(awtToSwtPoint(nativeMouseEvent.getPoint()))) {
dialog.close();
}
}
});
}
});
Other than that, I'm not aware of a way to listen to mouse clicks that are outside of the base application / anywhere on the screen.
Full example:
import org.eclipse.jface.dialogs.Dialog;
import org.eclipse.swt.SWT;
import org.eclipse.swt.widgets.Display;
import org.eclipse.swt.widgets.Shell;
import org.jnativehook.GlobalScreen;
import org.jnativehook.NativeHookException;
import org.jnativehook.mouse.NativeMouseEvent;
import org.jnativehook.mouse.NativeMouseInputAdapter;
public class DialogCloseTest {
private final Display display;
private final Shell shell;
public DialogCloseTest() {
display = new Display();
shell = new Shell(display);
shell.setSize(450, 450);
final Dialog dialog = new MyDialog(shell);
dialog.open();
registerNativeHook();
GlobalScreen.addNativeMouseListener(new NativeMouseInputAdapter() {
public void nativeMouseClicked(final NativeMouseEvent nativeMouseEvent) {
display.syncExec(new Runnable() {
public void run() {
if (dialog.getShell() == null || dialog.getShell().isDisposed()) {
return;
}
// Close the dialog if there is a mouse click outside the bounds of the dialog
if (!dialog.getShell().getBounds().contains(awtToSwtPoint(nativeMouseEvent.getPoint()))) {
dialog.close();
}
}
});
}
});
}
private org.eclipse.swt.graphics.Point awtToSwtPoint(final java.awt.Point point) {
return new org.eclipse.swt.graphics.Point(point.x, point.y);
}
private static void registerNativeHook() {
try {
GlobalScreen.registerNativeHook();
} catch (NativeHookException ex) {
System.err.println("There was a problem registering the native hook.");
System.err.println(ex.getMessage());
System.exit(1);
}
}
private static void unregisterNativeHook() {
try {
GlobalScreen.unregisterNativeHook();
} catch (NativeHookException e) {
System.err.println("There was a problem unregistering the native hook.");
System.err.println(e.getMessage());
}
}
private static class MyDialog extends Dialog {
MyDialog(final Shell parent) {
super(parent);
}
#Override
protected void configureShell(final Shell shell) {
super.configureShell(shell);
setShellStyle(SWT.APPLICATION_MODAL | SWT.CLOSE);
setBlockOnOpen(false);
}
}
public void run() {
shell.open();
while (!shell.isDisposed()) {
if (!display.readAndDispatch()) {
display.sleep();
}
}
display.dispose();
unregisterNativeHook();
}
public static void main(String... args) {
new DialogCloseTest().run();
}
}
Note: This will close the Dialog even if it is not visible (eg. if you alt-tab away), so you could add some logic to check whether the dialog is visible as well, if you would like)
Related
I have a JRuby script that opens a Java dialog to report on the progress of the script.
I am capturing a windowclosing event, and want the dialog to wait until some cleanup in the JRuby script has occurred, and then dispose. Instead, the dialog just hangs when the user presses the top right red x button.
How do I correctly call the wait method to wait on that flag change? Am I using the lock object correctly?
A jruby script calls this dialog.
If a user presses the top right red X, the dialog captures the windowclosing event and sets a 'cancelled' flag.
The script keeps an eye on that flag, then starts shutting down some long running tasks and what not . When done, it updates a flag on the dialog to say cleanup has occurred.
Meanwhile, the dialog is looping, waiting on that flag to change. Then it calls dispose().
I've tried using sleep. For some reason, that upsets something between my JRuby and dialog, cleanup occurs okay, but the dialog does not dispose.
Using wait, with synchronize(this) generates a IllegalMonitorException, but the script cleans up and the dialog does dispose correctly apart from the exception.
Have looked at a bunch of other posts on how to synchorize the wait method, would very much like to understand this.
Thanks very much for any assistance.
Dialog class as follows:
import javax.swing.*;
import java.awt.*;
public class MyDialog extends JDialog {
private boolean userCancelled;
private boolean scriptCleanedUp;
//private static Object lock = new Object();
public MyDialog(lock) {
userCancelled = false;
scriptCleanedUp = false;
setDefaultCloseOperation(2);
//[..] add various controls to dialog
addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent we) {
// the jruby script keeps an eye on this flag to see if the user has cancelled the dialog
userCancelled = true;
/* once cancelled, wait for script to flag that it has performed its cleanup
*/
/* here is the problem area, what do I need to synchronize to use the wait method?
*/
while (!scriptCleanedUp) {
try {
synchronized (lock) {
lock.wait(1000000000);
}
// Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
dispose();
}
});
super.paint(super.getGraphics());
}
public boolean user_cancelled() { return userCancelled; }
public void setScriptCleanedUpToTrue() { this.scriptCleanedUp = true; }
public static void forBlock(MyDialogBlockInterface block)
{
MyDialog dialog = new MyDialog(new Object());
dialog.setVisible(true);
block.DoWork(dialog);
dialog.dispose();
}
}
And if it helps, this is how the JRuby script calls the dialog
MyDialog.forBlock do |dialog|
#do long running jruby task here
end
You've got a lot of problems with that code including:
You're making long-running calls on the Swing event thread, something that will tie up this critical thread and is thus guaranteed to freeze your GUI.
Your calling paint(...) directly, something that should almost never be done.
I'll bet that most of your problem could be called by just making sure that your dialog is a modal JDialog, if you make long-running calls in a background thread such as with a SwingWorker, and rather than trying to wait for a lock to be released, use a call-back mechanism to notify the dialog to shut itself down.
For example:
import java.awt.Dialog.ModalityType;
import java.awt.Dimension;
import java.awt.Window;
import java.awt.event.ActionEvent;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.atomic.AtomicBoolean;
import javax.swing.*;
/**
* http://stackoverflow.com/a/29933423/522444
* #author Pete
*
*/
#SuppressWarnings("serial")
public class TestMyDialog2 extends JPanel {
private static final int PREF_W = 400;
private static final int PREF_H = PREF_W;
public TestMyDialog2() {
add(new JButton(new MyDialogAction("Please press this button!", this)));
}
#Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
// let's make this reasonably big
return new Dimension(PREF_W, PREF_H);
}
private static void createAndShowGui() {
TestMyDialog2 mainPanel = new TestMyDialog2();
JFrame frame = new JFrame("TestMyDialog2");
frame.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
#SuppressWarnings("serial")
class MyDialogAction extends AbstractAction {
private JDialog dialog;
private MyWorker myWorker;
private TestMyDialog2 testMyDialog2;
public MyDialogAction(String name, TestMyDialog2 testMyDialog2) {
super(name);
int mnemonic = (int) name.charAt(0);
putValue(MNEMONIC_KEY, mnemonic);
this.testMyDialog2 = testMyDialog2;
}
public void dialogIsClosing(WindowEvent e) {
if (myWorker != null && !myWorker.isDone()) {
myWorker.setKeepRunning(false);
} else {
if (dialog != null && dialog.isVisible()) {
dialog.dispose();
}
}
}
#Override
public void actionPerformed(ActionEvent e) {
Window mainGui = SwingUtilities.getWindowAncestor(testMyDialog2);
dialog = new JDialog(mainGui, "My Dialog", ModalityType.APPLICATION_MODAL);
dialog.setDefaultCloseOperation(JDialog.DO_NOTHING_ON_CLOSE);
dialog.add(Box.createRigidArea(new Dimension(200, 100)));
dialog.addWindowListener(new DialogWindowListener(this));
dialog.pack();
myWorker = new MyWorker();
myWorker.addPropertyChangeListener(new MyWorkerListener(dialog));
myWorker.execute();
dialog.setLocationRelativeTo(mainGui);
dialog.setVisible(true);
}
}
class MyWorker extends SwingWorker<Void, Void> {
private volatile AtomicBoolean keepRunning = new AtomicBoolean(true);
#Override
protected Void doInBackground() throws Exception {
// to emulate long-running code
while (keepRunning.get()) {
Thread.sleep(200);
System.out.println("Long running background code is running");
}
System.out.println("Doing shut-down process. Will close in 10 seconds");
for (int i = 0; i < 10; i++) {
System.out.println("Countdown: " + (10 - i));
Thread.sleep(1000); // emulate a long running shut-down process
}
return null;
}
public void setKeepRunning(boolean newValue) {
this.keepRunning.getAndSet(newValue);
}
}
class MyWorkerListener implements PropertyChangeListener {
private JDialog dialog;
public MyWorkerListener(JDialog dialog) {
this.dialog = dialog;
}
#Override
public void propertyChange(PropertyChangeEvent evt) {
if (evt.getNewValue() == SwingWorker.StateValue.DONE) {
dialog.dispose();
try {
((MyWorker) evt.getSource()).get();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
}
}
}
class DialogWindowListener extends WindowAdapter {
private MyDialogAction myDialogAction;
public DialogWindowListener(MyDialogAction myDialogAction) {
this.myDialogAction = myDialogAction;
}
#Override
public void windowClosing(WindowEvent e) {
myDialogAction.dialogIsClosing(e);
}
}
i need to close my applications current window without switching off the entire application my code is as follows to set a window visible but it closes all the windows whatever are currently open when i click on the right upper corner red cross button
private void lb_helpMouseClicked(java.awt.event.MouseEvent evt) {
new Reports().setVisible(true);
}
private void lb_certMouseClicked(java.awt.event.MouseEvent evt) {
new ChooseCert().setVisible(true);
}
private void lb_reportMouseClicked(java.awt.event.MouseEvent evt) {
new Reports().setVisible(true);
}
public void closeWindow() {
WindowEvent wev = new WindowEvent(this, WindowEvent.WINDOW_CLOSING);
Toolkit.getDefaultToolkit().getSystemEventQueue().postEvent(wev);
setVisible(false);
dispose();
}
public void closeApplication() {
System.exit(0);
}
After that just call the appropriate methods.
I was building a simple dialog, that is able to be dismissed by pressing a button or Esc button. I was using CountDownLatch to wait before dismissing the dialog, and called .countDown() from various listeners.
I ran into the following problem - pressing "X" on the window calls .countDown() and results in dialog dismissal, while pressing button results in calling the same code, but the thread does not resume execution. What could be the problem?
Compilable/runnable example:
import java.util.concurrent.CountDownLatch;
import javax.swing.JFrame;
public class StrangeDialog extends javax.swing.JDialog {
final CountDownLatch latch = new CountDownLatch(1);
public StrangeDialog(JFrame parent) {
super(parent, true); // removing this line fixes things
setDefaultCloseOperation(javax.swing.WindowConstants.DISPOSE_ON_CLOSE);
addWindowListener(new java.awt.event.WindowAdapter() {
public void windowClosed(java.awt.event.WindowEvent evt) {
System.out.println(latch);
latch.countDown();
}
});
setFocusable(true);
addKeyListener(new java.awt.event.KeyAdapter() {
public void keyReleased(java.awt.event.KeyEvent e) {
System.out.println(latch);
latch.countDown();
}
});
setSize(100,100);
setVisible(true);
}
public static void main(String[] args) {
StrangeDialog dialog = new StrangeDialog(null);
try {
dialog.latch.await();
} catch (InterruptedException ex) {
}
dialog.setVisible(false);
System.out.println("Released");
}
}
You are creating a modal dialog. Basically the code does not progress past StrangeDialog dialog = new StrangeDialog(null); until the window closes.
try:
final StrangeDialog dialog = new StrangeDialog(null);
SwingUtilities.invokeLater(new Runnable() { public void run() { dialog.setVisible(true); } });
in main() to open the window and it will work as expected.
I have an SWT Tree in my application that contains an infinite data structure. Upon expanding an item, I generate its children. On Windows though, users can press "*", triggering an "expand all descendants" action, and my application hangs.
There are two acceptable behaviors for me when the user presses "*":
Expand all children of the selected element, but only to the next level
Do nothing
In either case, I will still need to be able to expand items as deep as required (by clicking on the [+] icon, or by pressing "+"), so limiting the tree depth is not a solution. Is there another way that I can achieve either of the above without modifying SWT classes?
I got this far -- maybe it helps someone:
import org.eclipse.swt.SWT;
import org.eclipse.swt.events.*;
import org.eclipse.swt.layout.*;
import org.eclipse.swt.widgets.*;
public class SWTInfiniteTree {
private boolean expanding;
public SWTInfiniteTree() {
Display display = new Display();
Shell shell = new Shell(display);
shell.setLayout(new GridLayout());
Tree tree = new Tree(shell, SWT.BORDER);
tree.setLayoutData(new GridData(GridData.FILL_BOTH));
createItem(tree, "ITEM1");
createItem(tree, "ITEM2");
createItem(tree, "ITEM3");
tree.addTreeListener(new TreeListener() {
#Override
public void treeExpanded(TreeEvent e) {
TreeItem parent = (TreeItem) e.item;
if (expanding) {
e.doit = false;
} else {
expanding = true;
parent.removeAll();
createItem(parent, ".1");
createItem(parent, ".2");
createItem(parent, ".3");
}
}
#Override
public void treeCollapsed(TreeEvent e) {
}
});
tree.addKeyListener(new KeyListener() {
#Override
public void keyReleased(KeyEvent e) {
expanding = false;
}
#Override
public void keyPressed(KeyEvent e) {
}
});
tree.addMouseListener(new MouseListener() {
#Override
public void mouseUp(MouseEvent e) {
expanding = false;
}
#Override
public void mouseDown(MouseEvent e) {
}
#Override
public void mouseDoubleClick(MouseEvent e) {
expanding = false;
}
});
shell.setSize(300, 200);
shell.open();
while (!shell.isDisposed()) {
if (!display.readAndDispatch()) {
display.sleep();
}
}
display.dispose();
}
private TreeItem createItem(Widget parent, String text) {
TreeItem item;
if (parent instanceof Tree) {
item = new TreeItem((Tree) parent, SWT.NULL);
item.setText(text);
} else {
item = new TreeItem((TreeItem) parent, SWT.NULL);
item.setText(((TreeItem) parent).getText() + text);
}
// So that we have a [+] icon
item.setItemCount(1);
return item;
}
public static void main(String[] args) {
new SWTInfiniteTree();
}
}
What it does is it expands the first element, and then goes into "won't expand more" mode, which is lifted whenever a key or the mouse button is released. However, for some reason it will expand my freshly generated items.
I hope someone has a better solution.
I have the following SWT test code:
public static void main(String[] args) {
shell = new Shell();
shell.setText(APP_NAME + " " + APP_VERSION);
shell.addShellListener(new ShellListener() {
public void shellActivated(ShellEvent event) { }
public void shellClosed(ShellEvent event) { exit(); }
public void shellDeactivated(ShellEvent event) { }
public void shellDeiconified(ShellEvent event) { }
public void shellIconified(ShellEvent event) { }
});
shell.open();
display = shell.getDisplay();
while (!shell.isDisposed()) {
if (!display.readAndDispatch()) {
display.sleep();
}
}
display.dispose();
}
My exit() method is as follows:
private void exit() {
System.exit(0);
}
I try to quit the application by closing the shell ("window") or by pulling down the application menu (labeled "SWT") and selecting "Quit".
When I do this, a SWT stub is left behind in the Dock and the SWT application has not actually exited. I have to manually terminate the SWT application through Eclipse or via Force Quit.
I have tried this with the v3.4 and v3.5 SWT jars, under Eclipse 3.4.1 under Mac OS X 10.5.6 (Intel).
Is there additional work I need to do to be able to quit the application when I close the shell?
You are not releasing the native resources correctly - you have a resource leak.
You don't need to do this:
private void exit() {
System.exit(0);
}
The main method will exit when the shell is disposed. If you must use an exit method, call it after you've disposed all SWT resources:
Display display = new Display();
try {
Shell shell = new Shell(display);
try {
shell.open();
while (!shell.isDisposed()) {
if (!display.readAndDispatch()) {
display.sleep();
}
}
} finally {
if (!shell.isDisposed()) {
shell.dispose();
}
}
} finally {
display.dispose();
}
System.exit(0);
When you allocated the Shell:
shell = new Shell();
some native resources were allocated along with it. You have to dispose of these resources before you exit your application:
private void exit() {
shell.dispose();
System.exit(0);
}
Of course, you have to provide the "shell" variable to your exit() method to do this.
Note that I don't believe that you need to dispose the Display, since you didn't create it with "new Display()". But anything in SWT (except for a few items where this is documented in the JavaDoc) that you create with new you must dispose when you are finished with it. Otherwise you will leak native resources.